Difference between revisions of "User:SweetMochi"

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Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].
 
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].
 
==Normal Perks==
 
<div id="Absorption_Fields"></div>
 
<h4 style="display:none;">Absorption Fields</h4>
 
[[User:SweetMochi#Absorption Fields|Absorption Fields]]
 
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]
 
 
===Advanced Fire Control===
 
    {{Advanced Fire Control (Long War) |align=left |text=1}}
 
Available for: [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]
 
===Aggression===
 
    {{Aggression (Long War) |align=left |text=1}}
 
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]
 
===Automated Threat Assessment===
 
    {{Automated Threat Assessment (Long War) |align=left |text=1}}
 
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]
 
===Battle Scanner===
 
    {{Battle Scanner (Long War)|align=left |text=1}}
 
Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
===Body Shield===
 
    {{Body Shield (Long War)|align=left |text=1}}
 
===Bombard===
 
    {{Bombard (Long War)|align=left |text=1}}
 
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]
 
===Bring Em On===
 
    {{Bring Em On (Long War) |align=left |text=1}}
 
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===Close Combat Specialist===
 
    {{Close Combat Specialist (Long War) |align=left |text=1}}
 
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
===Close Encounters===
 
    {{Close Encounters (Long War) |align=left |text=1}}
 
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]
 
===Collateral Damage===
 
    {{Collateral Damage (Long War) |align=left |text=1}}
 
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]
 
===Combat Drugs===
 
    {{Combat Drugs (Long War) |align=left |text=1}}
 
Available for: [[Medic_(Long_War)|Medic]]
 
===Concealment===
 
    {{Concealment (Long War) |align=left |text=1}}
 
Available for: [[Scout_(Long_War)|Scout]]
 
===Covering Fire===
 
    {{Covering Fire (Long War) |align=left |text=1}}
 
Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Goliath_(Long_War)|Goliath]]
 
 
===Damage Control===
 
    {{Damage Control (Long War) |align=left |text=1}}
 
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]
 
 
===Damn Good Ground===
 
    {{Damn Good Ground (Long War) |align=left |text=1}}
 
Available for: [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===Danger Zone===
 
    {{Danger Zone (Long War) |align=left |text=1}}
 
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]]
 
 
===Deadeye===
 
    {{Deadeye (Long War) |align=left |text=1}}
 
Available for: [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===Dense Smoke===
 
    {{Dense Smoke (Long War) |align=left |text=1}}
 
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]
 
===Disabling Shot===
 
    {{Disabling Shot (Long War) |align=left |text=1}}
 
Available for: [[Sniper_(Long_War)|Sniper]]
 
===Double Tap===
 
    {{Double Tap (Long War) |align=left |text=1}}
 
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]
 
===Executioner===
 
    {{Executioner (Long War) |align=left |text=1}}
 
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===Extra Conditioning===
 
    {{Extra Conditioning (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]] <br>
 
Can be randomly switched with other perks by Training Roulette.
 
===Field Medic===
 
    {{Field Medic (Long War) |align=left |text=1}}
 
Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]
 
===Field Surgeon===
 
    {{Field Surgeon (Long War) |align=left |text=1}}
 
Available for: [[Medic_(Long_War)|Medic]]
 
===Fire In The Hole===
 
    {{Fire In The Hole (Long War) |align=left |text=1}}
 
Available for: [[Rocketeer_(Long_War)|Rocketeer]]
 
===Fire Rocket===
 
    {{Fire Rocket (Long War) |align=left |text=1}}
 
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]
 
===Flush===
 
    {{Flush (Long War) |align=left |text=1}}
 
Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===Grenadier===
 
    {{Grenadier (Long War) |align=left |text=1}}
 
Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]
 
 
===HEAT Ammo===
 
    {{HEAT Ammo (Long War) |align=left |text=1}}
 
Available for:  [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]
 
 
===HEAT Warheads===
 
    {{HEAT Warheads (Long War) |align=left |text=1}}
 
*Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.
 
