User:Tvol

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TODO

Templates

  • Apparently we have a CSS plugin. This allows for CSS to be changed on a per-page basis.
    • Update Template:Ability (LW2) with element ids for completeness.
    • Play around with this. It can probably be used to get better behaviour out of the info rollover, specifically having it break at newlines. (It may also be possible to enable specific behaviour on hover for those info icons.)
  • Edit Template:Ability (LW2) and/or (probably and) all LW2 ability templates such that the info icon links to their respective info pages.
".+File:(.+)\|32.+?\}\}\|(.+)]].+?\|(?:.+?''){1,3}(.+)\'\'(?:\n.+(\n.+)?(\n.+)?(\n.+)?(\n.+)?(\n.+)?){0,1}\}\}" "{{Ability_(LW2)\n| s_image = \1\n| s_caption = \2\n| s_name = \2\n| s_descr = \3\n| s_info = \4\5\6\7\8 \n| b_name = {{{ b_name }}}\n| b_descr = {{{ b_descr }}}\n| b_info = {{{ b_info }}}\n}}"

Images

  • Fix categories and filenames: XCOM:EU abilities were extracted next to the base XCOM2 ability icons. These need to be moved to new filenames with an EU-specific prefix and have their categories updated to reflect the change. (Should be doable with some simple shell commands and Pywikibot via pairfiles function for page moves.)
  • Explore possibility of extracting higher-quality images: It may be that the actual targas in the upks are larger than those that were output when extracted by the Unreal Engine viewer tool used. Extract Startup.upk and compare.
    • If the above is true, work on those files instead. Extract all class and rank icons as well.
    • The Texture2D files are actually significantly smaller than the output Targa files (~1.5kB to the ~3kB). A compressed PNG is only marginally smaller (about 900B) so I'm going to assume nothing funky is going on and these files are as big as they get. Closer inspection of screenshots from the game also suggest to me that there is some enlargement of the texture files in-game to fit the UI (their edges look just a little blurred on the edges). Too bad.
  • Fix image colors. This means first reconverting from targa to png without transparency colour replacement (that was a dumb idea anyway).
    • Next step, pass through color filter. Be sure to not be an idiot this time and get the colours right (MSPaint lies and gives false colour data from its eyedropper tool; "Lum: 175" my ass), including separating the psi-powers and colouring those correctly too.
    • Lastly get a Photoshop action together plus a nice border image (the in-game ones appear to be a coloured line with a black stroke) and overlay it. This should be a barrel of joy.
  • Upload ability icons (batch).
  • Photoshop and upload SPARK rank icons
  • Photoshop and re-upload soldier rank icons

Scratch Pad

Abilities Template

BaseImage
PerkName
PerkDescription

false

Main Image Caption
Ability Name
Summary/Description of greeeeeeeeeeeeat length. Many words. Such wow. Bacon is delicious but I prefer to eat poached eggs with some nice hollandaise sauce. That stuff is the best, truly.

center

Run and Gun
User:Tvol/Info
Run and Gun
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -30 penalty to the target's aim.
Run and Gun
* Suppression costs 2 ammo points to use, but has no cooldown. * Suppression will be cancelled if the suppressing unit is damaged. * If multiple units suppress a target, the aim penalty will stack. * May not be used if sniper rifle or shotgun-class weapons are equipped. * Suppression restricts many of the target's abilities, including the use of rockets and grenades.
Run and Gun
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -30 penalty to the target's aim.


