Difference between revisions of "User talk:Darkpast"

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My testing in Apoc has not shown the Acceleration stat to actually do anything, so I'm kinda conflicted about whether we should include it in tables. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 05:06, 10 June 2020 (UTC)
 
My testing in Apoc has not shown the Acceleration stat to actually do anything, so I'm kinda conflicted about whether we should include it in tables. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 05:06, 10 June 2020 (UTC)
 
* I had no idea... Yeah, no point in including it if it doesn't do anything - unless possibly if this is changed in OpenApoc. By the way, does the engine's Power stat do anything? And can any vehicle's weight actually slow it down? [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 06:31, 10 June 2020 (UTC)
 
* I had no idea... Yeah, no point in including it if it doesn't do anything - unless possibly if this is changed in OpenApoc. By the way, does the engine's Power stat do anything? And can any vehicle's weight actually slow it down? [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 06:31, 10 June 2020 (UTC)
 +
::Actually, scratch that; with hacking to extreme values I was able to get a noticeable effect out of it, or at least an effect for both Power and Weight (Acceleration = Power/Weight, though I'm not 100% sure that the 1-10 range allowed for displayed Acceleration is the real range). It seems to affect turn rate and response delay, although turn rate also depends on the craft (a Hoverbike with Acceleration 10 will do a 180-degree turn ''much'' faster than a Valkyrie with Acceleration 10). The issue I was having was that changing engine (without hacking the engines) also changes max speed (so I couldn't tell whether it was Acceleration or simply speed) and while changing the Weight frequently changes the displayed Acceleration the effect is imperceptible (hacking a part to weigh 20000, though, is enough to have an obvious discrepancy in turn rate and response time). [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 10:32, 10 June 2020 (UTC)

Revision as of 10:32, 10 June 2020

Request

While you're uploading in-game images from Apoc, would you mind getting the inventory sprites of 1) alien artefacts, 2) vehicle weapons/equipment? There's none on here at the moment and I'm not sure how to do it myself. Magic9mushroom (talk) 08:07, 20 May 2020 (UTC)

Unfortunately I don't know how to extract the sprites from the files; the images I uploaded are just cropped screenshots. Darkpast (talk) 17:50, 20 May 2020 (UTC)

Acceleration

My testing in Apoc has not shown the Acceleration stat to actually do anything, so I'm kinda conflicted about whether we should include it in tables. Magic9mushroom (talk) 05:06, 10 June 2020 (UTC)

  • I had no idea... Yeah, no point in including it if it doesn't do anything - unless possibly if this is changed in OpenApoc. By the way, does the engine's Power stat do anything? And can any vehicle's weight actually slow it down? Darkpast (talk) 06:31, 10 June 2020 (UTC)
Actually, scratch that; with hacking to extreme values I was able to get a noticeable effect out of it, or at least an effect for both Power and Weight (Acceleration = Power/Weight, though I'm not 100% sure that the 1-10 range allowed for displayed Acceleration is the real range). It seems to affect turn rate and response delay, although turn rate also depends on the craft (a Hoverbike with Acceleration 10 will do a 180-degree turn much faster than a Valkyrie with Acceleration 10). The issue I was having was that changing engine (without hacking the engines) also changes max speed (so I couldn't tell whether it was Acceleration or simply speed) and while changing the Weight frequently changes the displayed Acceleration the effect is imperceptible (hacking a part to weigh 20000, though, is enough to have an obvious discrepancy in turn rate and response time). Magic9mushroom (talk) 10:32, 10 June 2020 (UTC)