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]
 
 
===Hit And Run===
 
    {{Hit And Run (Long War) |align=left |text=1}}
 
Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]
 
===Holo-Targeting===
 
    {{Holo-Targeting (Long War) |align=left |text=1}}
 
Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===In The Zone===
 
    {{In The Zone (Long War) |align=left |text=1}}
 
Available for:  [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]
 
===Javelin Rockets===
 
    {{Javelin Rockets (Long War) |align=left |text=1}}
 
Available for: [[Rocketeer_(Long_War)|Rocketeer]]
 
===Jetboot Module===
 
    {{Jetboot Module (Long War) |align=left |text=1}}
 
===Killer Instinct===
 
    {{Killer Instinct (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]]
 
===Light Em Up===
 
    {{Light Em Up (Long War) |align=left |text=1}}
 
Available for: [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]
 
===Lightning Reflexes===
 
    {{Lightning Reflexes (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]
 
===Lock N Load===
 
    {{Lock N Load (Long War) |align=left |text=1}}
 
Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]
 
 
===Lone Wolf===
 
    {{Lone Wolf (Long War) |align=left |text=1}}
 
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]
 
===Low Profile===
 
    {{Low Profile (Long War) |align=left |text=1}}
 
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===Mayhem===
 
    {{Mayhem (Long War) |align=left |text=1}}
 
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]
 
===One For All===
 
    {{One For All (Long War) |align=left |text=1}}
 
===Opportunist===
 
    {{Opportunist (Long War) |align=left |text=1}}
 
Available for:  [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
===Packmaster===
 
    {{Packmaster (Long War) |align=left |text=1}}
 
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===Paramedic===
 
    {{Paramedic (Long War) |align=left |text=1}}
 
Available for: [[Medic_(Long_War)|Medic]]
 
===Platform Stability===
 
    {{Platform Stability (Long War) |align=left |text=1}}
 
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
===Precision Shot===
 
    {{Precision Shot (Long War) |align=left |text=1}}
 
Available for:  [[Sniper_(Long_War)|Sniper]]
 
===Ranger===
 
    {{Ranger (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]
 
===Rapid Fire===
 
    {{Rapid Fire (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]
 
===Rapid Reaction===
 
    {{Rapid Reaction (Long War) |align=left |text=1}}
 
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]
 
===Reactive Targeting Sensors===
 
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}
 
Available for:  [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]
 
===Ready For Anything===
 
    {{Ready For Anything (Long War) |align=left |text=1}}
 
Available for:  [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]
 
===Repair===
 
    {{Repair (Long War) |align=left |text=1}}
 
Available for:  [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]]
 
===Repair Servos===
 
    {{Repair Servos (Long War) |align=left |text=1}}
 
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]
 
===Resilience===
 
    {{Resilience (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]
 
===Revive===
 
    {{Revive (Long War) |align=left |text=1}}
 
Available for:  [[Medic_(Long_War)|Medic]]
 
===Run and Gun===
 
    {{Run and Gun (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]
 
===Sapper===
 
    {{Sapper (Long War) |align=left |text=1}}
 
Available for:  [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]
 
===Savior===
 
    {{Savior (Long War) |align=left |text=1}}
 
Available for:  [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]
 
===Sentinel===
 
    {{Sentinel (Long War) |align=left |text=1}}
 
Available for:  [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]
 
===Sentinel Module===
 
    {{Sentinel Module (Long War) |align=left |text=1}}
 
===Sharpshooter===
 
    {{Sharpshooter (Long War) |align=left |text=1}}
 
Available for:  [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]
 
===Shock Absorbent Armor===
 
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}
 
Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]
 
===Shock And Awe===
 
    {{Shock And Awe (Long War) |align=left |text=1}}
 
Available for:  [[Rocketeer_(Long_War)|Rocketeer]]
 
===Shredder Ammo===
 
    {{Shredder Ammo (Long War) |align=left |text=1}}
 
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]
 
===Smoke And Mirrors===
 
    {{Smoke And Mirrors (Long War) |align=left |text=1}}
 
Available for:  [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]
 
===Smoke Grenade===
 
    {{Smoke Grenade (Long War) |align=left |text=1}}
 
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]
 
===Snapshot===
 
    {{Snapshot (Long War) |align=left |text=1}}
 
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]
 