Active Tree

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Aid Protocol
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn.
Haywire Protocol
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control.
Hack
Attempt to remotely breach security on a network access point with your GREMLIN.
Medic Hacker
Lance Corporal
Lance Corporal
Medical Protocol
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge.
Cool Under Pressure
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Combat Protocol
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.
Corporal
Corporal
Revival Protocol
*Revival Protocol can be used to revive unconscious soldiers, including those who have been stabilized after bleeding out. *Revival Protocol, if used with your first action, will not end your turn. *Starts with two charges, but upgrading your GREMLIN may provide more.
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious.
Covering Fire
* If triggered by an enemy action, Covering Fire will trigger before the enemy action completes. * If triggered by an enemy in cover, Covering Fire will respect that cover with "to-hit" calculations.
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.
Interference
*Cancels overwatch on targeted unit. *Uses one action. *3 charges per battle with the conventional GREMLIN. *Extra charges with advanced GREMLINs.
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs.
Sergeant
Sergeant
Suppression
* Suppression costs 2 ammo points to use, but has no cooldown. * Suppression will be canceled if the suppressing unit is damaged. * If multiple units suppress a target, the aim penalty will stack. (Note: This information is incorrect as LW2 inherits the properties of suppression not stacking in vanilla, despite vanilla game claiming suppression can stack as well) * May not be used if sniper rifle or shotgun-class weapons are equipped. * Suppression restricts many of the target's abilities, including the use of rockets and grenades.
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Suppression
* Suppression costs 2 ammo points to use, but has no cooldown. * Suppression will be canceled if the suppressing unit is damaged. * If multiple units suppress a target, the aim penalty will stack. (Note: This information is incorrect as LW2 inherits the properties of suppression not stacking in vanilla, despite vanilla game claiming suppression can stack as well) * May not be used if sniper rifle or shotgun-class weapons are equipped. * Suppression restricts many of the target's abilities, including the use of rockets and grenades.
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Staff Sergeant
Staff Sergeant
Field Surgeon
Reduce wound recovery times for most soldiers.
Ever Vigilant
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.
Failsafe
If you fail a hack, you prevent any negative effects from occurring.
Tech Sergeant
Tech Sergeant
Savior
Healing abilities restore four additional hit points.
Sentinel
When in overwatch, you may take two reaction shots.
Trojan
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends.
Gunnery Sergeant
Gunnery Sergeant
Scanning Protocol
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view.
Kill Zone
Take a reaction shot against any enemy that moves or attacks within a cone of fire.
Threat Assessment
*If a Sharpshooter is the target of Threat Assessment, they will take their Covering Fire shot with their pistol, not their sniper rifle.
Aid Protocol now grants the target a Covering Fire Overwatch shot.
Master Sergeant
Master Sergeant
Restoration
The GREMLIN flies to each squad member, healing or reviving them as needed.
Full Override
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance.
Capacitor Discharge
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage.

Hardcopy Tree

Rank Ability
RANK SQUADDIE (LW2).png
Squaddie
Aid Protocol
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn.
Haywire Protocol
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control.
Hack
Attempt to remotely breach security on a network access point with your GREMLIN.
Medic Hacker
RANK LANCE CORPORAL (LW2).png
Lance Corporal
Medical Protocol
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge.
Cool Under Pressure
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Combat Protocol
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.
RANK CORPORAL (LW2).png
Corporal
Revival Protocol
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious.
Covering Fire
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.
Interference
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs.
RANK SERGEANT (LW2).png
Sergeant
Field Medic
Equipped medikits have 2 extra charges.
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Airdrop
The GREMLIN grants an explosive grenade to the targeted ally. Use twice per mission.
RANK STAFF SGT (LW2).png
Staff Sergeant
Field Surgeon
Reduce wound recovery times for most soldiers.
Ever Vigilant
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.
Failsafe
If you fail a hack, you prevent any negative effects from occurring.
RANK TECH SGT (LW2).png
Tech Sergeant
Savior
Healing abilities restore four additional hit points.
Sentinel
When in overwatch, you may take two reaction shots.
Trojan
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends.
RANK GUNNERY SGT (LW2).png
Gunnery Sergeant
Scanning Protocol
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view.
Kill Zone
Take a reaction shot against any enemy that moves or attacks within a cone of fire.
Threat Assessment
Aid Protocol now grants the target a Covering Fire Overwatch shot.
RANK MASTER SGT (LW2).png
Master Sergeant
Restoration
The GREMLIN flies to each squad member, healing or reviving them as needed.
Full Override
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance.
Capacitor Discharge
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage.