Difference between revisions of "User:Robbx213/Sandbox/Ant Farm XEU12"

From UFOpaedia
Jump to navigation Jump to search
Line 1: Line 1:
 
[[File:Xcom-base.jpg|thumb|500px|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]] The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace.  Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here.  Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different [[#Facilities]].  Click the image to go to the browser-based interactive "''Ant Farm''" presented by GameInformer.
 
[[File:Xcom-base.jpg|thumb|500px|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]] The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace.  Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here.  Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different [[#Facilities]].  Click the image to go to the browser-based interactive "''Ant Farm''" presented by GameInformer.
  
 
+
Discussion of adjacency bonuses and base layout strategy is in the [[Base Management XEU12|Base Management]] page.
 
 
 
 
 
 
 
 
  
 
== Facilities ==
 
== Facilities ==
== Starting Base ==
+
=== Starting Base ===
The starting base comes with the following facilities. Each facility requires a certain amount of power units, which can be increased by building additional power generators.  
+
The starting base comes with the following facilities. Each facility requires a certain amount of power units to operate.  
* [[Hangar (EU2012)|Hangar]] - Houses interdiction & troop transport aircraft
+
* Hangar - Houses interdiction & troop transport aircraft
* [[Mission Control (EU2012)|Mission Control]] - Contains the [[Geoscape (2012)|Geoscape]]
+
* Mission Control - Contains the Globe where you can choose missions & respond to UFOs
* [[Situation Room (EU2012)|Situation Room]] - Funding Council, panic level, satellite cover, finances, & objectives
+
* Situation Room - Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the [[Gray Market XEU12|Gray Market]], & objectives
* [[Armory (EU2012)|Armory]] - equip soldiers
+
* Armory - Equip soldiers
* [[Barracks (EU2012)|Barracks]] - view & recruit soldiers, view lost soldier memorial
+
* Barracks - View & recruit soldiers, view the lost soldier memorial
* [[Science Lab (EU2012)|Science Labs]] - Research
+
* Science Lab - Decide which projects to [[Research XEU12|Research]] & see results from completed projects
* [[Engineering  (EU2012)|Engineering]] - Manufacturing
+
* Engineering - Choose which [[Equipment XEU12|Equipment]] to produce
* [[Infirmary (EU2012)|Infirmary]] - Injured soldier recovery after combat missions
+
* Infirmary - Check the status of injured-soldier recovery
* [[Access Lift (EU2012)|Access Lift]] - Access to lower levels
+
* Access Lift - Connection point for future Access Lifts to lower levels
  
== Base Expansion==
+
=== Base Expansion===
The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses to their output.  Each slot must be excavated ([http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=82s §10; 5 days]) in order to buld a facility.  Facilities may also be removed ([http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=93s §5]).
+
The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses.  Each slot must be excavated (§10; 5 days) in order to buld a facility.  Facilities may also be removed (§5).
  
* [[Alien Containment (EU2012)|Alien Containment]] - interrogate live captured aliens
+
* Alien Containment - Interrogate live, captured aliens
* [[OTS (EU2012)|Officer Training School]] - train soldiers & upgrade squad size
+
* Officer Training School (OTS) - Train soldiers & upgrade squad size
* [[Laboratory (EU2012)|Laboratories]] - Boosts Science Lab
+
* Laboratories - Helps speed up [[Research XEU12|Research]]
* [[Workshop (EU2012)|Workshop]] - Boosts Engineering, "Random resource rebate on whatever you built"
+
* Workshop - Helps speed up production in Engineering & provides resource rebates for completed products
* [[Foundry (EU2012)|The Foundry]] - Large manufacturing projects, improving manufacturable item attributes
+
* Foundry - Produce large products (e.g., [[SHIV XEU12|SHIV]] & improve manufactured item attributes
* [[Power Generator (EU2012)|Power Generator]]
+
* Power Generator - Increases available power total that can be used by facilities
* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - More power, require steam vent
+
* Thermal Power Generator - Increases available power more than a normal Generator (requires a 'steam vent')
* [[Satellite Uplink (EU2012)|Satellite Uplink]] - Allows new satellites over other countries
+
* Satellite Uplink - Increases the total number of satellites that can be launched
* [[Satellite Nexus (EU2012)|Satellite Nexus]] - An alternative to Uplinks allowing more satellites at increased cost
+
* Satellite Nexus - A one-slot alternative to the Uplink allowing more satellites, but at increased cost
  
 
The lower, unbuilt base level ground bonuses are randomized for each game.
 
The lower, unbuilt base level ground bonuses are randomized for each game.
 
===Base Design===
 
The position of the facilities in relation to one another will provide bonuses to their output.  For example, building Labs next to each other provide an adjacency bonus that increases the speed of research.
 
 
Be considerate of the available expansions slots you leave in the long-term.  As an example, you could build several Satellite Uplinks for an overall lower monetary and resource cost than a Satellite Nexus.  However, the Nexus takes up less physical space.  Getting near the end of the game and finding out your limited on space, need to remove facilities (at cost), and then wait for new ones to build could cost you the game.  On the flip side, there may be reasons you end up with 'extra' space: you may get lucky and have a lot of steam vents, you may be really good at combat such that you don't need as many research and manufacturing facilities, or you might just choose to protect a select few countries with fewer total satellites.
 
 
(This would be a great place to talk about adjacency once we figure it out; 2x2, plus shape, all-in-a-row, etc.)
 
  
 
[[Category: XEU12]]
 
[[Category: XEU12]]

Revision as of 23:03, 4 October 2012

GameInformer's interactive "Ant Farm"

The "Ant Farm" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different #Facilities. Click the image to go to the browser-based interactive "Ant Farm" presented by GameInformer.

Discussion of adjacency bonuses and base layout strategy is in the Base Management page.

Facilities

Starting Base

The starting base comes with the following facilities. Each facility requires a certain amount of power units to operate.

  • Hangar - Houses interdiction & troop transport aircraft
  • Mission Control - Contains the Globe where you can choose missions & respond to UFOs
  • Situation Room - Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the Gray Market, & objectives
  • Armory - Equip soldiers
  • Barracks - View & recruit soldiers, view the lost soldier memorial
  • Science Lab - Decide which projects to Research & see results from completed projects
  • Engineering - Choose which Equipment to produce
  • Infirmary - Check the status of injured-soldier recovery
  • Access Lift - Connection point for future Access Lifts to lower levels

Base Expansion

The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5).

  • Alien Containment - Interrogate live, captured aliens
  • Officer Training School (OTS) - Train soldiers & upgrade squad size
  • Laboratories - Helps speed up Research
  • Workshop - Helps speed up production in Engineering & provides resource rebates for completed products
  • Foundry - Produce large products (e.g., SHIV & improve manufactured item attributes
  • Power Generator - Increases available power total that can be used by facilities
  • Thermal Power Generator - Increases available power more than a normal Generator (requires a 'steam vent')
  • Satellite Uplink - Increases the total number of satellites that can be launched
  • Satellite Nexus - A one-slot alternative to the Uplink allowing more satellites, but at increased cost

The lower, unbuilt base level ground bonuses are randomized for each game.