Difference between revisions of "User:Shadow86"

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Check out my [[Mods_(OpenXcom)|'''OpenXcom mods''']]!
 
Check out my [[Mods_(OpenXcom)|'''OpenXcom mods''']]!
  
== Improved Interceptor ==
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== Firestorm Restyle ==
  
[http://openxcom.org/forum/index.php/topic,1628.0.html Forum Thread] / [http://openxcom.org/forum/index.php?action=dlattach;topic=1628.0;attach=6291 Download]
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[http://openxcom.org/forum/index.php/topic,1675.0.html Forum Thread] / [http://openxcom.org/forum/index.php?action=dlattach;topic=1675.0;attach=6365 Download]
  
[[File:Retaliator_preview.png]]
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[[File:Firestorm_ufopedia_preview.png]] [[File:Firestorm_preview.png]]
 
 
*'''Research topic:''' Improved Interceptor (requires Alien Alloys and UFO Navigation)
 
*'''Manufacturing requirements:''' $200,000 + 25x Alien Alloys + 1x UFO Navigation, 32 Workshop space, 5000 engineer hours
 
  
 
'''Localised for:''' English (UK), English (US), Español (AL), Español (ES)
 
'''Localised for:''' English (UK), English (US), Español (AL), Español (ES)
  
While playing on Veteran level, I figured it'd be nice to have a mostly conventional stepping stone towards the Firestorm, given it takes a while to be able to develop and more importantly maintain an Elerium-powered fighter craft. The Retaliator is a fairly modest improvement over its Interceptor cousin, performance-wise, but its primary advantage is that it can be built in X-COM bases and therefore not incur any rental fees.
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Since I've always sort of disliked the plain, rather unimaginative saucer aspect of the default Firestorm, I decided to restyle it to give it a more advanced Terran look. Had to redo the UFOpedia entry text to accommodate the new design, and following the line of other craft, the base sprite takes some liberties when it comes to colours: I chose the Avenger's colour scheme for the Firestorm's new look.
  
 
== Helm-off Power Suits ==
 
== Helm-off Power Suits ==
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Actually most of the graphic work is Bomb Bloke's, so big kudos to him. I just adapted the whole thing to OpenXcom and fixed some tiny pixel inconsistencies.
 
Actually most of the graphic work is Bomb Bloke's, so big kudos to him. I just adapted the whole thing to OpenXcom and fixed some tiny pixel inconsistencies.
 +
 +
== Improved Interceptor ==
 +
 +
[http://openxcom.org/forum/index.php/topic,1628.0.html Forum Thread] / [http://openxcom.org/forum/index.php?action=dlattach;topic=1628.0;attach=6291 Download]
 +
 +
[[File:Retaliator_preview.png]]
 +
 +
*'''Research topic:''' Improved Interceptor (requires Alien Alloys and UFO Navigation)
 +
*'''Manufacturing requirements:''' $200,000 + 25x Alien Alloys + 1x UFO Navigation, 32 Workshop space, 5000 engineer hours
 +
 +
'''Localised for:''' English (UK), English (US), Español (AL), Español (ES)
 +
 +
While playing on Veteran level, I figured it'd be nice to have a mostly conventional stepping stone towards the Firestorm, given it takes a while to be able to develop and more importantly maintain an Elerium-powered fighter craft. The Retaliator is a fairly modest improvement over its Interceptor cousin, performance-wise, but its primary advantage is that it can be built in X-COM bases and therefore not incur any rental fees.

Revision as of 23:56, 25 October 2013

X-COM veteran with over 10 years of experience and proud former player in the X-COM Alliance Sim. ShadowBlade in StrategyCore and Shadow in the OpenXcom forums.

Check out my OpenXcom mods!

Firestorm Restyle

Forum Thread / Download

Firestorm ufopedia preview.png Firestorm preview.png

Localised for: English (UK), English (US), Español (AL), Español (ES)

Since I've always sort of disliked the plain, rather unimaginative saucer aspect of the default Firestorm, I decided to restyle it to give it a more advanced Terran look. Had to redo the UFOpedia entry text to accommodate the new design, and following the line of other craft, the base sprite takes some liberties when it comes to colours: I chose the Avenger's colour scheme for the Firestorm's new look.

Helm-off Power Suits

Forum Thread / Download

Helmoff preview.png

This mod basically changes the inventory screen sprites for troopers wearing Power/Flying Suits, following the later Terror from the Deep helm-under-arm style that preserves the individuality of each soldier.

Actually most of the graphic work is Bomb Bloke's, so big kudos to him. I just adapted the whole thing to OpenXcom and fixed some tiny pixel inconsistencies.

Improved Interceptor

Forum Thread / Download

Retaliator preview.png

  • Research topic: Improved Interceptor (requires Alien Alloys and UFO Navigation)
  • Manufacturing requirements: $200,000 + 25x Alien Alloys + 1x UFO Navigation, 32 Workshop space, 5000 engineer hours

Localised for: English (UK), English (US), Español (AL), Español (ES)

While playing on Veteran level, I figured it'd be nice to have a mostly conventional stepping stone towards the Firestorm, given it takes a while to be able to develop and more importantly maintain an Elerium-powered fighter craft. The Retaliator is a fairly modest improvement over its Interceptor cousin, performance-wise, but its primary advantage is that it can be built in X-COM bases and therefore not incur any rental fees.