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Hi guys, I've been posting here for quite some time now so I guess it's time to make this page. For now it's just a stub, I'll try to update it when time is available.

I was a teenager when the game came out. I had no computer back then but I remember playing it on the computer of a friend's father, it was simply awesome. Years passed, and 3D completely changed the face of videogames. The main focus was turned to polygon counts and frames per second. Duke Nukem, Quake, Unreal, -you name any FPS-; I totally forgot about the "old-era" games. Later my interest in emulation brought me to the dosbox project; a real wayback machine... After all this 3D orgy, I decided to give it a shot and restarted the old X-COM just for fun. But then all memories came back at once; the music, the huge pixels, the tension of the first terror mission... The feeling was still the same after all the years. Still unmatched. IMHO the "best game ever" award it got is really deserved. I since tried the "UFO after-xxx" spinoffs, but I think their pseudo-realtime aspect removes what make X-COM unique to me, this feeling you get when you press the end of turn button. Everything can happen then...

Nowaday, most of my occupation with XCom is analysis of its code, and trying to explain the odd behaviors and see how the game can be exploited (with the help of a few patches). I'll try to gather here the most interesting pieces that I can find (most of my findings are scattered across the talk pages for the moment). Feel free to use the talk page if you have questions/suggestions.


Seb has been inactive for quite some time so a new page dedicated to his awesome loader has been created. Please go there for the latest information. - Tycho

Seb's original page can be found here.