Difference between revisions of "User:Robbx213/Sandbox/Ant Farm XEU12"
Line 1: | Line 1: | ||
[[File:Xcom-base.jpg|thumb|500px|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]] The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different [[#Facilities]]. Click the image to go to the browser-based interactive "''Ant Farm''" presented by GameInformer. | [[File:Xcom-base.jpg|thumb|500px|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]] The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different [[#Facilities]]. Click the image to go to the browser-based interactive "''Ant Farm''" presented by GameInformer. | ||
− | + | Discussion of adjacency bonuses and base layout strategy is in the [[Base Management XEU12|Base Management]] page. | |
− | |||
− | |||
− | |||
− | |||
== Facilities == | == Facilities == | ||
− | == Starting Base == | + | === Starting Base === |
− | The starting base comes with the following facilities. Each facility requires a certain amount of power units | + | The starting base comes with the following facilities. Each facility requires a certain amount of power units to operate. |
− | * | + | * Hangar - Houses interdiction & troop transport aircraft |
− | * | + | * Mission Control - Contains the Globe where you can choose missions & respond to UFOs |
− | * | + | * Situation Room - Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the [[Gray Market XEU12|Gray Market]], & objectives |
− | * | + | * Armory - Equip soldiers |
− | * | + | * Barracks - View & recruit soldiers, view the lost soldier memorial |
− | * [[ | + | * Science Lab - Decide which projects to [[Research XEU12|Research]] & see results from completed projects |
− | * [[ | + | * Engineering - Choose which [[Equipment XEU12|Equipment]] to produce |
− | * | + | * Infirmary - Check the status of injured-soldier recovery |
− | * | + | * Access Lift - Connection point for future Access Lifts to lower levels |
− | == Base Expansion== | + | === Base Expansion=== |
− | The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses | + | The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5). |
− | * | + | * Alien Containment - Interrogate live, captured aliens |
− | * | + | * Officer Training School (OTS) - Train soldiers & upgrade squad size |
− | * [[ | + | * Laboratories - Helps speed up [[Research XEU12|Research]] |
− | * | + | * Workshop - Helps speed up production in Engineering & provides resource rebates for completed products |
− | * [[ | + | * Foundry - Produce large products (e.g., [[SHIV XEU12|SHIV]] & improve manufactured item attributes |
− | * | + | * Power Generator - Increases available power total that can be used by facilities |
− | * | + | * Thermal Power Generator - Increases available power more than a normal Generator (requires a 'steam vent') |
− | * | + | * Satellite Uplink - Increases the total number of satellites that can be launched |
− | * | + | * Satellite Nexus - A one-slot alternative to the Uplink allowing more satellites, but at increased cost |
The lower, unbuilt base level ground bonuses are randomized for each game. | The lower, unbuilt base level ground bonuses are randomized for each game. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category: XEU12]] | [[Category: XEU12]] |
Revision as of 23:03, 4 October 2012
The "Ant Farm" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different #Facilities. Click the image to go to the browser-based interactive "Ant Farm" presented by GameInformer.
Discussion of adjacency bonuses and base layout strategy is in the Base Management page.
Facilities
Starting Base
The starting base comes with the following facilities. Each facility requires a certain amount of power units to operate.
- Hangar - Houses interdiction & troop transport aircraft
- Mission Control - Contains the Globe where you can choose missions & respond to UFOs
- Situation Room - Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the Gray Market, & objectives
- Armory - Equip soldiers
- Barracks - View & recruit soldiers, view the lost soldier memorial
- Science Lab - Decide which projects to Research & see results from completed projects
- Engineering - Choose which Equipment to produce
- Infirmary - Check the status of injured-soldier recovery
- Access Lift - Connection point for future Access Lifts to lower levels
Base Expansion
The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5).
- Alien Containment - Interrogate live, captured aliens
- Officer Training School (OTS) - Train soldiers & upgrade squad size
- Laboratories - Helps speed up Research
- Workshop - Helps speed up production in Engineering & provides resource rebates for completed products
- Foundry - Produce large products (e.g., SHIV & improve manufactured item attributes
- Power Generator - Increases available power total that can be used by facilities
- Thermal Power Generator - Increases available power more than a normal Generator (requires a 'steam vent')
- Satellite Uplink - Increases the total number of satellites that can be launched
- Satellite Nexus - A one-slot alternative to the Uplink allowing more satellites, but at increased cost
The lower, unbuilt base level ground bonuses are randomized for each game.