Difference between revisions of "User:Necuno"

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''In hope that my work improves the best game of all time, for all the people who made this possible, I proudly present:''
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==UFO Classes==
 
==UFO Classes==
  
Hi all!
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'''Lets you manage the selection, deployment and training of soldiers via a concept of ''classes'' and ''levels'', rather than having to micromanage soldiers based on all the specific stats.'''
  
I recently finished a mod for UFO that adds class and level to soldiers based on their stats, called "UFO Classes". It would have been nearly impossible if not for all the reseach into game mechanics i gleaned off this site. Due to this it would seem somewhat hypocritical if i didn't make my mod publicly available.
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For stability, reliability and simplicity this is achieved through automatic manipulation of saved games. As a user interface; soldier names are split into fields respectively for level, name and class.
  
So here it is: [[Image:UFO_Classes_(Release_v1.0).rar]] - [[Image:UFO_Classes_(Release_v1.0).zip]]
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• Micromanaging soldier roles is now fun, simple and deep.
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• Soldiers are now so diverse that every weapon is great in its own way.
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• The increased RPG element will make you want to play every single mission.
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• Soldiers are now placed according to class and level in flight.
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• Ordering a new batch of soldiers is actually exciting!
  
The archive includes all source code, the latest version of the mod and a detailed pdf file explaining the mod.
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'''''Makes the game even more immersive!'''''
  
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• Designed for UFO Enemy Unknown / UFO Defence. Other X-COM titles are not supported.
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• Supports both DOS and Windows (CE) versions of the game.
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• Compatible with all mods that do not affect or depend on soldier.dat.
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• OBS! Compatible with [[User:Seb76|UFO Extender]].
  
----
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==Notes==
  
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The only thing this mod does is rename soldiers and switch around entries in soldier.dat. '''No part of this mod does anything that you would not theoretically be able to do from within the game''', except for renaming soldiers in transit. '''Information that is not available in game is not used and is not made available'''.
  
The general idea of this mod is to add class and level to soldiers. This is achieved by automatically manipulating saved games.
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It should be mentioned that the classes used in this mod do not completely coincide with the soldier types described in [[Squad Composition and Tactics]]. Soldier classes used in this mod include: ''Assault'', ''Sniper'', ''Shock'', ''Medic'', ''Heavy'' and ''Support''. For class descriptions see ReadMe.pdf.
  
As a user interface; soldier names are split into fields respectively for level, name and class.
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==Screenshot==
  
This mod improves 5 aspects of an otherwise awesome game.
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[[Image:UFO Classes Screenshot.png]]
• Eliminates the tedious task of managing soldier roles.
 
• Increases soldier attachment, and thus adds extra tension during missions.
 
• Makes missions seem less repetitive.
 
• Soldiers are placed according to class and level in flight.
 
• Ordering a new batch of soldiers is actually fun!
 
 
 
''Should make the game even more immersive!''
 
 
 
OBS!
 
• Designed for UFO Enemy Unknown / UFO Defence. Other X-COM titles are not supported.
 
• Supports both DOS and Windows versions of the game.
 
• Should be compatible with all mods that don't affect/depend on soldier names/soldier.dat entry indexes.
 
  
It should be mentioned that the classes used in this mod don't completely coincide with the soldier types mentioned in the tactics section.
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==Download==
  
Soldier classes: Assault, Sniper, Shock, Medic, Heavy and Support
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Latest version (v1.5) -- November 1st 2012
  
If i did something wrong when posting this or if you have ideas, comments or bugs to report feel free to contact me (thorb85@hotmail.com).
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• [[Image:UFO_Classes.rar]]
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• [[Image:UFO_Classes.zip]]
  
--[[User:Necuno|Necuno]] 11:52, 8 December 2009 (EST)
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The archive includes:
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• The latest version of the mod.
 +
• '''A detailed .pdf file explaining the mod'''.
 +
• All source code.

Latest revision as of 14:37, 8 December 2014

In hope that my work improves the best game of all time, for all the people who made this possible, I proudly present:

UFO Classes

Lets you manage the selection, deployment and training of soldiers via a concept of classes and levels, rather than having to micromanage soldiers based on all the specific stats.

For stability, reliability and simplicity this is achieved through automatic manipulation of saved games. As a user interface; soldier names are split into fields respectively for level, name and class.

• Micromanaging soldier roles is now fun, simple and deep.
• Soldiers are now so diverse that every weapon is great in its own way.
• The increased RPG element will make you want to play every single mission.
• Soldiers are now placed according to class and level in flight.
• Ordering a new batch of soldiers is actually exciting!

Makes the game even more immersive!

• Designed for UFO Enemy Unknown / UFO Defence. Other X-COM titles are not supported.
• Supports both DOS and Windows (CE) versions of the game.
• Compatible with all mods that do not affect or depend on soldier.dat.
• OBS! Compatible with UFO Extender.

Notes

The only thing this mod does is rename soldiers and switch around entries in soldier.dat. No part of this mod does anything that you would not theoretically be able to do from within the game, except for renaming soldiers in transit. Information that is not available in game is not used and is not made available.

It should be mentioned that the classes used in this mod do not completely coincide with the soldier types described in Squad Composition and Tactics. Soldier classes used in this mod include: Assault, Sniper, Shock, Medic, Heavy and Support. For class descriptions see ReadMe.pdf.

Screenshot

UFO Classes Screenshot.png

Download

Latest version (v1.5) -- November 1st 2012

File:UFO Classes.rarFile:UFO Classes.zip

The archive includes:

• The latest version of the mod.
• A detailed .pdf file explaining the mod.
• All source code.