Difference between revisions of "User:Rikiswar"

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(Created page with "= Quick Reference Guide = <div class="mw-collapsible mw-collapsed"> {| {{StdCenterTable}} class="sortable" style="text-align: center" |- {{StdDescTable_Heading}} style="backgr...")
 
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= Quick Reference Guide =
 
<div class="mw-collapsible mw-collapsed">
 
{| {{StdCenterTable}} class="sortable" style="text-align: center"
 
|- {{StdDescTable_Heading}} style="background: #c0c0c0;"
 
! scope="col" colspan="2" class="unsortable" |
 
! scope="col" colspan="2" class="unsortable" | Weight
 
! scope="col" colspan="3" class="unsortable" |
 
! scope="col" colspan="2" class="unsortable" | Ammunition
 
! scope="col" colspan="2" class="unsortable" | Damage
 
! scope="col" colspan="2" class="unsortable" |
 
|- {{StdDescTable_Heading}} style="background: #c0c0c0;"
 
! scope="col" | Weapon
 
! scope="col" | Type
 
! scope="col" | Unloaded
 
! scope="col" | Loaded
 
! scope="col" | Size
 
! scope="col" class="unsortable" style="width: 18%;" | Usage
 
! scope="col" | Accuracy Modifier
 
! scope="col" | Cartridges(s)
 
! scope="col" | Ammo Count
 
! scope="col" | Type
 
! scope="col" | Amount
 
! scope="col" | Damage Bonus(es)
 
! scope="col" class="unsortable" style="width: 20%;" | Additional Effects(s)
 
 
|-
 
|-
| [[Assault_Cannon_(Piratez) | Assault Cannon]]
+
| TK Projector
| Cannons
+
| Magitech
| 21
 
| 24
 
| 3x2
 
| Snap - 50% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 0.65*Firing
 
| Cannonball
 
| 1
 
| Concussive
 
| 80
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reload Costs 25 TUs
 
|-
 
| [[Assault_Cannon_(Piratez) | Assault Cannon]]
 
| Cannons
 
| 21
 
| 24
 
| -
 
| -
 
| -
 
| Explosive Cannonball
 
| 1
 
| Concussive
 
| 60
 
| None
 
| AoE Radius (5), Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Assault_Cannon_(Piratez) | Assault Cannon]]
 
| Cannons
 
| 21
 
| 24
 
| -
 
| -
 
| -
 
| Incendiary Cannonball
 
| 1
 
| Concussive
 
| 40
 
| None
 
| AoE Radius (6), Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale
 
|-
 
| [[Assault_Cannon_(Piratez) | Assault Cannon]]
 
| Cannons
 
| 21
 
| 24
 
| -
 
| -
 
| -
 
| Superconductive Cannonball
 
| 1
 
| Concussive
 
| 78
 
| None
 
| AoE Radius (7), Uses Plasma Resistance, Inflicts 2.0*Dmg to Stun, 0.5*Dmg to Items
 
|-
 
| [[Assault_Cannon_(Piratez) | Assault Cannon]]
 
| Cannons
 
| 21
 
| 24
 
| -
 
| Hit - 20 TUs, 14 Energy
 
| Hit - 0.7*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 25
 
| Damage+0.7*Strength
 
| Inflicts 0.5*Dmg to Health
 
|-
 
| [[Auto-Cannon_(Piratez) | Auto-Cannon]]
 
| Cannons
 
| 36
 
| 45
 
| 3x2
 
| Snap - 32% base TUs<br />Auto - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 0.6*Firing<br />Auto - 0.35*Firing
 
| AC-AP Ammo
 
| 12
 
| Piercing
 
| 70
 
| None
 
| Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
 
|-
 
| [[Auto-Cannon_(Piratez) | Auto-Cannon]]
 
| Cannons
 
| 36
 
| 45
 
| -
 
| -
 
| -
 
| AC-HE Ammo
 
| 12
 
| Concussive
 
| 62
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
 
|-
 
| [[Auto-Cannon_(Piratez) | Auto-Cannon]]
 
| Cannons
 
| 36
 
| 45
 
| -
 
| -
 
| -
 
| AC-Gas Ammo
 
| 12
 
| Choking
 
| 50
 
| None
 
| AoE Radius (4), Inflicts 5-10 Damage * Target's Resistance, Inflicts 2.0*Dmg to Health, 0.4*Dmg to Stun, 4.0*Dmg to Energy, 2.0*Dmg to Morale
 
|-
 
| [[BFG_(Piratez) | BFG]]
 
| Cannons
 
| 30
 
| 40
 
| 3x2
 
| Aimed - 45% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.25*Firing
 
| BFG Battery
 
| 6
 
| Concussive
 
| 240
 
| None
 
| Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
 
|-
 
| [[Heavy_Laser_(Piratez) | Heavy Laser]]
 
| Cannons
 
| 22
 
| 26
 
| 3x2
 
| Aimed - 80% base TUs<br />Snap - 33% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.2*Firing<br />Snap - 0.7*Firing
 
| H-Las Clip
 
| 5
 
| Laser
 
| 60
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Heavy_Laser_(Piratez) | Heavy Laser]]
 
| Cannons
 
| 22
 
| 26
 
| -
 
| -
 
| -
 
| H-Las Clip/Adv
 
| 20
 
| Laser
 
| 64
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Light_Cannon_(Piratez) | Light Cannon]]
 
| Cannons
 
| 18
 
| 24
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 33% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.6*Firing
 
| LC-AP Ammo
 
| 6
 
| Piercing
 
| 60
 
| None
 
| Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
 
|-
 
| [[Light_Cannon_(Piratez) | Light Cannon]]
 
| Cannons
 
| 18
 
| 24
 
| -
 
| -
 
| -
 
| LC-HE Ammo
 
| 6
 
| Concussive
 
| 52
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Light_Cannon_(Piratez) | Light Cannon]]
 
| Cannons
 
| 18
 
| 24
 
| -
 
| -
 
| -
 
| LC-HEAT Ammo
 
| 6
 
| Plasma
 
| 90
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
 
|-
 
| [[Marsec_Mega-Cannon_(Piratez) | Marsec Mega-Cannon]]
 
| Cannons
 
| 90
 
| 115
 
| 3x2
 
| Aimed - 60% base TUs<br />Snap - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.6*Firing
 
| MMC-HE/DP Shells
 
| 8
 
| Concussive
 
| 125
 
| None
 
| AoE Radius (4), Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (25), Reload Costs 25 TUs
 
|-
 
| [[Marsec_Multilaser_(Piratez) | Marsec Multilaser]]
 
| Cannons
 
| 100
 
| 120
 
| 3x2
 
| Aimed - 44% base TUs<br />Snap - 22% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.1*Firing<br />Snap - 0.8*Firing
 
| Multilaser Battery
 
| 24
 
| Laser
 
| 115
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Increased Accurate Snap Range (25), Reload Costs 25 TUs
 
|-
 
| [[Portable_Lascannon_(Piratez) | Portable Lascannon]]
 
| Cannons
 
| 44
 
| 52
 
| 3x2
 
| Aimed - 85% base TUs<br />Snap - 55% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.25*Firing<br />Snap - 0.8*Firing
 
| MP Lascannon Clip
 
| 4
 
| Laser
 
| 90
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Reload Costs 20 TUs
 
|-
 
| [[Portable_Lascannon_(Piratez) | Portable Lascannon]]
 
| Cannons
 
| 44
 
| 52
 
| -
 
| -
 
| -
 
| MP Lascannon Clip/Adv
 
| 4
 
| Laser
 
| 115
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Assault_Laser_(Piratez) | Assault Laser]]
 
| Carbines & SMGs
 
| 7
 
| 10
 
| 3x1
 
| Aimed - 45% base TUs<br />Snap - 22% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.75*Firing<br />Auto - 0.7*Firing
 
| Assault Las Clip
 
| 30
 
| Laser
 
| 30
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (25)
 
|-
 
| [[Assault_Laser_(Piratez) | Assault Laser]]
 
| Carbines & SMGs
 
| 7
 
| 10
 
| -
 
| -
 
| -
 
| Assault Las Clip/Adv
 
| 90
 
| Laser
 
| 34
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Assault_SMG_(Piratez) | Assault SMG]]
 
| Carbines & SMGs
 
| 6
 
| 9
 
| 3x1
 
| Aimed - 36% base TUs<br />Snap - 20% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 0.8*Firing<br />Snap - 0.65*Firing<br />Auto - 0.6*Firing
 
| Assault SMG Clip
 
| 45
 
| Piercing
 
| 25
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
 
|-
 
| [[Assault_SMG_(Piratez) | Assault SMG]]
 
| Carbines & SMGs
 
| 6
 
| 9
 
| -
 
| -
 
| -
 
| Assault SMG Clip/HVAP
 
| 45
 
| Piercing
 
| 38
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Bayoneted_Musket_(Piratez) | Bayoneted Musket]]
 
| Carbines & SMGs
 
| 15
 
| 17
 
| 3x1
 
| Aimed - 60% base TUs<br />Snap - 26% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.5*Firing
 
| Flintlock Balls
 
| 3
 
| Piercing
 
| 40
 
| None
 
| Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun, <br />Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
 
|-
 
| [[Bayoneted_Musket_(Piratez) | Bayoneted Musket]]
 
| Carbines & SMGs
 
| 15
 
| 17
 
| -
 
| Hit - 14 TUs, 8 Energy
 
| Hit - 1.1*(50+0.5*Melee)
 
| Bayonet
 
| -
 
| Cutting
 
| 30
 
| Damage+0.4*Strength+0.1*Melee
 
| None
 
|-
 
| [[Big_Ben_SMG_(Piratez) | Big Ben SMG]]
 
| Carbines & SMGs
 
| 18
 
| 22
 
| 3x1
 
| Aimed - 45% base TUs<br />Snap - 22% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.55*Firing<br />Auto - 0.45*Firing
 
| Big Ben SMG Clip
 
| 28
 
| Piercing
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
 
|-
 
| [[Big_Ben_SMG_(Piratez) | Big Ben SMG]]
 
| Carbines & SMGs
 
| 18
 
| 22
 
| -
 
| Hit - 16 TUs, 12 Energy
 
| Hit - 0.75*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.6*Strength
 
| Inflicts 0.5*Dmg to Health
 
|-
 
| [[Blackmarch_SMG_(Piratez) | Blackmarch SMG]]
 
| Carbines & SMGs
 
| 7
 
| 10
 
| 3x1
 
| Aimed - 45% base TUs<br />Snap - 24% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.6*Firing<br />Auto - 0.5*Firing
 
| Blackmarch SMG Clip
 
| 24
 
| Piercing
 
| 30
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18)
 
|-
 
| [[Laser_Tommy_(Piratez) | Laser Tommy]]
 
| Carbines & SMGs
 
| 10
 
| 14
 
| 3x1
 
| Aimed - 45% base TUs<br />Snap - 26% base TUs<br />Auto - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.95*Firing<br />Snap - 0.65*Firing<br />Auto - 0.6*Firing
 
| Laser Tommy Clip
 
| 50
 
| Laser
 
| 32
 
| None
 
| Ignores 33.4% of Target's Armor, <br />On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
 
|-
 
| [[Laser_Tommy_(Piratez) | Laser Tommy]]
 
| Carbines & SMGs
 
| 10
 
| 14
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Linux_Mandrake_SMG_(Piratez) | Linux Mandrake SMG]]
 
| Carbines & SMGs
 
| 18
 
| 22
 
| 3x1
 
| Aimed - 40% base TUs<br />Snap - 22% base TUs<br />Auto - 28% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.7*Firing<br />Auto - 0.4*Firing
 
| Linux SMG Clip
 
| 32
 
| Piercing
 
| 32
 
| Damage+0.1*Bravery
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (22), Increased Accurate Auto Range (13)
 
|-
 
| [[Linux_Mandrake_SMG_(Piratez) | Linux Mandrake SMG]]
 
| Carbines & SMGs
 
| 18
 
| 22
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.6*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Linux_Origami_SMG_(Piratez) | Linux Origami SMG]]
 
| Carbines & SMGs
 
| 20
 
| 24
 
| 3x1
 
| Aimed - 40% base TUs<br />Snap - 22% base TUs<br />Auto - 28% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.7*Firing<br />Auto - 0.55*Firing
 
| Linux SMG Clip
 
| 32
 
| Piercing
 
| 32
 
| Damage+0.1*Bravery
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (22), Increased Accurate Snap Range (16), Increased Accurate Auto Range (16)
 
|-
 
| [[Linux_Origami_SMG_(Piratez) | Linux Origami SMG]]
 
| Carbines & SMGs
 
| 20
 
| 24
 
| -
 
| Hit - 18 TUs, 7 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 35
 
| Damage+0.6*Strength
 
| Inflicts 0.1*Dmg to Health
 
|-
 
| [[Linux_SMG_(Piratez) | Linux SMG]]
 
| Carbines & SMGs
 
| 17
 
| 21
 
| 3x1
 
| Aimed - 44% base TUs<br />Snap - 24% base TUs<br />Auto - 28% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.5*Firing<br />Auto - 0.35*Firing
 
| Linux SMG Clip
 
| 32
 
| Piercing
 
| 32
 
| Damage+0.1*Bravery
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Linux_SMG_(Piratez) | Linux SMG]]
 
| Carbines & SMGs
 
| 17
 
| 21
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.6*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Magneto-Plasma_Gun_(Piratez) | Magneto-Plasma Gun]]
 
| Carbines & SMGs
 
| 8
 
| 12
 
| 3x1
 
| Snap - 24% base TUs<br />Auto - 36% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Snap - 0.45*Firing<br />Auto - 0.32*Firing
 
| MPG Clip
 
| 32
 
| Plasma
 
| 55
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />On Auto: Confers 4 Attacks
 
|-
 
| [[Messer_(Piratez) | Messer]]
 
| Carbines & SMGs
 
| 6
 
| 9
 
| 3x1
 
| Aimed - 44% base TUs<br />Snap - 22% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.55*Firing<br />Auto - 0.45*Firing
 
| Spraygun Clip
 
| 40
 
| Piercing
 
| 24
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
 
|-
 
| [[Musket_(Piratez) | Musket]]
 
| Carbines & SMGs
 
| 12
 
| 14
 
| 3x1
 
| Aimed - 60% base TUs<br />Snap - 28% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.5*Firing
 
| Flintlock Balls
 
| 3
 
| Piercing
 
| 40
 
| None
 
| Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun, <br />Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
 
|-
 
| [[Musket_(Piratez) | Musket]]
 
| Carbines & SMGs
 
| 12
 
| 14
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.6*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Ol'_Carbine_(Piratez) | Ol' Carbine]]
 
| Carbines & SMGs
 
| 6
 
| 9
 
| 3x1
 
| Aimed - 45% base TUs<br />Snap - 30% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 1.2*Firing<br />Snap - 0.9*Firing
 
| Ol' Carbine Ammo
 
| 12
 
| Piercing
 
| 24
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (25), Reload Costs 30 TUs
 
|-
 
| [[Ol'_Carbine_(Piratez) | Ol' Carbine]]
 
| Carbines & SMGs
 
| 6
 
| 9
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.4*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Plasma_Subrifle_(Piratez) | Plasma Subrifle]]
 
| Carbines & SMGs
 
| 6
 
| 9
 
| 3x1
 
| Snap - 22% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Snap - 0.75*Firing
 
| Plasma Subrifle Clip
 
| 22
 
| Plasma
 
| 64
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Increased Accurate Snap Range (18)
 
|-
 
| [[Reticulan_Plasma_Gun_(Piratez) | Reticulan Plasma Gun]]
 
| Carbines & SMGs
 
| 15
 
| 19
 
| 2x2
 
| Aimed - 60% base TUs<br />Snap - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.6*Firing
 
| Reticulan Plasma Clip
 
| 8
 
| Plasma
 
| 86
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Spraygun_(Piratez) | Spraygun]]
 
| Carbines & SMGs
 
| 6
 
| 9
 
| 3x1
 
| Aimed - 42% base TUs<br />Snap - 22% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 0.65*Firing<br />Snap - 0.5*Firing<br />Auto - 0.35*Firing
 
| Spraygun Clip
 
| 40
 
| Piercing
 
| 24
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
 
|-
 
| [[Stingy_(Piratez) | Stingy]]
 
| Carbines & SMGs
 
| 9
 
| 9
 
| 3x1
 
| Aimed - 45% base TUs<br />Snap - 22% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 1.2*Firing<br />Snap - 0.8*Firing<br />Auto - 0.55*Firing
 
| None
 
| Unlimited
 
| Laser
 
| 35
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (35)
 
|-
 
| [[Tommy_(Piratez) | Tommy]]
 
| Carbines & SMGs
 
| 10
 
| 14
 
| 3x1
 
| Aimed - 45% base TUs<br />Snap - 26% base TUs<br />Auto - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.6*Firing<br />Auto - 0.5*Firing
 
| Tommy Drum
 
| 50
 
| Piercing
 
| 32
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (20)
 
|-
 
| [[Tommy_(Piratez) | Tommy]]
 
| Carbines & SMGs
 
| 10
 
| 14
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[UAC_Carbine_(Piratez) | UAC Carbine]]
 
| Carbines & SMGs
 
| 6
 
| 9
 
| 3x1
 
| Aimed - 46% base TUs<br />Snap - 18% base TUs<br />Auto - 28% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 1*Firing<br />Snap - 0.65*Firing<br />Auto - 0.5*Firing
 
| Spraygun Clip
 
| 40
 
| Piercing
 
| 24
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (30)
 
|-
 
| [[Assault_Machinegun_(Piratez) | Assault Machinegun]]
 
| Chainguns
 
| 13
 
| 19
 
| 3x1
 
| Auto - 48% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.45*Firing
 
| AMG Ammo
 
| 50
 
| Piercing
 
| 35
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
 
|-
 
| [[Assault_Machinegun_(Piratez) | Assault Machinegun]]
 
| Chainguns
 
| 13
 
| 19
 
| -
 
| -
 
| -
 
| AMG Ammo/PS
 
| 60
 
| Piercing
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Assault_Machinegun_(Piratez) | Assault Machinegun]]
 
| Chainguns
 
| 13
 
| 19
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.5*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Autolaser_(Piratez) | Autolaser]]
 
| Chainguns
 
| 27
 
| 32
 
| 3x2
 
| Snap - 20% base TUs<br />Auto - 48% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 0.65*Firing<br />Auto - 0.65*Firing
 
| Autolaser Clip
 
| 30
 
| Laser
 
| 40
 
| None
 
| Ignores 33.4% of Target's Armor, <br />On Auto: Confers 6 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 20 TUs
 
|-
 
| [[Autolaser_(Piratez) | Autolaser]]
 
| Chainguns
 
| 27
 
| 32
 
| -
 
| -
 
| -
 
| Autolaser Clip/Adv
 
| 90
 
| Laser
 
| 50
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Bossar_(Piratez) | Bossar]]
 
| Chainguns
 
| 36
 
| 42
 
| 3x2
 
| Aimed - 70% base TUs<br />Snap - 28% base TUs<br />Auto - 42% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.15*Firing<br />Snap - 0.65*Firing<br />Auto - 0.55*Firing
 
| Bossar Clip
 
| 40
 
| Piercing
 
| 60
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />On Auto: Confers 5 Attacks, Increased Accurate Snap Range (28), Increased Accurate Auto Range (28), Reload Costs 20 TUs
 
|-
 
| [[Chaingun_(Piratez) | Chaingun]]
 
| Chainguns
 
| 18
 
| 24
 
| 3x1
 
| Auto - 32% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.35*Firing
 
| Chaingun Ammo
 
| 60
 
| Piercing
 
| 36
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
 
|-
 
| [[Custom_Shooty_Gun_(Piratez) | Custom Shooty Gun]]
 
| Chainguns
 
| 30
 
| 38
 
| 3x2
 
| Aimed - 60% base TUs<br />Snap - 28% base TUs<br />Auto - 36% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.8*Firing<br />Snap - 0.6*Firing<br />Auto - 0.4*Firing
 
| Boarding Gun Ammo
 
| 45
 
| Piercing
 
| 46
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 5 Attacks, Increased Accurate Snap Range (18), Increased Accurate Auto Range (18), Reload Costs 25 TUs
 
|-
 
| [[Custom_Shooty_Gun_(Piratez) | Custom Shooty Gun]]
 
| Chainguns
 
| 30
 
| 34
 
| -
 
| -
 
| -
 
| Boarding Gun Ammo (S)
 
| 21
 
| Piercing
 
| 46
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[EuroSyndicate_Heavy_Laser_(Piratez) | EuroSyndicate Heavy Laser]]
 
| Chainguns
 
| 28
 
| 34
 
| 3x2
 
| Aimed - 80% base TUs<br />Snap - 30% base TUs<br />Auto - 70% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.1*Firing<br />Snap - 0.75*Firing<br />Auto - 0.5*Firing
 
| EuroSyndicate HVL-Clip
 
| 16
 
| Laser
 
| 65
 
| None
 
| Ignores 33.4% of Target's Armor, <br />On Auto: Confers 4 Attacks, Increased Accurate Auto Range (14)
 
|-
 
| [[Fatty_(Piratez) | Fatty]]
 
| Chainguns
 
| 40
 
| 40
 
| 3x2
 
| Auto - 66% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.35*Firing
 
| None
 
| Unlimited
 
| Laser
 
| 45
 
| None
 
| Ignores 33.4% of Target's Armor, <br />On Auto: Confers 20 Attacks, Increased Accurate Auto Range (20)
 
|-
 
| [[Flechette_Multicannon_(Piratez) | Flechette Multicannon]]
 
| Chainguns
 
| 35
 
| 35
 
| 3x2
 
| Snap - 30% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1.5*Firing<br />Auto - 1.2*Firing
 
| None
 
| 64
 
| Piercing
 
| 40
 
| None
 
| +8 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />On Auto: Confers 4 Attacks
 
|-
 
| [[Heavy_Gauss_(Piratez) | Heavy Gauss]]
 
| Chainguns
 
| 44
 
| 50
 
| 3x2
 
| Auto - 48% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.5*Firing
 
| Heavy Gauss Clip
 
| 28
 
| Piercing
 
| 100
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />On Auto: Confers 4 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
 
|-
 
| [[Heavy_Machine_Gun_(Piratez) | Heavy Machine Gun]]
 
| Chainguns
 
| 40
 
| 52
 
| 3x2
 
| Auto - 90% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.5*Firing
 
| HMG Ammo
 
| 48
 
| Piercing
 
| 55
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 8 Attacks, Increased Accurate Auto Range (200), Reload Costs 25 TUs
 
|-
 
| [[Heavy_Machine_Gun_(Piratez) | Heavy Machine Gun]]
 
| Chainguns
 
| 40
 
| 50
 
| -
 
| -
 
| -
 
| HMG Ammo/PS
 
| 56
 
| Piercing
 
| 65
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
 
|-
 
| [[Heavy_Machine_Gun_(Piratez) | Heavy Machine Gun]]
 
| Chainguns
 
| 40
 
| 45
 
| -
 
| -
 
| -
 
| HMG Small Clip/PS
 
| 24
 
| Piercing
 
| 65
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
 
|-
 
| [[Hydra_Laser_(Piratez) | Hydra Laser]]
 
| Chainguns
 
| 20
 
| 24
 
| 3x2
 
| Aimed - 65% base TUs<br />Snap - 30% base TUs<br />Auto - 44% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1*Firing<br />Snap - 0.65*Firing<br />Auto - 0.55*Firing
 
| Hydra Laser Clip
 
| 24
 
| Laser
 
| 35
 
| None
 
| Ignores 33.4% of Target's Armor, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs
 
|-
 
| [[Machinegun_(Piratez) | Machinegun]]
 
| Chainguns
 
| 24
 
| 30
 
| 3x2
 
| Aimed - 50% base TUs<br />Snap - 20% base TUs<br />Auto - 33% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.35*Firing<br />Snap - 0.3*Firing<br />Auto - 0.25*Firing
 
| Machinegun Ammo Belt
 
| 64
 
| Piercing
 
| 36
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 30 TUs
 
|-
 
| [[Machinegun_(Piratez) | Machinegun]]
 
| Chainguns
 
| 24
 
| 30
 
| -
 
| -
 
| -
 
| MG Ammo Belt/MAG
 
| 48
 
| Piercing
 
| 54
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Minigun_(Piratez) | Minigun]]
 
| Chainguns
 
| 20
 
| 40
 
| 3x2
 
| Auto - 64% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.3*Firing
 
| Minigun Ammo Pack
 
| 250
 
| Piercing
 
| 30
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />On Auto: Confers 25 Attacks, Increased Accurate Auto Range (20), Reload Costs 30 TUs
 
|-
 
| [[Minigun_(Piratez) | Minigun]]
 
| Chainguns
 
| 20
 
| 36
 
| -
 
| -
 
| -
 
| Minigun Ammo Pack/PS
 
| 250
 
| Piercing
 
| 35
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
 
|-
 
| [[Smartgun_(Piratez) | Smartgun]]
 
| Chainguns
 
| 15
 
| 21
 
| 3x1
 
| Auto - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.6*Firing
 
| AMG Ammo
 
| 50
 
| Piercing
 
| 35
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
 
|-
 
| [[Smartgun_(Piratez) | Smartgun]]
 
| Chainguns
 
| 15
 
| 21
 
| -
 
| -
 
| -
 
| AMG Ammo/PS
 
| 60
 
| Piercing
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Smartgun_(Piratez) | Smartgun]]
 
| Chainguns
 
| 15
 
| 21
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.5*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Spitfire_(Piratez) | Spitfire]]
 
| Chainguns
 
| 25
 
| 31
 
| 3x2
 
| Auto - 42% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.3*Firing
 
| Spitfire Ammo/HE
 
| 32
 
| Concussive
 
| 36
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 6 Attacks, Increased Accurate Auto Range (20), Reload Costs 25 TUs
 
|-
 
| [[Spitfire_(Piratez) | Spitfire]]
 
| Chainguns
 
| 25
 
| 31
 
| -
 
| Hit - 20 TUs, 10 Energy
 
| Hit - 0.5*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 25
 
| Damage+0.6*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Super_Shooty_Gun_(Piratez) | Super Shooty Gun]]
 
| Chainguns
 
| 42
 
| 50
 
| 3x2
 
| Auto - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.4*Firing
 
| Boarding Gun Ammo
 
| 45
 
| Piercing
 
| 46
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 6 Attacks, Increased Accurate Auto Range (22), Reload Costs 25 TUs
 
|-
 
| [[Super_Shooty_Gun_(Piratez) | Super Shooty Gun]]
 
| Chainguns
 
| 42
 
| 58
 
| -
 
| -
 
| -
 
| Boarding Gun Ammo (L)
 
| 108
 
| Piercing
 
| 46
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[UAC_Plasmagun_(Piratez) | UAC Plasmagun]]
 
| Chainguns
 
| 12
 
| 16
 
| 3x1
 
| Snap - 26% base TUs<br />Auto - 44% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 0.75*Firing<br />Auto - 0.5*Firing
 
| UAC Plasmagun Battery
 
| 30
 
| Plasma
 
| 60
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15)
 
|-
 
| [[Vulcan_RFG_(Piratez) | Vulcan RFG]]
 
| Chainguns
 
| 68
 
| 80
 
| 3x2
 
| Auto - 62% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.35*Firing
 
| Vulcan Ammo x100
 
| 100
 
| Piercing
 
| 65
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />On Auto: Confers 20 Attacks, Increased Accurate Auto Range (200), Reload Costs 30 TUs
 
|-
 
| [[XG_Chaingun_(Piratez) | XG Chaingun]]
 
| Chainguns
 
| 20
 
| 26
 
| 3x2
 
| Auto - 48% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.5*Firing
 
| XG Chaingun Clip
 
| 50
 
| Piercing
 
| 65
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />On Auto: Confers 10 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
 
|-
 
| [[Assault_Grenade_Launcher_(Piratez) | Assault Grenade Launcher]]
 
| Launchers (Arcing)
 
| 10
 
| 20
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.8*Firing<br />Snap - 0.55*Firing
 
| AGL Drum
 
| 8
 
| Concussive
 
| 55
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Ballista_(Piratez) | Ballista]]
 
| Launchers (Arcing)
 
| 24
 
| 32
 
| 3x2
 
| Aimed - 64% base TUs, 25 Energy<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.4*(0.5*Firing+0.5*Bravery)
 
| Ballista Bolts
 
| 5
 
| Piercing
 
| 66
 
| None
 
| Uses [50% to 150%] Damage Formula, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (26), Reload Costs 40 TUs
 
|-
 
| [[Blizzard_Pocket_MLRS_(Piratez) | Blizzard Pocket MLRS]]
 
| Launchers (Arcing)
 
| 10
 
| 26
 
| 2x2
 
| Auto - 80% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.3*Firing
 
| Blizzard Shells/HE
 
| 6
 
| Concussive
 
| 60
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (6), Reload Costs 35 TUs
 
|-
 
| [[Blizzard_Pocket_MLRS_(Piratez) | Blizzard Pocket MLRS]]
 
| Launchers (Arcing)
 
| 10
 
| 26
 
| -
 
| -
 
| -
 
| Blizzard Shells/Incendiary
 
| 6
 
| Incendiary
 
| 60
 
| None
 
| AoE Radius (5), Inflicts 30.0*Dmg to Morale
 
|-
 
| [[Blizzard_Pocket_MLRS_(Piratez) | Blizzard Pocket MLRS]]
 
| Launchers (Arcing)
 
| 10
 
| 26
 
| -
 
| -
 
| -
 
| Blizzard Shells/Smoke
 
| 6
 
| Choking
 
| 50
 
| None
 
| None
 
|-
 
| [[Flamethrower_(Piratez) | Flamethrower]]
 
| Launchers (Arcing)
 
| 11
 
| 16
 
| 3x1
 
| Auto - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.2*Firing
 
| Fuel Flask
 
| 32
 
| Incendiary
 
| 20
 
| None
 
| AoE Radius (1), Inflicts 25.0*Dmg to Morale, <br />On Auto: Confers 8 Attacks, Maximum Range (9), Reload Costs 20 TUs
 
|-
 
| [[Grenade_Launcher_(Piratez) | Grenade Launcher]]
 
| Launchers (Arcing)
 
| 8
 
| 11
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 40% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.5*Firing
 
| Launcher Grenade/HE
 
| 1
 
| Concussive
 
| 60
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (25)
 
|-
 
| [[Grenade_Launcher_(Piratez) | Grenade Launcher]]
 
| Launchers (Arcing)
 
| 8
 
| 11
 
| -
 
| -
 
| -
 
| Launcher Grenade/Incendiary
 
| 1
 
| Incendiary
 
| 60
 
| None
 
| AoE Radius (5), Inflicts 30.0*Dmg to Morale
 
|-
 
| [[Grenade_Launcher_(Piratez) | Grenade Launcher]]
 
| Launchers (Arcing)
 
| 8
 
| 11
 
| -
 
| -
 
| -
 
| Launcher Grenade/Smoke
 
| 1
 
| Choking
 
| 50
 
| None
 
| None
 
|-
 
| [[Grenade_Launcher_(Piratez) | Grenade Launcher]]
 
| Launchers (Arcing)
 
| 8
 
| 11
 
| -
 
| -
 
| -
 
| Launcher Grenade/FAE
 
| 1
 
| Incendiary
 
| 120
 
| None
 
| AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale, 0.5*Dmg to Terrain
 
|-
 
| [[Grenade_Launcher_(Piratez) | Grenade Launcher]]
 
| Launchers (Arcing)
 
| 8
 
| 11
 
| -
 
| -
 
| -
 
| Launcher Grenade/Plasma
 
| 1
 
| Concussive
 
| 90
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Grenade_Launcher_(Piratez) | Grenade Launcher]]
 
| Launchers (Arcing)
 
| 8
 
| 11
 
| -
 
| -
 
| -
 
| Launcher Grenade/Fusion
 
| 1
 
| Concussive
 
| 120
 
| None
 
| Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
 
|-
 
| [[Heavy_Flamer_(Piratez) | Heavy Flamer]]
 
| Launchers (Arcing)
 
| 24
 
| 34
 
| 3x2
 
| Auto - 42% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.2*Firing
 
| Heavy Flamer Tank
 
| 40
 
| Incendiary
 
| 30
 
| None
 
| AoE Radius (2), Inflicts 30.0*Dmg to Morale, <br />On Auto: Confers 10 Attacks, Maximum Range (15), Increased Accurate Auto Range (15), Reload Costs 25 TUs
 
|-
 
| [[Long_Range_Flamer_(Piratez) | Long Range Flamer]]
 
| Launchers (Arcing)
 
| 14
 
| 19
 
| 3x1
 
| Auto - 52% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Auto - 0.25*Firing
 
| Fuel Flask
 
| 32
 
| Incendiary
 
| 20
 
| None
 
| AoE Radius (1), Inflicts 25.0*Dmg to Morale, <br />On Auto: Confers 4 Attacks, Maximum Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs
 
|-
 
| [[Marsec_Mega-Flamer_(Piratez) | Marsec Mega-Flamer]]
 
| Launchers (Arcing)
 
| 85
 
| 110
 
| 3x2
 
| Aimed - 30% base TUs<br />Snap - 15% base TUs<br />Auto - 45% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.4*Firing<br />Snap - 0.3*Firing<br />Auto - 0.2*Firing
 
| Mega-Flamer Tank
 
| 40
 
| Incendiary
 
| 120
 
| None
 
| AoE Radius (3), Inflicts 3.0*Dmg to Health, 40.0*Dmg to Morale, 0.3*Dmg to Items, 0.3*Dmg to Terrain, <br />On Auto: Confers 4 Attacks, Maximum Range (30), Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
 
|-
 
| [[Mortar_(Piratez) | Mortar]]
 
| Launchers (Arcing)
 
| 18
 
| 24
 
| 3x2
 
| Aimed - 94% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.4*(0.5*Firing+0.5*Bravery)
 
| Mortar Shell/HE
 
| 1
 
| Concussive
 
| 105
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Minimum Accurate Range (10)
 
|-
 
| [[Mortar_(Piratez) | Mortar]]
 
| Launchers (Arcing)
 
| 18
 
| 23
 
| -
 
| -
 
| -
 
| Mortar Shell/WP
 
| 1
 
| Incendiary
 
| 90
 
| None
 
| Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
 
|-
 
| [[Mortar_(Piratez) | Mortar]]
 
| Launchers (Arcing)
 
| 18
 
| 24
 
| -
 
| -
 
| -
 
| Mortar Shell/Smoke
 
| 1
 
| Choking
 
| 90
 
| None
 
| None
 
|-
 
| [[Mortar_(Piratez) | Mortar]]
 
| Launchers (Arcing)
 
| 18
 
| 24
 
| -
 
| -
 
| -
 
| Mortar Shell/Gas
 
| 1
 
| Choking
 
| 140
 
| None
 
| AoE Radius (13), Inflicts 5-10 Damage * Target's Resistance, Inflicts 3.0*Dmg to Health, 0.6*Dmg to Stun, 6.0*Dmg to Energy, 4.0*Dmg to Morale
 
|-
 
| [[Mortar_(Piratez) | Mortar]]
 
| Launchers (Arcing)
 
| 18
 
| 24
 
| -
 
| -
 
| -
 
| Mortar Shell/Plasma
 
| 1
 
| Concussive
 
| 140
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Mortar_(Piratez) | Mortar]]
 
| Launchers (Arcing)
 
| 18
 
| 24
 
| -
 
| -
 
| -
 
| Mortar Shell/Fusion
 
| 1
 
| Concussive
 
| 200
 
| None
 
| Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
 
|-
 
| [[Shoulder_Launcher_(Piratez) | Shoulder Launcher]]
 
| Launchers (Arcing)
 
| 10
 
| 13
 
| 2x2
 
| Aimed - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.8*Firing
 
| Stun Bomb
 
| 1
 
| Stun
 
| 90
 
| None
 
| Uses [50% to 150%] Damage Formula, <br />Reduced Accurate Aimed Range (20), Reload Costs 10 TUs
 
|-
 
| [[Shoulder_Launcher_(Piratez) | Shoulder Launcher]]
 
| Launchers (Arcing)
 
| 10
 
| 13
 
| -
 
| -
 
| -
 
| Fire Bomb
 
| 1
 
| Incendiary
 
| 60
 
| None
 
| AoE Radius (5), Inflicts 30.0*Dmg to Morale
 
|-
 
| [[Shoulder_Launcher_(Piratez) | Shoulder Launcher]]
 
| Launchers (Arcing)
 
| 10
 
| 13
 
| -
 
| -
 
| -
 
| Smoke Bomb
 
| 1
 
| Choking
 
| 50
 
| None
 
| None
 
|-
 
| [[TK_Projector_(Piratez) | TK Projector]]
 
| Launchers (Arcing)
 
 
| 5
 
| 5
 
| 5
 
| 5
 
| 2x1
 
| 2x1
| Auto - 36% base TUs, 20 Energy<br />Throw - 25% base TUs, 10 Energy
+
| Auto - 36% base TUs, 20 Energy, 5 Daze<br />Throw - 30 TUs, 10 Energy
 
| Auto - 0.2*(100)
 
| Auto - 0.2*(100)
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Stun
+
| Daze
 
| 0
 
| 0
| Damage+0.5*PsiStrength+0.2*PsiSkill
+
| Damage+0.6*PsiStrength+0.3*PsiSkill
| Uses [50% to 150%] Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Terrain, <br />On Auto: Confers 4 Attacks, Maximum Range (13)
+
|  
|-
 
| [[Tornado_Rocket_Mortar_(Piratez) | Tornado Rocket Mortar]]
 
| Launchers (Arcing)
 
| 70
 
| 85
 
| 3x2
 
| Aimed - 70% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.05*Firing
 
| Tornado Rockets/HE
 
| 3
 
| Concussive
 
| 120
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reload Costs 30 TUs
 
|-
 
| [[Tornado_Rocket_Mortar_(Piratez) | Tornado Rocket Mortar]]
 
| Launchers (Arcing)
 
| 70
 
| 85
 
| -
 
| -
 
| -
 
| Tornado Rockets/Plasma
 
| 3
 
| Concussive
 
| 160
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Tornado_Rocket_Mortar_(Piratez) | Tornado Rocket Mortar]]
 
| Launchers (Arcing)
 
| 70
 
| 85
 
| -
 
| -
 
| -
 
| Tornado Rockets/Fusion
 
| 3
 
| Concussive
 
| 220
 
| None
 
| Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
 
|-
 
| [[Toxigun_(Piratez) | Toxigun]]
 
| Launchers (Arcing)
 
| 9
 
| 14
 
| 3x1
 
| Auto - 65% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Auto - 0.3*Firing
 
| Toxin Tank
 
| 24
 
| Chem
 
| 75
 
| None
 
| Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, <br />On Auto: Confers 8 Attacks, Reload Costs 20 TUs
 
 
|-
 
|-
| [[Advanced_Launcher_(Piratez) | Advanced Launcher]]
+
| rowspan="2" | Rod of Bliss
| Launchers (Direct)
+
| rowspan="2" | Magitech
| 11
+
| rowspan="2" | 0
| 19
+
| rowspan="2" | 0
| 3x2
+
| rowspan="2" | 2x1
| Aimed - 72% base TUs<br />Snap - 52% base TUs<br />Throw - 25% base TUs, 18 Energy
+
| Use - 100 TUs, 50 Energy, -25 Morale<br />Throw - 30 TUs, 10 Energy
| Aimed - 1.2*Firing<br />Snap - 0.65*Firing
 
| Explosive-DP Rocket
 
| 1
 
| Concussive
 
| 120
 
 
| None
 
| None
| Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, <br />Reload Costs 25 TUs
 
|-
 
| [[Advanced_Launcher_(Piratez) | Advanced Launcher]]
 
| Launchers (Direct)
 
| 11
 
| 19
 
| -
 
| -
 
| -
 
| Incendiary Rocket
 
| 1
 
| Incendiary
 
| 100
 
| None
 
| AoE Radius (9), Inflicts 50.0*Dmg to Morale
 
|-
 
| [[Advanced_Launcher_(Piratez) | Advanced Launcher]]
 
| Launchers (Direct)
 
| 11
 
| 19
 
| -
 
| -
 
| -
 
| Plasma Rocket
 
| 1
 
| Concussive
 
| 160
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Advanced_Launcher_(Piratez) | Advanced Launcher]]
 
| Launchers (Direct)
 
| 11
 
| 19
 
| -
 
| -
 
| -
 
| MAG Rocket
 
| 1
 
| Piercing
 
| 200
 
| None
 
| Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
 
|-
 
| [[Advanced_Launcher_(Piratez) | Advanced Launcher]]
 
| Launchers (Direct)
 
| 11
 
| 18
 
| -
 
| -
 
| -
 
| Flechette Rocketload
 
| 1
 
| Piercing
 
| 40
 
| None
 
| +14 Projectiles, Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Advanced_Launcher_(Piratez) | Advanced Launcher]]
 
| Launchers (Direct)
 
| 11
 
| 20
 
| -
 
| -
 
| -
 
| Fusion Rocket
 
| 1
 
| Concussive
 
| 220
 
| None
 
| Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
 
|-
 
| [[Arena_Fireball_Launcher_(Piratez) | Arena Fireball Launcher]]
 
| Launchers (Direct)
 
| 28
 
| 28
 
| 3x2
 
| Snap - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 0.9*Firing
 
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Incendiary
+
| Daze
| 70
+
| -36
 
| None
 
| None
| AoE Radius (6), Inflicts 40.0*Dmg to Morale, <br />Maximum Range (25)
+
|  
 
|-
 
|-
| [[Homing_RPG_(Piratez) | Homing RPG]]
+
| Hit - 16 TUs, 8 Energy
| Launchers (Direct)
+
| Hit - 1*(0.5*Melee+0.5*Bravery)
| 9
 
| 15
 
| 3x1
 
| Snap - 75% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Snap - 1.25*Firing
 
| RPG Round/HEAT
 
| 1
 
| Concussive
 
| 90
 
 
| None
 
| None
| Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun, <br />Increased Accurate Snap Range (18), Reload Costs 20 TUs
 
|-
 
| [[Homing_RPG_(Piratez) | Homing RPG]]
 
| Launchers (Direct)
 
| 9
 
| 15
 
 
| -
 
| -
| -
+
| Daze
| -
+
| 0
| RPG Hellfire Round
+
| Damage+1*PsiStrength+0.5*PsiSkill
| 1
+
| Restores 1.5*Dmg to Morale
| Concussive
 
| 110
 
| None
 
| Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Panzerfaust_(Piratez) | Panzerfaust]]
 
| Launchers (Direct)
 
| 12
 
| 12
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.5*Firing
 
| None
 
| 1
 
| Concussive
 
| 120
 
| None
 
| AoE Radius (3), Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20), Reduced Accurate Snap Range (9)
 
|-
 
| [[Quad_Launcher_(Piratez) | Quad Launcher]]
 
| Launchers (Direct)
 
| 12
 
| 28
 
| 3x2
 
| Aimed - 70% base TUs<br />Snap - 55% base TUs<br />Auto - 60% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.5*Firing<br />Auto - 0.4*Firing
 
| Quad Rocket Pack
 
| 4
 
| Concussive
 
| 90
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Reload Costs 30 TUs
 
|-
 
| [[Quad_Launcher_(Piratez) | Quad Launcher]]
 
| Launchers (Direct)
 
| 12
 
| 28
 
| -
 
| -
 
| -
 
| Black Napalm Bomblets
 
| 16
 
| Incendiary
 
| 90
 
| None
 
| AoE Radius (5), Inflicts 1.5*Dmg to Health, 40.0*Dmg to Morale
 
|-
 
| [[Quad_Launcher_(Piratez) | Quad Launcher]]
 
| Launchers (Direct)
 
| 12
 
| 24
 
| -
 
| -
 
| -
 
| Chinese Dragon
 
| 1
 
| Concussive
 
| 600
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[RPG_(Piratez) | RPG]]
 
| Launchers (Direct)
 
| 9
 
| 15
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 45% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.55*Firing
 
| RPG Round/DP
 
| 1
 
| Concussive
 
| 80
 
| None
 
| Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (25), Reduced Accurate Snap Range (9), Reload Costs 20 TUs
 
|-
 
| [[RPG_(Piratez) | RPG]]
 
| Launchers (Direct)
 
| 9
 
| 15
 
| -
 
| -
 
| -
 
| RPG Round/HEAT
 
| 1
 
| Concussive
 
| 90
 
| None
 
| Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun
 
|-
 
| [[RPG_(Piratez) | RPG]]
 
| Launchers (Direct)
 
| 9
 
| 16
 
| -
 
| -
 
| -
 
| Baby Nuke
 
| 1
 
| Concussive
 
| 200
 
| None
 
| Ignites Target if Dmg > 10, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
 
|-
 
| [[Recoilless_Rifle_(Piratez) | Recoilless Rifle]]
 
| Launchers (Direct)
 
| 15
 
| 20
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 55% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1*Firing<br />Snap - 0.7*Firing
 
| R-Rifle Shell
 
| 1
 
| Piercing
 
| 125
 
| None
 
| Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (30), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
 
|-
 
| [[Rocket_Launcher_(Piratez) | Rocket Launcher]]
 
| Launchers (Direct)
 
| 12
 
| 20
 
| 3x2
 
| Aimed - 75% base TUs<br />Snap - 45% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1*Firing<br />Snap - 0.55*Firing
 
| Explosive-DP Rocket
 
| 1
 
| Concussive
 
| 120
 
| None
 
| Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Snap Range (9), Reload Costs 25 TUs
 
|-
 
| [[Rocket_Launcher_(Piratez) | Rocket Launcher]]
 
| Launchers (Direct)
 
| 12
 
| 20
 
| -
 
| -
 
| -
 
| Incendiary Rocket
 
| 1
 
| Incendiary
 
| 100
 
| None
 
| AoE Radius (9), Inflicts 50.0*Dmg to Morale
 
|-
 
| [[Rocket_Launcher_(Piratez) | Rocket Launcher]]
 
| Launchers (Direct)
 
| 12
 
| 20
 
| -
 
| -
 
| -
 
| Plasma Rocket
 
| 1
 
| Concussive
 
| 160
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Small_Launcher_(Piratez) | Small Launcher]]
 
| Launchers (Direct)
 
| 10
 
| 13
 
| 2x2
 
| Aimed - 75% base TUs<br />Snap - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.1*Firing<br />Snap - 0.65*Firing
 
| Stun Bomb
 
| 1
 
| Stun
 
| 90
 
| None
 
| Uses [50% to 150%] Damage Formula, <br />Reduced Accurate Aimed Range (20)
 
 
|-
 
|-
| [[Spore_Launcher_(Piratez) | Spore Launcher]]
+
| Wand of Airlesness
| Launchers (Direct)
+
| Magitech
| 10
 
| 16
 
| 3x2
 
| Aimed - 66% base TUs<br />Snap - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)<br />Snap - 0.4*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
 
| Death Spores
 
| 3
 
| Choking
 
| 40
 
| None
 
| Inflicts 5-10 Damage * Target's Resistance, Inflicts 1.0*Dmg to Health, 0.0*Dmg to Stun, 6.0*Dmg to Morale, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Blaster_Launcher_(Piratez) | Blaster Launcher]]
 
| Launchers (Guided)
 
| 16
 
| 22
 
| 3x2
 
| Aimed - 85% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.2*Firing
 
| Blaster Bomb
 
| 1
 
| Concussive
 
| 200
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.5*Dmg to Armor, <br />Reload Costs 20 TUs
 
|-
 
| [[Rod_of_Hellfire_(Piratez) | Rod of Hellfire]]
 
| Magic
 
 
| 4
 
| 4
 
| 4
 
| 4
 
| 2x1
 
| 2x1
| Snap - 27 TUs, 15 Energy, 15 Morale<br />Throw - 25% base TUs, 8 Energy
+
| Snap - 35 TUs, 15 Energy, 15 Morale<br />Throw - 30 TUs, 8 Energy
| Snap - 3*(1*PsiSkill)
+
| Snap - 1*(0.5*Firing+50)
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Incendiary
+
| Daze
 
| 0
 
| 0
| Damage+0.04*Psi
+
| Damage+0.3*PsiStrength+0.1*PsiSkill
| Inflicts 3.0*Dmg to Stun, 30.0*Dmg to Morale
+
| Uses Choking Resistance, Inflicts 0.25*Dmg to Health, 1*Dmg to Daze
 
|-
 
|-
| [[Scroll_of_Inconsensuality_(Piratez) | Scroll of Inconsensuality]]
+
| Wand of Firebolts
| Magic
+
| Magitech
 
| 4
 
| 4
 
| 4
 
| 4
| 1x1
+
| 2x1
| Aimed - 66% base TUs, 36 Energy, 36 Morale<br />Throw - 25% base TUs, 8 Energy
+
| Snap - 25 TUs, 25 Energy, 5 Morale<br />Throw - 30 TUs, 8 Energy
| Aimed - 1*(0.06*Psi+1*Bravery)
+
| Snap - 1*(0.5*Firing+50)
| None
 
| 6
 
| Stun
 
| 0
 
| Damage+0.06*Psi+1*Bravery
 
| Uses [50% to 150%] Damage Formula, Uses Special Resistance, Ignores 100% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, -10.0*Dmg to Morale, 0.1*Dmg to Armor, 0.0*Dmg to Items, 0.0*Dmg to Terrain, <br />Maximum Range (1)
 
|-
 
| [[Tome_of_Lightning_(Piratez) | Tome of Lightning]]
 
| Magic
 
| 6
 
| 6
 
| 2x2
 
| Snap - 30% base TUs, 10 Energy, 10 Morale<br />Auto - 55% base TUs, 30 Energy, 30 Morale<br />Throw - 25% base TUs, 12 Energy
 
| Snap - 2.5*(1*PsiSkill)<br />Auto - 2.5*(1*PsiSkill)
 
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Plasma
+
| Burn
 
| 0
 
| 0
| Damage+0.01*Psi
+
| Damage+0.4*PsiStrength+0.2*PsiSkill
| +8 Projectiles, Uses Gaussian Damage Formula, Ignores 80% of Target's Armor, Inflicts 3.0*Dmg to Stun, <br />On Auto: Confers 6 Attacks
+
| Inflicts 35*Dmg to Morale, 2*Dmg to TUs
 
|-
 
|-
| [[Wand_of_Airlesness_(Piratez) | Wand of Airlesness]]
+
| Wand of Pain
| Magic
+
| Magitech
 
| 4
 
| 4
 
| 4
 
| 4
 
| 2x1
 
| 2x1
| Snap - 35 TUs, 10 Energy, 10 Morale<br />Throw - 25% base TUs, 8 Energy
+
| Snap - 30 TUs, 10 Energy, 30 Morale<br />Throw - 30 TUs, 8 Energy
| Snap - 1*(100)
+
| Snap - 1*(0.5*Firing+50)
 
| None
 
| None
| 7
+
| Unlimited
| Stun
+
| Mind
 
| 0
 
| 0
 
| Damage+0.3*PsiStrength+0.1*PsiSkill
 
| Damage+0.3*PsiStrength+0.1*PsiSkill
| Uses [50% to 150%] Damage Formula, Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.25*Dmg to Health, 1.0*Dmg to Stun
+
| Inflicts 35*Dmg to Morale, 5*Dmg to TUs, 0.75*Dmg to Health, 0.75*Dmg to Daze
 
|-
 
|-
| [[Wand_of_Firebolts_(Piratez) | Wand of Firebolts]]
+
| Wand of Peace
| Magic
+
| Magitech
 
| 4
 
| 4
 
| 4
 
| 4
 
| 2x1
 
| 2x1
| Snap - 25 TUs, 10 Energy, 10 Morale<br />Throw - 25% base TUs, 8 Energy
+
| Snap - 30 TUs, 40 Energy, 5 Morale<br />Throw - 30 TUs, 8 Energy
| Snap - 1*(100)
+
| Snap - 1*(0.5*Firing+50)
| None
 
| 8
 
| Incendiary
 
| 0
 
| Damage+1*PsiStrength+0.5*PsiSkill
 
| Inflicts 35.0*Dmg to Morale
 
|-
 
| [[Wand_of_Peace_(Piratez) | Wand of Peace]]
 
| Magic
 
| 4
 
| 4
 
| 2x1
 
| Snap - 30 TUs, 25 Energy, 25 Morale<br />Throw - 25% base TUs, 8 Energy
 
| Snap - 1*(100)
 
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Special
+
| Charm
 
| 0
 
| 0
 
| Damage+0.01*PsiStrength^2
 
| Damage+0.01*PsiStrength^2
| Uses [50% to 150%] Damage Formula, Ignores 90% of Target's Armor, Inflicts 0*Dmg to Health, 1.0*Dmg to Stun, 0*Dmg to Terrain
+
| Inflicts 0*Dmg to Health, 1*Dmg to Daze
 
|-
 
|-
| [[Wand_of_Rending_(Piratez) | Wand of Rending]]
+
| Rod of Hellfire
| Magic
+
| Magitech
 
| 4
 
| 4
 
| 4
 
| 4
 
| 2x1
 
| 2x1
| Snap - 25 TUs, 25 Energy, 25 Morale<br />Throw - 25% base TUs, 8 Energy
+
| Snap - 27 TUs, 15 Energy, 6 Morale<br />Throw - 30 TUs, 8 Energy
| Snap - 1*(100)
+
| Snap - 3*(1*PsiSkill)
 
| None
 
| None
| 9
+
| Unlimited
| Cutting
+
| Burn
 
| 0
 
| 0
| Damage+0.25*PsiStrength+0.1*PsiSkill
+
| Damage+0.04*Psi
| Uses Gaussian Damage Formula, Ignores 90% of Target's Armor, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Morale
+
| Inflicts 3*Dmg to Daze, 30*Dmg to Morale
|-
 
| [[Assault_Pistol_(Piratez) | Assault Pistol]]
 
| Pistols
 
| 4
 
| 6
 
| 2x1
 
| Aimed - 30% base TUs<br />Snap - 16% base TUs<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 0.8*Firing<br />Snap - 0.55*Firing
 
| Assault Pistol Clip
 
| 15
 
| Piercing
 
| 25
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Blackmarch_Pistol_(Piratez) | Blackmarch Pistol]]
 
| Pistols
 
| 3
 
| 5
 
| 2x1
 
| Aimed - 25% base TUs<br />Snap - 15% base TUs<br />Auto - 23% base TUs<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 0.7*Firing<br />Snap - 0.6*Firing<br />Auto - 0.5*Firing
 
| Blackmarch Pistol Clip
 
| 18
 
| Piercing
 
| 22
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Auto Range (14)
 
|-
 
| [[Clockwork_Gun_(Piratez) | Clockwork Gun]]
 
| Pistols
 
| 7
 
| 9
 
| 2x1
 
| Auto - 26% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Auto - 0.6*Firing
 
| Flintlock Balls
 
| 3
 
| Piercing
 
| 40
 
| None
 
| Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun, <br />Increased Accurate Auto Range (20), Reload Costs 20 TUs
 
 
|-
 
|-
| [[Clockwork_Gun_(Piratez) | Clockwork Gun]]
+
| Magma Glove
| Pistols
+
| Magitech
| 7
 
| 9
 
| -
 
| -
 
| -
 
| Flintlock Gas-Balls
 
| 3
 
| Choking
 
| 30
 
| None
 
| AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
 
|-
 
| [[Confederate_Eagle_(Piratez) | Confederate Eagle]]
 
| Pistols
 
| 8
 
| 11
 
| 2x1
 
| Aimed - 36% base TUs<br />Snap - 20% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.6*Firing
 
| Eagle Clip
 
| 7
 
| Piercing
 
| 37
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Confederate_Eagle_(Piratez) | Confederate Eagle]]
 
| Pistols
 
| 8
 
| 11
 
| -
 
| -
 
| -
 
| Eagle Clip/MAG
 
| 5
 
| Piercing
 
| 50
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Dart_Pistol_(Piratez) | Dart Pistol]]
 
| Pistols
 
| 5
 
| 7
 
| 2x1
 
| Snap - 20% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Snap - 0.6*(0.5*Firing+0.5*Bravery)
 
| Dart Tranquilizers
 
 
| 4
 
| 4
| Stun
 
| 60
 
| None
 
| Uses Gaussian Damage Formula
 
|-
 
| [[Dart_Pistol_(Piratez) | Dart Pistol]]
 
| Pistols
 
| 5
 
| 7
 
| -
 
| -
 
| -
 
| STR_DART_PISTOL_CLIP_BASIC
 
 
| 4
 
| 4
| Chem
 
| 25
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 2.0*Dmg to Stun, 3.0*Dmg to Energy, 0.1*Dmg to Armor
 
|-
 
| [[Death_Blossom_SMG_(Piratez) | Death Blossom SMG]]
 
| Pistols
 
| 20
 
| 25
 
| 2x2
 
| Aimed - 36% base TUs<br />Snap - 20% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.65*Firing<br />Auto - 0.6*Firing
 
| Blossom Clip/API
 
| 40
 
| Piercing
 
| 42
 
| None
 
| Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
 
|-
 
| [[Death_Blossom_SMG_(Piratez) | Death Blossom SMG]]
 
| Pistols
 
| 20
 
| 25
 
| -
 
| -
 
| -
 
| Blossom Clip/HVAP
 
| 40
 
| Piercing
 
| 60
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
 
|-
 
| [[Death_Blossom_SMG_(Piratez) | Death Blossom SMG]]
 
| Pistols
 
| 20
 
| 25
 
| -
 
| -
 
| -
 
| Blossom Clip/Chem
 
| 40
 
| Chem
 
| 23
 
| None
 
| +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[EuroSyndicate_Laspistol_(Piratez) | EuroSyndicate Laspistol]]
 
| Pistols
 
| 7
 
| 10
 
 
| 2x1
 
| 2x1
| Aimed - 32% base TUs<br />Snap - 20% base TUs<br />Throw - 25% base TUs, 14 Energy
+
| Snap - 36 TUs, 25 Energy, 15 Daze<br />Throw - 30 TUs, 10 Energy
| Aimed - 1*Firing<br />Snap - 0.75*Firing
+
| Snap - 0.6*(1*Throwing+1*PsiSkill)
| EuroSyndicate LP-Clip
 
| 12
 
| Laser
 
| 45
 
 
| None
 
| None
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (25)
+
| Unlimited
|-
 
| [[Flintlock_Pistol_(Piratez) | Flintlock Pistol]]
 
| Pistols
 
| 6
 
| 8
 
| 2x1
 
| Snap - 20% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Snap - 0.5*Firing
 
| Flintlock Balls
 
| 3
 
| Piercing
 
| 40
 
| None
 
| Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun, <br />Reload Costs 25 TUs
 
|-
 
| [[Flintlock_Pistol_(Piratez) | Flintlock Pistol]]
 
| Pistols
 
| 6
 
| 8
 
| -
 
| -
 
| -
 
| Flintlock Gas-Balls
 
| 3
 
| Choking
 
| 30
 
| None
 
| AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
 
|-
 
| [[Flintlock_Pistol_(Piratez) | Flintlock Pistol]]
 
| Pistols
 
| 6
 
| 8
 
| -
 
| Hit - 9 TUs, 4 Energy
 
| Hit - 0.7*(1.0*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 10
 
| Damage+0.4*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Gauss_Pistol_(Piratez) | Gauss Pistol]]
 
| Pistols
 
| 13
 
| 16
 
| 2x1
 
| Aimed - 40% base TUs<br />Snap - 22% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.65*Firing
 
| Gauss Pistol Clip
 
| 7
 
| Piercing
 
| 70
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Handcannon_(Piratez) | Handcannon]]
 
| Pistols
 
| 12
 
| 14
 
| 2x1
 
| Aimed - 36% base TUs<br />Snap - 22% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.55*Firing
 
| Handcannon Rounds
 
| 4
 
| Piercing
 
| 44
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20), Reload Costs 20 TUs
 
|-
 
| [[Handcannon_(Piratez) | Handcannon]]
 
| Pistols
 
| 12
 
| 14
 
| -
 
| -
 
| -
 
| Handcannon HE Rounds
 
| 4
 
| Concussive
 
| 50
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Handcannon_(Piratez) | Handcannon]]
 
| Pistols
 
| 12
 
| 14
 
| -
 
| -
 
| -
 
| Handcannon Arcane Rounds
 
| 4
 
 
| Plasma
 
| Plasma
| 28
+
| 0
| Damage+0.4*PsiStrength
+
| Damage+1*PsiStrength
| Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
+
| Inflicts 0.75*Dmg to Daze, 10*Dmg to Morale
|-
 
| [[Heat_Ray_(Piratez) | Heat Ray]]
 
| Pistols
 
| 5
 
| 7
 
| 2x1
 
| Snap - 22% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Snap - 1.1*Firing
 
| Heat Ray Cell
 
| 10
 
| Incendiary
 
| 60
 
| None
 
| AoE Radius (1), Uses [50% to 150%] Damage Formula, Inflicts 15.0*Dmg to Morale, 0.25*Dmg to Items, 0.5*Dmg to Terrain
 
|-
 
| [[Heavy_Plasma_Pistol_(Piratez) | Heavy Plasma Pistol]]
 
| Pistols
 
| 12
 
| 15
 
| 2x1
 
| Aimed - 36% base TUs<br />Snap - 22% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 0.95*Firing<br />Snap - 0.7*Firing
 
| Heavy Plasma Pistol Clip
 
| 9
 
| Concussive
 
| 70
 
| None
 
| AoE Radius (2), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain, <br />Reduced Accurate Aimed Range (25)
 
|-
 
| [[Holdout_Pistol_(Piratez) | Holdout Pistol]]
 
| Pistols
 
| 2
 
| 4
 
| 1x1
 
| Aimed - 27% base TUs<br />Snap - 13% base TUs<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 0.65*Firing<br />Snap - 0.5*Firing
 
| Holdout Pistol Clip
 
| 10
 
| Piercing
 
| 20
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (18), Reload Costs 10 TUs
 
|-
 
| [[Kruger_(Piratez) | Kruger]]
 
| Pistols
 
| 7
 
| 10
 
| 2x1
 
| Snap - 24% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Snap - 0.85*Firing
 
| Kruger Plasma Canister
 
| 8
 
| Plasma
 
| 65
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Snap Range (9)
 
|-
 
| [[Laspistol_(Piratez) | Laspistol]]
 
| Pistols
 
| 5
 
| 7
 
| 2x1
 
| Aimed - 32% base TUs<br />Snap - 20% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Aimed - 0.95*Firing<br />Snap - 0.75*Firing<br />Auto - 0.5*Firing
 
| Laspistol Clip
 
| 9
 
| Laser
 
| 30
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (25)
 
|-
 
| [[Laspistol_(Piratez) | Laspistol]]
 
| Pistols
 
| 5
 
| 7
 
| -
 
| -
 
| -
 
| Laspistol Clip/Adv
 
| 24
 
| Laser
 
| 34
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Magnum_(Piratez) | Magnum]]
 
| Pistols
 
| 8
 
| 10
 
| 2x1
 
| Aimed - 45% base TUs<br />Snap - 30% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Aimed - 1.1*Firing<br />Snap - 0.8*Firing
 
| Magnum Drum
 
| 5
 
| Piercing
 
| 38
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (25)
 
|-
 
| [[Magnum_(Piratez) | Magnum]]
 
| Pistols
 
| 8
 
| 10
 
| -
 
| -
 
| -
 
| Magnum Drum/Chem
 
| 5
 
| Chem
 
| 44
 
| None
 
| Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[Manstopper_(Piratez) | Manstopper]]
 
| Pistols
 
| 5
 
| 7
 
| 2x1
 
| Aimed - 32% base TUs<br />Snap - 18% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Aimed - 0.8*Firing<br />Snap - 0.65*Firing
 
| Manstopper Clip
 
| 7
 
| Piercing
 
| 30
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Manstopper_(Piratez) | Manstopper]]
 
| Pistols
 
| 5
 
| 7
 
| -
 
| -
 
| -
 
| Manstopper Clip/EPulse
 
| 7
 
| Laser
 
| 36
 
| None
 
| Inflicts 2.0*Dmg to Stun
 
|-
 
| [[Master_Plasma_Pistol_(Piratez) | Master Plasma Pistol]]
 
| Pistols
 
| 5
 
| 7
 
| 2x1
 
| Aimed - 32% base TUs<br />Snap - 16% base TUs<br />Auto - 28% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Aimed - 1.05*Firing<br />Snap - 0.85*Firing<br />Auto - 0.65*Firing
 
| Master Plasma Pistol Clip
 
| 18
 
| Plasma
 
| 72
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
 
|-
 
| [[Mini-Cougar_SMG_(Piratez) | Mini-Cougar SMG]]
 
| Pistols
 
| 5
 
| 8
 
| 2x1
 
| Aimed - 26% base TUs<br />Snap - 14% base TUs<br />Auto - 22% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Aimed - 0.95*Firing<br />Snap - 0.8*Firing<br />Auto - 0.7*Firing
 
| M-Cougar Clip/HVAP
 
| 40
 
| Piercing
 
| 43
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
 
|-
 
| [[Mini-Cougar_SMG_(Piratez) | Mini-Cougar SMG]]
 
| Pistols
 
| 5
 
| 8
 
| -
 
| -
 
| -
 
| M-Cougar Clip/ETAP
 
| 40
 
| Piercing
 
| 35
 
| None
 
| Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun
 
|-
 
| [[NERF_Laspistol_(Piratez) | NERF Laspistol]]
 
| Pistols
 
| 6
 
| 9
 
| 2x1
 
| Aimed - 32% base TUs<br />Snap - 22% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.7*Firing
 
| NERF Laspistol Clip
 
| 8
 
| Laser
 
| 30
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (25)
 
 
|-
 
|-
| [[Officer's_Pistol_(Piratez) | Officer's Pistol]]
+
| Tome of Lightning
| Pistols
+
| Magitech
 
| 6
 
| 6
| 8
 
| 2x1
 
| Aimed - 32% base TUs<br />Snap - 22% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 1*Firing<br />Snap - 0.7*Firing
 
| Officer's Pistol Clip
 
| 12
 
| Piercing
 
| 14
 
| Damage+0.25*Firing
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (22)
 
|-
 
| [[Plasma_Pistol_(Piratez) | Plasma Pistol]]
 
| Pistols
 
| 4
 
 
| 6
 
| 6
| 2x1
+
| 2x2
| Aimed - 32% base TUs<br />Snap - 18% base TUs<br />Auto - 28% base TUs<br />Throw - 25% base TUs, 8 Energy
+
| Snap - 25% base TUs, 15 Energy, 5 Morale<br />Auto - 55% base TUs, 60 Energy, 30 Morale<br />Throw - 30 TUs, 12 Energy
| Aimed - 0.9*Firing<br />Snap - 0.75*Firing<br />Auto - 0.55*Firing
+
| Snap - 2.1*(1*PsiSkill)<br />Auto - 2.1*(1*PsiSkill)
| Plasma Pistol Clip
 
| 26
 
| Plasma
 
| 52
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
 
|-
 
| [[Rusty_Niner_(Piratez) | Rusty Niner]]
 
| Pistols
 
| 4
 
| 6
 
| 2x1
 
| Aimed - 30% base TUs<br />Snap - 16% base TUs<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.55*Firing
 
| Niner Clip
 
| 9
 
| Piercing
 
| 23
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Rusty_Niner_(Piratez) | Rusty Niner]]
 
| Pistols
 
| 4
 
| 6
 
| -
 
| -
 
| -
 
| Niner Clip/EPulse
 
| 9
 
| Laser
 
| 23
 
| None
 
| +3 Projectiles, Inflicts 2.0*Dmg to Stun
 
|-
 
| [[Sawed-Off_(Piratez) | Sawed-Off]]
 
| Pistols
 
| 6
 
| 8
 
| 2x1
 
| Snap - 24% base TUs<br />Auto - 28% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Snap - 1.3*Firing<br />Auto - 1.15*Firing
 
| .8g Buckshot
 
| 2
 
| Piercing
 
| 20
 
| None
 
| +9 Projectiles, Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 2 Attacks, Reduced Accurate Snap Range (4), Reduced Accurate Auto Range (4), Reload Costs 10 TUs
 
|-
 
| [[Scorchy_(Piratez) | Scorchy]]
 
| Pistols
 
| 12
 
| 12
 
| 2x1
 
| Aimed - 36% base TUs<br />Snap - 22% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1*Firing<br />Snap - 0.8*Firing<br />Auto - 0.6*Firing
 
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Laser
+
| Warp
| 36
+
| 0
| None
+
| Damage+0.007*Psi+4*Rank
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (25)
+
| +6 Projectiles, Inflicts 2*Dmg to Daze, 4*Dmg to TUs
 
|-
 
|-
| [[Self-Charging_Laspistol_(Piratez) | Self-Charging Laspistol]]
+
| rowspan="2" | Cobra Staff
| Pistols
+
| rowspan="2" | Magitech
| 6
+
| rowspan="2" | 5
| 6
+
| rowspan="2" | 5
| 2x1
+
| rowspan="2" | 3x1
| Aimed - 30% base TUs<br />Snap - 16% base TUs<br />Throw - 25% base TUs, 12 Energy
+
| Aimed - 50% base TUs, 20 Energy, 10 Daze, -13 Morale<br />Throw - 30 TUs, 10 Energy
| Aimed - 0.9*Firing<br />Snap - 0.7*Firing
+
| Aimed - 1.1*(0.5*Firing+50)
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Laser
+
| Bio
| 22
+
| 0
| None
+
| Damage+0.7*PsiStrenght
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (25)
+
| Inflicts 1*Dmg to Daze, 15*Dmg to Morale
 
|-
 
|-
| [[Shotgun_Fist_(Piratez) | Shotgun Fist]]
+
| Hit - 13 TUs, 2 Energy, 13 Morale
| Pistols
+
| Hit - 1.2*(0.5*Reactions+50)
| 5
+
| Daze
| 8
 
| 2x1
 
| Auto - 25% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Auto - 0.75*Firing
 
| Ol' Shotgun Shells
 
| 4
 
| Piercing
 
| 15
 
| None
 
| +7 Projectiles, Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reload Costs 40 TUs
 
|-
 
| [[Shotgun_Fist_(Piratez) | Shotgun Fist]]
 
| Pistols
 
| 5
 
| 8
 
| -
 
| Hit - 8 TUs, 3 Energy
 
| Hit - 0.6*(1.0*Melee)
 
| Gun Butt
 
 
| -
 
| -
| Stun
+
| Daze
 
| 0
 
| 0
| Damage+0.6*Strength+0.2*Melee
+
| Damage+0.7*PsiStrenght
| Inflicts 0.2*Dmg to Health
+
| Inflicts 0.3*Dmg to Health, Restores 15*Dmg to Morale
 
|-
 
|-
| [[Silver_Snake_(Piratez) | Silver Snake]]
+
| Heartgrip Staff
| Pistols
+
| Magitech
| 7
 
| 9
 
| 2x1
 
| Aimed - 32% base TUs<br />Snap - 19% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.6*Firing
 
| Silver Snake Drum
 
| 6
 
| Piercing
 
| 16
 
| Damage+0.25*Bravery
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Six-Shooter_(Piratez) | Six-Shooter]]
 
| Pistols
 
| 5
 
| 7
 
| 2x1
 
| Aimed - 32% base TUs<br />Snap - 18% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.55*Firing
 
| Six-Shooter Drum
 
| 6
 
| Piercing
 
| 26
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Skorpion_SMG_(Piratez) | Skorpion SMG]]
 
| Pistols
 
| 6
 
| 9
 
| 2x1
 
| Aimed - 30% base TUs<br />Snap - 20% base TUs<br />Auto - 24% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.55*Firing<br />Auto - 0.45*Firing
 
| Skorpion Clip/API
 
| 21
 
| Piercing
 
| 22
 
| None
 
| Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Small_Revolver_(Piratez) | Small Revolver]]
 
| Pistols
 
| 2
 
| 4
 
| 1x1
 
| Aimed - 28% base TUs<br />Snap - 16% base TUs<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 0.65*Firing<br />Snap - 0.55*Firing
 
| Small Revolver Drum
 
| 5
 
| Piercing
 
| 22
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Smartpistol_(Piratez) | Smartpistol]]
 
| Pistols
 
| 4
 
| 6
 
| 2x1
 
| Aimed - 26% base TUs<br />Snap - 14% base TUs<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 0.95*Firing<br />Snap - 0.8*Firing
 
| Assault Pistol Clip
 
| 15
 
| Piercing
 
| 25
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Smartpistol_(Piratez) | Smartpistol]]
 
| Pistols
 
| 4
 
| 6
 
| -
 
| -
 
| -
 
| Smartpistol Clip
 
| 22
 
| Piercing
 
| 25
 
| Damage+0.1*Reactions
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Smasher_(Piratez) | Smasher]]
 
| Pistols
 
| 10
 
| 10
 
| 2x1
 
| Snap - 22% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1*Firing
 
| None
 
| Unlimited
 
| Laser
 
| 25
 
| None
 
| +3 Projectiles, Ignores 33.4% of Target's Armor, <br />Reduced Accurate Snap Range (10)
 
|-
 
| [[Snubby_(Piratez) | Snubby]]
 
| Pistols
 
| 6
 
| 8
 
| 2x1
 
| Aimed - 32% base TUs<br />Snap - 20% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 0.8*Firing<br />Snap - 0.6*Firing
 
| Snubby Drum
 
| 6
 
| Piercing
 
| 32
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Snubby_(Piratez) | Snubby]]
 
| Pistols
 
| 6
 
| 8
 
| -
 
| -
 
| -
 
| Snubby HVAP Drum
 
| 6
 
| Piercing
 
| 48
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Space_Rangers'_Lawpistol_(Piratez) | Space Rangers' Lawpistol]]
 
| Pistols
 
| 9
 
| 12
 
| 2x1
 
| Aimed - 42% base TUs<br />Snap - 26% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 1.2*Firing<br />Snap - 0.8*Firing
 
| SRs' Lawpistol Clip
 
| 8
 
| Laser
 
| 50
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (25)
 
|-
 
| [[Spikey_SMG_(Piratez) | Spikey SMG]]
 
| Pistols
 
| 7
 
| 10
 
| 2x1
 
| Aimed - 30% base TUs<br />Snap - 18% base TUs<br />Auto - 24% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Aimed - 0.65*Firing<br />Snap - 0.55*Firing<br />Auto - 0.5*Firing
 
| SMG Clip
 
| 35
 
| Piercing
 
| 20
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (16), Increased Accurate Auto Range (12)
 
|-
 
| [[Spikey_SMG_(Piratez) | Spikey SMG]]
 
| Pistols
 
| 7
 
| 10
 
| -
 
| -
 
| -
 
| SMG Clip/I
 
| 35
 
| Piercing
 
| 20
 
| None
 
| Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
 
|-
 
| [[Spikey_SMG_(Piratez) | Spikey SMG]]
 
| Pistols
 
| 7
 
| 10
 
| -
 
| -
 
| -
 
| SMG Clip/Chem
 
| 35
 
| Chem
 
| 24
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[Spikey_SMG_(Piratez) | Spikey SMG]]
 
| Pistols
 
| 7
 
| 10
 
| -
 
| Hit - 9 TUs, 5 Energy
 
| Hit - 0.65*(1.0*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 10
 
| Damage+0.5*Strength+0.1*Melee
 
| Inflicts 0.5*Dmg to Health
 
|-
 
| [[Submachine_Gun_(Piratez) | Submachine Gun]]
 
| Pistols
 
| 5
 
 
| 8
 
| 8
| 2x1
 
| Aimed - 30% base TUs<br />Snap - 18% base TUs<br />Auto - 24% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Aimed - 0.65*Firing<br />Snap - 0.55*Firing<br />Auto - 0.5*Firing
 
| SMG Clip
 
| 35
 
| Piercing
 
| 20
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
 
|-
 
| [[Submachine_Gun_(Piratez) | Submachine Gun]]
 
| Pistols
 
| 5
 
 
| 8
 
| 8
| -
 
| -
 
| -
 
| SMG Clip/I
 
| 35
 
| Piercing
 
| 20
 
| None
 
| Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
 
|-
 
| [[Submachine_Gun_(Piratez) | Submachine Gun]]
 
| Pistols
 
| 5
 
| 8
 
| -
 
| -
 
| -
 
| SMG Clip/Chem
 
| 35
 
| Chem
 
| 24
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[Supressed_Pistol_(Piratez) | Supressed Pistol]]
 
| Pistols
 
| 5
 
| 7
 
| 2x1
 
| Aimed - 28% base TUs<br />Snap - 16% base TUs<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 0.75*Firing<br />Snap - 0.5*Firing
 
| Supressed Pistol Clip
 
| 14
 
| Piercing
 
| 10
 
| Damage+0.25*Reactions
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (17)
 
|-
 
| [[XG_Pistol_(Piratez) | XG Pistol]]
 
| Pistols
 
| 6
 
| 8
 
| 2x1
 
| Aimed - 30% base TUs<br />Snap - 16% base TUs<br />Auto - 20% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.95*Firing<br />Snap - 0.85*Firing<br />Auto - 0.7*Firing
 
| XG Pistol Clip
 
| 12
 
| Piercing
 
| 45
 
| Damage+0.2*Reactions
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (20)
 
|-
 
| [[Zapper_(Piratez) | Zapper]]
 
| Pistols
 
| 5
 
| 5
 
| 2x1
 
| Snap - 30% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Snap - 1.2*Firing
 
| None
 
| Unlimited
 
| Plasma
 
| 60
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, 0.0*Dmg to Terrain, <br />Maximum Range (9)
 
|-
 
| [[i-Gun_(Piratez) | i-Gun]]
 
| Pistols
 
| 7
 
| 10
 
| 2x2
 
| Auto - 26% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Auto - 0.5*Firing
 
| i-Gun Battery
 
| 7
 
| Plasma
 
| 42
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />On Auto: Confers 2 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
 
|-
 
| [[37mm_Rifle_(Piratez) | 37mm Rifle]]
 
| Rifles
 
| 66
 
| 72
 
| 3x2
 
| Aimed - 70% base TUs<br />Snap - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.1*Firing<br />Snap - 0.7*Firing
 
| 37mm Rifle Ammo
 
| 9
 
| Piercing
 
| 95
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reload Costs 20 TUs
 
|-
 
| [[Advanced_Lasgun_(Piratez) | Advanced Lasgun]]
 
| Rifles
 
| 20
 
| 20
 
 
| 3x1
 
| 3x1
| Aimed - 60% base TUs<br />Snap - 25% base TUs<br />Auto - 36% base TUs<br />Throw - 25% base TUs, 20 Energy
+
| Use - 28% base TUs, 20 Energy, 10 Morale, 10 Daze<br />Throw - 30 TUs, 16 Energy
| Aimed - 1.3*Firing<br />Snap - 0.8*Firing<br />Auto - 0.55*Firing
+
| Use - 0.15
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Laser
+
| Bio
| 46
+
| 0
| None
+
| Damage+0.02*Psi
| Ignores 33.4% of Target's Armor
+
| Inflicts 5*Dmg to Morale
|-
 
| [[Assault_Rifle_(Piratez) | Assault Rifle]]
 
| Rifles
 
| 8
 
| 11
 
| 3x1
 
| Aimed - 60% base TUs<br />Snap - 25% base TUs<br />Auto - 36% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Aimed - 1*Firing<br />Snap - 0.6*Firing<br />Auto - 0.4*Firing
 
| Assault Rifle Clip
 
| 20
 
| Piercing
 
| 30
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Assault_Rifle_(Piratez) | Assault Rifle]]
 
| Rifles
 
| 8
 
| 11
 
| -
 
| -
 
| -
 
| Assault Rifle Clip/PS
 
| 25
 
| Piercing
 
| 35
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Assault_Rifle_(Piratez) | Assault Rifle]]
 
| Rifles
 
| 8
 
| 11
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
 
|-
 
|-
| [[Autogun_(Piratez) | Autogun]]
+
| rowspan="2" | Herder's Staff
| Rifles
+
| rowspan="2" | Magitech
| 9
+
| rowspan="2" | 8
| 14
+
| rowspan="2" | 8
| 3x1
+
| rowspan="2" | 3x2
| Aimed - 65% base TUs<br />Snap - 26% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 20 Energy
+
| Use - 24 TUs, 18 Energy, 18 Morale, 9 Daze<br />Throw - 30 TUs, 16 Energy
| Aimed - 0.85*Firing<br />Snap - 0.6*Firing<br />Auto - 0.55*Firing
+
| Accuracy*(0.024*Psi)
| Autogun Ammo
 
| 50
 
| Piercing
 
| 28
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
 
|-
 
| [[Autogun_(Piratez) | Autogun]]
 
| Rifles
 
| 9
 
| 14
 
| -
 
| -
 
| -
 
| Autogun Ammo/PS
 
| 70
 
| Piercing
 
| 32
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Autogun_(Piratez) | Autogun]]
 
| Rifles
 
| 9
 
| 14
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.65*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.4*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Battle_Laser_(Piratez) | Battle Laser]]
 
| Rifles
 
| 45
 
| 45
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 28% base TUs<br />Auto - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.25*Firing<br />Snap - 0.8*Firing<br />Auto - 0.55*Firing
 
