In hope that my work improves the best game of all time, for all the people who made this possible, I proudly present:
Lets you manage the selection, deployment and training of soldiers via a concept of classes and levels, rather than having to micromanage soldiers based on all their specific stats.
For stability, reliability and simplicity this is achieved through automatic manipulation of saved games. As a user interface; soldier names are split into fields respectively for level, name and class.
• Micromanaging soldier roles is now fun, simple and deep. • Soldiers are now so diverse that every weapon is great in its own way. • The increased RPG element of the game, will make you want to play every single mission. • The fear for your favorit soldiers' lives will make missions more tense than ever. • Soldiers are now placed according to class and level in flight. • Ordering a new batch of soldiers is actually exciting!
Makes the game even more immersive!
• Designed for UFO Enemy Unknown / UFO Defence. Other X-COM titles are not supported. • Supports both DOS and Windows (CE) versions of the game. • Compatible with all mods that do not affect or depend on soldier.dat. • OBS! Compatible with UFO Extender.
The only thing this mod does is rename soldiers and switch around entries in soldier.dat. No part of this mod does anything that you would not theoretically be able to do from within the game, except for renaming soldiers in transit and switching around soldier positions. Information that is not available in game is not used and is not made available.
It should be mentioned that the classes used in this mod do not completely coincide with the soldier types described in Squad Composition and Tactics. Soldier classes used in this mod include: Assault, Sniper, Shock, Medic, Heavy and Support. For class descriptions see ReadMe.pdf.
Not currently under development, will release fixes if bugs are reported. And yes.. i know the name "UFO Classes" is misleading.
Latest version (1.4) -- 14 July 2012
The archive includes:
• The latest version of the mod. • A detailed .pdf file explaining the mod. • All source code.