Difference between revisions of "User:MB"
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Mind-controlling all 4 bits of a terror unit and using it as a scout with massive TUs |
Mind-controlling all 4 bits of a terror unit and using it as a scout with massive TUs |
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Stunning aliens, reviving them with medikits, and using them for training purposes. |
Stunning aliens, reviving them with medikits, and using them for training purposes. |
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+ | (Urgh, lookslike I found a bug. How do I make that box go away?) |
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+ | ==Alien Entertainment== |
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+ | Has anyone noticed that terror units and alien entertainment are always found in the same places? That's not a coincidence. Terror units have nothing much to do in flight - it's not like they can operate the UFO equipment - and so they need to be kept busy somehow. Otherwise they get... cranky. And you don't want to be sharing a long flight with a bunch of cranky chrysalids. |
Revision as of 19:53, 17 October 2006
Likes to use Large Rockets. Has been known to allow Terror Ships to land, just so he can go after them with a squad of his strongest soldiers, armed exclusively with Rocket Launchers.
Also known as 80.5.160.25 The ufopaedia doesn't always agree with me about whether I am logged in.
Playing style
Level: Veteran/Genius
Questionable things I don't do:
Reloading when things go bad (The aliens don't do it after all (except when the game crashes, I suppose)) Accessing alien inventory (It's a bug!) Walking through walls (ditto) Using Medi-Kit as alien detector Throwing grenades through the ceiling Throwing stuff through diagonal walls
Questionable things I will do:
Firing a rocket into a destructible ceiling in order to get an alien in floor above. (This is a slight cheat because the explosion occurs on the level the alien is at.) Nuking the crap out of a battleship with blaster bombs. (Turn 1 goes like this: Soldier 1 fires launcher into top of UFO, drops it, steps back. Soldier 2 steps onto launcher, picks it up, reloads it, drops it, steps back. Soldier 3 steps onto launcher, picks it up, fires it through the hole the first guy just made and into the bridge.) Mind-controlling all 4 bits of a terror unit and using it as a scout with massive TUs Stunning aliens, reviving them with medikits, and using them for training purposes.
(Urgh, lookslike I found a bug. How do I make that box go away?)
Alien Entertainment
Has anyone noticed that terror units and alien entertainment are always found in the same places? That's not a coincidence. Terror units have nothing much to do in flight - it's not like they can operate the UFO equipment - and so they need to be kept busy somehow. Otherwise they get... cranky. And you don't want to be sharing a long flight with a bunch of cranky chrysalids.