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Laser
 
| 66
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Battle_Rifle_(Piratez) | Battle Rifle]]
 
| Rifles
 
| 12
 
| 16
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 28% base TUs<br />Auto - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.2*Firing<br />Snap - 0.6*Firing<br />Auto - 0.35*Firing
 
| Battle Rifle Clip
 
| 20
 
| Piercing
 
| 36
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Battle_Rifle_(Piratez) | Battle Rifle]]
 
| Rifles
 
| 12
 
| 16
 
| -
 
 
| -
 
| -
 
| -
 
| -
| Battle Rifle Clip/PS
 
| 20
 
| Piercing
 
| 42
 
 
| None
 
| None
| Inflicts 0.5*Dmg to Stun
+
|  
|-
 
| [[Battle_Rifle_(Piratez) | Battle Rifle]]
 
| Rifles
 
| 12
 
| 16
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
 
|-
 
|-
| [[Bayoneted_Rifle_(Piratez) | Bayoneted Rifle]]
+
| Melee - 15 TUs, 6 Energy
| Rifles
+
| 1.44*(0.5*Melee+0.5*PsiStrenght)
| 10
+
| Hit
| 13
 
| 3x1
 
| Aimed - 55% base TUs<br />Snap - 25% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.55*Firing<br />Auto - 0.35*Firing
 
| Banana Clip
 
| 30
 
| Piercing
 
| 28
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Bayoneted_Rifle_(Piratez) | Bayoneted Rifle]]
 
| Rifles
 
| 10
 
| 13
 
 
| -
 
| -
| -
+
| Daze
| -
 
| Banana Clip/MAG
 
| 18
 
| Piercing
 
| 47
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Bayoneted_Rifle_(Piratez) | Bayoneted Rifle]]
 
| Rifles
 
| 10
 
| 13
 
| -
 
| Hit - 14 TUs, 8 Energy
 
| Hit - 1*(50+0.5*Melee)
 
| Bayonet
 
| -
 
| Cutting
 
| 30
 
| Damage+0.3*Strength+0.1*Melee
 
| None
 
|-
 
| [[Boarding_Gun_(Piratez) | Boarding Gun]]
 
| Rifles
 
| 26
 
| 34
 
| 3x1
 
| Aimed - 60% base TUs<br />Snap - 28% base TUs<br />Auto - 36% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.8*Firing<br />Snap - 0.6*Firing<br />Auto - 0.35*Firing
 
| Boarding Gun Ammo
 
| 45
 
| Piercing
 
| 46
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reload Costs 25 TUs
 
|-
 
| [[Boarding_Gun_(Piratez) | Boarding Gun]]
 
| Rifles
 
| 26
 
| 30
 
| -
 
| -
 
| -
 
| Boarding Gun Ammo (S)
 
| 21
 
| Piercing
 
| 46
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Bullpup_Carbine_(Piratez) | Bullpup Carbine]]
 
| Rifles
 
| 6
 
| 9
 
| 3x1
 
| Aimed - 55% base TUs<br />Snap - 22% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.65*Firing<br />Auto - 0.5*Firing
 
| RCF Carbine Clip
 
| 20
 
| Piercing
 
| 26
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reload Costs 20 TUs
 
|-
 
| [[Bullpup_Carbine_(Piratez) | Bullpup Carbine]]
 
| Rifles
 
| 6
 
| 9
 
| -
 
| -
 
| -
 
| RCF Carbine Clip/EP
 
| 20
 
| Laser
 
| 32
 
| None
 
| Inflicts 2.0*Dmg to Stun
 
|-
 
| [[EuroSyndicate_Lasrifle_(Piratez) | EuroSyndicate Lasrifle]]
 
| Rifles
 
| 15
 
| 18
 
| 3x1
 
| Aimed - 55% base TUs<br />Snap - 26% base TUs<br />Auto - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.35*Firing<br />Snap - 0.8*Firing<br />Auto - 0.6*Firing
 
| EuroSyndicate LR-Clip
 
| 18
 
| Laser
 
| 56
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Gauss_Musket_(Piratez) | Gauss Musket]]
 
| Rifles
 
| 21
 
| 24
 
| 3x1
 
| Aimed - 75% base TUs<br />Snap - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.95*Firing<br />Snap - 0.7*Firing
 
| Gauss Musket Clip
 
| 14
 
| Piercing
 
| 85
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
 
|-
 
| [[Gyro-Stabilized_Autogun_(Piratez) | Gyro-Stabilized Autogun]]
 
| Rifles
 
| 10
 
| 15
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 26% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.85*Firing<br />Snap - 0.7*Firing<br />Auto - 0.65*Firing
 
| Autogun Ammo
 
| 50
 
| Piercing
 
| 28
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
 
|-
 
| [[Gyro-Stabilized_Autogun_(Piratez) | Gyro-Stabilized Autogun]]
 
| Rifles
 
| 10
 
| 15
 
| -
 
| -
 
| -
 
| Autogun Ammo/PS
 
| 70
 
| Piercing
 
| 32
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Gyro-Stabilized_Autogun_(Piratez) | Gyro-Stabilized Autogun]]
 
| Rifles
 
| 10
 
| 15
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.65*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.4*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Heavy_Plasma_(Piratez) | Heavy Plasma]]
 
| Rifles
 
| 16
 
| 20
 
| 3x2
 
| Aimed - 60% base TUs<br />Snap - 30% base TUs<br />Auto - 42% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.1*Firing<br />Snap - 0.75*Firing<br />Auto - 0.6*Firing
 
| Heavy Plasma Clip
 
| 35
 
| Plasma
 
| 115
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
 
|-
 
| [[Hellgun_(Piratez) | Hellgun]]
 
| Rifles
 
| 20
 
| 20
 
| 3x1
 
| Aimed - 65% base TUs, 8 Energy, 8 Morale<br />Snap - 24% base TUs, 8 Energy, 8 Morale<br />Auto - 38% base TUs, 27 Energy, 27 Morale<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.8*Firing<br />Snap - 0.65*Firing<br />Auto - 0.6*Firing
 
| None
 
| Unlimited
 
| Plasma
 
 
| 0
 
| 0
| Damage+1.5*PsiStrength+0.5*PsiSkill
+
| Damage+0.032*PsiStrength^2
| Uses Gaussian Damage Formula, Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, <br />On Auto: Confers 6 Attacks
 
|-
 
| [[Homefront_Rifle_(Piratez) | Homefront Rifle]]
 
| Rifles
 
| 7
 
| 10
 
| 3x1
 
| Aimed - 55% base TUs<br />Snap - 25% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.55*Firing<br />Auto - 0.35*Firing
 
| Banana Clip
 
| 30
 
| Piercing
 
| 28
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Homefront_Rifle_(Piratez) | Homefront Rifle]]
 
| Rifles
 
| 7
 
| 10
 
| -
 
| -
 
| -
 
| Banana Clip/MAG
 
| 18
 
| Piercing
 
| 47
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[LACC_(Piratez) | LACC]]
 
| Rifles
 
| 15
 
| 20
 
| 3x2
 
| Aimed - 70% base TUs<br />Snap - 30% base TUs<br />Auto - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.1*Firing<br />Snap - 0.65*Firing<br />Auto - 0.4*Firing
 
| LACC-AP Ammo
 
| 12
 
| Piercing
 
| 45
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reload Costs 20 TUs
 
|-
 
| [[LACC_(Piratez) | LACC]]
 
| Rifles
 
| 15
 
| 20
 
| -
 
| -
 
| -
 
| LACC-HE Ammo
 
| 12
 
| Concussive
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[LACC_(Piratez) | LACC]]
 
| Rifles
 
| 15
 
| 20
 
| -
 
| -
 
| -
 
| LACC-WP Ammo
 
| 12
 
| Incendiary
 
| 30
 
| None
 
| Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
 
|-
 
| [[LACC_(Piratez) | LACC]]
 
| Rifles
 
| 15
 
| 20
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.5*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Lasgun_(Piratez) | Lasgun]]
 
| Rifles
 
| 10
 
| 13
 
| 3x1
 
| Aimed - 60% base TUs<br />Snap - 25% base TUs<br />Auto - 36% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.25*Firing<br />Snap - 0.8*Firing<br />Auto - 0.55*Firing
 
| Lasgun Clip
 
| 12
 
| Laser
 
| 38
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Lasgun_(Piratez) | Lasgun]]
 
| Rifles
 
| 10
 
| 13
 
| -
 
| -
 
| -
 
| Lasgun Clip/Adv
 
| 36
 
| Laser
 
| 44
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Light_Plasma_Gun_(Piratez) | Light Plasma Gun]]
 
| Rifles
 
| 10
 
| 14
 
| 3x1
 
| Aimed - 60% base TUs<br />Snap - 25% base TUs<br />Auto - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.3*Firing<br />Snap - 0.75*Firing<br />Auto - 0.5*Firing
 
| LPG Clip
 
| 24
 
| Plasma
 
| 70
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
 
|-
 
| [[Meridian's_Special_Autogun_(Piratez) | Meridian's Special Autogun]]
 
| Rifles
 
| 12
 
| 17
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 22% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)<br />Snap - 0.7*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)<br />Auto - 0.65*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
 
| Autogun Ammo
 
| 50
 
| Piercing
 
| 28
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
 
|-
 
| [[Meridian's_Special_Autogun_(Piratez) | Meridian's Special Autogun]]
 
| Rifles
 
| 12
 
| 17
 
| -
 
| -
 
| -
 
| Autogun Ammo/PS
 
| 70
 
| Piercing
 
| 32
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Meridian's_Special_Autogun_(Piratez) | Meridian's Special Autogun]]
 
| Rifles
 
| 12
 
| 17
 
| -
 
| -
 
| -
 
| Autogun Arcane Ammo
 
| 50
 
| Plasma
 
| 14
 
| Damage+0.2*PsiStrength
 
| Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
 
|-
 
| [[Meridian's_Special_Autogun_(Piratez) | Meridian's Special Autogun]]
 
| Rifles
 
| 12
 
| 17
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.65*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.4*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Omega_Rifle_(Piratez) | Omega Rifle]]
 
| Rifles
 
| 9
 
| 12
 
| 3x1
 
| Aimed - 55% base TUs<br />Snap - 24% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 1.2*Firing<br />Snap - 0.7*Firing<br />Auto - 0.55*Firing
 
| Omega Rifle Clip
 
| 30
 
| Piercing
 
| 32
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Omega_Rifle_(Piratez) | Omega Rifle]]
 
| Rifles
 
| 9
 
| 12
 
| -
 
| -
 
| -
 
| Omega Rifle Clip/ETAP
 
| 30
 
| Piercing
 
| 41
 
| None
 
| Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Plasma_Destroyer_(Piratez) | Plasma Destroyer]]
 
| Rifles
 
| 40
 
| 46
 
| 3x2
 
| Aimed - 65% base TUs<br />Snap - 32% base TUs<br />Auto - 45% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.2*Firing<br />Snap - 0.7*Firing<br />Auto - 0.5*Firing
 
| Plasma Destroyer Clip
 
| 24
 
| Concussive
 
| 125
 
| None
 
| AoE Radius (3), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain, <br />Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
 
|-
 
| [[Plasma_Rifle_(Piratez) | Plasma Rifle]]
 
| Rifles
 
| 8
 
| 11
 
| 3x1
 
| Aimed - 42% base TUs<br />Snap - 24% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Aimed - 1*Firing<br />Snap - 0.85*Firing<br />Auto - 0.55*Firing
 
| Plasma Rifle Clip
 
| 28
 
| Plasma
 
| 80
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
 
|-
 
| [[Plasma_Scorcher_(Piratez) | Plasma Scorcher]]
 
| Rifles
 
| 24
 
| 30
 
| 3x2
 
| Snap - 28% base TUs<br />Auto - 40% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 0.5*Firing<br />Auto - 0.3*Firing
 
| Plasma Scorcher Clip
 
| 16
 
| Concussive
 
| 100
 
| None
 
| AoE Radius (4), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.85*Dmg to Terrain, <br />Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
 
|-
 
| [[RCF_Carbine_(Piratez) | RCF Carbine]]
 
| Rifles
 
| 6
 
| 9
 
| 3x1
 
| Aimed - 55% base TUs<br />Snap - 25% base TUs<br />Auto - 36% base TUs<br />Throw - 25% base TUs, 12 Energy
 
| Aimed - 1.05*Firing<br />Snap - 0.65*Firing<br />Auto - 0.45*Firing
 
| RCF Carbine Clip
 
| 20
 
| Piercing
 
| 26
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[RCF_Carbine_(Piratez) | RCF Carbine]]
 
| Rifles
 
| 6
 
| 9
 
| -
 
| -
 
| -
 
| RCF Carbine Clip/EP
 
| 20
 
| Laser
 
| 32
 
| None
 
| Inflicts 2.0*Dmg to Stun
 
|-
 
| [[Ramshackle_Rifle_(Piratez) | Ramshackle Rifle]]
 
| Rifles
 
| 7
 
| 10
 
| 3x1
 
| Aimed - 60% base TUs<br />Snap - 30% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.6*Firing
 
| RCF Carbine Clip
 
| 20
 
| Piercing
 
| 26
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Ramshackle_Rifle_(Piratez) | Ramshackle Rifle]]
 
| Rifles
 
| 7
 
| 10
 
| -
 
| -
 
| -
 
| RCF Carbine Clip/EP
 
| 20
 
| Laser
 
| 32
 
| None
 
| Inflicts 2.0*Dmg to Stun
 
|-
 
| [[Reticulan_Lasgun_(Piratez) | Reticulan Lasgun]]
 
| Rifles
 
| 5
 
| 8
 
| 3x1
 
| Aimed - 44% base TUs<br />Snap - 22% base TUs<br />Auto - 40% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Aimed - 0.75*(1*Firing+1*PsiStrength+1*PsiSkill)<br />Snap - 0.55*(1*Firing+1*PsiStrength+1*PsiSkill)<br />Auto - 0.45*(1*Firing+1*PsiStrength+1*PsiSkill)
 
| Reticulan Lasgun Clip
 
| 20
 
| Laser
 
| 29
 
| None
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Scoped_Carbine_(Piratez) | Scoped Carbine]]
 
| Rifles
 
| 7
 
| 10
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 28% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Aimed - 1.3*Firing<br />Snap - 0.8*Firing
 
| RCF Carbine Clip
 
| 20
 
| Piercing
 
| 26
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Increased Accurate Snap Range (18)
 
|-
 
| [[Scoped_Carbine_(Piratez) | Scoped Carbine]]
 
| Rifles
 
| 7
 
| 10
 
| -
 
| -
 
| -
 
| RCF Carbine Clip/EP
 
| 20
 
| Laser
 
| 32
 
| None
 
| Inflicts 2.0*Dmg to Stun
 
|-
 
| [[Scoped_Carbine_(Piratez) | Scoped Carbine]]
 
| Rifles
 
| 7
 
| 10
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Smartrifle_(Piratez) | Smartrifle]]
 
| Rifles
 
| 10
 
| 15
 
| 3x1
 
| Aimed - 48% base TUs<br />Snap - 22% base TUs<br />Auto - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.15*Firing<br />Snap - 0.75*Firing<br />Auto - 0.5*Firing
 
| Smartrifle Clip
 
| 50
 
| Piercing
 
| 44
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 5 Attacks
 
|-
 
| [[Smartrifle_(Piratez) | Smartrifle]]
 
| Rifles
 
| 10
 
| 15
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[UAC_Rifle_(Piratez) | UAC Rifle]]
 
| Rifles
 
| 12
 
| 15
 
| 3x1
 
| Aimed - 60% base TUs<br />Snap - 25% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.55*Firing
 
| UAC Rifle Clip
 
| 12
 
| Piercing
 
| 30
 
| None
 
| +2 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (30)
 
|-
 
| [[XG_Rifle_(Piratez) | XG Rifle]]
 
| Rifles
 
| 10
 
| 13
 
| 3x1
 
| Aimed - 48% base TUs<br />Snap - 22% base TUs<br />Auto - 32% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.2*Firing<br />Snap - 0.8*Firing<br />Auto - 0.6*Firing
 
| XG Rifle Clip
 
| 24
 
| Piercing
 
| 55
 
| Damage+0.15*Firing
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Increased Accurate Snap Range (18)
 
|-
 
| [[XG_Rifle_(Piratez) | XG Rifle]]
 
| Rifles
 
| 10
 
| 13
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Arena_Flak_Cannon_(Piratez) | Arena Flak Cannon]]
 
| Short Range Guns
 
| 30
 
| 40
 
| 3x2
 
| Aimed - 68% base TUs<br />Snap - 30% base TUs<br />Auto - 42% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.2*Firing<br />Snap - 1.05*Firing<br />Auto - 1*Firing
 
| Flak Cannon Drum
 
| 36
 
| Cutting
 
| 38
 
| None
 
| Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9), Reload Costs 20 TUs
 
|-
 
| [[Blackops_Shotgun_(Piratez) | Blackops Shotgun]]
 
| Short Range Guns
 
| 10
 
| 13
 
| 3x1
 
| Aimed - 52% base TUs<br />Snap - 28% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 1.6*Firing<br />Snap - 1.6*Firing
 
| Shotgun Shells
 
| 6
 
| Piercing
 
| 18
 
| None
 
| +6 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
 
|-
 
| [[Blackops_Shotgun_(Piratez) | Blackops Shotgun]]
 
| Short Range Guns
 
| 10
 
| 13
 
| -
 
| -
 
| -
 
| Shotgun AP Shells
 
| 6
 
| Piercing
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Blackops_Shotgun_(Piratez) | Blackops Shotgun]]
 
| Short Range Guns
 
| 10
 
| 13
 
| -
 
| -
 
| -
 
| Shotgun HEAT Shells
 
| 6
 
| Plasma
 
| 66
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
 
|-
 
| [[Blunderbuss_(Piratez) | Blunderbuss]]
 
| Short Range Guns
 
| 22
 
| 25
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 30% base TUs<br />Auto - 35% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.5*Firing<br />Snap - 1.4*Firing<br />Auto - 1.1*Firing
 
| Blunderbuss Shells
 
| 4
 
| Piercing
 
| 24
 
| None
 
| +5 Projectiles, Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (6), Reduced Accurate Auto Range (6)
 
|-
 
| [[Blunderbuss_(Piratez) | Blunderbuss]]
 
| Short Range Guns
 
| 22
 
| 25
 
| -
 
| -
 
| -
 
| Blunderbuss Chem Shells
 
| 4
 
| Chem
 
| 25
 
| None
 
| +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[Blunderbuss_(Piratez) | Blunderbuss]]
 
| Short Range Guns
 
| 22
 
| 25
 
| -
 
| -
 
| -
 
| Blunderbuss HE Shells
 
| 4
 
| Concussive
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Boom_Gun_(Piratez) | Boom Gun]]
 
| Short Range Guns
 
| 29
 
| 34
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 32% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.35*Firing<br />Snap - 1.15*Firing
 
| Boom Gun Shells
 
| 10
 
| Piercing
 
| 50
 
| None
 
| +5 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
 
|-
 
| [[CAWS_(Piratez) | CAWS]]
 
| Short Range Guns
 
| 14
 
| 17
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 26% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.4*Firing<br />Snap - 1.2*Firing
 
| CAWS Clip/AP
 
| 10
 
| Piercing
 
| 50
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (7)
 
|-
 
| [[CAWS_(Piratez) | CAWS]]
 
| Short Range Guns
 
| 14
 
| 17
 
| -
 
| -
 
| -
 
| CAWS Clip/Scatter
 
| 10
 
| Piercing
 
| 26
 
| None
 
| +4 Projectiles, Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Canister_Launcher_(Piratez) | Canister Launcher]]
 
| Short Range Guns
 
| 11
 
| 14
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 36% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.9*Firing<br />Snap - 0.5*Firing
 
| Canister Clip /Chem
 
| 3
 
| Chem
 
| 80
 
| None
 
| Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, <br />Reduced Accurate Aimed Range (15)
 
|-
 
| [[Canister_Launcher_(Piratez) | Canister Launcher]]
 
| Short Range Guns
 
| 11
 
| 14
 
| -
 
| -
 
| -
 
| Canister Clip /Incendiary
 
| 3
 
| Incendiary
 
| 40
 
| None
 
| Inflicts 1.5*Dmg to Health, 0.5*Dmg to Armor, 2.0*Dmg to Items, 1.0*Dmg to Terrain
 
|-
 
| [[Combat_Shotgun_(Piratez) | Combat Shotgun]]
 
| Short Range Guns
 
| 10
 
| 14
 
| 3x1
 
| Aimed - 64% base TUs<br />Snap - 28% base TUs<br />Auto - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.5*Firing<br />Snap - 1.3*Firing<br />Auto - 0.9*Firing
 
| Combat Shotgun Drum
 
| 12
 
| Piercing
 
| 22
 
| None
 
| +4 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (8), Reduced Accurate Auto Range (8)
 
|-
 
| [[Combat_Shotgun_(Piratez) | Combat Shotgun]]
 
| Short Range Guns
 
| 10
 
| 14
 
| -
 
| -
 
| -
 
| Combat Shotgun Drum/I
 
| 12
 
| Piercing
 
| 20
 
| None
 
| +4 Projectiles, Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
 
|-
 
| [[Combat_Shotgun_(Piratez) | Combat Shotgun]]
 
| Short Range Guns
 
| 10
 
| 14
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.6*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Coral_X-Bow_(Piratez) | Coral X-Bow]]
 
| Short Range Guns
 
| 14
 
| 20
 
| 2x2
 
| Snap - 32 TUs, 30 Energy<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1*Firing
 
| Coral X-Bow Bolts
 
| 12
 
| Piercing
 
| 38
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reload Costs 5 TUs
 
|-
 
| [[Domestic_Shotgun_(Piratez) | Domestic Shotgun]]
 
| Short Range Guns
 
| 5
 
| 8
 
| 3x1
 
| Snap - 30% base TUs<br />Throw - 25% base TUs, 10 Energy
 
| Snap - 1.25*Firing
 
| Shotgun Shells
 
| 6
 
| Piercing
 
| 18
 
| None
 
| +6 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Snap Range (6), Reload Costs 25 TUs
 
|-
 
| [[Domestic_Shotgun_(Piratez) | Domestic Shotgun]]
 
| Short Range Guns
 
| 5
 
| 8
 
| -
 
| -
 
| -
 
| Shotgun Rubber Slugs
 
| 6
 
| Stun
 
| 20
 
| None
 
 
|  
 
|  
 
|-
 
|-
| [[Domestic_Shotgun_(Piratez) | Domestic Shotgun]]
+
| rowspan="2" | Scepter of Fear
| Short Range Guns
+
| rowspan="2" | Magitech
| 5
+
| rowspan="2" | 20
| 8
+
| rowspan="2" | 20
| -
+
| rowspan="2" | 3x2
| -
+
| Use - 16 TUs, 4 Energy, 12 Morale, 12 daze<br />Throw - 30 TUs, 20 Energy
| -
+
| Accuracy*(0.02*Psi+2*Rank)
| Shotgun Chem Shells
 
| 6
 
| Chem
 
| 21
 
| None
 
| +6 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[Double-Barreled_Shotgun_(Piratez) | Double-Barreled Shotgun]]
 
| Short Range Guns
 
| 8
 
| 10
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 28% base TUs<br />Auto - 30% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Aimed - 1.65*Firing<br />Snap - 1.45*Firing<br />Auto - 1.25*Firing
 
| .8g Buckshot
 
| 2
 
| Piercing
 
| 20
 
| None
 
| +9 Projectiles, Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 10 TUs
 
|-
 
| [[Double-Barreled_Shotgun_(Piratez) | Double-Barreled Shotgun]]
 
| Short Range Guns
 
| 8
 
| 10
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Flechette_Gun_(Piratez) | Flechette Gun]]
 
| Short Range Guns
 
| 15
 
| 15
 
| 2x1
 
| Snap - 23% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 2*Firing
 
| None
 
| 40
 
| Piercing
 
| 32
 
| None
 
| +3 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Snap Range (7)
 
|-
 
| [[Harpoon_Gun_(Piratez) | Harpoon Gun]]
 
| Short Range Guns
 
| 12
 
| 15
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 38% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Aimed - 1.1*Firing<br />Snap - 0.7*Firing
 
| Harpoon Bolts
 
| 3
 
| Piercing
 
| 45
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (15)
 
|-
 
| [[Harpoon_Gun_(Piratez) | Harpoon Gun]]
 
| Short Range Guns
 
| 12
 
| 15
 
| -
 
| -
 
| -
 
| Harpoon Stun Bolts
 
| 3
 
| Stun
 
| 50
 
| None
 
| Uses Gaussian Damage Formula
 
|-
 
| [[Harpoon_Gun_(Piratez) | Harpoon Gun]]
 
| Short Range Guns
 
| 12
 
| 15
 
| -
 
| -
 
| -
 
| Harpoon Tranquilizers
 
| 3
 
| Stun
 
| 75
 
| None
 
| Uses Gaussian Damage Formula
 
|-
 
| [[Heavy_Shotgun_(Piratez) | Heavy Shotgun]]
 
| Short Range Guns
 
| 12
 
| 15
 
| 3x1
 
| Aimed - 66% base TUs<br />Snap - 36% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.65*Firing<br />Snap - 1.45*Firing
 
| Heavy Shotgun Shells
 
| 8
 
| Piercing
 
| 20
 
| None
 
| +6 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reload Costs 30 TUs
 
|-
 
| [[Heavy_Shotgun_(Piratez) | Heavy Shotgun]]
 
| Short Range Guns
 
| 12
 
| 15
 
| -
 
| -
 
| -
 
| Heavy Shotgun Slugs
 
| 8
 
| Piercing
 
| 28
 
| None
 
| +2 Projectiles, Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Heavy_Shotgun_(Piratez) | Heavy Shotgun]]
 
| Short Range Guns
 
| 12
 
| 15
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.6*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Heavy_Slugthrower_(Piratez) | Heavy Slugthrower]]
 
| Short Range Guns
 
| 36
 
| 42
 
| 3x2
 
| Aimed - 70% base TUs<br />Snap - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.6*Firing<br />Snap - 1.4*Firing
 
| Slugthrower Shells
 
| 5
 
| Piercing
 
| 82
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 25 TUs
 
|-
 
| [[Kustom_Blunderbuss_(Piratez) | Kustom Blunderbuss]]
 
| Short Range Guns
 
| 23
 
| 30
 
| 3x1
 
| Aimed - 44% base TUs<br />Snap - 26% base TUs<br />Auto - 28% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.55*Firing<br />Snap - 1.45*Firing<br />Auto - 1.2*Firing
 
| Blunderbuss Bling Drum
 
| 16
 
| Piercing
 
| 33
 
| Damage+0.15*Tu
 
| +3 Projectiles, Inflicts 0.5*Dmg to Stun, 4.0*Dmg to TUs, <br />On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 20 TUs
 
|-
 
| [[Kustom_Blunderbuss_(Piratez) | Kustom Blunderbuss]]
 
| Short Range Guns
 
| 23
 
| 30
 
| -
 
| -
 
| -
 
| Blunderbuss Chem Drum
 
| 16
 
| Chem
 
| 25
 
| None
 
| +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[Kustom_Blunderbuss_(Piratez) | Kustom Blunderbuss]]
 
| Short Range Guns
 
| 23
 
| 30
 
| -
 
| -
 
| -
 
| Blunderbuss HE Drum
 
| 16
 
| Concussive
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Kustom_Blunderbuss_(Piratez) | Kustom Blunderbuss]]
 
| Short Range Guns
 
| 23
 
| 26
 
| -
 
| -
 
| -
 
| Blunderbuss Shells
 
| 4
 
| Piercing
 
| 24
 
| None
 
| +5 Projectiles, Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Kustom_Blunderbuss_(Piratez) | Kustom Blunderbuss]]
 
| Short Range Guns
 
| 23
 
| 26
 
| -
 
| -
 
| -
 
| Blunderbuss Chem Shells
 
| 4
 
| Chem
 
| 25
 
| None
 
| +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[Kustom_Blunderbuss_(Piratez) | Kustom Blunderbuss]]
 
| Short Range Guns
 
| 23
 
| 26
 
| -
 
| -
 
| -
 
| Blunderbuss HE Shells
 
| 4
 
| Concussive
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Microwave_Cooker_(Piratez) | Microwave Cooker]]
 
| Short Range Guns
 
| 28
 
| 40
 
| 3x2
 
| Snap - 65% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1.5*Firing
 
| Microwave Cooker Clip
 
| 6
 
| Laser
 
| 150
 
| None
 
| +3 Projectiles, <br />Maximum Range (20), Reduced Accurate Snap Range (5), Reload Costs 20 TUs
 
|-
 
| [[Military_Shotgun_(Piratez) | Military Shotgun]]
 
| Short Range Guns
 
| 9
 
| 12
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 28% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 1.55*Firing<br />Snap - 1.35*Firing
 
| Shotgun Shells
 
| 6
 
| Piercing
 
| 18
 
| None
 
| +6 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 30 TUs
 
|-
 
| [[Military_Shotgun_(Piratez) | Military Shotgun]]
 
| Short Range Guns
 
| 9
 
| 12
 
| -
 
| -
 
| -
 
| Shotgun AP Shells
 
| 6
 
| Piercing
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Military_Shotgun_(Piratez) | Military Shotgun]]
 
| Short Range Guns
 
| 9
 
| 12
 
| -
 
| -
 
| -
 
| Shotgun HEAT Shells
 
| 6
 
| Plasma
 
| 66
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
 
|-
 
| [[Mining_Laser_(Piratez) | Mining Laser]]
 
| Short Range Guns
 
| 32
 
| 32
 
| 3x2
 
| Aimed - 80% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.75*Firing
 
| None
 
| Unlimited
 
| Laser
 
| 80
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Reduced Accurate Aimed Range (6)
 
|-
 
| [[Nova_Fusion_Rifle_(Piratez) | Nova Fusion Rifle]]
 
| Short Range Guns
 
| 16
 
| 20
 
| 3x1
 
| Snap - 28% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1.2*Firing
 
| Nova Clip
 
| 12
 
| Plasma
 
| 84
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Snap Range (12)
 
|-
 
| [[Ol'_Shotgun_(Piratez) | Ol' Shotgun]]
 
| Short Range Guns
 
| 8
 
| 11
 
| 3x1
 
| Aimed - 62% base TUs<br />Snap - 36% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.4*Firing<br />Snap - 1.3*Firing
 
| Ol' Shotgun Shells
 
| 4
 
| Piercing
 
| 15
 
| None
 
| +7 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reload Costs 25 TUs
 
|-
 
| [[Plasma_Blunderbuss_(Piratez) | Plasma Blunderbuss]]
 
| Short Range Guns
 
| 18
 
| 22
 
| 3x1
 
| Snap - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1.5*Firing
 
| Plasma Blunderbuss Clip
 
| 12
 
| Plasma
 
| 40
 
| None
 
| +9 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, <br />Reduced Accurate Snap Range (6)
 
|-
 
| [[Rail_Driver_(Piratez) | Rail Driver]]
 
| Short Range Guns
 
| 32
 
| 36
 
| 3x2
 
| Aimed - 70% base TUs<br />Snap - 45% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 0.95*Firing<br />Snap - 0.65*Firing
 
| Rail Coil
 
| 3
 
| Piercing
 
| 140
 
| None
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (15)
 
|-
 
| [[Space_Rangers'_Shotgun_(Piratez) | Space Rangers' Shotgun]]
 
| Short Range Guns
 
| 14
 
| 18
 
| 3x1
 
| Snap - 26% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1.2*Firing
 
| SRs' Shotgun Clip
 
| 9
 
| Laser
 
| 35
 
| None
 
| +5 Projectiles, Ignores 33.4% of Target's Armor
 
|-
 
| [[Splatty_(Piratez) | Splatty]]
 
| Short Range Guns
 
| 22
 
| 22
 
| 3x1
 
| Snap - 26% base TUs<br />Auto - 36% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1.05*Firing<br />Auto - 1*Firing
 
 
| None
 
| None
 
| Unlimited
 
| Unlimited
| Laser
 
| 28
 
| None
 
| +4 Projectiles, Ignores 33.4% of Target's Armor
 
|-
 
| [[Super_Shotgun_(Piratez) | Super Shotgun]]
 
| Short Range Guns
 
| 15
 
| 20
 
| 3x2
 
| Aimed - 65% base TUs<br />Snap - 26% base TUs<br />Auto - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.8*Firing<br />Snap - 1.5*Firing<br />Auto - 1.2*Firing
 
| Super Shotgun Clip
 
| 18
 
| Piercing
 
| 36
 
| None
 
| +6 Projectiles, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (16), Reduced Accurate Snap Range (10), Reduced Accurate Auto Range (10)
 
|-
 
| [[X-Bow_(Piratez) | X-Bow]]
 
| Short Range Guns
 
| 10
 
| 15
 
| 3x1
 
| Aimed - 52 TUs, 20 Energy<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.25*Firing
 
| X-Bow Bolts
 
| 10
 
| Piercing
 
| 30
 
| None
 
| Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun, <br />Reduced Accurate Aimed Range (18), Reload Costs 5 TUs
 
|-
 
| [[XG_Assault_(Piratez) | XG Assault]]
 
| Short Range Guns
 
| 9
 
| 12
 
| 3x1
 
| Aimed - 55% base TUs<br />Snap - 22% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.5*Firing<br />Snap - 1.25*Firing
 
| XG Assault Clip
 
| 16
 
| Piercing
 
| 60
 
| Damage+0.25*Bravery
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9)
 
|-
 
| [[XG_Assault_(Piratez) | XG Assault]]
 
| Short Range Guns
 
| 9
 
| 12
 
 
| -
 
| -
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
 
| -
 
| -
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Commando_Rifle_(Piratez) | Commando Rifle]]
 
| Sniper Guns
 
| 14
 
| 17
 
| 3x1
 
| Aimed - 65% base TUs<br />Snap - 30% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.4*Firing<br />Snap - 1.05*Firing
 
| Commando Rifle Clip
 
| 15
 
| Piercing
 
| 40
 
| Damage+0.1*Reactions
 
| Inflicts 0.5*Dmg to Stun, <br />Increased Accurate Snap Range (22)
 
|-
 
| [[Custom_Snipin'_Gun_(Piratez) | Custom Snipin' Gun]]
 
| Sniper Guns
 
| 15
 
| 19
 
| 3x1
 
| Aimed - 82% base TUs<br />Snap - 66% base TUs<br />Auto - 88% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.4*(0.01*Firing^2)<br />Snap - 0.7*(0.01*Firing^2)<br />Auto - 1.35*(0.01*Firing^2)
 
| Custom Snipin' Clip
 
| 16
 
| Piercing
 
| 42
 
| Damage+0.2*Firing
 
| Inflicts 0.5*Dmg to Stun, <br />On Auto: Confers 2 Attacks, Minimum Accurate Range (15), Increased Accurate Auto Range (200)
 
|-
 
| [[Flintlock_Rifle_(Piratez) | Flintlock Rifle]]
 
| Sniper Guns
 
| 16
 
| 18
 
| 3x1
 
| Aimed - 80% base TUs<br />Snap - 65% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.1*(0.01*Firing^2+0.5*Bravery)<br />Snap - 0.5*(0.01*Firing^2+0.5*Bravery)
 
| Minnie Bullet
 
| 2
 
| Piercing
 
| 30
 
| Damage+0.2*Firing
 
| Inflicts 0.75*Dmg to Stun, <br />Reduced Accurate Aimed Range (40), Reload Costs 30 TUs
 
|-
 
| [[Flintlock_Rifle_(Piratez) | Flintlock Rifle]]
 
| Sniper Guns
 
| 16
 
| 18
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.65*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.6*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Hunting_Laser_(Piratez) | Hunting Laser]]
 
| Sniper Guns
 
| 15
 
| 18
 
| 3x1
 
| Aimed - 75% base TUs<br />Snap - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.35*Firing<br />Snap - 0.8*Firing
 
| Hunting Laser Clip
 
| 7
 
| Laser
 
| 45
 
 
| None
 
| None
| Ignores 33.4% of Target's Armor
+
|  
|-
 
| [[Hunting_Laser_(Piratez) | Hunting Laser]]
 
| Sniper Guns
 
| 15
 
| 18
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Hunting_Rifle_(Piratez) | Hunting Rifle]]
 
| Sniper Guns
 
| 8
 
| 10
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 33% base TUs<br />Throw - 25% base TUs, 16 Energy
 
| Aimed - 1.25*Firing<br />Snap - 0.7*Firing
 
| Hunting Rifle Ammo
 
| 5
 
| Piercing
 
| 33
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Reload Costs 20 TUs
 
|-
 
| [[Hunting_Rifle_(Piratez) | Hunting Rifle]]
 
| Sniper Guns
 
| 8
 
| 10
 
| -
 
| -
 
| -
 
| Hunting Rifle Ammo/PS
 
| 5
 
| Piercing
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Hunting_Rifle_(Piratez) | Hunting Rifle]]
 
| Sniper Guns
 
| 8
 
| 10
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Light_Sniper_Rifle_(Piratez) | Light Sniper Rifle]]
 
| Sniper Guns
 
| 10
 
| 13
 
| 3x1
 
| Aimed - 78% base TUs<br />Snap - 64% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.25*(0.01*Firing^2+0.5*Reactions)<br />Snap - 0.65*(0.01*Firing^2+0.5*Reactions)
 
| Lt. Sniper R. Clip
 
| 7
 
| Piercing
 
| 25
 
| Damage+0.2*Firing
 
| Inflicts 0.5*Dmg to Stun, <br />Minimum Accurate Range (15)
 
|-
 
| [[Precision_Laser_(Piratez) | Precision Laser]]
 
| Sniper Guns
 
| 9
 
| 12
 
| 3x1
 
| Aimed - 84% base TUs<br />Snap - 55% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 1.75*(0.01*Firing^2)<br />Snap - 0.8*(0.01*Firing^2)
 
| Precision Las Clip
 
| 8
 
| Laser
 
| 25
 
| Damage+0.3*Firing
 
| Ignores 33.4% of Target's Armor, <br />Minimum Accurate Range (15), Increased Accurate Snap Range (18)
 
 
|-
 
|-
| [[Precision_Laser_(Piratez) | Precision Laser]]
+
| Melee - 20 TUs, 10 Energy
| Sniper Guns
+
| 1*(0.5*Melee+50)
| 9
+
| Hit
| 12
 
| -
 
| -
 
 
| -
 
| -
| Precision Las Clip/Adv
 
| 16
 
| Laser
 
| 33
 
| Damage+0.3*Firing
 
| Ignores 33.4% of Target's Armor
 
|-
 
| [[Python_HSR_(Piratez) | Python HSR]]
 
| Sniper Guns
 
| 26
 
| 30
 
| 3x1
 
| Aimed - 90% base TUs<br />Snap - 74% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.6*(0.01*Firing^2)<br />Snap - 0.65*(0.01*Firing^2)
 
| Python Clip/AP
 
| 5
 
| Piercing
 
| 60
 
| Damage+0.3*Firing
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Minimum Accurate Range (15)
 
|-
 
| [[Python_HSR_(Piratez) | Python HSR]]
 
| Sniper Guns
 
| 26
 
| 30
 
| -
 
| -
 
| -
 
| Python Clip/Chem
 
| 5
 
| Chem
 
| 85
 
| None
 
| Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
 
|-
 
| [[Python_HSR_(Piratez) | Python HSR]]
 
| Sniper Guns
 
| 26
 
| 30
 
| -
 
| -
 
| -
 
| Python Clip/HE
 
| 5
 
 
| Concussive
 
| Concussive
| 60
+
| 44
| None
+
| Damage+0.88*Strength+4.4*Rank
| AoE Radius (1), Inflicts 0.5*Dmg to Stun
+
| Inflicts 1.25*Dmg to Daze, 10*Dmg to Morale
|-
 
| [[Reaper_Rifle_(Piratez) | Reaper Rifle]]
 
| Sniper Guns
 
| 22
 
| 25
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.05*Firing<br />Snap - 0.7*Firing
 
| Reaper Rifle Ammo
 
| 3
 
| Piercing
 
| 33
 
| Damage+0.4*Firing
 
| Inflicts 0.5*Dmg to Stun, <br />Reload Costs 20 TUs
 
|-
 
| [[Reaper_Rifle_(Piratez) | Reaper Rifle]]
 
| Sniper Guns
 
| 22
 
| 25
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Scoped_Rifle_(Piratez) | Scoped Rifle]]
 
| Sniper Guns
 
| 9
 
| 11
 
| 3x1
 
| Aimed - 70% base TUs<br />Snap - 33% base TUs<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 1.4*Firing<br />Snap - 0.8*Firing
 
| Hunting Rifle Ammo
 
| 5
 
| Piercing
 
| 33
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Increased Accurate Snap Range (22), Reload Costs 20 TUs
 
|-
 
| [[Scoped_Rifle_(Piratez) | Scoped Rifle]]
 
| Sniper Guns
 
| 9
 
| 11
 
| -
 
| -
 
| -
 
| Hunting Rifle Ammo/PS
 
| 5
 
| Piercing
 
| 40
 
| None
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Scoped_Rifle_(Piratez) | Scoped Rifle]]
 
| Sniper Guns
 
| 9
 
| 11
 
| -
 
| Hit - 18 TUs, 6 Energy
 
| Hit - 0.8*(50+0.5*Melee)
 
| Gun Butt
 
| -
 
| Stun
 
| 20
 
| Damage+0.5*Strength
 
| Inflicts 0.2*Dmg to Health
 
|-
 
| [[Sniper_Gauss_(Piratez) | Sniper Gauss]]
 
| Sniper Guns
 
| 26
 
| 30
 
| 3x1
 
| Aimed - 88% base TUs<br />Snap - 65% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.4*(0.01*Firing^2)<br />Snap - 0.75*(0.01*Firing^2)
 
| Sniper Gauss Clip
 
| 10
 
| Piercing
 
| 80
 
| Damage+0.25*Firing
 
| Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, <br />Minimum Accurate Range (15)
 
|-
 
| [[Sniper_Rifle_(Piratez) | Sniper Rifle]]
 
| Sniper Guns
 
| 13
 
| 16
 
| 3x1
 
| Aimed - 86% base TUs<br />Snap - 70% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.5*(0.01*Firing^2)<br />Snap - 0.6*(0.01*Firing^2)
 
| Sniper Rifle Clip
 
| 8
 
| Piercing
 
| 30
 
| Damage+0.25*Firing
 
| Inflicts 0.5*Dmg to Stun, <br />Minimum Accurate Range (15)
 
|-
 
| [[Sniper_Rifle_(Piratez) | Sniper Rifle]]
 
| Sniper Guns
 
| 13
 
| 16
 
| -
 
| -
 
| -
 
| Sniper Rifle Clip/PS
 
| 10
 
| Piercing
 
| 36
 
| Damage+0.25*Firing
 
| Inflicts 0.5*Dmg to Stun
 
|-
 
| [[Snuffy_(Piratez) | Snuffy]]
 
| Sniper Guns
 
| 22
 
| 22
 
| 3x1
 
| Aimed - 80% base TUs<br />Snap - 38% base TUs<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.65*(0.01*Firing^2)<br />Snap - 0.7*(0.01*Firing^2)
 
| None
 
| Unlimited
 
| Laser
 
| 36
 
| Damage+0.3*Firing
 
| Ignores 33.4% of Target's Armor, <br />Minimum Accurate Range (15), Increased Accurate Snap Range (22)
 
|-
 
| [[Space_Rangers'_Jaeger_Carbine_(Piratez) | Space Rangers' Jaeger Carbine]]
 
| Sniper Guns
 
| 7
 
| 10
 
| 3x1
 
| Aimed - 64% base TUs<br />Snap - 32% base TUs<br />Throw - 25% base TUs, 14 Energy
 
| Aimed - 1.5*Firing<br />Snap - 1*Firing
 
| SRs' Jaeger Clip
 
| 12
 
| Laser
 
| 50
 
| None
 
| Ignores 33.4% of Target's Armor, <br />Increased Accurate Snap Range (26)
 
 
|-
 
|-
| [[Black_Powder_Bomb_(Piratez) | Black Powder Bomb]]
+
| Scroll of Inconsensuality
| Thrown & Bows
+
| Magitech
 
| 4
 
| 4
 
| 4
 
| 4
 
| 1x1
 
| 1x1
| Aimed - 62% base TUs, 8 Energy<br />Throw - 25% base TUs, 8 Energy
+
| Aimed - 66% base TUs, 36 Energy, 36 Morale<br />Throw - 30 TUs, 8 Energy
| Aimed - 0.8*(1*Throwing)
+
| Aimed - 1*(0.06*Psi+1*Bravery)
 
| None
 
| None
| 1
 
| Concussive
 
| 60
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (14)
 
|-
 
| [[Blowpipe_(Piratez) | Blowpipe]]
 
| Thrown & Bows
 
| 3
 
| 6
 
| 1x1
 
| Aimed - 25 TUs, 10 Energy<br />Throw - 25% base TUs, 6 Energy
 
| Aimed - 1.25*(1*Throwing)
 
| Blowpipe Darts/Chem
 
| 3
 
| Chem
 
| 22
 
| None
 
| Uses Gaussian Damage Formula, Ignores 40% of Target's Armor, Inflicts 2.0*Dmg to Stun, <br />Maximum Range (22), Reduced Accurate Aimed Range (9)
 
|-
 
| [[Boom_Fruit_(Piratez) | Boom Fruit]]
 
| Thrown & Bows
 
| 2
 
| 2
 
| 1x1
 
| Aimed - 30% base TUs, 4 Energy<br />Throw - 25% base TUs, 4 Energy
 
| Aimed - 1*(1*Throwing)
 
| None
 
| 1
 
| Concussive
 
| 52
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (20)
 
|-
 
| [[Combat_Bow_(Piratez) | Combat Bow]]
 
| Thrown & Bows
 
| 4
 
| 8
 
| 3x2
 
| Aimed - 30 TUs, 22 Energy<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 1.2*(1*Throwing)
 
| Combat Bow Arrows
 
| 6
 
| Cutting
 
| 10
 
| Damage+0.4*Throwing+0.1*Strength
 
| Uses Gaussian Damage Formula, <br />Maximum Range (52), Reduced Accurate Aimed Range (21), Reload Costs 5 TUs
 
|-
 
| [[Combat_Bow_(Piratez) | Combat Bow]]
 
| Thrown & Bows
 
| 4
 
| 8
 
| -
 
| -
 
| -
 
| Combat Bow Aqua Arrows
 
 
| 6
 
| 6
| Cutting
+
| Daze
| 18
 
| Damage+0.4*Throwing+0.1*Strength
 
| Uses Gaussian Damage Formula, Ignores 30% of Target's Armor
 
|-
 
| [[Demonic_Essence_(Piratez) | Demonic Essence]]
 
| Thrown & Bows
 
| 4
 
| 4
 
| 1x1
 
| Aimed - 40% base TUs, 8 Energy<br />Throw - 25% base TUs, 6 Energy
 
| Aimed - 0.9*(1*Throwing)
 
| None
 
| 1
 
| Chem
 
| 200
 
| None
 
| Ignites Target if Dmg > 1, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, <br />Maximum Range (14)
 
|-
 
| [[Disc_o'Death_(Piratez) | Disc o'Death]]
 
| Thrown & Bows
 
| 12
 
| 12
 
| 2x2
 
| Aimed - 25 TUs<br />Snap - 25 TUs
 
| Aimed - 1.8*(1*Throwing)<br />Snap - 1.2*(1*Throwing)
 
| None
 
| Unlimited
 
| Cutting
 
| 100
 
| None
 
| Uses Gaussian Damage Formula, Ignores 20% of Target's Armor, <br />Maximum Range (11)
 
|-
 
| [[Flask_o'_Acid_(Piratez) | Flask o' Acid]]
 
| Thrown & Bows
 
| 3
 
| 3
 
| 1x1
 
| Aimed - 36% base TUs, 6 Energy<br />Throw - 25% base TUs, 6 Energy
 
| Aimed - 1*(1*Throwing)
 
| None
 
| 1
 
| Chem
 
| 50
 
| None
 
| Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.2*Dmg to Armor, <br />Maximum Range (16)
 
|-
 
| [[Fuso_Knives_(Piratez) | Fuso Knives]]
 
| Thrown & Bows
 
| 4
 
| 4
 
| 2x1
 
| Aimed - 24 TUs, 12 Energy<br />Snap - 22 TUs, 12 Energy<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 0.85*(0.025*Throwing^2)<br />Snap - 0.5*(0.025*Throwing^2)
 
| None
 
| 5
 
| Cutting
 
 
| 0
 
| 0
| Damage+0.009*Throwing^2
+
| Damage+0.06*Psi+1*Bravery
| Uses [50% to 150%] Damage Formula, Target's Armor is 30% More Effective, <br />Maximum Range (8)
+
| Uses Charm Resistance, Inflicts 10.0*Dmg to Morale<br />Maximum Range (1)
 
|-
 
|-
| [[Future_Bow_(Piratez) | Future Bow]]
+
| Master's Cane
| Thrown & Bows
 
| 12
 
| 12
 
| 3x2
 
| Aimed - 35 TUs, 40 Energy<br />Throw - 25% base TUs, 20 Energy
 
| Aimed - 1.25*(1*Throwing)
 
| None
 
| Unlimited
 
| Plasma
 
 
| 20
 
| 20
| Damage+0.6*Throwing
 
| Uses Gaussian Damage Formula, <br />Reduced Accurate Aimed Range (28)
 
|-
 
| [[Holy_Handgrenade_of_Antioch_(Piratez) | Holy Handgrenade of Antioch]]
 
| Thrown & Bows
 
| 5
 
| 5
 
| 1x1
 
| Aimed - 55% base TUs, 10 Energy<br />Throw - 25% base TUs, 10 Energy
 
| Aimed - 0.9*(1*Throwing)
 
| None
 
| 1
 
| Concussive
 
| 110
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (20)
 
|-
 
| [[Hunting_Bow_(Piratez) | Hunting Bow]]
 
| Thrown & Bows
 
| 3
 
| 9
 
| 2x2
 
| Snap - 25 TUs, 15 Energy<br />Throw - 25% base TUs, 12 Energy
 
| Snap - 1.45*(1*Throwing)
 
| Hunting Bow Arrows
 
| 16
 
| Cutting
 
| 5
 
| Damage+0.4*Throwing
 
| Uses Gaussian Damage Formula, Target's Armor is 30% More Effective, <br />Maximum Range (36), Reload Costs 5 TUs
 
|-
 
| [[Hunting_Bow_(Piratez) | Hunting Bow]]
 
| Thrown & Bows
 
| 3
 
| 10
 
| -
 
| -
 
| -
 
| Flame Arrows
 
| 16
 
| Cutting
 
| 10
 
| Damage+0.3*Throwing
 
| Uses Gaussian Damage Formula, Target's Armor is 30% More Effective, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 15.0*Dmg to Morale
 
|-
 
| [[Javelins_(Piratez) | Javelins]]
 
| Thrown & Bows
 
| 9
 
| 9
 
| 3x1
 
| Aimed - 30 TUs, 30 Energy<br />Throw - 25% base TUs, 18 Energy
 
| Aimed - 1.4*(1*Throwing)
 
| None
 
| 4
 
| Piercing
 
| 25
 
| Damage+0.3*Throwing+0.35*Strength
 
| Uses Gaussian Damage Formula, <br />Maximum Range (16), Reduced Accurate Aimed Range (8)
 
|-
 
| [[Longbow_(Piratez) | Longbow]]
 
| Thrown & Bows
 
| 8
 
| 14
 
 
| 3x2
 
| 3x2
| Aimed - 45 TUs, 35 Energy<br />Throw - 25% base TUs, 16 Energy
+
| Use - 25 TUs, 14 Energy, 7 Morale<br />Melee - 8 TUs, 3 Energy<br />Throw - 30 TUs, 10 Energy
| Aimed - 1*(1*Throwing)
+
| Aimed - 0.20*(0.01*Psi+2*Rank)<br />Melee - 0.91*(0.5*Melee+50)
| Longbow Arrows
+
| Shot - Mind<br />Melee - Daze
| 6
+
| Shot - 0<br />Melee - 15
| Cutting
+
| Shot - Damage+*0.01*Psi+2*Rank<br />Melee - Damage+0.2*Strength+0.2*Melee
| 15
+
| Shot - Inflicts 3*Dmg to Morale<br />Melee - Inflicts 0.2*Dmg to Health
| Damage+0.4*Throwing+0.2*Strength
 
| Uses Gaussian Damage Formula, <br />Reduced Accurate Aimed Range (28), Reload Costs 5 TUs
 
|-
 
| [[Molotov_Cocktail_(Piratez) | Molotov Cocktail]]
 
| Thrown & Bows
 
| 3
 
| 3
 
| 1x1
 
| Aimed - 55% base TUs, 6 Energy<br />Throw - 25% base TUs, 6 Energy
 
| Aimed - 0.8*(1*Throwing)
 
| None
 
| 1
 
| Incendiary
 
| 20
 
| None
 
| AoE Radius (1), Inflicts 30.0*Dmg to Morale, <br />Maximum Range (18)
 
|-
 
| [[Ninja_Stars_(Piratez) | Ninja Stars]]
 
| Thrown & Bows
 
| 3
 
| 3
 
| 1x1
 
| Snap - 18 TUs, 6 Energy<br />Throw - 25% base TUs, 6 Energy
 
| Snap - 1*(0.025*Throwing^2)
 
| None
 
| 8
 
| Cutting
 
| 0
 
| Damage+0.006*Throwing^2
 
| Uses [50% to 150%] Damage Formula, Target's Armor is 15% More Effective, <br />Maximum Range (10)
 
|-
 
| [[Pipes_of_Doom_(Piratez) | Pipes of Doom]]
 
| Thrown & Bows
 
| 10
 
| 13
 
| 2x2
 
| Snap - 40% base TUs, 10 Energy<br />Throw - 25% base TUs, 20 Energy
 
| Snap - 1.05*(1*Throwing)
 
| Celatid Essence
 
| 8
 
| Chem
 
| 80
 
| None
 
| Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, <br />Reload Costs 20 TUs
 
|-
 
| [[Spikeball_(Piratez) | Spikeball]]
 
| Thrown & Bows
 
| 4
 
| 4
 
| 1x1
 
| Aimed - 40% base TUs, 8 Energy<br />Throw - 25% base TUs, 8 Energy
 
| Aimed - 1.25*(1*Throwing)
 
| None
 
| 1
 
| Concussive
 
| 80
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (12)
 
|-
 
| [[Stick_Grenade_(Piratez) | Stick Grenade]]
 
| Thrown & Bows
 
| 3
 
| 3
 
| 1x1
 
| Aimed - 45% base TUs, 6 Energy<br />Throw - 25% base TUs, 6 Energy
 
| Aimed - 1.1*(1*Throwing)
 
| None
 
| 1
 
| Concussive
 
| 50
 
| None
 
| Inflicts 0.5*Dmg to Stun, <br />Maximum Range (22)
 