===Sprinter===
 
    {{Sprinter (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
===Squadsight===
 
    {{Squadsight (Long War) |align=left |text=1}}
 
Available for:  [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]
 
===Steadfast===
 
    {{Steadfast (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]
 
===Suppression===
 
    {{Suppression (Long War) |align=left |text=1}}
 
Available for:  [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]]
 
===Tactical Sense===
 
    {{Tactical Sense (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]
 
===Tandem Warheads===
 
    {{Tandem Warheads (Long War) |align=left |text=1}}
 
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]]<br>
 
Can be randomly switched with other perks by Training Roulette.
 
 
===Vital Point Targeting===
 
    {{Vital Point Targeting (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]] except Shogun
 
===Will To Survive===
 
    {{Will To Survive (Long War) |align=left |text=1}}
 
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]
 
  
 
==Alien Only Perks==
 
==Alien Only Perks==

Revision as of 12:31, 19 July 2020

Long War Main Page

Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading here.

Alien Only Perks

Acidic

Acidic
Acidic
Acid enemies wounded with melee attacks. / On death, leave acid cloud on the battlefield. Unit is also immune to Acid attacks and effects.


Available for: Chryssalid, Zombie, Thin Man

Acid Spit

Acid Spit
Acid Spit
Spit acid at long range, causing a noxious cloud to remain briefly on the battlefield.


Available for: Thin Man

Alien Grenade

Alien Grenade
Alien Grenade
Does 5 (3-7) damage.


Available for: Heavy Floater, Muton, Muton Elite, Cyberdisc

Bull Rush

Bull Rush
Bull Rush
Charge towards an enemy to make a melee attack. Breaks nearby cover.


Available for: Berserker

Bloodlust

Bloodlust
Bloodlust
Allows the Berserker to charge an enemy that wounds it.


Available for: Berserker

Blood Call

Blood Call
Blood Call
Unleash a bestial roar that inspires nearby allies of the same species to greater speed, focus, and resolve for 3 turns. 4 turn cooldown.


Available for: Muton

Cluster Bomb

Cluster Bomb
Cluster Bomb
Mark a large area, and after one turn, saturate it with a barrage of explosive mini-bombs.


Available for: Sectopod

Death Blossom

Death Blossom
Death Blossom
Project an intense energy field from Closed position, damaging all nearby enemies.


Available for: Cyberdisc

Death Explosion

Death Explosion
Death Explosion
Explode on death, damaging everything in a small radius.


Available for: Cyberdisc, Sectopod

Flight

Flight
Flight
Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.


Available for: Floater, Heavy Floater, Drone, Seeker, Cyberdisc

Gunslinger

Gunslinger
Gunslinger
Confers +1 damage with sidearms and negates the long-range accuracy penalty when shooting beyond 14 meters.


Available for: Sectoid, Seeker, Sectoid Commander

Hardened

Hardened
Hardened
Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.


Available for: Drone, Chryssalid, Cyberdisc, Berserker, Mechtoid, Sectopod, Ethereal, Uber Ethereal

Implant

Implant
Implant
Victims are implanted with a Chryssalid egg if they are killed by a Chryssalid's attack.


Available for: Chryssalid

Intimidate

Intimidate
Intimidate
Reacts unpredictably when wounded, provoking panic in enemies.


Available for: Muton, Berserker

Launch

Launch
Launch
Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.


Available for: Floater, Heavy Floater

Leap

Leap
Leap
Allows vertical leaps onto elevated surfaces during movement.


Available for: Thin Man, Chryssalid

Melee

Melee
Melee
Melee units can only attack in melee.


Available for: Chryssalid, Zombie, Berserker

Psi Drain

Psi Drain
Psi Drain
Drain health from an ally.


Available for: Ethereal, Uber Ethereal

Psi Shield

Psi Shield
Psi Shield
This unit generates a psionic force shield when targeted by an ally's Mind Merge ability.


Available for: Mechtoid

Robotic

Robotic
Robotic
Robotic/mechanized units are immune to psionic, acidic, and fire attacks. They are also immune to stun, panic, strangle, and implant.


