Difference between revisions of "User:Robbx213/Sandbox/Ant Farm XEU12"
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− | [[File:Xcom-base.jpg|thumb|500px|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]] The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the 'Ant Farm' by the design team, the base is presented | + | [[File:Xcom-base.jpg|thumb|500px|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]] The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the 'Ant Farm' by the design team, the base is presented in a cross-section side view that allows the player to zoom in on the different [[#Facilities]]. Each facility requires some amount of power to operate as well as a monthly § maintenance cost. Click the image to go to the browser-based interactive "''Ant Farm''" presented by GameInformer. |
− | Discussion of adjacency bonuses and base | + | Discussion of strategy regarding adjacency bonuses and base is in the [[Base Management XEU12|Base Management]] page. |
== Facilities == | == Facilities == | ||
− | === Starting Base === | + | === Starting Base === |
− | + | Hangar | |
− | * | + | * Houses interdiction & troop transport aircraft |
− | * | + | Armory |
− | * Situation Room | + | * Equip soldiers |
− | + | Infirmary | |
− | * | + | * Check the status of injured-soldier recovery |
− | + | Access Lift | |
− | * Engineering | + | * Connection point for future Access Lifts to lower levels |
− | * | + | * Build: §50 ; 2pwr ; 5day |
− | * | + | * Maintenance: §10/mo |
+ | * Adjacency: none | ||
+ | Situation Room | ||
+ | * Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the [[Gray Market XEU12|Gray Market]], & objectives | ||
+ | Barracks | ||
+ | * View & recruit soldiers (capacity = 99), edit attributes & equipment, access the OTS & Psi Lab, & view the lost soldier memorial | ||
+ | Science Lab | ||
+ | * Decide which projects to [[Research XEU12|Research]] & see results from completed projects | ||
+ | * Receives [[Research XEU12|Research]] speed bonuses from building Laboratories | ||
+ | Engineering | ||
+ | * Choose which [[Equipment XEU12|Equipment]] & [[Aircraft XEU12|Aircraft]] to produce | ||
+ | * Receives bonuses from Workshops & Foundries | ||
+ | Mission Control | ||
+ | * Contains the Globe where you can advance game time forward by "''Scanning for Activity''", choose missions, dispatch aircraft & manage their combat, view satellite coverage, & watch aircraft in-flight | ||
=== Base Expansion=== | === Base Expansion=== | ||
− | The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5). | + | The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5). The vacant slots' bonuses are randomized for each game. |
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− | + | Alien Containment | |
+ | * Interrogate live, captured aliens | ||
+ | * Build: §85 ; 5pwr ; Xday ; [[Research XEU12|Research]]ed Xeno-Biology | ||
+ | * Maintenance: §18/mo | ||
+ | * Adjacency: X | ||
+ | Officer Training School (OTS) | ||
+ | * Train soldiers to improve abilities & perks as well as upgrade squad size | ||
+ | * Build: §X ; Xpwr ; Xday | ||
+ | * Maintenance: §25/mo | ||
+ | * Adjacency: X | ||
+ | Laboratories | ||
+ | * +20% [[Research XEU12|Research]] speed | ||
+ | * Build: §125 ; 3pwr ; 10day ; 6 scientists (not consumed) | ||
+ | * Maintenance: §24/mo | ||
+ | * Adjacency: +10% speed each adjacent Lab | ||
+ | Workshop | ||
+ | * Helps speed up production & provides resource rebates for completed products | ||
+ | * Build: §X ; Xpwr ; Xday ; [[Research XEU12|Research]]ed Experimental Warfare | ||
+ | * Maintenance: §26/mo | ||
+ | * Adjacency: X | ||
+ | Foundry | ||
+ | * Produce large items (e.g., [[SHIV XEU12|SHIV]]) & improve manufactured item attributes | ||
+ | * Build: §75 ; 3pwr ; 10day ; [[Research XEU12|Research]]ed Experimental Warfare | ||
+ | * Maintenance: §20/mo | ||
+ | * Adjacency: X | ||
+ | Power Generator | ||