 
|}
 
|}
</div>
+
 
 +
Raw ruleset data for enemies (unsorted)
 +
 
 +
  - type: CIV_ARMOR_M1
 +
    spriteSheet: MUT_1.PCK
 +
    spriteInv: MutantMaleInventoryImage
 +
    spriteHairGroup: 10
 +
    spriteHairColor: [160, 160, 160, 84, 84, 244, 228, 192]
 +
    corpseBattle:
 +
      - CIVM_CORPSE
 +
    visibilityAtDark: 10
 +
    frontArmor: 15
 +
    sideArmor: 15
 +
    rearArmor: 15
 +
    underArmor: 15
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: CIV_ARMOR_F1
 +
    spriteSheet: MUT_2.PCK
 +
    spriteInv: MutantFemaleInventoryImage
 +
    spriteFaceGroup: 10
 +
    spriteFaceColor: [160, 1, 32, 48, 112, 128, 226, 242]
 +
    corpseBattle:
 +
      - CIVF_CORPSE
 +
    visibilityAtDark: 10
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.1
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: CIV_ARMOR_F1_TRAITOR
 +
    spriteSheet: MUT_2.PCK
 +
    spriteInv: MutantFemaleInventoryImage
 +
    spriteFaceGroup: 10
 +
    spriteFaceColor: [1, 32, 242, 242, 32, 1, 32, 242]
 +
    corpseBattle:
 +
      - CIVF_CORPSE_TRAITOR
 +
    corpseGeo: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE
 +
    visibilityAtDark: 10
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.1
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: CIV_ARMOR_MUT_3_TRAITOR
 +
    spriteSheet: MUT_3.PCK
 +
    spriteInv: MutantEggheadInventoryImage
 +
    corpseBattle:
 +
      - CIV_MUT_3_CORPSE_TRAITOR
 +
    corpseGeo: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    personalLight: 0
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.25
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: CIV_ARMOR_MUT_3
 +
    spriteSheet: MUT_3.PCK
 +
    spriteInv: MutantEggheadInventoryImage
 +
    corpseBattle:
 +
      - CIV_MUT_3_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    personalLight: 0
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.25
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: CIV_ARMOR_MUT_4
 +
    spriteSheet: MUT_4.PCK
 +
    spriteInv: MutantLamiaInventoryImage
 +
    corpseBattle:
 +
      - CIV_MUT_4_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 12
 +
    sideArmor: 12
 +
    rearArmor: 12
 +
    underArmor: 12
 +
    drawingRoutine: 6
 +
    movementType: 0
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 0.4
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.7
 +
      - 0.8
 +
      - 0.5
 +
      - 2.0
 +
      - 0.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.1
 +
      - 0.7
 +
      - 1.0
 +
    specialWeapon: SPC_PURPLE_ACID_SPIT_WEAK
 +
    loftempsSet: [ 3 ]
 +
  - type: CIV_ARMOR_MUT_5
 +
    spriteSheet: MUT_5.PCK
 +
    spriteInv: MutantBruteInventoryImage
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [160, 160, 144, 144, 224, 239, 239, 251]
 +
    spriteFaceGroup: 10
 +
    spriteFaceColor: [144, 144, 160, 160, 80, 224, 240, 253]
 +
    corpseBattle:
 +
      - CIV_MUT_5_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.4
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.5
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 4 ]
 +
  - type: CIV_ARMOR_YOUNG_UBER
 +
    spriteSheet: MUT_6.PCK
 +
    spriteInv: YoungUberInventoryImage
 +
    corpseBattle:
 +
      - STR_CORPSE_GANGER
 +
    corpseGeo: STR_RAIDER_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.65
 +
      - 1.0
 +
      - 1.1
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.85
 +
      - 1.0
 +
      - 4.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 3 ]
 +
  - type: ARMOR_BRUTE_SAILOR
 +
    spriteSheet: BSAILOR.PCK
 +
    spriteInv: BruteSailorInventoryImage
 +
    corpseBattle:
 +
      - BRUTE_SAILOR_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.4
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.5
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 4 ]
 +
  - type: REBEL_ARMOR_1
 +
    spriteSheet: REB_1.PCK
 +
    spriteInv: RebelSoldierInventoryImage
 +
    corpseBattle:
 +
      - REBEL_1_CORPSE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 16
 +
    antiCamouflageAtDay: 5
 +
    antiCamouflageAtDark: 5
 +
    heatVision: 30
 +
    frontArmor: 40
 +
    sideArmor: 25
 +
    rearArmor: 25
 +
    underArmor: 25
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.1
 +
      - 0.8
 +
      - 1.0
 +
      - 0.9
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 1.0
 +
      - 3.0
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
      - 0.2
 +
      - 1.35
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: REBEL_ARMOR_2
 +
    spriteSheet: REB_2.PCK
 +
    spriteInv: RebelSmoothieInventoryImage
 +
    corpseBattle:
 +
      - REBEL_2_CORPSE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 12
 +
    heatVision: 20
 +
    camouflageAtDay: -6
 +
    camouflageAtDark: -3
 +
    frontArmor: 15
 +
    sideArmor: 12
 +
    rearArmor: 12
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 0.75
 +
      - 1.0
 +
      - 0.9
 +
      - 0.7
 +
      - 0.8
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 3.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.7
 +
      - 0.15
 +
      - 1.15
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: REBEL_ARMOR_3
 +
    spriteSheet: REB_3.PCK
 +
    spriteInv: RebelBugeyeInventoryImage
 +
    corpseBattle:
 +
      - REBEL_3_CORPSE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    camouflageAtDay: -12
 +
    camouflageAtDark: -4
 +
    frontArmor: 20
 +
    sideArmor: 16
 +
    rearArmor: 16
 +
    underArmor: 12
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 0.7
 +
      - 1.0
 +
      - 0.9
 +
      - 0.7
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.2
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: REBEL_ARMOR_4
 +
    spriteSheet: REB_4.PCK
 +
    spriteInv: RebelLamiaInventoryImage
 +
    corpseBattle:
 +
      - REBEL_4_CORPSE
 +
    corpseGeo: STR_ALIEN_ALLOYS
 +
    visibilityAtDark: 12
 +
    frontArmor: 48
 +
    sideArmor: 24
 +
    rearArmor: 32
 +
    underArmor: 16
 +
    drawingRoutine: 6
 +
    movementType: 0
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.4
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 0.35
 +
      - 1.0
 +
      - 0.7
 +
      - 0.6
 +
      - 0.5
 +
      - 0.5
 +
      - 0.5
 +
      - 2.0
 +
      - 0.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.1
 +
      - 1.4
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: REBEL_ARMOR_5
 +
    spriteSheet: REB_5.PCK
 +
    spriteInv: RebelBruteInventoryImage
 +
    corpseBattle:
 +
      - REBEL_5_CORPSE
 +
    corpseGeo: STR_ALIEN_ALLOYS
 +
    visibilityAtDark: 16
 +
    heatVision: 40
 +
    frontArmor: 65
 +
    sideArmor: 50
 +
    rearArmor: 40
 +
    underArmor: 35
 +
    meleeDodge:
 +
      melee: 0.35
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.1
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.6
 +
      - 0.7
 +
      - 1.0
 +
      - 1.5
 +
      - 0.0
 +
      - 1.4
 +
      - 1.0
 +
      - 0.2
 +
      - 1.6
 +
      - 1.5
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 4 ]
 +
  - type: CIV_ARMOR_LOKNAR_1
 +
    spriteSheet: LOK_1.PCK
 +
    spriteInv: LoknarVillagerInventoryImage
 +
    corpseBattle:
 +
      - CIV_LOKNAR_CORPSE_1
 +
    visibilityAtDark: 16
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.5
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 2.5
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.7
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: NINJA_ARMOR_1
 +
    spriteSheet: NIN_1.PCK
 +
    spriteInv: NinjaGalInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244]
 +
    corpseBattle:
 +
      - STR_NIN_1_CORPSE_BATTLE
 +
    corpseGeo: STR_RAIDER_CORPSE
 +
    visibilityAtDark: 12
 +
    heatVision: 25
 +
    camouflageAtDay: -15
 +
    camouflageAtDark: -5
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: NINJA_ARMOR_2
 +
    spriteSheet: NIN_2.PCK
 +
    spriteInv: NinjaWarriorInventoryImage
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244]
 +
    corpseBattle:
 +
      - STR_NIN_2_CORPSE_BATTLE
 +
    corpseGeo: STR_RAIDER_CORPSE
 +
    visibilityAtDark: 13
 +
    heatVision: 35
 +
    camouflageAtDay: -21
 +
    camouflageAtDark: -7
 +
    antiCamouflageAtDay: 3
 +
    antiCamouflageAtDark: 3
 +
    moveSound: 999
 +
    frontArmor: 30
 +
    sideArmor: 30
 +
    rearArmor: 30
 +
    underArmor: 30
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.8
 +
      - 1.0
 +
      - 0.75
 +
      - 0.7
 +
      - 0.6
 +
      - 0.7
 +
      - 0.1
 +
      - 1.1
 +
      - 0.7
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P0
 +
    spriteSheet: BAN_0.PCK
 +
    spriteInv: RatmanInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 96, 160, 160, 160]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 144, 34, 162, 242, 162, 242, 162]
 +
    corpseBattle:
 +
      - STR_BAN_0_CORPSE_BATTLE
 +
    corpseGeo: STR_FOOD_BAG
 +
    visibilityAtDark: 16
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.5
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.7
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P1
 +
    spriteSheet: BAN_1.PCK
 +
    spriteInv: GhoulInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_1_CORPSE_BATTLE
 +
    corpseGeo: STR_CHEMICALS
 +
    visibilityAtDark: 12
 +
    heatVision: 50
 +
    frontArmor: 9
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    meleeDodge:
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      health:
 +
        flatHundred: 0.2
 +
        stunNormalized: -0.165
 +
      stun:
 +
        flatHundred: 0.03
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 3.0
 +
      - 0.8
 +
      - 0.9
 +
      - 1.0
 +
      - 0.6
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: BANDIT_ARMOR_P2
 +
    spriteSheet: BAN_2.PCK
 +
    spriteInv: HighwaymanInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_2_CORPSE_BATTLE
 +
    corpseGeo: STR_SCRAP_METAL
 +
    visibilityAtDark: 9
 +
    camouflageAtDark: -2
 +
    frontArmor: 10
 +
    sideArmor: 10
 +
    rearArmor: 10
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.1
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P3
 +
    spriteSheet: BAN_3.PCK
 +
    spriteInv: DrifterInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_3_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.15
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.1
 +
      - 1.0
 +
      - 1.1
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.85
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P5
 +
    spriteSheet: BAN_5.PCK
 +
    spriteInv: RatmanMobLieutnantInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_5_CORPSE_BATTLE
 +
    corpseGeo: STR_MEDALLION
 +
    visibilityAtDark: 16
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.6
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P6
 +
    spriteSheet: BAN_6.PCK
 +
    spriteInv: BloodDogInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_6_CORPSE_BATTLE
 +
    corpseGeo: STR_BLOOD_DOG_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 50
 +
    zombiImmune: true
 +
    bleedImmune: false
 +
    allowInv: false
 +
    frontArmor: 24
 +
    sideArmor: 12
 +
    rearArmor: 12
 +
    underArmor: 10
 +
    drawingRoutine: 4
 +
    personalLight: 5
 +
    meleeDodge:
 +
      reactions: 0.5
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        flatHundred: 0.04
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 0.7
 +
      - 0.9
 +
      - 0.8
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: BANDIT_ARMOR_P7
 +
    spriteSheet: BAN_7.PCK
 +
    spriteInv: RatmanHunterInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_7_CORPSE_BATTLE
 +
    corpseGeo: STR_FOOD_BAG
 +
    visibilityAtDark: 16
 +
    camouflageAtDay: -4
 +
    camouflageAtDark: -4
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.6
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P8
 +
    spriteSheet: BAN_8.PCK
 +
    spriteInv: GhoulScientistInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_8_CORPSE_BATTLE
 +
    corpseGeo: STR_MEDICAL_SUPPLIES
 +
    visibilityAtDark: 16
 +
    heatVision: 70
 +
    frontArmor: 9
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    meleeDodge:
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      health:
 +
        flatHundred: 0.25
 +
        stunNormalized: -0.165
 +
      stun:
 +
        flatHundred: 0.03
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 3.0
 +
      - 0.8
 +
      - 0.9
 +
      - 1.0
 +
      - 0.6
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: BANDIT_ARMOR_P9
 +
    spriteSheet: BAN_9.PCK
 +
    spriteInv: BanditBoyInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_9_CORPSE_BATTLE
 +
    corpseGeo: STR_BANDAGE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.1
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.7
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P11
 +
    spriteSheet: BAN_11.PCK
 +
    spriteInv: TombRunnerInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_11_CORPSE_BATTLE
 +
    corpseGeo: STR_PADD
 +
    visibilityAtDark: 12
 +
    camouflageAtDark: -3
 +
    camouflageAtDay: -3
 +
    frontArmor: 8
 +
    sideArmor: 7
 +
    rearArmor: 7
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.45
 +
      melee: 0.15
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 0.7
 +
      - 0.7
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P12
 +
    spriteSheet: BAN_12.PCK
 +
    spriteInv: BanditDudeInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_12_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 16
 +
    sideArmor: 10
 +
    rearArmor: 12
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.5
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.85
 +
      - 0.85
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.2
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P13
 +
    spriteSheet: BAN_13.PCK
 +
    spriteInv: BanditFussballerInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_13_CORPSE_BATTLE
 +
    corpseGeo: STR_SCRAP_METAL
 +
    visibilityAtDark: 9
 +
    frontArmor: 10
 +
    sideArmor: 8
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.5
 +
      - 1.0
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.7
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: BANDIT_ARMOR_P14
 +
    spriteSheet: BAN_14.PCK
 +
    spriteInv: BanditHitmanInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_14_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 12
 +
    heatVision: 20
 +
    antiCamouflageAtDark: 3
 +
    antiCamouflageAtDay: 3
 +
    frontArmor: 25
 +
    sideArmor: 15
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: BANDIT_ARMOR_P15
 +
    spriteSheet: BAN_15.PCK
 +
    spriteInv: BanditBossInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_15_CORPSE_BATTLE
 +
    corpseGeo: STR_ALIEN_ALLOYS
 +
    visibilityAtDark: 12
 +
    heatVision: 20
 +
    frontArmor: 40
 +
    sideArmor: 28
 +
    rearArmor: 36
 +
    underArmor: 24
 +
    meleeDodge:
 +
      melee: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.1
 +
      - 0.9
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.7
 +
      - 0.7
 +
      - 1.0
 +
      - 0.0
 +
      - 1.5
 +
      - 1.0
 +
      - 0.15
 +
      - 1.0
 +
      - 1.5
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 4 ]
 +
  - type: BANDIT_ARMOR_P16
 +
    spriteSheet: BAN_16.PCK
 +
    spriteInv: RuffianInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_16_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.45
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.4
 +
      - 1.0
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 3.5
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 3 ]
 +
  - type: HOE_ARMOR_P1
 +
    spriteSheet: HOE_1.PCK
 +
    spriteInv: HoeInventoryImage
 +
    corpseBattle:
 +
      - STR_HOE_1_CORPSE_BATTLE
 +
    corpseGeo: STR_BANDAGE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.05
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.9
 +
      - 1.0
 +
    builtInWeapons:
 +
      - AUX_BAD_TOUCH
 +
    loftempsSet: [ 2 ]
 +
  - type: JUNGLE_GAL_ARMOR
 +
    spriteSheet: JUNGLEGAL.PCK
 +
    spriteInv: JungleGalInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [163, 163, 163, 163, 163, 163, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [39, 39, 39, 39, 39, 39, 39, 39]
 +
    corpseBattle:
 +
      - STR_JUNGLE_GAL_CORPSE_BATTLE
 +
    corpseGeo: STR_MUTANT_MEAT
 +
    visibilityAtDark: 12
 +
    camouflageAtDay: -24
 +
    camouflageAtDark: -6
 +
    forcedTorso: 2
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.1
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.15
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 2.0
 +
      - 1.5
 +
      - 0.5
 +
      - 1.0
 +
      - 0.1
 +
      - 0.6
 +
      - 0.6
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 2 ]
 +
  - type: DEEP_ONE_ARMOR_P1
 +
    spriteSheet: DEEP_1.PCK
 +
    spriteInv: MAN_66
 +
    corpseBattle:
 +
      - STR_DEEP_ONE_1_CORPSE_BATTLE
 +
    corpseGeo: STR_DEEP_ONE_CORPSE
 +
    visibilityAtDark: 20
 +
    frontArmor: 10
 +
    sideArmor: 10
 +
    rearArmor: 10
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.55
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.9
 +
      - 1.0
 +
      - 0.7
 +
      - 0.9
 +
      - 1.0
 +
      - 5.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.6
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: DEEP_ONE_ARMOR_P1_SEA
 +
    spriteSheet: DEEP_1.PCK
 +
    spriteInv: MAN_66
 +
    corpseBattle:
 +
      - STR_DEEP_ONE_1_CORPSE_BATTLE
 +
    corpseGeo: STR_DEEP_ONE_CORPSE
 +
    visibilityAtDark: 26
 +
    visibilityAtDay: 26
 +
    frontArmor: 10
 +
    sideArmor: 10
 +
    rearArmor: 10
 +
    underArmor: 10
 +
    movementType: 1
 +
    meleeDodge:
 +
      reactions: 0.55
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 0.7
 +
      - 0.65
 +
      - 0.75
 +
      - 0.9
 +
      - 1.0
 +
      - 0.6
 +
      - 0.7
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.6
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: DEEP_ONE_ARMOR_P2_SEA
 +
    spriteSheet: DEEP_2.PCK
 +
    spriteInv: MAN_81
 +
    corpseBattle:
 +
      - STR_DEEP_ONE_2_CORPSE_BATTLE
 +
    corpseGeo: STR_SHARKMAN_CORPSE
 +
    visibilityAtDark: 26
 +
    visibilityAtDay: 26
 +
    frontArmor: 16
 +
    sideArmor: 16
 +
    rearArmor: 16
 +
    underArmor: 16
 +
    drawingRoutine: 10
 +
    movementType: 1
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 0.6
 +
      - 0.7
 +
      - 0.6
 +
      - 1.15
 +
      - 0.6
 +
      - 0.9
 +
      - 0.45
 +
      - 0.45
 +
      - 1.2
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.6
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: DEEP_ONE_ARMOR_P6
 +
    spriteSheet: DEEP_6.PCK
 +
    spriteInv: MAN_68
 +
    corpseBattle:
 +
      - STR_DEEP_ONE_6_CORPSE_BATTLE
 +
    corpseGeo: STR_LOBSTERMAN_CORPSE
 +
    visibilityAtDark: 20
 +
    frontArmor: 60
 +
    sideArmor: 50
 +
    rearArmor: 40
 +
    underArmor: 40
 +
    meleeDodge:
 +
      melee: 0.5
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.4
 +
      - 0.4
 +
      - 0.6
 +
      - 0.6
 +
      - 0.7
 +
      - 0.6
 +
      - 0.8
 +
      - 1.0
 +
      - 0.6
 +
      - 5.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.1
 +
      - 1.5
 +
      - 1.0
 +
    loftempsSet: [ 4 ]
 +
  - type: DOOM_ARMOR_0
 +
    spriteSheet: DEM_0.PCK
 +
    spriteInv: BogeymanInventoryImage
 +
    corpseBattle:
 +
      - STR_BOGEYMAN_CORPSE
 +
    corpseGeo: STR_BOGEYMAN_CORPSE
 +
    movementType: 1
 +
    camouflageAtDark: -4
 +
    visibilityAtDark: 30
 +
    heatVision: 50
 +
    psiVision: 3
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      melee: 0.5
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.25
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.1
 +
      - 0.5
 +
      - 1.5
 +
    loftempsSet: [ 2 ]
 +
  - type: DOOM_ARMOR_1
 +
    spriteSheet: DEM_1.PCK
 +
    spriteInv: DoomSoldierInventoryImage
 +
    corpseBattle:
 +
      - STR_DOOM_HUMAN_CORPSE_BATTLE
 +
    corpseGeo: STR_DOOM_HUMAN_CORPSE
 +
    visibilityAtDark: 24
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.5
 +
    loftempsSet: [ 2 ]
 +
  - type: DOOM_ARMOR_2
 +
    spriteSheet: DEM_2.PCK
 +
    spriteInv: DoomSargeInventoryImage
 +
    corpseBattle:
 +
      - STR_DOOM_HUMAN_CORPSE_BATTLE
 +
    corpseGeo: STR_DOOM_HUMAN_CORPSE
 +
    visibilityAtDark: 24
 +
    heatVision: 20
 +
    frontArmor: 15
 +
    sideArmor: 12
 +
    rearArmor: 10
 +
    underArmor: 6
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.1
 +
      - 1.5
 +
    loftempsSet: [ 3 ]
 +
  - type: DOOM_ARMOR_3
 +
    spriteSheet: DEM_3.PCK
 +
    spriteInv: DoomGunnerInventoryImage
 +
    corpseBattle:
 +
      - STR_DOOM_HUMAN_CORPSE_BATTLE
 +
    corpseGeo: STR_DOOM_HUMAN_CORPSE
 +
    visibilityAtDark: 24
 +
    heatVision: 30
 +
    frontArmor: 25
 +
    sideArmor: 20
 +
    rearArmor: 15
 +
    underArmor: 10
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.4
 +
      - 1.5
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 3 ]
 +
  - type: DOOM_ARMOR_4
 +
    spriteSheet: DEM_4.PCK
 +
    spriteInv: MAN_60
 +
    corpseBattle:
 +
      - STR_DOOM_IMP_CORPSE
 +
    corpseGeo: STR_DOOM_IMP_CORPSE
 +
    visibilityAtDark: 30
 +
    heatVision: 50
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    drawingRoutine: 4
 +
    bleedImmune: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.25
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.75
 +
      - 1.5
 +
    loftempsSet: [ 2 ]
 +
  - type: DOOM_ARMOR_5
 +
    spriteSheet: DEM_5.PCK
 +
    spriteInv: MAN_61
 +
    corpseBattle:
 +
      - STR_DOOM_HELL_BARON_CORPSE
 +
    corpseGeo: STR_DOOM_HELL_BARON_CORPSE
 +
    visibilityAtDark: 40
 +
    antiCamouflageAtDay: 10
 +
    antiCamouflageAtDark: 10
 +
    heatVision: 60
 +
    painImmune: true
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    drawingRoutine: 4
 +
    bleedImmune: true
 +
    painImmune: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.33
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.15
 +
      - 1.0
 +
      - 0.0
 +
      - 0.5
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.5
 +
      - 1.5
 +
    loftempsSet: [ 4 ]
 +
  - type: DOOM_ARMOR_6
 +
    spriteSheet: DEM_6.PCK
 +
    spriteInv: MAN_62
 +
    corpseBattle:
 +
      - DOOM_DEMON_CORPSE_1
 +
      - DOOM_DEMON_CORPSE_2
 +
      - DOOM_DEMON_CORPSE_3
 +
      - DOOM_DEMON_CORPSE_4
 +
    corpseGeo: STR_DOOM_DEMON_CORPSE
 +
    visibilityAtDark: 30
 +
    heatVision: 50
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    drawingRoutine: 5
 +
    fearImmune: false
 +
    createsMeleeThreat: true
 +
    size: 2
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.25
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 1.0
 +
      - 1.0
 +
      - 0.25
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.5
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: DOOM_ARMOR_7
 +
    spriteSheet: DEM_7.PCK
 +
    spriteInv: MAN_63
 +
    corpseBattle:
 +
      - DOOM_CACODEMON_CORPSE_1
 +
      - DOOM_CACODEMON_CORPSE_2
 +
      - DOOM_CACODEMON_CORPSE_3
 +
      - DOOM_CACODEMON_CORPSE_4
 +
    corpseGeo: STR_DOOM_CACODEMON_CORPSE
 +
    visibilityAtDark: 30
 +
    heatVision: 50
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    drawingRoutine: 3
 +
    movementType: 1
 +
    fearImmune: false
 +
    createsMeleeThreat: true
 +
    size: 2
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.25
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.6
 +
      - 0.2
 +
      - 1.0
 +
      - 0.5
 +
      - 0.8
 +
      - 0.15
 +
      - 1.0
 +
      - 1.0
 +
      - 0.25
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.5
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: DOOM_ARMOR_8
 +
    spriteSheet: DEM_8.PCK
 +
    spriteInv: MAN_74
 +
    corpseBattle:
 +
      - DOOM_DEMON_CORPSE_1
 +
      - DOOM_DEMON_CORPSE_2
 +
      - DOOM_DEMON_CORPSE_3
 +
      - DOOM_DEMON_CORPSE_4
 +
    corpseGeo: STR_DOOM_DEMON_CORPSE
 +
    visibilityAtDark: 40
 +
    camouflageAtDay: 20
 +
    camouflageAtDark: 5
 +
    heatVision: 50
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    drawingRoutine: 5
 +
    size: 2
 +
    fearImmune: false
 +
    createsMeleeThreat: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.25
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.5
 +
      - 0.6
 +
      - 0.5
 +
      - 1.5
 +
      - 0.6
 +
      - 0.25
 +
      - 1.0
 +
      - 1.0
 +
      - 0.25
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.5
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: SECTOID_ARMOR_P1
 +
    spriteSheet: SCI_0.PCK
 +
    spriteInv: AcademyCivilianInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160]
 +
    corpseBattle:
 +
      - STR_ACADEMY_0_CORPSE_BATTLE
 +
    corpseGeo: STR_ACADEMY_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: SECTOID_ARMOR_P2
 +
    spriteSheet: SCI_1.PCK
 +
    spriteInv: AcademySecurityInventoryImage
 +
    corpseBattle:
 +
      - STR_ACADEMY_1_CORPSE_BATTLE
 +
    corpseGeo: STR_SECURITY_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 40
 +
    overKill: 0.75
 +
    frontArmor: 50
 +
    sideArmor: 40
 +
    rearArmor: 30
 +
    underArmor: 25
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.4
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.75
 +
      - 0.2
 +
      - 1.6
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: SECTOID_ARMOR_P3
 +
    spriteSheet: SCI_2.PCK
 +
    spriteInv: AcademyMedicInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [95, 95, 96, 96, 97, 97, 160, 163]
 +
    corpseBattle:
 +
      - STR_ACADEMY_2_CORPSE_BATTLE
 +
    corpseGeo: STR_ACADEMY_CORPSE
 +
    visibilityAtDark: 16
 +
    frontArmor: 32
 +
    sideArmor: 28
 +
    rearArmor: 20
 +
    underArmor: 15
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.2
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.2
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.85
 +
      - 0.2
 +
      - 1.3
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: SECTOID_ARMOR_P3B
 +
    spriteSheet: SCI_3.PCK
 +
    spriteInv: AcademyEngineerInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163]
 +
    corpseBattle:
 +
      - STR_ACADEMY_3_CORPSE_BATTLE
 +
    corpseGeo: STR_ACADEMY_CORPSE
 +
    frontArmor: 32
 +
    sideArmor: 28
 +
    rearArmor: 20
 +
    underArmor: 15
 +
    visibilityAtDark: 16
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.2
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.85
 +
      - 0.2
 +
      - 1.3
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: SECTOID_ARMOR_P4
 +
    spriteSheet: SCI_4.PCK
 +
    spriteInv: AcademyEsperInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163]
 +
    corpseBattle:
 +
      - STR_ACADEMY_4_CORPSE_BATTLE
 +
    corpseGeo: STR_ACADEMY_CORPSE
 +
    visibilityAtDark: 20
 +
    psiVision: 3
 +
    frontArmor: 32
 +
    sideArmor: 28
 +
    rearArmor: 20
 +
    underArmor: 15
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.2
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.7
 +
      - 0.8
 +
      - 1.0
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.2
 +
      - 1.3
 +
      - 0.7
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: SECTOID_ARMOR_P5
 +
    spriteSheet: SCI_5.PCK
 +
    spriteInv: AcademyProvostInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [95, 95, 96, 96, 96, 96, 97, 97]
 +
    corpseBattle:
 +
      - STR_ACADEMY_5_CORPSE_BATTLE
 +
    corpseGeo: STR_PBA_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 60
 +
    psiVision: 4
 +
    overKill: 1.0
 +
    frontArmor: 80
 +
    sideArmor: 70
 +
    rearArmor: 60
 +
    underArmor: 50
 +
    drawingRoutine: 0
 +
    movementType: 1
 +
    meleeDodge:
 +
      flatHundred: 0.25
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.7
 +
      - 0.8
 +
      - 0.2
 +
      - 0.8
 +
      - 1.0
 +
      - 0.9
 +
      - 0.7
 +
      - 0.85
 +
      - 0.75
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.35
 +
      - 0.5
 +
      - 2.0
 +
      - 0.6
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 3 ]
 +
  - type: SECTOID_ARMOR_P9
 +
    spriteSheet: SCI_9.PCK
 +
    spriteInv: AcademyExplorerInventoryImage
 +
    corpseBattle:
 +
      - STR_ACADEMY_9_CORPSE_BATTLE
 +
    corpseGeo: STR_ACADEMY_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 20
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 0.15
 +
      - 0.8
 +
      - 0.8
 +
      - 0.9
 +
      - 0.6
 +
      - 1.0
 +
      - 0.1
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.25
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: SECTOID_ARMOR_P10
 +
    spriteSheet: SCI_10.PCK
 +
    spriteInv: OsironLadInventoryImage
 +
    corpseBattle:
 +
      - STR_ACADEMY_10_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.55
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: SECTOID_ARMOR_P11
 +
    spriteSheet: SCI_11.PCK
 +
    spriteInv: AcademyNurseInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160]
 +
    corpseBattle:
 +
      - STR_ACADEMY_11_CORPSE_BATTLE
 +
    corpseGeo: STR_BANDAGE
 +
    visibilityAtDark: 10
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
      bravery: 0.05
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: SECTOID_ARMOR_P12
 +
    spriteSheet: SCI_12.PCK
 +
    spriteInv: AcademyStudentInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
 +
    corpseBattle:
 +
      - STR_ACADEMY_12_CORPSE_BATTLE
 +
    corpseGeo: STR_BANDAGE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.1
 +
      bravery: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: SECTOID_ARMOR_P13
 +
    spriteSheet: SCI_13.PCK
 +
    spriteInv: AcademyScientistInventoryImage
 +
    corpseBattle:
 +
      - STR_ACADEMY_13_CORPSE_BATTLE
 +
    corpseGeo: STR_PBA_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 70
 +
    antiCamouflageAtDark: 5
 +
    antiCamouflageAtDay: 5
 +
    overKill: 1.0
 +
    frontArmor: 80
 +
    sideArmor: 70
 +
    rearArmor: 60
 +
    underArmor: 50
 +
    drawingRoutine: 0
 +
    movementType: 1
 +
    meleeDodge:
 +
      flatHundred: 0.25
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.1
 +
      - 0.9
 +
      - 0.15
 +
      - 0.9
 +
      - 1.0
 +
      - 0.9
 +
      - 0.65
 +
      - 0.8
 +
      - 0.25
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.4
 +
      - 0.5
 +
      - 2.0
 +
      - 0.7
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 4 ]
 +
  - type: SECTOID_ARMOR_P14
 +
    spriteSheet: SCI_14.PCK
 +
    spriteInv: AcademyCounselorInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 94, 96, 96, 163, 163, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 84]
 +
    corpseBattle:
 +
      - STR_ACADEMY_14_CORPSE_BATTLE
 +
    corpseGeo: STR_ACADEMY_CORPSE
 +
    forcedTorso: 2
 +
    visibilityAtDark: 12
 +
    psiVision: 2
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.1
 +
      bravery: 0.35
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.75
 +
      - 1.0
 +
      - 0.65
 +
      - 1.0
 +
      - 0.65
 +
      - 0.65
 +
      - 0.0
 +
      - 0.65
 +
      - 0.65
 +
      - 0.15
 +
      - 0.65
 +
      - 0.65
 +
    loftempsSet: [ 2 ]
 +
  - type: SECTOID_ARMOR_P15
 +
    spriteSheet: PIR_501.PCK
 +
    spriteInv: AcademyThrallInventoryImage
 +
    corpseBattle:
 +
      - STR_CORPSE_SLAVE_NUDE
 +
    corpseGeo: STR_PORN
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.1
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.65
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.6
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: FLOATER_ARMOR_P1
 +
    spriteSheet: XCOM_0.PCK
 +
    spriteInv: TraderCivilianInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
 +
    corpseBattle:
 +
      - STR_TRADER_0_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.2
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: FLOATER_ARMOR_P2
 +
    spriteSheet: XCOM_1.PCK
 +
    spriteInv: TraderSecurityInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
 +
    corpseBattle:
 +
      - STR_TRADER_1_CORPSE_BATTLE
 +
    corpseGeo: STR_SECURITY_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 40
 +
    overKill: 0.75
 +
    frontArmor: 50
 +
    sideArmor: 40
 +
    rearArmor: 30
 +
    underArmor: 25
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.2
 +
      - 1.0
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.4
 +
      - 1.25
 +
      - 0.0
 +
      - 1.0
 +
      - 0.75
 +
      - 0.2
 +
      - 1.6
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 3 ]
 +
  - type: FLOATER_ARMOR_P3
 +
    spriteSheet: XCOM_2.PCK
 +
    spriteInv: TraderBodyguardInventoryImage
 +
    corpseBattle:
 +
      - STR_TRADER_2_CORPSE_BATTLE
 +
    corpseGeo: STR_PBA_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 60
 +
    overKill: 1.0
 +
    frontArmor: 100
 +
    sideArmor: 80
 +
    rearArmor: 65
 +
    underArmor: 55
 +
    meleeDodge:
 +
      flatHundred: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.6
 +
      - 0.8
 +
      - 0.65
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.35
 +
      - 0.5
 +
      - 2.5
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 4 ]
 +
  - type: FLOATER_ARMOR_P4
 +
    spriteSheet: TRD_3.PCK
 +
    spriteInv: TraderEngineerInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_TRADER_3_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 20
 +
    sideArmor: 18
 +
    rearArmor: 16
 +
    underArmor: 12
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 0.8
 +
      - 0.9
 +
      - 0.8
 +
      - 1.25
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.2
 +
      - 1.2
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: FLOATER_ARMOR_P5
 +
    spriteSheet: TRD_4.PCK
 +
    spriteInv: TraderRepInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_TRADER_4_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 0.9
 +
      - 0.9
 +
      - 0.8
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: FLOATER_ARMOR_P6
 +
    spriteSheet: TRD_5.PCK
 +
    spriteInv: TraderLordInventoryImage
 +
    spriteFaceGroup: 10
 +
    spriteFaceColor: [96, 96, 160, 160, 160, 163, 163, 163]
 +
    corpseBattle:
 +
      - STR_TRADER_5_CORPSE_BATTLE
 +
    corpseGeo: STR_PBA_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 60
 +
    overKill: 1.0
 +
    frontArmor: 125
 +
    sideArmor: 110
 +
    rearArmor: 100
 +
    underArmor: 85
 +
    movementType: 1
 +
    meleeDodge:
 +
      flatHundred: 0.25
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      flatHundred: 0.27
 +
      moraleCurrent: 0.33
 +
    damageModifier:
 +
      - 1.3
 +
      - 1.0
 +
      - 0.15
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 0.8
 +
      - 0.85
 +
      - 0.75
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.35
 +
      - 0.5
 +
      - 2.8
 +
      - 1.0
 +
    specialWeapon: AUX_SHOCKAFIST
 +
    loftempsSet: [ 4 ]
 +
  - type: MARSEC_ARMOR_P0
 +
    spriteSheet: MAR_0.PCK
 +
    spriteInv: MarsecMarineInventoryImage
 +
    corpseBattle:
 +
      - STR_MARSEC_0_CORPSE_BATTLE
 +
    corpseGeo: STR_ELERIUM_115
 +
    visibilityAtDark: 30
 +
    antiCamouflageAtDay: 10
 +
    antiCamouflageAtDark: 10
 +
    heatVision: 80
 +
    overKill: 0.75
 +
    frontArmor: 75
 +
    sideArmor: 60
 +
    rearArmor: 50
 +
    underArmor: 40
 +
    movementType: 1
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      flatHundred: 0.12
 +
      moraleCurrent: 0.18
 +
    damageModifier:
 +
      - 0.65
 +
      - 1.0
 +
      - 0.25
 +
      - 1.0
 +
      - 0.8
 +
      - 0.7
 +
      - 0.6
 +
      - 0.8
 +
      - 0.7
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.5
 +
      - 2.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 3 ]
 +
  - type: FLOATER_ARMOR_P8
 +
    spriteSheet: TRD_8.PCK
 +
    spriteInv: TraderExterminatorInventoryImage
 +
    corpseBattle:
 +
      - STR_TRADER_8_CORPSE_BATTLE
 +
    corpseGeo: STR_GRAV_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 40
 +
    frontArmor: 25
 +
    sideArmor: 20
 +
    rearArmor: 15
 +
    underArmor: 15
 +
    drawingRoutine: 0
 +
    movementType: 1
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.2
 +
      - 1.3
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: FLOATER_ARMOR_P9
 +
    spriteSheet: TRD_9.PCK
 +
    spriteInv: TraderGuardInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_TRADER_9_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 35
 +
    sideArmor: 30
 +
    rearArmor: 20
 +
    underArmor: 15
 +
    meleeDodge:
 +
      reactions: 0.1
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.1
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.8
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.15
 +
      - 1.4
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: FLOATER_ARMOR_P10
 +
    spriteSheet: TRD_10.PCK
 +
    spriteInv: TraderTeamLeaderInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 160, 160, 160, 160, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
 +
    corpseBattle:
 +
      - STR_TRADER_10_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 9
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.1
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.2
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 2 ]
 +
  - type: FLOATER_ARMOR_P11
 +
    spriteSheet: TRD_11.PCK
 +
    spriteInv: TraderSpacemanInventoryImage
 +
    corpseBattle:
 +
      - STR_TRADER_11_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 30
 +
    frontArmor: 12
 +
    sideArmor: 12
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    meleeDodge:
 +
      reactions: 0.1
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.1
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 0.4
 +
      - 1.0
 +
      - 0.8
 +
      - 0.9
 +
      - 0.7
 +
      - 1.0
 +
      - 0.7
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.4
 +
      - 0.3
 +
      - 1.1
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: FLOATER_ARMOR_P12
 +
    spriteSheet: TRD_12.PCK
 +
    spriteInv: TraderSpaceTechInventoryImage
 +
    corpseBattle:
 +
      - STR_TRADER_12_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 12
 +
    sideArmor: 12
 +
    rearArmor: 12
 +
    underArmor: 12
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.3
 +
      - 1.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.9
 +
      - 0.7
 +
      - 0.7
 +
      - 0.9
 +
      - 0.5
 +
      - 2.0
 +
      - 0.0
 +
      - 1.2
 +
      - 0.5
 +
      - 0.15
 +
      - 1.1
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: FLOATER_ARMOR_P13
 +
    spriteSheet: TRD_13.PCK
 +
    spriteInv: GuildShipOfficerInventoryImage
 +
    corpseBattle:
 +
      - STR_TRADER_13_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      flatHundred: 0.27
 +
      moraleCurrent: 0.33
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.75
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: FLOATER_ARMOR_P14
 +
    spriteSheet: TRD_14.PCK
 +
    spriteInv: GuildNavigatorInventoryImage
 +
    corpseBattle:
 +
      - STR_TRADER_14_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 16
 +
    psiVision: 7
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.75
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.0
 +
      - 0.7
 +
    loftempsSet: [ 2 ]
 +
  - type: FLOATER_ARMOR_P15
 +
    spriteSheet: TRD_15.PCK
 +
    spriteInv: GuildMedicInventoryImage
 +
    corpseBattle:
 +
      - STR_TRADER_15_CORPSE_BATTLE
 +
    corpseGeo: STR_MEDICAL_SUPPLIES
 +
    visibilityAtDark: 9
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 3.0
 +
      - 0.0
 +
      - 0.8
 +
      - 0.8
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P0
 +
    spriteSheet: COS_6.PCK
 +
    spriteInv: ChurchEliteInventoryImage
 +
    corpseBattle:
 +
      - STR_CHURCH_6_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 50
 +
    frontArmor: 25
 +
    sideArmor: 22
 +
    rearArmor: 20
 +
    underArmor: 10
 +
    movementType: 1
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.15
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.2
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 0.7
 +
      - 0.7
 +
      - 0.6
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.4
 +
      - 1.3
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P1
 +
    spriteSheet: COS_0.PCK
 +
    spriteInv: ChurchCivilianInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_CHURCH_0_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P2
 +
    spriteSheet: COS_1.PCK
 +
    spriteInv: ChurchZealotInventoryImage
 +
    corpseBattle:
 +
      - STR_CHURCH_1_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 30
 +
    frontArmor: 25
 +
    sideArmor: 22
 +
    rearArmor: 20
 +
    underArmor: 10
 +
    drawingRoutine: 0
 +
    movementType: 0
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 0.4
 +
      - 1.0
 +
      - 0.7
 +
      - 0.8
 +
      - 1.0
 +
      - 0.8
 +
      - 1.2
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.25
 +
      - 1.2
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P3
 +
    spriteSheet: COS_2.PCK
 +
    spriteInv: ChurchHeavyInventoryImage
 +
    corpseBattle:
 +
      - STR_CHURCH_1_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    visibilityAtDark: 16
 +
    bleedImmune: true
 +
    heatVision: 40
 +
    frontArmor: 40
 +
    sideArmor: 35
 +
    rearArmor: 30
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 0.2
 +
      - 1.0
 +
      - 0.75
 +
      - 0.8
 +
      - 0.6
 +
      - 0.9
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.4
 +
      - 0.2
 +
      - 1.5
 +
      - 0.8
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 3 ]
 +
    deathFrames: 18
 +
  - type: CHURCH_ARMOR_P4
 +
    spriteSheet: COS_3.PCK
 +
    spriteInv: ChurchBeastmasterInventoryImage
 +
    corpseBattle:
 +
      - STR_CHURCH_3_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    visibilityAtDark: 12
 +
    overKill: 0.75
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    drawingRoutine: 4
 +
    movementType: 0
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.1
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 0.7
 +
      - 0.8
 +
    specialWeapon: AUX_BEASTMASTER_WEAPON
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P5
 +
    spriteSheet: COS_4.PCK
 +
    spriteInv: ChurchReverendInventoryImage
 +
    corpseBattle:
 +
      - STR_CHURCH_4_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    visibilityAtDark: 16
 +
    frontArmor: 24
 +
    sideArmor: 22
 +
    rearArmor: 20
 +
    underArmor: 16
 +
    drawingRoutine: 4
 +
    movementType: 0
 +
    meleeDodge:
 +
      reactions: 0.55
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.2
 +
      - 1.0
 +
      - 0.7
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.1
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.65
 +
      - 0.5
 +
      - 1.2
 +
      - 0.7
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P6
 +
    spriteSheet: COS_5.PCK
 +
    spriteInv: ChurchCardinalInventoryImage
 +
    corpseBattle:
 +
      - STR_CHURCH_5_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    visibilityAtDark: 20
 +
    psiVision: 6
 +
    frontArmor: 28
 +
    sideArmor: 26
 +
    rearArmor: 24
 +
    underArmor: 20
 +
    drawingRoutine: 4
 +
    movementType: 0
 +
    meleeDodge:
 +
      reactions: 0.6
 +
      bravery: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 0.8
 +
      - 0.7
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 1.1
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.65
 +
      - 0.5
 +
      - 1.2
 +
      - 0.7
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P7
 +
    spriteSheet: COS_7.PCK
 +
    corpseBattle:
 +
      - STR_CHURCH_7_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    spriteInv: ChurchPriestInventoryImage
 +
    visibilityAtDark: 9
 +
    frontArmor: 12
 +
    sideArmor: 10
 +
    rearArmor: 10
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.45
 +
      melee: 0.15
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    drawingRoutine: 1
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.3
 +
      - 1.0
 +
      - 0.6
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.2
 +
      - 1.0
 +
      - 0.7
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P8
 +
    spriteSheet: COS_8.PCK
 +
    spriteInv: ChurchMatronInventoryImage
 +
    corpseBattle:
 +
      - STR_CHURCH_8_CORPSE_BATTLE
 +
    corpseGeo: STR_MEDALLION
 +
    visibilityAtDark: 16
 +
    frontArmor: 40
 +
    sideArmor: 30
 +
    rearArmor: 25
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.2
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.9
 +
      - 0.8
 +
      - 0.9
 +
      - 1.3
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.3
 +
      - 1.3
 +
      - 0.7
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P9
 +
    spriteSheet: COS_9.PCK
 +
    spriteInv: ChurchMaidenInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34]
 +
    corpseBattle:
 +
      - STR_CHURCH_9_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 16
 +
    frontArmor: 35
 +
    sideArmor: 25
 +
    rearArmor: 15
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.1
 +
      melee: 0.15
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.9
 +
      - 0.7
 +
      - 0.9
 +
      - 1.2
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.2
 +
      - 1.4
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P10
 +
    spriteSheet: COS_10.PCK
 +
    spriteInv: ChurchBoyInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 96, 160, 161, 162]
 +
    corpseBattle:
 +
      - STR_CHURCH_10_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 2.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.1
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: CHURCH_ARMOR_P11
 +
    spriteSheet: COS_11.PCK
 +
    spriteInv: ChurchHandmaidInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34]
 +
    corpseBattle:
 +
      - STR_CHURCH_11_CORPSE_BATTLE
 +
    corpseGeo: STR_LINGERIE
 +
    forcedTorso: 2
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.45
 +
      melee: 0.1
 +
      bravery: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: APOC_ARMOR_P0
 +
    spriteSheet: APO_0.PCK
 +
    corpseBattle:
 +
      - STR_APOC_0_CORPSE_BATTLE
 +
    corpseGeo: STR_MEDALLION
 +
    spriteInv: ApocDiscipleInventoryImage
 +
    visibilityAtDark: 13
 +
    antiCamouflageAtDay: 6
 +
    antiCamouflageAtDark: 6
 +
    heatVision: 30
 +
    frontArmor: 10
 +
    sideArmor: 10
 +
    rearArmor: 10
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.45
 +
      melee: 0.15
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    drawingRoutine: 1
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.5
 +
      flatHundred: -0.25
 +
    damageModifier:
 +
      - 0.35
 +
      - 1.0
 +
      - 1.25
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.65
 +
      - 0.8
 +
      - 0.8
 +
      - 1.25
 +
      - 0.2
 +
      - 0.65
 +
      - 1.0
 +
      - 0.1
 +
      - 0.65
 +
      - 0.65
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 3 ]
 +
  - type: APOC_ARMOR_P1
 +
    spriteSheet: APO_1.PCK
 +
    corpseBattle:
 +
      - STR_APOC_1_CORPSE_BATTLE
 +
    corpseGeo: STR_MEDALLION
 +
    spriteInv: ApocSadistInventoryImage
 +
    visibilityAtDark: 13
 +
    frontArmor: 16
 +
    sideArmor: 16
 +
    rearArmor: 16
 +
    underArmor: 16
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.5
 +
      flatHundred: -0.25
 +
    damageModifier:
 +
      - 0.65
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.65
 +
      - 0.8
 +
      - 0.8
 +
      - 1.25
 +
      - 0.2
 +
      - 0.65
 +
      - 1.0
 +
      - 0.1
 +
      - 0.75
 +
      - 0.75
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: MUTON_ARMOR_P1
 +
    spriteSheet: MRC_0.PCK
 +
    spriteInv: MercenarySoldierInventoryImage
 +
    corpseBattle:
 +
      - STR_MERC_0_CORPSE_BATTLE
 +
    corpseGeo: STR_MUTON_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 50
 +
    camouflageAtDay: -8
 +
    camouflageAtDark: -2
 +
    overKill: 0.75
 +
    frontArmor: 28
 +
    sideArmor: 28
 +
    rearArmor: 28
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.35
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.5
 +
      - 0.6
 +
      - 0.35
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.5
 +
      - 0.6
 +
      - 0.2
 +
      - 1.2
 +
      - 1.5
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: MUTON_ARMOR_P2
 +
    spriteSheet: MRC_1.PCK
 +
    spriteInv: MercenaryCommandoInventoryImage
 +
    corpseBattle:
 +
      - STR_MERC_1_CORPSE_BATTLE
 +
    corpseGeo: STR_MUTON_CORPSE
 +
    visibilityAtDark: 25
 +
    heatVision: 60
 +
    camouflageAtDay: -8
 +
    camouflageAtDark: -2
 +
    overKill: 0.75
 +
    frontArmor: 40
 +
    sideArmor: 40
 +
    rearArmor: 40
 +
    underArmor: 40
 +
    drawingRoutine: 0
 +
    movementType: 1
 +
    meleeDodge:
 +
      reactions: 0.1
 +
      melee: 0.35
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.25
 +
      - 0.6
 +
      - 0.25
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.5
 +
      - 0.8
 +
      - 0.3
 +
      - 1.3
 +
      - 1.5
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: MUTON_ARMOR_P3
 +
    spriteSheet: MRC_3.PCK
 +
    spriteInv: MercenaryEngineerInventoryImage
 +
    corpseBattle:
 +
      - STR_MERC_3_CORPSE_BATTLE
 +
    corpseGeo: STR_MUTON_CORPSE
 +
    visibilityAtDark: 30
 +
    camouflageAtDay: -15
 +
    camouflageAtDark: -5
 +
    antiCamouflageAtDay: 10
 +
    antiCamouflageAtDark: 10
 +
    heatVision: 80
 +
    overKill: 0.75
 +
    frontArmor: 36
 +
    sideArmor: 36
 +
    rearArmor: 36
 +
    underArmor: 30
 +
    drawingRoutine: 0
 +
    movementType: 0
 +
    meleeDodge:
 +
      reactions: 0.05
 +
      melee: 0.35
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.25
 +
      - 0.6
 +
      - 0.25
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.5
 +
      - 0.6
 +
      - 0.5
 +
      - 1.3
 +
      - 1.5
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: MUTON_ARMOR_P4
 +
    spriteSheet: MRC_4.PCK
 +
    spriteInv: MercenaryHeavyInventoryImage
 +
    corpseBattle:
 +
      - STR_MERC_4_CORPSE_BATTLE
 +
    corpseGeo: STR_MUTON_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 50
 +
    overKill: 1.0
 +
    frontArmor: 100
 +
    sideArmor: 85
 +
    rearArmor: 65
 +
    underArmor: 60
 +
    drawingRoutine: 10
 +
    meleeDodge:
 +
      melee: 0.45
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.25
 +
      - 0.8
 +
      - 0.25
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 0.65
 +
      - 0.8
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.5
 +
      - 0.35
 +
      - 0.3
 +
      - 2.5
 +
      - 1.65
 +
    loftempsSet: [ 4 ]
 +
  - type: MUTON_ARMOR_P5
 +
    spriteSheet: MRC_5.PCK
 +
    spriteInv: MercenaryLeaderInventoryImage
 +
    corpseBattle:
 +
      - STR_MERC_5_CORPSE_BATTLE
 +
    corpseGeo: STR_MUTON_CORPSE
 +
    visibilityAtDark: 30
 +
    camouflageAtDay: -12
 +
    camouflageAtDark: -4
 +
    antiCamouflageAtDay: 5
 +
    antiCamouflageAtDark: 5
 +
    heatVision: 70
 +
    overKill: 0.75
 +
    frontArmor: 40
 +
    sideArmor: 40
 +
    rearArmor: 40
 +
    underArmor: 40
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.4
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.25
 +
      - 0.5
 +
      - 0.25
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.8
 +
      - 0.8
 +
      - 0.0
 +
      - 0.0
 +
      - 1.25
 +
      - 0.5
 +
      - 0.3
 +
      - 1.3
 +
      - 1.35
 +
    specialWeapon: AUX_PRED_CLAWS
 +
    loftempsSet: [ 3 ]
 +
  - type: MUTON_ARMOR_P6
 +
    spriteSheet: MRC_6.PCK
 +
    spriteInv: MercenaryCommanderInventoryImage
 +
    corpseBattle:
 +
      - STR_MERC_5_CORPSE_BATTLE
 +
    corpseGeo: STR_MUTON_CORPSE
 +
    movementType: 1
 +
    visibilityAtDark: 30
 +
    camouflageAtDay: -12
 +
    camouflageAtDark: -4
 +
    antiCamouflageAtDay: 10
 +
    antiCamouflageAtDark: 10
 +
    heatVision: 70
 +
    overKill: 0.75
 +
    frontArmor: 50
 +
    sideArmor: 50
 +
    rearArmor: 50
 +
    underArmor: 50
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.4
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.2
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.25
 +
      - 0.5
 +
      - 0.25
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 0.4
 +
      - 0.7
 +
      - 0.7
 +
      - 0.0
 +
      - 0.0
 +
      - 1.25
 +
      - 0.5
 +
      - 0.4
 +
      - 1.4
 +
      - 1.25
 +
    specialWeapon: AUX_PRED_CLAWS
 +
    loftempsSet: [ 3 ]
 +
  - type: ETHEREAL_ARMOR0
 +
    spriteSheet: ETHEREAL.PCK
 +
    spriteInv: EtherealInventoryImage
 +
    spriteHairGroup: 1
 +
    spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
 +
    corpseBattle:
 +
      - STR_ETHEREAL_CORPSE_BATTLE
 +
    corpseGeo: STR_ETHEREAL_CORPSE
 +
    visibilityAtDark: 30
 +
    camouflageAtDay: 5
 +
    camouflageAtDark: 5
 +
    psiVision: 8
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    movementType: 1
 +
    drawingRoutine: 4
 +
    bleedImmune: true
 +
    meleeDodge:
 +
      reactions: 0.7
 +
      melee: 0.3
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.1
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.4
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.9
 +
      - 0.6
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.7
 +
      - 0.2
 +
      - 0.4
 +
      - 0.65
 +
    loftempsSet: [ 2 ]
 +
  - type: ETHEREAL_ARMOR1
 +
    spriteSheet: ETHEREAL.PCK
 +
    spriteInv: EtherealInventoryImage
 +
    spriteHairGroup: 1
 +
    spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
 +
    corpseBattle:
 +
      - STR_ETHEREAL_CORPSE_BATTLE
 +
    corpseGeo: STR_ETHEREAL_CORPSE
 +
    visibilityAtDark: 30
 +
    camouflageAtDay: 5
 +
    camouflageAtDark: 5
 +
    psiVision: 10
 +
    frontArmor: 25
 +
    sideArmor: 25
 +
    rearArmor: 25
 +
    underArmor: 25
 +
    movementType: 1
 +
    drawingRoutine: 4
 +
    bleedImmune: true
 +
    meleeDodge:
 +
      reactions: 0.7
 +
      melee: 0.3
 +
      bravery: 0.3
 +
    meleeDodgeBackPenalty: 0
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.1
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.4
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.8
 +
      - 0.5
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.7
 +
      - 0.2
 +
      - 0.35
 +
      - 0.6
 +
    loftempsSet: [ 2 ]
 +
  - type: ETHEREAL_ARMOR2
 +
    spriteSheet: ETHEREAL.PCK
 +
    spriteInv: EtherealInventoryImage
 +
    spriteHairGroup: 1
 +
    spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
 +
    corpseBattle:
 +
      - STR_ETHEREAL_CORPSE_BATTLE
 +
    corpseGeo: STR_ETHEREAL_CORPSE
 +
    visibilityAtDark: 30
 +
    camouflageAtDay: 5
 +
    camouflageAtDark: 5
 +
    psiVision: 12
 +
    frontArmor: 35
 +
    sideArmor: 35
 +
    rearArmor: 35
 +
    underArmor: 35
 +
    movementType: 1
 +
    bleedImmune: true
 +
    drawingRoutine: 4
 +
    meleeDodge:
 +
      reactions: 0.7
 +
      melee: 0.3
 +
      bravery: 0.4
 +
    meleeDodgeBackPenalty: 0
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.1
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.4
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.7
 +
      - 0.4
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.7
 +
      - 0.2
 +
      - 0.3
 +
      - 0.5
 +
    loftempsSet: [ 2 ]
 +
  - type: ETHEREAL_ARMOR_G
 +
    spriteSheet: ETHEREAL.PCK
 +
    spriteInv: EtherealGuardInventoryImage
 +
    spriteHairGroup: 1
 +
    spriteHairColor: [32, 32, 32, 32, 32, 32, 32, 32]
 +
    corpseBattle:
 +
      - STR_ETHEREAL_SOLDIER_CORPSE_BATTLE
 +
    corpseGeo: STR_ETHEREAL_CORPSE
 +
    visibilityAtDark: 30
 +
    psiVision: 8
 +
    frontArmor: 45
 +
    sideArmor: 45
 +
    rearArmor: 45
 +
    underArmor: 45
 +
    movementType: 1
 +
    bleedImmune: true
 +
    drawingRoutine: 4
 +
    meleeDodge:
 +
      reactions: 0.7
 +
      melee: 0.3
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.1
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.5
 +
      - 1.0
 +
      - 0.6
 +
      - 0.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.7
 +
      - 0.2
 +
      - 0.5
 +
      - 0.7
 +
    loftempsSet: [ 2 ]
 +
  - type: PE_ARMOR
 +
    spriteSheet: PE.PCK
 +
    spriteInv: EtherealInventoryImage
 +
    spriteHairGroup: 1
 +
    spriteHairColor: [80, 80, 80, 80, 80, 80, 80, 80]
 +
    corpseBattle:
 +
      - STR_PUBLIC_ENEMY_CORPSE_BATTLE
 +
    corpseGeo: STR_ETHEREAL_CORPSE
 +
    visibilityAtDark: 30
 +
    camouflageAtDay: 5
 +
    camouflageAtDark: 5
 +
    psiVision: 15
 +
    frontArmor: 35
 +
    sideArmor: 35
 +
    rearArmor: 35
 +
    underArmor: 35
 +
    movementType: 1
 +
    drawingRoutine: 4
 +
    meleeDodge:
 +
      reactions: 0.7
 +
      melee: 0.3
 +
      bravery: 0.4
 +
    meleeDodgeBackPenalty: 0
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.1
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.7
 +
      - 0.6
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.7
 +
      - 0.2
 +
      - 0.3
 +
      - 0.5
 +
    loftempsSet: [ 2 ]
 +
  - type: CYCLOPS_ARMOR
 +
    spriteSheet: CYCLOPS.PCK
 +
    spriteInv: MAN_71
 +
    corpseBattle:
 +
      - STR_CYCLOPS_CORPSE_BATTLE
 +
    corpseGeo: STR_CYCLOPS_CORPSE
 +
    allowInv: false
 +
    visibilityAtDark: 20
 +
    frontArmor: 26
 +
    sideArmor: 24
 +
    rearArmor: 22
 +
    underArmor: 20
 +
    personalLight: 5
 +
    bleedImmune: true
 +
    ignoresMeleeThreat: true
 +
    meleeDodge:
 +
      flatHundred: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
    damageModifier:
 +
      - 0.3
 +
      - 0.5
 +
      - 0.6
 +
      - 0.5
 +
      - 0.5
 +
      - 0.3
 +
      - 0.5
 +
      - 0.4
 +
      - 0.5
 +
      - 1.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.7
 +
      - 0.2
 +
      - 1.2
 +
      - 0.5
 +
    loftempsSet: [ 4 ]
 +
  - type: ERIDIAN_ARMOR0
 +
    spriteInv: EridianInventoryImage
 +
    spriteSheet: SNAKEMAN.PCK
 +
    corpseBattle:
 +
      - STR_SNAKEMAN_CORPSE
 +
    corpseGeo: STR_SNAKEMAN_CORPSE
 +
    visibilityAtDark: 18
 +
    camouflageAtDay: -12
 +
    camouflageAtDark: -2
 +
    heatVision: 40
 +
    frontArmor: 24
 +
    sideArmor: 18
 +
    rearArmor: 16
 +
    underArmor: 12
 +
    drawingRoutine: 6
 +
    recovery:
 +
      health:
 +
        flatHundred: 0.1
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    overKill: 0.75
 +
    damageModifier:
 +
      - 0.4
 +
      - 1.0
 +
      - 0.5
 +
      - 0.7
 +
      - 1.0
 +
      - 0.8
 +
      - 0.6
 +
      - 0.7
 +
      - 0.5
 +
      - 0.0
 +
      - 0.5
 +
      - 0.5
 +
      - 1.0
 +
      - 0.2
 +
      - 1.25
 +
      - 1.35
 +
    loftempsSet: [ 3 ]
 +
  - type: ERIDIAN_ARMOR1
 +
    spriteInv: EridianInventoryImage
 +
    spriteSheet: SNAKEMAN.PCK
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [48, 48, 48, 48, 48, 48, 48, 48]
 +
    spriteHairGroup: 5
 +
    spriteHairColor: [144, 144, 144, 144, 144, 144, 144, 144]
 +
    spriteUtileGroup: 14
 +
    spriteUtileColor: [192, 192, 192, 192, 192, 192, 192, 192]
 +
    corpseBattle:
 +
      - STR_SNAKEMAN_BEASTMASTER_CORPSE_BATTLE
 +
    corpseGeo: STR_SNAKEMAN_CORPSE
 +
    visibilityAtDark: 18
 +
    camouflageAtDay: -12
 +
    camouflageAtDark: -2
 +
    heatVision: 40
 +
    frontArmor: 24
 +
    sideArmor: 18
 +
    rearArmor: 16
 +
    underArmor: 12
 +
    drawingRoutine: 6
 +
    recovery:
 +
      health:
 +
        flatHundred: 0.1
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    overKill: 0.75
 +
    damageModifier:
 +
      - 0.4
 +
      - 1.0
 +
      - 0.5
 +
      - 0.7
 +
      - 1.0
 +
      - 0.8
 +
      - 0.6
 +
      - 0.7
 +
      - 0.5
 +
      - 0.0
 +
      - 0.5
 +
      - 0.5
 +
      - 1.0
 +
      - 0.2
 +
      - 1.25
 +
      - 1.35
 +
    loftempsSet: [ 3 ]
 +
  - type: ERIDIAN_ARMOR2
 +
    spriteInv: EridianInventoryImage
 +
    spriteSheet: SNAKEMAN.PCK
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [32, 32, 32, 32, 32, 32, 32, 32]
 +
    spriteHairGroup: 5
 +
    spriteHairColor: [16, 16, 16, 16, 16, 16, 16, 16]
 +
    spriteUtileGroup: 14
 +
    spriteUtileColor: [160, 160, 160, 160, 160, 160, 160, 160]
 +
    corpseBattle:
 +
      - STR_SNAKEMAN_CHIEF_CORPSE_BATTLE
 +
    corpseGeo: STR_SNAKEMAN_CORPSE
 +
    visibilityAtDark: 20
 +
    camouflageAtDay: -12
 +
    camouflageAtDark: -2
 +
    heatVision: 40
 +
    frontArmor: 24
 +
    sideArmor: 18
 +
    rearArmor: 16
 +
    underArmor: 12
 +
    drawingRoutine: 6
 +
    recovery:
 +
      health:
 +
        flatHundred: 0.1
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    overKill: 0.75
 +
    damageModifier:
 +
      - 0.4
 +
      - 1.0
 +
      - 0.5
 +
      - 0.7
 +
      - 1.0
 +
      - 0.8
 +
      - 0.6
 +
      - 0.7
 +
      - 0.5
 +
      - 0.0
 +
      - 0.5
 +
      - 0.5
 +
      - 1.0
 +
      - 0.2
 +
      - 1.25
 +
      - 1.35
 +
    builtInWeapons:
 +
      - STR_CHURCH_CORPSE
 +
    loftempsSet: [ 3 ]
 +
  - type: DANCER_ARMOR
 +
    spriteSheet: DANCER.PCK
 +
    spriteInv: DancerInventoryImage
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_DANCER_CORPSE_BATTLE
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    drawingRoutine: 9
 +
    constantAnimation: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    createsMeleeThreat: false
 +
    visibilityAtDark: 0
 +
    visibilityAtDay: 0
 +
    recovery:
 +
      morale:
 +
        flatHundred: 1.0
 +
      stun:
 +
        flatHundred: -0.03
 +
    meleeDodge:
 +
      reactions: 0.8
 +
    meleeDodgeBackPenalty: 0.25
 +
    damageModifier:
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 1.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.75
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.5
 +
    loftempsSet: [ 3 ]
 +
  - type: ZOMBIE_ARMOR
 +
    spriteInv: ZombieSterileInventoryImage
 +
    meleeDodge:
 +
      flatHundred: 0.1
 +
    meleeDodgeBackPenalty: 0
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.1
 +
    damageModifier:
 +
      - 0.2
 +
      - 0.6
 +
      - 1.5
 +
      - 0.8
 +
      - 0.7
 +
      - 0.7
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 2.0
 +
      - 1.0
 +
      - 1.1
 +
      - 0.1
 +
      - 1.0
 +
      - 0.0
 +
  - type: ZOMBIE_STERILE_ARMOR
 +
    spriteSheet: ZOMBIE_STERILE.PCK
 +
    spriteInv: ZombieSterileInventoryImage
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_ZOMBIE_STERILE_CORPSE
 +
    psiVision: 40
 +
    visibilityAtDay: 1
 +
    visibilityAtDark: 1
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      flatHundred: 0.1
 +
    meleeDodgeBackPenalty: 0
 +
    drawingRoutine: 4
 +
    bleedImmune: true
 +
    overKill: 1.5
 +
    zombiImmune: true
 +
    damageModifier:
 +
      - -0.99
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.3
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.7
 +
      - 0.1
 +
      - 1.0
 +
      - 0.0
 +
    loftempsSet: [ 3 ]
 +
  - type: ZOMBIE_GRUBAS_ARMOR
 +
    spriteSheet: ZOMBIE_GRUBAS.PCK
 +
    spriteInv: ZombieGrubasInventoryImage
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_ZOMBIE_GRUBAS_CORPSE
 +
    psiVision: 40
 +
    visibilityAtDay: 1
 +
    visibilityAtDark: 1
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      flatHundred: 0.1
 +
    meleeDodgeBackPenalty: 0
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    overKill: 1.5
 +
    damageModifier:
 +
      - -0.99
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.3
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 2.5
 +
      - 0.0
 +
      - 1.8
 +
      - 0.1
 +
      - 1.0
 +
      - 0.0
 +
    loftempsSet: [ 4 ]
 +
  - type: ZOMBIE_TROOPER_1_ARMOR
 +
    spriteSheet: ZOMBIE_TROOPER_1.PCK
 +
    spriteInv: ZombieTrooper1InventoryImage
 +
    corpseBattle:
 +
      - STR_ZOMBIE_TROOPER_CORPSE
 +
    psiVision: 40
 +
    frontArmor: 45
 +
    sideArmor: 40
 +
    rearArmor: 35
 +
    underArmor: 35
 +
    meleeDodge:
 +
      flatHundred: 0.25
 +
    meleeDodgeBackPenalty: 0
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    overKill: 1.0
 +
    damageModifier:
 +
      - -0.99
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.3
 +
      - 1.0
 +
      - 0.7
 +
      - 0.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.4
 +
      - 0.2
 +
      - 1.6
 +
      - 0.0
 +
    loftempsSet: [ 3 ]
 +
  - type: ZOMBIE_TROOPER_2_ARMOR
 +
    spriteSheet: ZOMBIE_TROOPER_2.PCK
 +
    spriteInv: ZombieTrooper2InventoryImage
 +
    corpseBattle:
 +
      - STR_ZOMBIE_TROOPER_CORPSE
 +
    psiVision: 40
 +
    frontArmor: 30
 +
    sideArmor: 20
 +
    rearArmor: 25
 +
    underArmor: 20
 +
    meleeDodge:
 +
      flatHundred: 0.3
 +
    meleeDodgeBackPenalty: 0
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    overKill: 1.0
 +
    damageModifier:
 +
      - -0.99
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.3
 +
      - 1.0
 +
      - 0.8
 +
      - 0.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.6
 +
      - 0.1
 +
      - 1.3
 +
      - 0.0
 +
    loftempsSet: [ 3 ]
 +
  - type: ZOMBIE_SENTINEL_ARMOR
 +
    spriteSheet: ZOMBIE_TROOPER_1.PCK
 +
    spriteInv: ZombieTrooper3InventoryImage
 +
    corpseBattle:
 +
      - STR_ZOMBIE_TROOPER_CORPSE
 +
    psiVision: 40
 +
    frontArmor: 70
 +
    sideArmor: 50
 +
    rearArmor: 35
 +
    underArmor: 35
 +
    weight: -30
 +
    meleeDodge:
 +
      flatHundred: 0.5
 +
    meleeDodgeBackPenalty: 0.5
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    overKill: 1.0
 +
    builtInWeapons:
 +
      - AUX_SENTINEL_SHIELD
 +
      - AUX_SENTINEL_WEAPON
 +
    damageModifier:
 +
      - -0.99
 +
      - 1.0
 +
      - 1.5
 +
      - 0.8
 +
      - 0.7
 +
      - 0.8
 +
      - 0.3
 +
      - 0.7
 +
      - 0.6
 +
      - 0.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.5
 +
      - 0.3
 +
      - 1.6
 +
      - 0.0
 +
    loftempsSet: [ 5 ]
 +
  - type: ZOMBIE_SADAKO_ARMOR
 +
    spriteSheet: ZOMBIE_SADAKO.PCK
 +
    spriteInv: ZombieSadakoInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246]
 +
    forcedTorso: 2
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_ZOMBIE_SADAKO_CORPSE
 +
    psiVision: 40
 +
    camouflageAtDark: -5
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      flatHundred: 0.25
 +
    meleeDodgeBackPenalty: 0
 +
    bleedImmune: true
 +
    overKill: 1.0
 +
    zombiImmune: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        flatHundred: 0.05
 +
    damageModifier:
 +
      - 0.1
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.35
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 2.5
 +
      - 0.0
 +
      - 1.6
 +
      - 0.1
 +
      - 1.0
 +
      - 0.3
 +
    loftempsSet: [ 3 ]
 +
  - type: ZOMBIE_CARRIE_ARMOR
 +
    spriteSheet: ZOMBIE_CARRIE.PCK
 +
    spriteInv: ZombieCarrieInventoryImage
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_ZOMBIE_CARRIE_CORPSE
 +
    psiVision: 40
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      flatHundred: 0.4
 +
    meleeDodgeBackPenalty: 0
 +
    bleedImmune: true
 +
    overKill: 1.0
 +
    zombiImmune: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        flatHundred: 0.05
 +
    damageModifier:
 +
      - 0.1
 +
      - 1.0
 +
      - 0.75
 +
      - 1.0
 +
      - 0.6
 +
      - 0.6
 +
      - 0.35
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 2.5
 +
      - 0.0
 +
      - 1.1
 +
      - 0.1
 +
      - 1.0
 +
      - 0.35
 +
    loftempsSet: [ 3 ]
 +
  - type: ZOMBIE_PIMP_ARMOR
 +
    spriteSheet: ZOMBIE_PIMP.PCK
 +
    spriteInv: ZombiePimpInventoryImage
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_ZOMBIE_PIMP_CORPSE
 +
    psiVision: 40
 +
    visibilityAtDay: 1
 +
    visibilityAtDark: 1
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      flatHundred: 0.3
 +
    meleeDodgeBackPenalty: 0
 +
    drawingRoutine: 4
 +
    bleedImmune: true
 +
    overKill: 1.5
 +
    zombiImmune: true
 +
    damageModifier:
 +
      - -0.99
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 0.25
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.5
 +
      - 0.1
 +
      - 1.0
 +
      - 0.0
 +
    loftempsSet: [ 3 ]
 +
  - type: MEGAZOMBIE_ARMOR
 +
    spriteSheet: MEGAZOMBIE.PCK
 +
    spriteInv: MegazombieInventoryImage
 +
    allowInv: false
 +
    corpseBattle:
 +
      - MEGAZOMBIE_CORPSE_1
 +
      - MEGAZOMBIE_CORPSE_2
 +
      - MEGAZOMBIE_CORPSE_3
 +
      - MEGAZOMBIE_CORPSE_4
 +
    corpseGeo: STR_MEGAZOMBIE_CORPSE
 +
    psiVision: 30
 +
    visibilityAtDay: 1
 +
    visibilityAtDark: 1
 +
    frontArmor: 10
 +
    sideArmor: 10
 +
    rearArmor: 10
 +
    underArmor: 10
 +
    createsMeleeThreat: true
 +
    meleeDodge:
 +
      flatHundred: 0.15
 +
    meleeDodgeBackPenalty: 0
 +
    drawingRoutine: 5
 +
    size: 2
 +
    overKill: 0.75
 +
    recovery:
 +
      stun:
 +
        flatHundred: 0.5
 +
    damageModifier:
 +
      - -0.99
 +
      - 1.0
 +
      - 0.75
 +
      - 0.35
 +
      - 0.7
 +
      - 0.7
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.5
 +
      - 0.0
 +
      - 1.2
 +
      - 0.4
 +
      - 1.0
 +
      - 0.0
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: VAMPIRE_ARMOR
 +
    spriteSheet: VAMP.PCK
 +
    spriteInv: VampireInventoryImage
 +
    forcedTorso: 1
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_VAMPIRE_CORPSE
 +
    visibilityAtDark: 30
 +
    camouflageAtDark: -13
 +
    camouflageAtDay: -26
 +
    antiCamouflageAtDark: 10
 +
    antiCamouflageAtDay: 10
 +
    psiVision: 4
 +
    movementType: 1
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.4
 +
    meleeDodgeBackPenalty: 0
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    overKill: 0.5
 +
    recovery:
 +
      morale:
 +
        flatHundred: 0.05
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        flatHundred: 0.1
 +
    damageModifier:
 +
      - 0.15
 +
      - 1.0
 +
      - 3.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.25
 +
      - 0.4
 +
      - 0.8
 +
      - 0.8
 +
      - 0.0
 +
      - 3.5
 +
      - 0.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: VAMPIRIA_ARMOR
 +
    spriteSheet: VAMP.PCK
 +
    spriteInv: VampiriaInventoryImage
 +
    forcedTorso: 2
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_VAMPIRE_CORPSE
 +
    visibilityAtDark: 30
 +
    camouflageAtDark: -13
 +
    camouflageAtDay: -26
 +
    antiCamouflageAtDark: 10
 +
    antiCamouflageAtDay: 10
 +
    psiVision: 4
 +
    movementType: 1
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.4
 +
    meleeDodgeBackPenalty: 0
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    overKill: 0.5
 +
    recovery:
 +
      morale:
 +
        flatHundred: 0.05
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        flatHundred: 0.1
 +
    damageModifier:
 +
      - 0.15
 +
      - 1.0
 +
      - 3.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.25
 +
      - 0.4
 +
      - 0.8
 +
      - 0.8
 +
      - 0.0
 +
      - 3.5
 +
      - 0.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: GHOST_0_ARMOR
 +
    spriteSheet: GHOST_GAL.PCK
 +
    spriteInv: GhostGalInventoryImage
 +
    movementType: 1
 +
    moveSound: 999
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_GHOST_0_CORPSE_BATTLE
 +
    psiVision: 40
 +
    visibilityAtDay: 1
 +
    visibilityAtDark: 1
 +
    camouflageAtDay: 10
 +
    frontArmor: 0
 +
    sideArmor: 0
 +
    rearArmor: 0
 +
    underArmor: 0
 +
    meleeDodge:
 +
      flatHundred: 0.6
 +
    meleeDodgeBackPenalty: 0.25
 +
    overKill: 0.5
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.02
 +
      - 0.05
 +
      - 0.1
 +
      - 0.3
 +
      - 0.2
 +
      - 0.07
 +
      - 0.05
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.4
 +
      - 0.5
 +
      - 0.1
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: WASPITE_ARMOR
 +
    spriteSheet: WASPITE.PCK
 +
    spriteInv: WaspiteInventoryImage
 +
    corpseBattle:
 +
      - STR_WASPITE_CORPSE_BATTLE
 +
    corpseGeo: STR_WASPITE_CORPSE
 +
    visibilityAtDark: 20
 +
    overKill: 0.75
 +
    frontArmor: 70
 +
    sideArmor: 70
 +
    rearArmor: 70
 +
    underArmor: 40
 +
    drawingRoutine: 1
 +
    movementType: 1
 +
    bleedImmune: true
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 0.7
 +
      - 0.4
 +
      - 1.0
 +
      - 0.7
 +
      - 0.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.5
 +
      - 0.8
 +
      - 2.0
 +
      - 0.0
 +
    specialWeapon: AUX_PRED_CLAWS
 +
    loftempsSet: [ 3 ]
 +
  - type: DOGG_ARMOR
 +
    spriteSheet: DOGG.PCK
 +
    spriteInv: DogeInventoryImage
 +
    corpseBattle:
 +
      - STR_DOGG_CORPSE
 +
    corpseGeo: STR_FOOD_BAG
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    drawingRoutine: 4
 +
    visibilityAtDark: 12
 +
    visibilityAtDay: 30
 +
    recovery:
 +
      morale:
 +
        flatHundred: 0.04
 +
      stun:
 +
        health: 0.1
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    meleeDodge:
 +
      flatHundred: 0.35
 +
    meleeDodgeBackPenalty: 0.5
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.5
 +
      - 1.0
 +
    builtInWeapons:
 +
      - AUX_DOGG_WEAPON
 +
      - INV_NULL_3X3
 +
      - INV_NULL_2X1_B
 +
      - INV_NULL_2X1_LL
 +
      - INV_NULL_2X1_RL
 +
      - INV_NULL_2X1_RS
 +
      - INV_NULL_2X1_LS
 +
      - INV_NULL_1X2_QD
 +
    loftempsSet: [ 2 ]
 +
  - type: ADRONE_ARMOR
 +
    spriteSheet: SCI_8.PCK
 +
    spriteInv: MAN_64
 +
    corpseBattle:
 +
      - STR_ACADEMY_8_CORPSE_BATTLE
 +
    corpseGeo: STR_GRAV_CORPSE
 +
    visibilityAtDark: 16
 +
    frontArmor: 32
 +
    sideArmor: 32
 +
    rearArmor: 32
 +
    underArmor: 32
 +
    movementType: 1
 +
    drawingRoutine: 4
 +
    fearImmune: true
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    allowInv: false
 +
    createsMeleeThreat: false
 +
    ignoresMeleeThreat: true
 +
    meleeDodge:
 +
      flatHundred: 0.3
 +
    meleeDodgeBackPenalty: 0.25
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.8
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 0.0
 +
    loftempsSet: [ 4 ]
 +
  - type: MARSEC_SENTRY_DRONE_ARMOR
 +
    spriteSheet: MAR_8.PCK
 +
    spriteInv: UnknownInventoryImage
 +
    corpseBattle:
 +
      - STR_MARSEC_8_CORPSE_BATTLE
 +
    corpseGeo: STR_ALIEN_ALLOYS
 +
    visibilityAtDark: 20
 +
    heatVision: 50
 +
    frontArmor: 100
 +
    sideArmor: 100
 +
    rearArmor: 100
 +
    underArmor: 66
 +
    drawingRoutine: 19
 +
    fearImmune: true
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    allowInv: false
 +
    createsMeleeThreat: false
 +
    ignoresMeleeThreat: true
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.85
 +
      - 1.0
 +
      - 1.0
 +
      - 0.35
 +
      - 0.65
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 0.0
 +
    loftempsSet: [ 4 ]
 +
  - type: MARSEC_HUNTER_DRONE_ARMOR
 +
    spriteSheet: MAR_9.PCK
 +
    spriteInv: UnknownInventoryImage
 +
    corpseBattle:
 +
      - STR_MARSEC_9_CORPSE_BATTLE
 +
    corpseGeo: STR_GRAV_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 50
 +
    frontArmor: 45
 +
    sideArmor: 45
 +
    rearArmor: 45
 +
    underArmor: 45
 +
    movementType: 1
 +
    drawingRoutine: 19
 +
    fearImmune: true
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    allowInv: false
 +
    createsMeleeThreat: false
 +
    ignoresMeleeThreat: true
 +
    meleeDodge:
 +
      flatHundred: 0.4
 +
    meleeDodgeBackPenalty: 0.25
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.25
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 0.35
 +
      - 0.65
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 0.0
 +
    loftempsSet: [ 4 ]
 +
  - type: BOOMOSAURUS_ARMOR
 +
    spriteSheet: TRD_6.PCK
 +
    spriteInv: MAN_52
 +
    corpseBattle:
 +
      - BOOMOSAURUS_CORPSE_1
 +
      - BOOMOSAURUS_CORPSE_2
 +
      - BOOMOSAURUS_CORPSE_3
 +
      - BOOMOSAURUS_CORPSE_4
 +
    corpseGeo: STR_BOOMOSAURUS_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 40
 +
    sideArmor: 40
 +
    rearArmor: 40
 +
    underArmor: 25
 +
    drawingRoutine: 5
 +
    size: 2
 +
    allowInv: false
 +
    fearImmune: false
 +
    painImmune: false
 +
    createsMeleeThreat: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.9
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.6
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: SHAMBLER_ARMOR
 +
    spriteSheet: SHAMBLER.PCK
 +
    spriteInv: ShamblerInventoryImage
 +
    allowInv: false
 +
    visibilityAtDark: 20
 +
    heatVision: 50
 +
    corpseBattle:
 +
      - SHAMBLER_CORPSE_1
 +
      - SHAMBLER_CORPSE_2
 +
      - SHAMBLER_CORPSE_3
 +
      - SHAMBLER_CORPSE_4
 +
    corpseGeo: STR_SHAMBLER_CORPSE
 +
    frontArmor: 15
 +
    sideArmor: 15
 +
    rearArmor: 15
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.5
 +
    meleeDodgeBackPenalty: 0.5
 +
    drawingRoutine: 5
 +
    size: 2
 +
    fearImmune: false
 +
    painImmune: false
 +
    createsMeleeThreat: true
 +
    overKill: 1.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.2
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.9
 +
      - 1.0
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.3
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: CYBERDISC_ARMOR
 +
    spriteInv: MAN_50
 +
    visibilityAtDark: 20
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.8
 +
      - 1.0
 +
      - 0.6
 +
      - 0.9
 +
      - 1.0
 +
      - 0.0
 +
      - 0.75
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
  - type: CYBERDISC_ARMOR_2
 +
    spriteSheet: XTR_2.PCK
 +
    spriteInv: MAN_70
 +
    corpseBattle:
 +
      - CYBERDISC_CORPSE_1X
 +
      - CYBERDISC_CORPSE_2X
 +
      - CYBERDISC_CORPSE_3X
 +
      - CYBERDISC_CORPSE_4X
 +
    corpseGeo: STR_CYBERDISC_CORPSE
 +
    visibilityAtDark: 20
 +
    frontArmor: 42
 +
    sideArmor: 42
 +
    rearArmor: 42
 +
    underArmor: 42
 +
    drawingRoutine: 3
 +
    movementType: 1
 +
    size: 2
 +
    allowInv: false
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.8
 +
      - 1.0
 +
      - 0.6
 +
      - 0.9
 +
      - 1.0
 +
      - 0.0
 +
      - 0.75
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: CHRYSSALID_ARMOR
 +
    spriteInv: MAN_53
 +
    visibilityAtDark: 25
 +
    heatVision: 100
 +
    psiVision: 8
 +
    bleedImmune: true
 +
    camouflageAtDay: -8
 +
    camouflageAtDark: -4
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.2
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.4
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.4
 +
    damageModifier:
 +
      - 0.1
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 9.9
 +
      - 0.5
 +
      - 0.7
 +
      - 0.1
 +
      - 1.2
 +
      - 0.5
 +
  - type: REAPER_ARMOR
 +
    spriteSheet: X_REAP.PCK
 +
    spriteInv: MAN_54
 +
    corpseBattle:
 +
      - REAPER_CORPSE_1
 +
      - REAPER_CORPSE_2
 +
      - REAPER_CORPSE_3
 +
      - REAPER_CORPSE_4
 +
    corpseGeo: STR_REAPER_CORPSE
 +
    frontArmor: 28
 +
    sideArmor: 28
 +
    rearArmor: 28
 +
    underArmor: 4
 +
    drawingRoutine: 5
 +
    personalLight: 5
 +
    size: 2
 +
    visibilityAtDark: 16
 +
    fearImmune: false
 +
    painImmune: false
 +
    allowInv: false
 +
    createsMeleeThreat: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.1
 +
      - 1.0
 +
      - 1.7
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 1.4
 +
      - 0.7
 +
      - 0.6
 +
      - 0.6
 +
    loftempsSet: [ 92, 89, 90, 91 ]
 +
  - type: REAPER_CAVALRY_ARMOR
 +
    spriteSheet: BAN_10.PCK
 +
    spriteInv: MAN_54
 +
    corpseBattle:
 +
      - REAPER_CORPSE_1
 +
      - REAPER_CORPSE_2
 +
      - REAPER_CORPSE_3
 +
      - REAPER_CORPSE_4
 +
    corpseGeo: STR_REAPER_CORPSE
 +
    frontArmor: 28
 +
    sideArmor: 28
 +
    rearArmor: 28
 +
    underArmor: 4
 +
    drawingRoutine: 5
 +
    size: 2
 +
    visibilityAtDark: 16
 +
    fearImmune: false
 +
    painImmune: false
 +
    allowInv: false
 +
    createsMeleeThreat: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.2
 +
      - 1.0
 +
      - 1.7
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 1.4
 +
      - 0.7
 +
    loftempsSet: [ 92, 89, 90, 91 ]
 +
  - type: REAPER_ARMOR_M
 +
    spriteSheet: XTR_3.PCK
 +
    spriteInv: MutantReaperInventoryImage
 +
    corpseBattle:
 +
      - REAPER_CORPSE_M_1
 +
      - REAPER_CORPSE_M_2
 +
      - REAPER_CORPSE_M_3
 +
      - REAPER_CORPSE_M_4
 +
    corpseGeo: STR_REAPER_CORPSE
 +
    visibilityAtDark: 16
 +
    frontArmor: 28
 +
    sideArmor: 28
 +
    rearArmor: 28
 +
    underArmor: 12
 +
    drawingRoutine: 5
 +
    personalLight: 5
 +
    size: 2
 +
    allowInv: false
 +
    fearImmune: false
 +
    painImmune: false
 +
    createsMeleeThreat: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.05
 +
      health:
 +
        flatHundred: 0.1
 +
    damageModifier:
 +
      - 0.1
 +
      - 0.8
 +
      - 1.4
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.9
 +
      - 0.35
 +
      - 1.0
 +
      - 1.5
 +
      - 0.4
 +
      - 2.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.0
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: SECTOPOD_ARMOR
 +
    spriteInv: MAN_56
 +
    visibilityAtDark: 30
 +
    psiVision: 10
 +
    fearImmune: false
 +
    frontArmor: 150
 +
    sideArmor: 135
 +
    rearArmor: 110
 +
    underArmor: 100
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
    damageModifier:
 +
      - 0.1
 +
      - 1.0
 +
      - 0.2
 +
      - 0.6
 +
      - 1.0
 +
      - 0.8
 +
      - 0.5
 +
      - 1.0
 +
      - 0.8
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
  - type: SECTOPOD_ARMOR_2
 +
    spriteInv: MAN_67
 +
    spriteSheet: XTR_1.PCK
 +
    corpseBattle:
 +
      - SECTOPOD_CORPSE_1
 +
      - SECTOPOD_CORPSE_2
 +
      - SECTOPOD_CORPSE_3
 +
      - SECTOPOD_CORPSE_4
 +
    corpseGeo: STR_SECTOPOD_CORPSE
 +
    visibilityAtDark: 20
 +
    frontArmor: 150
 +
    sideArmor: 135
 +
    rearArmor: 110
 +
    underArmor: 100
 +
    drawingRoutine: 5
 +
    size: 2
 +
    allowInv: false
 +
    fearImmune: false
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
    damageModifier:
 +
      - 0.1
 +
      - 1.0
 +
      - 0.2
 +
      - 0.6
 +
      - 1.0
 +
      - 0.9
 +
      - 0.1
 +
      - 1.0
 +
      - 0.6
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: CELATID_ARMOR
 +
    spriteInv: MAN_57
 +
    visibilityAtDark: 1
 +
    visibilityAtDay: 1
 +
    psiVision: 20
 +
    createsMeleeThreat: false
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 0.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.6
 +
      - 1.2
 +
      - 0.0
 +
      - 2.0
 +
      - 0.0
 +
      - 0.6
 +
      - 0.6
 +
      - 0.1
 +
      - 0.5
 +
      - 0.2
 +
    loftempsSet: [ 3 ]
 +
  - type: SILACOID_ARMOR
 +
    spriteSheet: SILACOID.PCK
 +
    spriteInv: MAN_77
 +
    allowInv: false
 +
    visibilityAtDark: 1
 +
    visibilityAtDay: 1
 +
    psiVision: 20
 +
    corpseBattle:
 +
      - STR_SILACOID_CORPSE
 +
    frontArmor: 50
 +
    sideArmor: 50
 +
    rearArmor: 50
 +
    underArmor: 10
 +
    drawingRoutine: 8
 +
    constantAnimation: true
 +
    bleedImmune: true
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.7
 +
      - 0.5
 +
      - 0.7
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.4
 +
      - 0.3
 +
      - 0.1
 +
      - 1.5
 +
      - 0.1
 +
    loftempsSet: [ 5 ]
 +
  - type: ARMORED_CAR_ARMOR
 +
    spriteInv: MAN_75
 +
    spriteSheet: XTR_4.PCK
 +
    corpseBattle:
 +
      - CAR_CORPSE_1
 +
      - CAR_CORPSE_2
 +
      - CAR_CORPSE_3
 +
      - CAR_CORPSE_4
 +
    corpseGeo: STR_CAR_CORPSE
 +
    visibilityAtDark: 10
 +
    frontArmor: 60
 +
    sideArmor: 55
 +
    rearArmor: 50
 +
    underArmor: 45
 +
    moveSound: 200
 +
    drawingRoutine: 2
 +
    size: 2
 +
    allowInv: false
 +
    fearImmune: false
 +
    overKill: 3.0
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.8
 +
      - 0.2
 +
      - 0.65
 +
      - 0.8
 +
      - 0.8
 +
      - 0.0
 +
      - 0.5
 +
      - 0.4
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 0.35
 +
      - 1.0
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: TANK_MSDF_ARMOR
 +
    spriteSheet: MSDF_TANK.PCK
 +
    spriteInv: MSDFTankInventoryImage
 +
    allowInv: false
 +
    corpseBattle:
 +
      - TANK_MSDF_CORPSE_1
 +
      - TANK_MSDF_CORPSE_2
 +
      - TANK_MSDF_CORPSE_3
 +
      - TANK_MSDF_CORPSE_4
 +
    visibilityAtDay: 30
 +
    visibilityAtDark: 10
 +
    heatVision: 50
 +
    frontArmor: 100
 +
    sideArmor: 85
 +
    rearArmor: 70
 +
    underArmor: 70
 +
    drawingRoutine: 5
 +
    size: 2
 +
    psiDefence:
 +
      flatHundred: 2.0
 +
    overKill: 3.0
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.65
 +
      - 0.1
 +
      - 0.5
 +
      - 0.8
 +
      - 0.8
 +
      - 0.0
 +
      - 0.4
 +
      - 0.4
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.4
 +
      - 0.75
 +
      - 1.5
 +
    loftempsSet: [ 92, 89, 90, 91 ]
 +
  - type: TANK_ARMOR
 +
    spriteSheet: XTANKS.PCK
 +
    spriteInv: MAN_58
 +
    corpseGeo: STR_TANK_CORPSE
 +
    visibilityAtDark: 12
 +
    visibilityAtDay: 30
 +
    frontArmor: 125
 +
    sideArmor: 100
 +
    rearArmor: 75
 +
    underArmor: 70
 +
    overKill: 3.0
 +
    drawingRoutine: 2
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.75
 +
      - 0.12
 +
      - 0.55
 +
      - 0.75
 +
      - 0.75
 +
      - 0.0
 +
      - 0.45
 +
      - 0.33
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 1.25
 +
      - 1.5
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
  - type: HOVERTANK_ARMOR
 +
    spriteSheet: XTANKS.PCK
 +
    spriteInv: MAN_65
 +
    corpseGeo: STR_TANK_CORPSE
 +
    visibilityAtDark: 20
 +
    visibilityAtDay: 30
 +
    frontArmor: 120
 +
    sideArmor: 110
 +
    rearArmor: 90
 +
    underArmor: 90
 +
    drawingRoutine: 2
 +
    constantAnimation: true
 +
    movementType: 1
 +
    overKill: 3.0
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.75
 +
      - 0.1
 +
      - 0.5
 +
      - 0.7
 +
      - 0.7
 +
      - 0.0
 +
      - 0.45
 +
      - 0.4
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.75
 +
      - 1.5
 +
      - 1.5
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
  - type: HWP_SENTRY_LAUNCHER_ARMOR
 +
    spriteSheet: XTR_5.PCK
 +
    spriteInv: SentryCannonInventoryImage
 +
    corpseBattle:
 +
      - SENTRY_CORPSE_1
 +
      - SENTRY_CORPSE_2
 +
      - SENTRY_CORPSE_3
 +
      - SENTRY_CORPSE_4
 +
    corpseGeo: STR_ALIEN_ALLOYS
 +
    visibilityAtDark: 20
 +
    frontArmor: 150
 +
    sideArmor: 125
 +
    rearArmor: 50
 +
    underArmor: 50
 +
    drawingRoutine: 20
 +
    size: 2
 +
    allowInv: false
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.4
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.65
 +
      - 0.33
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 2.0
 +
      - 1.25
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
    loftempsSet: [92, 89, 90, 91]
 +
  - type: MEGASCORPION_ARMOR
 +
    spriteSheet: MEGASCORPION.PCK
 +
    spriteInv: MAN_78
 +
    corpseBattle:
 +
      - STR_MEGASCORPION_CORPSE
 +
    frontArmor: 12
 +
    sideArmor: 12
 +
    rearArmor: 12
 +
    underArmor: 8
 +
    drawingRoutine: 4
 +
    psiVision: 15
 +
    createsMeleeThreat: false
 +
    meleeDodge:
 +
      reactions: 0.4
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 0.6
 +
      - 2.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.7
 +
      - 0.1
 +
    builtInWeapons:
 +
      - AUX_MEGASCORPION_WEAPON
 +
    loftempsSet: [ 2 ]
 +
  - type: GIANTSPIDER_ARMOR
 +
    spriteSheet: GIANTSPIDER.PCK
 +
    spriteInv: MAN_79
 +
    corpseBattle:
 +
      - STR_GIANTSPIDER_CORPSE
 +
    frontArmor: 9
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    drawingRoutine: 4
 +
    psiVision: 15
 +
    meleeDodge:
 +
      reactions: 0.3
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 1.3
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.6
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.6
 +
      - 0.1
 +
    builtInWeapons:
 +
      - AUX_GIANTSPIDER_WEAPON
 +
    loftempsSet: [ 3 ]
 +
  - type: CHUPACABRA_ARMOR
 +
    spriteSheet: CHUPACABRA.PCK
 +
    spriteInv: MAN_80
 +
    corpseBattle:
 +
      - STR_CHUPACABRA_CORPSE
 +
    heatVision: 50
 +
    frontArmor: 12
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 6
 +
    drawingRoutine: 4
 +
    meleeDodge:
 +
      reactions: 0.6
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.9
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.7
 +
      - 0.1
 +
    builtInWeapons:
 +
      - AUX_CHUPACABRA_WEAPON
 +
    loftempsSet: [ 2 ]
 +
  - type: GIANT_BEETLE_ARMOR
 +
    spriteSheet: GIANT_BEETLE.PCK
 +
    spriteInv: MAN_83
 +
    allowInv: false
 +
    corpseBattle:
 +
      - STR_GIANT_BEETLE_CORPSE
 +
    visibilityAtDark: 10
 +
    heatVision: 40
 +
    frontArmor: 16
 +
    sideArmor: 20
 +
    rearArmor: 14
 +
    underArmor: 15
 +
    drawingRoutine: 4
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    createsMeleeThreat: false
 +
    meleeDodge:
 +
      reactions: 0.6
 +
    meleeDodgeBackPenalty: 0.4
 +
    damageModifier:
 +
      - 0.1
 +
      - 0.8
 +
      - 1.4
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 0.5
 +
      - 5.0
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.6
 +
      - 0.1
 +
    loftempsSet: [ 2 ]
 +
  - type: GIANT_RAT_ARMOR
 +
    spriteSheet: GIANTRAT.PCK
 +
    spriteInv: GiantRatInventoryImage
 +
    corpseBattle:
 +
      - STR_GIANT_RAT_CORPSE
 +
    corpseGeo: STR_MUTANT_MEAT
 +
    frontArmor: 3
 +
    sideArmor: 3
 +
    rearArmor: 3
 +
    underArmor: 3
 +
    drawingRoutine: 4
 +
    camouflageAtDay: -8
 +
    camouflageAtDark: -3
 +
    antiCamouflageAtDark: 5
 +
    antiCamouflageAtDay: 5
 +
    psiVision: 10
 +
    visibilityAtDark: 16
 +
    overKill: 1.0
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    meleeDodge:
 +
      reactions: 0.5
 +
    meleeDodgeBackPenalty: 0.5
 +
    damageModifier:
 +
      - 0.3
 +
      - 1.0
 +
      - 1.6
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 3.0
 +
      - 0.6
 +
      - 0.6
 +
      - 1.0
 +
      - 0.1
 +
      - 0.3
 +
      - 0.6
 +
    loftempsSet: [ 2 ]
 +
  - type: VAMPIRE_BAT_ARMOR
 +
    spriteSheet: VAMPIRE_BAT.PCK
 +
    spriteInv: VampBatInventoryImage
 +
    corpseBattle:
 +
      - STR_VAMPIRE_BAT_CORPSE
 +
    frontArmor: 3
 +
    sideArmor: 3
 +
    rearArmor: 3
 +
    underArmor: 3
 +
    movementType: 1
 +
    drawingRoutine: 4
 +
    bleedImmune: true
 +
    constantAnimation: true
 +
    camouflageAtDark: -7
 +
    antiCamouflageAtDark: 15
 +
    antiCamouflageAtDay: 15
 +
    visibilityAtDark: 25
 +
    visibilityAtDay: 25
 +
    heatVision: 100
 +
    overKill: 1.0
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        health: 0.2
 +
      health:
 +
        flatHundred: 0.01
 +
    meleeDodge:
 +
      reactions: 0.75
 +
    meleeDodgeBackPenalty: 0.5
 +
    damageModifier:
 +
      - 0.2
 +
      - 1.0
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.3
 +
      - 0.1
 +
    loftempsSet: [ 2 ]
 +
    scripts:
 +
      selectUnitSprite: |
 +
        var int temp;
 +
        var int walking;
 +
        unit.isWalking walking;
 +
        if eq walking 0;
 +
          unit.getId temp;
 +
          offsetmod temp 11 0 8; #desync animation of different units
 +
          add temp anim_frame;
 +
          wavegen_saw temp 8 8 7;
 +
          mul sprite_offset 8;
 +
          add sprite_offset 8;
 +
          add sprite_offset temp;
 +
          set sprite_index sprite_offset;
 +
        else;
 +
          add sprite_index sprite_offset;
 +
        end;
 +
        return sprite_index;
 +
  - type: RYBA_ARMOR
 +
    spriteSheet: RYBA.PCK
 +
    spriteInv: MAN_84
 +
    corpseBattle:
 +
      - STR_RYBA_CORPSE
 +
    frontArmor: 3
 +
    sideArmor: 3
 +
    rearArmor: 3
 +
    underArmor: 3
 +
    movementType: 1
 +
    drawingRoutine: 4
 +
    psiVision: 15
 +
    visibilityAtDark: 16
 +
    visibilityAtDay: 16
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.7
 +
      - 0.6
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.75
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.3
 +
      - 0.1
 +
    builtInWeapons:
 +
      - SHARK_BITE
 +
    loftempsSet: [ 3 ]
 +
  - type: KRAB_ARMOR
 +
    spriteSheet: KRAB.PCK
 +
    spriteInv: MAN_82
 +
    corpseBattle:
 +
      - STR_KRAB_CORPSE
 +
    frontArmor: 25
 +
    sideArmor: 25
 +
    rearArmor: 25
 +
    underArmor: 15
 +
    drawingRoutine: 4
 +
    visibilityAtDark: 16
 +
    visibilityAtDay: 16
 +
    psiVision: 15
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.3
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.6
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.75
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.9
 +
      - 0.1
 +
    builtInWeapons:
 +
      - AUX_KRAB_WEAPON
 +
    loftempsSet: [ 3 ]
 +
  - type: SMUGGLER_ARMOR_P1
 +
    spriteSheet: SMU_1.PCK
 +
    spriteInv: SmugglerGoonInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_SMUGGLER_1_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 25
 +
    sideArmor: 15
 +
    rearArmor: 10
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.8
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.1
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.2
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: SMUGGLER_ARMOR_P2
 +
    spriteSheet: SMU_2.PCK
 +
    spriteInv: SmugglerCatgirlInventoryImage
 +
    spriteHairGroup: 1
 +
    spriteHairColor: [16, 18, 34, 66, 146, 192, 128, 176]
 +
    corpseBattle:
 +
      - STR_SMUGGLER_2_CORPSE_BATTLE
 +
    corpseGeo: STR_STEALTHSUIT_CORPSE
 +
    visibilityAtDark: 20
 +
    camouflageAtDay: 5
 +
    camouflageAtDark: 5
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.1
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 5.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 0.7
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: SMUGGLER_ARMOR_P3
 +
    spriteSheet: SMU_3.PCK
 +
    spriteInv: SmugglerEngineerInventoryImage
 +
    corpseBattle:
 +
      - STR_SMUGGLER_3_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 12
 +
    sideArmor: 12
 +
    rearArmor: 12
 +
    underArmor: 12
 +
    meleeDodge:
 +
      reactions: 0.1
 +
      melee: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.7
 +
      - 0.7
 +
      - 1.7
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.6
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.8
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 4 ]
 +
  - type: SMUGGLER_ARMOR_P4
 +
    spriteSheet: SMU_4.PCK
 +
    spriteInv: SmugglerCaptainInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_SMUGGLER_4_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.15
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: RETICULAN_ARMOR_P0
 +
    spriteSheet: RET_0.PCK
 +
    spriteInv: ReticulanInventoryImage
 +
    corpseBattle:
 +
      - STR_RETICULAN_0_CORPSE_BATTLE
 +
    corpseGeo: STR_RETICULAN_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    frontArmor: 3
 +
    sideArmor: 3
 +
    rearArmor: 3
 +
    underArmor: 3
 +
    meleeDodge:
 +
      reactions: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: RETICULAN_ARMOR_P1
 +
    spriteSheet: RET_1.PCK
 +
    spriteInv: ReticulanHybridInventoryImage
 +
    corpseBattle:
 +
      - STR_RETICULAN_1_CORPSE_BATTLE
 +
    corpseGeo: STR_RETICULAN_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.7
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: RETICULAN_ARMOR_P2
 +
    spriteSheet: RET_2.PCK
 +
    spriteInv: SirenInventoryImage
 +
    corpseBattle:
 +
      - STR_RETICULAN_2_CORPSE_BATTLE
 +
    corpseGeo: STR_RETICULAN_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    frontArmor: 9
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    bleedImmune: true
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.1
 +
      - 0.6
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 2 ]
 +
  - type: RETICULAN_ARMOR_P3
 +
    spriteSheet: RET_3.PCK
 +
    spriteInv: SectogreInventoryImage
 +
    corpseBattle:
 +
      - STR_RETICULAN_3_CORPSE_BATTLE
 +
    corpseGeo: STR_RETICULAN_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    frontArmor: 9
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    bleedImmune: true
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.35
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 0.8
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 4 ]
 +
  - type: RETICULAN_ARMOR_P4
 +
    spriteSheet: RET_4.PCK
 +
    spriteInv: ReticulanCommandoInventoryImage
 +
    corpseBattle:
 +
      - STR_RETICULAN_4_CORPSE_BATTLE
 +
    corpseGeo: STR_RETICULAN_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    camouflageAtDay: -10
 +
    camouflageAtDark: -3
 +
    frontArmor: 12
 +
    sideArmor: 10
 +
    rearArmor: 10
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.7
 +
      - 0.8
 +
      - 0.8
 +
      - 1.0
 +
      - 0.9
 +
      - 0.7
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 0.6
 +
      - 0.2
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: RETICULAN_ARMOR_P6
 +
    spriteSheet: RET_6.PCK
 +
    spriteInv: MAN_73
 +
    corpseBattle:
 +
      - STR_RETICULAN_6_CORPSE_BATTLE
 +
    corpseGeo: STR_MECHTOID_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    overKill: 1.0
 +
    frontArmor: 60
 +
    sideArmor: 60
 +
    rearArmor: 60
 +
    underArmor: 60
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    createsMeleeThreat: false
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 0.8
 +
      - 0.1
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.7
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.5
 +
      - 2.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 3 ]
 +
  - type: RETICULAN_ARMOR_P7
 +
    spriteSheet: RET_7.PCK
 +
    spriteInv: ReticulanElderInventoryImage
 +
    corpseBattle:
 +
      - STR_RETICULAN_0_CORPSE_BATTLE
 +
    corpseGeo: STR_RETICULAN_CORPSE
 +
    weight: -5
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: RAIDER_ARMOR_P1
 +
    spriteSheet: RDR_1.PCK
 +
    spriteInv: RaiderScoutInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162]
 +
    corpseBattle:
 +
      - STR_RAIDER_0_CORPSE_BATTLE
 +
    corpseGeo: STR_RAIDER_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.5
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: RAIDER_ARMOR_P2
 +
    spriteSheet: RDR_2.PCK
 +
    spriteInv: RaiderThugInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162]
 +
    corpseBattle:
 +
      - STR_RAIDER_1_CORPSE_BATTLE
 +
    corpseGeo: STR_RAIDER_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.2
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: RAIDER_ARMOR_P3
 +
    spriteSheet: RDR_3.PCK
 +
    spriteInv: RaiderBuzzardInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162]
 +
    corpseBattle:
 +
      - STR_RAIDER_2_CORPSE_BATTLE
 +
    corpseGeo: STR_GRAV_CORPSE
 +
    visibilityAtDark: 16
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    movementType: 1
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: RAIDER_ARMOR_P4
 +
    spriteSheet: RDR_4.PCK
 +
    spriteInv: RaiderBossInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162]
 +
    corpseBattle:
 +
      - STR_RAIDER_3_CORPSE_BATTLE
 +
    corpseGeo: STR_RAIDER_CORPSE
 +
    visibilityAtDark: 16
 +
    frontArmor: 40
 +
    sideArmor: 24
 +
    rearArmor: 32
 +
    underArmor: 22
 +
    meleeDodge:
 +
      reactions: 0.1
 +
      melee: 0.35
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.85
 +
      - 0.75
 +
      - 0.75
 +
      - 2.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 1.3
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: RAIDER_ARMOR_P6
 +
    spriteSheet: RDR_6.PCK
 +
    spriteInv: RaiderHumongousInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [92, 92, 94, 94, 94, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_RAIDER_6_CORPSE_BATTLE
 +
    corpseGeo: STR_RAIDER_CORPSE
 +
    visibilityAtDark: 12
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.25
 +
      flatHundred: -0.15
 +
    damageModifier:
 +
      - 1.5
 +
      - 0.8
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 0.9
 +
      - 0.6
 +
      - 1.0
 +
      - 1.0
 +
      - 2.0
 +
      - 0.1
 +
      - 1.5
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 4 ]
 +
  - type: RAIDER_ARMOR_P7
 +
    spriteSheet: RDR_7.PCK
 +
    spriteInv: RaiderFirebatInventoryImage
 +
    corpseBattle:
 +
      - STR_RAIDER_7_CORPSE_BATTLE
 +
    corpseGeo: STR_PBA_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 40
 +
    overKill: 1.0
 +
    frontArmor: 105
 +
    sideArmor: 85
 +
    rearArmor: 70
 +
    underArmor: 65
 +
    meleeDodge:
 +
      flatHundred: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.4
 +
      - 0.9
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.6
 +
      - 0.75
 +
      - 0.75
 +
      - 0.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.6
 +
      - 0.5
 +
      - 2.4
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_GAUNTLET_PLUS
 +
    loftempsSet: [ 4 ]
 +
  - type: UBER_BELTER_ARMOR
 +
    spriteSheet: UBR_BLT.PCK
 +
    spriteInv: BelterInventoryImage
 +
    corpseBattle:
 +
      - STR_UBER_BELTER_CORPSE_BATTLE
 +
    corpseGeo: STR_RAIDER_CORPSE
 +
    visibilityAtDark: 20
 +
    forcedTorso: 1
 +
    frontArmor: 20
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 2.0
 +
      - 1.0
 +
      - 1.25
 +
      - 0.75
 +
      - 0.2
 +
      - 0.75
 +
      - 0.75
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: SPARTAN_ARMOR_P0
 +
    spriteSheet: SPT_0.PCK
 +
    spriteInv: SpartanScoutInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
 +
    corpseBattle:
 +
      - STR_SPARTAN_0_CORPSE_BATTLE
 +
    corpseGeo: STR_SPARTAN_CORPSE
 +
    visibilityAtDark: 9
 +
    camouflageAtDay: -10
 +
    camouflageAtDark: -3
 +
    frontArmor: 7
 +
    sideArmor: 6
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.7
 +
      - 1.2
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: SPARTAN_ARMOR_P1
 +
    spriteSheet: SPT_1.PCK
 +
    spriteInv: SpartanRiflemanInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
 +
    corpseBattle:
 +
      - STR_SPARTAN_1_CORPSE_BATTLE
 +
    corpseGeo: STR_SPARTAN_CORPSE
 +
    visibilityAtDark: 9
 +
    camouflageAtDay: -10
 +
    camouflageAtDark: -3
 +
    frontArmor: 8
 +
    sideArmor: 7
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.4
 +
      - 0.7
 +
      - 1.2
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: SPARTAN_ARMOR_P2
 +
    spriteSheet: SPT_2.PCK
 +
    spriteInv: SpartanHeavyInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_SPARTAN_2_CORPSE_BATTLE
 +
    corpseGeo: STR_SPARTAN_CORPSE
 +
    visibilityAtDark: 9
 +
    camouflageAtDay: -10
 +
    camouflageAtDark: -3
 +
    frontArmor: 9
 +
    sideArmor: 8
 +
    rearArmor: 7
 +
    underArmor: 7
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.3
 +
      - 0.7
 +
      - 1.2
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: SPARTAN_ARMOR_P3
 +
    spriteSheet: SPT_3.PCK
 +
    spriteInv: SpartanCaptainInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
 +
    corpseBattle:
 +
      - STR_SPARTAN_3_CORPSE_BATTLE
 +
    corpseGeo: STR_SPARTAN_CORPSE
 +
    visibilityAtDark: 12
 +
    camouflageAtDay: -10
 +
    camouflageAtDark: -3
 +
    frontArmor: 18
 +
    sideArmor: 16
 +
    rearArmor: 12
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.2
 +
      - 0.7
 +
      - 1.2
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.2
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: SOLDIER_ARMOR_P0
 +
    spriteSheet: SOL_0.PCK
 +
    spriteInv: HumanCommandoInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
 +
    corpseBattle:
 +
      - STR_SOLDIER_0_CORPSE_BATTLE
 +
    corpseGeo: STR_ELECTRONIC_PIECES
 +
    visibilityAtDark: 20
 +
    camouflageAtDay: -15
 +
    camouflageAtDark: -5
 +
    heatVision: 60
 +
    frontArmor: 32
 +
    sideArmor: 28
 +
    rearArmor: 24
 +
    underArmor: 16
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.7
 +
      - 0.7
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.3
 +
      - 1.3
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: SOLDIER_ARMOR_P1
 +
    spriteSheet: SOL_1.PCK
 +
    spriteInv: HumanNomadInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 160, 160]
 +
    corpseBattle:
 +
      - STR_SOLDIER_1_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 10
 +
    camouflageAtDay: -8
 +
    camouflageAtDark: -4
 +
    heatVision: 20
 +
    frontArmor: 26
 +
    sideArmor: 22
 +
    rearArmor: 20
 +
    underArmor: 16
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 0.8
 +
      - 2.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.2
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 2 ]
 +
  - type: MEGAPOL_ARMOR_P0
 +
    spriteSheet: MPO_0.PCK
 +
    spriteInv: MegapolWolfmanInventoryImage
 +
    corpseBattle:
 +
      - STR_MEGAPOL_0_CORPSE_BATTLE
 +
    corpseGeo: STR_ALIEN_ALLOYS
 +
    visibilityAtDark: 12
 +
    visibilityAtDay: 35
 +
    antiCamouflageAtDark: 5
 +
    antiCamouflageAtDay: 5
 +
    frontArmor: 33
 +
    sideArmor: 28
 +
    rearArmor: 24
 +
    underArmor: 18
 +
    overKill: 0.75
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.1
 +
      flatHundred: -0.06
 +
    damageModifier:
 +
      - 1.75
 +
      - 1.0
 +
      - 0.75
 +
      - 0.9
 +
      - 0.8
 +
      - 0.8
 +
      - 1.0
 +
      - 0.8
 +
      - 1.25
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.3
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 2 ]
 +
  - type: MEGAPOL_ARMOR_P1
 +
    spriteSheet: MPO_1.PCK
 +
    spriteInv: MegapolEnforcerInventoryImage
 +
    corpseBattle:
 +
      - STR_MEGAPOL_1_CORPSE_BATTLE
 +
    corpseGeo: STR_GRAV_CORPSE
 +
    movementType: 1
 +
    visibilityAtDark: 9
 +
    antiCamouflageAtDark: 4
 +
    antiCamouflageAtDay: 4
 +
    heatVision: 30
 +
    frontArmor: 70
 +
    sideArmor: 60
 +
    rearArmor: 50
 +
    underArmor: 45
 +
    overKill: 0.75
 +
    meleeDodge:
 +
      melee: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.1
 +
      flatHundred: -0.06
 +
    damageModifier:
 +
      - 1.5
 +
      - 0.9
 +
      - 0.5
 +
      - 0.9
 +
      - 1.1
 +
      - 1.1
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.2
 +
      - 0.3
 +
      - 1.8
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 4 ]
 +
  - type: MEGAPOL_ARMOR_P2
 +
    spriteSheet: MPO_2.PCK
 +
    spriteInv: MegapolDetectiveInventoryImage
 +
    corpseBattle:
 +
      - STR_MEGAPOL_2_CORPSE_BATTLE
 +
    corpseGeo: STR_SECURITY_CORPSE
 +
    visibilityAtDark: 17
 +
    camouflageAtDay: -5
 +
    camouflageAtDark: -5
 +
    antiCamouflageAtDark: 5
 +
    antiCamouflageAtDay: 5
 +
    psiVision: 3
 +
    heatVision: 30
 +
    frontArmor: 55
 +
    sideArmor: 45
 +
    rearArmor: 40
 +
    underArmor: 25
 +
    overKill: 0.75
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 0.65
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.2
 +
      - 1.6
 +
      - 1.0
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    loftempsSet: [ 4 ]
 +
  - type: MEGAPOL_ARMOR_P3
 +
    spriteSheet: MPO_3.PCK
 +
    spriteInv: MegapolApemanInventoryImage
 +
    corpseBattle:
 +
      - STR_MEGAPOL_3_CORPSE_BATTLE
 +
    corpseGeo: STR_MUTON_CORPSE
 +
    movementType: 1
 +
    visibilityAtDark: 12
 +
    visibilityAtDay: 35
 +
    heatVision: 40
 +
    frontArmor: 28
 +
    sideArmor: 24
 +
    rearArmor: 24
 +
    underArmor: 22
 +
    overKill: 0.75
 +
    meleeDodge:
 +
      reactions: 0.2
 +
      melee: 0.35
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.1
 +
      flatHundred: -0.06
 +
    damageModifier:
 +
      - 2.0
 +
      - 0.6
 +
      - 0.4
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.2
 +
      - 0.3
 +
      - 1.2
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 3 ]
 +
  - type: GOVT_ARMOR_P1
 +
    spriteSheet: GOV_1.PCK
 +
    spriteInv: GovtAgentInventoryImage
 +
    corpseBattle:
 +
      - STR_GOVT_0_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 12
 +
    heatVision: 20
 +
    frontArmor: 25
 +
    sideArmor: 15
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: GOVT_ARMOR_P2
 +
    spriteSheet: GOV_2.PCK
 +
    spriteInv: GovtEnforcerInventoryImage
 +
    corpseBattle:
 +
      - STR_GOVT_1_CORPSE_BATTLE
 +
    corpseGeo: STR_SECURITY_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 40
 +
    overKill: 0.75
 +
    frontArmor: 50
 +
    sideArmor: 40
 +
    rearArmor: 30
 +
    underArmor: 25
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.4
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.75
 +
      - 0.2
 +
      - 1.6
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: GOVT_ARMOR_P3
 +
    spriteSheet: GOV_3.PCK
 +
    spriteInv: GovtEliteInventoryImage
 +
    corpseBattle:
 +
      - STR_GOVT_2_CORPSE_BATTLE
 +
    corpseGeo: STR_SECURITY_CORPSE
 +
    visibilityAtDark: 25
 +
    camouflageAtDay: -15
 +
    camouflageAtDark: -5
 +
    heatVision: 70
 +
    overKill: 0.75
 +
    frontArmor: 75
 +
    sideArmor: 65
 +
    rearArmor: 55
 +
    underArmor: 40
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.3
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    damageModifier:
 +
      - 0.9
 +
      - 1.0
 +
      - 0.25
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 0.9
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.4
 +
      - 1.8
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: GOVT_ARMOR_P4
 +
    spriteSheet: GOV_4.PCK
 +
    spriteInv: GovtPilotInventoryImage
 +
    corpseBattle:
 +
      - STR_GOVT_4_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 16
 +
    frontArmor: 10
 +
    sideArmor: 10
 +
    rearArmor: 10
 +
    underArmor: 10
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.8
 +
      - 1.0
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.2
 +
      - 1.1
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: GOVT_ARMOR_P5
 +
    spriteSheet: GOV_5.PCK
 +
    spriteInv: GovtMPInventoryImage
 +
    corpseBattle:
 +
      - STR_GOVT_5_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 12
 +
    heatVision: 30
 +
    frontArmor: 35
 +
    sideArmor: 30
 +
    rearArmor: 20
 +
    underArmor: 15
 +
    meleeDodge:
 +
      reactions: 0.1
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.85
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.8
 +
      - 1.1
 +
      - 2.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.15
 +
      - 1.4
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: GOVT_ARMOR_P6
 +
    spriteSheet: GOV_6.PCK
 +
    spriteInv: GovtGeneralInventoryImage
 +
    corpseBattle:
 +
      - STR_GOVT_6_CORPSE_BATTLE
 +
    corpseGeo: STR_PBA_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 40
 +
    overKill: 1.0
 +
    frontArmor: 110
 +
    sideArmor: 90
 +
    rearArmor: 75
 +
    underArmor: 65
 +
    meleeDodge:
 +
      flatHundred: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.75
 +
      - 0.8
 +
      - 0.75
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.35
 +
      - 0.5
 +
      - 2.5
 +
      - 1.0
 +
    loftempsSet: [ 4 ]
 +
  - type: GOVT_ARMOR_P7
 +
    spriteSheet: GOV_7.PCK
 +
    spriteInv: GovtSirenInventoryImage
 +
    corpseBattle:
 +
      - STR_GOVT_7_CORPSE_BATTLE
 +
    corpseGeo: STR_SPARTAN_CORPSE
 +
    visibilityAtDark: 20
 +
    heatVision: 80
 +
    frontArmor: 25
 +
    sideArmor: 20
 +
    rearArmor: 20
 +
    underArmor: 15
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.05
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    specialWeapon: STR_KUNG_FU_ALT
 +
    damageModifier:
 +
      - 0.7
 +
      - 0.8
 +
      - 0.8
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.8
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 0.8
 +
      - 0.1
 +
      - 1.1
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: NAZI_ARMOR_P1
 +
    spriteSheet: NAZ_1.PCK
 +
    spriteInv: NaziSoldierInventoryImage
 +
    corpseBattle:
 +
      - STR_NAZI_1_CORPSE_BATTLE
 +
    corpseGeo: STR_SCRAP_METAL
 +
    visibilityAtDark: 9
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 0.9
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 2 ]
 +
  - type: NAZI_ARMOR_P2
 +
    spriteSheet: NAZ_2.PCK
 +
    spriteInv: NaziSSInventoryImage
 +
    corpseBattle:
 +
      - STR_NAZI_2_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 8
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.15
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: AUX_FISTO
 +
    loftempsSet: [ 2 ]
 +
  - type: NAZI_ARMOR_P4
 +
    spriteSheet: NAZ_4.PCK
 +
    spriteInv: NaziLeaderInventoryImage
 +
    corpseBattle:
 +
      - STR_NAZI_4_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.15
 +
      bravery: 0.2
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: NAZI_ARMOR_P6
 +
    spriteSheet: NAZ_6.PCK
 +
    spriteInv: NaziStormtrooperInventoryImage
 +
    corpseBattle:
 +
      - STR_NAZI_6_CORPSE_BATTLE
 +
    corpseGeo: STR_SECURITY_CORPSE
 +
    visibilityAtDark: 16
 +
    heatVision: 50
 +
    overKill: 0.75
 +
    frontArmor: 65
 +
    sideArmor: 55
 +
    rearArmor: 45
 +
    underArmor: 40
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 0.3
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.8
 +
      - 0.8
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.6
 +
      - 0.2
 +
      - 1.7
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 3 ]
 +
  - type: NAZI_ARMOR_P7
 +
    spriteSheet: NAZ_7.PCK
 +
    spriteInv: NaziKKKInventoryImage
 +
    corpseBattle:
 +
      - STR_NAZI_7_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.8
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: NAZI_ARMOR_P8
 +
    spriteSheet: NAZ_8.PCK
 +
    spriteInv: NaziSupersoldierInventoryImage
 +
    corpseBattle:
 +
      - STR_NAZI_8_CORPSE_BATTLE
 +
    corpseGeo: STR_PBA_CORPSE
 +
    allowInv: false
 +
    visibilityAtDark: 20
 +
    heatVision: 60
 +
    overKill: 1.0
 +
    frontArmor: 125
 +
    sideArmor: 115
 +
    rearArmor: 105
 +
    underArmor: 100
 +
    meleeDodge:
 +
      flatHundred: 0.3
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.9
 +
      - 1.0
 +
      - 0.05
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.7
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
      - 1.5
 +
      - 0.35
 +
      - 0.5
 +
      - 2.5
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 5 ]
 +
  - type: TECHNOCRACY_ARMOR_P0
 +
    spriteSheet: TEC_0.PCK
 +
    spriteInv: TechnocracyTerminatorInventoryImage
 +
    corpseBattle:
 +
      - STR_TECHNOCRACY_0_CORPSE_BATTLE
 +
    visibilityAtDark: 20
 +
    heatVision: 70
 +
    overKill: 2.0
 +
    fearImmune: true
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    frontArmor: 50
 +
    sideArmor: 45
 +
    rearArmor: 40
 +
    underArmor: 40
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      stun:
 +
        flatHundred: 0.2
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.6
 +
      - 0.05
 +
      - 0.7
 +
      - 0.8
 +
      - 0.8
 +
      - 0.3
 +
      - 0.5
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.5
 +
      - 2.0
 +
      - 1.0
 +
      - 0.0
 +
    loftempsSet: [ 2 ]
 +
  - type: TECHNOCRACY_ARMOR_P0A
 +
    spriteSheet: TEC_0A.PCK
 +
    spriteInv: TechnocracyInfiltratorInventoryImage
 +
    corpseBattle:
 +
      - STR_TECHNOCRACY_0_CORPSE_BATTLE
 +
    visibilityAtDark: 20
 +
    heatVision: 70
 +
    overKill: 0.5
 +
    fearImmune: true
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    painImmune: true
 +
    frontArmor: 3
 +
    sideArmor: 3
 +
    rearArmor: 3
 +
    underArmor: 3
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      stun:
 +
        flatHundred: 0.2
 +
    damageModifier:
 +
      - 0.0
 +
      - 0.8
 +
      - 2.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.8
 +
      - 0.3
 +
      - 0.5
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.3
 +
      - 2.0
 +
      - 1.0
 +
      - 0.0
 +
    specialWeapon: AUX_ROBOT_FIST
 +
    deathFrames: 18
 +
    loftempsSet: [ 2 ]
 +
  - type: TECHNOCRACY_ARMOR_P1
 +
    spriteSheet: TEC_1.PCK
 +
    spriteInv: TechnocracyMekInventoryImage
 +
    corpseBattle:
 +
      - STR_TECHNOCRACY_1_CORPSE_BATTLE
 +
    drawingRoutine: 4
 +
    visibilityAtDark: 25
 +
    heatVision: 70
 +
    psiVision: 20
 +
    antiCamouflageAtDay: 8
 +
    antiCamouflageAtDark: 8
 +
    overKill: 0.5
 +
    bleedImmune: true
 +
    zombiImmune: true
 +
    frontArmor: 40
 +
    sideArmor: 40
 +
    rearArmor: 40
 +
    underArmor: 40
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      stun:
 +
        flatHundred: 0.33
 +
    damageModifier:
 +
      - 0.2
 +
      - 0.6
 +
      - 0.15
 +
      - 0.7
 +
      - 0.6
 +
      - 0.7
 +
      - 0.3
 +
      - 0.6
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.4
 +
      - 0.99
 +
      - 1.0
 +
      - 0.3
 +
    loftempsSet: [ 3 ]
 +
  - type: HUMAN_ARMOR_MG
 +
    spriteSheet: MG.PCK
 +
    spriteInv: MagicalGirlInventoryImage
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [16, 32, 48, 64, 80, 112, 128, 144, 160, 176, 192, 208, 224, 244]
 +
    corpseBattle:
 +
      - STR_MAGICAL_GIRL_CORPSE
 +
    corpseGeo: STR_MAGICAL_GIRL_CORPSE
 +
    visibilityAtDark: 9
 +
    psiVision: 9
 +
    overKill: 3.0
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.6
 +
      bravery: 0.4
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.25
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 1.0
 +
      - 1.0
 +
      - 2.0
 +
      - 0.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.1
 +
      - 0.5
 +
      - 0.5
 +
    loftempsSet: [ 2 ]
 +
  - type: HUMAN_ARMOR_STEWARDESS
 +
    spriteSheet: HUM_1.PCK
 +
    spriteInv: TraderAttendantInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 162, 144, 36, 245, 245, 36, 166]
 +
    corpseBattle:
 +
      - STR_HUMAN_1_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.05
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.85
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.1
 +
      - 0.8
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: HUMAN_ARMOR_SAILOR
 +
    spriteSheet: HUM_2.PCK
 +
    spriteInv: TraderSailorInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 162]
 +
    corpseBattle:
 +
      - STR_HUMAN_2_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
      bravery: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.0625
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.75
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: HUMAN_ARMOR_M3
 +
    spriteSheet: HUM_3.PCK
 +
    spriteInv: HumanMale3InventoryImage
 +
    corpseBattle:
 +
      - STR_HUMAN_3_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.4
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: HUMAN_ARMOR_F4
 +
    spriteSheet: HUM_4.PCK
 +
    spriteInv: HumanFemale4InventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 94, 96, 96, 97, 160, 162, 163]
 +
    corpseBattle:
 +
      - STR_HUMAN_4_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.4
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.7
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: HUMAN_ARMOR_M5
 +
    spriteSheet: HUM_5.PCK
 +
    spriteInv: HumanMale5InventoryImage
 +
    corpseBattle:
 +
      - STR_HUMAN_5_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    drawingRoutine: 4
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.1
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 0.7
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: HUMAN_ARMOR_M6
 +
    spriteSheet: HUM_6.PCK
 +
    spriteInv: HumanLabourerInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158]
 +
    corpseBattle:
 +
      - STR_HUMAN_6_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.9
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: HUMAN_ARMOR_F7
 +
    spriteSheet: HUM_7.PCK
 +
    spriteInv: HumanLabourerFemInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 245, 34, 164, 245, 166, 34, 166]
 +
    corpseBattle:
 +
      - STR_HUMAN_7_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 6
 +
    sideArmor: 6
 +
    rearArmor: 6
 +
    underArmor: 6
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 1.4
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 0.9
 +
      - 1.0
 +
      - 3.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 2 ]
 +
  - type: HUMAN_ARMOR_F8
 +
    spriteSheet: GOV_4.PCK
 +
    spriteInv: HumanCityGirlInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [99, 99, 99, 99, 99, 99, 99, 99]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [22, 22, 22, 22, 22, 22, 22, 22]
 +
    spriteUtileGroup: 15
 +
    spriteUtileColor: [142, 142, 142, 142, 142, 142, 142, 142]
 +
    corpseBattle:
 +
      - STR_HUMAN_8_CORPSE_BATTLE
 +
    corpseGeo: STR_GUILD_CORPSE
 +
    visibilityAtDark: 10
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.45
 +
      melee: 0.15
 +
      bravery: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.2
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.8
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.7
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    forcedTorso: 2
 +
    loftempsSet: [ 2 ]
 +
  - type: HUMAN_ARMOR_M9
 +
    spriteSheet: HUM_9.PCK
 +
    spriteInv: HumanSuitGuyInventoryImage
 +
    corpseBattle:
 +
      - STR_HUMAN_9_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: HUMAN_ARMOR_M10
 +
    spriteSheet: HUM_10.PCK
 +
    spriteInv: HumanMageInventoryImage
 +
    corpseBattle:
 +
      - STR_HUMAN_10_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 20
 +
    psiVision: 10
 +
    frontArmor: 7
 +
    sideArmor: 7
 +
    rearArmor: 7
 +
    underArmor: 7
 +
    meleeDodge:
 +
      reactions: 0.25
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        flatHundred: 0.1
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1
 +
      psiSkill: 0.75
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.7
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 0.6
 +
      - 0.9
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 0.6
 +
    loftempsSet: [ 3 ]
 +
  - type: HUMAN_ARMOR_F11
 +
    spriteSheet: HUM_11.PCK
 +
    spriteInv: HumanNoblewomanInventoryImage