Available for: Drone, Seeker, Cyberdisc, Mechtoid, Sectopod

Strangle

Strangle
Strangle
Strangle can be used against adjacent humans unprotected by strangle-resistant armor, items or abilities.


Available for: Seeker

Unlimited Cloak

Unlimited Cloak
Unlimited Cloak
The Seeker becomes invisible to enemies. It can use its tentacles to attack from stealth mode but it must deactivate the stealth mode to use its ranged attack.


Available for: Seeker

Gene Mods

(See also: Gene Mods)

Adaptive Bone Marrow

Adaptive Bone Marrow
Adaptive Bone Marrow
Regenerate wounds. For humans, wound recovery time is reduced by 66% (stacks with Advanced Surgery), and unit regenerates 2 hp every turn up to the HP max without armor. Imposes +6 hours fatigue after missions.


Adrenal Neurosympathy

Adrenal Neurosympathy
Adrenal Neurosympathy
Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates. Imposes +9 hours fatigue.


Adrenaline Surge

Adrenaline Surge
Adrenaline Surge
Confers +10 Aim and +10% critical chance if the unit is wounded.


Bioelectric Skin

Bioelectric Skin
Bioelectric Skin
The soldier projects an electric field from his or her skin, revealing but not alerting nearby enemies, and is immune to strangulation. Imposes +6 hours fatigue.


Depth Perception

Depth Perception
Depth Perception
Height Advantage confers an additional +5 Aim and +5 critical chance. Imposes +3 hours fatigue.


Hyper-Reactive Pupils

Hyper-Reactive Pupils
Hyper-Reactive Pupils
Confers +10 Aim on any shot after a miss. Imposes +3 hours fatigue after missions.


Iron Skin

Iron Skin
Iron Skin
All damage taken is reduced by 1. Imposes +12 hours postmission fatigue for genemodded soldiers.


Muscle Fiber Density

Muscle-fiber Density
Muscle-fiber Density
Confers superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids. Imposes +9 hours fatigue.


Neural Damping

Neural Damping
Neural Damping
Confers +20 Will when defending against psi attacks, and immunity to panic. If the soldier is Mind Controlled, the control is cancelled, and the soldier is stunned for 1 turn instead. Soldiers with this perk cannot undergo psi training and cannot possess psi abilities. Imposes +6 hours fatigue after missions.


Regen Pheromones

Regen Pheromones
Regen Pheromones
This unit and all nearby allies are healed for 1 health each turn.


Secondary Heart

Secondary Heart
Secondary Heart
Causes soldiers to bleed out instead of dying the first time they go to zero health in a mission. The bleed-out timer is extended by 2 turns. Prevents loss of Will from critical wounds. Imposes +6 hours fatigue after missions.


Smart Macrophages

Smart Macrophages
Smart Macrophages
Medikits and Restorative Mist heal 2 HP more when used on the soldier. Confers complete immunity to poison and acid. Imposes +3 hours postmission fatigue.


Officer Training

(See also: Officers)

Band Of Warriors

Band of Warriors
Band of Warriors
Squad receives +2 Aim per continent bonus XCOM has earned.


Combined Arms

Combined Arms
Combined Arms
Ignore one point of the enemy's damage reduction. For officers, this ability is provided to the entire squad.


Command

Command
Command
Grant a yellow move to an XCOM soldier in sight ranger whose turn is complete. Cannot be used on soldiers on Overwatch, who have Steadied their weapon, who have Hunkered Down, or used One For All. Does not allow use of multi-action perks like Close Encounters or Hit and Run. Four-turn cooldown. Note that this will NOT allow you to fire move-limited weapons (sniper rifles and LMGs), if you have taken a costly action (e.g. if you double-moved and then were commanded). The only exception to that is, after using double-tap, a unit can be commanded to fire once more, effectively triple-tapping.


Esprit De Corps

Esprit de Corps
Esprit de Corps
Squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.


Fortiores Una

Fortiores Una
Fortiores Una
Nearby allies (8 tiles) receive an additional 2/3 damage reduction if they are in half cover and 1 damage reduction if they are in full cover.


