Difference between revisions of "User:Necuno"

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''In hope that my work improves the best game of all time, for all the people who made this possible, I proudly present:''
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==UFO Classes==
 
==UFO Classes==
  
The general idea of this mod is to add class and level to soldiers. This is achieved by automatically manipulating saved games.
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'''Lets you manage the selection, deployment and training of soldiers via a concept of ''classes'' and ''levels'', rather than having to micromanage soldiers based on all the specific stats.'''
  
As a user interface; soldier names are split into fields respectively for level, name and class.
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For stability, reliability and simplicity this is achieved through automatic manipulation of saved games. As a user interface; soldier names are split into fields respectively for level, name and class.
  
Improves 5 aspects of an otherwise awesome game:
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  • Micromanaging soldier roles is now fun, simple and deep.
  • Removes the tediousness from the task of micromanaging soldier roles.
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  • Soldiers are now so diverse that every weapon is great in its own way.
  • Increases the RPG element of the game and thereby makes missions seem less repetitive.  
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  • The increased RPG element will make you want to play every single mission.
  • Increased soldier attachment combined with the inherent mortality of soldiers adds extra tension during missions.
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  • Soldiers are now placed according to class and level in flight.
  • Soldiers are placed according to class and level in flight.
 
 
  • Ordering a new batch of soldiers is actually exciting!
 
  • Ordering a new batch of soldiers is actually exciting!
  
''Should make the game even more immersive!''
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'''''Makes the game even more immersive!'''''
  
OBS!:
 
 
  • Designed for UFO Enemy Unknown / UFO Defence. Other X-COM titles are not supported.
 
  • Designed for UFO Enemy Unknown / UFO Defence. Other X-COM titles are not supported.
 
  • Supports both DOS and Windows (CE) versions of the game.
 
  • Supports both DOS and Windows (CE) versions of the game.
  • Should be compatible with all mods that don't affect/depend on soldier names/soldier.dat entry indexes.
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  • Compatible with all mods that do not affect or depend on soldier.dat.
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• OBS! Compatible with [[User:Seb76|UFO Extender]].
  
 
==Notes==
 
==Notes==
  
The only thing this mod does is rename soldiers and switch around entries in soldier.dat. '''No part of this mod does anything that you wouldn’t be able to do from within the game''', assuming you use UFO Extender, except renaming soldiers in transit. '''No information that wouldn’t be available in game is used or made available'''.
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The only thing this mod does is rename soldiers and switch around entries in soldier.dat. '''No part of this mod does anything that you would not theoretically be able to do from within the game''', except for renaming soldiers in transit. '''Information that is not available in game is not used and is not made available'''.
  
It should be mentioned that the classes used in this mod don't completely coincide with the soldier types mentioned in [[Squad Composition and Tactics]].
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It should be mentioned that the classes used in this mod do not completely coincide with the soldier types described in [[Squad Composition and Tactics]]. Soldier classes used in this mod include: ''Assault'', ''Sniper'', ''Shock'', ''Medic'', ''Heavy'' and ''Support''. For class descriptions see ReadMe.pdf.
  
Soldier classes used in this mod include: ''Assault'', ''Sniper'', ''Shock'', ''Medic'', ''Heavy'' and ''Support''. For class describtions see ReadMe.pdf.
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==Screenshot==
  
''Yes.. i know the name "UFO Classes" is misleading.''
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[[Image:UFO Classes Screenshot.png]]
  
 
==Download==
 
==Download==
  
Latest version 1.2 -- 14:59, 2 February 2010 (EST)
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Latest version (v1.5) -- November 1st 2012
  
 
  • [[Image:UFO_Classes.rar]]
 
  • [[Image:UFO_Classes.rar]]
 
  • [[Image:UFO_Classes.zip]]
 
  • [[Image:UFO_Classes.zip]]
  
The archive includes all source code, the latest version of the mod and a '''detailed pdf file explaining the mod'''.
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The archive includes:
 +
• The latest version of the mod.
 +
'''A detailed .pdf file explaining the mod'''.
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• All source code.

Latest revision as of 15:37, 8 December 2014

In hope that my work improves the best game of all time, for all the people who made this possible, I proudly present:

UFO Classes

Lets you manage the selection, deployment and training of soldiers via a concept of classes and levels, rather than having to micromanage soldiers based on all the specific stats.

For stability, reliability and simplicity this is achieved through automatic manipulation of saved games. As a user interface; soldier names are split into fields respectively for level, name and class.

• Micromanaging soldier roles is now fun, simple and deep.
• Soldiers are now so diverse that every weapon is great in its own way.
• The increased RPG element will make you want to play every single mission.
• Soldiers are now placed according to class and level in flight.
• Ordering a new batch of soldiers is actually exciting!

Makes the game even more immersive!

• Designed for UFO Enemy Unknown / UFO Defence. Other X-COM titles are not supported.
• Supports both DOS and Windows (CE) versions of the game.
• Compatible with all mods that do not affect or depend on soldier.dat.
• OBS! Compatible with UFO Extender.

Notes

The only thing this mod does is rename soldiers and switch around entries in soldier.dat. No part of this mod does anything that you would not theoretically be able to do from within the game, except for renaming soldiers in transit. Information that is not available in game is not used and is not made available.

It should be mentioned that the classes used in this mod do not completely coincide with the soldier types described in Squad Composition and Tactics. Soldier classes used in this mod include: Assault, Sniper, Shock, Medic, Heavy and Support. For class descriptions see ReadMe.pdf.

Screenshot

UFO Classes Screenshot.png

Download

Latest version (v1.5) -- November 1st 2012

File:UFO Classes.rarFile:UFO Classes.zip

The archive includes:

• The latest version of the mod.
• A detailed .pdf file explaining the mod.
• All source code.