 +
    spriteFaceGroup: 6
 +
    spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161]
 +
    spriteHairGroup: 9
 +
    spriteHairColor: [144, 224, 162, 36, 130, 224, 36, 166]
 +
    corpseBattle:
 +
      - STR_HUMAN_11_CORPSE_BATTLE
 +
    corpseGeo: STR_MEDALLION
 +
    visibilityAtDark: 9
 +
    antiCamouflageAtDay: 4
 +
    antiCamouflageAtDark: 4
 +
    frontArmor: 8
 +
    sideArmor: 8
 +
    rearArmor: 8
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      bravery: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        flatHundred: 0.1
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1
 +
      psiSkill: 0.75
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.6
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.9
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: HUMAN_ARMOR_F12
 +
    spriteSheet: HUM_12.PCK
 +
    spriteInv: HumanSuitGirlInventoryImage
 +
    corpseBattle:
 +
      - STR_HUMAN_12_CORPSE_BATTLE
 +
    corpseGeo: STR_GOVT_CORPSE
 +
    visibilityAtDark: 9
 +
    forcedTorso: 2
 +
    frontArmor: 5
 +
    sideArmor: 5
 +
    rearArmor: 5
 +
    underArmor: 5
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.1
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
      stun:
 +
        healthCurrent: 0.1
 +
        health: -0.075
 +
        stunCurrent: 0.09
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.0
 +
      - 1.0
 +
      - 1.5
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 0.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: GDX_ARMOR_GRAVBALL
 +
    spriteSheet: GDX_01.PCK
 +
    spriteInv: GDXGravballInventoryImage
 +
    corpseBattle:
 +
      - STR_CORPSE_GRAVBALL
 +
    corpseGeo: STR_GRAV_CORPSE
 +
    movementType: 1
 +
    visibilityAtDark: 16
 +
    frontArmor: 25
 +
    sideArmor: 25
 +
    rearArmor: 25
 +
    underArmor: 25
 +
    meleeDodge:
 +
      reactions: 0.35
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      stun:
 +
        healthCurrent: 0.175
 +
        health: -0.1
 +
        stunCurrent: 0.09
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.5
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 1.35
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.65
 +
      - 1.0
 +
      - 4.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.25
 +
      - 1.1
 +
      - 1.0
 +
      - 0.8
 +
      - 2.0
 +
    loftempsSet: [ 2 ]
 +
  - type: WEREWOLF_ARMOR
 +
    spriteSheet: BSM_9.PCK
 +
    spriteInv: WerewolfInventoryImage
 +
    corpseBattle:
 +
      - STR_BEASTMAN_9_CORPSE_BATTLE
 +
    allowInv: false
 +
    visibilityAtDark: 20
 +
    camouflageAtDay: -10
 +
    camouflageAtDark: -4
 +
    antiCamouflageAtDay: 5
 +
    antiCamouflageAtDark: 5
 +
    personalLight: 5
 +
    heatVision: 50
 +
    frontArmor: 15
 +
    sideArmor: 15
 +
    rearArmor: 15
 +
    underArmor: 15
 +
    drawingRoutine: 10
 +
    overKill: 0.75
 +
    meleeDodge:
 +
      reactions: 0.3
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      health:
 +
        flatHundred: 0.08
 +
        stunNormalized: -0.165
 +
      stun:
 +
        flatHundred: 0.04
 +
      morale:
 +
        moraleCurrent: -0.0666
 +
        bravery: 0.1333
 +
    damageModifier:
 +
      - 2.0
 +
      - 1.0
 +
      - 2.5
 +
      - 1.0
 +
      - 1.1
 +
      - 1.1
 +
      - 0.7
 +
      - 1.0
 +
      - 1.0
 +
      - 4.0
 +
      - 1.0
 +
      - 1.0
 +
      - 1.0
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
  - type: MALE_CIVILIAN
 +
    race: STR_CIVILIAN
 +
    stats:
 +
      tu: 50
 +
      stamina: 65
 +
      health: 40
 +
      bravery: 50
 +
      reactions: 30
 +
      firing: 30
 +
      throwing: 35
 +
      strength: 35
 +
      psiStrength: 20
 +
      psiSkill: 0
 +
      melee: 35
 +
    armor: CIV_ARMOR_M1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 30
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    builtInWeaponSets:
 +
      - []
 +
      - - STR_AX
 +
      - - STR_CROWBAR
 +
      - - STR_FLINTLOCK_PISTOL
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
      - - STR_SHOTGUN_G
 +
        - STR_SHOTGUN_G_SHELLS
 +
        - STR_SHOTGUN_G_SHELLS
 +
  - type: FEMALE_CIVILIAN
 +
    race: STR_CIVILIAN
 +
    stats:
 +
      tu: 55
 +
      stamina: 65
 +
      health: 30
 +
      bravery: 50
 +
      reactions: 30
 +
      firing: 30
 +
      throwing: 30
 +
      strength: 18
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 20
 +
    armor: CIV_ARMOR_F1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 35
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 0
 +
    builtInWeaponSets:
 +
      - []
 +
      - []
 +
      - - STR_BATTO
 +
      - []
 +
      - - STR_REVOLVER_LT
 +
        - STR_REVOLVER_LT_DRUM
 +
  - type: CIVILIAN_MUT_3
 +
    race: STR_CIVILIAN
 +
    stats:
 +
      tu: 50
 +
      stamina: 50
 +
      health: 30
 +
      bravery: 50
 +
      reactions: 30
 +
      firing: 30
 +
      throwing: 30
 +
      strength: 22
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 20
 +
    armor: CIV_ARMOR_MUT_3
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 35
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 20
 +
    intelligence: 6
 +
    aggression: 0
 +
    builtInWeaponSets:
 +
      - []
 +
      - - STR_SHIV
 +
      - []
 +
      - - STR_FLINTLOCK_PISTOL
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
      - - STR_HUNTING_RIFLE
 +
        - STR_HUNTING_RIFLE_CLIP
 +
        - STR_HUNTING_RIFLE_CLIP
 +
        - STR_HUNTING_RIFLE_CLIP
 +
  - type: CIVILIAN_MUT_4
 +
    race: STR_CIVILIAN
 +
    stats:
 +
      tu: 45
 +
      stamina: 60
 +
      health: 70
 +
      bravery: 90
 +
      reactions: 30
 +
      firing: 30
 +
      throwing: 30
 +
      strength: 44
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: CIV_ARMOR_MUT_4
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 30
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    moveSound: 0
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 1
 +
    meleeWeapon: AUX_LAMIA_BITE
 +
  - type: CIVILIAN_MUT_5
 +
    race: STR_CIVILIAN
 +
    stats:
 +
      tu: 45
 +
      stamina: 60
 +
      health: 80
 +
      bravery: 70
 +
      reactions: 30
 +
      firing: 30
 +
      throwing: 40
 +
      strength: 60
 +
      psiStrength: 25
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: CIV_ARMOR_MUT_5
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 35
 +
    deathSound: 6
 +
    energyRecovery: 20
 +
    intelligence: 3
 +
    aggression: 1
 +
    builtInWeaponSets:
 +
      - - STR_CREDIT_CHIP_D
 +
      - - STR_BEER
 +
        - STR_BILLHOOK
 +
      - - STR_OLD_PISTOL
 +
        - STR_OLD_PISTOL_CLIP
 +
        - STR_OLD_PISTOL_CLIP
 +
        - STR_OLD_PISTOL_CLIP
 +
      - - STR_SAWED_OFF
 +
        - STR_BUCKSHOT
 +
        - STR_BUCKSHOT
 +
        - STR_BUCKSHOT
 +
        - STR_BUCKSHOT
 +
        - STR_BUCKSHOT
 +
      - - STR_SNUBBY
 +
        - STR_SNUBBY_DRUM
 +
        - STR_SNUBBY_DRUM
 +
  - type: CIVILIAN_YOUNG_UBER
 +
    race: STR_CIVILIAN
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 60
 +
      bravery: 60
 +
      reactions: 55
 +
      firing: 40
 +
      throwing: 50
 +
      strength: 30
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: CIV_ARMOR_YOUNG_UBER
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 40
 +
    intelligence: 3
 +
    aggression: 2
 +
    civilianRecoveryType: CIVILIAN_YOUNG_UBER
 +
    builtInWeaponSets:
 +
      - - STR_BATTO
 +
        - STR_BEER
 +
        - STR_SECTOWEED
 +
      - - STR_KNOIF_BANDIT
 +
        - STR_OLD_PISTOL
 +
        - STR_OLD_PISTOL_CLIP
 +
        - STR_OLD_PISTOL_CLIP
 +
        - STR_OLD_PISTOL_CLIP
 +
        - STR_BANDAGE
 +
      - - STR_KNOIF
 +
        - STR_SAWED_OFF
 +
        - STR_BUCKSHOT
 +
        - STR_BUCKSHOT
 +
        - STR_BUCKSHOT
 +
        - STR_BUCKSHOT
 +
        - STR_LOKNAR_SCRIPTURES
 +
      - - STR_SMG
 +
        - STR_SMG_CLIP
 +
        - STR_SMG_CLIP
 +
        - STR_LOKNAR_SCRIPTURES
 +
      - - STR_COLT45
 +
        - STR_COLT45_CLIP
 +
        - STR_COLT45_CLIP
 +
        - STR_VODKA
 +
  - type: CIVILIAN_LOKNAR_1
 +
    race: STR_LOKNAR
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 25
 +
      bravery: 60
 +
      reactions: 55
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 24
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: CIV_ARMOR_LOKNAR_1
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 25
 +
    deathSound: 148
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    builtInWeaponSets:
 +
      - - STR_PITCHFORK
 +
      - - STR_SICKLE
 +
      - - STR_HANDLE
 +
      - - STR_FLINTLOCK_PISTOL
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_SHIV
 +
      - - STR_SHOTGUN_G
 +
        - STR_SHOTGUN_G_SHELLS
 +
        - STR_SHOTGUN_G_SHELLS
 +
  - type: STR_PIRATE_CIV
 +
    race: STR_CIVILIAN
 +
    stats:
 +
      tu: 60
 +
      stamina: 80
 +
      health: 45
 +
      bravery: 70
 +
      reactions: 50
 +
      firing: 50
 +
      throwing: 50
 +
      strength: 40
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: STR_SLAVE_ARMOR_PIRATE_UC
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 2
 +
    builtInWeaponSets:
 +
      - - STR_SHORT_SWORD
 +
        - STR_FLINTLOCK_PISTOL
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
      - - STR_CUTLASS
 +
        - STR_SLUGGA
 +
        - STR_SLUGGA_AMMO
 +
        - STR_SLUGGA_AMMO
 +
        - STR_SLUGGA_AMMO
 +
        - STR_SLUGGA_AMMO
 +
      - - STR_FLINTLOCK_MUSKET
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
        - STR_FLINTLOCK_BALLS
 +
      - - STR_AGL
 +
        - STR_AGL_CLIP
 +
      - - STR_BLUNDERBUSS
 +
        - STR_BLUNDERBUSS_AMMO
 +
        - STR_BLUNDERBUSS_AMMO
 +
        - STR_BLUNDERBUSS_AMMO
 +
  - type: STR_BRUTE_SAILOR_CIV
 +
    race: STR_CIVILIAN
 +
    stats:
 +
      tu: 50
 +
      stamina: 120
 +
      health: 100
 +
      bravery: 90
 +
      reactions: 40
 +
      firing: 50
 +
      throwing: 70
 +
      strength: 85
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: ARMOR_BRUTE_SAILOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: 6
 +
    energyRecovery: 60
 +
    intelligence: 3
 +
    aggression: 5
 +
    builtInWeaponSets:
 +
      - - STR_AX
 +
        - STR_SLUGGA
 +
        - STR_SLUGGA_AMMO
 +
        - STR_SLUGGA_AMMO
 +
        - STR_SLUGGA_AMMO
 +
        - STR_SLUGGA_AMMO
 +
      - - STR_ANCHOR
 +
        - STR_INCENDIARY_GRENADE
 +
      - - STR_PIR_CANNON
 +
        - STR_PIR_CANNONBALL_HE
 +
        - STR_PIR_CANNONBALL_HE
 +
        - STR_PIR_CANNONBALL_HE
 +
        - STR_PIR_CANNONBALL_HE
 +
        - STR_PIR_CANNONBALL_HE
 +
        - STR_PIR_CANNONBALL_HE
 +
        - STR_PIR_CANNONBALL_HE
 +
        - STR_PIR_CANNONBALL_HE
 +
      - - STR_SHOOTA
 +
        - STR_SHOOTA_CLIP
 +
        - STR_SHOOTA_CLIP
 +
        - STR_GRENADE_FRAG
 +
      - - STR_BLUNDERBUSS
 +
        - STR_BLUNDERBUSS_AMMO
 +
        - STR_BLUNDERBUSS_AMMO
 +
        - STR_BLUNDERBUSS_AMMO
 +
        - STR_BLUNDERBUSS_AMMO
 +
        - STR_GRENADE_FRAG
 +
  - type: STR_REBEL_MALE
 +
    race: STR_REBEL
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 65
 +
      health: 60
 +
      bravery: 80
 +
      reactions: 40
 +
      firing: 40
 +
      throwing: 35
 +
      strength: 50
 +
      psiStrength: 25
 +
      psiSkill: 0
 +
      melee: 55
 +
    armor: REBEL_ARMOR_1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: -25
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_REBEL_FEMALE
 +
    race: STR_REBEL
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 65
 +
      stamina: 75
 +
      health: 33
 +
      bravery: 70
 +
      reactions: 70
 +
      firing: 40
 +
      throwing: 40
 +
      strength: 20
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: REBEL_ARMOR_2
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: -25
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 35
 +
    intelligence: 4
 +
    spotter: 1
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_REBEL_BUGEYE
 +
    race: STR_REBEL
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 50
 +
      health: 30
 +
      bravery: 70
 +
      reactions: 60
 +
      firing: 50
 +
      throwing: 35
 +
      strength: 23
 +
      psiStrength: 65
 +
      psiSkill: 25
 +
      melee: 30
 +
    armor: REBEL_ARMOR_3
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: -25
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    sniper: 25
 +
    spotter: 2
 +
    energyRecovery: 20
 +
    intelligence: 6
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_REBEL_LAMIA
 +
    race: STR_REBEL
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 75
 +
      bravery: 100
 +
      reactions: 40
 +
      firing: 35
 +
      throwing: 60
 +
      strength: 55
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 75
 +
    armor: REBEL_ARMOR_4
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: -25
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    moveSound: 0
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 2
 +
    canSurrender: true
 +
    meleeWeapon: AUX_LAMIA_BITE
 +
  - type: STR_REBEL_BRUTE
 +
    race: STR_REBEL
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 60
 +
      health: 90
 +
      bravery: 90
 +
      reactions: 35
 +
      firing: 40
 +
      throwing: 55
 +
      strength: 65
 +
      psiStrength: 25
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: REBEL_ARMOR_5
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -25
 +
    deathSound: 6
 +
    energyRecovery: 20
 +
    intelligence: 3
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_REBEL_MALE_CIV
 +
    race: STR_REBEL
 +
    stats:
 +
      tu: 55
 +
      stamina: 65
 +
      health: 60
 +
      bravery: 80
 +
      reactions: 40
 +
      firing: 40
 +
      throwing: 35
 +
      strength: 50
 +
      psiStrength: 25
 +
      psiSkill: 0
 +
      melee: 55
 +
    armor: REBEL_ARMOR_1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
    builtInWeaponSets:
 +
      - - STR_AUTO_RIFLE
 +
        - STR_RIFLE_CLIP_PS
 +
        - STR_RIFLE_CLIP_PS
 +
        - STR_GRENADE_FRAG
 +
      - - STR_UAC_SHOTGUN
 +
        - STR_UAC_SHOTGUN_SHELLS
 +
        - STR_UAC_SHOTGUN_SHELLS
 +
        - STR_UAC_SHOTGUN_SHELLS
 +
        - STR_UAC_SHOTGUN_SHELLS
 +
        - STR_GRENADE_FRAG
 +
      - - STR_LASER_RIFLE_M
 +
        - STR_LASER_RIFLE_M_CLIP
 +
        - STR_LASER_RIFLE_M_CLIP
 +
        - STR_GRENADE_FRAG
 +
      - - STR_ASUKA_RIFLE
 +
        - STR_ASUKA_RIFLE_CLIP
 +
        - STR_ASUKA_RIFLE_CLIP
 +
        - STR_GRENADE_FRAG
 +
      - - STR_RECOILLESS_RIFLE
 +
        - STR_RECOILLESS_RIFLE_SHELL
 +
        - STR_RECOILLESS_RIFLE_SHELL
 +
        - STR_RECOILLESS_RIFLE_SHELL
 +
        - STR_RECOILLESS_RIFLE_SHELL
 +
  - type: STR_REBEL_FEMALE_CIV
 +
    race: STR_REBEL
 +
    stats:
 +
      tu: 65
 +
      stamina: 75
 +
      health: 33
 +
      bravery: 70
 +
      reactions: 70
 +
      firing: 40
 +
      throwing: 40
 +
      strength: 22
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: REBEL_ARMOR_2
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 35
 +
    intelligence: 4
 +
    aggression: 0
 +
    canSurrender: true
 +
    builtInWeaponSets:
 +
      - - STR_AUTO_RIFLE
 +
        - STR_RIFLE_CLIP_PS
 +
        - STR_RIFLE_CLIP_PS
 +
        - STR_GRENADE
 +
      - - STR_ASMG
 +
        - STR_ASMG_CLIP
 +
        - STR_ASMG_CLIP
 +
        - STR_GRENADE
 +
        - STR_FIRST_AID_KIT
 +
      - - STR_LAWGIVER
 +
        - STR_LAWGIVER_CLIP
 +
        - STR_LAWGIVER_CLIP
 +
        - STR_LAWGIVER_CLIP
 +
        - STR_WAKIZASHI
 +
      - - STR_FLAMETHROWER
 +
        - STR_FLAMETHROWER_CLIP
 +
        - STR_FLAMETHROWER_CLIP
 +
      - - STR_SAW
 +
        - STR_SAW_CLIP_PS
 +
        - STR_SAW_CLIP_PS
 +
        - STR_GRENADE
 +
  - type: STR_REBEL_BUGEYE_CIV
 +
    race: STR_REBEL
 +
    stats:
 +
      tu: 55
 +
      stamina: 50
 +
      health: 30
 +
      bravery: 70
 +
      reactions: 60
 +
      firing: 50
 +
      throwing: 35
 +
      strength: 23
 +
      psiStrength: 60
 +
      psiSkill: 20
 +
      melee: 30
 +
    armor: REBEL_ARMOR_3
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    sniper: 25
 +
    spotter: 2
 +
    energyRecovery: 20
 +
    intelligence: 6
 +
    aggression: 0
 +
    canSurrender: true
 +
    builtInWeaponSets:
 +
      - - STR_AUTO_RIFLE
 +
        - STR_RIFLE_CLIP_PS
 +
        - STR_RIFLE_CLIP_PS
 +
        - STR_GRENADE
 +
      - - STR_PISTOL_ADV
 +
        - STR_PISTOL_ADV_CLIP
 +
        - STR_PISTOL_ADV_CLIP
 +
        - STR_FIRST_AID_KIT
 +
        - STR_GRENADE
 +
      - - STR_HUNTING_LASER
 +
        - STR_HUNTING_LASER_CLIP
 +
        - STR_HUNTING_LASER_CLIP
 +
        - STR_GRENADE
 +
      - - STR_HUNTING_RIFLE_ADV
 +
        - STR_HUNTING_RIFLE_CLIP_PS
 +
        - STR_HUNTING_RIFLE_CLIP_PS
 +
        - STR_HUNTING_RIFLE_CLIP_PS
 +
      - - STR_RAIL_RIFLE_OLD
 +
        - STR_RAIL_RIFLE_OLD_CLIP
 +
        - STR_RAIL_RIFLE_OLD_CLIP
 +
  - type: STR_REBEL_LAMIA_CIV
 +
    race: STR_REBEL
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 75
 +
      bravery: 100
 +
      reactions: 40
 +
      firing: 35
 +
      throwing: 60
 +
      strength: 55
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 75
 +
    armor: REBEL_ARMOR_4
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    moveSound: 0
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 2
 +
    canSurrender: true
 +
    meleeWeapon: AUX_LAMIA_BITE
 +
    builtInWeaponSets:
 +
      - - STR_BARBARIAN_AX
 +
        - STR_GRENADE_FRAG
 +
      - - STR_PAINBRINGER
 +
        - STR_PAINBRINGER_CLIP
 +
        - STR_PAINBRINGER_CLIP
 +
        - STR_PAINBRINGER_CLIP
 +
      - - STR_FLAMETHROWER
 +
        - STR_FLAMETHROWER_CLIP
 +
        - STR_FLAMETHROWER_CLIP
 +
      - - STR_UAC_SHOTGUN
 +
        - STR_UAC_SHOTGUN_SHELLS
 +
        - STR_UAC_SHOTGUN_SHELLS
 +
        - STR_UAC_SHOTGUN_SHELLS
 +
        - STR_UAC_SHOTGUN_SHELLS
 +
      - - STR_CHAINGUN
 +
        - STR_CHAINGUN_CLIP
 +
        - STR_CHAINGUN_CLIP
 +
  - type: STR_REBEL_BRUTE_CIV
 +
    race: STR_REBEL
 +
    stats:
 +
      tu: 55
 +
      stamina: 60
 +
      health: 90
 +
      bravery: 90
 +
      reactions: 35
 +
      firing: 40
 +
      throwing: 55
 +
      strength: 65
 +
      psiStrength: 25
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: REBEL_ARMOR_5
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: 6
 +
    energyRecovery: 20
 +
    intelligence: 3
 +
    aggression: 1
 +
    canSurrender: true
 +
    builtInWeaponSets:
 +
      - - STR_LASER_PISTOL_M
 +
        - STR_LASER_PISTOL_M_CLIP
 +
        - STR_LASER_PISTOL_M_CLIP
 +
        - STR_TECH_CLEAVER
 +
        - STR_DYNAMITE
 +
      - - STR_SHOOTA_MK2
 +
        - STR_SHOOTA_CLIP
 +
        - STR_SHOOTA_CLIP
 +
        - STR_DYNAMITE
 +
      - - STR_MINIGUN
 +
        - STR_MINIGUN_AMMO_PS
 +
        - STR_DYNAMITE
 +
      - - STR_OGRE_SHOTGUN
 +
        - STR_OGRE_SHOTGUN_SHELLS
 +
        - STR_OGRE_SHOTGUN_SHELLS
 +
        - STR_OGRE_SHOTGUN_SHELLS
 +
        - STR_OGRE_SHOTGUN_SHELLS
 +
        - STR_OGRE_SHOTGUN_SHELLS
 +
      - - STR_NITRO_EXPRESS
 +
        - STR_NITRO_EXPRESS_CLIP
 +
        - STR_NITRO_EXPRESS_CLIP
 +
        - STR_NITRO_EXPRESS_CLIP
 +
        - STR_NITRO_EXPRESS_CLIP
 +
        - STR_NITRO_EXPRESS_CLIP
 +
        - STR_DYNAMITE
 +
  - type: STR_REBEL_FEMALE_TRAITOR
 +
    race: STR_REBEL
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 60
 +
      stamina: 65
 +
      health: 30
 +
      bravery: 70
 +
      reactions: 48
 +
      firing: 40
 +
      throwing: 35
 +
      strength: 20
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 55
 +
    armor: CIV_ARMOR_F1_TRAITOR
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 35
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    spotter: 1
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_REBEL_BUGEYE_TRAITOR
 +
    race: STR_REBEL
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 50
 +
      health: 30
 +
      bravery: 70
 +
      reactions: 45
 +
      firing: 55
 +
      throwing: 35
 +
      strength: 23
 +
      psiStrength: 65
 +
      psiSkill: 25
 +
      melee: 30
 +
    armor: CIV_ARMOR_MUT_3_TRAITOR
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 35
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 20
 +
    sniper: 25
 +
    spotter: 2
 +
    intelligence: 6
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_LOKNAR_VILLAGER
 +
    race: STR_LOKNAR
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 25
 +
      bravery: 60
 +
      reactions: 55
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 24
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: CIV_ARMOR_LOKNAR_1
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: -40
 +
    deathSound: 148
 +
    energyRecovery: 30
 +
    sniper: 25
 +
    spotter: 1
 +
    intelligence: 4
 +
    aggression: 1
 +
  - type: STR_BLACK_CAT_CIV
 +
    race: STR_CAT
 +
    stats:
 +
      tu: 80
 +
      stamina: 50
 +
      health: 20
 +
      bravery: 80
 +
      reactions: 140
 +
      firing: 20
 +
      throwing: 30
 +
      strength: 5
 +
      psiStrength: 70
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: BLACK_CAT_ARMOR
 +
    standHeight: 10
 +
    kneelHeight: 10
 +
    deathSound: 309
 +
    moveSound: 999
 +
    energyRecovery: 30
 +
    livingWeapon: true
 +
    intelligence: 5
 +
    aggression: 0
 +
    value: 5
 +
    builtInWeapons:
 +
      - AUX_CAT_CLAWS
 +
  - type: STR_BLACK_CAT_CIV_RECOVER
 +
    race: STR_CAT
 +
    stats:
 +
      tu: 80
 +
      stamina: 50
 +
      health: 20
 +
      bravery: 60
 +
      reactions: 140
 +
      firing: 20
 +
      throwing: 30
 +
      strength: 5
 +
      psiStrength: 70
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: BLACK_CAT_ARMOR
 +
    civilianRecoveryType: STR_BLACK_CAT
 +
    standHeight: 10
 +
    kneelHeight: 10
 +
    deathSound: 309
 +
    moveSound: 999
 +
    energyRecovery: 30
 +
    livingWeapon: true
 +
    intelligence: 5
 +
    aggression: 0
 +
    value: 5
 +
    builtInWeapons:
 +
      - AUX_CAT_CLAWS
 +
  - type: STR_MSDF_TANK
 +
    race: STR_REBEL
 +
    stats:
 +
      tu: 100
 +
      stamina: 999
 +
      health: 75
 +
      bravery: 120
 +
      reactions: 30
 +
      firing: 65
 +
      throwing: 0
 +
      strength: 200
 +
      psiStrength: 200
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: TANK_MSDF_ARMOR
 +
    standHeight: 20
 +
    kneelHeight: 16
 +
    value: 50
 +
    deathSound: 23
 +
    moveSound: 14
 +
    energyRecovery: 999
 +
    intelligence: 4
 +
    aggression: 1
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_XTANK_AUTOCANNON_WEAPON
 +
  - type: STR_NINJA_GAL
 +
    race: STR_NINJA
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 65
 +
      stamina: 70
 +
      health: 60
 +
      bravery: 70
 +
      reactions: 60
 +
      firing: 50
 +
      throwing: 65
 +
      strength: 35
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: NINJA_ARMOR_1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 12
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 35
 +
    sniper: 33
 +
    spotter: 1
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_NINJA_WARRIOR
 +
    race: STR_NINJA
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 80
 +
      stamina: 100
 +
      health: 75
 +
      bravery: 90
 +
      reactions: 90
 +
      firing: 70
 +
      throwing: 85
 +
      strength: 50
 +
      psiStrength: 60
 +
      psiSkill: 0
 +
      melee: 90
 +
    armor: NINJA_ARMOR_2
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 16
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 50
 +
    sniper: 33
 +
    spotter: 2
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_BANDIT_RATMAN
 +
    race: STR_RATMEN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 20
 +
      bravery: 80
 +
      reactions: 55
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 24
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: BANDIT_ARMOR_P0
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 6
 +
    deathSound: 148
 +
    energyRecovery: 30
 +
    sniper: 25
 +
    spotter: 1
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_BANDIT_RATMAN_HUNTER
 +
    race: STR_RATMEN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 50
 +
      stamina: 70
 +
      health: 23
 +
      bravery: 80
 +
      reactions: 60
 +
      firing: 50
 +
      throwing: 60
 +
      strength: 25
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: BANDIT_ARMOR_P7
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 7
 +
    deathSound: 148
 +
    energyRecovery: 35
 +
    sniper: 50
 +
    spotter: 1
 +
    intelligence: 6
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_BANDIT_RATMAN_LEADER
 +
    race: STR_RATMEN
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 55
 +
      stamina: 70
 +
      health: 30
 +
      bravery: 80
 +
      reactions: 70
 +
      firing: 60
 +
      throwing: 55
 +
      strength: 26
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: BANDIT_ARMOR_P5
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 10
 +
    deathSound: 148
 +
    energyRecovery: 35
 +
    sniper: 75
 +
    spotter: 3
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_BANDIT_GHOUL
 +
    race: STR_GHOUL_RACE
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 45
 +
      stamina: 60
 +
      health: 120
 +
      bravery: 90
 +
      reactions: 30
 +
      firing: 40
 +
      throwing: 30
 +
      strength: 40
 +
      psiStrength: 65
 +
      psiSkill: 0
 +
      melee: 15
 +
    armor: BANDIT_ARMOR_P1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: 10
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_BANDIT_GHOUL_SCI
 +
    race: STR_GHOUL_RACE
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 50
 +
      stamina: 70
 +
      health: 150
 +
      bravery: 100
 +
      reactions: 40
 +
      firing: 50
 +
      throwing: 30
 +
      strength: 46
 +
      psiStrength: 75
 +
      psiSkill: 0
 +
      melee: 15
 +
    armor: BANDIT_ARMOR_P8
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 16
 +
    deathSound: 10
 +
    energyRecovery: 35
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_BANDIT_BOY
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 70
 +
      health: 27
 +
      bravery: 50
 +
      reactions: 50
 +
      firing: 35
 +
      throwing: 40
 +
      strength: 20
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: BANDIT_ARMOR_P9
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 5
 +
    deathSound: 41
 +
    energyRecovery: 35
 +
    intelligence: 3
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_BANDIT_RUFFIAN
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 60
 +
      health: 35
 +
      bravery: 50
 +
      reactions: 40
 +
      firing: 40
 +
      throwing: 45
 +
      strength: 30
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: BANDIT_ARMOR_P16
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 5
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 2
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_BANDIT_HIGHWAYMAN
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 50
 +
      stamina: 50
 +
      health: 45
 +
      bravery: 70
 +
      reactions: 40
 +
      firing: 50
 +
      throwing: 35
 +
      strength: 30
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: BANDIT_ARMOR_P2
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 7
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 25
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_BANDIT_DRIFTER
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 60
 +
      health: 40
 +
      bravery: 60
 +
      reactions: 55
 +
      firing: 60
 +
      throwing: 45
 +
      strength: 30
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 55
 +
    armor: BANDIT_ARMOR_P3
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    sniper: 25
 +
    spotter: 1 #temp fix
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_BANDIT_TOMB_RUNNER
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 75
 +
      stamina: 80
 +
      health: 40
 +
      bravery: 60
 +
      reactions: 62
 +
      firing: 55
 +
      throwing: 55
 +
      strength: 28
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 55
 +
    armor: BANDIT_ARMOR_P11
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 40
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_BANDIT_DUDE
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 55
 +
      stamina: 50
 +
      health: 40
 +
      bravery: 60
 +
      reactions: 50
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 35
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: BANDIT_ARMOR_P12
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 25
 +
    intelligence: 3
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_BANDIT_FUSSBALLER
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 65
 +
      stamina: 90
 +
      health: 45
 +
      bravery: 60
 +
      reactions: 50
 +
      firing: 35
 +
      throwing: 67
 +
      strength: 44
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: BANDIT_ARMOR_P13
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 45
 +
    intelligence: 2
 +
    aggression: 4
 +
    canSurrender: true
 +
  - type: STR_BANDIT_HITMAN
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 55
 +
      bravery: 80
 +
      reactions: 70
 +
      firing: 85
 +
      throwing: 50
 +
      strength: 36
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: BANDIT_ARMOR_P14
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 12
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 40
 +
    intelligence: 6
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_BANDIT_BOSS
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 49
 +
      stamina: 60
 +
      health: 105
 +
      bravery: 80
 +
      reactions: 30
 +
      firing: 50
 +
      throwing: 50
 +
      strength: 72
 +
      psiStrength: 25
 +
      psiSkill: 0
 +
      melee: 76
 +
    armor: BANDIT_ARMOR_P15
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 25
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 20
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_HUMAN_HOE
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 30
 +
      bravery: 50
 +
      reactions: 40
 +
      firing: 30
 +
      throwing: 30
 +
      strength: 15
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: HOE_ARMOR_P1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: -2
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 25
 +
    intelligence: 2
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_JUNGLE_GAL
 +
    race: STR_BANDIT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 80
 +
      stamina: 144
 +
      health: 144
 +
      bravery: 100
 +
      reactions: 80
 +
      firing: 30
 +
      throwing: 70
 +
      strength: 65
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 90
 +
    armor: JUNGLE_GAL_ARMOR
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 13
 +
    deathSound: 147
 +
    energyRecovery: 50
 +
    intelligence: 3
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_BLOOD_DOG_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 90
 +
      stamina: 90
 +
      health: 60
 +
      bravery: 100
 +
      reactions: 60
 +
      firing: 0
 +
      throwing: 30
 +
      strength: 60
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 90
 +
    armor: BANDIT_ARMOR_P6
 +
    standHeight: 12
 +
    kneelHeight: 12
 +
    value: 6
 +
    deathSound: 6
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 2
 +
    spotter: 1
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_BLOOD_DOG_WEAPON
 +
  - type: STR_DOGG_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 100
 +
      stamina: 80
 +
      health: 25
 +
      bravery: 90
 +
      reactions: 70
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 35
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: DOGG_ARMOR
 +
    standHeight: 12
 +
    kneelHeight: 12
 +
    value: 0
 +
    deathSound: 91
 +
    aggroSound: 90
 +
    energyRecovery: 40
 +
    intelligence: 4
 +
    aggression: 3
 +
    spotter: 1
 +
    livingWeapon: true
 +
  - type: STR_MEGASCORPION_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 60
 +
      stamina: 50
 +
      health: 20
 +
      bravery: 80
 +
      reactions: 80
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 15
 +
      psiStrength: 20
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: MEGASCORPION_ARMOR
 +
    standHeight: 12
 +
    kneelHeight: 10
 +
    value: 5
 +
    deathSound: 7
 +
    intelligence: 1
 +
    aggression: 2
 +
    energyRecovery: 30
 +
    livingWeapon: true
 +
  - type: STR_GIANTSPIDER_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 75
 +
      stamina: 90
 +
      health: 40
 +
      bravery: 110
 +
      reactions: 70
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 30
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: GIANTSPIDER_ARMOR
 +
    standHeight: 14
 +
    kneelHeight: 12
 +
    value: 8
 +
    deathSound: 7
 +
    intelligence: 1
 +
    aggression: 3
 +
    energyRecovery: 40
 +
    livingWeapon: true
 +
  - type: STR_CHUPACABRA_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 110
 +
      stamina: 140
 +
      health: 30
 +
      bravery: 100
 +
      reactions: 80
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 30
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: CHUPACABRA_ARMOR
 +
    standHeight: 18
 +
    kneelHeight: 12
 +
    value: 10
 +
    aggroSound: 160
 +
    deathSound: 161
 +
    intelligence: 3
 +
    aggression: 4
 +
    isLeeroyJenkins: true
 +
    energyRecovery: 40
 +
    livingWeapon: true
 +
  - type: STR_GIANT_BEETLE_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 48
 +
      stamina: 75
 +
      health: 25
 +
      bravery: 70
 +
      reactions: 50
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 35
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: GIANT_BEETLE_ARMOR
 +
    standHeight: 12
 +
    kneelHeight: 10
 +
    value: 3
 +
    deathSound: 7
 +
    intelligence: 1
 +
    aggression: 2
 +
    energyRecovery: 35
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_GIANT_BEETLE_WEAPON
 +
  - type: STR_VAMPIRE_BAT_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 132
 +
      stamina: 140
 +
      health: 20
 +
      bravery: 110
 +
      reactions: 90
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 5
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: VAMPIRE_BAT_ARMOR
 +
    standHeight: 6
 +
    kneelHeight: 16
 +
    floatHeight: 12
 +
    moveSound: 999
 +
    value: 10
 +
    deathSound: 9
 +
    intelligence: 3
 +
    aggression: 3
 +
    energyRecovery: 60
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_VAMPBAT_WEAPON
 +
  - type: STR_GIANT_RAT_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 70
 +
      stamina: 110
 +
      health: 20
 +
      bravery: 70
 +
      reactions: 85
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 8
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: GIANT_RAT_ARMOR
 +
    standHeight: 10
 +
    kneelHeight: 10
 +
    value: 5
 +
    aggroSound: 304
 +
    deathSound: 306
 +
    intelligence: 3
 +
    aggression: 2
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_RATT_WEAPON
 +
  - type: STR_RYBA_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 100
 +
      stamina: 120
 +
      health: 20
 +
      bravery: 100
 +
      reactions: 80
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 20
 +
      psiStrength: 15
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: RYBA_ARMOR
 +
    standHeight: 10
 +
    kneelHeight: 10
 +
    moveSound: 212
 +
    floatHeight: 6
 +
    value: 4
 +
    deathSound: 7
 +
    intelligence: 1
 +
    aggression: 0
 +
    energyRecovery: 60
 +
    livingWeapon: true
 +
  - type: STR_KRAB_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 50
 +
      stamina: 80
 +
      health: 30
 +
      bravery: 100
 +
      reactions: 50
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 25
 +
      psiStrength: 15
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: KRAB_ARMOR
 +
    standHeight: 10
 +
    kneelHeight: 10
 +
    value: 3
 +
    deathSound: 7
 +
    intelligence: 1
 +
    aggression: 0
 +
    energyRecovery: 40
 +
    livingWeapon: true
 +
  - type: STR_DEEP_ONE_SOLDIER
 +
    race: STR_DEPTH_DWELLER
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 66
 +
      stamina: 70
 +
      health: 60
 +
      bravery: 110
 +
      reactions: 35
 +
      firing: 50
 +
      throwing: 65
 +
      strength: 45
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: DEEP_ONE_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 9
 +
    deathSound: 8
 +
    intelligence: 4
 +
    sniper: 15
 +
    spotter: 1
 +
    aggression: 3
 +
    energyRecovery: 30
 +
  - type: STR_DEEP_ONE_NOMAD
 +
    race: STR_DEPTH_DWELLER
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 66
 +
      stamina: 80
 +
      health: 60
 +
      bravery: 110
 +
      reactions: 50
 +
      firing: 55
 +
      throwing: 70
 +
      strength: 40
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 85
 +
    armor: DEEP_ONE_ARMOR_P1_SEA
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 12
 +
    moveSound: 212
 +
    deathSound: 8
 +
    intelligence: 5
 +
    spotter: 1
 +
    aggression: 2
 +
    energyRecovery: 40
 +
  - type: STR_SHARKMAN_TERRORIST
 +
    race: STR_DEPTH_DWELLER
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 86
 +
      stamina: 100
 +
      health: 100
 +
      bravery: 90
 +
      reactions: 65
 +
      firing: 25
 +
      throwing: 30
 +
      strength: 75
 +
      psiStrength: 18
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: DEEP_ONE_ARMOR_P2_SEA
 +
    standHeight: 21
 +
    kneelHeight: 16
 +
    value: 10
 +
    moveSound: 212
 +
    deathSound: 162
 +
    intelligence: 2
 +
    aggression: 2
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - SHARK_BITE
 +
  - type: STR_LOBSTERMAN_TERRORIST
 +
    race: STR_DEPTH_DWELLER
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 90
 +
      bravery: 100
 +
      reactions: 25
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 75
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: DEEP_ONE_ARMOR_P6
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: 8
 +
    intelligence: 3
 +
    aggression: 2
 +
    energyRecovery: 24
 +
    meleeWeapon: LOBSTER_CLAWS
 +
  - type: STR_BOGEYMAN_TERRORIST
 +
    race: STR_DEMON
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 66
 +
      stamina: 100
 +
      health: 20
 +
      bravery: 90
 +
      reactions: 70
 +
      firing: 25
 +
      throwing: 50
 +
      strength: 24
 +
      psiStrength: 30
 +
      psiSkill: 40
 +
      melee: 40
 +
    armor: DOOM_ARMOR_0
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 6
 +
    deathSound: 148
 +
    moveSound: 203
 +
    intelligence: 4
 +
    aggression: 2
 +
    meleeWeapon: AUX_DOOM_IMP_CLAWS
 +
    psiWeapon: AUX_SEDUCTION
 +
    energyRecovery: 40
 +
  - type: STR_DOOM_SOLDIER
 +
    race: STR_DOOM_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 70
 +
      health: 30
 +
      bravery: 120
 +
      reactions: 30
 +
      firing: 40
 +
      throwing: 35
 +
      strength: 28
 +
      psiStrength: 22
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: DOOM_ARMOR_1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 6
 +
    deathSound: [406, 407, 408]
 +
    intelligence: 2
 +
    aggression: 3
 +
    meleeWeapon: AUX_FISTO
 +
    energyRecovery: 35
 +
  - type: STR_DOOM_SARGE
 +
    race: STR_DOOM_HUMAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 80
 +
      health: 40
 +
      bravery: 120
 +
      reactions: 40
 +
      firing: 45
 +
      throwing: 40
 +
      strength: 38
 +
      psiStrength: 32
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: DOOM_ARMOR_2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: [406, 407, 408]
 +
    intelligence: 4
 +
    aggression: 3
 +
    meleeWeapon: AUX_FISTO
 +
    energyRecovery: 38
 +
  - type: STR_DOOM_GUNNER
 +
    race: STR_DOOM_HUMAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 50
 +
      stamina: 80
 +
      health: 55
 +
      bravery: 120
 +
      reactions: 40
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 52
 +
      psiStrength: 42
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: DOOM_ARMOR_3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [406, 407, 408]
 +
    intelligence: 5
 +
    aggression: 3
 +
    meleeWeapon: AUX_FISTO
 +
    energyRecovery: 40
 +
  - type: STR_DOOM_IMP_TERRORIST
 +
    race: STR_DEMON
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 77
 +
      stamina: 100
 +
      health: 66
 +
      bravery: 120
 +
      reactions: 60
 +
      firing: 45
 +
      throwing: 40
 +
      strength: 60
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: DOOM_ARMOR_4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [409, 410]
 +
    intelligence: 4
 +
    aggression: 3
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_DOOM_IMP_WEAPON
 +
      - AUX_DOOM_IMP_CLAWS
 +
  - type: STR_DOOM_HELL_BARON_TERRORIST
 +
    race: STR_DEMON
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 82
 +
      stamina: 100
 +
      health: 666
 +
      bravery: 120
 +
      reactions: 70
 +
      firing: 60
 +
      throwing: 50
 +
      strength: 100
 +
      psiStrength: 66
 +
      psiSkill: 0
 +
      melee: 100
 +
    armor: DOOM_ARMOR_5
 +
    standHeight: 25
 +
    kneelHeight: 18
 +
    value: 32
 +
    deathSound: 405
 +
    intelligence: 7
 +
    aggression: 3
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    meleeWeapon: STR_GAUNTLET_CLAW
 +
    builtInWeapons:
 +
      - AUX_DOOM_HELL_BARON_WEAPON
 +
  - type: STR_DOOM_DEMON_TERRORIST
 +
    race: STR_DEMON
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 72
 +
      stamina: 100
 +
      health: 130
 +
      bravery: 120
 +
      reactions: 20
 +
      firing: 10
 +
      throwing: 10
 +
      strength: 110
 +
      psiStrength: 32
 +
      psiSkill: 0
 +
      melee: 100
 +
    armor: DOOM_ARMOR_6
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 20
 +
    deathSound: 412
 +
    aggroSound: 413
 +
    intelligence: 2
 +
    aggression: 4
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    isLeeroyJenkins: true
 +
    builtInWeapons:
 +
      - AUX_DOOM_DEMON_WEAPON
 +
  - type: STR_DOOM_CACODEMON_TERRORIST
 +
    race: STR_DEMON
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 50
 +
      stamina: 100
 +
      health: 225
 +
      bravery: 120
 +
      reactions: 30
 +
      firing: 50
 +
      throwing: 10
 +
      strength: 90
 +
      psiStrength: 66
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: DOOM_ARMOR_7
 +
    standHeight: 19
 +
    kneelHeight: 19
 +
    floatHeight: 6
 +
    value: 24
 +
    deathSound: 411
 +
    moveSound: 15
 +
    intelligence: 4
 +
    aggression: 3
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_DOOM_CACODEMON_WEAPON
 +
  - type: STR_DOOM_SPECTRE_TERRORIST
 +
    race: STR_DEMON
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 84
 +
      stamina: 100
 +
      health: 150
 +
      bravery: 120
 +
      reactions: 100
 +
      firing: 10
 +
      throwing: 10
 +
      strength: 110
 +
      psiStrength: 42
 +
      psiSkill: 0
 +
      melee: 100
 +
    armor: DOOM_ARMOR_8
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 20
 +
    deathSound: 412
 +
    intelligence: 2
 +
    aggression: 4
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_DOOM_DEMON_WEAPON
 +
  - type: STR_HUMAN_MALE_3
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 50
 +
      health: 40
 +
      bravery: 40
 +
      reactions: 30
 +
      firing: 40
 +
      throwing: 30
 +
      strength: 30
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: HUMAN_ARMOR_M3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -4
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 22
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_HUMAN_FEMALE_4
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 60
 +
      health: 30
 +
      bravery: 40
 +
      reactions: 30
 +
      firing: 35
 +
      throwing: 30
 +
      strength: 20
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: HUMAN_ARMOR_F4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -4
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 25
 +
    intelligence: 4
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_HUMAN_FATMAN
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 40
 +
      stamina: 30
 +
      health: 35
 +
      bravery: 30
 +
      reactions: 25
 +
      firing: 30
 +
      throwing: 20
 +
      strength: 24
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 15
 +
    armor: HUMAN_ARMOR_M5
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -4
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 10
 +
    intelligence: 3
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_HUMAN_LABOURER
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 70
 +
      health: 35
 +
      bravery: 40
 +
      reactions: 30
 +
      firing: 30
 +
      throwing: 35
 +
      strength: 40
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: HUMAN_ARMOR_M6
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -4
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 22
 +
    intelligence: 3
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_HUMAN_LABOURER_FEM
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 75
 +
      health: 35
 +
      bravery: 40
 +
      reactions: 30
 +
      firing: 30
 +
      throwing: 35
 +
      strength: 36
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: HUMAN_ARMOR_F7
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -4
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 22
 +
    intelligence: 3
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_HUMAN_CITY_GIRL
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 70
 +
      stamina: 60
 +
      health: 35
 +
      bravery: 50
 +
      reactions: 50
 +
      firing: 35
 +
      throwing: 40
 +
      strength: 22
 +
      psiStrength: 38
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: HUMAN_ARMOR_F8
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -3
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 30
 +
    spotter: 2
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_HUMAN_SHARP_GUY
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 50
 +
      health: 35
 +
      bravery: 50
 +
      reactions: 40
 +
      firing: 35
 +
      throwing: 30
 +
      strength: 24
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: HUMAN_ARMOR_M9
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -3
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 25
 +
    intelligence: 3
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_HUMAN_SHARP_GIRL
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 30
 +
      bravery: 40
 +
      reactions: 35
 +
      firing: 35
 +
      throwing: 30
 +
      strength: 18
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: HUMAN_ARMOR_F12
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -6
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_HUMAN_MASTER
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 50
 +
      stamina: 40
 +
      health: 50
 +
      bravery: 80
 +
      reactions: 45
 +
      firing: 50
 +
      throwing: 30
 +
      strength: 24
 +
      psiStrength: 75
 +
      psiSkill: 40
 +
      melee: 50
 +
    armor: HUMAN_ARMOR_M10
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -5
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 25
 +
    intelligence: 7
 +
    sniper: 25
 +
    spotter: -1
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_HUMAN_NOBLEWOMAN
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 55
 +
      stamina: 45
 +
      health: 45
 +
      bravery: 70
 +
      reactions: 40
 +
      firing: 60
 +
      throwing: 30
 +
      strength: 22
 +
      psiStrength: 70
 +
      psiSkill: 25
 +
      melee: 60
 +
    armor: HUMAN_ARMOR_F11
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -25
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 22
 +
    intelligence: 5
 +
    aggression: 0
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_DOCTOR_X
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 80
 +
      stamina: 120
 +
      health: 110
 +
      bravery: 90
 +
      reactions: 80
 +
      firing: 90
 +
      throwing: 90
 +
      strength: 40
 +
      psiStrength: 85
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: GDX_ARMOR_GRAVBALL
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 50
 +
    deathSound: 42
 +
    energyRecovery: 42
 +
    intelligence: 9
 +
    aggression: 7
 +
    canSurrender: true
 +
  - type: STR_WEREWOLF_WARRIOR
 +
    race: STR_WEREWOLF
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 92
 +
      stamina: 100
 +
      health: 130
 +
      bravery: 90
 +
      reactions: 65
 +
      firing: 30
 +
      throwing: 32
 +
      strength: 100
 +
      psiStrength: 18
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: WEREWOLF_ARMOR
 +
    standHeight: 21
 +
    kneelHeight: 16
 +
    value: 22
 +
    aggroSound: 163
 +
    deathSound: 164
 +
    intelligence: 2
 +
    aggression: 4
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_WERE_CLAWS
 +
  - type: STR_ACADEMY_NURSE
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 30
 +
      bravery: 50
 +
      reactions: 45
 +
      firing: 45
 +
      throwing: 40
 +
      strength: 33
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 55
 +
    armor: SECTOID_ARMOR_P11
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 40
 +
    intelligence: 3
 +
    aggression: 5
 +
    canSurrender: true
 +
  - type: STR_ACADEMY_STUDENT
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 65
 +
      stamina: 70
 +
      health: 30
 +
      bravery: 30
 +
      reactions: 30
 +
      firing: 30
 +
      throwing: 30
 +
      strength: 20
 +
      psiStrength: 33
 +
      psiSkill: 0
 +
      melee: 20
 +
    armor: SECTOID_ARMOR_P12
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 5
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 35
 +
    intelligence: 3
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_SECTOID_SOLDIER
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 60
 +
      stamina: 50
 +
      health: 30
 +
      bravery: 50
 +
      reactions: 30
 +
      firing: 40
 +
      throwing: 35
 +
      strength: 24
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 25
 +
    armor: SECTOID_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 22
 +
    intelligence: 5
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_OSIRON_LAD
 +
    race: STR_OSIRON
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 70
 +
      stamina: 90
 +
      health: 40
 +
      bravery: 70
 +
      reactions: 50
 +
      firing: 40
 +
      throwing: 60
 +
      strength: 38
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: SECTOID_ARMOR_P10
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 45
 +
    intelligence: 4
 +
    aggression: 3
 +
    canSurrender: true
 +
  - type: STR_SECTOID_EXPLORER
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 70
 +
      health: 40
 +
      bravery: 60
 +
      reactions: 30
 +
      firing: 50
 +
      throwing: 35
 +
      strength: 32
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: SECTOID_ARMOR_P9
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 11
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 22
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_SECTOID_ENGINEER
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 60
 +
      stamina: 60
 +
      health: 35
 +
      bravery: 60
 +
      reactions: 40
 +
      firing: 60
 +
      throwing: 45
 +
      strength: 32
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: SECTOID_ARMOR_P3B
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 16
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 27
 +
    intelligence: 7
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_ACADEMY_SCIENTIST
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 62
 +
      stamina: 100
 +
      health: 33
 +
      bravery: 80
 +
      reactions: 60
 +
      firing: 75
 +
      throwing: 55
 +
      strength: 55
 +
      psiStrength: 60
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: SECTOID_ARMOR_P13
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 30
 +
    intelligence: 8
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_SECTOID_MEDIC
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 35
 +
      bravery: 60
 +
      reactions: 45
 +
      firing: 60
 +
      throwing: 40
 +
      strength: 32
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: SECTOID_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 14
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 35
 +
    intelligence: 7
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_ACADEMY_COUNSELLOR
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 70
 +
      stamina: 100
 +
      health: 50
 +
      bravery: 100
 +
      reactions: 60
 +
      firing: 60
 +
      throwing: 45
 +
      strength: 33
 +
      psiStrength: 70
 +
      psiSkill: 25
 +
      melee: 50
 +
    armor: SECTOID_ARMOR_P14
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 14
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 50
 +
    intelligence: 8
 +
    aggression: 0
 +
    canSurrender: true
 +
    livingWeapon: true
 +
    psiWeapon: AUX_SEDUCTION
 +
    builtInWeapons:
 +
      - AUX_SEDUCTION
 +
      - AUX_BAD_TOUCH
 +
  - type: STR_SECTOID_NAVIGATOR
 +
    race: STR_OSIRON
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 55
 +
      stamina: 80
 +
      health: 35
 +
      bravery: 60
 +
      reactions: 40
 +
      firing: 60
 +
      throwing: 40
 +
      strength: 32
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: SECTOID_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 12
 +
    deathSound: 10
 +
    energyRecovery: 35
 +
    intelligence: 5
 +
    aggression: 2
 +
    sniper: 25
 +
    spotter: 1 #temp fix
 +
    canSurrender: true
 +
  - type: STR_SECTOID_LEADER
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 70
 +
      stamina: 90
 +
      health: 40
 +
      bravery: 80
 +
      reactions: 70
 +
      firing: 70
 +
      throwing: 45
 +
      strength: 35
 +
      psiStrength: 65
 +
      psiSkill: 45
 +
      melee: 60
 +
    armor: SECTOID_ARMOR_P4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 40
 +
    intelligence: 7
 +
    aggression: 1
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_SECTOID_COMMANDER
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 70
 +
      stamina: 100
 +
      health: 60
 +
      bravery: 90
 +
      reactions: 80
 +
      firing: 70
 +
      throwing: 50
 +
      strength: 50
 +
      psiStrength: 65
 +
      psiSkill: 50
 +
      melee: 65
 +
    armor: SECTOID_ARMOR_P5
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 25
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 50
 +
    intelligence: 8
 +
    aggression: 0
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_ACADEMY_THRALL
 +
    race: STR_SECTOID
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 75
 +
      stamina: 100
 +
      health: 75
 +
      bravery: 90
 +
      reactions: 60
 +
      firing: 30
 +
      throwing: 45
 +
      strength: 60
 +
      psiStrength: 10
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: SECTOID_ARMOR_P15
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 50
 +
    intelligence: 2
 +
    aggression: 6
 +
    canSurrender: true
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_BAD_TOUCH
 +
  - type: STR_GUILD_SOLDIER
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 75
 +
      health: 40
 +
      bravery: 50
 +
      reactions: 20
 +
      firing: 40
 +
      throwing: 40
 +
      strength: 35
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: FLOATER_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 8
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_GUILD_TEAM_LEADER
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 55
 +
      stamina: 50
 +
      health: 35
 +
      bravery: 80
 +
      reactions: 40
 +
      firing: 30
 +
      throwing: 25
 +
      strength: 25
 +
      psiStrength: 33
 +
      psiSkill: 0
 +
      melee: 25
 +
    armor: FLOATER_ARMOR_P10
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 12
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 25
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_GUILD_GUARD
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 55
 +
      stamina: 60
 +
      health: 35
 +
      bravery: 60
 +
      reactions: 35
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 32
 +
      psiStrength: 36
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: FLOATER_ARMOR_P9
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_MARSEC_SECURITY
 +
    race: STR_MARSEC
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 55
 +
      stamina: 80
 +
      health: 45
 +
      bravery: 70
 +
      reactions: 50
 +
      firing: 70
 +
      throwing: 55
 +
      strength: 42
 +
      psiStrength: 38
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: FLOATER_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 14
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 5
 +
    aggression: 2
 +
    sniper: 33
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_MARSEC_BODYGUARD
 +
    race: STR_MARSEC
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 45
 +
      stamina: 100
 +
      health: 50
 +
      bravery: 80
 +
      reactions: 45
 +
      firing: 80
 +
      throwing: 55
 +
      strength: 75
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: FLOATER_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 16
 +
    deathSound: 10
 +
    energyRecovery: 50
 +
    intelligence: 6
 +
    aggression: 2
 +
    sniper: 50
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_GUILD_ENGINEER
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 50
 +
      bravery: 60
 +
      reactions: 40
 +
      firing: 55
 +
      throwing: 55
 +
      strength: 40
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: FLOATER_ARMOR_P4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 18
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 7
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_GUILD_LEADER
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 55
 +
      stamina: 65
 +
      health: 35
 +
      bravery: 70
 +
      reactions: 45
 +
      firing: 45
 +
      throwing: 35
 +
      strength: 22
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 25
 +
    armor: FLOATER_ARMOR_P5
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 25
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 30
 +
    intelligence: 8
 +
    aggression: 0
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_GUILD_COMMANDER
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 60
 +
      stamina: 100
 +
      health: 55
 +
      bravery: 80
 +
      reactions: 65
 +
      firing: 70
 +
      throwing: 55
 +
      strength: 55
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: FLOATER_ARMOR_P6
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 35
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 50
 +
    intelligence: 8
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_GUILD_EXTERMINATOR
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 60
 +
      stamina: 80
 +
      health: 35
 +
      bravery: 70
 +
      reactions: 40
 +
      firing: 50
 +
      throwing: 45
 +
      strength: 38
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 35
 +
    armor: FLOATER_ARMOR_P8
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 13
 +
    deathSound: 10
 +
    energyRecovery: 35
 +
    intelligence: 4
 +
    aggression: 2
 +
    sniper: 25
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_GUILD_SPACEMAN
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 75
 +
      stamina: 60
 +
      health: 30
 +
      bravery: 60
 +
      reactions: 40
 +
      firing: 45
 +
      throwing: 40
 +
      strength: 30
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: FLOATER_ARMOR_P11
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_GUILD_SPACE_TECH
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 65
 +
      health: 45
 +
      bravery: 60
 +
      reactions: 25
 +
      firing: 40
 +
      throwing: 40
 +
      strength: 35
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 35
 +
    armor: FLOATER_ARMOR_P12
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 8
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_GUILD_SHIP_OFFICER
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 60
 +
      stamina: 90
 +
      health: 45
 +
      bravery: 80
 +
      reactions: 60
 +
      firing: 60
 +
      throwing: 40
 +
      strength: 37
 +
      psiStrength: 65
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: FLOATER_ARMOR_P13
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 35
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 35
 +
    intelligence: 6
 +
    aggression: 1
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_GUILD_NAVIGATOR
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 50
 +
      stamina: 80
 +
      health: 55
 +
      bravery: 90
 +
      reactions: 75
 +
      firing: 60
 +
      throwing: 40
 +
      strength: 33
 +
      psiStrength: 70
 +
      psiSkill: 33
 +
      melee: 50
 +
    armor: FLOATER_ARMOR_P14
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 50
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 8
 +
    aggression: 0
 +
    spotter: 3
 +
    canSurrender: true
 +
  - type: STR_GUILD_MEDIC
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 50
 +
      stamina: 80
 +
      health: 40
 +
      bravery: 80
 +
      reactions: 50
 +
      firing: 50
 +
      throwing: 43
 +
      strength: 27
 +
      psiStrength: 60
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: FLOATER_ARMOR_P15
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 5
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 35
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_GUILD_PILOT
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 60
 +
      stamina: 60
 +
      health: 30
 +
      bravery: 70
 +
      reactions: 45
 +
      firing: 45
 +
      throwing: 35
 +
      strength: 28
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: HUMAN_ARMOR_SAILOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 25
 +
    intelligence: 5
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_GUILD_ATTENDANT
 +
    race: STR_FLOATER
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 60
 +
      health: 30
 +
      bravery: 60
 +
      reactions: 35
 +
      firing: 35
 +
      throwing: 30
 +
      strength: 20
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: HUMAN_ARMOR_STEWARDESS
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 5
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 25
 +
    intelligence: 4
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_MARSEC_MARINE
 +
    race: STR_MARSEC
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 80
 +
      stamina: 110
 +
      health: 62
 +
      bravery: 80
 +
      reactions: 75
 +
      firing: 110
 +
      throwing: 70
 +
      strength: 52
 +
      psiStrength: 44
 +
      psiSkill: 0
 +
      melee: 72
 +
    armor: MARSEC_ARMOR_P0
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 25
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 50
 +
    intelligence: 6
 +
    aggression: 2
 +
    sniper: 33
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_CHURCH_SOLDIER
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 60
 +
      stamina: 70
 +
      health: 35
 +
      bravery: 70
 +
      reactions: 35
 +
      firing: 30
 +
      throwing: 35
 +
      strength: 30
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 35
 +
    armor: CHURCH_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 15
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_CHURCH_BOY
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 30
 +
      bravery: 50
 +
      reactions: 15
 +
      firing: 30
 +
      throwing: 30
 +
      strength: 16
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 35
 +
    armor: CHURCH_ARMOR_P10
 +
    standHeight: 21
 +
    kneelHeight: 13
 +
    value: -4
 +
    deathSound: 41
 +
    energyRecovery: 30
 +
    intelligence: 1
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_CHURCH_HANDMAID
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 65
 +
      stamina: 90
 +
      health: 40
 +
      bravery: 60
 +
      reactions: 40
 +
      firing: 25
 +
      throwing: 40
 +
      strength: 28
 +
      psiStrength: 52
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: CHURCH_ARMOR_P11
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -3
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 40
 +
    intelligence: 3
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_CHURCH_NAVIGATOR
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 70
 +
      stamina: 90
 +
      health: 45
 +
      bravery: 80
 +
      reactions: 55
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 38
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: CHURCH_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 17
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 40
 +
    intelligence: 5
 +
    aggression: 3
 +
    canSurrender: true
 +
  - type: STR_CHURCH_ELITE
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 125
 +
      stamina: 125
 +
      health: 55
 +
      bravery: 100
 +
      reactions: 90
 +
      firing: 70
 +
      throwing: 45
 +
      strength: 44
 +
      psiStrength: 65
 +
      psiSkill: 0
 +
      melee: 100
 +
    armor: CHURCH_ARMOR_P0
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 22
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 60
 +
    intelligence: 5
 +
    aggression: 3
 +
    canSurrender: true
 +
  - type: STR_CHURCH_ENGINEER
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 40
 +
      stamina: 70
 +
      health: 60
 +
      bravery: 100
 +
      reactions: 45
 +
      firing: 50
 +
      throwing: 45
 +
      strength: 34
 +
      psiStrength: 65
 +
      psiSkill: 10
 +
      melee: 70
 +
    armor: CHURCH_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: 47
 +
    energyRecovery: 32
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 3
 +
    canSurrender: true
 +
    capturable: true
 +
    spawnUnit: STR_BEASTMASTER_TERRORIST
 +
  - type: STR_BEASTMASTER_TERRORIST
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 65
 +
      stamina: 90
 +
      health: 45
 +
      bravery: 90
 +
      reactions: 55
 +
      firing: 50
 +
      throwing: 45
 +
      strength: 34
 +
      psiStrength: 65
 +
      psiSkill: 20
 +
      melee: 75
 +
    armor: CHURCH_ARMOR_P4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 42
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 3
 +
    canSurrender: true
 +
  - type: STR_CHURCH_MAIDEN
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 80
 +
      health: 40
 +
      bravery: 80
 +
      reactions: 50
 +
      firing: 55
 +
      throwing: 35
 +
      strength: 32
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 55
 +
    armor: CHURCH_ARMOR_P9
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 18
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 40
 +
    intelligence: 5
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_CHURCH_MATRON
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 50
 +
      bravery: 90
 +
      reactions: 60
 +
      firing: 60
 +
      throwing: 35
 +
      strength: 36
 +
      psiStrength: 65
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: CHURCH_ARMOR_P8
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 24
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 40
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_CHURCH_PRIEST
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 70
 +
      stamina: 80
 +
      health: 50
 +
      bravery: 90
 +
      reactions: 50
 +
      firing: 50
 +
      throwing: 45
 +
      strength: 40
 +
      psiStrength: 65
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: CHURCH_ARMOR_P7
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 26
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 40
 +
    intelligence: 4
 +
    aggression: 2 
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_CHURCH_LEADER
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 60
 +
      stamina: 80
 +
      health: 45
 +
      bravery: 90
 +
      reactions: 60
 +
      firing: 45
 +
      throwing: 40
 +
      strength: 36
 +
      psiStrength: 65
 +
      psiSkill: 20
 +
      melee: 65
 +
    armor: CHURCH_ARMOR_P5
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 28
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 5
 +
    sniper: 33
 +
    aggression: 1 
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_CHURCH_COMMANDER
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 65
 +
      stamina: 90
 +
      health: 55
 +
      bravery: 100
 +
      reactions: 85
 +
      firing: 55
 +
      throwing: 40
 +
      strength: 36
 +
      psiStrength: 75
 +
      psiSkill: 35
 +
      melee: 65
 +
    armor: CHURCH_ARMOR_P6
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 36
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 32
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
    livingWeapon: true
 +
    sniper: 50
 +
    spotter: -1
 +
    builtInWeapons:
 +
      - AUX_TOME_LIGHTNING
 +
  - type: STR_APOC_DISCIPLE
 +
    race: STR_APOCALYPSE_CULT
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 70
 +
      stamina: 100
 +
      health: 80
 +
      bravery: 100
 +
      reactions: 65
 +
      firing: 40
 +
      throwing: 60
 +
      strength: 50
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: APOC_ARMOR_P0
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: 175
 +
    energyRecovery: 50
 +
    intelligence: 4
 +
    aggression: 4
 +
    meleeWeapon: AUX_FISTO
 +
    canSurrender: false
 +
  - type: STR_APOC_SADIST
 +
    race: STR_APOCALYPSE_CULT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 65
 +
      stamina: 100
 +
      health: 110
 +
      bravery: 100
 +
      reactions: 35
 +
      firing: 40
 +
      throwing: 65
 +
      strength: 65
 +
      psiStrength: 40
 +
      psiSkill: 40
 +
      melee: 75
 +
    armor: APOC_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 16
 +
    deathSound: 175
 +
    energyRecovery: 50
 +
    intelligence: 2
 +
    aggression: 6
 +
    meleeWeapon: AUX_FISTO
 +
    psiWeapon: AUX_HOOD_OF_FEAR
 +
    canSurrender: false
 +
  - type: STR_MUTON_SOLDIER
 +
    race: STR_MUTON
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 65
 +
      stamina: 90
 +
      health: 110
 +
      bravery: 80
 +
      reactions: 60
 +
      firing: 65
 +
      throwing: 60
 +
      strength: 70
 +
      psiStrength: 29
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: MUTON_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 15
 +
    deathSound: 6
 +
    energyRecovery: 40
 +
    intelligence: 4
 +
    aggression: 2
 +
    sniper: 50
 +
    spotter: -1
 +
    canSurrender: true
 +
  - type: STR_MUTON_NAVIGATOR
 +
    race: STR_MUTON
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 75
 +
      stamina: 120
 +
      health: 125
 +
      bravery: 90
 +
      reactions: 65
 +
      firing: 80
 +
      throwing: 70
 +
      strength: 85
 +
      psiStrength: 32
 +
      psiSkill: 0
 +
      melee: 105
 +
    armor: MUTON_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 17
 +
    deathSound: 6
 +
    energyRecovery: 50
 +
    intelligence: 5
 +
    aggression: 2
 +
    sniper: 75
 +
    spotter: -1
 +
    canSurrender: true
 +
  - type: STR_MUTON_ENGINEER
 +
    race: STR_MUTON
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 65
 +
      stamina: 110
 +
      health: 115
 +
      bravery: 90
 +
      reactions: 70
 +
      firing: 100
 +
      throwing: 60
 +
      strength: 80
 +
      psiStrength: 37
 +
      psiSkill: 0
 +
      melee: 90
 +
    armor: MUTON_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 19
 +
    deathSound: 6
 +
    energyRecovery: 40
 +
    intelligence: 6
 +
    sniper: 100
 +
    spotter: -1
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_MUTON_HEAVY
 +
    race: STR_MUTON
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 80
 +
      stamina: 100
 +
      health: 135
 +
      bravery: 100
 +
      reactions: 45
 +
      firing: 60
 +
      throwing: 65
 +
      strength: 100
 +
      psiStrength: 33
 +
      psiSkill: 0
 +
      melee: 90
 +
    armor: MUTON_ARMOR_P4
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 18
 +
    deathSound: 6
 +
    energyRecovery: 50
 +
    intelligence: 5
 +
    aggression: 5
 +
    livingWeapon: true
 +
    isLeeroyJenkins: true
 +
    spotter: -1
 +
    builtInWeapons:
 +
      - AUX_POWER_FISTO
 +
      - AUX_POWER_FISTO
 +
    canSurrender: true
 +
  - type: STR_MUTON_LEADER
 +
    race: STR_MUTON
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 90
 +
      stamina: 140
 +
      health: 160
 +
      bravery: 100
 +
      reactions: 85
 +
      firing: 100
 +
      throwing: 80
 +
      strength: 95
 +
      psiStrength: 48
 +
      psiSkill: 0
 +
      melee: 140
 +
    armor: MUTON_ARMOR_P5
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 26
 +
    deathSound: 6
 +
    energyRecovery: 50
 +
    intelligence: 6
 +
    sniper: 33
 +
    spotter: -1
 +
    aggression: 3
 +
    canSurrender: true
 +
  - type: STR_MUTON_COMMANDER
 +
    race: STR_MUTON
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 100
 +
      stamina: 160
 +
      health: 200
 +
      bravery: 110
 +
      reactions: 100
 +
      firing: 110
 +
      throwing: 80
 +
      strength: 105
 +
      psiStrength: 52
 +
      psiSkill: 0
 +
      melee: 150
 +
    armor: MUTON_ARMOR_P6
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 32
 +
    deathSound: 6
 +
    energyRecovery: 60
 +
    intelligence: 7
 +
    aggression: 2
 +
    sniper: 33
 +
    spotter: -1
 +
    canSurrender: true
 +
  - type: STR_ETHEREAL_SOLDIER
 +
    race: STR_SG_SERVITOR
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 66
 +
      stamina: 96
 +
      health: 55
 +
      bravery: 110
 +
      reactions: 75
 +
      firing: 74
 +
      throwing: 55
 +
      strength: 40
 +
      psiStrength: 66
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: ETHEREAL_ARMOR_G
 +
    standHeight: 20
 +
    kneelHeight: 15
 +
    value: 20
 +
    deathSound: 9
 +
    moveSound: 15
 +
    intelligence: 6
 +
    energyRecovery: 50
 +
    aggression: 1   
 +
    sniper: 50
 +
    spotter: 1
 +
  - type: STR_ETHEREAL_NOVICE
 +
    race: STR_ETHEREAL
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 49
 +
      stamina: 96
 +
      health: 45
 +
      bravery: 80
 +
      reactions: 90
 +
      firing: 65
 +
      throwing: 10
 +
      strength: 10
 +
      psiStrength: 75
 +
      psiSkill: 35
 +
      melee: 30
 +
    armor: ETHEREAL_ARMOR0
 +
    standHeight: 20
 +
    kneelHeight: 15
 +
    value: 20
 +
    deathSound: 9
 +
    moveSound: 15
 +
    intelligence: 7
 +
    energyRecovery: 50
 +
    aggression: 0   
 +
    spotter: -1
 +
    livingWeapon: true
 +
  - type: STR_ETHEREAL_LEADER
 +
    race: STR_ETHEREAL
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 70
 +
      stamina: 96
 +
      health: 50
 +
      bravery: 90
 +
      reactions: 100
 +
      firing: 70
 +
      throwing: 10
 +
      strength: 10
 +
      psiStrength: 85
 +
      psiSkill: 50
 +
      melee: 30
 +
    armor: ETHEREAL_ARMOR1
 +
    standHeight: 20
 +
    kneelHeight: 15
 +
    value: 30
 +
    deathSound: 9
 +
    moveSound: 15
 +
    energyRecovery: 50
 +
    intelligence: 8
 +
    spotter: -1
 +
    aggression: 1   
 +
    livingWeapon: true
 +
  - type: STR_ETHEREAL_COMMANDER
 +
    race: STR_ETHEREAL
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 84
 +
      stamina: 96
 +
      health: 55
 +
      bravery: 100
 +
      reactions: 110
 +
      firing: 75
 +
      throwing: 10
 +
      strength: 10
 +
      psiStrength: 90
 +
      psiSkill: 65
 +
      melee: 35
 +
    armor: ETHEREAL_ARMOR2
 +
    standHeight: 20
 +
    kneelHeight: 15
 +
    value: 40
 +
    deathSound: 9
 +
    moveSound: 15
 +
    energyRecovery: 50
 +
    intelligence: 10
 +
    spotter: -1
 +
    aggression: 0
 +
    livingWeapon: true
 +
  - type: STR_CYCLOPS_SOLDIER
 +
    race: STR_SG_SERVITOR
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 32
 +
      stamina: 100
 +
      health: 150
 +
      bravery: 100
 +
      reactions: 60
 +
      firing: 30
 +
      throwing: 30
 +
      strength: 70
 +
      psiStrength: 80
 +
      psiSkill: 0
 +
      melee: 25
 +
    armor: CYCLOPS_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 18
 +
    deathSound: 10
 +
    energyRecovery: 50
 +
    intelligence: 1
 +
    aggression: 2
 +
    livingWeapon: true
 +
    sniper: 30
 +
    spotter: 2
 +
    builtInWeapons:
 +
      - CYCLOPS_GAZE
 +
  - type: STR_ERIDIAN_SOLDIER
 +
    race: STR_ERIDIAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 44
 +
      stamina: 80
 +
      health: 72
 +
      bravery: 90
 +
      reactions: 45
 +
      firing: 58
 +
      throwing: 65
 +
      strength: 47
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 58
 +
    armor: ERIDIAN_ARMOR0
 +
    standHeight: 18
 +
    kneelHeight: 18
 +
    value: 16
 +
    deathSound: 8
 +
    moveSound: 0
 +
    energyRecovery: 36
 +
    intelligence: 2
 +
    aggression: 3
 +
    sniper: 33
 +
    spotter: 1
 +
    meleeWeapon: AUX_FISTO
 +
  - type: STR_ERIDIAN_BEASTMASTER
 +
    race: STR_ERIDIAN
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 48
 +
      stamina: 90
 +
      health: 78
 +
      bravery: 90
 +
      reactions: 46
 +
      firing: 58
 +
      throwing: 68
 +
      strength: 51
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 62
 +
    armor: ERIDIAN_ARMOR1
 +
    standHeight: 18
 +
    kneelHeight: 18
 +
    value: 20
 +
    deathSound: 8
 +
    moveSound: 0
 +
    energyRecovery: 38
 +
    intelligence: 3
 +
    aggression: 2
 +
    sniper: 50
 +
    spotter: 1
 +
    meleeWeapon: AUX_FISTO
 +
  - type: STR_ERIDIAN_LEADER
 +
    race: STR_ERIDIAN
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 52
 +
      stamina: 90
 +
      health: 84
 +
      bravery: 100
 +
      reactions: 50
 +
      firing: 64
 +
      throwing: 72
 +
      strength: 55
 +
      psiStrength: 47
 +
      psiSkill: 0
 +
      melee: 68
 +
    armor: ERIDIAN_ARMOR2
 +
    standHeight: 18
 +
    kneelHeight: 18
 +
    value: 27
 +
    deathSound: 8
 +
    moveSound: 0
 +
    energyRecovery: 38
 +
    intelligence: 4
 +
    aggression: 2
 +
    sniper: 33
 +
    spotter: 2
 +
    meleeWeapon: AUX_FISTO
 +
  - type: STR_DANCER_SLAVE
 +
    race: STR_MAGICAL_CREATURES_RACE
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 1
 +
      stamina: 120
 +
      health: 30
 +
      bravery: 120
 +
      reactions: 60
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 20
 +
      psiStrength: 100
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: DANCER_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 6
 +
    intelligence: 0
 +
    aggression: 0
 +
    energyRecovery: 60
 +
    livingWeapon: true
 +
    deathSound: 147
 +
  - type: STR_ZOMBIE_STERILE_TERRORIST
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 40
 +
      stamina: 110
 +
      health: 184
 +
      bravery: 110
 +
      reactions: 40
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 84
 +
      psiStrength: 75
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: ZOMBIE_STERILE_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 18
 +
    intelligence: 1
 +
    aggression: 8
 +
    energyRecovery: 60
 +
    livingWeapon: true
 +
    aggroSound: 130
 +
    deathSound: 131
 +
    builtInWeapons:
 +
      - AUX_ZOMBIE_WEAPON
 +
  - type: STR_ZOMBIE_GRUBAS_TERRORIST
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 44
 +
      stamina: 150
 +
      health: 324
 +
      bravery: 110
 +
      reactions: 44
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 114
 +
      psiStrength: 80
 +
      psiSkill: 0
 +
      melee: 90
 +
    armor: ZOMBIE_GRUBAS_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 26
 +
    intelligence: 1
 +
    aggression: 7
 +
    energyRecovery: 80
 +
    livingWeapon: true
 +
    aggroSound: 130
 +
    deathSound: 131
 +
    builtInWeapons:
 +
      - AUX_ZOMBIE_WEAPON
 +
  - type: STR_ZOMBIE_CARRIE_TERRORIST
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 58
 +
      stamina: 110
 +
      health: 133
 +
      bravery: 100
 +
      reactions: 70
 +
      firing: 24
 +
      throwing: 24
 +
      strength: 42
 +
      psiStrength: 90
 +
      psiSkill: 30
 +
      melee: 48
 +
    armor: ZOMBIE_CARRIE_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 12
 +
    intelligence: 2
 +
    aggression: 0
 +
    energyRecovery: 55
 +
    livingWeapon: true
 +
    canSurrender: true
 +
    deathSound: 147
 +
    psiWeapon: AUX_PYROKINESIS
 +
    builtInWeapons:
 +
      - AUX_SPIRIT_FLAMES
 +
  - type: STR_ZOMBIE_SADAKO_TERRORIST
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 52
 +
      stamina: 135
 +
      health: 219
 +
      bravery: 100
 +
      reactions: 50
 +
      firing: 0
 +
      throwing: 36
 +
      strength: 62
 +
      psiStrength: 60
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: ZOMBIE_SADAKO_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 28
 +
    intelligence: 2
 +
    aggression: 4
 +
    energyRecovery: 65
 +
    livingWeapon: true
 +
    canSurrender: true
 +
    capturable: true
 +
    specab: 1
 +
    deathSound: 147
 +
    builtInWeapons:
 +
      - AUX_ZOMBIE_WEAPON
 +
      - AUX_STRIX_WEAPON
 +
  - type: STR_ZOMBIE_PIMP_TERRORIST
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 76
 +
      stamina: 120
 +
      health: 198
 +
      bravery: 110
 +
      reactions: 60
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 69
 +
      psiStrength: 70
 +
      psiSkill: 0
 +
      melee: 90
 +
    armor: ZOMBIE_PIMP_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 30
 +
    intelligence: 2
 +
    aggression: 8
 +
    energyRecovery: 60
 +
    livingWeapon: true
 +
    isLeeroyJenkins: true
 +
    aggroSound: 130
 +
    deathSound: 132
 +
    builtInWeapons:
 +
      - AUX_ZOMBIE_INFECTOR_WEAPON
 +
  - type: STR_ZOMBIE_TROOPER_1
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 50
 +
      stamina: 100
 +
      health: 200
 +
      bravery: 110
 +
      reactions: 40
 +
      firing: 40
 +
      throwing: 30
 +
      strength: 90
 +
      psiStrength: 110
 +
      psiSkill: 0
 +
      melee: 90
 +
    armor: ZOMBIE_TROOPER_1_ARMOR
 +
    spawnUnit: STR_ZOMBIE_TROOPER_2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 18
 +
    intelligence: 4
 +
    aggression: 2
 +
    energyRecovery: 80
 +
    aggroSound: 130
 +
    deathSound: 131
 +
    capturable: false
 +
    meleeWeapon: STR_UNARMED_GAUNTLET
 +
  - type: STR_ZOMBIE_SENTINEL
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 40
 +
      stamina: 100
 +
      health: 266
 +
      bravery: 110
 +
      reactions: 70
 +
      firing: 50
 +
      throwing: 30
 +
      strength: 90
 +
      psiStrength: 120
 +
      psiSkill: 0
 +
      melee: 100
 +
    armor: ZOMBIE_SENTINEL_ARMOR
 +
    spawnUnit: STR_ZOMBIE_TROOPER_2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 24
 +
    intelligence: 4
 +
    aggression: 1
 +
    energyRecovery: 80
 +
    aggroSound: 130
 +
    deathSound: 131
 +
    capturable: false
 +
    builtInWeaponSets:
 +
      - - STR_ZOMBIE_SENTINEL_REMAINS
 +
      - - STR_ZOMBIE_SENTINEL_REMAINS
 +
      - - STR_ZOMBIE_SENTINEL_REMAINS
 +
      - - STR_ZOMBIE_SENTINEL_REMAINS
 +
      - - STR_ZOMBIE_SENTINEL_REMAINS
 +
  - type: STR_ZOMBIE_TROOPER_2
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 70
 +
      stamina: 150
 +
      health: 250
 +
      bravery: 110
 +
      reactions: 45
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 90
 +
      psiStrength: 90
 +
      psiSkill: 0
 +
      melee: 100
 +
    armor: ZOMBIE_TROOPER_2_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 18
 +
    intelligence: 3
 +
    aggression: 8
 +
    energyRecovery: 80
 +
    livingWeapon: true
 +
    isLeeroyJenkins: true
 +
    aggroSound: 130
 +
    deathSound: 131
 +
    builtInWeapons:
 +
      - AUX_ZOMBIE_WEAPON
 +
  - type: STR_MEGAZOMBIE_TERRORIST
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 80
 +
      stamina: 120
 +
      health: 819
 +
      bravery: 110
 +
      reactions: 40
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 200
 +
      psiStrength: 100
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: MEGAZOMBIE_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 26
 +
    intelligence: 1
 +
    aggression: 8
 +
    energyRecovery: 80
 +
    livingWeapon: true
 +
    isLeeroyJenkins: true
 +
    aggroSound: 138
 +
    deathSound: 139
 +
    builtInWeapons:
 +
      - AUX_ZOMBIE_WEAPON
 +
  - type: STR_VAMPIRE_DUDE
 +
    race: STR_RACE_VAMPIRE
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 91
 +
      stamina: 120
 +
      health: 233
 +
      bravery: 100
 +
      reactions: 108
 +
      firing: 33
 +
      throwing: 50
 +
      strength: 60
 +
      psiStrength: 60
 +
      psiSkill: 30
 +
      melee: 90
 +
    armor: VAMPIRE_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 30
 +
    intelligence: 5
 +
    aggression: 4
 +
    energyRecovery: 60
 +
    livingWeapon: true
 +
    canSurrender: true
 +
    moveSound: 999
 +
    capturable: true
 +
    spawnUnit: STR_VAMPIRE_BAT_TERRORIST
 +
    deathSound: 9
 +
    psiWeapon: AUX_HYPNOSIS
 +
    builtInWeapons:
 +
      - AUX_VAMPIRE_WEAPON
 +
  - type: STR_VAMPIRE_GAL
 +
    race: STR_RACE_VAMPIRE
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 94
 +
      stamina: 120
 +
      health: 200
 +
      bravery: 100
 +
      reactions: 111
 +
      firing: 33
 +
      throwing: 50
 +
      strength: 50
 +
      psiStrength: 62
 +
      psiSkill: 33
 +
      melee: 85
 +
    armor: VAMPIRIA_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 30
 +
    intelligence: 5
 +
    aggression: 2
 +
    energyRecovery: 60
 +
    livingWeapon: true
 +
    canSurrender: true
 +
    capturable: true
 +
    moveSound: 999
 +
    psiWeapon: AUX_HYPNOSIS
 +
    spawnUnit: STR_VAMPIRE_BAT_TERRORIST
 +
    deathSound: 9
 +
    builtInWeapons:
 +
      - AUX_VAMPIRE_WEAPON
 +
  - type: STR_GHOST_GAL
 +
    race: STR_GHOST
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 80
 +
      stamina: 250
 +
      health: 25
 +
      bravery: 100
 +
      reactions: 50
 +
      firing: 30
 +
      throwing: 30
 +
      strength: 3
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: GHOST_0_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    intelligence: 2
 +
    aggression: 1
 +
    energyRecovery: 250
 +
    deathSound: 147
 +
    livingWeapon: true
 +
    capturable: true
 +
    builtInWeapons:
 +
      - AUX_HAND_LIGHT
 +
      - AUX_GHOST_SEDUCTION
 +
  - type: STR_WASPITE_SOLDIER
 +
    race: STR_SG_SERVITOR
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 75
 +
      stamina: 100
 +
      health: 20
 +
      bravery: 120
 +
      reactions: 110
 +
      firing: 90
 +
      throwing: 40
 +
      strength: 50
 +
      psiStrength: 70
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: WASPITE_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 18
 +
    deathSound: 23
 +
    moveSound: 15
 +
    energyRecovery: 50
 +
    intelligence: 4
 +
    aggression: 3
 +
    sniper: 50
 +
    spotter: 3
 +
  - type: STR_SMUGGLER_GOON
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 80
 +
      health: 40
 +
      bravery: 60
 +
      reactions: 45
 +
      firing: 60
 +
      throwing: 40
 +
      strength: 30
 +
      psiStrength: 34
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: SMUGGLER_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 3
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_SMUGGLER_CATGIRL
 +
    race: STR_SMUGGLER
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 90
 +
      stamina: 75
 +
      health: 30
 +
      bravery: 80
 +
      reactions: 80
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 18
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 85
 +
    armor: SMUGGLER_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -2
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 42
 +
    intelligence: 4
 +
    aggression: 2
 +
    sniper: 25
 +
    spotter: 1 #temp fix
 +
    canSurrender: true
 +
  - type: STR_SMUGGLER_ENGINEER
 +
    race: STR_SMUGGLER
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 60
 +
      stamina: 100
 +
      health: 100
 +
      bravery: 80
 +
      reactions: 50
 +
      firing: 70
 +
      throwing: 65
 +
      strength: 80
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 65
 +
    armor: SMUGGLER_ARMOR_P3
 +
    standHeight: 21
 +
    kneelHeight: 16
 +
    value: 3
 +
    deathSound: 6
 +
    energyRecovery: 45
 +
    intelligence: 6
 +
    sniper: 50
 +
    spotter: 2
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_SMUGGLER_CAPTAIN
 +
    race: STR_SMUGGLER
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 75
 +
      stamina: 85
 +
      health: 45
 +
      bravery: 80
 +
      reactions: 80
 +
      firing: 80
 +
      throwing: 60
 +
      strength: 32
 +
      psiStrength: 80
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: SMUGGLER_ARMOR_P4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 40
 +
    intelligence: 7
 +
    aggression: 0
 +
    sniper: 75
 +
    spotter: 4
 +
    canSurrender: true
 +
  - type: STR_STAR_GOD_PUBLIC_ENEMY
 +
    race: STR_ETHEREAL
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 85
 +
      stamina: 96
 +
      health: 60
 +
      bravery: 110
 +
      reactions: 115
 +
      firing: 74
 +
      throwing: 70
 +
      strength: 48
 +
      psiStrength: 90
 +
      psiSkill: 45
 +
      melee: 150
 +
    armor: PE_ARMOR
 +
    standHeight: 20
 +
    kneelHeight: 15
 +
    value: -20
 +
    deathSound: 9
 +
    moveSound: 15
 +
    energyRecovery: 50
 +
    intelligence: 7
 +
    aggression: 0   
 +
    spotter: -1
 +
    canSurrender: true
 +
  - type: STR_RET_PEON
 +
    race: STR_RETICULAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 55
 +
      stamina: 90
 +
      health: 30
 +
      bravery: 80
 +
      reactions: 60
 +
      firing: 45
 +
      throwing: 30
 +
      strength: 18
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 15
 +
    armor: RETICULAN_ARMOR_P0
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 6
 +
    deathSound: 10
 +
    energyRecovery: 45
 +
    intelligence: 4
 +
    sniper: 25
 +
    spotter: 1
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_RET_HYBRID
 +
    race: STR_RETICULAN
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 35
 +
      bravery: 80
 +
      reactions: 50
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 26
 +
      psiStrength: 60
 +
      psiSkill: 15
 +
      melee: 30
 +
    armor: RETICULAN_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: 10
 +
    energyRecovery: 40
 +
    intelligence: 5
 +
    sniper: 33
 +
    spotter: 3
 +
    aggression: 0
 +
    canSurrender: true
 +
  - type: STR_RET_SIREN
 +
    race: STR_RETICULAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 75
 +
      stamina: 90
 +
      health: 72
 +
      bravery: 90
 +
      reactions: 60
 +
      firing: 50
 +
      throwing: 50
 +
      strength: 40
 +
      psiStrength: 60
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: RETICULAN_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: 147
 +
    energyRecovery: 45
 +
    intelligence: 4
 +
    aggression: 1
 +
    spotter: 3
 +
    canSurrender: true
 +
  - type: STR_RET_SECTOGRE
 +
    race: STR_RETICULAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 80
 +
      health: 125
 +
      bravery: 90
 +
      reactions: 30
 +
      firing: 40
 +
      throwing: 50
 +
      strength: 60
 +
      psiStrength: 45
 +
      psiSkill: 40
 +
      melee: 65
 +
    armor: RETICULAN_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: 10
 +
    energyRecovery: 40
 +
    intelligence: 4
 +
    aggression: 1
 +
    spotter: 2
 +
    psiWeapon: AUX_SEDUCTION
 +
    canSurrender: true
 +
  - type: STR_RET_COMMANDO
 +
    race: STR_RETICULAN
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 55
 +
      stamina: 90
 +
      health: 35
 +
      bravery: 90
 +
      reactions: 70
 +
      firing: 65
 +
      throwing: 40
 +
      strength: 24
 +
      psiStrength: 65
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: RETICULAN_ARMOR_P4
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 10
 +
    deathSound: 10
 +
    energyRecovery: 45
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 4
 +
    canSurrender: true
 +
  - type: STR_RET_MECHTOID
 +
    race: STR_RETICULAN
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 50
 +
      stamina: 100
 +
      health: 20
 +
      bravery: 90
 +
      reactions: 40
 +
      firing: 55
 +
      throwing: 30
 +
      strength: 55
 +
      psiStrength: 80
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: RETICULAN_ARMOR_P6
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 10
 +
    deathSound: 148
 +
    energyRecovery: 50
 +
    intelligence: 4
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_RET_ELDER
 +
    race: STR_RETICULAN
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 50
 +
      stamina: 80
 +
      health: 26
 +
      bravery: 100
 +
      reactions: 65
 +
      firing: 40
 +
      throwing: 25
 +
      strength: 16
 +
      psiStrength: 70
 +
      psiSkill: 50
 +
      melee: 12
 +
    armor: RETICULAN_ARMOR_P7
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 15
 +
    deathSound: 10
 +
    energyRecovery: 40
 +
    intelligence: 9
 +
    aggression: 0
 +
    sniper: 33
 +
    spotter: -1
 +
    canSurrender: true
 +
  - type: STR_RAIDER_SCOUT
 +
    race: STR_RAIDER
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 70
 +
      stamina: 85
 +
      health: 55
 +
      bravery: 70
 +
      reactions: 55
 +
      firing: 45
 +
      throwing: 45
 +
      strength: 35
 +
      psiStrength: 25
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: RAIDER_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 40
 +
    intelligence: 3
 +
    aggression: 2
 +
    sniper: 25
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_RAIDER_THUG
 +
    race: STR_RAIDER
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 80
 +
      health: 70
 +
      bravery: 70
 +
      reactions: 50
 +
      firing: 45
 +
      throwing: 45
 +
      strength: 45
 +
      psiStrength: 25
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: RAIDER_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 35
 +
    intelligence: 3
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_RAIDER_BUZZARD
 +
    race: STR_RAIDER
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 85
 +
      stamina: 100
 +
      health: 55
 +
      bravery: 100
 +
      reactions: 85
 +
      firing: 60
 +
      throwing: 45
 +
      strength: 40
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: RAIDER_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 50
 +
    intelligence: 3
 +
    aggression: 3
 +
    canSurrender: true
 +
  - type: STR_RAIDER_BOSS
 +
    race: STR_RAIDER
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 60
 +
      stamina: 65
 +
      health: 90
 +
      bravery: 80
 +
      reactions: 55
 +
      firing: 55
 +
      throwing: 60
 +
      strength: 60
 +
      psiStrength: 32
 +
      psiSkill: 0
 +
      melee: 85
 +
    armor: RAIDER_ARMOR_P4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 12
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 32
 +
    intelligence: 4
 +
    aggression: 2
 +
    sniper: 25
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_RAIDER_HUMONGOUS
 +
    race: STR_RAIDER
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 65
 +
      stamina: 100
 +
      health: 130
 +
      bravery: 90
 +
      reactions: 35
 +
      firing: 45
 +
      throwing: 45
 +
      strength: 70
 +
      psiStrength: 24
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: RAIDER_ARMOR_P6
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 12
 +
    deathSound: 6
 +
    energyRecovery: 40
 +
    intelligence: 2
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_RAIDER_FIREBAT
 +
    race: STR_RAIDER
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 50
 +
      stamina: 100
 +
      health: 100
 +
      bravery: 100
 +
      reactions: 40
 +
      firing: 60
 +
      throwing: 40
 +
      strength: 80
 +
      psiStrength: 28
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: RAIDER_ARMOR_P7
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 12
 +
    deathSound: 10
 +
    energyRecovery: 40
 +
    intelligence: 4
 +
    aggression: 2
 +
    sniper: 33
 +
    spotter: 1 #temp fix
 +
    canSurrender: true
 +
  - type: STR_UBER_BELTER
 +
    race: STR_CIVILIAN
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 80
 +
      stamina: 120
 +
      health: 65
 +
      bravery: 80
 +
      reactions: 80
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 55
 +
      psiStrength: 60
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: UBER_BELTER_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 4
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 50
 +
    intelligence: 6
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_SPARTAN_SCOUT
 +
    race: STR_SPARTANS
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 70
 +
      stamina: 80
 +
      health: 35
 +
      bravery: 70
 +
      reactions: 75
 +
      firing: 70
 +
      throwing: 35
 +
      strength: 34
 +
      psiStrength: 45
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: SPARTAN_ARMOR_P0
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 35
 +
    intelligence: 4
 +
    aggression: 1
 +
    sniper: 25
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_SPARTAN_RIFLEMAN
 +
    race: STR_SPARTANS
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 70
 +
      health: 40
 +
      bravery: 70
 +
      reactions: 65
 +
      firing: 65
 +
      throwing: 40
 +
      strength: 38
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: SPARTAN_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    sniper: 66
 +
    spotter: 1 #temp fix
 +
    canSurrender: true
 +
  - type: STR_SPARTAN_HEAVY
 +
    race: STR_SPARTANS
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 70
 +
      health: 45
 +
      bravery: 70
 +
      reactions: 55
 +
      firing: 65
 +
      throwing: 50
 +
      strength: 44
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: SPARTAN_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
    sniper: 66
 +
    spotter: 1 #temp fix
 +
  - type: STR_SPARTAN_CAPTAIN
 +
    race: STR_SPARTANS
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 45
 +
      bravery: 90
 +
      reactions: 75
 +
      firing: 80
 +
      throwing: 50
 +
      strength: 42
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: SPARTAN_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 15
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 35
 +
    intelligence: 5
 +
    aggression: 1
 +
    sniper: 33
 +
    spotter: 3
 +
    canSurrender: true
 +
  - type: STR_MEGAPOL_WOLFMAN
 +
    race: STR_MEGAPOL
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 65
 +
      stamina: 100
 +
      health: 40
 +
      bravery: 80
 +
      reactions: 45
 +
      firing: 35
 +
      throwing: 45
 +
      strength: 35
 +
      psiStrength: 12
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: MEGAPOL_ARMOR_P0
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 15
 +
    deathSound: 91
 +
    energyRecovery: 50
 +
    intelligence: 2
 +
    aggression: 3
 +
    canSurrender: true
 +
  - type: STR_MEGAPOL_ENFORCER
 +
    race: STR_MEGAPOL
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 40
 +
      stamina: 60
 +
      health: 75
 +
      bravery: 80
 +
      reactions: 40
 +
      firing: 50
 +
      throwing: 50
 +
      strength: 55
 +
      psiStrength: 18
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: MEGAPOL_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    aggroSound: 165
 +
    deathSound: 166
 +
    energyRecovery: 30
 +
    aggression: 2
 +
    intelligence: 3
 +
    canSurrender: true
 +
  - type: STR_MEGAPOL_APEMAN
 +
    race: STR_MEGAPOL
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 90
 +
      stamina: 100
 +
      health: 110
 +
      bravery: 80
 +
      reactions: 50
 +
      firing: 35
 +
      throwing: 70
 +
      strength: 75
 +
      psiStrength: 10
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: MEGAPOL_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 16
 +
    value: 15
 +
    deathSound: 6
 +
    energyRecovery: 50
 +
    aggression: 4
 +
    intelligence: 1
 +
    canSurrender: true
 +
  - type: STR_MEGAPOL_DETECTIVE
 +
    race: STR_MEGAPOL
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 55
 +
      bravery: 100
 +
      reactions: 95
 +
      firing: 95
 +
      throwing: 65
 +
      strength: 45
 +
      psiStrength: 75
 +
      psiSkill: 0
 +
      melee: 95
 +
    armor: MEGAPOL_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 25
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 40
 +
    intelligence: 5
 +
    aggression: 2
 +
    canSurrender: true
 +
  - type: STR_HUMAN_SOLDIER_COMMANDO
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 45
 +
      bravery: 80
 +
      reactions: 75
 +
      firing: 95
 +
      throwing: 50
 +
      strength: 40
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: SOLDIER_ARMOR_P0
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 0
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 40
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 3
 +
    canSurrender: true
 +
  - type: STR_HUMAN_NOMAD
 +
    race: STR_RACE_HUMAN
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 70
 +
      stamina: 90
 +
      health: 50
 +
      bravery: 80
 +
      reactions: 60
 +
      firing: 70
 +
      throwing: 70
 +
      strength: 40
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: SOLDIER_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 10
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 45
 +
    intelligence: 5
 +
    aggression: 1
 +
    sniper: 33
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_GOVT_AGENT
 +
    race: STR_GOVT
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 65
 +
      stamina: 75
 +
      health: 35
 +
      bravery: 80
 +
      reactions: 60
 +
      firing: 65
 +
      throwing: 35
 +
      strength: 28
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: GOVT_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -15
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 35
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_GOVT_PILOT
 +
    race: STR_GOVT
 +
    rank: STR_LIVE_ENGINEER
 +
    stats:
 +
      tu: 65
 +
      stamina: 80
 +
      health: 35
 +
      bravery: 70
 +
      reactions: 65
 +
      firing: 55
 +
      throwing: 35
 +
      strength: 26
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: GOVT_ARMOR_P4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -15
 +
    deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
 +
    energyRecovery: 35
 +
    intelligence: 6
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_GOVT_MP
 +
    race: STR_GOVT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 55
 +
      bravery: 70
 +
      reactions: 40
 +
      firing: 55
 +
      throwing: 40
 +
      strength: 36
 +
      psiStrength: 40
 +
      psiSkill: 0
 +
      melee: 45
 +
    armor: GOVT_ARMOR_P5
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -8
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_GOVT_ENFORCER
 +
    race: STR_GOVT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 55
 +
      stamina: 70
 +
      health: 35
 +
      bravery: 70
 +
      reactions: 50
 +
      firing: 75
 +
      throwing: 45
 +
      strength: 32
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: GOVT_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -15
 +
    deathSound: 10
 +
    energyRecovery: 30
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_GOVT_ELITE
 +
    race: STR_GOVT
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 60
 +
      stamina: 90
 +
      health: 50
 +
      bravery: 90
 +
      reactions: 75
 +
      firing: 90
 +
      throwing: 55
 +
      strength: 42
 +
      psiStrength: 55
 +
      psiSkill: 0
 +
      melee: 70
 +
    armor: GOVT_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -15
 +
    deathSound: 10
 +
    energyRecovery: 40
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 75
 +
    spotter: 3
 +
    canSurrender: true
 +
  - type: STR_GOVT_GENERAL
 +
    race: STR_GOVT
 +
    rank: STR_LIVE_COMMANDER
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 45
 +
      bravery: 90
 +
      reactions: 50
 +
      firing: 65
 +
      throwing: 40
 +
      strength: 55
 +
      psiStrength: 60
 +
      psiSkill: 0
 +
      melee: 30
 +
    armor: GOVT_ARMOR_P6
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -150
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 75
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_GOVT_SIREN
 +
    race: STR_GOVT
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 75
 +
      stamina: 90
 +
      health: 60
 +
      bravery: 90
 +
      reactions: 55
 +
      firing: 65
 +
      throwing: 50
 +
      strength: 40
 +
      psiStrength: 70
 +
      psiSkill: 30
 +
      melee: 60
 +
    armor: GOVT_ARMOR_P7
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: -15
 +
    deathSound: 147
 +
    energyRecovery: 45
 +
    intelligence: 5
 +
    aggression: 1
 +
    sniper: 33
 +
    spotter: 2
 +
    canSurrender: true
 +
  - type: STR_NAZI_SOLDIER
 +
    race: STR_NAZIS
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 55
 +
      stamina: 80
 +
      health: 40
 +
      bravery: 70
 +
      reactions: 40
 +
      firing: 50
 +
      throwing: 40
 +
      strength: 30
 +
      psiStrength: 36
 +
      psiSkill: 0
 +
      melee: 40
 +
    armor: NAZI_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 12
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 2
 +
    sniper: 25
 +
    spotter: 1 #temp fix
 +
    canSurrender: true
 +
  - type: STR_NAZI_SS
 +
    race: STR_NAZIS
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 65
 +
      stamina: 90
 +
      health: 60
 +
      bravery: 80
 +
      reactions: 55
 +
      firing: 70
 +
      throwing: 45
 +
      strength: 40
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 55
 +
    armor: NAZI_ARMOR_P2
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 14
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 40
 +
    intelligence: 5
 +
    aggression: 2
 +
    sniper: 33
 +
    spotter: 1
 +
    canSurrender: true
 +
  - type: STR_NAZI_LEADER
 +
    race: STR_NAZIS
 +
    rank: STR_LIVE_LEADER
 +
    stats:
 +
      tu: 70
 +
      stamina: 90
 +
      health: 45
 +
      bravery: 90
 +
      reactions: 60
 +
      firing: 75
 +
      throwing: 45
 +
      strength: 33
 +
      psiStrength: 60
 +
      psiSkill: 0
 +
      melee: 75
 +
    armor: NAZI_ARMOR_P4
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 18
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 40
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 33
 +
    spotter: 4
 +
    canSurrender: true
 +
  - type: STR_NAZI_STORMTROOPER
 +
    race: STR_NAZIS
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 50
 +
      stamina: 90
 +
      health: 65
 +
      bravery: 90
 +
      reactions: 45
 +
      firing: 75
 +
      throwing: 55
 +
      strength: 42
 +
      psiStrength: 52
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: NAZI_ARMOR_P6
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 16
 +
    deathSound: 10
 +
    energyRecovery: 40
 +
    intelligence: 5
 +
    aggression: 2
 +
    spotter: 1
 +
  - type: STR_NAZI_SUPERSOLDIER
 +
    race: STR_NAZIS
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 40
 +
      stamina: 90
 +
      health: 75
 +
      bravery: 90
 +
      reactions: 40
 +
      firing: 80
 +
      throwing: 20
 +
      strength: 70
 +
      psiStrength: 66
 +
      psiSkill: 0
 +
      melee: 20
 +
    armor: NAZI_ARMOR_P8
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 20
 +
    deathSound: 10
 +
    energyRecovery: 40
 +
    intelligence: 5
 +
    aggression: 2
 +
    livingWeapon: true
 +
    sniper: 33
 +
    spotter: 2
 +
    builtInWeapons:
 +
      - AUX_GAUSS_AC_2
 +
      - AUX_GAUSS_AC_2
 +
  - type: STR_NAZI_KKK
 +
    race: STR_NAZIS
 +
    rank: STR_LIVE_SOLDIER
 +
    stats:
 +
      tu: 60
 +
      stamina: 60
 +
      health: 35
 +
      bravery: 40
 +
      reactions: 25
 +
      firing: 45
 +
      throwing: 35
 +
      strength: 25
 +
      psiStrength: 32
 +
      psiSkill: 0
 +
      melee: 35
 +
    armor: NAZI_ARMOR_P7
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 12
 +
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
 +
    energyRecovery: 30
 +
    intelligence: 3
 +
    aggression: 1
 +
    canSurrender: true
 +
  - type: STR_TECHNOCRACY_TERMINATOR_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 50
 +
      stamina: 999
 +
      health: 25
 +
      bravery: 120
 +
      reactions: 75
 +
      firing: 75
 +
      throwing: 50
 +
      strength: 75
 +
      psiStrength: 200
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: TECHNOCRACY_ARMOR_P0
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 15
 +
    deathSound: 23
 +
    energyRecovery: 999
 +
    intelligence: 10
 +
    aggression: 3
 +
    canSurrender: false
 +
    livingWeapon: true
 +
    sniper: 25
 +
    spotter: 2
 +
    builtInWeapons:
 +
      - AUX_ROBOT_FIST
 +
      - AUX_TEC_0_WEAPON
 +
  - type: STR_TECHNOCRACY_INFILTRATOR_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 50
 +
      stamina: 999
 +
      health: 100
 +
      bravery: 120
 +
      reactions: 75
 +
      firing: 75
 +
      throwing: 50
 +
      strength: 75
 +
      psiStrength: 200
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: TECHNOCRACY_ARMOR_P0A
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    floatHeight: 0
 +
    value: 20
 +
    deathSound: 134
 +
    energyRecovery: 999
 +
    intelligence: 10
 +
    aggression: 3
 +
    capturable: false
 +
    canSurrender: false
 +
    spotter: 2
 +
    spawnUnit: STR_TECHNOCRACY_TERMINATOR_TERRORIST
 +
  - type: STR_TECHNOCRACY_MEK_LEADER
 +
    race: STR_RACE_CYBORG
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 90
 +
      stamina: 999
 +
      health: 255
 +
      bravery: 100
 +
      reactions: 90
 +
      firing: 85
 +
      throwing: 55
 +
      strength: 65
 +
      psiStrength: 115
 +
      psiSkill: 55
 +
      melee: 60
 +
    armor: TECHNOCRACY_ARMOR_P1
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 50
 +
    deathSound: 196
 +
    energyRecovery: 999
 +
    intelligence: 10
 +
    aggression: 1
 +
    canSurrender: false
 +
    sniper: 33
 +
    spotter: 4
 +
    psiWeapon: AUX_BRAINHACK
 +
    builtInWeapons:
 +
      - AUX_ROBOT_FIST
 +
      - AUX_TEC_0_WEAPON
 +
  - type: STR_MAGICAL_GIRL
 +
    race: STR_MAGICAL_CREATURES_RACE
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 50
 +
      stamina: 60
 +
      health: 30
 +
      bravery: 60
 +
      reactions: 40
 +
      firing: 40
 +
      throwing: 30
 +
      strength: 20
 +
      psiStrength: 72
 +
      psiSkill: 44
 +
      melee: 40
 +
    armor: HUMAN_ARMOR_MG
 +
    standHeight: 16
 +
    kneelHeight: 12
 +
    value: 10
 +
    deathSound: 121
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 0
 +
    psiWeapon: AUX_SEDUCTION
 +
    canSurrender: true
 +
  - type: STR_SILACOID_TERRORIST
 +
    race: STR_MONSTER_RACE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 40
 +
      stamina: 80
 +
      health: 114
 +
      bravery: 100
 +
      reactions: 40
 +
      firing: 0
 +
      throwing: 60
 +
      strength: 70
 +
      psiStrength: 80
 +
      psiSkill: 0
 +
      melee: 50
 +
    armor: SILACOID_ARMOR
 +
    standHeight: 10
 +
    kneelHeight: 10
 +
    value: 10
 +
    deathSound: 8
 +
    moveSound: 47
 +
    intelligence: 3
 +
    aggression: 2
 +
    energyRecovery: 40
 +
    specab: 2
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_SILACOID_WEAPON
 +
      - AUX_SILACOID_WEAPON_MELEE
 +
  - type: STR_CYBERDISC_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 62
 +
      stamina: 90
 +
      health: 120
 +
      bravery: 120
 +
      reactions: 64
 +
      firing: 75
 +
      throwing: 0
 +
      strength: 90
 +
      psiStrength: 125
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: CYBERDISC_ARMOR
 +
    standHeight: 15
 +
    kneelHeight: 15
 +
    floatHeight: 2
 +
    value: 36
 +
    deathSound: 23
 +
    moveSound: 40
 +
    intelligence: 5
 +
    aggression: 1
 +
    energyRecovery: 50
 +
    specab: 1
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_CYBERDISC_WEAPON
 +
  - type: STR_ADRONE_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 75
 +
      stamina: 999
 +
      health: 5
 +
      bravery: 120
 +
      reactions: 50
 +
      firing: 40
 +
      throwing: 0
 +
      strength: 5
 +
      psiStrength: 150
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: ADRONE_ARMOR
 +
    standHeight: 10
 +
    kneelHeight: 10
 +
    floatHeight: 12
 +
    value: 6
 +
    deathSound: 23
 +
    moveSound: 15
 +
    energyRecovery: 999
 +
    intelligence: 2
 +
    aggression: 1
 +
    spotter: 1
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_ADRONE_WEAPON
 +
  - type: STR_MARSEC_HUNTER_DRONE_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 200
 +
      stamina: 999
 +
      health: 25
 +
      bravery: 120
 +
      reactions: 80
 +
      firing: 60
 +
      throwing: 0
 +
      strength: 10
 +
      psiStrength: 150
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: MARSEC_HUNTER_DRONE_ARMOR
 +
    standHeight: 11
 +
    kneelHeight: 16
 +
    floatHeight: 12
 +
    value: 8
 +
    deathSound: 23
 +
    moveSound: 15
 +
    energyRecovery: 999
 +
    intelligence: 3
 +
    aggression: 4
 +
    spotter: 2
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_ADRONE_WEAPON
 +
  - type: STR_MARSEC_SENTRY_DRONE_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 60
 +
      stamina: 999
 +
      health: 50
 +
      bravery: 120
 +
      reactions: 100
 +
      firing: 80
 +
      throwing: 0
 +
      strength: 40
 +
      psiStrength: 150
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: MARSEC_SENTRY_DRONE_ARMOR
 +
    standHeight: 19
 +
    kneelHeight: 19
 +
    value: 12
 +
    deathSound: 23
 +
    moveSound: 217
 +
    energyRecovery: 999
 +
    intelligence: 2
 +
    aggression: 3
 +
    spotter: 1
 +
    sniper: 20
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_HDRONE_WEAPON
 +
  - type: STR_ZOMBIE
 +
    race: STR_ZOMBIE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 40
 +
      stamina: 110
 +
      health: 84
 +
      bravery: 120
 +
      reactions: 40
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 84
 +
      psiStrength: 120
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: ZOMBIE_ARMOR
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 18
 +
    intelligence: 3
 +
    aggression: 2
 +
    energyRecovery: 20
 +
    spawnUnit: STR_CHRYSSALID_TERRORIST
 +
    isLeeroyJenkins: true
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_ZOMBIE_WEAPON
 +
  - type: STR_BOOMOSAURUS_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 62
 +
      stamina: 90
 +
      health: 300
 +
      bravery: 110
 +
      reactions: 14
 +
      firing: 20
 +
      throwing: 0
 +
      strength: 140
 +
      psiStrength: 20
 +
      psiSkill: 0
 +
      melee: 60
 +
    armor: BOOMOSAURUS_ARMOR
 +
    standHeight: 25
 +
    kneelHeight: 18
 +
    value: 25
 +
    deathSound: 101
 +
    energyRecovery: 40
 +
    intelligence: 2
 +
    aggression: 2
 +
    specab: 1
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_BOOMOSAURUS_WEAPON
 +
      - AUX_BOOMOSAURUS_JAWS
 +
  - type: STR_SHAMBLER_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 70
 +
      stamina: 100
 +
      health: 200
 +
      bravery: 90
 +
      reactions: 40
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 120
 +
      psiStrength: 30
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: SHAMBLER_ARMOR
 +
    standHeight: 24
 +
    kneelHeight: 18
 +
    value: 15
 +
    deathSound: 151
 +
    intelligence: 1
 +
    aggression: 3
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_FISTO
 +
  - type: STR_XTANK_CANNON_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 150
 +
      stamina: 999
 +
      health: 65
 +
      bravery: 120
 +
      reactions: 20
 +
      firing: 60
 +
      throwing: 0
 +
      strength: 200
 +
      psiStrength: 200
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: TANK_ARMOR
 +
    standHeight: 16
 +
    kneelHeight: 16
 +
    value: 30
 +
    deathSound: 23
 +
    moveSound: 14
 +
    energyRecovery: 999
 +
    intelligence: 5
 +
    aggression: 2
 +
    livingWeapon: true
 +
    capturable: false
 +
    builtInWeapons:
 +
      - AUX_XTANK_CANNON_WEAPON
 +
  - type: STR_XTANK_HOVER_GAUSS_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 200
 +
      stamina: 999
 +
      health: 75
 +
      bravery: 120
 +
      reactions: 30
 +
      firing: 60
 +
      throwing: 0
 +
      strength: 60
 +
      psiStrength: 200
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: HOVERTANK_ARMOR
 +
    standHeight: 12
 +
    kneelHeight: 12
 +
    floatHeight: 6
 +
    value: 40
 +
    deathSound: 23
 +
    moveSound: 40
 +
    energyRecovery: 999
 +
    intelligence: 5
 +
    aggression: 2
 +
    livingWeapon: true
 +
    capturable: false
 +
    spotter: 1
 +
    builtInWeapons:
 +
      - AUX_XTANK_GAUSS_WEAPON
 +
  - type: STR_ARMORED_CAR_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 200
 +
      stamina: 100
 +
      health: 50
 +
      bravery: 120
 +
      reactions: 20
 +
      firing: 60
 +
      throwing: 0
 +
      strength: 120
 +
      psiStrength: 200
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: ARMORED_CAR_ARMOR
 +
    standHeight: 18
 +
    kneelHeight: 18
 +
    value: 20
 +
    deathSound: 23
 +
    moveSound: 200
 +
    energyRecovery: 999
 +
    intelligence: 5
 +
    aggression: 2
 +
    specab: 1
 +
    livingWeapon: true
 +
    capturable: false
 +
    sniper: 25
 +
    spotter: 2
 +
    builtInWeapons:
 +
      - AUX_TANK_2MG_WEAPON
 +
  - type: STR_REAPER_TERRORIST
 +
    race: STR_BEAST
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 82
 +
      stamina: 90
 +
      health: 148
 +
      bravery: 90
 +
      reactions: 64
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 100
 +
      psiStrength: 35
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: REAPER_ARMOR
 +
    standHeight: 23
 +
    kneelHeight: 16
 +
    value: 25
 +
    deathSound: 10
 +
    intelligence: 2
 +
    aggression: 2
 +
    energyRecovery: 34
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_REAPER_WEAPON
 +
  - type: STR_REAPER_CAVALRY_TERRORIST
 +
    race: STR_RATMEN
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 78
 +
      stamina: 80
 +
      health: 160
 +
      bravery: 80
 +
      reactions: 64
 +
      firing: 50
 +
      throwing: 50
 +
      strength: 90
 +
      psiStrength: 42
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: REAPER_CAVALRY_ARMOR
 +
    standHeight: 23
 +
    kneelHeight: 16
 +
    value: 35
 +
    deathSound: 10
 +
    intelligence: 3
 +
    aggression: 2
 +
    energyRecovery: 31
 +
    canSurrender: true
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_REAPER_WEAPON
 +
      - AUX_ROTOGUN
 +
  - type: STR_CHRYSSALID_TERRORIST
 +
    race: STR_MONSTER_RACE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 110
 +
      stamina: 140
 +
      health: 96
 +
      bravery: 100
 +
      reactions: 70
 +
      firing: 0
 +
      throwing: 0
 +
      strength: 110
 +
      psiStrength: 50
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: CHRYSSALID_ARMOR
 +
    standHeight: 21
 +
    kneelHeight: 16
 +
    value: 25
 +
    deathSound: 9
 +
    intelligence: 4
 +
    aggression: 1
 +
    energyRecovery: 40
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_CHRYSSALID_WEAPON
 +
  - type: STR_CELATID_TERRORIST
 +
    race: STR_MONSTER_RACE
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 70
 +
      stamina: 90
 +
      health: 68
 +
      bravery: 90
 +
      reactions: 40
 +
      firing: 0
 +
      throwing: 80
 +
      strength: 60
 +
      psiStrength: 80
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: CELATID_ARMOR
 +
    standHeight: 12
 +
    kneelHeight: 12
 +
    floatHeight: 6
 +
    value: 20
 +
    deathSound: 7
 +
    moveSound: 16
 +
    intelligence: 3
 +
    aggression: 2
 +
    energyRecovery: 40
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_CELATID_WEAPON
 +
  - type: STR_SECTOPOD_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 62
 +
      stamina: 90
 +
      health: 96
 +
      bravery: 120
 +
      reactions: 64
 +
      firing: 60
 +
      throwing: 0
 +
      strength: 90
 +
      psiStrength: 100
 +
      psiSkill: 0
 +
      melee: 80
 +
    armor: SECTOPOD_ARMOR
 +
    standHeight: 23
 +
    kneelHeight: 16
 +
    value: 50
 +
    deathSound: 23
 +
    intelligence: 4
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 2
 +
    energyRecovery: 50
 +
    livingWeapon: true
 +
    builtInWeapons:
 +
      - AUX_SECTOPOD_WEAPON

