https://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&feed=atom&action=historyUser talk:Binkyuk - Revision history2024-03-29T15:37:41ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=75810&oldid=prevTvol: /* Alt Text Multiline */ new section2017-01-31T04:33:15Z<p><span dir="auto"><span class="autocomment">Alt Text Multiline: </span> new section</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:IceMaverick|IceMaverick]] ([[User talk:IceMaverick|talk]]) 01:15, 22 November 2015 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Interesting. I'd not noticed flyers always starting on the ground if you find them, though it's been a while so I'm not 100% sure of the converse either. Unfortunately I'm not in a position to test it, so I'm not keen to add it back in myself. You feel free though if you're sure. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 19:25, 25 November 2015 (EST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Interesting. I'd not noticed flyers always starting on the ground if you find them, though it's been a while so I'm not 100% sure of the converse either. Unfortunately I'm not in a position to test it, so I'm not keen to add it back in myself. You feel free though if you're sure. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 19:25, 25 November 2015 (EST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Yeah...not gonna happen without modifying the wiki's CSS I'm afraid. At the least we need <code><nowiki>white-space: pre;</nowiki></code> set for those images, but the better option (and the one I ''want'' to do but don't have access to make the necessary changes) would be to have a div underneath the ability display when that icon is rolled-over. See [[User_talk:Hobbes#User_CSS]] . I can't even get the CSS tags from the NewCSS extension to work so ¯\_(ツ)_/¯ . --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 04:33, 31 January 2017 (UTC)</div></td>
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</table>Tvolhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=69460&oldid=prevBinkyuk at 00:25, 26 November 20152015-11-26T00:25:14Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:IceMaverick|IceMaverick]] ([[User talk:IceMaverick|talk]]) 01:15, 22 November 2015 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Interesting. I'd not noticed flyers always starting on the ground if you find them, though it's been a while so I'm not 100% sure of the converse either. Unfortunately I'm not in a position to test it, so I'm not keen to add it back in myself. You feel free though if you're sure. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 19:25, 25 November 2015 (EST)</div></td>
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</table>Binkyukhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=69270&oldid=prevIceMaverick at 06:16, 22 November 20152015-11-22T06:16:52Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hello, just wanted to drop a note here. On the Alien Life Forms page for Long War, you undid another user's edit in which they mentioned that Cyberdiscs generally start landed stating that they didn't. I just wanted to point out that unless the Cyberdisc patrols into you, they do indeed start landed on the ground whenever you activate them if you were the one to stumble upon them. His advice about stacking crit chance while landed and keeping them suppressed there were both valid tactics for dealing with them. I invite you to doctor up his contribution and replace the erroneously removed edit of his. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hello, just wanted to drop a note here. On the Alien Life Forms page for Long War, you undid another user's edit in which they mentioned that Cyberdiscs generally start landed stating that they didn't. I just wanted to point out that unless the Cyberdisc patrols into you, they do indeed start landed on the ground whenever you activate them if you were the one to stumble upon them. His advice about stacking crit chance while landed and keeping them suppressed there were both valid tactics for dealing with them. I invite you to doctor up his contribution and replace the erroneously removed edit of his. </div></td>
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</table>IceMaverickhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=69269&oldid=prevIceMaverick at 06:16, 22 November 20152015-11-22T06:16:44Z<p></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hello, just wanted to drop a note here. On the Alien Life Forms page for Long War, you undid another user's edit in which they mentioned that Cyberdiscs generally start landed stating that they didn't. I just wanted to point out that unless the Cyberdisc patrols into you, they do indeed start landed on the ground whenever you activate them if you were the one to stumble upon them. His advice about stacking crit chance while landed and keeping them suppressed there were both valid tactics for dealing with them. I invite you to doctor up his contribution and replace the erroneously removed edit of his. <del class="diffchange diffchange-inline">[[User:IceMaverick|IceMaverick]] ([[User talk:IceMaverick|talk]]) 01:15, 22 November 2015 (EDT)</del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hello, just wanted to drop a note here. On the Alien Life Forms page for Long War, you undid another user's edit in which they mentioned that Cyberdiscs generally start landed stating that they didn't. I just wanted to point out that unless the Cyberdisc patrols into you, they do indeed start landed on the ground whenever you activate them if you were the one to stumble upon them. His advice about stacking crit chance while landed and keeping them suppressed there were both valid tactics for dealing with them. I invite you to doctor up his contribution and replace the erroneously removed edit of his. </div></td>
