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WARNING: These pages may contain spoilers.
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If you'd like to contribute please check the [[Wiki Tips XEU12|Wiki Tips]].
  
If you'd like to contribute please check the [[Wiki Tips X:EU12|Wiki Tips]].
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[[File:XCOM squad.jpg|right|thumb]] {{User:Robbx213/Sandbox/Main Page Table}}
{{:Main Page Table XEU12}}
 
  
 
==Game Description==
 
==Game Description==
  
[http://www.xcom.com/enemyunknown/information XCOM Enemy Unknown] (aka XCOM EU, XEU, or simply EU) is a video game released Oct2012 (PC, XBox360, PS3) wherein the player is in charge of an elite paramilitary organization called XCOM.  XCOM: EU is a restart of the 'XCOM' series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense). Extraterrestrials are attacking Earth and it is your job to defend the planet.  "''Good luck Commander.''"
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[http://www.xcom.com/enemyunknown/information XCOM Enemy Unknown] (aka XCOM EU, XEU, or simply EU) is a video game released Oct2012 (PC [http://www.xcom.com/enemyunknown/article/xcom-enemy-unknown-digital-pre-orders-and-system-requirements [System Reqs]], XBox360, PS3) wherein the player is in charge of an elite paramilitary organization called XCOM.  EU is a restart of the 'XCOM' series of games that started in 1994 with UFO Enemy Unknown (a.k.a., XCOM UFO Defense). Extraterrestrials are terrorizing Earth and it is your job to defend the planet.  "''Good luck Commander.''"
  
Like its predecessors, EU is a unique game because it blends a strategy layer with a turn-based tactical combat layer.  In terms of overall strategy, you are tasked with building a base, researching technology, translating that into gear, equipping soldiers & aircraft, managing global politics to secure funding, choosing & planning missions, managing soldiers' abilities & 'perks', and more.  In terms of tactical combat, you choose every move and action of each of your soldiers.
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Like its predecessors, EU is a unique game because it blends a semi-real-time strategy layer with a turn-based tactical combat layer.  In terms of overall strategy you are tasked with building a base, researching technology, translating that into equipment production, equipping soldiers & aircraft, managing global sentiment to secure funding, choosing & planning missions, managing soldiers' abilities & 'perks', and more.  In terms of tactical combat, you choose every move and action of each of your soldiers.
  
Having total control over every aspect of the XCOM agency is meaningfull; every success bolsters a sense of accomplishment, while every veteran's 'perma-death' and subsequent replacement by a minimally-skilled rookie feels like a gut punch from a Muton Berserker.  Choose wisely, and you just might lay waste to the alien baddies.  Choose poorly, and may not be able to protect the Funding Council nations or even survive a combat mission.
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Having total control over every aspect of the XCOM agency is highly meaningful; every success bolsters a sense of accomplishment, while every veteran's 'perma-death' and subsequent replacement by a minimally-skilled rookie feels like a gut punch from a Muton Berserker.  Choose wisely, and you just might lay waste to the alien baddies.  Choose poorly, and you may not be able to protect the Funding Council nations or even survive a combat mission.
  
 
Lead Designer Jake Solomon is known for describing the 'one thing that ''is'' XCOM' as being consequences: no shot can be taken for granted and every choice you make in the game could have a significant impact.  This speaks to XCOM's inherent replayability as well as it's infamous difficulty.
 
Lead Designer Jake Solomon is known for describing the 'one thing that ''is'' XCOM' as being consequences: no shot can be taken for granted and every choice you make in the game could have a significant impact.  This speaks to XCOM's inherent replayability as well as it's infamous difficulty.
  
A playable Demo is available on each platform.  The PC version is available at the [http://www.xcom.com/enemyunknown/information official website].  Note that the demo is '''very''' limited compared to the full game.  To get a better sense of the true depth, complexity and replayability of this game, peruse these pages and watch some videos (especially the ones where Jake & Garth are doing interviews or playthroughs).
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A playable Demo is available on each platform.  The PC version is available at the [http://www.xcom.com/enemyunknown/information official website].  Note that the demo is '''very''' limited compared to the full game.  To get a better sense of the true depth, complexity and replayability of this game, peruse this wiki and check out the [[Sources XEU12|Sources]] page (especially videos where Jake & Garth are doing interviews or playthroughs).
  