Latest revision as of 20:24, 10 November 2018

|- | TK Projector | Magitech | 5 | 5 | 2x1 | Auto - 36% base TUs, 20 Energy, 5 Daze
Throw - 30 TUs, 10 Energy | Auto - 0.2*(100) | None | Unlimited | Daze | 0 | Damage+0.6*PsiStrength+0.3*PsiSkill | |- | rowspan="2" | Rod of Bliss | rowspan="2" | Magitech | rowspan="2" | 0 | rowspan="2" | 0 | rowspan="2" | 2x1 | Use - 100 TUs, 50 Energy, -25 Morale
Throw - 30 TUs, 10 Energy | None | None | Unlimited | Daze | -36 | None | |- | Hit - 16 TUs, 8 Energy | Hit - 1*(0.5*Melee+0.5*Bravery) | None | - | Daze | 0 | Damage+1*PsiStrength+0.5*PsiSkill | Restores 1.5*Dmg to Morale |- | Wand of Airlesness | Magitech | 4 | 4 | 2x1 | Snap - 35 TUs, 15 Energy, 15 Morale
Throw - 30 TUs, 8 Energy | Snap - 1*(0.5*Firing+50) | None | Unlimited | Daze | 0 | Damage+0.3*PsiStrength+0.1*PsiSkill | Uses Choking Resistance, Inflicts 0.25*Dmg to Health, 1*Dmg to Daze |- | Wand of Firebolts | Magitech | 4 | 4 | 2x1 | Snap - 25 TUs, 25 Energy, 5 Morale
Throw - 30 TUs, 8 Energy | Snap - 1*(0.5*Firing+50) | None | Unlimited | Burn | 0 | Damage+0.4*PsiStrength+0.2*PsiSkill | Inflicts 35*Dmg to Morale, 2*Dmg to TUs |- | Wand of Pain | Magitech | 4 | 4 | 2x1 | Snap - 30 TUs, 10 Energy, 30 Morale
Throw - 30 TUs, 8 Energy | Snap - 1*(0.5*Firing+50) | None | Unlimited | Mind | 0 | Damage+0.3*PsiStrength+0.1*PsiSkill | Inflicts 35*Dmg to Morale, 5*Dmg to TUs, 0.75*Dmg to Health, 0.75*Dmg to Daze |- | Wand of Peace | Magitech | 4 | 4 | 2x1 | Snap - 30 TUs, 40 Energy, 5 Morale
Throw - 30 TUs, 8 Energy | Snap - 1*(0.5*Firing+50) | None | Unlimited | Charm | 0 | Damage+0.01*PsiStrength^2 | Inflicts 0*Dmg to Health, 1*Dmg to Daze |- | Rod of Hellfire | Magitech | 4 | 4 | 2x1 | Snap - 27 TUs, 15 Energy, 6 Morale
Throw - 30 TUs, 8 Energy | Snap - 3*(1*PsiSkill) | None | Unlimited | Burn | 0 | Damage+0.04*Psi | Inflicts 3*Dmg to Daze, 30*Dmg to Morale |- | Magma Glove | Magitech | 4 | 4 | 2x1 | Snap - 36 TUs, 25 Energy, 15 Daze
Throw - 30 TUs, 10 Energy | Snap - 0.6*(1*Throwing+1*PsiSkill) | None | Unlimited | Plasma | 0 | Damage+1*PsiStrength | Inflicts 0.75*Dmg to Daze, 10*Dmg to Morale |- | Tome of Lightning | Magitech | 6 | 6 | 2x2 | Snap - 25% base TUs, 15 Energy, 5 Morale
Auto - 55% base TUs, 60 Energy, 30 Morale
Throw - 30 TUs, 12 Energy | Snap - 2.1*(1*PsiSkill)
Auto - 2.1*(1*PsiSkill) | None | Unlimited | Warp | 0 | Damage+0.007*Psi+4*Rank | +6 Projectiles, Inflicts 2*Dmg to Daze, 4*Dmg to TUs |- | rowspan="2" | Cobra Staff | rowspan="2" | Magitech | rowspan="2" | 5 | rowspan="2" | 5 | rowspan="2" | 3x1 | Aimed - 50% base TUs, 20 Energy, 10 Daze, -13 Morale
Throw - 30 TUs, 10 Energy | Aimed - 1.1*(0.5*Firing+50) | None | Unlimited | Bio | 0 | Damage+0.7*PsiStrenght | Inflicts 1*Dmg to Daze, 15*Dmg to Morale |- | Hit - 13 TUs, 2 Energy, 13 Morale | Hit - 1.2*(0.5*Reactions+50) | Daze | - | Daze | 0 | Damage+0.7*PsiStrenght | Inflicts 0.3*Dmg to Health, Restores 15*Dmg to Morale |- | Heartgrip Staff | Magitech | 8 | 8 | 3x1 | Use - 28% base TUs, 20 Energy, 10 Morale, 10 Daze
Throw - 30 TUs, 16 Energy | Use - 0.15 | None | Unlimited | Bio | 0 | Damage+0.02*Psi | Inflicts 5*Dmg to Morale |- | rowspan="2" | Herder's Staff | rowspan="2" | Magitech | rowspan="2" | 8 | rowspan="2" | 8 | rowspan="2" | 3x2 | Use - 24 TUs, 18 Energy, 18 Morale, 9 Daze
Throw - 30 TUs, 16 Energy | Accuracy*(0.024*Psi) | None | Unlimited | - | - | None | |- | Melee - 15 TUs, 6 Energy | 1.44*(0.5*Melee+0.5*PsiStrenght) | Hit | - | Daze | 0 | Damage+0.032*PsiStrength^2 | |- | rowspan="2" | Scepter of Fear | rowspan="2" | Magitech | rowspan="2" | 20 | rowspan="2" | 20 | rowspan="2" | 3x2 | Use - 16 TUs, 4 Energy, 12 Morale, 12 daze
Throw - 30 TUs, 20 Energy | Accuracy*(0.02*Psi+2*Rank) | None | Unlimited | - | - | None | |- | Melee - 20 TUs, 10 Energy | 1*(0.5*Melee+50) | Hit | - | Concussive | 44 | Damage+0.88*Strength+4.4*Rank | Inflicts 1.25*Dmg to Daze, 10*Dmg to Morale |- | Scroll of Inconsensuality | Magitech | 4 | 4 | 1x1 | Aimed - 66% base TUs, 36 Energy, 36 Morale
Throw - 30 TUs, 8 Energy | Aimed - 1*(0.06*Psi+1*Bravery) | None | 6 | Daze | 0 | Damage+0.06*Psi+1*Bravery | Uses Charm Resistance, Inflicts 10.0*Dmg to Morale
Maximum Range (1) |- | Master's Cane | 20 | 3x2 | Use - 25 TUs, 14 Energy, 7 Morale
Melee - 8 TUs, 3 Energy
Throw - 30 TUs, 10 Energy | Aimed - 0.20*(0.01*Psi+2*Rank)
Melee - 0.91*(0.5*Melee+50) | Shot - Mind
Melee - Daze | Shot - 0
Melee - 15 | Shot - Damage+*0.01*Psi+2*Rank
Melee - Damage+0.2*Strength+0.2*Melee | Shot - Inflicts 3*Dmg to Morale
Melee - Inflicts 0.2*Dmg to Health |}

Raw ruleset data for enemies (unsorted)