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</table>IceMaverickhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=69268&oldid=prevIceMaverick at 06:16, 22 November 20152015-11-22T06:16:22Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hello. Just wanted to point out an inaccuracy I found on the Long War Tech Tree - as it currently stands, it says Pulse Lasers require Elerium as a pre-requisite tech (along with Advenced Bean Lasers). But in actual fact it's Alien Power Systems. Maybe this was changed in a current Beta and you already know about it, but I thought I'd drop you a message to be sure...--[[User:Ferretinabun|Ferretinabun]] ([[User talk:Ferretinabun|talk]]) 11:40, 13 May 2015 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hello. Just wanted to point out an inaccuracy I found on the Long War Tech Tree - as it currently stands, it says Pulse Lasers require Elerium as a pre-requisite tech (along with Advenced Bean Lasers). But in actual fact it's Alien Power Systems. Maybe this was changed in a current Beta and you already know about it, but I thought I'd drop you a message to be sure...--[[User:Ferretinabun|Ferretinabun]] ([[User talk:Ferretinabun|talk]]) 11:40, 13 May 2015 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Thanks for the heads up, but can you be more specific? The Tech Tree in my b15d2 folder and the [[Research (Long War)]] page seem to agree with you that Pulse Lasers depends on Alien Power Systems. Can you link to the inaccuracy? [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 17:42, 14 May 2015 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Thanks for the heads up, but can you be more specific? The Tech Tree in my b15d2 folder and the [[Research (Long War)]] page seem to agree with you that Pulse Lasers depends on Alien Power Systems. Can you link to the inaccuracy? [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 17:42, 14 May 2015 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hello, just wanted to drop a note here. On the Alien Life Forms page for Long War, you undid another user's edit in which they mentioned that Cyberdiscs generally start landed stating that they didn't. I just wanted to point out that unless the Cyberdisc patrols into you, they do indeed start landed on the ground whenever you activate them if you were the one to stumble upon them. His advice about stacking crit chance while landed and keeping them suppressed there were both valid tactics for dealing with them. I invite you to doctor up his contribution and replace the erroneously removed edit of his. [[User:IceMaverick|IceMaverick]] ([[User talk:IceMaverick|talk]]) 01:15, 22 November 2015 (EDT)</div></td>
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</table>IceMaverickhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=64434&oldid=prevBinkyuk at 21:42, 14 May 20152015-05-14T21:42:55Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hello. Just wanted to point out an inaccuracy I found on the Long War Tech Tree - as it currently stands, it says Pulse Lasers require Elerium as a pre-requisite tech (along with Advenced Bean Lasers). But in actual fact it's Alien Power Systems. Maybe this was changed in a current Beta and you already know about it, but I thought I'd drop you a message to be sure...--[[User:Ferretinabun|Ferretinabun]] ([[User talk:Ferretinabun|talk]]) 11:40, 13 May 2015 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hello. Just wanted to point out an inaccuracy I found on the Long War Tech Tree - as it currently stands, it says Pulse Lasers require Elerium as a pre-requisite tech (along with Advenced Bean Lasers). But in actual fact it's Alien Power Systems. Maybe this was changed in a current Beta and you already know about it, but I thought I'd drop you a message to be sure...--[[User:Ferretinabun|Ferretinabun]] ([[User talk:Ferretinabun|talk]]) 11:40, 13 May 2015 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Thanks for the heads up, but can you be more specific? The Tech Tree in my b15d2 folder and the [[Research (Long War)]] page seem to agree with you that Pulse Lasers depends on Alien Power Systems. Can you link to the inaccuracy? [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 17:42, 14 May 2015 (EDT)</div></td>
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</table>Binkyukhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=64428&oldid=prevFerretinabun at 15:40, 13 May 20152015-05-13T15:40:32Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Almost all multipurpose perks have an extended description, taking into account various uses or classes (or even distinguishing between humans and aliens). A good part of the current descriptions on the wiki are adapted ones, I plan to use those that are within the game files, more precisely XComGame.int. Here are two examples:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Almost all multipurpose perks have an extended description, taking into account various uses or classes (or even distinguishing between humans and aliens). A good part of the current descriptions on the wiki are adapted ones, I plan to use those that are within the game files, more precisely XComGame.int. Here are two examples:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Snapshot -For snipers, removes the sniper rifle's restriction on firing and Overwatch after taking a costly action. Any shots taken after using any costly action suffer a -10 Aim penalty. For rocketeers, reduces the aim penalty for launching a rocket after taking a costly action.