Difference between revisions of "User:Seb76"

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(Moved music hacking stuff to Talk:SOUND)
(Loader)
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Nowaday, most of my occupation with XCom is analysis of its code, and trying to explain the odd behaviors and see how the game can be exploited (with the help of a few patches). I'll try to gather here the most interesting pieces that I can find (most of my findings are scattered across the talk pages for the moment). Feel free to use the talk page if you have questions/suggestions. [[User:Seb76|Seb76]] 13:25, 4 June 2008 (PDT)
 
Nowaday, most of my occupation with XCom is analysis of its code, and trying to explain the odd behaviors and see how the game can be exploited (with the help of a few patches). I'll try to gather here the most interesting pieces that I can find (most of my findings are scattered across the talk pages for the moment). Feel free to use the talk page if you have questions/suggestions. [[User:Seb76|Seb76]] 13:25, 4 June 2008 (PDT)
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== UFO Extender ==
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[[Image:UFOLoader.zip ]] contains a loader that changes the equipment screen. It effectively renders [[Statstrings|statstrings]] obsolete ;-)
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Just unpack in your XCOM directory and start the UFOLoader.exe file. It looks for a file named "UFO Defense.exe".
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Before battle, it changes the screen like this (in the final version, the psi stats are only shown when the psi skill has been trained):
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[[Image:Equip.png]]
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and during the mission, it looks like this:
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[[Image:Ingame.png]]
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The "Weigth>" at the bottom is only because I use a modified english.dat, you should not see it in your version.
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Have fun and report any problem. It works fine here on XP SP2, dunno about Vista... [[User:Seb76|Seb76]] 13:53, 7 July 2008 (PDT)

Revision as of 20:53, 7 July 2008

Hi guys, I've been posting here for quite some time now so I guess it's time to make this page. For now it's just a stub, I'll try to update it when time is available.

I was a teenager when the game came out. I had no computer back then but I remember playing it on the computer of a friend's father, it was simply awesome. Years passed, and 3D completely changed the face of videogames. The main focus was turned to polygon counts and frames per second. Duke Nukem, Quake, Unreal, -you name any FPS-; I totally forgot about the "old-era" games. Later my interest in emulation brought me to the dosbox project; a real wayback machine... After all this 3D orgy, I decided to give it a shot and restarted the old X-COM just for fun. But then all memories came back at once; the music, the huge pixels, the tension of the first terror mission... The feeling was still the same after all the years. Still unmatched. IMHO the "best game ever" award it got is really deserved. I since tried the "UFO after-xxx" spinoffs, but I think their pseudo-realtime aspect removes what make X-COM unique to me, this feeling you get when you press the end of turn button. Everything can happen then...

Nowaday, most of my occupation with XCom is analysis of its code, and trying to explain the odd behaviors and see how the game can be exploited (with the help of a few patches). I'll try to gather here the most interesting pieces that I can find (most of my findings are scattered across the talk pages for the moment). Feel free to use the talk page if you have questions/suggestions. Seb76 13:25, 4 June 2008 (PDT)

UFO Extender

File:UFOLoader.zip contains a loader that changes the equipment screen. It effectively renders statstrings obsolete ;-)

Just unpack in your XCOM directory and start the UFOLoader.exe file. It looks for a file named "UFO Defense.exe".

Before battle, it changes the screen like this (in the final version, the psi stats are only shown when the psi skill has been trained):

Equip.png

and during the mission, it looks like this:

Ingame.png

The "Weigth>" at the bottom is only because I use a modified english.dat, you should not see it in your version. Have fun and report any problem. It works fine here on XP SP2, dunno about Vista... Seb76 13:53, 7 July 2008 (PDT)