 - type: CIV_ARMOR_M1
   spriteSheet: MUT_1.PCK
   spriteInv: MutantMaleInventoryImage
   spriteHairGroup: 10
   spriteHairColor: [160, 160, 160, 84, 84, 244, 228, 192]
   corpseBattle:
     - CIVM_CORPSE
   visibilityAtDark: 10
   frontArmor: 15
   sideArmor: 15
   rearArmor: 15
   underArmor: 15
   meleeDodge:
     reactions: 0.3
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.0
     - 1.0
     - 1.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.2
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: CIV_ARMOR_F1
   spriteSheet: MUT_2.PCK
   spriteInv: MutantFemaleInventoryImage
   spriteFaceGroup: 10
   spriteFaceColor: [160, 1, 32, 48, 112, 128, 226, 242]
   corpseBattle:
     - CIVF_CORPSE
   visibilityAtDark: 10
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.4
     melee: 0.1
     bravery: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.1
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   loftempsSet: [ 2 ]
 - type: CIV_ARMOR_F1_TRAITOR
   spriteSheet: MUT_2.PCK
   spriteInv: MutantFemaleInventoryImage
   spriteFaceGroup: 10
   spriteFaceColor: [1, 32, 242, 242, 32, 1, 32, 242]
   corpseBattle:
     - CIVF_CORPSE_TRAITOR
   corpseGeo: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE
   visibilityAtDark: 10
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.4
     melee: 0.1
     bravery: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.1
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: CIV_ARMOR_MUT_3_TRAITOR
   spriteSheet: MUT_3.PCK
   spriteInv: MutantEggheadInventoryImage
   corpseBattle:
     - CIV_MUT_3_CORPSE_TRAITOR
   corpseGeo: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE
   visibilityAtDark: 20
   heatVision: 80
   personalLight: 0
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.15
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.25
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: CIV_ARMOR_MUT_3
   spriteSheet: MUT_3.PCK
   spriteInv: MutantEggheadInventoryImage
   corpseBattle:
     - CIV_MUT_3_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   personalLight: 0
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.15
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.25
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: CIV_ARMOR_MUT_4
   spriteSheet: MUT_4.PCK
   spriteInv: MutantLamiaInventoryImage
   corpseBattle:
     - CIV_MUT_4_CORPSE
   visibilityAtDark: 12
   frontArmor: 12
   sideArmor: 12
   rearArmor: 12
   underArmor: 12
   drawingRoutine: 6
   movementType: 0
   meleeDodge:
     reactions: 0.5
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 0.4
     - 1.0
     - 1.0
     - 0.7
     - 0.7
     - 0.8
     - 0.5
     - 2.0
     - 0.0
     - 0.5
     - 1.0
     - 0.1
     - 0.7
     - 1.0
   specialWeapon: SPC_PURPLE_ACID_SPIT_WEAK
   loftempsSet: [ 3 ]
 - type: CIV_ARMOR_MUT_5
   spriteSheet: MUT_5.PCK
   spriteInv: MutantBruteInventoryImage
   spriteHairGroup: 9
   spriteHairColor: [160, 160, 144, 144, 224, 239, 239, 251]
   spriteFaceGroup: 10
   spriteFaceColor: [144, 144, 160, 160, 80, 224, 240, 253]
   corpseBattle:
     - CIV_MUT_5_CORPSE
   visibilityAtDark: 12
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.2
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.6
     - 1.0
     - 1.0
     - 2.0
     - 0.0
     - 1.4
     - 1.0
     - 0.1
     - 1.0
     - 1.5
   specialWeapon: AUX_FISTO
   loftempsSet: [ 4 ]
 - type: CIV_ARMOR_YOUNG_UBER
   spriteSheet: MUT_6.PCK
   spriteInv: YoungUberInventoryImage
   corpseBattle:
     - STR_CORPSE_GANGER
   corpseGeo: STR_RAIDER_CORPSE
   visibilityAtDark: 12
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.25
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.65
     - 1.0
     - 1.1
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.85
     - 1.0
     - 4.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 3 ]
 - type: ARMOR_BRUTE_SAILOR
   spriteSheet: BSAILOR.PCK
   spriteInv: BruteSailorInventoryImage
   corpseBattle:
     - BRUTE_SAILOR_CORPSE
   visibilityAtDark: 12
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.25
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.6
     - 1.0
     - 1.0
     - 2.0
     - 0.0
     - 1.4
     - 1.0
     - 0.1
     - 1.0
     - 1.5
   specialWeapon: AUX_FISTO
   loftempsSet: [ 4 ]
 - type: REBEL_ARMOR_1
   spriteSheet: REB_1.PCK
   spriteInv: RebelSoldierInventoryImage
   corpseBattle:
     - REBEL_1_CORPSE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 16
   antiCamouflageAtDay: 5
   antiCamouflageAtDark: 5
   heatVision: 30
   frontArmor: 40
   sideArmor: 25
   rearArmor: 25
   underArmor: 25
   meleeDodge:
     reactions: 0.25
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.1
     - 0.8
     - 1.0
     - 0.9
     - 0.8
     - 0.8
     - 0.8
     - 0.8
     - 1.0
     - 3.0
     - 0.2
     - 1.0
     - 1.0
     - 0.2
     - 1.35
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: REBEL_ARMOR_2
   spriteSheet: REB_2.PCK
   spriteInv: RebelSmoothieInventoryImage
   corpseBattle:
     - REBEL_2_CORPSE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 12
   heatVision: 20
   camouflageAtDay: -6
   camouflageAtDark: -3
   frontArmor: 15
   sideArmor: 12
   rearArmor: 12
   underArmor: 10
   meleeDodge:
     reactions: 0.4
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 0.75
     - 1.0
     - 0.9
     - 0.7
     - 0.8
     - 1.0
     - 0.7
     - 1.0
     - 3.0
     - 0.1
     - 1.0
     - 0.7
     - 0.15
     - 1.15
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: REBEL_ARMOR_3
   spriteSheet: REB_3.PCK
   spriteInv: RebelBugeyeInventoryImage
   corpseBattle:
     - REBEL_3_CORPSE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   camouflageAtDay: -12
   camouflageAtDark: -4
   frontArmor: 20
   sideArmor: 16
   rearArmor: 16
   underArmor: 12
   meleeDodge:
     reactions: 0.25
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 0.7
     - 1.0
     - 0.9
     - 0.7
     - 0.8
     - 1.0
     - 1.0
     - 0.7
     - 0.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.2
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: REBEL_ARMOR_4
   spriteSheet: REB_4.PCK
   spriteInv: RebelLamiaInventoryImage
   corpseBattle:
     - REBEL_4_CORPSE
   corpseGeo: STR_ALIEN_ALLOYS
   visibilityAtDark: 12
   frontArmor: 48
   sideArmor: 24
   rearArmor: 32
   underArmor: 16
   drawingRoutine: 6
   movementType: 0
   meleeDodge:
     reactions: 0.2
     melee: 0.4
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 0.35
     - 1.0
     - 0.7
     - 0.6
     - 0.5
     - 0.5
     - 0.5
     - 2.0
     - 0.0
     - 0.5
     - 1.0
     - 0.1
     - 1.4
     - 1.0
   loftempsSet: [ 3 ]
 - type: REBEL_ARMOR_5
   spriteSheet: REB_5.PCK
   spriteInv: RebelBruteInventoryImage
   corpseBattle:
     - REBEL_5_CORPSE
   corpseGeo: STR_ALIEN_ALLOYS
   visibilityAtDark: 16
   heatVision: 40
   frontArmor: 65
   sideArmor: 50
   rearArmor: 40
   underArmor: 35
   meleeDodge:
     melee: 0.35
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.1
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.6
     - 0.7
     - 1.0
     - 1.5
     - 0.0
     - 1.4
     - 1.0
     - 0.2
     - 1.6
     - 1.5
   specialWeapon: AUX_FISTO
   loftempsSet: [ 4 ]
 - type: CIV_ARMOR_LOKNAR_1
   spriteSheet: LOK_1.PCK
   spriteInv: LoknarVillagerInventoryImage
   corpseBattle:
     - CIV_LOKNAR_CORPSE_1
   visibilityAtDark: 16
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.5
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 2.5
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.7
     - 1.0
   loftempsSet: [ 2 ]
 - type: NINJA_ARMOR_1
   spriteSheet: NIN_1.PCK
   spriteInv: NinjaGalInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244]
   corpseBattle:
     - STR_NIN_1_CORPSE_BATTLE
   corpseGeo: STR_RAIDER_CORPSE
   visibilityAtDark: 12
   heatVision: 25
   camouflageAtDay: -15
   camouflageAtDark: -5
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.4
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.5
     - 0.75
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: NINJA_ARMOR_2
   spriteSheet: NIN_2.PCK
   spriteInv: NinjaWarriorInventoryImage
   spriteHairGroup: 9
   spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244]
   corpseBattle:
     - STR_NIN_2_CORPSE_BATTLE
   corpseGeo: STR_RAIDER_CORPSE
   visibilityAtDark: 13
   heatVision: 35
   camouflageAtDay: -21
   camouflageAtDark: -7
   antiCamouflageAtDay: 3
   antiCamouflageAtDark: 3
   moveSound: 999
   frontArmor: 30
   sideArmor: 30
   rearArmor: 30
   underArmor: 30
   meleeDodge:
     reactions: 0.4
     melee: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.6
     - 1.0
     - 0.7
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 0.8
     - 1.0
     - 0.75
     - 0.7
     - 0.6
     - 0.7
     - 0.1
     - 1.1
     - 0.7
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P0
   spriteSheet: BAN_0.PCK
   spriteInv: RatmanInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 96, 160, 160, 160]
   spriteHairGroup: 9
   spriteHairColor: [144, 144, 34, 162, 242, 162, 242, 162]
   corpseBattle:
     - STR_BAN_0_CORPSE_BATTLE
   corpseGeo: STR_FOOD_BAG
   visibilityAtDark: 16
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.5
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.7
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P1
   spriteSheet: BAN_1.PCK
   spriteInv: GhoulInventoryImage
   corpseBattle:
     - STR_BAN_1_CORPSE_BATTLE
   corpseGeo: STR_CHEMICALS
   visibilityAtDark: 12
   heatVision: 50
   frontArmor: 9
   sideArmor: 9
   rearArmor: 9
   underArmor: 9
   meleeDodge:
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     health:
       flatHundred: 0.2
       stunNormalized: -0.165
     stun:
       flatHundred: 0.03
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.5
     - 1.0
     - 3.0
     - 0.8
     - 0.9
     - 1.0
     - 0.6
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: BANDIT_ARMOR_P2
   spriteSheet: BAN_2.PCK
   spriteInv: HighwaymanInventoryImage
   corpseBattle:
     - STR_BAN_2_CORPSE_BATTLE
   corpseGeo: STR_SCRAP_METAL
   visibilityAtDark: 9
   camouflageAtDark: -2
   frontArmor: 10
   sideArmor: 10
   rearArmor: 10
   underArmor: 10
   meleeDodge:
     reactions: 0.3
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.8
     - 0.8
     - 2.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.1
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P3
   spriteSheet: BAN_3.PCK
   spriteInv: DrifterInventoryImage
   corpseBattle:
     - STR_BAN_3_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.35
     melee: 0.15
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.1
     - 1.0
     - 1.1
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.85
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P5
   spriteSheet: BAN_5.PCK
   spriteInv: RatmanMobLieutnantInventoryImage
   corpseBattle:
     - STR_BAN_5_CORPSE_BATTLE
   corpseGeo: STR_MEDALLION
   visibilityAtDark: 16
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.6
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P6
   spriteSheet: BAN_6.PCK
   spriteInv: BloodDogInventoryImage
   corpseBattle:
     - STR_BAN_6_CORPSE_BATTLE
   corpseGeo: STR_BLOOD_DOG_CORPSE
   visibilityAtDark: 16
   heatVision: 50
   zombiImmune: true
   bleedImmune: false
   allowInv: false
   frontArmor: 24
   sideArmor: 12
   rearArmor: 12
   underArmor: 10
   drawingRoutine: 4
   personalLight: 5
   meleeDodge:
     reactions: 0.5
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       flatHundred: 0.04
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.5
     - 1.0
     - 0.5
     - 1.0
     - 1.0
     - 0.9
     - 0.7
     - 0.9
     - 0.8
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   loftempsSet: [ 3 ]
 - type: BANDIT_ARMOR_P7
   spriteSheet: BAN_7.PCK
   spriteInv: RatmanHunterInventoryImage
   corpseBattle:
     - STR_BAN_7_CORPSE_BATTLE
   corpseGeo: STR_FOOD_BAG
   visibilityAtDark: 16
   camouflageAtDay: -4
   camouflageAtDark: -4
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.6
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P8
   spriteSheet: BAN_8.PCK
   spriteInv: GhoulScientistInventoryImage
   corpseBattle:
     - STR_BAN_8_CORPSE_BATTLE
   corpseGeo: STR_MEDICAL_SUPPLIES
   visibilityAtDark: 16
   heatVision: 70
   frontArmor: 9
   sideArmor: 9
   rearArmor: 9
   underArmor: 9
   meleeDodge:
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     health:
       flatHundred: 0.25
       stunNormalized: -0.165
     stun:
       flatHundred: 0.03
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.5
     - 1.0
     - 3.0
     - 0.8
     - 0.9
     - 1.0
     - 0.6
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: BANDIT_ARMOR_P9
   spriteSheet: BAN_9.PCK
   spriteInv: BanditBoyInventoryImage
   corpseBattle:
     - STR_BAN_9_CORPSE_BATTLE
   corpseGeo: STR_BANDAGE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.4
     melee: 0.1
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.7
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P11
   spriteSheet: BAN_11.PCK
   spriteInv: TombRunnerInventoryImage
   corpseBattle:
     - STR_BAN_11_CORPSE_BATTLE
   corpseGeo: STR_PADD
   visibilityAtDark: 12
   camouflageAtDark: -3
   camouflageAtDay: -3
   frontArmor: 8
   sideArmor: 7
   rearArmor: 7
   underArmor: 6
   meleeDodge:
     reactions: 0.45
     melee: 0.15
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.6
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 0.7
     - 0.7
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.2
     - 1.0
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P12
   spriteSheet: BAN_12.PCK
   spriteInv: BanditDudeInventoryImage
   corpseBattle:
     - STR_BAN_12_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 16
   sideArmor: 10
   rearArmor: 12
   underArmor: 6
   meleeDodge:
     reactions: 0.25
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.5
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.85
     - 0.85
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.2
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P13
   spriteSheet: BAN_13.PCK
   spriteInv: BanditFussballerInventoryImage
   corpseBattle:
     - STR_BAN_13_CORPSE_BATTLE
   corpseGeo: STR_SCRAP_METAL
   visibilityAtDark: 9
   frontArmor: 10
   sideArmor: 8
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.4
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.5
     - 1.0
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 0.7
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: BANDIT_ARMOR_P14
   spriteSheet: BAN_14.PCK
   spriteInv: BanditHitmanInventoryImage
   corpseBattle:
     - STR_BAN_14_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 12
   heatVision: 20
   antiCamouflageAtDark: 3
   antiCamouflageAtDay: 3
   frontArmor: 25
   sideArmor: 15
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.15
     - 1.0
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: BANDIT_ARMOR_P15
   spriteSheet: BAN_15.PCK
   spriteInv: BanditBossInventoryImage
   corpseBattle:
     - STR_BAN_15_CORPSE_BATTLE
   corpseGeo: STR_ALIEN_ALLOYS
   visibilityAtDark: 12
   heatVision: 20
   frontArmor: 40
   sideArmor: 28
   rearArmor: 36
   underArmor: 24
   meleeDodge:
     melee: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.1
     - 0.9
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 0.8
     - 0.7
     - 0.7
     - 1.0
     - 0.0
     - 1.5
     - 1.0
     - 0.15
     - 1.0
     - 1.5
   specialWeapon: AUX_FISTO
   loftempsSet: [ 4 ]
 - type: BANDIT_ARMOR_P16
   spriteSheet: BAN_16.PCK
   spriteInv: RuffianInventoryImage
   corpseBattle:
     - STR_BAN_16_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.45
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.4
     - 1.0
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 3.5
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 3 ]
 - type: HOE_ARMOR_P1
   spriteSheet: HOE_1.PCK
   spriteInv: HoeInventoryImage
   corpseBattle:
     - STR_HOE_1_CORPSE_BATTLE
   corpseGeo: STR_BANDAGE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.05
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.5
     - 1.0
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.9
     - 1.0
   builtInWeapons:
     - AUX_BAD_TOUCH
   loftempsSet: [ 2 ]
 - type: JUNGLE_GAL_ARMOR
   spriteSheet: JUNGLEGAL.PCK
   spriteInv: JungleGalInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [163, 163, 163, 163, 163, 163, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [39, 39, 39, 39, 39, 39, 39, 39]
   corpseBattle:
     - STR_JUNGLE_GAL_CORPSE_BATTLE
   corpseGeo: STR_MUTANT_MEAT
   visibilityAtDark: 12
   camouflageAtDay: -24
   camouflageAtDark: -6
   forcedTorso: 2
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.5
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.1
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.15
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 0.75
     - 1.0
     - 1.0
     - 2.0
     - 1.5
     - 0.5
     - 1.0
     - 0.1
     - 0.6
     - 0.6
   specialWeapon: AUX_FISTO
   loftempsSet: [ 2 ]
 - type: DEEP_ONE_ARMOR_P1
   spriteSheet: DEEP_1.PCK
   spriteInv: MAN_66
   corpseBattle:
     - STR_DEEP_ONE_1_CORPSE_BATTLE
   corpseGeo: STR_DEEP_ONE_CORPSE
   visibilityAtDark: 20
   frontArmor: 10
   sideArmor: 10
   rearArmor: 10
   underArmor: 10
   meleeDodge:
     reactions: 0.55
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.6
     - 1.0
     - 1.0
     - 0.5
     - 0.9
     - 1.0
     - 0.7
     - 0.9
     - 1.0
     - 5.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.6
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: DEEP_ONE_ARMOR_P1_SEA
   spriteSheet: DEEP_1.PCK
   spriteInv: MAN_66
   corpseBattle:
     - STR_DEEP_ONE_1_CORPSE_BATTLE
   corpseGeo: STR_DEEP_ONE_CORPSE
   visibilityAtDark: 26
   visibilityAtDay: 26
   frontArmor: 10
   sideArmor: 10
   rearArmor: 10
   underArmor: 10
   movementType: 1
   meleeDodge:
     reactions: 0.55
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 0.7
     - 0.65
     - 0.75
     - 0.9
     - 1.0
     - 0.6
     - 0.7
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.6
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: DEEP_ONE_ARMOR_P2_SEA
   spriteSheet: DEEP_2.PCK
   spriteInv: MAN_81
   corpseBattle:
     - STR_DEEP_ONE_2_CORPSE_BATTLE
   corpseGeo: STR_SHARKMAN_CORPSE
   visibilityAtDark: 26
   visibilityAtDay: 26
   frontArmor: 16
   sideArmor: 16
   rearArmor: 16
   underArmor: 16
   drawingRoutine: 10
   movementType: 1
   meleeDodge:
     reactions: 0.4
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 0.6
     - 0.7
     - 0.6
     - 1.15
     - 0.6
     - 0.9
     - 0.45
     - 0.45
     - 1.2
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.6
     - 1.0
   loftempsSet: [ 3 ]
 - type: DEEP_ONE_ARMOR_P6
   spriteSheet: DEEP_6.PCK
   spriteInv: MAN_68
   corpseBattle:
     - STR_DEEP_ONE_6_CORPSE_BATTLE
   corpseGeo: STR_LOBSTERMAN_CORPSE
   visibilityAtDark: 20
   frontArmor: 60
   sideArmor: 50
   rearArmor: 40
   underArmor: 40
   meleeDodge:
     melee: 0.5
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.4
     - 0.4
     - 0.6
     - 0.6
     - 0.7
     - 0.6
     - 0.8
     - 1.0
     - 0.6
     - 5.0
     - 0.0
     - 1.0
     - 0.8
     - 0.1
     - 1.5
     - 1.0
   loftempsSet: [ 4 ]
 - type: DOOM_ARMOR_0
   spriteSheet: DEM_0.PCK
   spriteInv: BogeymanInventoryImage
   corpseBattle:
     - STR_BOGEYMAN_CORPSE
   corpseGeo: STR_BOGEYMAN_CORPSE
   movementType: 1
   camouflageAtDark: -4
   visibilityAtDark: 30
   heatVision: 50
   psiVision: 3
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     melee: 0.5
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.25
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.3
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.5
     - 1.0
     - 0.1
     - 0.5
     - 1.5
   loftempsSet: [ 2 ]
 - type: DOOM_ARMOR_1
   spriteSheet: DEM_1.PCK
   spriteInv: DoomSoldierInventoryImage
   corpseBattle:
     - STR_DOOM_HUMAN_CORPSE_BATTLE
   corpseGeo: STR_DOOM_HUMAN_CORPSE
   visibilityAtDark: 24
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 0.2
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.5
   loftempsSet: [ 2 ]
 - type: DOOM_ARMOR_2
   spriteSheet: DEM_2.PCK
   spriteInv: DoomSargeInventoryImage
   corpseBattle: 
     - STR_DOOM_HUMAN_CORPSE_BATTLE
   corpseGeo: STR_DOOM_HUMAN_CORPSE
   visibilityAtDark: 24
   heatVision: 20
   frontArmor: 15
   sideArmor: 12
   rearArmor: 10
   underArmor: 6
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 0.2
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.1
     - 1.5
   loftempsSet: [ 3 ]
 - type: DOOM_ARMOR_3
   spriteSheet: DEM_3.PCK
   spriteInv: DoomGunnerInventoryImage
   corpseBattle:
     - STR_DOOM_HUMAN_CORPSE_BATTLE
   corpseGeo: STR_DOOM_HUMAN_CORPSE
   visibilityAtDark: 24
   heatVision: 30
   frontArmor: 25
   sideArmor: 20
   rearArmor: 15
   underArmor: 10
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.2
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.4
     - 1.5
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 3 ]
 - type: DOOM_ARMOR_4
   spriteSheet: DEM_4.PCK
   spriteInv: MAN_60
   corpseBattle:
     - STR_DOOM_IMP_CORPSE
   corpseGeo: STR_DOOM_IMP_CORPSE
   visibilityAtDark: 30
   heatVision: 50
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   drawingRoutine: 4
   bleedImmune: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.25
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
     - 1.0
     - 0.15
     - 1.0
     - 1.0
     - 0.5
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.75
     - 1.5
   loftempsSet: [ 2 ]
 - type: DOOM_ARMOR_5
   spriteSheet: DEM_5.PCK
   spriteInv: MAN_61
   corpseBattle:
     - STR_DOOM_HELL_BARON_CORPSE
   corpseGeo: STR_DOOM_HELL_BARON_CORPSE
   visibilityAtDark: 40
   antiCamouflageAtDay: 10
   antiCamouflageAtDark: 10
   heatVision: 60
   painImmune: true
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   drawingRoutine: 4
   bleedImmune: true
   painImmune: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.33
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.0
     - 1.0
     - 0.2
     - 1.0
     - 1.0
     - 0.8
     - 0.15
     - 1.0
     - 0.0
     - 0.5
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.5
     - 1.5
   loftempsSet: [ 4 ]
 - type: DOOM_ARMOR_6
   spriteSheet: DEM_6.PCK
   spriteInv: MAN_62
   corpseBattle:
     - DOOM_DEMON_CORPSE_1
     - DOOM_DEMON_CORPSE_2
     - DOOM_DEMON_CORPSE_3
     - DOOM_DEMON_CORPSE_4
   corpseGeo: STR_DOOM_DEMON_CORPSE
   visibilityAtDark: 30
   heatVision: 50
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   drawingRoutine: 5
   fearImmune: false
   createsMeleeThreat: true
   size: 2
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.25
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.0
     - 1.0
     - 0.5
     - 0.5
     - 1.0
     - 1.0
     - 0.15
     - 1.0
     - 1.0
     - 0.25
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.5
   loftempsSet: [92, 89, 90, 91]
 - type: DOOM_ARMOR_7
   spriteSheet: DEM_7.PCK
   spriteInv: MAN_63
   corpseBattle:
     - DOOM_CACODEMON_CORPSE_1
     - DOOM_CACODEMON_CORPSE_2
     - DOOM_CACODEMON_CORPSE_3
     - DOOM_CACODEMON_CORPSE_4
   corpseGeo: STR_DOOM_CACODEMON_CORPSE
   visibilityAtDark: 30
   heatVision: 50
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   drawingRoutine: 3
   movementType: 1
   fearImmune: false
   createsMeleeThreat: true
   size: 2
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.25
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.0
     - 0.6
     - 0.2
     - 1.0
     - 0.5
     - 0.8
     - 0.15
     - 1.0
     - 1.0
     - 0.25
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.5
   loftempsSet: [92, 89, 90, 91]
 - type: DOOM_ARMOR_8
   spriteSheet: DEM_8.PCK
   spriteInv: MAN_74
   corpseBattle:
     - DOOM_DEMON_CORPSE_1
     - DOOM_DEMON_CORPSE_2
     - DOOM_DEMON_CORPSE_3
     - DOOM_DEMON_CORPSE_4
   corpseGeo: STR_DOOM_DEMON_CORPSE
   visibilityAtDark: 40
   camouflageAtDay: 20
   camouflageAtDark: 5
   heatVision: 50
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   drawingRoutine: 5
   size: 2
   fearImmune: false
   createsMeleeThreat: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.25
       health: -0.0625
       stunCurrent: 0.09
   damageModifier:
     - 0.0
     - 0.5
     - 0.6
     - 0.5
     - 1.5
     - 0.6
     - 0.25
     - 1.0
     - 1.0
     - 0.25
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.5
   loftempsSet: [92, 89, 90, 91]
 - type: SECTOID_ARMOR_P1
   spriteSheet: SCI_0.PCK
   spriteInv: AcademyCivilianInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160]
   corpseBattle:
     - STR_ACADEMY_0_CORPSE_BATTLE
   corpseGeo: STR_ACADEMY_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.25
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: SECTOID_ARMOR_P2
   spriteSheet: SCI_1.PCK
   spriteInv: AcademySecurityInventoryImage
   corpseBattle:
     - STR_ACADEMY_1_CORPSE_BATTLE
   corpseGeo: STR_SECURITY_CORPSE
   visibilityAtDark: 16
   heatVision: 40
   overKill: 0.75
   frontArmor: 50
   sideArmor: 40
   rearArmor: 30
   underArmor: 25
   meleeDodge:
     reactions: 0.15
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 0.75
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.4
     - 0.0
     - 0.0
     - 1.0
     - 0.75
     - 0.2
     - 1.6
     - 1.0
   loftempsSet: [ 3 ]
 - type: SECTOID_ARMOR_P3
   spriteSheet: SCI_2.PCK
   spriteInv: AcademyMedicInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [95, 95, 96, 96, 97, 97, 160, 163]
   corpseBattle:
     - STR_ACADEMY_2_CORPSE_BATTLE
   corpseGeo: STR_ACADEMY_CORPSE
   visibilityAtDark: 16
   frontArmor: 32
   sideArmor: 28
   rearArmor: 20
   underArmor: 15
   meleeDodge:
     reactions: 0.4
     melee: 0.2
     bravery: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.2
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 0.85
     - 0.2
     - 1.3
     - 1.0
   loftempsSet: [ 2 ]
 - type: SECTOID_ARMOR_P3B
   spriteSheet: SCI_3.PCK
   spriteInv: AcademyEngineerInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163]
   corpseBattle:
     - STR_ACADEMY_3_CORPSE_BATTLE
   corpseGeo: STR_ACADEMY_CORPSE
   frontArmor: 32
   sideArmor: 28
   rearArmor: 20
   underArmor: 15
   visibilityAtDark: 16
   meleeDodge:
     reactions: 0.2
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.2
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 0.85
     - 0.2
     - 1.3
     - 1.0
   loftempsSet: [ 2 ]
 - type: SECTOID_ARMOR_P4
   spriteSheet: SCI_4.PCK
   spriteInv: AcademyEsperInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163]
   corpseBattle:
     - STR_ACADEMY_4_CORPSE_BATTLE
   corpseGeo: STR_ACADEMY_CORPSE
   visibilityAtDark: 20
   psiVision: 3
   frontArmor: 32
   sideArmor: 28
   rearArmor: 20
   underArmor: 15
   meleeDodge:
     reactions: 0.3
     melee: 0.2
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.7
     - 0.8
     - 1.0
     - 0.8
     - 0.8
     - 0.8
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 0.8
     - 0.2
     - 1.3
     - 0.7
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: SECTOID_ARMOR_P5
   spriteSheet: SCI_5.PCK
   spriteInv: AcademyProvostInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [95, 95, 96, 96, 96, 96, 97, 97]
   corpseBattle:
     - STR_ACADEMY_5_CORPSE_BATTLE
   corpseGeo: STR_PBA_CORPSE
   visibilityAtDark: 20
   heatVision: 60
   psiVision: 4
   overKill: 1.0
   frontArmor: 80
   sideArmor: 70
   rearArmor: 60
   underArmor: 50
   drawingRoutine: 0
   movementType: 1
   meleeDodge:
     flatHundred: 0.25
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.7
     - 0.8
     - 0.2
     - 0.8
     - 1.0
     - 0.9
     - 0.7
     - 0.85
     - 0.75
     - 0.0
     - 0.0
     - 1.0
     - 0.35
     - 0.5
     - 2.0
     - 0.6
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 3 ]
 - type: SECTOID_ARMOR_P9
   spriteSheet: SCI_9.PCK
   spriteInv: AcademyExplorerInventoryImage
   corpseBattle:
     - STR_ACADEMY_9_CORPSE_BATTLE
   corpseGeo: STR_ACADEMY_CORPSE
   visibilityAtDark: 16
   heatVision: 20
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 0.15
     - 0.8
     - 0.8
     - 0.9
     - 0.6
     - 1.0
     - 0.1
     - 0.0
     - 0.0
     - 1.0
     - 0.25
     - 0.2
     - 1.0
     - 1.0
   loftempsSet: [ 3 ]
 - type: SECTOID_ARMOR_P10
   spriteSheet: SCI_10.PCK
   spriteInv: OsironLadInventoryImage
   corpseBattle:
     - STR_ACADEMY_10_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.55
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.6
     - 1.0
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: SECTOID_ARMOR_P11
   spriteSheet: SCI_11.PCK
   spriteInv: AcademyNurseInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160]
   corpseBattle:
     - STR_ACADEMY_11_CORPSE_BATTLE
   corpseGeo: STR_BANDAGE
   visibilityAtDark: 10
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.35
     melee: 0.1
     bravery: 0.05
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: SECTOID_ARMOR_P12
   spriteSheet: SCI_12.PCK
   spriteInv: AcademyStudentInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163]
   corpseBattle:
     - STR_ACADEMY_12_CORPSE_BATTLE
   corpseGeo: STR_BANDAGE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.5
     melee: 0.1
     bravery: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   loftempsSet: [ 2 ]
 - type: SECTOID_ARMOR_P13
   spriteSheet: SCI_13.PCK
   spriteInv: AcademyScientistInventoryImage
   corpseBattle:
     - STR_ACADEMY_13_CORPSE_BATTLE
   corpseGeo: STR_PBA_CORPSE
   visibilityAtDark: 20
   heatVision: 70
   antiCamouflageAtDark: 5
   antiCamouflageAtDay: 5
   overKill: 1.0
   frontArmor: 80
   sideArmor: 70
   rearArmor: 60
   underArmor: 50
   drawingRoutine: 0
   movementType: 1
   meleeDodge:
     flatHundred: 0.25
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.1
     - 0.9
     - 0.15
     - 0.9
     - 1.0
     - 0.9
     - 0.65
     - 0.8
     - 0.25
     - 0.0
     - 0.0
     - 1.0
     - 0.4
     - 0.5
     - 2.0
     - 0.7
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 4 ]
 - type: SECTOID_ARMOR_P14
   spriteSheet: SCI_14.PCK
   spriteInv: AcademyCounselorInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 94, 96, 96, 163, 163, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 84]
   corpseBattle:
     - STR_ACADEMY_14_CORPSE_BATTLE
   corpseGeo: STR_ACADEMY_CORPSE
   forcedTorso: 2
   visibilityAtDark: 12
   psiVision: 2
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.5
     melee: 0.1
     bravery: 0.35
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.3
     - 1.0
     - 1.0
     - 1.0
     - 0.75
     - 1.0
     - 0.65
     - 1.0
     - 0.65
     - 0.65
     - 0.0
     - 0.65
     - 0.65
     - 0.15
     - 0.65
     - 0.65
   loftempsSet: [ 2 ]
 - type: SECTOID_ARMOR_P15
   spriteSheet: PIR_501.PCK
   spriteInv: AcademyThrallInventoryImage
   corpseBattle:
     - STR_CORPSE_SLAVE_NUDE
   corpseGeo: STR_PORN
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.5
     melee: 0.1
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
   damageModifier:
     - 0.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.65
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.6
     - 1.0
   loftempsSet: [ 3 ]
 - type: FLOATER_ARMOR_P1
   spriteSheet: XCOM_0.PCK
   spriteInv: TraderCivilianInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
   corpseBattle:
     - STR_TRADER_0_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 9
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.3
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.2
     - 1.0
     - 1.4
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 4.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: FLOATER_ARMOR_P2
   spriteSheet: XCOM_1.PCK
   spriteInv: TraderSecurityInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
   corpseBattle:
     - STR_TRADER_1_CORPSE_BATTLE
   corpseGeo: STR_SECURITY_CORPSE
   visibilityAtDark: 16
   heatVision: 40
   overKill: 0.75
   frontArmor: 50
   sideArmor: 40
   rearArmor: 30
   underArmor: 25
   meleeDodge:
     reactions: 0.15
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.2
     - 1.0
     - 0.75
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.4
     - 1.25
     - 0.0
     - 1.0
     - 0.75
     - 0.2
     - 1.6
     - 1.0
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 3 ]
 - type: FLOATER_ARMOR_P3
   spriteSheet: XCOM_2.PCK
   spriteInv: TraderBodyguardInventoryImage
   corpseBattle:
     - STR_TRADER_2_CORPSE_BATTLE
   corpseGeo: STR_PBA_CORPSE
   visibilityAtDark: 20
   heatVision: 60
   overKill: 1.0
   frontArmor: 100
   sideArmor: 80
   rearArmor: 65
   underArmor: 55
   meleeDodge:
     flatHundred: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
     - 1.0
     - 0.6
     - 0.8
     - 0.65
     - 0.0
     - 0.0
     - 1.0
     - 0.35
     - 0.5
     - 2.5
     - 1.0
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 4 ]
 - type: FLOATER_ARMOR_P4
   spriteSheet: TRD_3.PCK
   spriteInv: TraderEngineerInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   corpseBattle:
     - STR_TRADER_3_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 9
   frontArmor: 20
   sideArmor: 18
   rearArmor: 16
   underArmor: 12
   meleeDodge:
     reactions: 0.2
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.4
     - 1.0
     - 0.9
     - 1.0
     - 0.8
     - 0.9
     - 0.8
     - 1.25
     - 0.0
     - 1.0
     - 0.5
     - 0.2
     - 1.2
     - 1.0
   loftempsSet: [ 2 ]
 - type: FLOATER_ARMOR_P5
   spriteSheet: TRD_4.PCK
   spriteInv: TraderRepInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   corpseBattle:
     - STR_TRADER_4_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 9
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.35
     melee: 0.1
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.4
     - 1.0
     - 0.9
     - 1.0
     - 0.9
     - 0.9
     - 0.8
     - 4.0
     - 0.0
     - 1.0
     - 0.8
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: FLOATER_ARMOR_P6
   spriteSheet: TRD_5.PCK
   spriteInv: TraderLordInventoryImage
   spriteFaceGroup: 10
   spriteFaceColor: [96, 96, 160, 160, 160, 163, 163, 163]
   corpseBattle:
     - STR_TRADER_5_CORPSE_BATTLE
   corpseGeo: STR_PBA_CORPSE
   visibilityAtDark: 20
   heatVision: 60
   overKill: 1.0
   frontArmor: 125
   sideArmor: 110
   rearArmor: 100
   underArmor: 85
   movementType: 1
   meleeDodge:
     flatHundred: 0.25
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     flatHundred: 0.27
     moraleCurrent: 0.33
   damageModifier:
     - 1.3
     - 1.0
     - 0.15
     - 1.0
     - 0.9
     - 1.0
     - 0.8
     - 0.85
     - 0.75
     - 0.0
     - 0.0
     - 1.0
     - 0.35
     - 0.5
     - 2.8
     - 1.0
   specialWeapon: AUX_SHOCKAFIST
   loftempsSet: [ 4 ]
 - type: MARSEC_ARMOR_P0
   spriteSheet: MAR_0.PCK
   spriteInv: MarsecMarineInventoryImage
   corpseBattle:
     - STR_MARSEC_0_CORPSE_BATTLE
   corpseGeo: STR_ELERIUM_115
   visibilityAtDark: 30
   antiCamouflageAtDay: 10
   antiCamouflageAtDark: 10
   heatVision: 80
   overKill: 0.75
   frontArmor: 75
   sideArmor: 60
   rearArmor: 50
   underArmor: 40
   movementType: 1
   meleeDodge:
     reactions: 0.2
     melee: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     flatHundred: 0.12
     moraleCurrent: 0.18
   damageModifier:
     - 0.65
     - 1.0
     - 0.25
     - 1.0
     - 0.8
     - 0.7
     - 0.6
     - 0.8
     - 0.7
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.5
     - 2.0
     - 1.0
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 3 ]
 - type: FLOATER_ARMOR_P8
   spriteSheet: TRD_8.PCK
   spriteInv: TraderExterminatorInventoryImage
   corpseBattle:
     - STR_TRADER_8_CORPSE_BATTLE
   corpseGeo: STR_GRAV_CORPSE
   visibilityAtDark: 16
   heatVision: 40
   frontArmor: 25
   sideArmor: 20
   rearArmor: 15
   underArmor: 15
   drawingRoutine: 0
   movementType: 1
   meleeDodge:
     reactions: 0.25
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.5
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.2
     - 1.3
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: FLOATER_ARMOR_P9
   spriteSheet: TRD_9.PCK
   spriteInv: TraderGuardInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   corpseBattle:
     - STR_TRADER_9_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 12
   frontArmor: 35
   sideArmor: 30
   rearArmor: 20
   underArmor: 15
   meleeDodge:
     reactions: 0.1
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.1
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 0.7
     - 1.0
     - 0.8
     - 4.0
     - 0.0
     - 1.0
     - 0.7
     - 0.15
     - 1.4
     - 1.0
   loftempsSet: [ 3 ]
 - type: FLOATER_ARMOR_P10
   spriteSheet: TRD_10.PCK
   spriteInv: TraderTeamLeaderInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 160, 160, 160, 160, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
   corpseBattle:
     - STR_TRADER_10_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 9
   frontArmor: 9
   sideArmor: 9
   rearArmor: 9
   underArmor: 9
   meleeDodge:
     reactions: 0.3
     melee: 0.1
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.2
     - 1.0
     - 1.4
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 4.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 2 ]
 - type: FLOATER_ARMOR_P11
   spriteSheet: TRD_11.PCK
   spriteInv: TraderSpacemanInventoryImage
   corpseBattle:
     - STR_TRADER_11_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 30
   frontArmor: 12
   sideArmor: 12
   rearArmor: 9
   underArmor: 9
   meleeDodge:
     reactions: 0.1
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.1
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 0.4
     - 1.0
     - 0.8
     - 0.9
     - 0.7
     - 1.0
     - 0.7
     - 0.0
     - 0.0
     - 1.0
     - 0.4
     - 0.3
     - 1.1
     - 1.0
   loftempsSet: [ 2 ]
 - type: FLOATER_ARMOR_P12
   spriteSheet: TRD_12.PCK
   spriteInv: TraderSpaceTechInventoryImage
   corpseBattle:
     - STR_TRADER_12_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   visibilityAtDark: 9
   frontArmor: 12
   sideArmor: 12
   rearArmor: 12
   underArmor: 12
   meleeDodge:
     reactions: 0.2
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.3
     - 1.0
     - 0.5
     - 1.0
     - 0.9
     - 0.7
     - 0.7
     - 0.9
     - 0.5
     - 2.0
     - 0.0
     - 1.2
     - 0.5
     - 0.15
     - 1.1
     - 1.0
   loftempsSet: [ 3 ]
 - type: FLOATER_ARMOR_P13
   spriteSheet: TRD_13.PCK
   spriteInv: GuildShipOfficerInventoryImage
   corpseBattle:
     - STR_TRADER_13_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.1
     bravery: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     flatHundred: 0.27
     moraleCurrent: 0.33
   damageModifier:
     - 0.6
     - 1.0
     - 1.5
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.75
     - 3.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: FLOATER_ARMOR_P14
   spriteSheet: TRD_14.PCK
   spriteInv: GuildNavigatorInventoryImage
   corpseBattle:
     - STR_TRADER_14_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 16
   psiVision: 7
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.1
     bravery: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.75
     - 2.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.0
     - 0.7
   loftempsSet: [ 2 ]
 - type: FLOATER_ARMOR_P15
   spriteSheet: TRD_15.PCK
   spriteInv: GuildMedicInventoryImage
   corpseBattle:
     - STR_TRADER_15_CORPSE_BATTLE
   corpseGeo: STR_MEDICAL_SUPPLIES
   visibilityAtDark: 9
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 6
   meleeDodge:
     reactions: 0.35
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.8
     - 0.8
     - 3.0
     - 0.0
     - 0.8
     - 0.8
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P0
   spriteSheet: COS_6.PCK
   spriteInv: ChurchEliteInventoryImage
   corpseBattle:
     - STR_CHURCH_6_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   visibilityAtDark: 20
   heatVision: 50
   frontArmor: 25
   sideArmor: 22
   rearArmor: 20
   underArmor: 10
   movementType: 1
   meleeDodge:
     reactions: 0.5
     melee: 0.15
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.2
     - 1.0
     - 0.8
     - 1.0
     - 0.7
     - 0.7
     - 0.6
     - 1.0
     - 0.7
     - 1.0
     - 0.0
     - 1.0
     - 0.8
     - 0.4
     - 1.3
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P1
   spriteSheet: COS_0.PCK
   spriteInv: ChurchCivilianInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
   corpseBattle:
     - STR_CHURCH_0_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.4
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P2
   spriteSheet: COS_1.PCK
   spriteInv: ChurchZealotInventoryImage
   corpseBattle:
     - STR_CHURCH_1_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   visibilityAtDark: 16
   heatVision: 30
   frontArmor: 25
   sideArmor: 22
   rearArmor: 20
   underArmor: 10
   drawingRoutine: 0
   movementType: 0
   meleeDodge:
     reactions: 0.5
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 0.4
     - 1.0
     - 0.7
     - 0.8
     - 1.0
     - 0.8
     - 1.2
     - 1.0
     - 0.0
     - 1.0
     - 0.7
     - 0.25
     - 1.2
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P3
   spriteSheet: COS_2.PCK
   spriteInv: ChurchHeavyInventoryImage
   corpseBattle:
     - STR_CHURCH_1_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   visibilityAtDark: 16
   bleedImmune: true
   heatVision: 40
   frontArmor: 40
   sideArmor: 35
   rearArmor: 30
   underArmor: 20
   meleeDodge:
     reactions: 0.15
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 0.2
     - 1.0
     - 0.75
     - 0.8
     - 0.6
     - 0.9
     - 0.5
     - 0.0
     - 0.0
     - 1.0
     - 0.4
     - 0.2
     - 1.5
     - 0.8
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 3 ]
   deathFrames: 18
 - type: CHURCH_ARMOR_P4
   spriteSheet: COS_3.PCK
   spriteInv: ChurchBeastmasterInventoryImage
   corpseBattle:
     - STR_CHURCH_3_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   visibilityAtDark: 12
   overKill: 0.75
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   drawingRoutine: 4
   movementType: 0
   meleeDodge:
     reactions: 0.5
     melee: 0.1
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.15
     - 0.7
     - 0.8
   specialWeapon: AUX_BEASTMASTER_WEAPON
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P5
   spriteSheet: COS_4.PCK
   spriteInv: ChurchReverendInventoryImage
   corpseBattle:
     - STR_CHURCH_4_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   visibilityAtDark: 16
   frontArmor: 24
   sideArmor: 22
   rearArmor: 20
   underArmor: 16
   drawingRoutine: 4
   movementType: 0
   meleeDodge:
     reactions: 0.55
     bravery: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.2
     - 1.0
     - 0.7
     - 0.8
     - 1.0
     - 1.0
     - 1.1
     - 2.0
     - 0.0
     - 1.0
     - 0.65
     - 0.5
     - 1.2
     - 0.7
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P6
   spriteSheet: COS_5.PCK
   spriteInv: ChurchCardinalInventoryImage
   corpseBattle:
     - STR_CHURCH_5_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   visibilityAtDark: 20
   psiVision: 6
   frontArmor: 28
   sideArmor: 26
   rearArmor: 24
   underArmor: 20
   drawingRoutine: 4
   movementType: 0
   meleeDodge:
     reactions: 0.6
     bravery: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 0.8
     - 1.0
     - 0.8
     - 0.7
     - 0.7
     - 1.0
     - 1.0
     - 1.1
     - 2.0
     - 0.0
     - 1.0
     - 0.65
     - 0.5
     - 1.2
     - 0.7
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P7
   spriteSheet: COS_7.PCK
   corpseBattle:
     - STR_CHURCH_7_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   spriteInv: ChurchPriestInventoryImage
   visibilityAtDark: 9
   frontArmor: 12
   sideArmor: 10
   rearArmor: 10
   underArmor: 8
   meleeDodge:
     reactions: 0.45
     melee: 0.15
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   drawingRoutine: 1
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.3
     - 1.0
     - 0.6
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 2.0
     - 0.0
     - 1.0
     - 1.0
     - 0.2
     - 1.0
     - 0.7
   specialWeapon: AUX_FISTO
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P8
   spriteSheet: COS_8.PCK
   spriteInv: ChurchMatronInventoryImage
   corpseBattle:
     - STR_CHURCH_8_CORPSE_BATTLE
   corpseGeo: STR_MEDALLION
   visibilityAtDark: 16
   frontArmor: 40
   sideArmor: 30
   rearArmor: 25
   underArmor: 20
   meleeDodge:
     reactions: 0.5
     melee: 0.2
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.4
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.9
     - 0.8
     - 0.9
     - 1.3
     - 2.0
     - 0.0
     - 1.0
     - 0.7
     - 0.3
     - 1.3
     - 0.7
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P9
   spriteSheet: COS_9.PCK
   spriteInv: ChurchMaidenInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34]
   corpseBattle:
     - STR_CHURCH_9_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 16
   frontArmor: 35
   sideArmor: 25
   rearArmor: 15
   underArmor: 10
   meleeDodge:
     reactions: 0.1
     melee: 0.15
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.9
     - 0.7
     - 0.9
     - 1.2
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.2
     - 1.4
     - 1.0
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P10
   spriteSheet: COS_10.PCK
   spriteInv: ChurchBoyInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 96, 160, 161, 162]
   corpseBattle:
     - STR_CHURCH_10_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.35
     melee: 0.1
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 2.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.1
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   loftempsSet: [ 2 ]
 - type: CHURCH_ARMOR_P11
   spriteSheet: COS_11.PCK
   spriteInv: ChurchHandmaidInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34]
   corpseBattle:
     - STR_CHURCH_11_CORPSE_BATTLE
   corpseGeo: STR_LINGERIE
   forcedTorso: 2
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.45
     melee: 0.1
     bravery: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.5
     - 1.0
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   loftempsSet: [ 2 ]
 - type: APOC_ARMOR_P0
   spriteSheet: APO_0.PCK
   corpseBattle:
     - STR_APOC_0_CORPSE_BATTLE
   corpseGeo: STR_MEDALLION
   spriteInv: ApocDiscipleInventoryImage
   visibilityAtDark: 13
   antiCamouflageAtDay: 6
   antiCamouflageAtDark: 6
   heatVision: 30
   frontArmor: 10
   sideArmor: 10
   rearArmor: 10
   underArmor: 10
   meleeDodge:
     reactions: 0.45
     melee: 0.15
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   drawingRoutine: 1
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.5
     flatHundred: -0.25
   damageModifier:
     - 0.35
     - 1.0
     - 1.25
     - 1.0
     - 1.0
     - 0.8
     - 0.65
     - 0.8
     - 0.8
     - 1.25
     - 0.2
     - 0.65
     - 1.0
     - 0.1
     - 0.65
     - 0.65
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 3 ]
 - type: APOC_ARMOR_P1
   spriteSheet: APO_1.PCK
   corpseBattle:
     - STR_APOC_1_CORPSE_BATTLE
   corpseGeo: STR_MEDALLION
   spriteInv: ApocSadistInventoryImage
   visibilityAtDark: 13
   frontArmor: 16
   sideArmor: 16
   rearArmor: 16
   underArmor: 16
   meleeDodge:
     reactions: 0.4
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.5
     flatHundred: -0.25
   damageModifier:
     - 0.65
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.65
     - 0.8
     - 0.8
     - 1.25
     - 0.2
     - 0.65
     - 1.0
     - 0.1
     - 0.75
     - 0.75
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: MUTON_ARMOR_P1
   spriteSheet: MRC_0.PCK
   spriteInv: MercenarySoldierInventoryImage
   corpseBattle:
     - STR_MERC_0_CORPSE_BATTLE
   corpseGeo: STR_MUTON_CORPSE
   visibilityAtDark: 20
   heatVision: 50
   camouflageAtDay: -8
   camouflageAtDark: -2
   overKill: 0.75
   frontArmor: 28
   sideArmor: 28
   rearArmor: 28
   underArmor: 20
   meleeDodge:
     reactions: 0.15
     melee: 0.35
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.5
     - 0.6
     - 0.35
     - 0.8
     - 1.0
     - 1.0
     - 0.7
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 1.5
     - 0.6
     - 0.2
     - 1.2
     - 1.5
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: MUTON_ARMOR_P2
   spriteSheet: MRC_1.PCK
   spriteInv: MercenaryCommandoInventoryImage
   corpseBattle:
     - STR_MERC_1_CORPSE_BATTLE
   corpseGeo: STR_MUTON_CORPSE
   visibilityAtDark: 25
   heatVision: 60
   camouflageAtDay: -8
   camouflageAtDark: -2
   overKill: 0.75
   frontArmor: 40
   sideArmor: 40
   rearArmor: 40
   underArmor: 40
   drawingRoutine: 0
   movementType: 1
   meleeDodge:
     reactions: 0.1
     melee: 0.35
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.25
     - 0.6
     - 0.25
     - 0.8
     - 1.0
     - 1.0
     - 0.7
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 1.5
     - 0.8
     - 0.3
     - 1.3
     - 1.5
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: MUTON_ARMOR_P3
   spriteSheet: MRC_3.PCK
   spriteInv: MercenaryEngineerInventoryImage
   corpseBattle:
     - STR_MERC_3_CORPSE_BATTLE
   corpseGeo: STR_MUTON_CORPSE
   visibilityAtDark: 30
   camouflageAtDay: -15
   camouflageAtDark: -5
   antiCamouflageAtDay: 10
   antiCamouflageAtDark: 10
   heatVision: 80
   overKill: 0.75
   frontArmor: 36
   sideArmor: 36
   rearArmor: 36
   underArmor: 30
   drawingRoutine: 0
   movementType: 0
   meleeDodge:
     reactions: 0.05
     melee: 0.35
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.25
     - 0.6
     - 0.25
     - 0.8
     - 1.0
     - 1.0
     - 0.7
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 1.5
     - 0.6
     - 0.5
     - 1.3
     - 1.5
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: MUTON_ARMOR_P4
   spriteSheet: MRC_4.PCK
   spriteInv: MercenaryHeavyInventoryImage
   corpseBattle:
     - STR_MERC_4_CORPSE_BATTLE
   corpseGeo: STR_MUTON_CORPSE
   visibilityAtDark: 20
   heatVision: 50
   overKill: 1.0
   frontArmor: 100
   sideArmor: 85
   rearArmor: 65
   underArmor: 60
   drawingRoutine: 10
   meleeDodge:
     melee: 0.45
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.25
     - 0.8
     - 0.25
     - 0.9
     - 1.0
     - 1.0
     - 0.65
     - 0.8
     - 1.0
     - 0.0
     - 0.0
     - 1.5
     - 0.35
     - 0.3
     - 2.5
     - 1.65
   loftempsSet: [ 4 ]
 - type: MUTON_ARMOR_P5
   spriteSheet: MRC_5.PCK
   spriteInv: MercenaryLeaderInventoryImage
   corpseBattle:
     - STR_MERC_5_CORPSE_BATTLE
   corpseGeo: STR_MUTON_CORPSE
   visibilityAtDark: 30
   camouflageAtDay: -12
   camouflageAtDark: -4
   antiCamouflageAtDay: 5
   antiCamouflageAtDark: 5
   heatVision: 70
   overKill: 0.75
   frontArmor: 40
   sideArmor: 40
   rearArmor: 40
   underArmor: 40
   meleeDodge:
     reactions: 0.15
     melee: 0.4
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.25
     - 0.5
     - 0.25
     - 0.7
     - 1.0
     - 1.0
     - 0.5
     - 0.8
     - 0.8
     - 0.0
     - 0.0
     - 1.25
     - 0.5
     - 0.3
     - 1.3
     - 1.35
   specialWeapon: AUX_PRED_CLAWS
   loftempsSet: [ 3 ]
 - type: MUTON_ARMOR_P6
   spriteSheet: MRC_6.PCK
   spriteInv: MercenaryCommanderInventoryImage
   corpseBattle:
     - STR_MERC_5_CORPSE_BATTLE
   corpseGeo: STR_MUTON_CORPSE
   movementType: 1
   visibilityAtDark: 30
   camouflageAtDay: -12
   camouflageAtDark: -4
   antiCamouflageAtDay: 10
   antiCamouflageAtDark: 10
   heatVision: 70
   overKill: 0.75
   frontArmor: 50
   sideArmor: 50
   rearArmor: 50
   underArmor: 50
   meleeDodge:
     reactions: 0.15
     melee: 0.4
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.2
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.25
     - 0.5
     - 0.25
     - 0.7
     - 1.0
     - 1.0
     - 0.4
     - 0.7
     - 0.7
     - 0.0
     - 0.0
     - 1.25
     - 0.5
     - 0.4
     - 1.4
     - 1.25
   specialWeapon: AUX_PRED_CLAWS
   loftempsSet: [ 3 ]
 - type: ETHEREAL_ARMOR0
   spriteSheet: ETHEREAL.PCK
   spriteInv: EtherealInventoryImage
   spriteHairGroup: 1
   spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
   corpseBattle:
     - STR_ETHEREAL_CORPSE_BATTLE
   corpseGeo: STR_ETHEREAL_CORPSE
   visibilityAtDark: 30
   camouflageAtDay: 5
   camouflageAtDark: 5
   psiVision: 8
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   movementType: 1
   drawingRoutine: 4
   bleedImmune: true
   meleeDodge:
     reactions: 0.7
     melee: 0.3
     bravery: 0.2
   meleeDodgeBackPenalty: 0
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.1
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.4
     - 1.0
     - 0.7
     - 1.0
     - 0.9
     - 0.6
     - 0.6
     - 1.0
     - 1.0
     - 0.0
     - 0.1
     - 1.0
     - 0.7
     - 0.2
     - 0.4
     - 0.65
   loftempsSet: [ 2 ]
 - type: ETHEREAL_ARMOR1
   spriteSheet: ETHEREAL.PCK
   spriteInv: EtherealInventoryImage
   spriteHairGroup: 1
   spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
   corpseBattle:
     - STR_ETHEREAL_CORPSE_BATTLE
   corpseGeo: STR_ETHEREAL_CORPSE
   visibilityAtDark: 30
   camouflageAtDay: 5
   camouflageAtDark: 5
   psiVision: 10
   frontArmor: 25
   sideArmor: 25
   rearArmor: 25
   underArmor: 25
   movementType: 1
   drawingRoutine: 4
   bleedImmune: true
   meleeDodge:
     reactions: 0.7
     melee: 0.3
     bravery: 0.3
   meleeDodgeBackPenalty: 0
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.1
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.4
     - 1.0
     - 0.7
     - 1.0
     - 0.8
     - 0.5
     - 0.5
     - 1.0
     - 1.0
     - 0.0
     - 0.1
     - 1.0
     - 0.7
     - 0.2
     - 0.35
     - 0.6
   loftempsSet: [ 2 ]
 - type: ETHEREAL_ARMOR2
   spriteSheet: ETHEREAL.PCK
   spriteInv: EtherealInventoryImage
   spriteHairGroup: 1
   spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224]
   corpseBattle:
     - STR_ETHEREAL_CORPSE_BATTLE
   corpseGeo: STR_ETHEREAL_CORPSE
   visibilityAtDark: 30
   camouflageAtDay: 5
   camouflageAtDark: 5
   psiVision: 12
   frontArmor: 35
   sideArmor: 35
   rearArmor: 35
   underArmor: 35
   movementType: 1
   bleedImmune: true
   drawingRoutine: 4
   meleeDodge:
     reactions: 0.7
     melee: 0.3
     bravery: 0.4
   meleeDodgeBackPenalty: 0
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.1
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.4
     - 1.0
     - 0.7
     - 1.0
     - 0.7
     - 0.4
     - 0.5
     - 1.0
     - 1.0
     - 0.0
     - 0.1
     - 1.0
     - 0.7
     - 0.2
     - 0.3
     - 0.5
   loftempsSet: [ 2 ]
 - type: ETHEREAL_ARMOR_G
   spriteSheet: ETHEREAL.PCK
   spriteInv: EtherealGuardInventoryImage
   spriteHairGroup: 1
   spriteHairColor: [32, 32, 32, 32, 32, 32, 32, 32]
   corpseBattle:
     - STR_ETHEREAL_SOLDIER_CORPSE_BATTLE
   corpseGeo: STR_ETHEREAL_CORPSE
   visibilityAtDark: 30
   psiVision: 8
   frontArmor: 45
   sideArmor: 45
   rearArmor: 45
   underArmor: 45
   movementType: 1
   bleedImmune: true
   drawingRoutine: 4
   meleeDodge:
     reactions: 0.7
     melee: 0.3
     bravery: 0.1
   meleeDodgeBackPenalty: 0
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.1
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.1
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 0.5
     - 1.0
     - 0.6
     - 0.0
     - 0.1
     - 1.0
     - 0.7
     - 0.2
     - 0.5
     - 0.7
   loftempsSet: [ 2 ]
 - type: PE_ARMOR
   spriteSheet: PE.PCK
   spriteInv: EtherealInventoryImage
   spriteHairGroup: 1
   spriteHairColor: [80, 80, 80, 80, 80, 80, 80, 80]
   corpseBattle:
     - STR_PUBLIC_ENEMY_CORPSE_BATTLE
   corpseGeo: STR_ETHEREAL_CORPSE
   visibilityAtDark: 30
   camouflageAtDay: 5
   camouflageAtDark: 5
   psiVision: 15
   frontArmor: 35
   sideArmor: 35
   rearArmor: 35
   underArmor: 35
   movementType: 1
   drawingRoutine: 4
   meleeDodge:
     reactions: 0.7
     melee: 0.3
     bravery: 0.4
   meleeDodgeBackPenalty: 0
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.1
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.6
     - 1.0
     - 0.7
     - 1.0
     - 0.7
     - 0.6
     - 0.6
     - 1.0
     - 1.0
     - 0.0
     - 0.1
     - 1.0
     - 0.7
     - 0.2
     - 0.3
     - 0.5
   loftempsSet: [ 2 ]
 - type: CYCLOPS_ARMOR
   spriteSheet: CYCLOPS.PCK
   spriteInv: MAN_71
   corpseBattle:
     - STR_CYCLOPS_CORPSE_BATTLE
   corpseGeo: STR_CYCLOPS_CORPSE
   allowInv: false
   visibilityAtDark: 20
   frontArmor: 26
   sideArmor: 24
   rearArmor: 22
   underArmor: 20
   personalLight: 5
   bleedImmune: true
   ignoresMeleeThreat: true
   meleeDodge:
     flatHundred: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
   damageModifier:
     - 0.3
     - 0.5
     - 0.6
     - 0.5
     - 0.5
     - 0.3
     - 0.5
     - 0.4
     - 0.5
     - 1.0
     - 0.5
     - 1.0
     - 0.7
     - 0.2
     - 1.2
     - 0.5
   loftempsSet: [ 4 ]
 - type: ERIDIAN_ARMOR0
   spriteInv: EridianInventoryImage
   spriteSheet: SNAKEMAN.PCK
   corpseBattle:
     - STR_SNAKEMAN_CORPSE
   corpseGeo: STR_SNAKEMAN_CORPSE
   visibilityAtDark: 18
   camouflageAtDay: -12
   camouflageAtDark: -2
   heatVision: 40
   frontArmor: 24
   sideArmor: 18
   rearArmor: 16
   underArmor: 12
   drawingRoutine: 6
   recovery:
     health:
       flatHundred: 0.1
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
   meleeDodge:
     reactions: 0.3
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   overKill: 0.75
   damageModifier:
     - 0.4
     - 1.0
     - 0.5
     - 0.7
     - 1.0
     - 0.8
     - 0.6
     - 0.7
     - 0.5
     - 0.0
     - 0.5
     - 0.5
     - 1.0
     - 0.2
     - 1.25
     - 1.35
   loftempsSet: [ 3 ]
 - type: ERIDIAN_ARMOR1
   spriteInv: EridianInventoryImage
   spriteSheet: SNAKEMAN.PCK
   spriteFaceGroup: 6
   spriteFaceColor: [48, 48, 48, 48, 48, 48, 48, 48]
   spriteHairGroup: 5
   spriteHairColor: [144, 144, 144, 144, 144, 144, 144, 144]
   spriteUtileGroup: 14
   spriteUtileColor: [192, 192, 192, 192, 192, 192, 192, 192]
   corpseBattle:
     - STR_SNAKEMAN_BEASTMASTER_CORPSE_BATTLE
   corpseGeo: STR_SNAKEMAN_CORPSE
   visibilityAtDark: 18
   camouflageAtDay: -12
   camouflageAtDark: -2
   heatVision: 40
   frontArmor: 24
   sideArmor: 18
   rearArmor: 16
   underArmor: 12
   drawingRoutine: 6
   recovery:
     health:
       flatHundred: 0.1
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
   meleeDodge:
     reactions: 0.3
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   overKill: 0.75
   damageModifier:
     - 0.4
     - 1.0
     - 0.5
     - 0.7
     - 1.0
     - 0.8
     - 0.6
     - 0.7
     - 0.5
     - 0.0
     - 0.5
     - 0.5
     - 1.0
     - 0.2
     - 1.25
     - 1.35
   loftempsSet: [ 3 ]
 - type: ERIDIAN_ARMOR2
   spriteInv: EridianInventoryImage
   spriteSheet: SNAKEMAN.PCK
   spriteFaceGroup: 6
   spriteFaceColor: [32, 32, 32, 32, 32, 32, 32, 32]
   spriteHairGroup: 5
   spriteHairColor: [16, 16, 16, 16, 16, 16, 16, 16]
   spriteUtileGroup: 14
   spriteUtileColor: [160, 160, 160, 160, 160, 160, 160, 160]
   corpseBattle:
     - STR_SNAKEMAN_CHIEF_CORPSE_BATTLE
   corpseGeo: STR_SNAKEMAN_CORPSE
   visibilityAtDark: 20
   camouflageAtDay: -12
   camouflageAtDark: -2
   heatVision: 40
   frontArmor: 24
   sideArmor: 18
   rearArmor: 16
   underArmor: 12
   drawingRoutine: 6
   recovery:
     health:
       flatHundred: 0.1
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
   meleeDodge:
     reactions: 0.3
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   overKill: 0.75
   damageModifier:
     - 0.4
     - 1.0
     - 0.5
     - 0.7
     - 1.0
     - 0.8
     - 0.6
     - 0.7
     - 0.5
     - 0.0
     - 0.5
     - 0.5
     - 1.0
     - 0.2
     - 1.25
     - 1.35
   builtInWeapons:
     - STR_CHURCH_CORPSE
   loftempsSet: [ 3 ]
 - type: DANCER_ARMOR
   spriteSheet: DANCER.PCK
   spriteInv: DancerInventoryImage
   allowInv: false
   corpseBattle:
     - STR_DANCER_CORPSE_BATTLE
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   drawingRoutine: 9
   constantAnimation: true
   zombiImmune: true
   painImmune: true
   createsMeleeThreat: false
   visibilityAtDark: 0
   visibilityAtDay: 0
   recovery:
     morale:
       flatHundred: 1.0
     stun:
       flatHundred: -0.03
   meleeDodge:
     reactions: 0.8
   meleeDodgeBackPenalty: 0.25
   damageModifier:
     - 0.1
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.5
     - 1.0
     - 2.0
     - 0.0
     - 1.0
     - 0.75
     - 1.0
     - 0.1
     - 1.0
     - 0.5
   loftempsSet: [ 3 ]
 - type: ZOMBIE_ARMOR
   spriteInv: ZombieSterileInventoryImage
   meleeDodge:
     flatHundred: 0.1
   meleeDodgeBackPenalty: 0
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.1
   damageModifier:
     - 0.2
     - 0.6
     - 1.5
     - 0.8
     - 0.7
     - 0.7
     - 0.2
     - 1.0
     - 1.0
     - 0.0
     - 2.0
     - 1.0
     - 1.1
     - 0.1
     - 1.0
     - 0.0
 - type: ZOMBIE_STERILE_ARMOR
   spriteSheet: ZOMBIE_STERILE.PCK
   spriteInv: ZombieSterileInventoryImage
   allowInv: false
   corpseBattle:
     - STR_ZOMBIE_STERILE_CORPSE
   psiVision: 40
   visibilityAtDay: 1
   visibilityAtDark: 1
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     flatHundred: 0.1
   meleeDodgeBackPenalty: 0
   drawingRoutine: 4
   bleedImmune: true
   overKill: 1.5
   zombiImmune: true
   damageModifier:
     - -0.99
     - 1.0
     - 2.0
     - 1.0
     - 0.7
     - 1.0
     - 0.3
     - 1.0
     - 1.0
     - 0.0
     - 2.0
     - 0.0
     - 1.7
     - 0.1
     - 1.0
     - 0.0
   loftempsSet: [ 3 ]
 - type: ZOMBIE_GRUBAS_ARMOR
   spriteSheet: ZOMBIE_GRUBAS.PCK
   spriteInv: ZombieGrubasInventoryImage
   allowInv: false
   corpseBattle:
     - STR_ZOMBIE_GRUBAS_CORPSE
   psiVision: 40
   visibilityAtDay: 1
   visibilityAtDark: 1
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     flatHundred: 0.1
   meleeDodgeBackPenalty: 0
   bleedImmune: true
   zombiImmune: true
   overKill: 1.5
   damageModifier:
     - -0.99
     - 1.0
     - 2.0
     - 1.0
     - 0.7
     - 1.0
     - 0.3
     - 1.0
     - 1.0
     - 0.0
     - 2.5
     - 0.0
     - 1.8
     - 0.1
     - 1.0
     - 0.0
   loftempsSet: [ 4 ]
 - type: ZOMBIE_TROOPER_1_ARMOR
   spriteSheet: ZOMBIE_TROOPER_1.PCK
   spriteInv: ZombieTrooper1InventoryImage
   corpseBattle:
     - STR_ZOMBIE_TROOPER_CORPSE
   psiVision: 40
   frontArmor: 45
   sideArmor: 40
   rearArmor: 35
   underArmor: 35
   meleeDodge:
     flatHundred: 0.25
   meleeDodgeBackPenalty: 0
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   overKill: 1.0
   damageModifier:
     - -0.99
     - 1.0
     - 1.5
     - 1.0
     - 0.7
     - 1.0
     - 0.3
     - 1.0
     - 0.7
     - 0.0
     - 2.0
     - 0.0
     - 1.4
     - 0.2
     - 1.6
     - 0.0
   loftempsSet: [ 3 ]
 - type: ZOMBIE_TROOPER_2_ARMOR
   spriteSheet: ZOMBIE_TROOPER_2.PCK
   spriteInv: ZombieTrooper2InventoryImage
   corpseBattle:
     - STR_ZOMBIE_TROOPER_CORPSE
   psiVision: 40
   frontArmor: 30
   sideArmor: 20
   rearArmor: 25
   underArmor: 20
   meleeDodge:
     flatHundred: 0.3
   meleeDodgeBackPenalty: 0
   bleedImmune: true
   zombiImmune: true
   overKill: 1.0
   damageModifier:
     - -0.99
     - 1.0
     - 2.0
     - 1.0
     - 0.7
     - 1.0
     - 0.3
     - 1.0
     - 0.8
     - 0.0
     - 2.0
     - 0.0
     - 1.6
     - 0.1
     - 1.3
     - 0.0
   loftempsSet: [ 3 ]
 - type: ZOMBIE_SENTINEL_ARMOR
   spriteSheet: ZOMBIE_TROOPER_1.PCK
   spriteInv: ZombieTrooper3InventoryImage
   corpseBattle:
     - STR_ZOMBIE_TROOPER_CORPSE
   psiVision: 40
   frontArmor: 70
   sideArmor: 50
   rearArmor: 35
   underArmor: 35
   weight: -30
   meleeDodge:
     flatHundred: 0.5
   meleeDodgeBackPenalty: 0.5
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   overKill: 1.0
   builtInWeapons:
     - AUX_SENTINEL_SHIELD
     - AUX_SENTINEL_WEAPON
   damageModifier:
     - -0.99
     - 1.0
     - 1.5
     - 0.8
     - 0.7
     - 0.8
     - 0.3
     - 0.7
     - 0.6
     - 0.0
     - 2.0
     - 0.0
     - 1.5
     - 0.3
     - 1.6
     - 0.0
   loftempsSet: [ 5 ]
 - type: ZOMBIE_SADAKO_ARMOR
   spriteSheet: ZOMBIE_SADAKO.PCK
   spriteInv: ZombieSadakoInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83]
   spriteHairGroup: 9
   spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246]
   forcedTorso: 2
   allowInv: false
   corpseBattle:
     - STR_ZOMBIE_SADAKO_CORPSE
   psiVision: 40
   camouflageAtDark: -5
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     flatHundred: 0.25
   meleeDodgeBackPenalty: 0
   bleedImmune: true
   overKill: 1.0
   zombiImmune: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       flatHundred: 0.05
   damageModifier:
     - 0.1
     - 1.0
     - 2.0
     - 1.0
     - 0.7
     - 1.0
     - 0.35
     - 1.0
     - 1.0
     - 0.0
     - 2.5
     - 0.0
     - 1.6
     - 0.1
     - 1.0
     - 0.3
   loftempsSet: [ 3 ]
 - type: ZOMBIE_CARRIE_ARMOR
   spriteSheet: ZOMBIE_CARRIE.PCK
   spriteInv: ZombieCarrieInventoryImage
   allowInv: false
   corpseBattle:
     - STR_ZOMBIE_CARRIE_CORPSE
   psiVision: 40
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     flatHundred: 0.4
   meleeDodgeBackPenalty: 0
   bleedImmune: true
   overKill: 1.0
   zombiImmune: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       flatHundred: 0.05
   damageModifier:
     - 0.1
     - 1.0
     - 0.75
     - 1.0
     - 0.6
     - 0.6
     - 0.35
     - 1.0
     - 1.0
     - 0.0
     - 2.5
     - 0.0
     - 1.1
     - 0.1
     - 1.0
     - 0.35
   loftempsSet: [ 3 ]
 - type: ZOMBIE_PIMP_ARMOR
   spriteSheet: ZOMBIE_PIMP.PCK
   spriteInv: ZombiePimpInventoryImage
   allowInv: false
   corpseBattle:
     - STR_ZOMBIE_PIMP_CORPSE
   psiVision: 40
   visibilityAtDay: 1
   visibilityAtDark: 1
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     flatHundred: 0.3
   meleeDodgeBackPenalty: 0
   drawingRoutine: 4
   bleedImmune: true
   overKill: 1.5
   zombiImmune: true
   damageModifier:
     - -0.99
     - 1.0
     - 2.0
     - 1.0
     - 0.7
     - 1.0
     - 0.25
     - 1.0
     - 1.0
     - 0.0
     - 2.0
     - 0.0
     - 1.5
     - 0.1
     - 1.0
     - 0.0
   loftempsSet: [ 3 ]
 - type: MEGAZOMBIE_ARMOR
   spriteSheet: MEGAZOMBIE.PCK
   spriteInv: MegazombieInventoryImage
   allowInv: false
   corpseBattle:
     - MEGAZOMBIE_CORPSE_1
     - MEGAZOMBIE_CORPSE_2
     - MEGAZOMBIE_CORPSE_3
     - MEGAZOMBIE_CORPSE_4
   corpseGeo: STR_MEGAZOMBIE_CORPSE
   psiVision: 30
   visibilityAtDay: 1
   visibilityAtDark: 1
   frontArmor: 10
   sideArmor: 10
   rearArmor: 10
   underArmor: 10
   createsMeleeThreat: true
   meleeDodge:
     flatHundred: 0.15
   meleeDodgeBackPenalty: 0
   drawingRoutine: 5
   size: 2
   overKill: 0.75
   recovery:
     stun:
       flatHundred: 0.5
   damageModifier:
     - -0.99
     - 1.0
     - 0.75
     - 0.35
     - 0.7
     - 0.7
     - 0.2
     - 1.0
     - 1.0
     - 0.0
     - 1.5
     - 0.0
     - 1.2
     - 0.4
     - 1.0
     - 0.0
   loftempsSet: [92, 89, 90, 91]
 - type: VAMPIRE_ARMOR
   spriteSheet: VAMP.PCK
   spriteInv: VampireInventoryImage
   forcedTorso: 1
   allowInv: false
   corpseBattle:
     - STR_VAMPIRE_CORPSE
   visibilityAtDark: 30
   camouflageAtDark: -13
   camouflageAtDay: -26
   antiCamouflageAtDark: 10
   antiCamouflageAtDay: 10
   psiVision: 4
   movementType: 1
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.4
   meleeDodgeBackPenalty: 0
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   overKill: 0.5
   recovery:
     morale:
       flatHundred: 0.05
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       flatHundred: 0.1
   damageModifier:
     - 0.15
     - 1.0
     - 3.0
     - 1.0
     - 1.5
     - 1.25
     - 0.4
     - 0.8
     - 0.8
     - 0.0
     - 3.5
     - 0.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 3 ]
 - type: VAMPIRIA_ARMOR
   spriteSheet: VAMP.PCK
   spriteInv: VampiriaInventoryImage
   forcedTorso: 2
   allowInv: false
   corpseBattle:
     - STR_VAMPIRE_CORPSE
   visibilityAtDark: 30
   camouflageAtDark: -13
   camouflageAtDay: -26
   antiCamouflageAtDark: 10
   antiCamouflageAtDay: 10
   psiVision: 4
   movementType: 1
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.4
   meleeDodgeBackPenalty: 0
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   overKill: 0.5
   recovery:
     morale:
       flatHundred: 0.05
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       flatHundred: 0.1
   damageModifier:
     - 0.15
     - 1.0
     - 3.0
     - 1.0
     - 1.5
     - 1.25
     - 0.4
     - 0.8
     - 0.8
     - 0.0
     - 3.5
     - 0.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 3 ]
 - type: GHOST_0_ARMOR
   spriteSheet: GHOST_GAL.PCK
   spriteInv: GhostGalInventoryImage
   movementType: 1
   moveSound: 999
   allowInv: false
   corpseBattle:
     - STR_GHOST_0_CORPSE_BATTLE
   psiVision: 40
   visibilityAtDay: 1
   visibilityAtDark: 1
   camouflageAtDay: 10
   frontArmor: 0
   sideArmor: 0
   rearArmor: 0
   underArmor: 0
   meleeDodge:
     flatHundred: 0.6
   meleeDodgeBackPenalty: 0.25
   overKill: 0.5
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   damageModifier:
     - 1.0
     - 0.02
     - 0.05
     - 0.1
     - 0.3
     - 0.2
     - 0.07
     - 0.05
     - 0.0
     - 0.0
     - 0.0
     - 0.0
     - 0.4
     - 0.5
     - 0.1
     - 1.0
   loftempsSet: [ 3 ]
 - type: WASPITE_ARMOR
   spriteSheet: WASPITE.PCK
   spriteInv: WaspiteInventoryImage
   corpseBattle:
     - STR_WASPITE_CORPSE_BATTLE
   corpseGeo: STR_WASPITE_CORPSE
   visibilityAtDark: 20
   overKill: 0.75
   frontArmor: 70
   sideArmor: 70
   rearArmor: 70
   underArmor: 40
   drawingRoutine: 1
   movementType: 1
   bleedImmune: true
   meleeDodge:
     reactions: 0.5
     melee: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.05
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 0.7
     - 0.4
     - 1.0
     - 0.7
     - 0.0
     - 0.5
     - 1.0
     - 0.5
     - 0.8
     - 2.0
     - 0.0
   specialWeapon: AUX_PRED_CLAWS
   loftempsSet: [ 3 ]
 - type: DOGG_ARMOR
   spriteSheet: DOGG.PCK
   spriteInv: DogeInventoryImage
   corpseBattle:
     - STR_DOGG_CORPSE
   corpseGeo: STR_FOOD_BAG
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   drawingRoutine: 4
   visibilityAtDark: 12
   visibilityAtDay: 30
   recovery:
     morale:
       flatHundred: 0.04
     stun:
       health: 0.1
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   meleeDodge:
     flatHundred: 0.35
   meleeDodgeBackPenalty: 0.5
   damageModifier:
     - 0.5
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.5
     - 1.0
   builtInWeapons:
     - AUX_DOGG_WEAPON
     - INV_NULL_3X3
     - INV_NULL_2X1_B
     - INV_NULL_2X1_LL
     - INV_NULL_2X1_RL
     - INV_NULL_2X1_RS
     - INV_NULL_2X1_LS
     - INV_NULL_1X2_QD
   loftempsSet: [ 2 ]
 - type: ADRONE_ARMOR
   spriteSheet: SCI_8.PCK
   spriteInv: MAN_64
   corpseBattle:
     - STR_ACADEMY_8_CORPSE_BATTLE
   corpseGeo: STR_GRAV_CORPSE
   visibilityAtDark: 16
   frontArmor: 32
   sideArmor: 32
   rearArmor: 32
   underArmor: 32
   movementType: 1
   drawingRoutine: 4
   fearImmune: true
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   allowInv: false
   createsMeleeThreat: false
   ignoresMeleeThreat: true
   meleeDodge:
     flatHundred: 0.3
   meleeDodgeBackPenalty: 0.25
   damageModifier:
     - 0.0
     - 1.0
     - 1.0
     - 0.75
     - 1.0
     - 1.0
     - 0.5
     - 0.8
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 2.0
     - 1.0
     - 0.0
   loftempsSet: [ 4 ]
 - type: MARSEC_SENTRY_DRONE_ARMOR
   spriteSheet: MAR_8.PCK
   spriteInv: UnknownInventoryImage
   corpseBattle:
     - STR_MARSEC_8_CORPSE_BATTLE
   corpseGeo: STR_ALIEN_ALLOYS
   visibilityAtDark: 20
   heatVision: 50
   frontArmor: 100
   sideArmor: 100
   rearArmor: 100
   underArmor: 66
   drawingRoutine: 19
   fearImmune: true
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   allowInv: false
   createsMeleeThreat: false
   ignoresMeleeThreat: true
   damageModifier:
     - 0.0
     - 1.0
     - 0.1
     - 0.85
     - 1.0
     - 1.0
     - 0.35
     - 0.65
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 2.0
     - 1.0
     - 0.0
   loftempsSet: [ 4 ]
 - type: MARSEC_HUNTER_DRONE_ARMOR
   spriteSheet: MAR_9.PCK
   spriteInv: UnknownInventoryImage
   corpseBattle:
     - STR_MARSEC_9_CORPSE_BATTLE
   corpseGeo: STR_GRAV_CORPSE
   visibilityAtDark: 20
   heatVision: 50
   frontArmor: 45
   sideArmor: 45
   rearArmor: 45
   underArmor: 45
   movementType: 1
   drawingRoutine: 19
   fearImmune: true
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   allowInv: false
   createsMeleeThreat: false
   ignoresMeleeThreat: true
   meleeDodge:
     flatHundred: 0.4
   meleeDodgeBackPenalty: 0.25
   damageModifier:
     - 0.0
     - 1.0
     - 0.25
     - 0.75
     - 1.0
     - 1.0
     - 0.35
     - 0.65
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 2.0
     - 1.0
     - 0.0
   loftempsSet: [ 4 ]
 - type: BOOMOSAURUS_ARMOR
   spriteSheet: TRD_6.PCK
   spriteInv: MAN_52
   corpseBattle:
     - BOOMOSAURUS_CORPSE_1
     - BOOMOSAURUS_CORPSE_2
     - BOOMOSAURUS_CORPSE_3
     - BOOMOSAURUS_CORPSE_4
   corpseGeo: STR_BOOMOSAURUS_CORPSE
   visibilityAtDark: 9
   frontArmor: 40
   sideArmor: 40
   rearArmor: 40
   underArmor: 25
   drawingRoutine: 5
   size: 2
   allowInv: false
   fearImmune: false
   painImmune: false
   createsMeleeThreat: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.05
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.0
     - 1.0
     - 0.1
     - 1.0
     - 0.9
     - 0.6
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 0.6
   loftempsSet: [92, 89, 90, 91]
 - type: SHAMBLER_ARMOR
   spriteSheet: SHAMBLER.PCK
   spriteInv: ShamblerInventoryImage
   allowInv: false
   visibilityAtDark: 20
   heatVision: 50
   corpseBattle:
     - SHAMBLER_CORPSE_1
     - SHAMBLER_CORPSE_2
     - SHAMBLER_CORPSE_3
     - SHAMBLER_CORPSE_4
   corpseGeo: STR_SHAMBLER_CORPSE
   frontArmor: 15
   sideArmor: 15
   rearArmor: 15
   underArmor: 10
   meleeDodge:
     reactions: 0.2
     melee: 0.5
   meleeDodgeBackPenalty: 0.5
   drawingRoutine: 5
   size: 2
   fearImmune: false
   painImmune: false
   createsMeleeThreat: true
   overKill: 1.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.2
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.0
     - 0.9
     - 1.0
     - 0.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 0.3
   loftempsSet: [92, 89, 90, 91]
 - type: CYBERDISC_ARMOR
   spriteInv: MAN_50
   visibilityAtDark: 20
   damageModifier:
     - 0.0
     - 0.8
     - 1.0
     - 0.6
     - 0.9
     - 1.0
     - 0.0
     - 0.75
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 0.0
 - type: CYBERDISC_ARMOR_2
   spriteSheet: XTR_2.PCK
   spriteInv: MAN_70
   corpseBattle:
     - CYBERDISC_CORPSE_1X
     - CYBERDISC_CORPSE_2X
     - CYBERDISC_CORPSE_3X
     - CYBERDISC_CORPSE_4X
   corpseGeo: STR_CYBERDISC_CORPSE
   visibilityAtDark: 20
   frontArmor: 42
   sideArmor: 42
   rearArmor: 42
   underArmor: 42
   drawingRoutine: 3
   movementType: 1
   size: 2
   allowInv: false
   damageModifier:
     - 0.0
     - 0.8
     - 1.0
     - 0.6
     - 0.9
     - 1.0
     - 0.0
     - 0.75
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 0.0
   loftempsSet: [92, 89, 90, 91]
 - type: CHRYSSALID_ARMOR
   spriteInv: MAN_53
   visibilityAtDark: 25
   heatVision: 100
   psiVision: 8
   bleedImmune: true
   camouflageAtDay: -8
   camouflageAtDark: -4
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.2
   meleeDodge:
     reactions: 0.4
     melee: 0.4
     bravery: 0.1
   meleeDodgeBackPenalty: 0.4
   damageModifier:
     - 0.1
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 1.0
     - 1.0
     - 0.0
     - 9.9
     - 0.5
     - 0.7
     - 0.1
     - 1.2
     - 0.5
 - type: REAPER_ARMOR
   spriteSheet: X_REAP.PCK
   spriteInv: MAN_54
   corpseBattle:
     - REAPER_CORPSE_1
     - REAPER_CORPSE_2
     - REAPER_CORPSE_3
     - REAPER_CORPSE_4
