User talk:Nekronuke

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Nekro's Supersoldier program


Hello Commander! Welcome to the SuperSoldier Program! This manual will teach you the ins and outs of the Personalized SuperSoldier Program (code: PASSPORT)

Section I: Unit Selection Begin selection by overviewing your rookies, and avoid any and all ranking officers. Requirements are more quota than quality, you need as many soldiers as possible. Remember, skill level is nearly meaningless, these Rookies take a plasma toroid like a champ! NOTE: veterans should be excluded from this portion for the time being

Remember, at this stage, all soldiers should be treated the same in order to foster the same skills in each!

Section II: Development, Deployment, Training. Rookies, Rookies, and more Rookies. Go over your squad, and equip them with the necessary equiment and pack a tank. a cannon tank is suggested for its 30 rounds. Send out the tank, make sure it clears the ramp before firing, and if any aliens are seen with a direct LOS to the ramp, they are to be prioritized. If they can't be shot, use the tank as a shield for the debarking units. Now, your first two soldiers should move to the landing gear nearest to them and fire a snapshot at an alien if they see them, or if it is a threat. Two more should be forward, in front of the ramp. With this spread, end the turn. From then on, implement your own strategy to get the job done.

You beat em? of course you did, silly. Now kick those veterans out of combat and recruit more rookies! keep going til you have plenty of sargeants and captains, repeat repeat repeat!

Section III: Veterans, Supersoldiers. Now you have Veterans, right? Of course you do! now, keep your squads rather homogenized (all sergeant, captain, etc) and keep them to medium, easy missions. Once they've hit commander, shove them with some rookies and go stomp some terror sites and Alien bases! Cydonia won't know what hit them!