Into The Breach

Into the Breach
Into the Breach
All soldiers in the squad at Sergeant rank or lower gain +25% XP for completing missions.


Lead By Example

Lead by Example
Lead by Example
This officer substitutes his or her Will for that of all lower-Will squadmates within an 8 tile radius.


Legio Patria Nostra

Legio Patria Nostra
Legio Patria Nostra
Squad receives +1 Will per different nationality in the squad.


So Others May Live

So Others May Live
So Others May Live
Squad members receive a permanent increase of +1 Aim and Will for completing a mission under this officer with no soldier deaths, up to a maximum of +8.


So Shall You Fight

So Shall You Fight
So Shall You Fight
All units in the squad receive +25% XP for every kill.


Semper Vigilans

Semper Vigilans
Semper Vigilans
Squad receives +5 Defense when in cover.


Stay Frosty

Stay Frosty
Stay Frosty
All units in the squad have post-mission fatigue reduced by one day.


Psionic Abilities

(See also: Psionics)

Distortion Field

Distortion Field
Distortion Field
Nearby allies in cover receive +10 Defense. Imposes +6 hours postmission fatigue for psi soldiers. (Passive ability)


Mind Control

Mind Control
Mind Control
Difficult psi technique that, if successful, grants control of the target for 3 turns. Does not work on robotic enemies. 5 turn cooldown. Imposes +12 hours fatigue after missions.


Mind Merge

Mind Merge
Mind Merge
Merge minds with the target, granting the target +25% critical chance, bonus will, and temporary health (for aliens) or damage reduction (for humans: DR=caster_will/60). Imposes +6 hours postmission fatigue for psi soldiers.


Mindfray

Mindfray
Mindfray
Causes the target to lose grip on reality, causing -25 aim/stack, -25 will/stack, a reduced area-of-effect attack range, reduced mobility, and doing one base damage. Robotic units are immune. Lasts 3 turns. 2 turn cooldown. Imposes +24 hours fatigue after missions.


Neural Feedback

Neural Feedback
Neural Feedback
Causes damage to psi attackers and puts all of their psi attacks on cooldown. Does not reduce the attacks' chance of success. Protects the psion and nearby allies who pass a will check. Imposes +24 hours fatigue after missions.


Psi Inspiration

Psi Inspiration
Psi Inspiration
Removes Mindfray and panic from all allies within 3 tiles, and strengthen their Will by +30 for 3 turns, 4 turn cooldown. Imposes +6 hours fatigue after missions.


Psi Panic

Psi Panic
Psi Panic
Cause target to panic on its following turn, if the target's Will is overcome. The duration is (caster Will / 50) turns; fractional results have a chance to be rounded up, the chance is proportional to the distance to the next integer. Robotic enemies are immune, 2 turn cooldown. Imposes +6 hours fatigue after missions.


Psychokinetic Strike

Psychokinetic Strike
Psychokinetic Strike
Project a bolt of pure psi force that destroys cover but does not harm units. 4 turn cooldown. Imposes 12 hours additional post-mission fatigue.


Pyrokinesis

Pyrokinesis
Pyrokinesis
Ignite fires at the target location. Does not cause injuries. Imposes +12 hours postmission fatigue for psi soldiers.


Regen Biofield

Regen Biofield
Regen Biofield
Nearby allies are healed for 1 health each turn, and has a 100% chance to remove acid effects (after b15f2). This does not repair damage to body armor or other hp-granting items. Imposes +24 hours postmission fatigue for psi soldiers. (Passive ability)


Rift

Rift
Rift
Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. 4 turn cooldown. Requires special armor designed for psionic beings. Imposes +12 hours fatigue after missions.


Telekinetic Field

Telekinetic Field
Telekinetic Field
Create an immobile telekinetic field that lasts through the enemy turn. The field distorts and deflects incoming attacks, granting +40 Defense to allies within the field, 4 turn cooldown. Imposes +12 hours fatigue after missions.


Dev Commentary

From Amineri, regarding Mayhem (Oct 11, 2014):

Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.

Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon's base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.

Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.

Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.

Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case.