   corpseGeo: STR_REAPER_CORPSE
   frontArmor: 28
   sideArmor: 28
   rearArmor: 28
   underArmor: 4
   drawingRoutine: 5
   personalLight: 5
   size: 2
   visibilityAtDark: 16
   fearImmune: false
   painImmune: false
   allowInv: false
   createsMeleeThreat: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.05
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.1
     - 1.0
     - 1.7
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.15
     - 1.4
     - 0.7
     - 0.6
     - 0.6
   loftempsSet: [ 92, 89, 90, 91 ]
 - type: REAPER_CAVALRY_ARMOR
   spriteSheet: BAN_10.PCK
   spriteInv: MAN_54
   corpseBattle:
     - REAPER_CORPSE_1
     - REAPER_CORPSE_2
     - REAPER_CORPSE_3
     - REAPER_CORPSE_4
   corpseGeo: STR_REAPER_CORPSE
   frontArmor: 28
   sideArmor: 28
   rearArmor: 28
   underArmor: 4
   drawingRoutine: 5
   size: 2
   visibilityAtDark: 16
   fearImmune: false
   painImmune: false
   allowInv: false
   createsMeleeThreat: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.05
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.2
     - 1.0
     - 1.7
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.15
     - 1.4
     - 0.7
   loftempsSet: [ 92, 89, 90, 91 ]
 - type: REAPER_ARMOR_M
   spriteSheet: XTR_3.PCK
   spriteInv: MutantReaperInventoryImage
   corpseBattle:
     - REAPER_CORPSE_M_1
     - REAPER_CORPSE_M_2
     - REAPER_CORPSE_M_3
     - REAPER_CORPSE_M_4
   corpseGeo: STR_REAPER_CORPSE
   visibilityAtDark: 16
   frontArmor: 28
   sideArmor: 28
   rearArmor: 28
   underArmor: 12
   drawingRoutine: 5
   personalLight: 5
   size: 2
   allowInv: false
   fearImmune: false
   painImmune: false
   createsMeleeThreat: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.05
     health:
       flatHundred: 0.1
   damageModifier:
     - 0.1
     - 0.8
     - 1.4
     - 0.7
     - 1.0
     - 1.0
     - 0.7
     - 0.9
     - 0.35
     - 1.0
     - 1.5
     - 0.4
     - 2.0
     - 0.1
     - 1.0
     - 1.0
     - 0.5
     - 0.0
   loftempsSet: [92, 89, 90, 91]
 - type: SECTOPOD_ARMOR
   spriteInv: MAN_56
   visibilityAtDark: 30
   psiVision: 10
   fearImmune: false
   frontArmor: 150
   sideArmor: 135
   rearArmor: 110
   underArmor: 100
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
   damageModifier:
     - 0.1
     - 1.0
     - 0.2
     - 0.6
     - 1.0
     - 0.8
     - 0.5
     - 1.0
     - 0.8
     - 0.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 1.0
     - 0.5
     - 0.0
     - 0.0
 - type: SECTOPOD_ARMOR_2
   spriteInv: MAN_67
   spriteSheet: XTR_1.PCK
   corpseBattle:
     - SECTOPOD_CORPSE_1
     - SECTOPOD_CORPSE_2
     - SECTOPOD_CORPSE_3
     - SECTOPOD_CORPSE_4
   corpseGeo: STR_SECTOPOD_CORPSE
   visibilityAtDark: 20
   frontArmor: 150
   sideArmor: 135
   rearArmor: 110
   underArmor: 100
   drawingRoutine: 5
   size: 2
   allowInv: false
   fearImmune: false
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
   damageModifier:
     - 0.1
     - 1.0
     - 0.2
     - 0.6
     - 1.0
     - 0.9
     - 0.1
     - 1.0
     - 0.6
     - 0.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
   loftempsSet: [92, 89, 90, 91]
 - type: CELATID_ARMOR
   spriteInv: MAN_57
   visibilityAtDark: 1
   visibilityAtDay: 1
   psiVision: 20
   createsMeleeThreat: false
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.05
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 0.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.6
     - 1.2
     - 0.0
     - 2.0
     - 0.0
     - 0.6
     - 0.6
     - 0.1
     - 0.5
     - 0.2
   loftempsSet: [ 3 ]
 - type: SILACOID_ARMOR
   spriteSheet: SILACOID.PCK
   spriteInv: MAN_77
   allowInv: false
   visibilityAtDark: 1
   visibilityAtDay: 1
   psiVision: 20
   corpseBattle:
     - STR_SILACOID_CORPSE
   frontArmor: 50
   sideArmor: 50
   rearArmor: 50
   underArmor: 10
   drawingRoutine: 8
   constantAnimation: true
   bleedImmune: true
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.05
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.0
     - 1.0
     - 0.0
     - 1.0
     - 0.8
     - 0.7
     - 0.5
     - 0.7
     - 1.0
     - 0.0
     - 0.0
     - 0.4
     - 0.3
     - 0.1
     - 1.5
     - 0.1
   loftempsSet: [ 5 ]
 - type: ARMORED_CAR_ARMOR
   spriteInv: MAN_75
   spriteSheet: XTR_4.PCK
   corpseBattle:
     - CAR_CORPSE_1
     - CAR_CORPSE_2
     - CAR_CORPSE_3
     - CAR_CORPSE_4
   corpseGeo: STR_CAR_CORPSE
   visibilityAtDark: 10
   frontArmor: 60
   sideArmor: 55
   rearArmor: 50
   underArmor: 45
   moveSound: 200
   drawingRoutine: 2
   size: 2
   allowInv: false
   fearImmune: false
   overKill: 3.0
   damageModifier:
     - 0.0
     - 0.8
     - 0.2
     - 0.65
     - 0.8
     - 0.8
     - 0.0
     - 0.5
     - 0.4
     - 0.0
     - 0.0
     - 0.0
     - 0.5
     - 0.35
     - 1.0
     - 0.5
     - 0.0
     - 0.0
   loftempsSet: [92, 89, 90, 91]
 - type: TANK_MSDF_ARMOR
   spriteSheet: MSDF_TANK.PCK
   spriteInv: MSDFTankInventoryImage
   allowInv: false
   corpseBattle:
     - TANK_MSDF_CORPSE_1
     - TANK_MSDF_CORPSE_2
     - TANK_MSDF_CORPSE_3
     - TANK_MSDF_CORPSE_4
   visibilityAtDay: 30
   visibilityAtDark: 10
   heatVision: 50
   frontArmor: 100
   sideArmor: 85
   rearArmor: 70
   underArmor: 70
   drawingRoutine: 5
   size: 2
   psiDefence:
     flatHundred: 2.0
   overKill: 3.0
   damageModifier:
     - 0.0
     - 0.65
     - 0.1
     - 0.5
     - 0.8
     - 0.8
     - 0.0
     - 0.4
     - 0.4
     - 0.0
     - 0.0
     - 0.0
     - 0.4
     - 0.75
     - 1.5
   loftempsSet: [ 92, 89, 90, 91 ]
 - type: TANK_ARMOR
   spriteSheet: XTANKS.PCK
   spriteInv: MAN_58
   corpseGeo: STR_TANK_CORPSE
   visibilityAtDark: 12
   visibilityAtDay: 30
   frontArmor: 125
   sideArmor: 100
   rearArmor: 75
   underArmor: 70
   overKill: 3.0
   drawingRoutine: 2
   damageModifier:
     - 0.0
     - 0.75
     - 0.12
     - 0.55
     - 0.75
     - 0.75
     - 0.0
     - 0.45
     - 0.33
     - 0.0
     - 0.0
     - 0.0
     - 0.5
     - 1.25
     - 1.5
     - 0.0
     - 0.0
     - 0.0
 - type: HOVERTANK_ARMOR
   spriteSheet: XTANKS.PCK
   spriteInv: MAN_65
   corpseGeo: STR_TANK_CORPSE
   visibilityAtDark: 20
   visibilityAtDay: 30
   frontArmor: 120
   sideArmor: 110
   rearArmor: 90
   underArmor: 90
   drawingRoutine: 2
   constantAnimation: true
   movementType: 1
   overKill: 3.0
   damageModifier:
     - 0.0
     - 0.75
     - 0.1
     - 0.5
     - 0.7
     - 0.7
     - 0.0
     - 0.45
     - 0.4
     - 0.0
     - 0.0
     - 0.0
     - 0.75
     - 1.5
     - 1.5
     - 0.0
     - 0.0
     - 0.0
 - type: HWP_SENTRY_LAUNCHER_ARMOR
   spriteSheet: XTR_5.PCK
   spriteInv: SentryCannonInventoryImage
   corpseBattle:
     - SENTRY_CORPSE_1
     - SENTRY_CORPSE_2
     - SENTRY_CORPSE_3
     - SENTRY_CORPSE_4
   corpseGeo: STR_ALIEN_ALLOYS
   visibilityAtDark: 20
   frontArmor: 150
   sideArmor: 125
   rearArmor: 50
   underArmor: 50
   drawingRoutine: 20
   size: 2
   allowInv: false
   damageModifier:
     - 0.0
     - 1.0
     - 0.4
     - 0.75
     - 1.0
     - 1.0
     - 0.0
     - 0.65
     - 0.33
     - 0.0
     - 0.0
     - 0.0
     - 0.5
     - 2.0
     - 1.25
     - 0.0
     - 0.0
     - 0.0
   loftempsSet: [92, 89, 90, 91]
 - type: MEGASCORPION_ARMOR
   spriteSheet: MEGASCORPION.PCK
   spriteInv: MAN_78
   corpseBattle:
     - STR_MEGASCORPION_CORPSE
   frontArmor: 12
   sideArmor: 12
   rearArmor: 12
   underArmor: 8
   drawingRoutine: 4
   psiVision: 15
   createsMeleeThreat: false
   meleeDodge:
     reactions: 0.4
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 0.0
     - 0.8
     - 1.0
     - 1.0
     - 0.8
     - 1.0
     - 0.8
     - 1.0
     - 0.6
     - 2.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 0.7
     - 0.1
   builtInWeapons:
     - AUX_MEGASCORPION_WEAPON
   loftempsSet: [ 2 ]
 - type: GIANTSPIDER_ARMOR
   spriteSheet: GIANTSPIDER.PCK
   spriteInv: MAN_79
   corpseBattle:
     - STR_GIANTSPIDER_CORPSE
   frontArmor: 9
   sideArmor: 9
   rearArmor: 9
   underArmor: 9
   drawingRoutine: 4
   psiVision: 15
   meleeDodge:
     reactions: 0.3
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.05
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 0.0
     - 1.0
     - 1.3
     - 0.9
     - 1.0
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 1.6
     - 0.5
     - 1.0
     - 1.0
     - 0.1
     - 0.6
     - 0.1
   builtInWeapons:
     - AUX_GIANTSPIDER_WEAPON
   loftempsSet: [ 3 ]
 - type: CHUPACABRA_ARMOR
   spriteSheet: CHUPACABRA.PCK
   spriteInv: MAN_80
   corpseBattle:
     - STR_CHUPACABRA_CORPSE
   heatVision: 50
   frontArmor: 12
   sideArmor: 9
   rearArmor: 9
   underArmor: 6
   drawingRoutine: 4
   meleeDodge:
     reactions: 0.6
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.05
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.0
     - 0.9
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 0.7
     - 0.1
   builtInWeapons:
     - AUX_CHUPACABRA_WEAPON
   loftempsSet: [ 2 ]
 - type: GIANT_BEETLE_ARMOR
   spriteSheet: GIANT_BEETLE.PCK
   spriteInv: MAN_83
   allowInv: false
   corpseBattle:
     - STR_GIANT_BEETLE_CORPSE
   visibilityAtDark: 10
   heatVision: 40
   frontArmor: 16
   sideArmor: 20
   rearArmor: 14
   underArmor: 15
   drawingRoutine: 4
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.05
     health:
       stunNormalized: -0.165
   createsMeleeThreat: false
   meleeDodge:
     reactions: 0.6
   meleeDodgeBackPenalty: 0.4
   damageModifier:
     - 0.1
     - 0.8
     - 1.4
     - 0.7
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 0.5
     - 5.0
     - 0.5
     - 1.0
     - 1.0
     - 0.1
     - 0.6
     - 0.1
   loftempsSet: [ 2 ]
 - type: GIANT_RAT_ARMOR
   spriteSheet: GIANTRAT.PCK
   spriteInv: GiantRatInventoryImage
   corpseBattle:
     - STR_GIANT_RAT_CORPSE
   corpseGeo: STR_MUTANT_MEAT
   frontArmor: 3
   sideArmor: 3
   rearArmor: 3
   underArmor: 3
   drawingRoutine: 4
   camouflageAtDay: -8
   camouflageAtDark: -3
   antiCamouflageAtDark: 5
   antiCamouflageAtDay: 5
   psiVision: 10
   visibilityAtDark: 16
   overKill: 1.0
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.05
     health:
       stunNormalized: -0.165
   meleeDodge:
     reactions: 0.5
   meleeDodgeBackPenalty: 0.5
   damageModifier:
     - 0.3
     - 1.0
     - 1.6
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 3.0
     - 0.6
     - 0.6
     - 1.0
     - 0.1
     - 0.3
     - 0.6
   loftempsSet: [ 2 ]
 - type: VAMPIRE_BAT_ARMOR
   spriteSheet: VAMPIRE_BAT.PCK
   spriteInv: VampBatInventoryImage
   corpseBattle:
     - STR_VAMPIRE_BAT_CORPSE
   frontArmor: 3
   sideArmor: 3
   rearArmor: 3
   underArmor: 3
   movementType: 1
   drawingRoutine: 4
   bleedImmune: true
   constantAnimation: true
   camouflageAtDark: -7
   antiCamouflageAtDark: 15
   antiCamouflageAtDay: 15
   visibilityAtDark: 25
   visibilityAtDay: 25
   heatVision: 100
   overKill: 1.0
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       health: 0.2
     health:
       flatHundred: 0.01
   meleeDodge:
     reactions: 0.75
   meleeDodgeBackPenalty: 0.5
   damageModifier:
     - 0.2
     - 1.0
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 0.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 0.3
     - 0.1
   loftempsSet: [ 2 ]
   scripts:
     selectUnitSprite: |
       var int temp;
       var int walking;
       unit.isWalking walking;
       if eq walking 0;
         unit.getId temp;
         offsetmod temp 11 0 8; #desync animation of different units
         add temp anim_frame;
         wavegen_saw temp 8 8 7;
         mul sprite_offset 8;
         add sprite_offset 8;
         add sprite_offset temp;
         set sprite_index sprite_offset;
       else;
         add sprite_index sprite_offset;
       end;
       return sprite_index; 
 - type: RYBA_ARMOR
   spriteSheet: RYBA.PCK
   spriteInv: MAN_84
   corpseBattle:
     - STR_RYBA_CORPSE
   frontArmor: 3
   sideArmor: 3
   rearArmor: 3
   underArmor: 3
   movementType: 1
   drawingRoutine: 4
   psiVision: 15
   visibilityAtDark: 16
   visibilityAtDay: 16
   meleeDodge:
     reactions: 0.5
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.0
     - 0.7
     - 0.6
     - 1.2
     - 1.0
     - 1.0
     - 0.7
     - 0.75
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.3
     - 0.1
   builtInWeapons:
     - SHARK_BITE
   loftempsSet: [ 3 ]
 - type: KRAB_ARMOR
   spriteSheet: KRAB.PCK
   spriteInv: MAN_82
   corpseBattle:
     - STR_KRAB_CORPSE
   frontArmor: 25
   sideArmor: 25
   rearArmor: 25
   underArmor: 15
   drawingRoutine: 4
   visibilityAtDark: 16
   visibilityAtDay: 16
   psiVision: 15
   meleeDodge:
     reactions: 0.4
     melee: 0.3
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.0
     - 0.6
     - 0.6
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 0.75
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.9
     - 0.1
   builtInWeapons:
     - AUX_KRAB_WEAPON
   loftempsSet: [ 3 ]
 - type: SMUGGLER_ARMOR_P1
   spriteSheet: SMU_1.PCK
   spriteInv: SmugglerGoonInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
   corpseBattle:
     - STR_SMUGGLER_1_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 12
   frontArmor: 25
   sideArmor: 15
   rearArmor: 10
   underArmor: 10
   meleeDodge:
     reactions: 0.5
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 0.8
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.1
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.2
     - 1.0
   loftempsSet: [ 2 ]
 - type: SMUGGLER_ARMOR_P2
   spriteSheet: SMU_2.PCK
   spriteInv: SmugglerCatgirlInventoryImage
   spriteHairGroup: 1
   spriteHairColor: [16, 18, 34, 66, 146, 192, 128, 176]
   corpseBattle:
     - STR_SMUGGLER_2_CORPSE_BATTLE
   corpseGeo: STR_STEALTHSUIT_CORPSE
   visibilityAtDark: 20
   camouflageAtDay: 5
   camouflageAtDark: 5
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.5
     melee: 0.1
     bravery: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 5.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 0.7
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: SMUGGLER_ARMOR_P3
   spriteSheet: SMU_3.PCK
   spriteInv: SmugglerEngineerInventoryImage
   corpseBattle:
     - STR_SMUGGLER_3_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 12
   frontArmor: 12
   sideArmor: 12
   rearArmor: 12
   underArmor: 12
   meleeDodge:
     reactions: 0.1
     melee: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.7
     - 0.7
     - 1.7
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.6
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 0.8
   specialWeapon: AUX_FISTO
   loftempsSet: [ 4 ]
 - type: SMUGGLER_ARMOR_P4
   spriteSheet: SMU_4.PCK
   spriteInv: SmugglerCaptainInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163]
   corpseBattle:
     - STR_SMUGGLER_4_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 12
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.5
     melee: 0.15
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: RETICULAN_ARMOR_P0
   spriteSheet: RET_0.PCK
   spriteInv: ReticulanInventoryImage
   corpseBattle:
     - STR_RETICULAN_0_CORPSE_BATTLE
   corpseGeo: STR_RETICULAN_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   frontArmor: 3
   sideArmor: 3
   rearArmor: 3
   underArmor: 3
   meleeDodge:
     reactions: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.7
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: RETICULAN_ARMOR_P1
   spriteSheet: RET_1.PCK
   spriteInv: ReticulanHybridInventoryImage
   corpseBattle:
     - STR_RETICULAN_1_CORPSE_BATTLE
   corpseGeo: STR_RETICULAN_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.25
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.7
     - 1.0
   loftempsSet: [ 2 ]
 - type: RETICULAN_ARMOR_P2
   spriteSheet: RET_2.PCK
   spriteInv: SirenInventoryImage
   corpseBattle:
     - STR_RETICULAN_2_CORPSE_BATTLE
   corpseGeo: STR_RETICULAN_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   frontArmor: 9
   sideArmor: 9
   rearArmor: 9
   underArmor: 9
   bleedImmune: true
   meleeDodge:
     reactions: 0.5
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.6
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 0.5
     - 1.0
     - 0.1
     - 0.6
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 2 ]
 - type: RETICULAN_ARMOR_P3
   spriteSheet: RET_3.PCK
   spriteInv: SectogreInventoryImage
   corpseBattle:
     - STR_RETICULAN_3_CORPSE_BATTLE
   corpseGeo: STR_RETICULAN_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   frontArmor: 9
   sideArmor: 9
   rearArmor: 9
   underArmor: 9
   bleedImmune: true
   meleeDodge:
     reactions: 0.35
     melee: 0.35
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 0.5
     - 1.0
     - 0.1
     - 0.8
     - 0.8
   specialWeapon: AUX_FISTO
   loftempsSet: [ 4 ]
 - type: RETICULAN_ARMOR_P4
   spriteSheet: RET_4.PCK
   spriteInv: ReticulanCommandoInventoryImage
   corpseBattle:
     - STR_RETICULAN_4_CORPSE_BATTLE
   corpseGeo: STR_RETICULAN_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   camouflageAtDay: -10
   camouflageAtDark: -3
   frontArmor: 12
   sideArmor: 10
   rearArmor: 10
   underArmor: 10
   meleeDodge:
     reactions: 0.3
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.7
     - 0.8
     - 0.8
     - 1.0
     - 0.9
     - 0.7
     - 0.8
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 0.5
     - 0.6
     - 0.2
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: RETICULAN_ARMOR_P6
   spriteSheet: RET_6.PCK
   spriteInv: MAN_73
   corpseBattle:
     - STR_RETICULAN_6_CORPSE_BATTLE
   corpseGeo: STR_MECHTOID_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   overKill: 1.0
   frontArmor: 60
   sideArmor: 60
   rearArmor: 60
   underArmor: 60
   bleedImmune: true
   zombiImmune: true
   createsMeleeThreat: false
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 0.8
     - 0.1
     - 0.6
     - 1.0
     - 1.0
     - 0.5
     - 0.7
     - 0.5
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.5
     - 2.0
     - 1.0
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 3 ]
 - type: RETICULAN_ARMOR_P7
   spriteSheet: RET_7.PCK
   spriteInv: ReticulanElderInventoryImage
   corpseBattle:
     - STR_RETICULAN_0_CORPSE_BATTLE
   corpseGeo: STR_RETICULAN_CORPSE
   weight: -5
   visibilityAtDark: 20
   heatVision: 80
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.3
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.6
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.0
     - 0.5
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: RAIDER_ARMOR_P1
   spriteSheet: RDR_1.PCK
   spriteInv: RaiderScoutInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162]
   corpseBattle:
     - STR_RAIDER_0_CORPSE_BATTLE
   corpseGeo: STR_RAIDER_CORPSE
   visibilityAtDark: 12
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.5
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: RAIDER_ARMOR_P2
   spriteSheet: RDR_2.PCK
   spriteInv: RaiderThugInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162]
   corpseBattle:
     - STR_RAIDER_1_CORPSE_BATTLE
   corpseGeo: STR_RAIDER_CORPSE
   visibilityAtDark: 12
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.3
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: RAIDER_ARMOR_P3
   spriteSheet: RDR_3.PCK
   spriteInv: RaiderBuzzardInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162]
   corpseBattle:
     - STR_RAIDER_2_CORPSE_BATTLE
   corpseGeo: STR_GRAV_CORPSE
   visibilityAtDark: 16
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   movementType: 1
   meleeDodge:
     reactions: 0.2
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0 
     - 0.7
     - 1.0
     - 2.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: RAIDER_ARMOR_P4
   spriteSheet: RDR_4.PCK
   spriteInv: RaiderBossInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162]
   corpseBattle:
     - STR_RAIDER_3_CORPSE_BATTLE
   corpseGeo: STR_RAIDER_CORPSE
   visibilityAtDark: 16
   frontArmor: 40
   sideArmor: 24
   rearArmor: 32
   underArmor: 22
   meleeDodge:
     reactions: 0.1
     melee: 0.35
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.85
     - 0.75
     - 0.75
     - 2.0
     - 1.0
     - 1.0
     - 1.0
     - 0.15
     - 1.3
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: RAIDER_ARMOR_P6
   spriteSheet: RDR_6.PCK
   spriteInv: RaiderHumongousInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [92, 92, 94, 94, 94, 160, 163, 163]
   corpseBattle:
     - STR_RAIDER_6_CORPSE_BATTLE
   corpseGeo: STR_RAIDER_CORPSE
   visibilityAtDark: 12
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.15
     melee: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.25
     flatHundred: -0.15
   damageModifier:
     - 1.5
     - 0.8
     - 1.0
     - 0.9
     - 1.0
     - 0.9
     - 0.6 
     - 1.0
     - 1.0
     - 2.0
     - 0.1
     - 1.5
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 4 ]
 - type: RAIDER_ARMOR_P7
   spriteSheet: RDR_7.PCK
   spriteInv: RaiderFirebatInventoryImage
   corpseBattle:
     - STR_RAIDER_7_CORPSE_BATTLE
   corpseGeo: STR_PBA_CORPSE
   visibilityAtDark: 16
   heatVision: 40
   overKill: 1.0
   frontArmor: 105
   sideArmor: 85
   rearArmor: 70
   underArmor: 65
   meleeDodge:
     flatHundred: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.4
     - 0.9
     - 0.1
     - 1.0
     - 1.0
     - 0.8
     - 0.6
     - 0.75
     - 0.75
     - 0.0
     - 0.1
     - 1.0
     - 0.6
     - 0.5
     - 2.4
     - 1.0
   specialWeapon: STR_UNARMED_GAUNTLET_PLUS
   loftempsSet: [ 4 ]
 - type: UBER_BELTER_ARMOR
   spriteSheet: UBR_BLT.PCK
   spriteInv: BelterInventoryImage
   corpseBattle:
     - STR_UBER_BELTER_CORPSE_BATTLE
   corpseGeo: STR_RAIDER_CORPSE
   visibilityAtDark: 20
   forcedTorso: 1
   frontArmor: 20
   sideArmor: 20
   rearArmor: 20
   underArmor: 20
   meleeDodge:
     reactions: 0.4
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 2.0
     - 1.0
     - 1.25
     - 0.75
     - 0.2
     - 0.75
     - 0.75
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: SPARTAN_ARMOR_P0
   spriteSheet: SPT_0.PCK
   spriteInv: SpartanScoutInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
   corpseBattle:
     - STR_SPARTAN_0_CORPSE_BATTLE
   corpseGeo: STR_SPARTAN_CORPSE
   visibilityAtDark: 9
   camouflageAtDay: -10
   camouflageAtDark: -3
   frontArmor: 7
   sideArmor: 6
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.3
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 0.7
     - 1.2
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: SPARTAN_ARMOR_P1
   spriteSheet: SPT_1.PCK
   spriteInv: SpartanRiflemanInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
   corpseBattle:
     - STR_SPARTAN_1_CORPSE_BATTLE
   corpseGeo: STR_SPARTAN_CORPSE
   visibilityAtDark: 9
   camouflageAtDay: -10
   camouflageAtDark: -3
   frontArmor: 8
   sideArmor: 7
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.3
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.4
     - 0.7
     - 1.2
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: SPARTAN_ARMOR_P2
   spriteSheet: SPT_2.PCK
   spriteInv: SpartanHeavyInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   corpseBattle:
     - STR_SPARTAN_2_CORPSE_BATTLE
   corpseGeo: STR_SPARTAN_CORPSE
   visibilityAtDark: 9
   camouflageAtDay: -10
   camouflageAtDark: -3
   frontArmor: 9
   sideArmor: 8
   rearArmor: 7
   underArmor: 7
   meleeDodge:
     reactions: 0.3
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.3
     - 0.7
     - 1.2
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: SPARTAN_ARMOR_P3
   spriteSheet: SPT_3.PCK
   spriteInv: SpartanCaptainInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   spriteHairGroup: 9
   spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166]
   corpseBattle:
     - STR_SPARTAN_3_CORPSE_BATTLE
   corpseGeo: STR_SPARTAN_CORPSE
   visibilityAtDark: 12
   camouflageAtDay: -10
   camouflageAtDark: -3
   frontArmor: 18
   sideArmor: 16
   rearArmor: 12
   underArmor: 8
   meleeDodge:
     reactions: 0.25
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.2
     - 0.7
     - 1.2
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.2
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: SOLDIER_ARMOR_P0
   spriteSheet: SOL_0.PCK
   spriteInv: HumanCommandoInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
   corpseBattle:
     - STR_SOLDIER_0_CORPSE_BATTLE
   corpseGeo: STR_ELECTRONIC_PIECES
   visibilityAtDark: 20
   camouflageAtDay: -15
   camouflageAtDark: -5
   heatVision: 60
   frontArmor: 32
   sideArmor: 28
   rearArmor: 24
   underArmor: 16
   meleeDodge:
     reactions: 0.25
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 0.7
     - 0.7
     - 0.9
     - 1.0
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 0.7
     - 0.3
     - 1.3
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: SOLDIER_ARMOR_P1
   spriteSheet: SOL_1.PCK
   spriteInv: HumanNomadInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 160, 160]
   corpseBattle:
     - STR_SOLDIER_1_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 10
   camouflageAtDay: -8
   camouflageAtDark: -4
   heatVision: 20
   frontArmor: 26
   sideArmor: 22
   rearArmor: 20
   underArmor: 16
   meleeDodge:
     reactions: 0.4
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.8
     - 0.8
     - 0.8
     - 0.8
     - 2.0
     - 0.1
     - 1.0
     - 0.7
     - 0.1
     - 1.2
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 2 ]
 - type: MEGAPOL_ARMOR_P0
   spriteSheet: MPO_0.PCK
   spriteInv: MegapolWolfmanInventoryImage
   corpseBattle:
     - STR_MEGAPOL_0_CORPSE_BATTLE
   corpseGeo: STR_ALIEN_ALLOYS
   visibilityAtDark: 12
   visibilityAtDay: 35
   antiCamouflageAtDark: 5
   antiCamouflageAtDay: 5
   frontArmor: 33
   sideArmor: 28
   rearArmor: 24
   underArmor: 18
   overKill: 0.75
   meleeDodge:
     reactions: 0.25
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.1
     flatHundred: -0.06
   damageModifier:
     - 1.75
     - 1.0
     - 0.75
     - 0.9
     - 0.8
     - 0.8
     - 1.0
     - 0.8
     - 1.25
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.3
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 2 ]
 - type: MEGAPOL_ARMOR_P1
   spriteSheet: MPO_1.PCK
   spriteInv: MegapolEnforcerInventoryImage
   corpseBattle:
     - STR_MEGAPOL_1_CORPSE_BATTLE
   corpseGeo: STR_GRAV_CORPSE
   movementType: 1
   visibilityAtDark: 9
   antiCamouflageAtDark: 4
   antiCamouflageAtDay: 4
   heatVision: 30
   frontArmor: 70
   sideArmor: 60
   rearArmor: 50
   underArmor: 45
   overKill: 0.75
   meleeDodge:
     melee: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.1
     flatHundred: -0.06
   damageModifier:
     - 1.5
     - 0.9
     - 0.5
     - 0.9
     - 1.1
     - 1.1
     - 1.0
     - 1.0
     - 1.5
     - 2.0
     - 0.0
     - 1.0
     - 1.2
     - 0.3
     - 1.8
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 4 ]
 - type: MEGAPOL_ARMOR_P2
   spriteSheet: MPO_2.PCK
   spriteInv: MegapolDetectiveInventoryImage
   corpseBattle:
     - STR_MEGAPOL_2_CORPSE_BATTLE
   corpseGeo: STR_SECURITY_CORPSE
   visibilityAtDark: 17
   camouflageAtDay: -5
   camouflageAtDark: -5
   antiCamouflageAtDark: 5
   antiCamouflageAtDay: 5
   psiVision: 3
   heatVision: 30
   frontArmor: 55
   sideArmor: 45
   rearArmor: 40
   underArmor: 25
   overKill: 0.75
   meleeDodge:
     reactions: 0.2
     melee: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 0.65
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 1.0
     - 0.7
     - 0.2
     - 1.6
     - 1.0
   specialWeapon: STR_KUNG_FU_ALT
   loftempsSet: [ 4 ]
 - type: MEGAPOL_ARMOR_P3
   spriteSheet: MPO_3.PCK
   spriteInv: MegapolApemanInventoryImage
   corpseBattle:
     - STR_MEGAPOL_3_CORPSE_BATTLE
   corpseGeo: STR_MUTON_CORPSE
   movementType: 1
   visibilityAtDark: 12
   visibilityAtDay: 35
   heatVision: 40
   frontArmor: 28
   sideArmor: 24
   rearArmor: 24
   underArmor: 22
   overKill: 0.75
   meleeDodge:
     reactions: 0.2
     melee: 0.35
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.1
     flatHundred: -0.06
   damageModifier:
     - 2.0
     - 0.6
     - 0.4
     - 0.8
     - 1.0
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.2
     - 0.3
     - 1.2
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 3 ]
 - type: GOVT_ARMOR_P1
   spriteSheet: GOV_1.PCK
   spriteInv: GovtAgentInventoryImage
   corpseBattle:
     - STR_GOVT_0_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 12
   heatVision: 20
   frontArmor: 25
   sideArmor: 15
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   specialWeapon: STR_KUNG_FU_ALT
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.15
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: GOVT_ARMOR_P2
   spriteSheet: GOV_2.PCK
   spriteInv: GovtEnforcerInventoryImage
   corpseBattle:
     - STR_GOVT_1_CORPSE_BATTLE
   corpseGeo: STR_SECURITY_CORPSE
   visibilityAtDark: 20
   heatVision: 40
   overKill: 0.75
   frontArmor: 50
   sideArmor: 40
   rearArmor: 30
   underArmor: 25
   meleeDodge:
     reactions: 0.15
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   specialWeapon: STR_UNARMED_GAUNTLET
   damageModifier:
     - 1.0
     - 1.0
     - 0.75
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 1.4
     - 0.0
     - 0.0
     - 1.0
     - 0.75
     - 0.2
     - 1.6
     - 1.0
   loftempsSet: [ 3 ]
 - type: GOVT_ARMOR_P3
   spriteSheet: GOV_3.PCK
   spriteInv: GovtEliteInventoryImage
   corpseBattle:
     - STR_GOVT_2_CORPSE_BATTLE
   corpseGeo: STR_SECURITY_CORPSE
   visibilityAtDark: 25
   camouflageAtDay: -15
   camouflageAtDark: -5
   heatVision: 70
   overKill: 0.75
   frontArmor: 75
   sideArmor: 65
   rearArmor: 55
   underArmor: 40
   meleeDodge:
     reactions: 0.15
     melee: 0.3
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   specialWeapon: STR_KUNG_FU_ALT
   damageModifier:
     - 0.9
     - 1.0
     - 0.25
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 1.0
     - 0.9
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.4
     - 1.8
     - 1.0
   loftempsSet: [ 3 ]
 - type: GOVT_ARMOR_P4
   spriteSheet: GOV_4.PCK
   spriteInv: GovtPilotInventoryImage
   corpseBattle:
     - STR_GOVT_4_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 16
   frontArmor: 10
   sideArmor: 10
   rearArmor: 10
   underArmor: 10
   meleeDodge:
     reactions: 0.3
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.8
     - 1.0
     - 2.0
     - 0.0
     - 1.0
     - 0.8
     - 0.2
     - 1.1
     - 1.0
   loftempsSet: [ 2 ]
 - type: GOVT_ARMOR_P5
   spriteSheet: GOV_5.PCK
   spriteInv: GovtMPInventoryImage
   corpseBattle:
     - STR_GOVT_5_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 12
   heatVision: 30
   frontArmor: 35
   sideArmor: 30
   rearArmor: 20
   underArmor: 15
   meleeDodge:
     reactions: 0.1
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 0.85
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 0.8
     - 1.1
     - 2.0
     - 0.0
     - 1.0
     - 1.0
     - 0.15
     - 1.4
     - 1.0
   loftempsSet: [ 3 ]
 - type: GOVT_ARMOR_P6
   spriteSheet: GOV_6.PCK
   spriteInv: GovtGeneralInventoryImage
   corpseBattle:
     - STR_GOVT_6_CORPSE_BATTLE
   corpseGeo: STR_PBA_CORPSE
   visibilityAtDark: 16
   heatVision: 40
   overKill: 1.0
   frontArmor: 110
   sideArmor: 90
   rearArmor: 75
   underArmor: 65
   meleeDodge:
     flatHundred: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
     - 1.0
     - 0.75
     - 0.8
     - 0.75
     - 0.0
     - 0.0
     - 1.0
     - 0.35
     - 0.5
     - 2.5
     - 1.0
   loftempsSet: [ 4 ]
 - type: GOVT_ARMOR_P7
   spriteSheet: GOV_7.PCK
   spriteInv: GovtSirenInventoryImage
   corpseBattle:
     - STR_GOVT_7_CORPSE_BATTLE
   corpseGeo: STR_SPARTAN_CORPSE
   visibilityAtDark: 20
   heatVision: 80
   frontArmor: 25
   sideArmor: 20
   rearArmor: 20
   underArmor: 15
   meleeDodge:
     reactions: 0.4
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.05
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   specialWeapon: STR_KUNG_FU_ALT
   damageModifier:
     - 0.7
     - 0.8
     - 0.8
     - 0.9
     - 1.0
     - 1.0
     - 0.8
     - 0.8
     - 1.0
     - 0.0
     - 0.0
     - 0.5
     - 0.8
     - 0.1
     - 1.1
     - 1.0
   loftempsSet: [ 2 ]
 - type: NAZI_ARMOR_P1
   spriteSheet: NAZ_1.PCK
   spriteInv: NaziSoldierInventoryImage
   corpseBattle:
     - STR_NAZI_1_CORPSE_BATTLE
   corpseGeo: STR_SCRAP_METAL
   visibilityAtDark: 9
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.3
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 0.9
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]
 - type: NAZI_ARMOR_P2
   spriteSheet: NAZ_2.PCK
   spriteInv: NaziSSInventoryImage
   corpseBattle:
     - STR_NAZI_2_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 8
   meleeDodge:
     reactions: 0.35
     melee: 0.15
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: AUX_FISTO
   loftempsSet: [ 2 ]
 - type: NAZI_ARMOR_P4
   spriteSheet: NAZ_4.PCK
   spriteInv: NaziLeaderInventoryImage
   corpseBattle:
     - STR_NAZI_4_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.15
     bravery: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: NAZI_ARMOR_P6
   spriteSheet: NAZ_6.PCK
   spriteInv: NaziStormtrooperInventoryImage
   corpseBattle:
     - STR_NAZI_6_CORPSE_BATTLE
   corpseGeo: STR_SECURITY_CORPSE
   visibilityAtDark: 16
   heatVision: 50
   overKill: 0.75
   frontArmor: 65
   sideArmor: 55
   rearArmor: 45
   underArmor: 40
   meleeDodge:
     reactions: 0.3
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 0.3
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 0.8
     - 0.8
     - 0.0
     - 0.0
     - 1.0
     - 0.6
     - 0.2
     - 1.7
     - 1.0
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 3 ]
 - type: NAZI_ARMOR_P7
   spriteSheet: NAZ_7.PCK
   spriteInv: NaziKKKInventoryImage
   corpseBattle:
     - STR_NAZI_7_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.8
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: NAZI_ARMOR_P8
   spriteSheet: NAZ_8.PCK
   spriteInv: NaziSupersoldierInventoryImage
   corpseBattle:
     - STR_NAZI_8_CORPSE_BATTLE
   corpseGeo: STR_PBA_CORPSE
   allowInv: false
   visibilityAtDark: 20
   heatVision: 60
   overKill: 1.0
   frontArmor: 125
   sideArmor: 115
   rearArmor: 105
   underArmor: 100
   meleeDodge:
     flatHundred: 0.3
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.15
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.9
     - 1.0
     - 0.05
     - 1.0
     - 1.0
     - 1.0
     - 0.5
     - 0.7
     - 0.5
     - 0.0
     - 0.0
     - 1.5
     - 0.35
     - 0.5
     - 2.5
     - 1.0
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 5 ]
 - type: TECHNOCRACY_ARMOR_P0
   spriteSheet: TEC_0.PCK
   spriteInv: TechnocracyTerminatorInventoryImage
   corpseBattle:
     - STR_TECHNOCRACY_0_CORPSE_BATTLE
   visibilityAtDark: 20
   heatVision: 70
   overKill: 2.0
   fearImmune: true
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   frontArmor: 50
   sideArmor: 45
   rearArmor: 40
   underArmor: 40
   meleeDodge:
     reactions: 0.25
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     stun:
       flatHundred: 0.2
   damageModifier:
     - 0.0
     - 0.6
     - 0.05
     - 0.7
     - 0.8
     - 0.8
     - 0.3
     - 0.5
     - 0.5
     - 0.0
     - 0.0
     - 0.0
     - 0.5
     - 2.0
     - 1.0
     - 0.0
   loftempsSet: [ 2 ]
 - type: TECHNOCRACY_ARMOR_P0A
   spriteSheet: TEC_0A.PCK
   spriteInv: TechnocracyInfiltratorInventoryImage
   corpseBattle:
     - STR_TECHNOCRACY_0_CORPSE_BATTLE
   visibilityAtDark: 20
   heatVision: 70
   overKill: 0.5
   fearImmune: true
   bleedImmune: true
   zombiImmune: true
   painImmune: true
   frontArmor: 3
   sideArmor: 3
   rearArmor: 3
   underArmor: 3
   meleeDodge:
     reactions: 0.25
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     stun:
       flatHundred: 0.2
   damageModifier:
     - 0.0
     - 0.8
     - 2.0
     - 1.0
     - 0.8
     - 0.8
     - 0.3
     - 0.5
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 0.3
     - 2.0
     - 1.0
     - 0.0
   specialWeapon: AUX_ROBOT_FIST
   deathFrames: 18
   loftempsSet: [ 2 ]
 - type: TECHNOCRACY_ARMOR_P1
   spriteSheet: TEC_1.PCK
   spriteInv: TechnocracyMekInventoryImage
   corpseBattle:
     - STR_TECHNOCRACY_1_CORPSE_BATTLE
   drawingRoutine: 4
   visibilityAtDark: 25
   heatVision: 70
   psiVision: 20
   antiCamouflageAtDay: 8
   antiCamouflageAtDark: 8
   overKill: 0.5
   bleedImmune: true
   zombiImmune: true
   frontArmor: 40
   sideArmor: 40
   rearArmor: 40
   underArmor: 40
   meleeDodge:
     reactions: 0.4
     melee: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     stun:
       flatHundred: 0.33
   damageModifier:
     - 0.2
     - 0.6
     - 0.15
     - 0.7
     - 0.6
     - 0.7
     - 0.3
     - 0.6
     - 0.5
     - 0.0
     - 0.0
     - 0.0
     - 0.4
     - 0.99
     - 1.0
     - 0.3
   loftempsSet: [ 3 ]
 - type: HUMAN_ARMOR_MG
   spriteSheet: MG.PCK
   spriteInv: MagicalGirlInventoryImage
   spriteHairGroup: 9
   spriteHairColor: [16, 32, 48, 64, 80, 112, 128, 144, 160, 176, 192, 208, 224, 244]
   corpseBattle:
     - STR_MAGICAL_GIRL_CORPSE
   corpseGeo: STR_MAGICAL_GIRL_CORPSE
   visibilityAtDark: 9
   psiVision: 9
   overKill: 3.0
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.6
     bravery: 0.4
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.25
     - 1.0
     - 1.0
     - 1.0
     - 0.5
     - 1.0
     - 1.0
     - 2.0
     - 0.0
     - 0.5
     - 1.0
     - 0.1
     - 0.5
     - 0.5
   loftempsSet: [ 2 ]
 - type: HUMAN_ARMOR_STEWARDESS
   spriteSheet: HUM_1.PCK
   spriteInv: TraderAttendantInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161]
   spriteHairGroup: 9
   spriteHairColor: [144, 162, 144, 36, 245, 245, 36, 166]
   corpseBattle:
     - STR_HUMAN_1_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.4
     melee: 0.05
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.5
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.85
     - 4.0
     - 0.0
     - 1.0
     - 0.8
     - 0.1
     - 0.8
     - 1.0
   loftempsSet: [ 2 ]
 - type: HUMAN_ARMOR_SAILOR
   spriteSheet: HUM_2.PCK
   spriteInv: TraderSailorInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 162]
   corpseBattle:
     - STR_HUMAN_2_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.1
     bravery: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.0625
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.75
     - 4.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: HUMAN_ARMOR_M3
   spriteSheet: HUM_3.PCK
   spriteInv: HumanMale3InventoryImage
   corpseBattle:
     - STR_HUMAN_3_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.4
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: HUMAN_ARMOR_F4
   spriteSheet: HUM_4.PCK
   spriteInv: HumanFemale4InventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 94, 96, 96, 97, 160, 162, 163]
   corpseBattle:
     - STR_HUMAN_4_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.4
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.7
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: HUMAN_ARMOR_M5
   spriteSheet: HUM_5.PCK
   spriteInv: HumanMale5InventoryImage
   corpseBattle:
     - STR_HUMAN_5_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   drawingRoutine: 4
   meleeDodge:
     reactions: 0.25
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.1
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.7
     - 1.0
   loftempsSet: [ 3 ]
 - type: HUMAN_ARMOR_M6
   spriteSheet: HUM_6.PCK
   spriteInv: HumanLabourerInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158]
   corpseBattle:
     - STR_HUMAN_6_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.35
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.9
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: HUMAN_ARMOR_F7
   spriteSheet: HUM_7.PCK
   spriteInv: HumanLabourerFemInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158]
   spriteHairGroup: 9
   spriteHairColor: [144, 245, 34, 164, 245, 166, 34, 166]
   corpseBattle:
     - STR_HUMAN_7_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     reactions: 0.35
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 1.4
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.9
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 2 ]
 - type: HUMAN_ARMOR_F8
   spriteSheet: GOV_4.PCK
   spriteInv: HumanCityGirlInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [99, 99, 99, 99, 99, 99, 99, 99]
   spriteHairGroup: 9
   spriteHairColor: [22, 22, 22, 22, 22, 22, 22, 22]
   spriteUtileGroup: 15
   spriteUtileColor: [142, 142, 142, 142, 142, 142, 142, 142]
   corpseBattle:
     - STR_HUMAN_8_CORPSE_BATTLE
   corpseGeo: STR_GUILD_CORPSE
   visibilityAtDark: 10
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.45
     melee: 0.15
     bravery: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.2
     - 1.0
     - 0.9
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 4.0
     - 0.0
     - 1.0
     - 0.7
     - 0.1
     - 1.0
     - 1.0
   forcedTorso: 2
   loftempsSet: [ 2 ]
 - type: HUMAN_ARMOR_M9
   spriteSheet: HUM_9.PCK
   spriteInv: HumanSuitGuyInventoryImage
   corpseBattle:
     - STR_HUMAN_9_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 3 ]
 - type: HUMAN_ARMOR_M10
   spriteSheet: HUM_10.PCK
   spriteInv: HumanMageInventoryImage
   corpseBattle:
     - STR_HUMAN_10_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 20
   psiVision: 10
   frontArmor: 7
   sideArmor: 7
   rearArmor: 7
   underArmor: 7
   meleeDodge:
     reactions: 0.25
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       flatHundred: 0.1
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1
     psiSkill: 0.75
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.7
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 0.6
     - 0.9
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 0.6
   loftempsSet: [ 3 ]
 - type: HUMAN_ARMOR_F11
   spriteSheet: HUM_11.PCK
   spriteInv: HumanNoblewomanInventoryImage
   spriteFaceGroup: 6
   spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161]
   spriteHairGroup: 9
   spriteHairColor: [144, 224, 162, 36, 130, 224, 36, 166]
   corpseBattle:
     - STR_HUMAN_11_CORPSE_BATTLE
   corpseGeo: STR_MEDALLION
   visibilityAtDark: 9
   antiCamouflageAtDay: 4
   antiCamouflageAtDark: 4
   frontArmor: 8
   sideArmor: 8
   rearArmor: 8
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     bravery: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       flatHundred: 0.1
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1
     psiSkill: 0.75
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.6
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 3 ]
 - type: HUMAN_ARMOR_F12
   spriteSheet: HUM_12.PCK
   spriteInv: HumanSuitGirlInventoryImage
   corpseBattle:
     - STR_HUMAN_12_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 9
   forcedTorso: 2
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.35
     melee: 0.1
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
     stun:
       healthCurrent: 0.1
       health: -0.075
       stunCurrent: 0.09
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 4.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 3 ]
 - type: GDX_ARMOR_GRAVBALL
   spriteSheet: GDX_01.PCK
   spriteInv: GDXGravballInventoryImage
   corpseBattle:
     - STR_CORPSE_GRAVBALL
   corpseGeo: STR_GRAV_CORPSE
   movementType: 1
   visibilityAtDark: 16
   frontArmor: 25
   sideArmor: 25
   rearArmor: 25
   underArmor: 25
   meleeDodge:
     reactions: 0.35
     melee: 0.25
   meleeDodgeBackPenalty: 0.25
   recovery:
     stun:
       healthCurrent: 0.175
       health: -0.1
       stunCurrent: 0.09
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.5
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.35
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.5
     - 0.65
     - 1.0
     - 4.0
     - 1.0
     - 1.0
     - 1.0
     - 0.25
     - 1.1
     - 1.0
     - 0.8
     - 2.0
   loftempsSet: [ 2 ]
 - type: WEREWOLF_ARMOR
   spriteSheet: BSM_9.PCK
   spriteInv: WerewolfInventoryImage
   corpseBattle:
     - STR_BEASTMAN_9_CORPSE_BATTLE
   allowInv: false
   visibilityAtDark: 20
   camouflageAtDay: -10
   camouflageAtDark: -4
   antiCamouflageAtDay: 5
   antiCamouflageAtDark: 5
   personalLight: 5
   heatVision: 50
   frontArmor: 15
   sideArmor: 15
   rearArmor: 15
   underArmor: 15
   drawingRoutine: 10
   overKill: 0.75
   meleeDodge:
     reactions: 0.3
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     health:
       flatHundred: 0.08
       stunNormalized: -0.165
     stun:
       flatHundred: 0.04
     morale:
       moraleCurrent: -0.0666
       bravery: 0.1333
   damageModifier:
     - 2.0
     - 1.0
     - 2.5
     - 1.0
     - 1.1
     - 1.1
     - 0.7
     - 1.0
     - 1.0
     - 4.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 3 ]
 - type: MALE_CIVILIAN
   race: STR_CIVILIAN
   stats:
     tu: 50
     stamina: 65
     health: 40
     bravery: 50
     reactions: 30
     firing: 30
     throwing: 35
     strength: 35
     psiStrength: 20
     psiSkill: 0
     melee: 35
   armor: CIV_ARMOR_M1
   standHeight: 21
   kneelHeight: 14
   value: 30
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   builtInWeaponSets:
     - []
     - - STR_AX
     - - STR_CROWBAR
     - - STR_FLINTLOCK_PISTOL
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
     - - STR_SHOTGUN_G
       - STR_SHOTGUN_G_SHELLS
       - STR_SHOTGUN_G_SHELLS
 - type: FEMALE_CIVILIAN
   race: STR_CIVILIAN
   stats:
     tu: 55
     stamina: 65
     health: 30
     bravery: 50
     reactions: 30
     firing: 30
     throwing: 30
     strength: 18
     psiStrength: 45
     psiSkill: 0
     melee: 20
   armor: CIV_ARMOR_F1
   standHeight: 21
   kneelHeight: 14
   value: 35
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 30
   intelligence: 4
   aggression: 0
   builtInWeaponSets:
     - []
     - []
     - - STR_BATTO
     - []
     - - STR_REVOLVER_LT
       - STR_REVOLVER_LT_DRUM
 - type: CIVILIAN_MUT_3
   race: STR_CIVILIAN
   stats:
     tu: 50
     stamina: 50
     health: 30
     bravery: 50
     reactions: 30
     firing: 30
     throwing: 30
     strength: 22
     psiStrength: 55
     psiSkill: 0
     melee: 20
   armor: CIV_ARMOR_MUT_3
   standHeight: 21
   kneelHeight: 14
   value: 35
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 20
   intelligence: 6
   aggression: 0
   builtInWeaponSets:
     - []
     - - STR_SHIV
     - []
     - - STR_FLINTLOCK_PISTOL
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
     - - STR_HUNTING_RIFLE
       - STR_HUNTING_RIFLE_CLIP
       - STR_HUNTING_RIFLE_CLIP
       - STR_HUNTING_RIFLE_CLIP
 - type: CIVILIAN_MUT_4
   race: STR_CIVILIAN
   stats:
     tu: 45
     stamina: 60
     health: 70
     bravery: 90
     reactions: 30
     firing: 30
     throwing: 30
     strength: 44
     psiStrength: 50
     psiSkill: 0
     melee: 30
   armor: CIV_ARMOR_MUT_4
   standHeight: 21
   kneelHeight: 14
   value: 30
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   moveSound: 0
   energyRecovery: 30
   intelligence: 3
   aggression: 1
   meleeWeapon: AUX_LAMIA_BITE
 - type: CIVILIAN_MUT_5
   race: STR_CIVILIAN
   stats:
     tu: 45
     stamina: 60
     health: 80
     bravery: 70
     reactions: 30
     firing: 30
     throwing: 40
     strength: 60
     psiStrength: 25
     psiSkill: 0
     melee: 30
   armor: CIV_ARMOR_MUT_5
   standHeight: 22
   kneelHeight: 14
   value: 35
   deathSound: 6
   energyRecovery: 20
   intelligence: 3
   aggression: 1
   builtInWeaponSets:
     - - STR_CREDIT_CHIP_D
     - - STR_BEER
       - STR_BILLHOOK
     - - STR_OLD_PISTOL
       - STR_OLD_PISTOL_CLIP
       - STR_OLD_PISTOL_CLIP
       - STR_OLD_PISTOL_CLIP
     - - STR_SAWED_OFF
       - STR_BUCKSHOT
       - STR_BUCKSHOT
       - STR_BUCKSHOT
       - STR_BUCKSHOT
       - STR_BUCKSHOT
     - - STR_SNUBBY
       - STR_SNUBBY_DRUM
       - STR_SNUBBY_DRUM
 - type: CIVILIAN_YOUNG_UBER
   race: STR_CIVILIAN
   stats:
     tu: 65
     stamina: 80
     health: 60
     bravery: 60
     reactions: 55
     firing: 40
     throwing: 50
     strength: 30
     psiStrength: 35
     psiSkill: 0
     melee: 60
   armor: CIV_ARMOR_YOUNG_UBER
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 40
   intelligence: 3
   aggression: 2
   civilianRecoveryType: CIVILIAN_YOUNG_UBER
   builtInWeaponSets:
     - - STR_BATTO
       - STR_BEER
       - STR_SECTOWEED
     - - STR_KNOIF_BANDIT
       - STR_OLD_PISTOL
       - STR_OLD_PISTOL_CLIP
       - STR_OLD_PISTOL_CLIP
       - STR_OLD_PISTOL_CLIP
       - STR_BANDAGE
     - - STR_KNOIF
       - STR_SAWED_OFF
       - STR_BUCKSHOT
       - STR_BUCKSHOT
       - STR_BUCKSHOT
       - STR_BUCKSHOT
       - STR_LOKNAR_SCRIPTURES
     - - STR_SMG
       - STR_SMG_CLIP
       - STR_SMG_CLIP
       - STR_LOKNAR_SCRIPTURES
     - - STR_COLT45
       - STR_COLT45_CLIP
       - STR_COLT45_CLIP
       - STR_VODKA
 - type: CIVILIAN_LOKNAR_1
   race: STR_LOKNAR
   stats:
     tu: 50
     stamina: 60
     health: 25
     bravery: 60
     reactions: 55
     firing: 50
     throwing: 40
     strength: 24
     psiStrength: 40
     psiSkill: 0
     melee: 45
   armor: CIV_ARMOR_LOKNAR_1
   standHeight: 16
   kneelHeight: 12
   value: 25
   deathSound: 148
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   builtInWeaponSets:
     - - STR_PITCHFORK
     - - STR_SICKLE
     - - STR_HANDLE
     - - STR_FLINTLOCK_PISTOL
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
       - STR_SHIV
     - - STR_SHOTGUN_G
       - STR_SHOTGUN_G_SHELLS
       - STR_SHOTGUN_G_SHELLS
 - type: STR_PIRATE_CIV
   race: STR_CIVILIAN
   stats:
     tu: 60
     stamina: 80
     health: 45
     bravery: 70
     reactions: 50
     firing: 50
     throwing: 50
     strength: 40
     psiStrength: 40
     psiSkill: 0
     melee: 60
   armor: STR_SLAVE_ARMOR_PIRATE_UC
   standHeight: 21
   kneelHeight: 14
   value: 10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 3
   aggression: 2
   builtInWeaponSets:
     - - STR_SHORT_SWORD
       - STR_FLINTLOCK_PISTOL
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
     - - STR_CUTLASS
       - STR_SLUGGA
       - STR_SLUGGA_AMMO
       - STR_SLUGGA_AMMO
       - STR_SLUGGA_AMMO
       - STR_SLUGGA_AMMO
     - - STR_FLINTLOCK_MUSKET
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
       - STR_FLINTLOCK_BALLS
     - - STR_AGL
       - STR_AGL_CLIP
     - - STR_BLUNDERBUSS
       - STR_BLUNDERBUSS_AMMO
       - STR_BLUNDERBUSS_AMMO
       - STR_BLUNDERBUSS_AMMO
 - type: STR_BRUTE_SAILOR_CIV
   race: STR_CIVILIAN
   stats:
     tu: 50
     stamina: 120
     health: 100
     bravery: 90
     reactions: 40
     firing: 50
     throwing: 70
     strength: 85
     psiStrength: 35
     psiSkill: 0
     melee: 80
   armor: ARMOR_BRUTE_SAILOR
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: 6
   energyRecovery: 60
   intelligence: 3
   aggression: 5
   builtInWeaponSets:
     - - STR_AX
       - STR_SLUGGA
       - STR_SLUGGA_AMMO
       - STR_SLUGGA_AMMO
       - STR_SLUGGA_AMMO
       - STR_SLUGGA_AMMO
     - - STR_ANCHOR
       - STR_INCENDIARY_GRENADE
     - - STR_PIR_CANNON
       - STR_PIR_CANNONBALL_HE
       - STR_PIR_CANNONBALL_HE
       - STR_PIR_CANNONBALL_HE
       - STR_PIR_CANNONBALL_HE
       - STR_PIR_CANNONBALL_HE
       - STR_PIR_CANNONBALL_HE
       - STR_PIR_CANNONBALL_HE
       - STR_PIR_CANNONBALL_HE
     - - STR_SHOOTA
       - STR_SHOOTA_CLIP
       - STR_SHOOTA_CLIP
       - STR_GRENADE_FRAG
     - - STR_BLUNDERBUSS
       - STR_BLUNDERBUSS_AMMO
       - STR_BLUNDERBUSS_AMMO
       - STR_BLUNDERBUSS_AMMO
       - STR_BLUNDERBUSS_AMMO
       - STR_GRENADE_FRAG
 - type: STR_REBEL_MALE
   race: STR_REBEL
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 65
     health: 60
     bravery: 80
     reactions: 40
     firing: 40
     throwing: 35
     strength: 50
     psiStrength: 25
     psiSkill: 0
     melee: 55
   armor: REBEL_ARMOR_1
   standHeight: 21
   kneelHeight: 14
   value: -25
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_REBEL_FEMALE
   race: STR_REBEL
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 65
     stamina: 75
     health: 33
     bravery: 70
     reactions: 70
     firing: 40
     throwing: 40
     strength: 20
     psiStrength: 50
     psiSkill: 0
     melee: 65
   armor: REBEL_ARMOR_2
   standHeight: 21
   kneelHeight: 14
   value: -25
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 35
   intelligence: 4
   spotter: 1
   aggression: 0
   canSurrender: true
 - type: STR_REBEL_BUGEYE
   race: STR_REBEL
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 50
     health: 30
     bravery: 70
     reactions: 60
     firing: 50
     throwing: 35
     strength: 23
     psiStrength: 65
     psiSkill: 25
     melee: 30
   armor: REBEL_ARMOR_3
   standHeight: 21
   kneelHeight: 14
   value: -25
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   sniper: 25
   spotter: 2
   energyRecovery: 20
   intelligence: 6
   aggression: 0
   canSurrender: true
 - type: STR_REBEL_LAMIA
   race: STR_REBEL
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 60
     health: 75
     bravery: 100
     reactions: 40
     firing: 35
     throwing: 60
     strength: 55
     psiStrength: 50
     psiSkill: 0
     melee: 75
   armor: REBEL_ARMOR_4
   standHeight: 21
   kneelHeight: 14
   value: -25
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   moveSound: 0
   energyRecovery: 30
   intelligence: 3
   aggression: 2
   canSurrender: true
   meleeWeapon: AUX_LAMIA_BITE
 - type: STR_REBEL_BRUTE
   race: STR_REBEL
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 60
     health: 90
     bravery: 90
     reactions: 35
     firing: 40
     throwing: 55
     strength: 65
     psiStrength: 25
     psiSkill: 0
     melee: 60
   armor: REBEL_ARMOR_5
   standHeight: 22
   kneelHeight: 14
   value: -25
   deathSound: 6
   energyRecovery: 20
   intelligence: 3
   aggression: 1
   canSurrender: true
 - type: STR_REBEL_MALE_CIV
   race: STR_REBEL
   stats:
     tu: 55
     stamina: 65
     health: 60
     bravery: 80
     reactions: 40
     firing: 40
     throwing: 35
     strength: 50
     psiStrength: 25
     psiSkill: 0
     melee: 55
   armor: REBEL_ARMOR_1
   standHeight: 21
   kneelHeight: 14
   value: 20
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
   builtInWeaponSets:
     - - STR_AUTO_RIFLE
       - STR_RIFLE_CLIP_PS
       - STR_RIFLE_CLIP_PS
       - STR_GRENADE_FRAG
     - - STR_UAC_SHOTGUN
       - STR_UAC_SHOTGUN_SHELLS
       - STR_UAC_SHOTGUN_SHELLS
       - STR_UAC_SHOTGUN_SHELLS
       - STR_UAC_SHOTGUN_SHELLS
       - STR_GRENADE_FRAG
     - - STR_LASER_RIFLE_M
       - STR_LASER_RIFLE_M_CLIP
       - STR_LASER_RIFLE_M_CLIP
       - STR_GRENADE_FRAG
     - - STR_ASUKA_RIFLE
       - STR_ASUKA_RIFLE_CLIP
       - STR_ASUKA_RIFLE_CLIP
       - STR_GRENADE_FRAG
     - - STR_RECOILLESS_RIFLE
       - STR_RECOILLESS_RIFLE_SHELL
       - STR_RECOILLESS_RIFLE_SHELL
       - STR_RECOILLESS_RIFLE_SHELL
       - STR_RECOILLESS_RIFLE_SHELL
 - type: STR_REBEL_FEMALE_CIV
   race: STR_REBEL
   stats:
     tu: 65
     stamina: 75
     health: 33
     bravery: 70
     reactions: 70
     firing: 40
     throwing: 40
     strength: 22
     psiStrength: 50
     psiSkill: 0
     melee: 65
   armor: REBEL_ARMOR_2
   standHeight: 21
   kneelHeight: 14
   value: 20
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 35
   intelligence: 4
   aggression: 0
   canSurrender: true
   builtInWeaponSets:
     - - STR_AUTO_RIFLE
       - STR_RIFLE_CLIP_PS
       - STR_RIFLE_CLIP_PS
       - STR_GRENADE
     - - STR_ASMG
       - STR_ASMG_CLIP
       - STR_ASMG_CLIP
       - STR_GRENADE
       - STR_FIRST_AID_KIT
     - - STR_LAWGIVER
       - STR_LAWGIVER_CLIP
       - STR_LAWGIVER_CLIP
       - STR_LAWGIVER_CLIP
       - STR_WAKIZASHI
     - - STR_FLAMETHROWER
       - STR_FLAMETHROWER_CLIP
       - STR_FLAMETHROWER_CLIP
     - - STR_SAW
       - STR_SAW_CLIP_PS
       - STR_SAW_CLIP_PS
       - STR_GRENADE
 - type: STR_REBEL_BUGEYE_CIV
   race: STR_REBEL
   stats:
     tu: 55
     stamina: 50
     health: 30
     bravery: 70
     reactions: 60
     firing: 50
     throwing: 35
     strength: 23
     psiStrength: 60
     psiSkill: 20
     melee: 30
   armor: REBEL_ARMOR_3
   standHeight: 21
   kneelHeight: 14
   value: 20
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   sniper: 25
   spotter: 2
   energyRecovery: 20
   intelligence: 6
   aggression: 0
   canSurrender: true
   builtInWeaponSets:
     - - STR_AUTO_RIFLE
       - STR_RIFLE_CLIP_PS
       - STR_RIFLE_CLIP_PS
       - STR_GRENADE
     - - STR_PISTOL_ADV
       - STR_PISTOL_ADV_CLIP
       - STR_PISTOL_ADV_CLIP
       - STR_FIRST_AID_KIT
       - STR_GRENADE
     - - STR_HUNTING_LASER
       - STR_HUNTING_LASER_CLIP
       - STR_HUNTING_LASER_CLIP
       - STR_GRENADE
     - - STR_HUNTING_RIFLE_ADV
       - STR_HUNTING_RIFLE_CLIP_PS
       - STR_HUNTING_RIFLE_CLIP_PS
       - STR_HUNTING_RIFLE_CLIP_PS
     - - STR_RAIL_RIFLE_OLD
       - STR_RAIL_RIFLE_OLD_CLIP
       - STR_RAIL_RIFLE_OLD_CLIP
 - type: STR_REBEL_LAMIA_CIV
   race: STR_REBEL
   stats:
     tu: 50
     stamina: 60
     health: 75
     bravery: 100
     reactions: 40
     firing: 35
     throwing: 60
     strength: 55
     psiStrength: 50
     psiSkill: 0
     melee: 75
   armor: REBEL_ARMOR_4
   standHeight: 21
   kneelHeight: 14
   value: 20
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   moveSound: 0
   energyRecovery: 30
   intelligence: 3
   aggression: 2
   canSurrender: true
   meleeWeapon: AUX_LAMIA_BITE
   builtInWeaponSets:
     - - STR_BARBARIAN_AX
       - STR_GRENADE_FRAG
     - - STR_PAINBRINGER
       - STR_PAINBRINGER_CLIP
       - STR_PAINBRINGER_CLIP
       - STR_PAINBRINGER_CLIP
     - - STR_FLAMETHROWER
       - STR_FLAMETHROWER_CLIP
       - STR_FLAMETHROWER_CLIP
     - - STR_UAC_SHOTGUN
       - STR_UAC_SHOTGUN_SHELLS
       - STR_UAC_SHOTGUN_SHELLS
       - STR_UAC_SHOTGUN_SHELLS
       - STR_UAC_SHOTGUN_SHELLS
     - - STR_CHAINGUN
       - STR_CHAINGUN_CLIP
       - STR_CHAINGUN_CLIP
 - type: STR_REBEL_BRUTE_CIV
   race: STR_REBEL
   stats:
     tu: 55
     stamina: 60
     health: 90
     bravery: 90
     reactions: 35
     firing: 40
     throwing: 55
     strength: 65
     psiStrength: 25
     psiSkill: 0
     melee: 60
   armor: REBEL_ARMOR_5
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: 6
   energyRecovery: 20
   intelligence: 3
   aggression: 1
   canSurrender: true
   builtInWeaponSets:
     - - STR_LASER_PISTOL_M
       - STR_LASER_PISTOL_M_CLIP
       - STR_LASER_PISTOL_M_CLIP
       - STR_TECH_CLEAVER
       - STR_DYNAMITE
     - - STR_SHOOTA_MK2
       - STR_SHOOTA_CLIP
       - STR_SHOOTA_CLIP
       - STR_DYNAMITE
     - - STR_MINIGUN
       - STR_MINIGUN_AMMO_PS
       - STR_DYNAMITE
     - - STR_OGRE_SHOTGUN
       - STR_OGRE_SHOTGUN_SHELLS
       - STR_OGRE_SHOTGUN_SHELLS
       - STR_OGRE_SHOTGUN_SHELLS
       - STR_OGRE_SHOTGUN_SHELLS
       - STR_OGRE_SHOTGUN_SHELLS
     - - STR_NITRO_EXPRESS
       - STR_NITRO_EXPRESS_CLIP
       - STR_NITRO_EXPRESS_CLIP
       - STR_NITRO_EXPRESS_CLIP
       - STR_NITRO_EXPRESS_CLIP
       - STR_NITRO_EXPRESS_CLIP
       - STR_DYNAMITE
 - type: STR_REBEL_FEMALE_TRAITOR
   race: STR_REBEL
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 60
     stamina: 65
     health: 30
     bravery: 70
     reactions: 48
     firing: 40
     throwing: 35
     strength: 20
     psiStrength: 40
     psiSkill: 0
     melee: 55
   armor: CIV_ARMOR_F1_TRAITOR
   standHeight: 21
   kneelHeight: 14
   value: 35
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 30
   intelligence: 4
   spotter: 1
   aggression: 0
   canSurrender: true
 - type: STR_REBEL_BUGEYE_TRAITOR
   race: STR_REBEL
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 50
     health: 30
     bravery: 70
     reactions: 45
     firing: 55
     throwing: 35
     strength: 23
     psiStrength: 65
     psiSkill: 25
     melee: 30
   armor: CIV_ARMOR_MUT_3_TRAITOR
   standHeight: 21
   kneelHeight: 14
   value: 35
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 20
   sniper: 25
   spotter: 2
   intelligence: 6
   aggression: 0
   canSurrender: true
 - type: STR_LOKNAR_VILLAGER
   race: STR_LOKNAR
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 60
     health: 25
     bravery: 60
     reactions: 55
     firing: 50
     throwing: 40
     strength: 24
     psiStrength: 40
     psiSkill: 0
     melee: 45
   armor: CIV_ARMOR_LOKNAR_1
   standHeight: 16
   kneelHeight: 12
   value: -40
   deathSound: 148
   energyRecovery: 30
   sniper: 25
   spotter: 1
   intelligence: 4
   aggression: 1
 - type: STR_BLACK_CAT_CIV
   race: STR_CAT
   stats:
     tu: 80
     stamina: 50
     health: 20
     bravery: 80
     reactions: 140
     firing: 20
     throwing: 30
     strength: 5
     psiStrength: 70
     psiSkill: 0
     melee: 60
   armor: BLACK_CAT_ARMOR
   standHeight: 10
   kneelHeight: 10
   deathSound: 309
   moveSound: 999
   energyRecovery: 30
   livingWeapon: true
   intelligence: 5
   aggression: 0
   value: 5
   builtInWeapons:
     - AUX_CAT_CLAWS
 - type: STR_BLACK_CAT_CIV_RECOVER
   race: STR_CAT
   stats:
     tu: 80
     stamina: 50
     health: 20
     bravery: 60
     reactions: 140
     firing: 20
     throwing: 30
     strength: 5
     psiStrength: 70
     psiSkill: 0
     melee: 60
   armor: BLACK_CAT_ARMOR
   civilianRecoveryType: STR_BLACK_CAT
   standHeight: 10
   kneelHeight: 10
   deathSound: 309
   moveSound: 999
   energyRecovery: 30
   livingWeapon: true
   intelligence: 5
   aggression: 0
   value: 5
   builtInWeapons:
     - AUX_CAT_CLAWS
 - type: STR_MSDF_TANK
   race: STR_REBEL
   stats:
     tu: 100
     stamina: 999
     health: 75
     bravery: 120
     reactions: 30
     firing: 65
     throwing: 0
     strength: 200
     psiStrength: 200
     psiSkill: 0
     melee: 0
   armor: TANK_MSDF_ARMOR
   standHeight: 20
   kneelHeight: 16
   value: 50
   deathSound: 23
   moveSound: 14
   energyRecovery: 999
   intelligence: 4
   aggression: 1
   livingWeapon: true
   builtInWeapons:
     - AUX_XTANK_AUTOCANNON_WEAPON
 - type: STR_NINJA_GAL
   race: STR_NINJA
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 65
     stamina: 70
     health: 60
     bravery: 70
     reactions: 60
     firing: 50
     throwing: 65
     strength: 35
     psiStrength: 35
     psiSkill: 0
     melee: 70
   armor: NINJA_ARMOR_1
   standHeight: 21
   kneelHeight: 14
   value: 12
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 35
   sniper: 33
   spotter: 1
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_NINJA_WARRIOR
   race: STR_NINJA
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 80
     stamina: 100
     health: 75
     bravery: 90
     reactions: 90
     firing: 70
     throwing: 85
     strength: 50
     psiStrength: 60
     psiSkill: 0
     melee: 90
   armor: NINJA_ARMOR_2
   standHeight: 21
   kneelHeight: 14
   value: 16
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 50
   sniper: 33
   spotter: 2
   intelligence: 6
   aggression: 1
   canSurrender: true
 - type: STR_BANDIT_RATMAN
   race: STR_RATMEN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 60
     health: 20
     bravery: 80
     reactions: 55
     firing: 50
     throwing: 40
     strength: 24
     psiStrength: 40
     psiSkill: 0
     melee: 45
   armor: BANDIT_ARMOR_P0
   standHeight: 16
   kneelHeight: 12
   value: 6
   deathSound: 148
   energyRecovery: 30
   sniper: 25
   spotter: 1
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_BANDIT_RATMAN_HUNTER
   race: STR_RATMEN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 70
     health: 23
     bravery: 80
     reactions: 60
     firing: 50
     throwing: 60
     strength: 25
     psiStrength: 45
     psiSkill: 0
     melee: 50
   armor: BANDIT_ARMOR_P7
   standHeight: 16
   kneelHeight: 12
   value: 7
   deathSound: 148
   energyRecovery: 35
   sniper: 50
   spotter: 1
   intelligence: 6
   aggression: 0
   canSurrender: true
 - type: STR_BANDIT_RATMAN_LEADER
   race: STR_RATMEN
   rank: STR_LIVE_LEADER
   stats:
     tu: 55
     stamina: 70
     health: 30
     bravery: 80
     reactions: 70
     firing: 60
     throwing: 55
     strength: 26
     psiStrength: 50
     psiSkill: 0
     melee: 60
   armor: BANDIT_ARMOR_P5
   standHeight: 16
   kneelHeight: 12
   value: 10
   deathSound: 148
   energyRecovery: 35
   sniper: 75
   spotter: 3
   intelligence: 6
   aggression: 1
   canSurrender: true
 - type: STR_BANDIT_GHOUL
   race: STR_GHOUL_RACE
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 45
     stamina: 60
     health: 120
     bravery: 90
     reactions: 30
     firing: 40
     throwing: 30
     strength: 40
     psiStrength: 65
     psiSkill: 0
     melee: 15
   armor: BANDIT_ARMOR_P1
   standHeight: 21
   kneelHeight: 14
   value: 8
   deathSound: 10
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_BANDIT_GHOUL_SCI
   race: STR_GHOUL_RACE
   rank: STR_LIVE_MEDIC
   stats:
     tu: 50
     stamina: 70
     health: 150
     bravery: 100
     reactions: 40
     firing: 50
     throwing: 30
     strength: 46
     psiStrength: 75
     psiSkill: 0
     melee: 15
   armor: BANDIT_ARMOR_P8
   standHeight: 21
   kneelHeight: 14
   value: 16
   deathSound: 10
   energyRecovery: 35
   intelligence: 6
   aggression: 1
   canSurrender: true
 - type: STR_BANDIT_BOY
   race: STR_BANDIT
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 70
     health: 27
     bravery: 50
     reactions: 50
     firing: 35
     throwing: 40
     strength: 20
     psiStrength: 30
     psiSkill: 0
     melee: 45
   armor: BANDIT_ARMOR_P9
   standHeight: 21
   kneelHeight: 14
   value: 5
   deathSound: 41
   energyRecovery: 35
   intelligence: 3
   aggression: 2
   canSurrender: true
 - type: STR_BANDIT_RUFFIAN
   race: STR_BANDIT
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 60
     health: 35
     bravery: 50
     reactions: 40
     firing: 40
     throwing: 45
     strength: 30
     psiStrength: 30
     psiSkill: 0
     melee: 45
   armor: BANDIT_ARMOR_P16
   standHeight: 21
   kneelHeight: 14
   value: 5
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 2
   aggression: 2
   canSurrender: true
 - type: STR_BANDIT_HIGHWAYMAN
   race: STR_BANDIT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 50
     health: 45
     bravery: 70
     reactions: 40
     firing: 50
     throwing: 35
     strength: 30
     psiStrength: 40
     psiSkill: 0
     melee: 50
   armor: BANDIT_ARMOR_P2
   standHeight: 21
   kneelHeight: 14
   value: 7
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 25
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_BANDIT_DRIFTER
   race: STR_BANDIT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 60
     health: 40
     bravery: 60
     reactions: 55
     firing: 60
     throwing: 45
     strength: 30
     psiStrength: 50
     psiSkill: 0
     melee: 55
   armor: BANDIT_ARMOR_P3
   standHeight: 21
   kneelHeight: 14
   value: 8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   sniper: 25
   spotter: 1 #temp fix
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_BANDIT_TOMB_RUNNER
   race: STR_BANDIT
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 75
     stamina: 80
     health: 40
     bravery: 60
     reactions: 62
     firing: 55
     throwing: 55
     strength: 28
     psiStrength: 45
     psiSkill: 0
     melee: 55
   armor: BANDIT_ARMOR_P11
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 40
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_BANDIT_DUDE
   race: STR_BANDIT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 55
     stamina: 50
     health: 40
     bravery: 60
     reactions: 50
     firing: 50
     throwing: 40
     strength: 35
     psiStrength: 35
     psiSkill: 0
     melee: 50
   armor: BANDIT_ARMOR_P12
   standHeight: 21
   kneelHeight: 14
   value: 10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 25
   intelligence: 3
   aggression: 2
   canSurrender: true
 - type: STR_BANDIT_FUSSBALLER
   race: STR_BANDIT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 65
     stamina: 90
     health: 45
     bravery: 60
     reactions: 50
     firing: 35
     throwing: 67
     strength: 44
     psiStrength: 35
     psiSkill: 0
     melee: 70
   armor: BANDIT_ARMOR_P13
   standHeight: 21
   kneelHeight: 14
   value: 8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 45
   intelligence: 2
   aggression: 4
   canSurrender: true
 - type: STR_BANDIT_HITMAN
   race: STR_BANDIT
   rank: STR_LIVE_MEDIC
   stats:
     tu: 65
     stamina: 80
     health: 55
     bravery: 80
     reactions: 70
     firing: 85
     throwing: 50
     strength: 36
     psiStrength: 40
     psiSkill: 0
     melee: 80
   armor: BANDIT_ARMOR_P14
   standHeight: 22
   kneelHeight: 14
   value: 12
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 40
   intelligence: 6
   aggression: 2
   canSurrender: true
 - type: STR_BANDIT_BOSS
   race: STR_BANDIT
   rank: STR_LIVE_LEADER
   stats:
     tu: 49
     stamina: 60
     health: 105
     bravery: 80
     reactions: 30
     firing: 50
     throwing: 50
     strength: 72
     psiStrength: 25
     psiSkill: 0
     melee: 76
   armor: BANDIT_ARMOR_P15
   standHeight: 22
   kneelHeight: 14
   value: 25
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 20
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_HUMAN_HOE
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 60
     health: 30
     bravery: 50
     reactions: 40
     firing: 30
     throwing: 30
     strength: 15
     psiStrength: 30
     psiSkill: 0
     melee: 30
   armor: HOE_ARMOR_P1
   standHeight: 21
   kneelHeight: 14
   value: -2
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 25
   intelligence: 2
   aggression: 1
   canSurrender: true
 - type: STR_JUNGLE_GAL
   race: STR_BANDIT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 80
     stamina: 144
     health: 144
     bravery: 100
     reactions: 80
     firing: 30
     throwing: 70
     strength: 65
     psiStrength: 55
     psiSkill: 0
     melee: 90
   armor: JUNGLE_GAL_ARMOR
   standHeight: 21
   kneelHeight: 14
   value: 13
   deathSound: 147
   energyRecovery: 50
   intelligence: 3
   aggression: 2
   canSurrender: true
 - type: STR_BLOOD_DOG_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 90
     stamina: 90
     health: 60
     bravery: 100
     reactions: 60
     firing: 0
     throwing: 30
     strength: 60
     psiStrength: 30
     psiSkill: 0
     melee: 90
   armor: BANDIT_ARMOR_P6
   standHeight: 12
   kneelHeight: 12
   value: 6
   deathSound: 6
   energyRecovery: 30
   intelligence: 3
   aggression: 2
   spotter: 1
   livingWeapon: true
   builtInWeapons:
     - AUX_BLOOD_DOG_WEAPON
 - type: STR_DOGG_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 100
     stamina: 80
     health: 25
     bravery: 90
     reactions: 70
     firing: 0
     throwing: 0
     strength: 35
     psiStrength: 30
     psiSkill: 0
     melee: 60
   armor: DOGG_ARMOR
   standHeight: 12
   kneelHeight: 12
   value: 0
   deathSound: 91
   aggroSound: 90
   energyRecovery: 40
   intelligence: 4
   aggression: 3
   spotter: 1
   livingWeapon: true
 - type: STR_MEGASCORPION_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 60
     stamina: 50
     health: 20
     bravery: 80
     reactions: 80
     firing: 0
     throwing: 0
     strength: 15
     psiStrength: 20
     psiSkill: 0
     melee: 80
   armor: MEGASCORPION_ARMOR
   standHeight: 12
   kneelHeight: 10
   value: 5
   deathSound: 7
   intelligence: 1
   aggression: 2
   energyRecovery: 30
   livingWeapon: true
 - type: STR_GIANTSPIDER_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 75
     stamina: 90
     health: 40
     bravery: 110
     reactions: 70
     firing: 0
     throwing: 0
     strength: 30
     psiStrength: 40
     psiSkill: 0
     melee: 80
   armor: GIANTSPIDER_ARMOR
   standHeight: 14
   kneelHeight: 12
   value: 8
   deathSound: 7
   intelligence: 1
   aggression: 3
   energyRecovery: 40
   livingWeapon: true
 - type: STR_CHUPACABRA_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 110
     stamina: 140
     health: 30
     bravery: 100
     reactions: 80
     firing: 0
     throwing: 0
     strength: 30
     psiStrength: 50
     psiSkill: 0
     melee: 80
   armor: CHUPACABRA_ARMOR
   standHeight: 18
   kneelHeight: 12
   value: 10
   aggroSound: 160
   deathSound: 161
   intelligence: 3
   aggression: 4
   isLeeroyJenkins: true
   energyRecovery: 40
   livingWeapon: true
 - type: STR_GIANT_BEETLE_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 48
     stamina: 75
     health: 25
     bravery: 70
     reactions: 50
     firing: 0
     throwing: 0
     strength: 35
     psiStrength: 30
     psiSkill: 0
     melee: 70
   armor: GIANT_BEETLE_ARMOR
   standHeight: 12
   kneelHeight: 10
   value: 3
   deathSound: 7
   intelligence: 1
   aggression: 2
   energyRecovery: 35
   livingWeapon: true
   builtInWeapons:
     - AUX_GIANT_BEETLE_WEAPON
 - type: STR_VAMPIRE_BAT_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 132
     stamina: 140
     health: 20
     bravery: 110
     reactions: 90
     firing: 0
     throwing: 0
     strength: 5
     psiStrength: 45
     psiSkill: 0
     melee: 80
   armor: VAMPIRE_BAT_ARMOR
   standHeight: 6
   kneelHeight: 16
   floatHeight: 12
   moveSound: 999
   value: 10
   deathSound: 9
   intelligence: 3
   aggression: 3
   energyRecovery: 60
   livingWeapon: true
   builtInWeapons:
     - AUX_VAMPBAT_WEAPON
 - type: STR_GIANT_RAT_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 70
     stamina: 110
     health: 20
     bravery: 70
     reactions: 85
     firing: 0
     throwing: 0
     strength: 8
     psiStrength: 35
     psiSkill: 0
     melee: 65
   armor: GIANT_RAT_ARMOR
   standHeight: 10
   kneelHeight: 10
   value: 5
   aggroSound: 304
   deathSound: 306
   intelligence: 3
   aggression: 2
   energyRecovery: 50
   livingWeapon: true
   builtInWeapons:
     - AUX_RATT_WEAPON
 - type: STR_RYBA_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 100
     stamina: 120
     health: 20
     bravery: 100
     reactions: 80
     firing: 0
     throwing: 0
     strength: 20
     psiStrength: 15
     psiSkill: 0
     melee: 65
   armor: RYBA_ARMOR
   standHeight: 10
   kneelHeight: 10
   moveSound: 212
   floatHeight: 6
   value: 4
   deathSound: 7
   intelligence: 1
   aggression: 0
   energyRecovery: 60
   livingWeapon: true
 - type: STR_KRAB_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 50
     stamina: 80
     health: 30
     bravery: 100
     reactions: 50
     firing: 0
     throwing: 0
     strength: 25
     psiStrength: 15
     psiSkill: 0
     melee: 70
   armor: KRAB_ARMOR
   standHeight: 10
   kneelHeight: 10
   value: 3
   deathSound: 7
   intelligence: 1
   aggression: 0
   energyRecovery: 40
   livingWeapon: true
 - type: STR_DEEP_ONE_SOLDIER
   race: STR_DEPTH_DWELLER
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 66
     stamina: 70
     health: 60
     bravery: 110
     reactions: 35
     firing: 50
     throwing: 65
     strength: 45
     psiStrength: 45
     psiSkill: 0
     melee: 80
   armor: DEEP_ONE_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 9
   deathSound: 8
   intelligence: 4
   sniper: 15
   spotter: 1
   aggression: 3
   energyRecovery: 30
 - type: STR_DEEP_ONE_NOMAD
   race: STR_DEPTH_DWELLER
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 66
     stamina: 80
     health: 60
     bravery: 110
     reactions: 50
     firing: 55
     throwing: 70
     strength: 40
     psiStrength: 50
     psiSkill: 0
     melee: 85
   armor: DEEP_ONE_ARMOR_P1_SEA
   standHeight: 22
   kneelHeight: 14
   value: 12
   moveSound: 212
   deathSound: 8
   intelligence: 5
   spotter: 1
   aggression: 2
   energyRecovery: 40
 - type: STR_SHARKMAN_TERRORIST
   race: STR_DEPTH_DWELLER
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 86
     stamina: 100
     health: 100
     bravery: 90
     reactions: 65
     firing: 25
     throwing: 30
     strength: 75
     psiStrength: 18
