Difference between revisions of "User:Xuncu"

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XCM's Choice Lategame Squadron:
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100% PC Acheivements.
  
 
Second Wave: Not Created Equal, Hidden Potential, Absolutley Critical, Damage Roulette, New Economy, High Stakes
 
Second Wave: Not Created Equal, Hidden Potential, Absolutley Critical, Damage Roulette, New Economy, High Stakes
 
*Slingshot DLC, done ASAP  
 
*Slingshot DLC, done ASAP  
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 +
XCM's Choice Lategame Squadron:
  
 
2xSniper:  
 
2xSniper:  

Revision as of 00:28, 29 April 2013

100% PC Acheivements.

Second Wave: Not Created Equal, Hidden Potential, Absolutley Critical, Damage Roulette, New Economy, High Stakes

  • Slingshot DLC, done ASAP

XCM's Choice Lategame Squadron:

2xSniper:

  • Abilities: Squadsight, Damn Good Ground, Disabling Shot, Oppertunitist, Double Tap
  • Equip: Archangel Armor, Scope
  • Technique: ghosting scout uses 1 move to locate unactivated alien squad: sniper 1 goes into overwatch, sniper 2 Headshots; one alien down. Alien squad activates, moves to cover: overwatch triggered, 2nd alien down. Scout finishes move, using ghosting's 100% Crit Chance to kill third alien.

2xAssault, Short Range Builds:

  • Abilities: Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Killer Instinct
  • Equip: Titan Armor (switch to Psi Armor for Final Mission), Alloy Cannon, Chitin Plating or Arc Thrower duty.
  • Technique: shove the barrel down their throat and pull the trigger.

Support (is it just me, or with Not Equal, are high-stat Support, especially female ones, really rare??):

  • Abilites: Covering Fire, Field Medic, Rifle Supression, Dense Smoke for early game, Combat Drugs for late-game, Sentinel
  • Equip: Ghost Armor, Medikit, Scope
  • Technique: usually the Snipers' scout; mops up anything the snipers leave behind

Heavy:

  • Ablities: Bullet Swarm, Supression, HEAT, Danger Zone, Mayhem
  • Equip: Ghost Armor, Scope
  • Technique: a one-rocket wonder, but what a rocket! Excellent for clearing many weak enemies, or softening tougher enemies while taking out their cover: has turned the tide in quite a few skirmishes.

Exceptions: Light Plasma Rifles for Thin Man-infested Council Missions, Heavy gets a medkit to avoid poision, snipers either get medkit or kept far in the back to avoid posion spit. In early game, may go 2xSupport and 2xAssault (UFO raids to preserve materials), or 2XSupport and 1 Assault and 1 Heavy (terror missions).

Tools: When farming for good Psi canidates (get Iron Will and New Guy), get 2 peices of paper, and list them by class on each side: Gender|1st Inital Last name|Will/Aim per ranking: Sq|Crp|Sgt|Lt|Cpt|Mjr|Col|notes (ie: high or low movement, low HP growth)