+ | * +6 total power available for facilities | ||
+ | * Build: §60 ; 0pwr ; Xday | ||
+ | * Maintenance: §X/mo | ||
+ | * Adjacency: +2 power each adjacent Generator | ||
+ | Thermal Power Generator | ||
+ | * +20 total power available for facilities | ||
+ | * Build: §200 ; 0pwr ; Xday ; built on 'steam vent' | ||
+ | * Maintenance: §X/mo | ||
+ | * Adjacency: +2 power each adjacent Generator | ||
+ | Satellite Uplink | ||
+ | * +2 total satellites can be launched / linked | ||
+ | * Build: §150 ; 5pwr ; Xday ; 10 engineers (not consumed) | ||
+ | * Maintenance: §15/mo | ||
+ | * Adjacency: X | ||
+ | Satellite Nexus | ||
+ | * A one-slot alternative to the Uplink allowing more satellites, but at increased cost | ||
+ | * Build: §X ; Xpwr ; Xday | ||
+ | * Maintenance: §X/mo | ||
+ | * Adjacency: X | ||
[[Category: XEU12]] | [[Category: XEU12]] |
Revision as of 23:40, 4 October 2012
The "Ant Farm" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the 'Ant Farm' by the design team, the base is presented in a cross-section side view that allows the player to zoom in on the different #Facilities. Each facility requires some amount of power to operate as well as a monthly § maintenance cost. Click the image to go to the browser-based interactive "Ant Farm" presented by GameInformer.
Discussion of strategy regarding adjacency bonuses and base is in the Base Management page.
Facilities
Starting Base
Hangar
- Houses interdiction & troop transport aircraft
Armory
- Equip soldiers
Infirmary
- Check the status of injured-soldier recovery
Access Lift
- Connection point for future Access Lifts to lower levels
- Build: §50 ; 2pwr ; 5day
- Maintenance: §10/mo
- Adjacency: none
Situation Room
- Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the Gray Market, & objectives
Barracks
- View & recruit soldiers (capacity = 99), edit attributes & equipment, access the OTS & Psi Lab, & view the lost soldier memorial
Science Lab
- Decide which projects to Research & see results from completed projects
- Receives Research speed bonuses from building Laboratories
Engineering
Mission Control
- Contains the Globe where you can advance game time forward by "Scanning for Activity", choose missions, dispatch aircraft & manage their combat, view satellite coverage, & watch aircraft in-flight
Base Expansion
The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5). The vacant slots' bonuses are randomized for each game.
Alien Containment
- Interrogate live, captured aliens
- Build: §85 ; 5pwr ; Xday ; Researched Xeno-Biology
- Maintenance: §18/mo
- Adjacency: X
Officer Training School (OTS)
- Train soldiers to improve abilities & perks as well as upgrade squad size
- Build: §X ; Xpwr ; Xday
- Maintenance: §25/mo
- Adjacency: X
Laboratories
- +20% Research speed
- Build: §125 ; 3pwr ; 10day ; 6 scientists (not consumed)
- Maintenance: §24/mo
- Adjacency: +10% speed each adjacent Lab
Workshop
- Helps speed up production & provides resource rebates for completed products
- Build: §X ; Xpwr ; Xday ; Researched Experimental Warfare
- Maintenance: §26/mo
- Adjacency: X
Foundry
- Produce large items (e.g., SHIV) & improve manufactured item attributes
- Build: §75 ; 3pwr ; 10day ; Researched Experimental Warfare
- Maintenance: §20/mo
- Adjacency: X
Power Generator
- +6 total power available for facilities
- Build: §60 ; 0pwr ; Xday
- Maintenance: §X/mo
- Adjacency: +2 power each adjacent Generator
Thermal Power Generator
- +20 total power available for facilities
- Build: §200 ; 0pwr ; Xday ; built on 'steam vent'
- Maintenance: §X/mo
- Adjacency: +2 power each adjacent Generator
Satellite Uplink
- +2 total satellites can be launched / linked
- Build: §150 ; 5pwr ; Xday ; 10 engineers (not consumed)
- Maintenance: §15/mo
- Adjacency: X
Satellite Nexus
- A one-slot alternative to the Uplink allowing more satellites, but at increased cost
- Build: §X ; Xpwr ; Xday
- Maintenance: §X/mo
- Adjacency: X