     psiSkill: 0
     melee: 80
   armor: DEEP_ONE_ARMOR_P2_SEA
   standHeight: 21
   kneelHeight: 16
   value: 10
   moveSound: 212
   deathSound: 162
   intelligence: 2
   aggression: 2
   energyRecovery: 50
   livingWeapon: true
   builtInWeapons:
     - SHARK_BITE
 - type: STR_LOBSTERMAN_TERRORIST
   race: STR_DEPTH_DWELLER
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 60
     health: 90
     bravery: 100
     reactions: 25
     firing: 50
     throwing: 40
     strength: 75
     psiStrength: 50
     psiSkill: 0
     melee: 80
   armor: DEEP_ONE_ARMOR_P6
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: 8
   intelligence: 3
   aggression: 2
   energyRecovery: 24
   meleeWeapon: LOBSTER_CLAWS
 - type: STR_BOGEYMAN_TERRORIST
   race: STR_DEMON
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 66
     stamina: 100
     health: 20
     bravery: 90
     reactions: 70
     firing: 25
     throwing: 50
     strength: 24
     psiStrength: 30
     psiSkill: 40
     melee: 40
   armor: DOOM_ARMOR_0
   standHeight: 16
   kneelHeight: 12
   value: 6
   deathSound: 148
   moveSound: 203
   intelligence: 4
   aggression: 2
   meleeWeapon: AUX_DOOM_IMP_CLAWS
   psiWeapon: AUX_SEDUCTION
   energyRecovery: 40
 - type: STR_DOOM_SOLDIER
   race: STR_DOOM_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 70
     health: 30
     bravery: 120
     reactions: 30
     firing: 40
     throwing: 35
     strength: 28
     psiStrength: 22
     psiSkill: 0
     melee: 30
   armor: DOOM_ARMOR_1
   standHeight: 22
   kneelHeight: 14
   value: 6
   deathSound: [406, 407, 408]
   intelligence: 2
   aggression: 3
   meleeWeapon: AUX_FISTO
   energyRecovery: 35
 - type: STR_DOOM_SARGE
   race: STR_DOOM_HUMAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 80
     health: 40
     bravery: 120
     reactions: 40
     firing: 45
     throwing: 40
     strength: 38
     psiStrength: 32
     psiSkill: 0
     melee: 50
   armor: DOOM_ARMOR_2
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: [406, 407, 408]
   intelligence: 4
   aggression: 3
   meleeWeapon: AUX_FISTO
   energyRecovery: 38
 - type: STR_DOOM_GUNNER
   race: STR_DOOM_HUMAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 80
     health: 55
     bravery: 120
     reactions: 40
     firing: 50
     throwing: 40
     strength: 52
     psiStrength: 42
     psiSkill: 0
     melee: 40
   armor: DOOM_ARMOR_3
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [406, 407, 408]
   intelligence: 5
   aggression: 3
   meleeWeapon: AUX_FISTO
   energyRecovery: 40
 - type: STR_DOOM_IMP_TERRORIST
   race: STR_DEMON
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 77
     stamina: 100
     health: 66
     bravery: 120
     reactions: 60
     firing: 45
     throwing: 40
     strength: 60
     psiStrength: 40
     psiSkill: 0
     melee: 65
   armor: DOOM_ARMOR_4
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [409, 410]
   intelligence: 4
   aggression: 3
   energyRecovery: 50
   livingWeapon: true
   builtInWeapons:
     - AUX_DOOM_IMP_WEAPON
     - AUX_DOOM_IMP_CLAWS
 - type: STR_DOOM_HELL_BARON_TERRORIST
   race: STR_DEMON
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 82
     stamina: 100
     health: 666
     bravery: 120
     reactions: 70
     firing: 60
     throwing: 50
     strength: 100
     psiStrength: 66
     psiSkill: 0
     melee: 100
   armor: DOOM_ARMOR_5
   standHeight: 25
   kneelHeight: 18
   value: 32
   deathSound: 405
   intelligence: 7
   aggression: 3
   energyRecovery: 50
   livingWeapon: true
   meleeWeapon: STR_GAUNTLET_CLAW
   builtInWeapons:
     - AUX_DOOM_HELL_BARON_WEAPON
 - type: STR_DOOM_DEMON_TERRORIST
   race: STR_DEMON
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 72
     stamina: 100
     health: 130
     bravery: 120
     reactions: 20
     firing: 10
     throwing: 10
     strength: 110
     psiStrength: 32
     psiSkill: 0
     melee: 100
   armor: DOOM_ARMOR_6
   standHeight: 22
   kneelHeight: 16
   value: 20
   deathSound: 412
   aggroSound: 413
   intelligence: 2
   aggression: 4
   energyRecovery: 50
   livingWeapon: true
   isLeeroyJenkins: true
   builtInWeapons:
     - AUX_DOOM_DEMON_WEAPON
 - type: STR_DOOM_CACODEMON_TERRORIST
   race: STR_DEMON
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 50
     stamina: 100
     health: 225
     bravery: 120
     reactions: 30
     firing: 50
     throwing: 10
     strength: 90
     psiStrength: 66
     psiSkill: 0
     melee: 40
   armor: DOOM_ARMOR_7
   standHeight: 19
   kneelHeight: 19
   floatHeight: 6
   value: 24
   deathSound: 411
   moveSound: 15
   intelligence: 4
   aggression: 3
   energyRecovery: 50
   livingWeapon: true
   builtInWeapons:
     - AUX_DOOM_CACODEMON_WEAPON
 - type: STR_DOOM_SPECTRE_TERRORIST
   race: STR_DEMON
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 84
     stamina: 100
     health: 150
     bravery: 120
     reactions: 100
     firing: 10
     throwing: 10
     strength: 110
     psiStrength: 42
     psiSkill: 0
     melee: 100
   armor: DOOM_ARMOR_8
   standHeight: 22
   kneelHeight: 16
   value: 20
   deathSound: 412
   intelligence: 2
   aggression: 4
   energyRecovery: 50
   livingWeapon: true
   builtInWeapons:
     - AUX_DOOM_DEMON_WEAPON
 - type: STR_HUMAN_MALE_3
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 50
     health: 40
     bravery: 40
     reactions: 30
     firing: 40
     throwing: 30
     strength: 30
     psiStrength: 40
     psiSkill: 0
     melee: 40
   armor: HUMAN_ARMOR_M3
   standHeight: 22
   kneelHeight: 14
   value: -4
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 22
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_HUMAN_FEMALE_4
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 60
     health: 30
     bravery: 40
     reactions: 30
     firing: 35
     throwing: 30
     strength: 20
     psiStrength: 45
     psiSkill: 0
     melee: 40
   armor: HUMAN_ARMOR_F4
   standHeight: 22
   kneelHeight: 14
   value: -4
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 25
   intelligence: 4
   aggression: 0
   canSurrender: true
 - type: STR_HUMAN_FATMAN
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 40
     stamina: 30
     health: 35
     bravery: 30
     reactions: 25
     firing: 30
     throwing: 20
     strength: 24
     psiStrength: 35
     psiSkill: 0
     melee: 15
   armor: HUMAN_ARMOR_M5
   standHeight: 22
   kneelHeight: 14
   value: -4
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 10
   intelligence: 3
   aggression: 0
   canSurrender: true
 - type: STR_HUMAN_LABOURER
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 70
     health: 35
     bravery: 40
     reactions: 30
     firing: 30
     throwing: 35
     strength: 40
     psiStrength: 45
     psiSkill: 0
     melee: 30
   armor: HUMAN_ARMOR_M6
   standHeight: 22
   kneelHeight: 14
   value: -4
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 22
   intelligence: 3
   aggression: 0
   canSurrender: true
 - type: STR_HUMAN_LABOURER_FEM
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 75
     health: 35
     bravery: 40
     reactions: 30
     firing: 30
     throwing: 35
     strength: 36
     psiStrength: 45
     psiSkill: 0
     melee: 30
   armor: HUMAN_ARMOR_F7
   standHeight: 22
   kneelHeight: 14
   value: -4
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 22
   intelligence: 3
   aggression: 0
   canSurrender: true
 - type: STR_HUMAN_CITY_GIRL
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 70
     stamina: 60
     health: 35
     bravery: 50
     reactions: 50
     firing: 35
     throwing: 40
     strength: 22
     psiStrength: 38
     psiSkill: 0
     melee: 40
   armor: HUMAN_ARMOR_F8
   standHeight: 22
   kneelHeight: 14
   value: -3
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 30
   spotter: 2
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_HUMAN_SHARP_GUY
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 50
     health: 35
     bravery: 50
     reactions: 40
     firing: 35
     throwing: 30
     strength: 24
     psiStrength: 35
     psiSkill: 0
     melee: 30
   armor: HUMAN_ARMOR_M9
   standHeight: 22
   kneelHeight: 14
   value: -3
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 25
   intelligence: 3
   aggression: 1
   canSurrender: true
 - type: STR_HUMAN_SHARP_GIRL
   race: STR_RACE_HUMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 60
     health: 30
     bravery: 40
     reactions: 35
     firing: 35
     throwing: 30
     strength: 18
     psiStrength: 40
     psiSkill: 0
     melee: 30
   armor: HUMAN_ARMOR_F12
   standHeight: 22
   kneelHeight: 14
   value: -6
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 30
   intelligence: 3
   aggression: 1
   canSurrender: true
 - type: STR_HUMAN_MASTER
   race: STR_RACE_HUMAN
   rank: STR_LIVE_LEADER
   stats:
     tu: 50
     stamina: 40
     health: 50
     bravery: 80
     reactions: 45
     firing: 50
     throwing: 30
     strength: 24
     psiStrength: 75
     psiSkill: 40
     melee: 50
   armor: HUMAN_ARMOR_M10
   standHeight: 22
   kneelHeight: 14
   value: -5
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 25
   intelligence: 7
   sniper: 25
   spotter: -1
   aggression: 0
   canSurrender: true
 - type: STR_HUMAN_NOBLEWOMAN
   race: STR_RACE_HUMAN
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 55
     stamina: 45
     health: 45
     bravery: 70
     reactions: 40
     firing: 60
     throwing: 30
     strength: 22
     psiStrength: 70
     psiSkill: 25
     melee: 60
   armor: HUMAN_ARMOR_F11
   standHeight: 22
   kneelHeight: 14
   value: -25
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 22
   intelligence: 5
   aggression: 0
   spotter: 2
   canSurrender: true
 - type: STR_DOCTOR_X
   race: STR_RACE_HUMAN
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 80
     stamina: 120
     health: 110
     bravery: 90
     reactions: 80
     firing: 90
     throwing: 90
     strength: 40
     psiStrength: 85
     psiSkill: 0
     melee: 80
   armor: GDX_ARMOR_GRAVBALL
   standHeight: 21
   kneelHeight: 14
   value: 50
   deathSound: 42
   energyRecovery: 42
   intelligence: 9
   aggression: 7
   canSurrender: true
 - type: STR_WEREWOLF_WARRIOR
   race: STR_WEREWOLF
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 92
     stamina: 100
     health: 130
     bravery: 90
     reactions: 65
     firing: 30
     throwing: 32
     strength: 100
     psiStrength: 18
     psiSkill: 0
     melee: 80
   armor: WEREWOLF_ARMOR
   standHeight: 21
   kneelHeight: 16
   value: 22
   aggroSound: 163
   deathSound: 164
   intelligence: 2
   aggression: 4
   energyRecovery: 50
   livingWeapon: true
   builtInWeapons:
     - AUX_WERE_CLAWS
 - type: STR_ACADEMY_NURSE
   race: STR_SECTOID
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 65
     stamina: 80
     health: 30
     bravery: 50
     reactions: 45
     firing: 45
     throwing: 40
     strength: 33
     psiStrength: 35
     psiSkill: 0
     melee: 55
   armor: SECTOID_ARMOR_P11
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 40
   intelligence: 3
   aggression: 5
   canSurrender: true
 - type: STR_ACADEMY_STUDENT
   race: STR_SECTOID
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 65
     stamina: 70
     health: 30
     bravery: 30
     reactions: 30
     firing: 30
     throwing: 30
     strength: 20
     psiStrength: 33
     psiSkill: 0
     melee: 20
   armor: SECTOID_ARMOR_P12
   standHeight: 22
   kneelHeight: 14
   value: 5
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 35
   intelligence: 3
   aggression: 0
   canSurrender: true
 - type: STR_SECTOID_SOLDIER
   race: STR_SECTOID
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 60
     stamina: 50
     health: 30
     bravery: 50
     reactions: 30
     firing: 40
     throwing: 35
     strength: 24
     psiStrength: 40
     psiSkill: 0
     melee: 25
   armor: SECTOID_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 22
   intelligence: 5
   aggression: 1
   canSurrender: true
 - type: STR_OSIRON_LAD
   race: STR_OSIRON
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 70
     stamina: 90
     health: 40
     bravery: 70
     reactions: 50
     firing: 40
     throwing: 60
     strength: 38
     psiStrength: 50
     psiSkill: 0
     melee: 65
   armor: SECTOID_ARMOR_P10
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 45
   intelligence: 4
   aggression: 3
   canSurrender: true
 - type: STR_SECTOID_EXPLORER
   race: STR_SECTOID
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 70
     health: 40
     bravery: 60
     reactions: 30
     firing: 50
     throwing: 35
     strength: 32
     psiStrength: 50
     psiSkill: 0
     melee: 30
   armor: SECTOID_ARMOR_P9
   standHeight: 22
   kneelHeight: 14
   value: 11
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 22
   intelligence: 6
   aggression: 1
   canSurrender: true
 - type: STR_SECTOID_ENGINEER
   race: STR_SECTOID
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 60
     stamina: 60
     health: 35
     bravery: 60
     reactions: 40
     firing: 60
     throwing: 45
     strength: 32
     psiStrength: 55
     psiSkill: 0
     melee: 30
   armor: SECTOID_ARMOR_P3B
   standHeight: 22
   kneelHeight: 14
   value: 16
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 27
   intelligence: 7
   aggression: 1
   canSurrender: true
 - type: STR_ACADEMY_SCIENTIST
   race: STR_SECTOID
   rank: STR_LIVE_LEADER
   stats:
     tu: 62
     stamina: 100
     health: 33
     bravery: 80
     reactions: 60
     firing: 75
     throwing: 55
     strength: 55
     psiStrength: 60
     psiSkill: 0
     melee: 30
   armor: SECTOID_ARMOR_P13
   standHeight: 21
   kneelHeight: 14
   value: 20
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 30
   intelligence: 8
   aggression: 1
   sniper: 50
   spotter: 1
   canSurrender: true
 - type: STR_SECTOID_MEDIC
   race: STR_SECTOID
   rank: STR_LIVE_MEDIC
   stats:
     tu: 65
     stamina: 80
     health: 35
     bravery: 60
     reactions: 45
     firing: 60
     throwing: 40
     strength: 32
     psiStrength: 55
     psiSkill: 0
     melee: 30
   armor: SECTOID_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   value: 14
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 35
   intelligence: 7
   aggression: 1
   canSurrender: true
 - type: STR_ACADEMY_COUNSELLOR
   race: STR_SECTOID
   rank: STR_LIVE_LEADER
   stats:
     tu: 70
     stamina: 100
     health: 50
     bravery: 100
     reactions: 60
     firing: 60
     throwing: 45
     strength: 33
     psiStrength: 70
     psiSkill: 25
     melee: 50
   armor: SECTOID_ARMOR_P14
   standHeight: 22
   kneelHeight: 14
   value: 14
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 50
   intelligence: 8
   aggression: 0
   canSurrender: true
   livingWeapon: true
   psiWeapon: AUX_SEDUCTION
   builtInWeapons:
     - AUX_SEDUCTION
     - AUX_BAD_TOUCH
 - type: STR_SECTOID_NAVIGATOR
   race: STR_OSIRON
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 55
     stamina: 80
     health: 35
     bravery: 60
     reactions: 40
     firing: 60
     throwing: 40
     strength: 32
     psiStrength: 45
     psiSkill: 0
     melee: 40
   armor: SECTOID_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   value: 12
   deathSound: 10
   energyRecovery: 35
   intelligence: 5
   aggression: 2
   sniper: 25
   spotter: 1 #temp fix
   canSurrender: true
 - type: STR_SECTOID_LEADER
   race: STR_SECTOID
   rank: STR_LIVE_LEADER
   stats:
     tu: 70
     stamina: 90
     health: 40
     bravery: 80
     reactions: 70
     firing: 70
     throwing: 45
     strength: 35
     psiStrength: 65
     psiSkill: 45
     melee: 60
   armor: SECTOID_ARMOR_P4
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 40
   intelligence: 7
   aggression: 1
   spotter: 2
   canSurrender: true
 - type: STR_SECTOID_COMMANDER
   race: STR_SECTOID
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 70
     stamina: 100
     health: 60
     bravery: 90
     reactions: 80
     firing: 70
     throwing: 50
     strength: 50
     psiStrength: 65
     psiSkill: 50
     melee: 65
   armor: SECTOID_ARMOR_P5
   standHeight: 21
   kneelHeight: 14
   value: 25
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 50
   intelligence: 8
   aggression: 0
   spotter: 2
   canSurrender: true
 - type: STR_ACADEMY_THRALL
   race: STR_SECTOID
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 75
     stamina: 100
     health: 75
     bravery: 90
     reactions: 60
     firing: 30
     throwing: 45
     strength: 60
     psiStrength: 10
     psiSkill: 0
     melee: 60
   armor: SECTOID_ARMOR_P15
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 50
   intelligence: 2
   aggression: 6
   canSurrender: true
   livingWeapon: true
   builtInWeapons:
     - AUX_BAD_TOUCH
 - type: STR_GUILD_SOLDIER
   race: STR_FLOATER
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 75
     health: 40
     bravery: 50
     reactions: 20
     firing: 40
     throwing: 40
     strength: 35
     psiStrength: 35
     psiSkill: 0
     melee: 30
   armor: FLOATER_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 3
   aggression: 1
   canSurrender: true
 - type: STR_GUILD_TEAM_LEADER
   race: STR_FLOATER
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 55
     stamina: 50
     health: 35
     bravery: 80
     reactions: 40
     firing: 30
     throwing: 25
     strength: 25
     psiStrength: 33
     psiSkill: 0
     melee: 25
   armor: FLOATER_ARMOR_P10
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 12
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 25
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_GUILD_GUARD
   race: STR_FLOATER
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 55
     stamina: 60
     health: 35
     bravery: 60
     reactions: 35
     firing: 50
     throwing: 40
     strength: 32
     psiStrength: 36
     psiSkill: 0
     melee: 30
   armor: FLOATER_ARMOR_P9
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_MARSEC_SECURITY
   race: STR_MARSEC
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 55
     stamina: 80
     health: 45
     bravery: 70
     reactions: 50
     firing: 70
     throwing: 55
     strength: 42
     psiStrength: 38
     psiSkill: 0
     melee: 60
   armor: FLOATER_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 14
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 5
   aggression: 2
   sniper: 33
   spotter: 1
   canSurrender: true
 - type: STR_MARSEC_BODYGUARD
   race: STR_MARSEC
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 45
     stamina: 100
     health: 50
     bravery: 80
     reactions: 45
     firing: 80
     throwing: 55
     strength: 75
     psiStrength: 45
     psiSkill: 0
     melee: 70
   armor: FLOATER_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 16
   deathSound: 10
   energyRecovery: 50
   intelligence: 6
   aggression: 2
   sniper: 50
   spotter: 1
   canSurrender: true
 - type: STR_GUILD_ENGINEER
   race: STR_FLOATER
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 65
     stamina: 80
     health: 50
     bravery: 60
     reactions: 40
     firing: 55
     throwing: 55
     strength: 40
     psiStrength: 50
     psiSkill: 0
     melee: 40
   armor: FLOATER_ARMOR_P4
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 18
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 7
   aggression: 1
   canSurrender: true
 - type: STR_GUILD_LEADER
   race: STR_FLOATER
   rank: STR_LIVE_LEADER
   stats:
     tu: 55
     stamina: 65
     health: 35
     bravery: 70
     reactions: 45
     firing: 45
     throwing: 35
     strength: 22
     psiStrength: 55
     psiSkill: 0
     melee: 25
   armor: FLOATER_ARMOR_P5
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 25
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 30
   intelligence: 8
   aggression: 0
   spotter: 1
   canSurrender: true
 - type: STR_GUILD_COMMANDER
   race: STR_FLOATER
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 60
     stamina: 100
     health: 55
     bravery: 80
     reactions: 65
     firing: 70
     throwing: 55
     strength: 55
     psiStrength: 40
     psiSkill: 0
     melee: 60
   armor: FLOATER_ARMOR_P6
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 35
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 50
   intelligence: 8
   aggression: 0
   canSurrender: true
 - type: STR_GUILD_EXTERMINATOR
   race: STR_FLOATER
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 60
     stamina: 80
     health: 35
     bravery: 70
     reactions: 40
     firing: 50
     throwing: 45
     strength: 38
     psiStrength: 40
     psiSkill: 0
     melee: 35
   armor: FLOATER_ARMOR_P8
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 13
   deathSound: 10
   energyRecovery: 35
   intelligence: 4
   aggression: 2
   sniper: 25
   spotter: 1
   canSurrender: true
 - type: STR_GUILD_SPACEMAN
   race: STR_FLOATER
   rank: STR_LIVE_MEDIC
   stats:
     tu: 75
     stamina: 60
     health: 30
     bravery: 60
     reactions: 40
     firing: 45
     throwing: 40
     strength: 30
     psiStrength: 45
     psiSkill: 0
     melee: 40
   armor: FLOATER_ARMOR_P11
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_GUILD_SPACE_TECH
   race: STR_FLOATER
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 65
     health: 45
     bravery: 60
     reactions: 25
     firing: 40
     throwing: 40
     strength: 35
     psiStrength: 40
     psiSkill: 0
     melee: 35
   armor: FLOATER_ARMOR_P12
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 3
   aggression: 0
   canSurrender: true
 - type: STR_GUILD_SHIP_OFFICER
   race: STR_FLOATER
   rank: STR_LIVE_LEADER
   stats:
     tu: 60
     stamina: 90
     health: 45
     bravery: 80
     reactions: 60
     firing: 60
     throwing: 40
     strength: 37
     psiStrength: 65
     psiSkill: 0
     melee: 65
   armor: FLOATER_ARMOR_P13
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 35
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 35
   intelligence: 6
   aggression: 1
   spotter: 2
   canSurrender: true
 - type: STR_GUILD_NAVIGATOR
   race: STR_FLOATER
   rank: STR_LIVE_LEADER
   stats:
     tu: 50
     stamina: 80
     health: 55
     bravery: 90
     reactions: 75
     firing: 60
     throwing: 40
     strength: 33
     psiStrength: 70
     psiSkill: 33
     melee: 50
   armor: FLOATER_ARMOR_P14
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 50
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 8
   aggression: 0
   spotter: 3
   canSurrender: true
 - type: STR_GUILD_MEDIC
   race: STR_FLOATER
   rank: STR_LIVE_MEDIC
   stats:
     tu: 50
     stamina: 80
     health: 40
     bravery: 80
     reactions: 50
     firing: 50
     throwing: 43
     strength: 27
     psiStrength: 60
     psiSkill: 0
     melee: 50
   armor: FLOATER_ARMOR_P15
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 5
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 35
   intelligence: 6
   aggression: 1
   canSurrender: true
 - type: STR_GUILD_PILOT
   race: STR_FLOATER
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 60
     stamina: 60
     health: 30
     bravery: 70
     reactions: 45
     firing: 45
     throwing: 35
     strength: 28
     psiStrength: 45
     psiSkill: 0
     melee: 40
   armor: HUMAN_ARMOR_SAILOR
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 25
   intelligence: 5
   aggression: 0
   canSurrender: true
 - type: STR_GUILD_ATTENDANT
   race: STR_FLOATER
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 60
     health: 30
     bravery: 60
     reactions: 35
     firing: 35
     throwing: 30
     strength: 20
     psiStrength: 40
     psiSkill: 0
     melee: 30
   armor: HUMAN_ARMOR_STEWARDESS
   standHeight: 22
   kneelHeight: 14
   value: 5
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 25
   intelligence: 4
   aggression: 0
   canSurrender: true
 - type: STR_MARSEC_MARINE
   race: STR_MARSEC
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 80
     stamina: 110
     health: 62
     bravery: 80
     reactions: 75
     firing: 110
     throwing: 70
     strength: 52
     psiStrength: 44
     psiSkill: 0
     melee: 72
   armor: MARSEC_ARMOR_P0
   standHeight: 22
   kneelHeight: 14
   value: 25
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 50
   intelligence: 6
   aggression: 2
   sniper: 33
   spotter: 2
   canSurrender: true
 - type: STR_CHURCH_SOLDIER
   race: STR_SNAKEMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 60
     stamina: 70
     health: 35
     bravery: 70
     reactions: 35
     firing: 30
     throwing: 35
     strength: 30
     psiStrength: 40
     psiSkill: 0
     melee: 35
   armor: CHURCH_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 15
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 2
   canSurrender: true
 - type: STR_CHURCH_BOY
   race: STR_SNAKEMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 50
     stamina: 60
     health: 30
     bravery: 50
     reactions: 15
     firing: 30
     throwing: 30
     strength: 16
     psiStrength: 30
     psiSkill: 0
     melee: 35
   armor: CHURCH_ARMOR_P10
   standHeight: 21
   kneelHeight: 13
   value: -4
   deathSound: 41
   energyRecovery: 30
   intelligence: 1
   aggression: 0
   canSurrender: true
 - type: STR_CHURCH_HANDMAID
   race: STR_SNAKEMAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 65
     stamina: 90
     health: 40
     bravery: 60
     reactions: 40
     firing: 25
     throwing: 40
     strength: 28
     psiStrength: 52
     psiSkill: 0
     melee: 45
   armor: CHURCH_ARMOR_P11
   standHeight: 22
   kneelHeight: 14
   value: -3
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 40
   intelligence: 3
   aggression: 1
   canSurrender: true
 - type: STR_CHURCH_NAVIGATOR
   race: STR_SNAKEMAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 70
     stamina: 90
     health: 45
     bravery: 80
     reactions: 55
     firing: 50
     throwing: 40
     strength: 38
     psiStrength: 55
     psiSkill: 0
     melee: 65
   armor: CHURCH_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   value: 17
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 40
   intelligence: 5
   aggression: 3
   canSurrender: true
 - type: STR_CHURCH_ELITE
   race: STR_SNAKEMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 125
     stamina: 125
     health: 55
     bravery: 100
     reactions: 90
     firing: 70
     throwing: 45
     strength: 44
     psiStrength: 65
     psiSkill: 0
     melee: 100
   armor: CHURCH_ARMOR_P0
   standHeight: 22
   kneelHeight: 14
   value: 22
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 60
   intelligence: 5
   aggression: 3
   canSurrender: true
 - type: STR_CHURCH_ENGINEER
   race: STR_SNAKEMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 40
     stamina: 70
     health: 60
     bravery: 100
     reactions: 45
     firing: 50
     throwing: 45
     strength: 34
     psiStrength: 65
     psiSkill: 10
     melee: 70
   armor: CHURCH_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: 47
   energyRecovery: 32
   intelligence: 6
   aggression: 1
   sniper: 50
   spotter: 3
   canSurrender: true
   capturable: true
   spawnUnit: STR_BEASTMASTER_TERRORIST
 - type: STR_BEASTMASTER_TERRORIST
   race: STR_SNAKEMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 65
     stamina: 90
     health: 45
     bravery: 90
     reactions: 55
     firing: 50
     throwing: 45
     strength: 34
     psiStrength: 65
     psiSkill: 20
     melee: 75
   armor: CHURCH_ARMOR_P4
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 42
   intelligence: 6
   aggression: 1
   sniper: 50
   spotter: 3
   canSurrender: true
 - type: STR_CHURCH_MAIDEN
   race: STR_SNAKEMAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 80
     health: 40
     bravery: 80
     reactions: 50
     firing: 55
     throwing: 35
     strength: 32
     psiStrength: 55
     psiSkill: 0
     melee: 55
   armor: CHURCH_ARMOR_P9
   standHeight: 22
   kneelHeight: 14
   value: 18
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 40
   intelligence: 5
   aggression: 1
   canSurrender: true
 - type: STR_CHURCH_MATRON
   race: STR_SNAKEMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 65
     stamina: 80
     health: 50
     bravery: 90
     reactions: 60
     firing: 60
     throwing: 35
     strength: 36
     psiStrength: 65
     psiSkill: 0
     melee: 65
   armor: CHURCH_ARMOR_P8
   standHeight: 22
   kneelHeight: 14
   value: 24
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 40
   intelligence: 6
   aggression: 1
   canSurrender: true
 - type: STR_CHURCH_PRIEST
   race: STR_SNAKEMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 70
     stamina: 80
     health: 50
     bravery: 90
     reactions: 50
     firing: 50
     throwing: 45
     strength: 40
     psiStrength: 65
     psiSkill: 0
     melee: 65
   armor: CHURCH_ARMOR_P7
   standHeight: 22
   kneelHeight: 14
   value: 26
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 40
   intelligence: 4
   aggression: 2  
   spotter: 1
   canSurrender: true
 - type: STR_CHURCH_LEADER
   race: STR_SNAKEMAN
   rank: STR_LIVE_LEADER
   stats:
     tu: 60
     stamina: 80
     health: 45
     bravery: 90
     reactions: 60
     firing: 45
     throwing: 40
     strength: 36
     psiStrength: 65
     psiSkill: 20
     melee: 65
   armor: CHURCH_ARMOR_P5
   standHeight: 22
   kneelHeight: 14
   value: 28
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 5
   sniper: 33
   aggression: 1  
   spotter: 1
   canSurrender: true
 - type: STR_CHURCH_COMMANDER
   race: STR_SNAKEMAN
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 65
     stamina: 90
     health: 55
     bravery: 100
     reactions: 85
     firing: 55
     throwing: 40
     strength: 36
     psiStrength: 75
     psiSkill: 35
     melee: 65
   armor: CHURCH_ARMOR_P6
   standHeight: 22
   kneelHeight: 14
   value: 36
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 32
   intelligence: 6
   aggression: 1 
   canSurrender: true
   livingWeapon: true
   sniper: 50
   spotter: -1
   builtInWeapons:
     - AUX_TOME_LIGHTNING
 - type: STR_APOC_DISCIPLE
   race: STR_APOCALYPSE_CULT
   rank: STR_LIVE_MEDIC
   stats:
     tu: 70
     stamina: 100
     health: 80
     bravery: 100
     reactions: 65
     firing: 40
     throwing: 60
     strength: 50
     psiStrength: 55
     psiSkill: 0
     melee: 80
   armor: APOC_ARMOR_P0
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: 175
   energyRecovery: 50
   intelligence: 4
   aggression: 4
   meleeWeapon: AUX_FISTO
   canSurrender: false
 - type: STR_APOC_SADIST
   race: STR_APOCALYPSE_CULT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 65
     stamina: 100
     health: 110
     bravery: 100
     reactions: 35
     firing: 40
     throwing: 65
     strength: 65
     psiStrength: 40
     psiSkill: 40
     melee: 75
   armor: APOC_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 16
   deathSound: 175
   energyRecovery: 50
   intelligence: 2
   aggression: 6
   meleeWeapon: AUX_FISTO
   psiWeapon: AUX_HOOD_OF_FEAR
   canSurrender: false
 - type: STR_MUTON_SOLDIER
   race: STR_MUTON
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 65
     stamina: 90
     health: 110
     bravery: 80
     reactions: 60
     firing: 65
     throwing: 60
     strength: 70
     psiStrength: 29
     psiSkill: 0
     melee: 80
   armor: MUTON_ARMOR_P1
   standHeight: 22
   kneelHeight: 16
   value: 15
   deathSound: 6
   energyRecovery: 40
   intelligence: 4
   aggression: 2
   sniper: 50
   spotter: -1
   canSurrender: true
 - type: STR_MUTON_NAVIGATOR
   race: STR_MUTON
   rank: STR_LIVE_MEDIC
   stats:
     tu: 75
     stamina: 120
     health: 125
     bravery: 90
     reactions: 65
     firing: 80
     throwing: 70
     strength: 85
     psiStrength: 32
     psiSkill: 0
     melee: 105
   armor: MUTON_ARMOR_P2
   standHeight: 22
   kneelHeight: 16
   value: 17
   deathSound: 6
   energyRecovery: 50
   intelligence: 5
   aggression: 2 
   sniper: 75
   spotter: -1
   canSurrender: true
 - type: STR_MUTON_ENGINEER
   race: STR_MUTON
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 65
     stamina: 110
     health: 115
     bravery: 90
     reactions: 70
     firing: 100
     throwing: 60
     strength: 80
     psiStrength: 37
     psiSkill: 0
     melee: 90
   armor: MUTON_ARMOR_P3
   standHeight: 22
   kneelHeight: 16
   value: 19
   deathSound: 6
   energyRecovery: 40
   intelligence: 6
   sniper: 100
   spotter: -1
   aggression: 1 
   canSurrender: true
 - type: STR_MUTON_HEAVY
   race: STR_MUTON
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 80
     stamina: 100
     health: 135
     bravery: 100
     reactions: 45
     firing: 60
     throwing: 65
     strength: 100
     psiStrength: 33
     psiSkill: 0
     melee: 90
   armor: MUTON_ARMOR_P4
   standHeight: 22
   kneelHeight: 16
   value: 18
   deathSound: 6
   energyRecovery: 50
   intelligence: 5
   aggression: 5 
   livingWeapon: true
   isLeeroyJenkins: true
   spotter: -1
   builtInWeapons:
     - AUX_POWER_FISTO
     - AUX_POWER_FISTO
   canSurrender: true
 - type: STR_MUTON_LEADER
   race: STR_MUTON
   rank: STR_LIVE_LEADER
   stats:
     tu: 90
     stamina: 140
     health: 160
     bravery: 100
     reactions: 85
     firing: 100
     throwing: 80
     strength: 95
     psiStrength: 48
     psiSkill: 0
     melee: 140
   armor: MUTON_ARMOR_P5
   standHeight: 22
   kneelHeight: 16
   value: 26
   deathSound: 6
   energyRecovery: 50
   intelligence: 6
   sniper: 33
   spotter: -1
   aggression: 3 
   canSurrender: true
 - type: STR_MUTON_COMMANDER
   race: STR_MUTON
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 100
     stamina: 160
     health: 200
     bravery: 110
     reactions: 100
     firing: 110
     throwing: 80
     strength: 105
     psiStrength: 52
     psiSkill: 0
     melee: 150
   armor: MUTON_ARMOR_P6
   standHeight: 22
   kneelHeight: 16
   value: 32
   deathSound: 6
   energyRecovery: 60
   intelligence: 7
   aggression: 2 
   sniper: 33
   spotter: -1
   canSurrender: true
 - type: STR_ETHEREAL_SOLDIER
   race: STR_SG_SERVITOR
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 66
     stamina: 96
     health: 55
     bravery: 110
     reactions: 75
     firing: 74
     throwing: 55
     strength: 40
     psiStrength: 66
     psiSkill: 0
     melee: 50
   armor: ETHEREAL_ARMOR_G
   standHeight: 20
   kneelHeight: 15
   value: 20
   deathSound: 9
   moveSound: 15
   intelligence: 6
   energyRecovery: 50
   aggression: 1     
   sniper: 50
   spotter: 1
 - type: STR_ETHEREAL_NOVICE
   race: STR_ETHEREAL
   rank: STR_LIVE_MEDIC
   stats:
     tu: 49
     stamina: 96
     health: 45
     bravery: 80
     reactions: 90
     firing: 65
     throwing: 10
     strength: 10
     psiStrength: 75
     psiSkill: 35
     melee: 30
   armor: ETHEREAL_ARMOR0
   standHeight: 20
   kneelHeight: 15
   value: 20
   deathSound: 9
   moveSound: 15
   intelligence: 7
   energyRecovery: 50
   aggression: 0     
   spotter: -1
   livingWeapon: true
 - type: STR_ETHEREAL_LEADER
   race: STR_ETHEREAL
   rank: STR_LIVE_LEADER
   stats:
     tu: 70
     stamina: 96
     health: 50
     bravery: 90
     reactions: 100
     firing: 70
     throwing: 10
     strength: 10
     psiStrength: 85
     psiSkill: 50
     melee: 30
   armor: ETHEREAL_ARMOR1
   standHeight: 20
   kneelHeight: 15
   value: 30
   deathSound: 9
   moveSound: 15
   energyRecovery: 50
   intelligence: 8
   spotter: -1
   aggression: 1    
   livingWeapon: true
 - type: STR_ETHEREAL_COMMANDER
   race: STR_ETHEREAL
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 84
     stamina: 96
     health: 55
     bravery: 100
     reactions: 110
     firing: 75
     throwing: 10
     strength: 10
     psiStrength: 90
     psiSkill: 65
     melee: 35
   armor: ETHEREAL_ARMOR2
   standHeight: 20
   kneelHeight: 15
   value: 40
   deathSound: 9
   moveSound: 15
   energyRecovery: 50
   intelligence: 10
   spotter: -1
   aggression: 0 
   livingWeapon: true
 - type: STR_CYCLOPS_SOLDIER
   race: STR_SG_SERVITOR
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 32
     stamina: 100
     health: 150
     bravery: 100
     reactions: 60
     firing: 30
     throwing: 30
     strength: 70
     psiStrength: 80
     psiSkill: 0
     melee: 25
   armor: CYCLOPS_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 18
   deathSound: 10
   energyRecovery: 50
   intelligence: 1
   aggression: 2
   livingWeapon: true
   sniper: 30
   spotter: 2
   builtInWeapons:
     - CYCLOPS_GAZE
 - type: STR_ERIDIAN_SOLDIER
   race: STR_ERIDIAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 44
     stamina: 80
     health: 72
     bravery: 90
     reactions: 45
     firing: 58
     throwing: 65
     strength: 47
     psiStrength: 40
     psiSkill: 0
     melee: 58
   armor: ERIDIAN_ARMOR0
   standHeight: 18
   kneelHeight: 18
   value: 16
   deathSound: 8
   moveSound: 0
   energyRecovery: 36
   intelligence: 2
   aggression: 3
   sniper: 33
   spotter: 1
   meleeWeapon: AUX_FISTO
 - type: STR_ERIDIAN_BEASTMASTER
   race: STR_ERIDIAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 48
     stamina: 90
     health: 78
     bravery: 90
     reactions: 46
     firing: 58
     throwing: 68
     strength: 51
     psiStrength: 45
     psiSkill: 0
     melee: 62
   armor: ERIDIAN_ARMOR1
   standHeight: 18
   kneelHeight: 18
   value: 20
   deathSound: 8
   moveSound: 0
   energyRecovery: 38
   intelligence: 3
   aggression: 2
   sniper: 50
   spotter: 1
   meleeWeapon: AUX_FISTO
 - type: STR_ERIDIAN_LEADER
   race: STR_ERIDIAN
   rank: STR_LIVE_LEADER
   stats:
     tu: 52
     stamina: 90
     health: 84
     bravery: 100
     reactions: 50
     firing: 64
     throwing: 72
     strength: 55
     psiStrength: 47
     psiSkill: 0
     melee: 68
   armor: ERIDIAN_ARMOR2
   standHeight: 18
   kneelHeight: 18
   value: 27
   deathSound: 8
   moveSound: 0
   energyRecovery: 38
   intelligence: 4
   aggression: 2
   sniper: 33
   spotter: 2
   meleeWeapon: AUX_FISTO
 - type: STR_DANCER_SLAVE
   race: STR_MAGICAL_CREATURES_RACE
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 1
     stamina: 120
     health: 30
     bravery: 120
     reactions: 60
     firing: 0
     throwing: 0
     strength: 20
     psiStrength: 100
     psiSkill: 0
     melee: 50
   armor: DANCER_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 6
   intelligence: 0
   aggression: 0
   energyRecovery: 60
   livingWeapon: true
   deathSound: 147
 - type: STR_ZOMBIE_STERILE_TERRORIST
   race: STR_ZOMBIE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 40
     stamina: 110
     health: 184
     bravery: 110
     reactions: 40
     firing: 0
     throwing: 0
     strength: 84
     psiStrength: 75
     psiSkill: 0
     melee: 80
   armor: ZOMBIE_STERILE_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 18
   intelligence: 1
   aggression: 8
   energyRecovery: 60
   livingWeapon: true
   aggroSound: 130
   deathSound: 131
   builtInWeapons:
     - AUX_ZOMBIE_WEAPON
 - type: STR_ZOMBIE_GRUBAS_TERRORIST
   race: STR_ZOMBIE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 44
     stamina: 150
     health: 324
     bravery: 110
     reactions: 44
     firing: 0
     throwing: 0
     strength: 114
     psiStrength: 80
     psiSkill: 0
     melee: 90
   armor: ZOMBIE_GRUBAS_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 26
   intelligence: 1
   aggression: 7
   energyRecovery: 80
   livingWeapon: true
   aggroSound: 130
   deathSound: 131
   builtInWeapons:
     - AUX_ZOMBIE_WEAPON
 - type: STR_ZOMBIE_CARRIE_TERRORIST
   race: STR_ZOMBIE
   rank: STR_LIVE_MEDIC
   stats:
     tu: 58
     stamina: 110
     health: 133
     bravery: 100
     reactions: 70
     firing: 24
     throwing: 24
     strength: 42
     psiStrength: 90
     psiSkill: 30
     melee: 48
   armor: ZOMBIE_CARRIE_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 12
   intelligence: 2
   aggression: 0
   energyRecovery: 55
   livingWeapon: true
   canSurrender: true
   deathSound: 147
   psiWeapon: AUX_PYROKINESIS
   builtInWeapons:
     - AUX_SPIRIT_FLAMES
 - type: STR_ZOMBIE_SADAKO_TERRORIST
   race: STR_ZOMBIE
   rank: STR_LIVE_MEDIC
   stats:
     tu: 52
     stamina: 135
     health: 219
     bravery: 100
     reactions: 50
     firing: 0
     throwing: 36
     strength: 62
     psiStrength: 60
     psiSkill: 0
     melee: 80
   armor: ZOMBIE_SADAKO_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 28
   intelligence: 2
   aggression: 4
   energyRecovery: 65
   livingWeapon: true
   canSurrender: true
   capturable: true
   specab: 1
   deathSound: 147
   builtInWeapons:
     - AUX_ZOMBIE_WEAPON
     - AUX_STRIX_WEAPON
 - type: STR_ZOMBIE_PIMP_TERRORIST
   race: STR_ZOMBIE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 76
     stamina: 120
     health: 198
     bravery: 110
     reactions: 60
     firing: 0
     throwing: 0
     strength: 69
     psiStrength: 70
     psiSkill: 0
     melee: 90
   armor: ZOMBIE_PIMP_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 30
   intelligence: 2
   aggression: 8
   energyRecovery: 60
   livingWeapon: true
   isLeeroyJenkins: true
   aggroSound: 130
   deathSound: 132
   builtInWeapons:
     - AUX_ZOMBIE_INFECTOR_WEAPON
 - type: STR_ZOMBIE_TROOPER_1
   race: STR_ZOMBIE
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 100
     health: 200
     bravery: 110
     reactions: 40
     firing: 40
     throwing: 30
     strength: 90
     psiStrength: 110
     psiSkill: 0
     melee: 90
   armor: ZOMBIE_TROOPER_1_ARMOR
   spawnUnit: STR_ZOMBIE_TROOPER_2
   standHeight: 22
   kneelHeight: 14
   value: 18
   intelligence: 4
   aggression: 2
   energyRecovery: 80
   aggroSound: 130
   deathSound: 131
   capturable: false
   meleeWeapon: STR_UNARMED_GAUNTLET
 - type: STR_ZOMBIE_SENTINEL
   race: STR_ZOMBIE
   rank: STR_LIVE_MEDIC
   stats:
     tu: 40
     stamina: 100
     health: 266
     bravery: 110
     reactions: 70
     firing: 50
     throwing: 30
     strength: 90
     psiStrength: 120
     psiSkill: 0
     melee: 100
   armor: ZOMBIE_SENTINEL_ARMOR
   spawnUnit: STR_ZOMBIE_TROOPER_2
   standHeight: 22
   kneelHeight: 14
   value: 24
   intelligence: 4
   aggression: 1
   energyRecovery: 80
   aggroSound: 130
   deathSound: 131
   capturable: false
   builtInWeaponSets:
     - - STR_ZOMBIE_SENTINEL_REMAINS
     - - STR_ZOMBIE_SENTINEL_REMAINS
     - - STR_ZOMBIE_SENTINEL_REMAINS
     - - STR_ZOMBIE_SENTINEL_REMAINS
     - - STR_ZOMBIE_SENTINEL_REMAINS
 - type: STR_ZOMBIE_TROOPER_2
   race: STR_ZOMBIE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 70
     stamina: 150
     health: 250
     bravery: 110
     reactions: 45
     firing: 0
     throwing: 0
     strength: 90
     psiStrength: 90
     psiSkill: 0
     melee: 100
   armor: ZOMBIE_TROOPER_2_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 18
   intelligence: 3
   aggression: 8
   energyRecovery: 80
   livingWeapon: true
   isLeeroyJenkins: true
   aggroSound: 130
   deathSound: 131
   builtInWeapons:
     - AUX_ZOMBIE_WEAPON
 - type: STR_MEGAZOMBIE_TERRORIST
   race: STR_ZOMBIE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 80
     stamina: 120
     health: 819
     bravery: 110
     reactions: 40
     firing: 0
     throwing: 0
     strength: 200
     psiStrength: 100
     psiSkill: 0
     melee: 80
   armor: MEGAZOMBIE_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 26
   intelligence: 1
   aggression: 8
   energyRecovery: 80
   livingWeapon: true
   isLeeroyJenkins: true
   aggroSound: 138
   deathSound: 139
   builtInWeapons:
     - AUX_ZOMBIE_WEAPON
 - type: STR_VAMPIRE_DUDE
   race: STR_RACE_VAMPIRE
   rank: STR_LIVE_MEDIC
   stats:
     tu: 91
     stamina: 120
     health: 233
     bravery: 100
     reactions: 108
     firing: 33
     throwing: 50
     strength: 60
     psiStrength: 60
     psiSkill: 30
     melee: 90
   armor: VAMPIRE_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 30
   intelligence: 5
   aggression: 4
   energyRecovery: 60
   livingWeapon: true
   canSurrender: true
   moveSound: 999
   capturable: true
   spawnUnit: STR_VAMPIRE_BAT_TERRORIST
   deathSound: 9
   psiWeapon: AUX_HYPNOSIS
   builtInWeapons:
     - AUX_VAMPIRE_WEAPON
 - type: STR_VAMPIRE_GAL
   race: STR_RACE_VAMPIRE
   rank: STR_LIVE_MEDIC
   stats:
     tu: 94
     stamina: 120
     health: 200
     bravery: 100
     reactions: 111
     firing: 33
     throwing: 50
     strength: 50
     psiStrength: 62
     psiSkill: 33
     melee: 85
   armor: VAMPIRIA_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 30
   intelligence: 5
   aggression: 2
   energyRecovery: 60
   livingWeapon: true
   canSurrender: true
   capturable: true
   moveSound: 999
   psiWeapon: AUX_HYPNOSIS
   spawnUnit: STR_VAMPIRE_BAT_TERRORIST
   deathSound: 9
   builtInWeapons:
     - AUX_VAMPIRE_WEAPON
 - type: STR_GHOST_GAL
   race: STR_GHOST
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 80
     stamina: 250
     health: 25
     bravery: 100
     reactions: 50
     firing: 30
     throwing: 30
     strength: 3
     psiStrength: 50
     psiSkill: 0
     melee: 30
   armor: GHOST_0_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 10
   intelligence: 2
   aggression: 1
   energyRecovery: 250
   deathSound: 147
   livingWeapon: true
   capturable: true
   builtInWeapons:
     - AUX_HAND_LIGHT
     - AUX_GHOST_SEDUCTION
 - type: STR_WASPITE_SOLDIER
   race: STR_SG_SERVITOR
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 75
     stamina: 100
     health: 20
     bravery: 120
     reactions: 110
     firing: 90
     throwing: 40
     strength: 50
     psiStrength: 70
     psiSkill: 0
     melee: 40
   armor: WASPITE_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 18
   deathSound: 23
   moveSound: 15
   energyRecovery: 50
   intelligence: 4
   aggression: 3
   sniper: 50
   spotter: 3
 - type: STR_SMUGGLER_GOON
   race: STR_RACE_HUMAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 80
     health: 40
     bravery: 60
     reactions: 45
     firing: 60
     throwing: 40
     strength: 30
     psiStrength: 34
     psiSkill: 0
     melee: 45
   armor: SMUGGLER_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 3
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_SMUGGLER_CATGIRL
   race: STR_SMUGGLER
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 90
     stamina: 75
     health: 30
     bravery: 80
     reactions: 80
     firing: 50
     throwing: 40
     strength: 18
     psiStrength: 40
     psiSkill: 0
     melee: 85
   armor: SMUGGLER_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   value: -2
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 42
   intelligence: 4
   aggression: 2
   sniper: 25
   spotter: 1 #temp fix
   canSurrender: true
 - type: STR_SMUGGLER_ENGINEER
   race: STR_SMUGGLER
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 60
     stamina: 100
     health: 100
     bravery: 80
     reactions: 50
     firing: 70
     throwing: 65
     strength: 80
     psiStrength: 50
     psiSkill: 0
     melee: 65
   armor: SMUGGLER_ARMOR_P3
   standHeight: 21
   kneelHeight: 16
   value: 3
   deathSound: 6
   energyRecovery: 45
   intelligence: 6
   sniper: 50
   spotter: 2
   aggression: 2
   canSurrender: true
 - type: STR_SMUGGLER_CAPTAIN
   race: STR_SMUGGLER
   rank: STR_LIVE_LEADER
   stats:
     tu: 75
     stamina: 85
     health: 45
     bravery: 80
     reactions: 80
     firing: 80
     throwing: 60
     strength: 32
     psiStrength: 80
     psiSkill: 0
     melee: 70
   armor: SMUGGLER_ARMOR_P4
   standHeight: 22
   kneelHeight: 14
   value: -10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 40
   intelligence: 7
   aggression: 0
   sniper: 75
   spotter: 4
   canSurrender: true
 - type: STR_STAR_GOD_PUBLIC_ENEMY
   race: STR_ETHEREAL
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 85
     stamina: 96
     health: 60
     bravery: 110
     reactions: 115
     firing: 74
     throwing: 70
     strength: 48
     psiStrength: 90
     psiSkill: 45
     melee: 150
   armor: PE_ARMOR
   standHeight: 20
   kneelHeight: 15
   value: -20
   deathSound: 9
   moveSound: 15
   energyRecovery: 50
   intelligence: 7
   aggression: 0    
   spotter: -1
   canSurrender: true
 - type: STR_RET_PEON
   race: STR_RETICULAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 55
     stamina: 90
     health: 30
     bravery: 80
     reactions: 60
     firing: 45
     throwing: 30
     strength: 18
     psiStrength: 55
     psiSkill: 0
     melee: 15
   armor: RETICULAN_ARMOR_P0
   standHeight: 16
   kneelHeight: 12
   value: 6
   deathSound: 10
   energyRecovery: 45
   intelligence: 4
   sniper: 25
   spotter: 1
   aggression: 0
   canSurrender: true
 - type: STR_RET_HYBRID
   race: STR_RETICULAN
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 65
     stamina: 80
     health: 35
     bravery: 80
     reactions: 50
     firing: 50
     throwing: 40
     strength: 26
     psiStrength: 60
     psiSkill: 15
     melee: 30
   armor: RETICULAN_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: 10
   energyRecovery: 40
   intelligence: 5
   sniper: 33
   spotter: 3
   aggression: 0
   canSurrender: true
 - type: STR_RET_SIREN
   race: STR_RETICULAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 75
     stamina: 90
     health: 72
     bravery: 90
     reactions: 60
     firing: 50
     throwing: 50
     strength: 40
     psiStrength: 60
     psiSkill: 0
     melee: 60
   armor: RETICULAN_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: 147
   energyRecovery: 45
   intelligence: 4
   aggression: 1
   spotter: 3
   canSurrender: true
 - type: STR_RET_SECTOGRE
   race: STR_RETICULAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 80
     health: 125
     bravery: 90
     reactions: 30
     firing: 40
     throwing: 50
     strength: 60
     psiStrength: 45
     psiSkill: 40
     melee: 65
   armor: RETICULAN_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: 10
   energyRecovery: 40
   intelligence: 4
   aggression: 1
   spotter: 2
   psiWeapon: AUX_SEDUCTION
   canSurrender: true
 - type: STR_RET_COMMANDO
   race: STR_RETICULAN
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 55
     stamina: 90
     health: 35
     bravery: 90
     reactions: 70
     firing: 65
     throwing: 40
     strength: 24
     psiStrength: 65
     psiSkill: 0
     melee: 30
   armor: RETICULAN_ARMOR_P4
   standHeight: 16
   kneelHeight: 12
   value: 10
   deathSound: 10
   energyRecovery: 45
   intelligence: 6
   aggression: 1
   sniper: 50
   spotter: 4
   canSurrender: true
 - type: STR_RET_MECHTOID
   race: STR_RETICULAN
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 50
     stamina: 100
     health: 20
     bravery: 90
     reactions: 40
     firing: 55
     throwing: 30
     strength: 55
     psiStrength: 80
     psiSkill: 0
     melee: 30
   armor: RETICULAN_ARMOR_P6
   standHeight: 16
   kneelHeight: 12
   value: 10
   deathSound: 148
   energyRecovery: 50
   intelligence: 4
   aggression: 1
   sniper: 50
   spotter: 1
   canSurrender: true
 - type: STR_RET_ELDER
   race: STR_RETICULAN
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 50
     stamina: 80
     health: 26
     bravery: 100
     reactions: 65
     firing: 40
     throwing: 25
     strength: 16
     psiStrength: 70
     psiSkill: 50
     melee: 12
   armor: RETICULAN_ARMOR_P7
   standHeight: 16
   kneelHeight: 12
   value: 15
   deathSound: 10
   energyRecovery: 40
   intelligence: 9
   aggression: 0
   sniper: 33
   spotter: -1
   canSurrender: true
 - type: STR_RAIDER_SCOUT
   race: STR_RAIDER
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 70
     stamina: 85
     health: 55
     bravery: 70
     reactions: 55
     firing: 45
     throwing: 45
     strength: 35
     psiStrength: 25
     psiSkill: 0
     melee: 70
   armor: RAIDER_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 40
   intelligence: 3
   aggression: 2
   sniper: 25
   spotter: 2
   canSurrender: true
 - type: STR_RAIDER_THUG
   race: STR_RAIDER
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 80
     health: 70
     bravery: 70
     reactions: 50
     firing: 45
     throwing: 45
     strength: 45
     psiStrength: 25
     psiSkill: 0
     melee: 70
   armor: RAIDER_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   value: 8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 35
   intelligence: 3
   aggression: 2
   canSurrender: true
 - type: STR_RAIDER_BUZZARD
   race: STR_RAIDER
   rank: STR_LIVE_MEDIC
   stats:
     tu: 85
     stamina: 100
     health: 55
     bravery: 100
     reactions: 85
     firing: 60
     throwing: 45
     strength: 40
     psiStrength: 30
     psiSkill: 0
     melee: 80
   armor: RAIDER_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 50
   intelligence: 3
   aggression: 3
   canSurrender: true
 - type: STR_RAIDER_BOSS
   race: STR_RAIDER
   rank: STR_LIVE_LEADER
   stats:
     tu: 60
     stamina: 65
     health: 90
     bravery: 80
     reactions: 55
     firing: 55
     throwing: 60
     strength: 60
     psiStrength: 32
     psiSkill: 0
     melee: 85
   armor: RAIDER_ARMOR_P4
   standHeight: 22
   kneelHeight: 14
   value: 12
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 32
   intelligence: 4
   aggression: 2
   sniper: 25
   spotter: 1
   canSurrender: true
 - type: STR_RAIDER_HUMONGOUS
   race: STR_RAIDER
   rank: STR_LIVE_LEADER
   stats:
     tu: 65
     stamina: 100
     health: 130
     bravery: 90
     reactions: 35
     firing: 45
     throwing: 45
     strength: 70
     psiStrength: 24
     psiSkill: 0
     melee: 80
   armor: RAIDER_ARMOR_P6
   standHeight: 22
   kneelHeight: 14
   value: 12
   deathSound: 6
   energyRecovery: 40
   intelligence: 2
   aggression: 2
   canSurrender: true
 - type: STR_RAIDER_FIREBAT
   race: STR_RAIDER
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 50
     stamina: 100
     health: 100
     bravery: 100
     reactions: 40
     firing: 60
     throwing: 40
     strength: 80
     psiStrength: 28
     psiSkill: 0
     melee: 60
   armor: RAIDER_ARMOR_P7
   standHeight: 22
   kneelHeight: 14
   value: 12
   deathSound: 10
   energyRecovery: 40
   intelligence: 4
   aggression: 2
   sniper: 33
   spotter: 1 #temp fix
   canSurrender: true
 - type: STR_UBER_BELTER
   race: STR_CIVILIAN
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 80
     stamina: 120
     health: 65
     bravery: 80
     reactions: 80
     firing: 50
     throwing: 40
     strength: 55
     psiStrength: 60
     psiSkill: 0
     melee: 80
   armor: UBER_BELTER_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 4
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 50
   intelligence: 6
   aggression: 2
   canSurrender: true
 - type: STR_SPARTAN_SCOUT
   race: STR_SPARTANS
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 70
     stamina: 80
     health: 35
     bravery: 70
     reactions: 75
     firing: 70
     throwing: 35
     strength: 34
     psiStrength: 45
     psiSkill: 0
     melee: 50
   armor: SPARTAN_ARMOR_P0
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 35
   intelligence: 4
   aggression: 1
   sniper: 25
   spotter: 2
   canSurrender: true
 - type: STR_SPARTAN_RIFLEMAN
   race: STR_SPARTANS
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 70
     health: 40
     bravery: 70
     reactions: 65
     firing: 65
     throwing: 40
     strength: 38
     psiStrength: 40
     psiSkill: 0
     melee: 45
   armor: SPARTAN_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   sniper: 66
   spotter: 1 #temp fix
   canSurrender: true
 - type: STR_SPARTAN_HEAVY
   race: STR_SPARTANS
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 70
     health: 45
     bravery: 70
     reactions: 55
     firing: 65
     throwing: 50
     strength: 44
     psiStrength: 40
     psiSkill: 0
     melee: 50
   armor: SPARTAN_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
   sniper: 66
   spotter: 1 #temp fix
 - type: STR_SPARTAN_CAPTAIN
   race: STR_SPARTANS
   rank: STR_LIVE_LEADER
   stats:
     tu: 65
     stamina: 80
     health: 45
     bravery: 90
     reactions: 75
     firing: 80
     throwing: 50
     strength: 42
     psiStrength: 50
     psiSkill: 0
     melee: 60
   armor: SPARTAN_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   value: 15
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 35
   intelligence: 5
   aggression: 1
   sniper: 33
   spotter: 3
   canSurrender: true
 - type: STR_MEGAPOL_WOLFMAN
   race: STR_MEGAPOL
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 65
     stamina: 100
     health: 40
     bravery: 80
     reactions: 45
     firing: 35
     throwing: 45
     strength: 35
     psiStrength: 12
     psiSkill: 0
     melee: 60
   armor: MEGAPOL_ARMOR_P0
   standHeight: 22
   kneelHeight: 14
   value: 15
   deathSound: 91
   energyRecovery: 50
   intelligence: 2
   aggression: 3
   canSurrender: true
 - type: STR_MEGAPOL_ENFORCER
   race: STR_MEGAPOL
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 40
     stamina: 60
     health: 75
     bravery: 80
     reactions: 40
     firing: 50
     throwing: 50
     strength: 55
     psiStrength: 18
     psiSkill: 0
     melee: 50
   armor: MEGAPOL_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 20
   aggroSound: 165
   deathSound: 166
   energyRecovery: 30
   aggression: 2
   intelligence: 3
   canSurrender: true
 - type: STR_MEGAPOL_APEMAN
   race: STR_MEGAPOL
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 90
     stamina: 100
     health: 110
     bravery: 80
     reactions: 50
     firing: 35
     throwing: 70
     strength: 75
     psiStrength: 10
     psiSkill: 0
     melee: 80
   armor: MEGAPOL_ARMOR_P3
   standHeight: 22
   kneelHeight: 16
   value: 15
   deathSound: 6
   energyRecovery: 50
   aggression: 4
   intelligence: 1
   canSurrender: true
 - type: STR_MEGAPOL_DETECTIVE
   race: STR_MEGAPOL
   rank: STR_LIVE_LEADER
   stats:
     tu: 65
     stamina: 80
     health: 55
     bravery: 100
     reactions: 95
     firing: 95
     throwing: 65
     strength: 45
     psiStrength: 75
     psiSkill: 0
     melee: 95
   armor: MEGAPOL_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   value: 25
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 40
   intelligence: 5
   aggression: 2
   canSurrender: true
 - type: STR_HUMAN_SOLDIER_COMMANDO
   race: STR_RACE_HUMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 65
     stamina: 80
     health: 45
     bravery: 80
     reactions: 75
     firing: 95
     throwing: 50
     strength: 40
     psiStrength: 50
     psiSkill: 0
     melee: 60
   armor: SOLDIER_ARMOR_P0
   standHeight: 22
   kneelHeight: 14
   value: 0
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 40
   intelligence: 6
   aggression: 1
   sniper: 50
   spotter: 3
   canSurrender: true
 - type: STR_HUMAN_NOMAD
   race: STR_RACE_HUMAN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 70
     stamina: 90
     health: 50
     bravery: 80
     reactions: 60
     firing: 70
     throwing: 70
     strength: 40
     psiStrength: 55
     psiSkill: 0
     melee: 80
   armor: SOLDIER_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 10
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 45
   intelligence: 5
   aggression: 1
   sniper: 33
   spotter: 2
   canSurrender: true
 - type: STR_GOVT_AGENT
   race: STR_GOVT
   rank: STR_LIVE_MEDIC
   stats:
     tu: 65
     stamina: 75
     health: 35
     bravery: 80
     reactions: 60
     firing: 65
     throwing: 35
     strength: 28
     psiStrength: 50
     psiSkill: 0
     melee: 60
   armor: GOVT_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: -15
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 35
   intelligence: 6
   aggression: 1
   canSurrender: true
 - type: STR_GOVT_PILOT
   race: STR_GOVT
   rank: STR_LIVE_ENGINEER
   stats:
     tu: 65
     stamina: 80
     health: 35
     bravery: 70
     reactions: 65
     firing: 55
     throwing: 35
     strength: 26
     psiStrength: 50
     psiSkill: 0
     melee: 30
   armor: GOVT_ARMOR_P4
   standHeight: 22
   kneelHeight: 14
   value: -15
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 35
   intelligence: 6
   aggression: 1
   canSurrender: true
 - type: STR_GOVT_MP
   race: STR_GOVT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 60
     health: 55
     bravery: 70
     reactions: 40
     firing: 55
     throwing: 40
     strength: 36
     psiStrength: 40
     psiSkill: 0
     melee: 45
   armor: GOVT_ARMOR_P5
   standHeight: 22
   kneelHeight: 14
   value: -8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
 - type: STR_GOVT_ENFORCER
   race: STR_GOVT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 55
     stamina: 70
     health: 35
     bravery: 70
     reactions: 50
     firing: 75
     throwing: 45
     strength: 32
     psiStrength: 50
     psiSkill: 0
     melee: 50
   armor: GOVT_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   value: -15
   deathSound: 10
   energyRecovery: 30
   intelligence: 6
   aggression: 1
   sniper: 50
   spotter: 2
   canSurrender: true
 - type: STR_GOVT_ELITE
   race: STR_GOVT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 60
     stamina: 90
     health: 50
     bravery: 90
     reactions: 75
     firing: 90
     throwing: 55
     strength: 42
     psiStrength: 55
     psiSkill: 0
     melee: 70
   armor: GOVT_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   value: -15
   deathSound: 10
   energyRecovery: 40
   intelligence: 6
   aggression: 1
   sniper: 75
   spotter: 3
   canSurrender: true
 - type: STR_GOVT_GENERAL
   race: STR_GOVT
   rank: STR_LIVE_COMMANDER
   stats:
     tu: 50
     stamina: 60
     health: 45
     bravery: 90
     reactions: 50
     firing: 65
     throwing: 40
     strength: 55
     psiStrength: 60
     psiSkill: 0
     melee: 30
   armor: GOVT_ARMOR_P6
   standHeight: 22
   kneelHeight: 14
   value: -150
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 6
   aggression: 1
   sniper: 75
   spotter: 2
   canSurrender: true
 - type: STR_GOVT_SIREN
   race: STR_GOVT
   rank: STR_LIVE_MEDIC
   stats:
     tu: 75
     stamina: 90
     health: 60
     bravery: 90
     reactions: 55
     firing: 65
     throwing: 50
     strength: 40
     psiStrength: 70
     psiSkill: 30
     melee: 60
   armor: GOVT_ARMOR_P7
   standHeight: 22
   kneelHeight: 14
   value: -15
   deathSound: 147
   energyRecovery: 45
   intelligence: 5
   aggression: 1
   sniper: 33
   spotter: 2
   canSurrender: true
 - type: STR_NAZI_SOLDIER
   race: STR_NAZIS
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 55
     stamina: 80
     health: 40
     bravery: 70
     reactions: 40
     firing: 50
     throwing: 40
     strength: 30
     psiStrength: 36
     psiSkill: 0
     melee: 40
   armor: NAZI_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 12
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 2
   sniper: 25
   spotter: 1 #temp fix
   canSurrender: true
 - type: STR_NAZI_SS
   race: STR_NAZIS
   rank: STR_LIVE_MEDIC
   stats:
     tu: 65
     stamina: 90
     health: 60
     bravery: 80
     reactions: 55
     firing: 70
     throwing: 45
     strength: 40
     psiStrength: 50
     psiSkill: 0
     melee: 55
   armor: NAZI_ARMOR_P2
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 14
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 40
   intelligence: 5
   aggression: 2
   sniper: 33
   spotter: 1
   canSurrender: true
 - type: STR_NAZI_LEADER
   race: STR_NAZIS
   rank: STR_LIVE_LEADER
   stats:
     tu: 70
     stamina: 90
     health: 45
     bravery: 90
     reactions: 60
     firing: 75
     throwing: 45
     strength: 33
     psiStrength: 60
     psiSkill: 0
     melee: 75
   armor: NAZI_ARMOR_P4
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 18
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 40
   intelligence: 6
   aggression: 1
   sniper: 33
   spotter: 4
   canSurrender: true
 - type: STR_NAZI_STORMTROOPER
   race: STR_NAZIS
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 90
     health: 65
     bravery: 90
     reactions: 45
     firing: 75
     throwing: 55
     strength: 42
     psiStrength: 52
     psiSkill: 0
     melee: 60
   armor: NAZI_ARMOR_P6
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 16
   deathSound: 10
   energyRecovery: 40
   intelligence: 5
   aggression: 2
   spotter: 1
 - type: STR_NAZI_SUPERSOLDIER
   race: STR_NAZIS
   rank: STR_LIVE_MEDIC
   stats:
     tu: 40
     stamina: 90
     health: 75
     bravery: 90
     reactions: 40
     firing: 80
     throwing: 20
     strength: 70
     psiStrength: 66
     psiSkill: 0
     melee: 20
   armor: NAZI_ARMOR_P8
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 20
   deathSound: 10
   energyRecovery: 40
   intelligence: 5
   aggression: 2
   livingWeapon: true
   sniper: 33
   spotter: 2
   builtInWeapons:
     - AUX_GAUSS_AC_2
     - AUX_GAUSS_AC_2
 - type: STR_NAZI_KKK
   race: STR_NAZIS
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 60
     stamina: 60
     health: 35
     bravery: 40
     reactions: 25
     firing: 45
     throwing: 35
     strength: 25
     psiStrength: 32
     psiSkill: 0
     melee: 35
   armor: NAZI_ARMOR_P7
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 12
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 3
   aggression: 1
   canSurrender: true
 - type: STR_TECHNOCRACY_TERMINATOR_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 50
     stamina: 999
     health: 25
     bravery: 120
     reactions: 75
     firing: 75
     throwing: 50
     strength: 75
     psiStrength: 200
     psiSkill: 0
     melee: 50
   armor: TECHNOCRACY_ARMOR_P0
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 15
   deathSound: 23
   energyRecovery: 999
   intelligence: 10
   aggression: 3
   canSurrender: false
   livingWeapon: true
   sniper: 25
   spotter: 2
   builtInWeapons:
     - AUX_ROBOT_FIST
     - AUX_TEC_0_WEAPON
 - type: STR_TECHNOCRACY_INFILTRATOR_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 50
     stamina: 999
     health: 100
     bravery: 120
     reactions: 75
     firing: 75
     throwing: 50
     strength: 75
     psiStrength: 200
     psiSkill: 0
     melee: 50
   armor: TECHNOCRACY_ARMOR_P0A
   standHeight: 22
   kneelHeight: 14
   floatHeight: 0
   value: 20
   deathSound: 134
   energyRecovery: 999
   intelligence: 10
   aggression: 3
   capturable: false
   canSurrender: false
   spotter: 2
   spawnUnit: STR_TECHNOCRACY_TERMINATOR_TERRORIST
 - type: STR_TECHNOCRACY_MEK_LEADER
   race: STR_RACE_CYBORG
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 90
     stamina: 999
     health: 255
     bravery: 100
     reactions: 90
     firing: 85
     throwing: 55
     strength: 65
     psiStrength: 115
     psiSkill: 55
     melee: 60
   armor: TECHNOCRACY_ARMOR_P1
   standHeight: 22
   kneelHeight: 14
   value: 50
   deathSound: 196
   energyRecovery: 999
   intelligence: 10
   aggression: 1
   canSurrender: false
   sniper: 33
   spotter: 4
   psiWeapon: AUX_BRAINHACK
   builtInWeapons:
     - AUX_ROBOT_FIST
     - AUX_TEC_0_WEAPON
 - type: STR_MAGICAL_GIRL
   race: STR_MAGICAL_CREATURES_RACE
   rank: STR_LIVE_MEDIC
   stats:
     tu: 50
     stamina: 60
     health: 30
     bravery: 60
     reactions: 40
     firing: 40
     throwing: 30
     strength: 20
     psiStrength: 72
     psiSkill: 44
     melee: 40
   armor: HUMAN_ARMOR_MG
   standHeight: 16
   kneelHeight: 12
   value: 10
   deathSound: 121
   energyRecovery: 30
   intelligence: 4
   aggression: 0
   psiWeapon: AUX_SEDUCTION
   canSurrender: true
 - type: STR_SILACOID_TERRORIST
   race: STR_MONSTER_RACE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 40
     stamina: 80
     health: 114
     bravery: 100
     reactions: 40
     firing: 0
     throwing: 60
     strength: 70
     psiStrength: 80
     psiSkill: 0
     melee: 50
   armor: SILACOID_ARMOR
   standHeight: 10
   kneelHeight: 10
   value: 10
   deathSound: 8
   moveSound: 47
   intelligence: 3
   aggression: 2
   energyRecovery: 40
   specab: 2
   livingWeapon: true
   builtInWeapons:
     - AUX_SILACOID_WEAPON
     - AUX_SILACOID_WEAPON_MELEE
 - type: STR_CYBERDISC_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 62
     stamina: 90
     health: 120
     bravery: 120
     reactions: 64
     firing: 75
     throwing: 0
     strength: 90
     psiStrength: 125
     psiSkill: 0
     melee: 0
   armor: CYBERDISC_ARMOR
   standHeight: 15
   kneelHeight: 15
   floatHeight: 2
   value: 36
   deathSound: 23
   moveSound: 40
   intelligence: 5
   aggression: 1
   energyRecovery: 50
   specab: 1
   livingWeapon: true
   builtInWeapons:
     - AUX_CYBERDISC_WEAPON
 - type: STR_ADRONE_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 75
     stamina: 999
     health: 5
     bravery: 120
     reactions: 50
     firing: 40
     throwing: 0
     strength: 5
     psiStrength: 150
     psiSkill: 0
     melee: 0
   armor: ADRONE_ARMOR
   standHeight: 10
   kneelHeight: 10
   floatHeight: 12
   value: 6
   deathSound: 23
   moveSound: 15
   energyRecovery: 999
   intelligence: 2
   aggression: 1
   spotter: 1
   livingWeapon: true
   builtInWeapons:
     - AUX_ADRONE_WEAPON
 - type: STR_MARSEC_HUNTER_DRONE_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 200
     stamina: 999
     health: 25
     bravery: 120
     reactions: 80
     firing: 60
     throwing: 0
     strength: 10
     psiStrength: 150
     psiSkill: 0
     melee: 0
   armor: MARSEC_HUNTER_DRONE_ARMOR
   standHeight: 11
   kneelHeight: 16
   floatHeight: 12
   value: 8
   deathSound: 23
   moveSound: 15
   energyRecovery: 999
   intelligence: 3
   aggression: 4
   spotter: 2
   livingWeapon: true
   builtInWeapons:
     - AUX_ADRONE_WEAPON
 - type: STR_MARSEC_SENTRY_DRONE_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 60
     stamina: 999
     health: 50
     bravery: 120
     reactions: 100
     firing: 80
     throwing: 0
     strength: 40
     psiStrength: 150
     psiSkill: 0
     melee: 0
   armor: MARSEC_SENTRY_DRONE_ARMOR
   standHeight: 19
   kneelHeight: 19
   value: 12
   deathSound: 23
   moveSound: 217
   energyRecovery: 999
   intelligence: 2
   aggression: 3
   spotter: 1
   sniper: 20
   livingWeapon: true
   builtInWeapons:
     - AUX_HDRONE_WEAPON
 - type: STR_ZOMBIE
   race: STR_ZOMBIE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 40
     stamina: 110
     health: 84
     bravery: 120
     reactions: 40
     firing: 0
     throwing: 0
     strength: 84
     psiStrength: 120
     psiSkill: 0
     melee: 80
   armor: ZOMBIE_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 18
   intelligence: 3
   aggression: 2
   energyRecovery: 20
   spawnUnit: STR_CHRYSSALID_TERRORIST
   isLeeroyJenkins: true
   livingWeapon: true
   builtInWeapons:
     - AUX_ZOMBIE_WEAPON
 - type: STR_BOOMOSAURUS_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 62
     stamina: 90
     health: 300
     bravery: 110
     reactions: 14
     firing: 20
     throwing: 0
     strength: 140
     psiStrength: 20
     psiSkill: 0
     melee: 60
   armor: BOOMOSAURUS_ARMOR
   standHeight: 25
   kneelHeight: 18
   value: 25
   deathSound: 101
   energyRecovery: 40
   intelligence: 2
   aggression: 2
   specab: 1
   livingWeapon: true
   builtInWeapons:
     - AUX_BOOMOSAURUS_WEAPON
     - AUX_BOOMOSAURUS_JAWS
 - type: STR_SHAMBLER_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 70
     stamina: 100
     health: 200
     bravery: 90
     reactions: 40
     firing: 0
     throwing: 0
     strength: 120
     psiStrength: 30
     psiSkill: 0
     melee: 80
   armor: SHAMBLER_ARMOR
   standHeight: 24
   kneelHeight: 18
   value: 15
   deathSound: 151
   intelligence: 1
   aggression: 3
   energyRecovery: 50
   livingWeapon: true
   builtInWeapons:
     - AUX_FISTO
 - type: STR_XTANK_CANNON_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 150
     stamina: 999
     health: 65
     bravery: 120
     reactions: 20
     firing: 60
     throwing: 0
     strength: 200
     psiStrength: 200
     psiSkill: 0
     melee: 0
   armor: TANK_ARMOR
   standHeight: 16
   kneelHeight: 16
   value: 30
   deathSound: 23
   moveSound: 14
   energyRecovery: 999
   intelligence: 5
   aggression: 2
   livingWeapon: true
   capturable: false
   builtInWeapons:
     - AUX_XTANK_CANNON_WEAPON
 - type: STR_XTANK_HOVER_GAUSS_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 200
     stamina: 999
     health: 75
     bravery: 120
     reactions: 30
     firing: 60
     throwing: 0
     strength: 60
     psiStrength: 200
     psiSkill: 0
     melee: 0
   armor: HOVERTANK_ARMOR
   standHeight: 12
   kneelHeight: 12
   floatHeight: 6
   value: 40
   deathSound: 23
   moveSound: 40
   energyRecovery: 999
   intelligence: 5
   aggression: 2
   livingWeapon: true
   capturable: false
   spotter: 1
   builtInWeapons:
     - AUX_XTANK_GAUSS_WEAPON
 - type: STR_ARMORED_CAR_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 200
     stamina: 100
     health: 50
     bravery: 120
     reactions: 20
     firing: 60
     throwing: 0
     strength: 120
     psiStrength: 200
     psiSkill: 0
     melee: 0
   armor: ARMORED_CAR_ARMOR
   standHeight: 18
   kneelHeight: 18
   value: 20
   deathSound: 23
   moveSound: 200
   energyRecovery: 999
   intelligence: 5
   aggression: 2
   specab: 1
   livingWeapon: true
   capturable: false
   sniper: 25
   spotter: 2
   builtInWeapons:
     - AUX_TANK_2MG_WEAPON
 - type: STR_REAPER_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 82
     stamina: 90
     health: 148
     bravery: 90
     reactions: 64
     firing: 0
     throwing: 0
     strength: 100
     psiStrength: 35
     psiSkill: 0
     melee: 80
   armor: REAPER_ARMOR
   standHeight: 23
   kneelHeight: 16
   value: 25
   deathSound: 10
   intelligence: 2
   aggression: 2
   energyRecovery: 34
   livingWeapon: true
   builtInWeapons:
     - AUX_REAPER_WEAPON
 - type: STR_REAPER_CAVALRY_TERRORIST
   race: STR_RATMEN
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 78
     stamina: 80
     health: 160
     bravery: 80
     reactions: 64
     firing: 50
     throwing: 50
     strength: 90
     psiStrength: 42
     psiSkill: 0
     melee: 80
   armor: REAPER_CAVALRY_ARMOR
   standHeight: 23
   kneelHeight: 16
   value: 35
   deathSound: 10
   intelligence: 3
   aggression: 2
   energyRecovery: 31
   canSurrender: true
   livingWeapon: true
   builtInWeapons:
     - AUX_REAPER_WEAPON
     - AUX_ROTOGUN
 - type: STR_CHRYSSALID_TERRORIST
   race: STR_MONSTER_RACE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 110
     stamina: 140
     health: 96
     bravery: 100
     reactions: 70
     firing: 0
     throwing: 0
     strength: 110
     psiStrength: 50
     psiSkill: 0
     melee: 80
   armor: CHRYSSALID_ARMOR
   standHeight: 21
   kneelHeight: 16
   value: 25
   deathSound: 9
   intelligence: 4
   aggression: 1
   energyRecovery: 40
   livingWeapon: true
   builtInWeapons:
     - AUX_CHRYSSALID_WEAPON
 - type: STR_CELATID_TERRORIST
   race: STR_MONSTER_RACE
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 70
     stamina: 90
     health: 68
     bravery: 90
     reactions: 40
     firing: 0
     throwing: 80
     strength: 60
     psiStrength: 80
     psiSkill: 0
     melee: 80
   armor: CELATID_ARMOR
   standHeight: 12
   kneelHeight: 12
   floatHeight: 6
   value: 20
   deathSound: 7
   moveSound: 16
   intelligence: 3
   aggression: 2
   energyRecovery: 40
   livingWeapon: true
   builtInWeapons:
     - AUX_CELATID_WEAPON
 - type: STR_SECTOPOD_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 62
     stamina: 90
     health: 96
     bravery: 120
     reactions: 64
     firing: 60
     throwing: 0
     strength: 90
     psiStrength: 100
     psiSkill: 0
     melee: 80
   armor: SECTOPOD_ARMOR
   standHeight: 23
   kneelHeight: 16
   value: 50
   deathSound: 23
   intelligence: 4
   aggression: 1
   sniper: 50
   spotter: 2
   energyRecovery: 50
   livingWeapon: true
   builtInWeapons:
     - AUX_SECTOPOD_WEAPON