Difference between revisions of "User:Xuncu"

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100% PC Acheivements.
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100% PC Achievements.
  
Second Wave: Not Created Equal, Hidden Potential, Absolutley Critical, Damage Roulette, New Economy, High Stakes
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Second Wave: Not Created Equal, Hidden Potential, Absolutely Critical, Damage Roulette, New Economy, High Stakes
 
*Slingshot DLC, done ASAP  
 
*Slingshot DLC, done ASAP  
  
XCM's Choice Lategame Squadron:  
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XCM's Choice Late-game Squadron:  
  
 
2xSniper:  
 
2xSniper:  
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Support (is it just me, or with Not Equal, are high-stat Support, especially female ones, really rare??):  
 
Support (is it just me, or with Not Equal, are high-stat Support, especially female ones, really rare??):  
* Abilites: Covering Fire, Field Medic, Rifle Supression, Dense Smoke for early game, Combat Drugs for late-game, Sentinel  
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* Abilities: Covering Fire, Field Medic, Rifle Suppression, Dense Smoke for early game, Combat Drugs for late-game, Sentinel  
 
* Equip: Ghost Armor, Medikit, Scope  
 
* Equip: Ghost Armor, Medikit, Scope  
 
* Technique: usually the Snipers' scout; mops up anything the snipers leave behind  
 
* Technique: usually the Snipers' scout; mops up anything the snipers leave behind  
  
 
Heavy:  
 
Heavy:  
* Ablities: Bullet Swarm, Supression, HEAT, Danger Zone, Mayhem  
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* Abilities: Bullet Swarm, Suppression, HEAT, Danger Zone, Mayhem  
 
* Equip: Ghost Armor, Scope  
 
* Equip: Ghost Armor, Scope  
 
* Technique: a one-rocket wonder, but what a rocket! Excellent for clearing many weak enemies, or softening tougher enemies while taking out their cover: has turned the tide in quite a few skirmishes.  
 
* Technique: a one-rocket wonder, but what a rocket! Excellent for clearing many weak enemies, or softening tougher enemies while taking out their cover: has turned the tide in quite a few skirmishes.  
  
Exceptions: Light Plasma Rifles for Thin Man-infested Council Missions, Heavy gets a medkit to avoid poision, snipers either get medkit or kept far in the back to avoid posion spit. In early game, may go 2xSupport and 2xAssault (UFO raids to preserve materials), or 2XSupport and 1 Assault and 1 Heavy (terror missions).  
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Exceptions: Light Plasma Rifles for Thin Man-infested Council Missions, Heavy gets a medkit to avoid poison, snipers either get medkit or kept far in the back to avoid poison spit. In early game, may go 2xSupport and 2xAssault (UFO raids to preserve materials), or 2XSupport and 1 Assault and 1 Heavy (terror missions).  
  
Tools: When farming for good Psi canidates (get Iron Will and New Guy), get 2 peices of paper, and list them by class on each side: Gender|1st Inital Last name|Will/Aim per ranking: Sq|Crp|Sgt|Lt|Cpt|Mjr|Col|notes (ie: high or low movement, low HP growth)
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Tools: When farming for good Psi canidates (get Iron Will and New Guy), get 2 pieces of paper, and list them by class on each side: Gender|1st Initial Last name|Will/Aim per ranking: Sq|Crp|Sgt|Lt|Cpt|Mjr|Col|notes (ie: high or low movement, low HP growth)
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Pet Peeves: UFO assaults that start my squad in the corner nearest the UFO, and it's a fucking huge map that I have to chase the wandering alien squads through. Fucking hate that, will savescum to avoid that irritation.

Revision as of 04:59, 16 May 2013

100% PC Achievements.

Second Wave: Not Created Equal, Hidden Potential, Absolutely Critical, Damage Roulette, New Economy, High Stakes

  • Slingshot DLC, done ASAP

XCM's Choice Late-game Squadron:

2xSniper:

  • Abilities: Squadsight, Damn Good Ground, Disabling Shot, Oppertunitist, Double Tap
  • Equip: Archangel Armor, Scope
  • Technique: ghosting scout uses 1 move to locate unactivated alien squad: sniper 1 goes into overwatch, sniper 2 Headshots; one alien down. Alien squad activates, moves to cover: overwatch triggered, 2nd alien down. Scout finishes move, using ghosting's 100% Crit Chance to kill third alien.

2xAssault, Short Range Builds:

  • Abilities: Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Killer Instinct
  • Equip: Titan Armor (switch to Psi Armor for Final Mission), Alloy Cannon, Chitin Plating or Arc Thrower duty.
  • Technique: shove the barrel down their throat and pull the trigger.

Support (is it just me, or with Not Equal, are high-stat Support, especially female ones, really rare??):

  • Abilities: Covering Fire, Field Medic, Rifle Suppression, Dense Smoke for early game, Combat Drugs for late-game, Sentinel
  • Equip: Ghost Armor, Medikit, Scope
  • Technique: usually the Snipers' scout; mops up anything the snipers leave behind

Heavy:

  • Abilities: Bullet Swarm, Suppression, HEAT, Danger Zone, Mayhem
  • Equip: Ghost Armor, Scope
  • Technique: a one-rocket wonder, but what a rocket! Excellent for clearing many weak enemies, or softening tougher enemies while taking out their cover: has turned the tide in quite a few skirmishes.

Exceptions: Light Plasma Rifles for Thin Man-infested Council Missions, Heavy gets a medkit to avoid poison, snipers either get medkit or kept far in the back to avoid poison spit. In early game, may go 2xSupport and 2xAssault (UFO raids to preserve materials), or 2XSupport and 1 Assault and 1 Heavy (terror missions).

Tools: When farming for good Psi canidates (get Iron Will and New Guy), get 2 pieces of paper, and list them by class on each side: Gender|1st Initial Last name|Will/Aim per ranking: Sq|Crp|Sgt|Lt|Cpt|Mjr|Col|notes (ie: high or low movement, low HP growth)

Pet Peeves: UFO assaults that start my squad in the corner nearest the UFO, and it's a fucking huge map that I have to chase the wandering alien squads through. Fucking hate that, will savescum to avoid that irritation.