Difference between revisions of "User talk:Falconeye"
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(Created page with "'''Assault MEC''' * {{Shock Absorbent Armor (Long War)|align=justify}}: ''Damage received from enemies within 4 tiles is reduced by 33%.'' * {{Hit And Run...") |
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'''[[Assault (EU2012)|Assault MEC]]''' | '''[[Assault (EU2012)|Assault MEC]]''' | ||
* {{Shock Absorbent Armor (Long War)|align=justify}}: ''Damage received from enemies within 4 tiles is reduced by 33%.'' | * {{Shock Absorbent Armor (Long War)|align=justify}}: ''Damage received from enemies within 4 tiles is reduced by 33%.'' | ||
− | * {{Hit And Run (Long War)|align=justify}} | + | * {{Hit And Run (Long War)|align=justify}}: ''Your first standard shot of each turn against an explosed or flanked target does not cost an action.'' |
− | * {{Close Encounters (Long War)|align=justify}} | + | * {{Close Encounters (Long War)|align=justify}}:'' The first standard shot made within 4 tiles of the target does not cost an action. |
'''[[Heavy (EU2012)|Heavy MEC]]''' | '''[[Heavy (EU2012)|Heavy MEC]]''' | ||
− | * {{Body Shield (Long War)|align=justify}}: '' | + | * {{Absorption Fields (Long War)|align=justify}}: ''Attacks that would deal more than 10 damage have the damage reduced to 10. All other damage reduction are applied after the hardened shields reduction. Attacks lower than 10 damage are unaffected.'' |
− | * {{Collateral Damage (Long War)|align=justify}}: ''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage | + | * {{Body Shield (Long War)|align=justify}}: ''Visible enemy suffers -20 Aim and cannot critically hit this unit.'' |
+ | * {{Collateral Damage (Long War)|align=justify}}: ''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage.'' | ||
'''[[Sniper (EU2012)|Sniper MEC]]''' | '''[[Sniper (EU2012)|Sniper MEC]]''' | ||
− | * | + | * {{Platform Stability (Long War)|align=justify}}: ''Any shots taken without moving have +10 Aim and +10% critical chance.'' |
− | + | * {{In The Zone (Long War)|align=justify}}: ''Killing an exposed or flanked target does not cost an action.'' | |
+ | * {{Light Em Up (Long War)|align=justify}}: ''Standard shots no longer end the turn, if taken as the first action.'' | ||
'''[[Support (EU2012)|Support MEC]]''' | '''[[Support (EU2012)|Support MEC]]''' | ||
− | * | + | * {{Distortion Field (Long War)|align=justify}}: ''Nearby allies in cover receive +10 Defense.'' |
− | + | * {{Opportunist (Long War)|align=justify}}: ''Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits." | |
+ | * {{Bombard (Long War)|align=justify}}: ''Throw or launch grenades over exceptionally long distances (+50%).'' | ||
+ | |||
{| class="wikitable" width="70%" | {| class="wikitable" width="70%" | ||
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|- align="center" | |- align="center" | ||
![[File:RANK SQUADDIE.png|32px]]<br/>'''Squaddie''' | ![[File:RANK SQUADDIE.png|32px]]<br/>'''Squaddie''' | ||
− | | colspan="2" | [[File:MEC OVERDRIVE.png|32px|center]]'''Overdrive'''<br>''Firing the MEC's primary weapon as the first action no longer ends the turn.'' | + | | colspan="2" | [[File:MEC OVERDRIVE.png|32px|center]]'''Overdrive'''<br>''Take three actions this turn, and no action is turn-ending. Firing the MEC's primary weapon as the first action no longer ends the turn.'' |
|- align="center" | |- align="center" | ||
! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal''' | ! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal''' |
Revision as of 01:13, 17 March 2017
- Damage received from enemies within 4 tiles is reduced by 33%.
- Your first standard shot of each turn against an explosed or flanked target does not cost an action.
- The first standard shot made within 4 tiles of the target does not cost an action.
- Attacks that would deal more than 10 damage have the damage reduced to 10. All other damage reduction are applied after the hardened shields reduction. Attacks lower than 10 damage are unaffected.
- Visible enemy suffers -20 Aim and cannot critically hit this unit.
- Area of effect attack that destroys most cover and hits all eligible targets for 34% damage.
- Any shots taken without moving have +10 Aim and +10% critical chance.
- Killing an exposed or flanked target does not cost an action.
- Standard shots no longer end the turn, if taken as the first action.
- Nearby allies in cover receive +10 Defense.
- Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits."
- Throw or launch grenades over exceptionally long distances (+50%).