Difference between revisions of "User:Shadow86"
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== Improved Interceptor == | == Improved Interceptor == | ||
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+ | [http://openxcom.org/forum/index.php/topic,1628.0.html Forum Thread] / [http://openxcom.org/forum/index.php?action=dlattach;topic=1628.0;attach=6291 Download] | ||
[[File:Retaliator_preview.png]] | [[File:Retaliator_preview.png]] | ||
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== Helm-off Power Suits == | == Helm-off Power Suits == | ||
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+ | [http://openxcom.org/forum/index.php/topic,1638.0.html Forum Thread] / [http://openxcom.org/forum/index.php?action=dlattach;topic=1638.0;attach=6279 Download] | ||
[[File:Helmoff_preview.png]] | [[File:Helmoff_preview.png]] |
Revision as of 01:36, 23 October 2013
X-COM veteran with over 10 years of experience and proud former player in the X-COM Alliance Sim. ShadowBlade in StrategyCore and Shadow in the OpenXcom forums.
Check out my OpenXcom mods!
Improved Interceptor
- Research topic: Improved Interceptor (requires Alien Alloys and UFO Navigation)
- Manufacturing requirements: $200,000 + 25x Alien Alloys + 1x UFO Navigation, 32 Workshop space, 5000 engineer hours
Localised for: English (UK), English (US), Español (AL), Español (ES)
While playing on Veteran level, I figured it'd be nice to have a mostly conventional stepping stone towards the Firestorm, given it takes a while to be able to develop and more importantly maintain an Elerium-powered fighter craft. The Retaliator is a fairly modest improvement over its Interceptor cousin, performance-wise, but its primary advantage is that it can be built in X-COM bases and therefore not incur any rental fees.
Helm-off Power Suits
This mod basically changes the inventory screen sprites for troopers wearing Power/Flying Suits, following the later Terror from the Deep helm-under-arm style that preserves the individuality of each soldier.
Actually most of the graphic work is Bomb Bloke's, so big kudos to him. I just adapted the whole thing to OpenXcom and fixed some tiny pixel inconsistencies.