 
==Difficulty Levels==
 
==Difficulty Levels==
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* Ironman Mode: While not a dedicated difficulty 'level', choosing Ironman Mode upon starting a campaign increases difficulty by allowing only one save slot that is determined by auto-save.  Clicked on the wrong square and got your Colonel killed out of cover?  Countries permanently left the Funding Council because you botched that mission?  "''That's XCOM.''"
 
* Ironman Mode: While not a dedicated difficulty 'level', choosing Ironman Mode upon starting a campaign increases difficulty by allowing only one save slot that is determined by auto-save.  Clicked on the wrong square and got your Colonel killed out of cover?  Countries permanently left the Funding Council because you botched that mission?  "''That's XCOM.''"
  
==[http://www.xcom.com/enemyunknown/article/xcom-enemy-unknown-digital-pre-orders-and-system-requirements PC System Requirements]==
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==Gameplay & UI==
  
'''Minimum:'''
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===Second Wave===
*OS: Windows Vista
 
*Software: Steam Client
 
*Processor: 2 GHz Dual Core
 
*Memory: 2 GB RAM
 
*Hard Drive: 20 GB free
 
*Video Memory: 256 MB
 
*Video Card: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
 
*Sound Card: DirectX Compatible
 
 
 
 
 
'''Recommended:'''
 
*OS: Windows 7
 
*Software: Steam Client
 
*Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
 
*Memory: 4 GB RAM
 
*Hard Drive: 20 GB free
 
*Video Memory: 512+ MB
 
*Video Card: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
 
*Sound Card: DirectX Compatible
 
 
 
[[Category: XEU12]]
 

Latest revision as of 04:00, 6 October 2012

If you'd like to contribute please check the Wiki Tips.

XCOM squad.jpg
Vigilo Confido shield.png XCOM
"Ant Farm"
Situation Room
Research
Production
Equipment
SHIV
Gray Market
Soldiers
Aircraft
Sectoid icon.jpg Aliens
Alien Life Forms
UFOs
Artefacts
Strategy
Base Management
Situation Management
Combat
Gameplay Mechanics
Tactics
Squads
Soldier Builds
Maps
Miscellaneous
Sources

Game Description

XCOM Enemy Unknown (aka XCOM EU, XEU, or simply EU) is a video game released Oct2012 (PC [System Reqs], XBox360, PS3) wherein the player is in charge of an elite paramilitary organization called XCOM. EU is a restart of the 'XCOM' series of games that started in 1994 with UFO Enemy Unknown (a.k.a., XCOM UFO Defense). Extraterrestrials are terrorizing Earth and it is your job to defend the planet. "Good luck Commander."

Like its predecessors, EU is a unique game because it blends a semi-real-time strategy layer with a turn-based tactical combat layer. In terms of overall strategy you are tasked with building a base, researching technology, translating that into equipment production, equipping soldiers & aircraft, managing global sentiment to secure funding, choosing & planning missions, managing soldiers' abilities & 'perks', and more. In terms of tactical combat, you choose every move and action of each of your soldiers.

Having total control over every aspect of the XCOM agency is highly meaningful; every success bolsters a sense of accomplishment, while every veteran's 'perma-death' and subsequent replacement by a minimally-skilled rookie feels like a gut punch from a Muton Berserker. Choose wisely, and you just might lay waste to the alien baddies. Choose poorly, and you may not be able to protect the Funding Council nations or even survive a combat mission.

Lead Designer Jake Solomon is known for describing the 'one thing that is XCOM' as being consequences: no shot can be taken for granted and every choice you make in the game could have a significant impact. This speaks to XCOM's inherent replayability as well as it's infamous difficulty.

A playable Demo is available on each platform. The PC version is available at the official website. Note that the demo is very limited compared to the full game. To get a better sense of the true depth, complexity and replayability of this game, peruse this wiki and check out the Sources page (especially videos where Jake & Garth are doing interviews or playthroughs).

Difficulty Levels

  • Easy
  • Normal
  • Classic
  • Impossible
  • Ironman Mode: While not a dedicated difficulty 'level', choosing Ironman Mode upon starting a campaign increases difficulty by allowing only one save slot that is determined by auto-save. Clicked on the wrong square and got your Colonel killed out of cover? Countries permanently left the Funding Council because you botched that mission? "That's XCOM."

Gameplay & UI

Second Wave