<del class="diffchange diffchange-inline"> --[[User:Ferretinabun|Ferretinabun]] ([[User talk:Ferretinabun|talk]]) 11:39, 13 May 2015 (EDT)</del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Snapshot -For snipers, removes the sniper rifle's restriction on firing and Overwatch after taking a costly action. Any shots taken after using any costly action suffer a -10 Aim penalty. For rocketeers, reduces the aim penalty for launching a rocket after taking a costly action.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Repair - For X-Com, grants +2 Arc Thrower charges. On drones, allows repair of robotic units.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Repair - For X-Com, grants +2 Arc Thrower charges. On drones, allows repair of robotic units.</div></td>
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</table>Ferretinabunhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=64427&oldid=prevFerretinabun at 15:40, 13 May 20152015-05-13T15:40:05Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:40, 13 May 2015</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hello. Just wanted to point out an inaccuracy I found on the Long War Tech Tree - as it currently stands, it says Pulse Lasers require Elerium as a pre-requisite tech (along with Advenced Bean Lasers). But in actual fact it's Alien Power Systems. Maybe this was changed in a current Beta and you already know about it, but I thought I'd drop you a message to be sure...</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hello. Just wanted to point out an inaccuracy I found on the Long War Tech Tree - as it currently stands, it says Pulse Lasers require Elerium as a pre-requisite tech (along with Advenced Bean Lasers). But in actual fact it's Alien Power Systems. Maybe this was changed in a current Beta and you already know about it, but I thought I'd drop you a message to be sure...<ins class="diffchange diffchange-inline">--[[User:Ferretinabun|Ferretinabun]] ([[User talk:Ferretinabun|talk]]) 11:40, 13 May 2015 (EDT)</ins></div></td>
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</table>Ferretinabunhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=64426&oldid=prevFerretinabun at 15:39, 13 May 20152015-05-13T15:39:26Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:39, 13 May 2015</td>
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<td colspan="2" class="diff-lineno">Line 9:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Almost all multipurpose perks have an extended description, taking into account various uses or classes (or even distinguishing between humans and aliens). A good part of the current descriptions on the wiki are adapted ones, I plan to use those that are within the game files, more precisely XComGame.int. Here are two examples:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Almost all multipurpose perks have an extended description, taking into account various uses or classes (or even distinguishing between humans and aliens). A good part of the current descriptions on the wiki are adapted ones, I plan to use those that are within the game files, more precisely XComGame.int. Here are two examples:</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Snapshot -For snipers, removes the sniper rifle's restriction on firing and Overwatch after taking a costly action. Any shots taken after using any costly action suffer a -10 Aim penalty. For rocketeers, reduces the aim penalty for launching a rocket after taking a costly action.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Snapshot -For snipers, removes the sniper rifle's restriction on firing and Overwatch after taking a costly action. Any shots taken after using any costly action suffer a -10 Aim penalty. For rocketeers, reduces the aim penalty for launching a rocket after taking a costly action.<ins class="diffchange diffchange-inline"> --[[User:Ferretinabun|Ferretinabun]] ([[User talk:Ferretinabun|talk]]) 11:39, 13 May 2015 (EDT)</ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Repair - For X-Com, grants +2 Arc Thrower charges. On drones, allows repair of robotic units.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Repair - For X-Com, grants +2 Arc Thrower charges. On drones, allows repair of robotic units.</div></td>
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</table>Ferretinabunhttps://www.ufopaedia.org/index.php?title=User_talk:Binkyuk&diff=64425&oldid=prevFerretinabun: Comment2015-05-13T15:38:28Z<p>Comment</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:38, 13 May 2015</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:8wayz|8wayz]] ([[User talk:8wayz|talk]]) 04:59, 24 August 2014 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:8wayz|8wayz]] ([[User talk:8wayz|talk]]) 04:59, 24 August 2014 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hello. Just wanted to point out an inaccuracy I found on the Long War Tech Tree - as it currently stands, it says Pulse Lasers require Elerium as a pre-requisite tech (along with Advenced Bean Lasers). But in actual fact it's Alien Power Systems. Maybe this was changed in a current Beta and you already know about it, but I thought I'd drop you a message to be sure...</div></td>
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</table>Ferretinabun