Difference between revisions of "User talk:Falconeye"
(→EU-MEC) |
|||
Line 29: | Line 29: | ||
|- align="center" | |- align="center" | ||
! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal''' | ! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal''' | ||
− | | [[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Adaptive Aim'''<br>''Shots | + | | [[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Adaptive Aim'''<br>''When Overdrive is activated, Standard Shots do not incur recoil penalties and confers 2 bonus damage against target.'' |
− | | [[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Combat Awareness'''<br>'' | + | | [[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Combat Awareness'''<br>''''When Overdrive is activated, confers +15 Defense and Damage Reduction 1 when in Overwatch.'' |
|- align="center" | |- align="center" | ||
![[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant''' | ![[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant''' | ||
− | | [[File:MEC VITAL POINT TARGETING.png|32px|center]] | + | | [[File:MEC VITAL POINT TARGETING.png|32px|center]] |
− | | [[File:MEC DAMAGE CONTROL.png|32px|center]] | + | | [[File:MEC DAMAGE CONTROL.png|32px|center]] |
|- align="center" | |- align="center" | ||
! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' | ! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' | ||
− | | [[File:MEC JET BOOT MODULE.png|32px|center]]''' | + | | [[File:MEC JET BOOT MODULE.png|32px|center]]'''Blitz'''<br>''When Overdrive is activated, move 3 additional tiles and confers the ability to jump to normally inaccessible heights for the rest of the turn.'' |
| [[File:MEC ONE FOR ALL.png|32px|center]]'''Ballwark'''<br>''When Overdrive is activated, the MEC becomes a high cover element. All further damage will be reduced by 2, and always provide high cover to all adjacent squadmates.'' | | [[File:MEC ONE FOR ALL.png|32px|center]]'''Ballwark'''<br>''When Overdrive is activated, the MEC becomes a high cover element. All further damage will be reduced by 2, and always provide high cover to all adjacent squadmates.'' | ||
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain''' | ! rowspan="1" | [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain''' | ||
− | | [[File:MEC REPAIR SERVOS.png|32px|center]] | + | | [[File:MEC REPAIR SERVOS.png|32px|center]] |
| [[File:MEC EXPANDED STORAGE.png|32px|center]]'''Expanded Storage'''<br>''Allows additional uses of Restorative Mist, Grenade Launcher and Proximity Mine Launcher in each mission, and increases primary weapon base ammo by 50%.'' | | [[File:MEC EXPANDED STORAGE.png|32px|center]]'''Expanded Storage'''<br>''Allows additional uses of Restorative Mist, Grenade Launcher and Proximity Mine Launcher in each mission, and increases primary weapon base ammo by 50%.'' | ||
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major''' | ! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major''' | ||
− | | | + | | [[File:UIPerk spark wreckingball.png|32px|center]]'''Wrecking Ball'''<br>''When Overdrive is activated, break through walls and cover when moving.'' |
+ | | [[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''When Overdrive is activated, confers 2 health recovery at the start of each turn.'' | ||
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK COLONEL.png|32px]]<br/>'''Colonel''' | ! rowspan="1" | [[File:RANK COLONEL.png|32px]]<br/>'''Colonel''' |
Revision as of 23:27, 3 July 2017
EU-MEC
- Damage received from enemies within 4 tiles is reduced by 33%.
- Your first standard shot of each turn against an explosed or flanked target does not cost an action.
- The first standard shot made within 4 tiles of the target does not cost an action.
- Attacks that would deal more than 10 damage have the damage reduced to 10. All other damage reduction are applied after the hardened shields reduction. Attacks lower than 10 damage are unaffected.
- Visible enemy suffers -20 Aim and cannot critically hit this unit.
- Standard shots are AoE that destroys most cover and hits all eligible targets for 34% damage.
- Any shots taken without moving have +10 Aim and +10% critical chance.
- Killing an exposed or flanked target does not cost an action.
- Standard shots no longer end the turn, if taken as the first action.
- Nearby allies in cover receive +10 Defense and Damage Reduction 1.
- Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits."
- Throw or launch grenades over exceptionally long distances (+50%).
Ghost in the Shell
Batou
Primary Weapon: Assault Rifle
Attachments: Scope, Auto loader, Suppressor
Utility Items: Grenade, Special Ammo, Armour
Ishikawa
Primary Weapon: Assault Rifle
Attachments: Scope, Auto loader, Suppressor
Utility Items: Grenade, MedKit, Armour
Ladriya
Primary Weapon: Cannon
Attachments: Scope, Auto Loader, Extended Magazine
Utility Items: Grenade, Special Ammo, Armour
Maven
Primary Weapon: Shotgun
Attachments: Laser Sight, Suppressor, Auto loader
Utility Items: Grenade, Flash bang, Armour
Togusa
Primary Weapon: PDW
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Major Motoko Kusanagi
- Loadout
Primary Weapon: PDW
Secondary: Sword
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Abilities: Ghostwalker, Lone Wolf, Covert, Bladestorm, Conceal, Tradecraft, Rapid Fire
- Summary
Cyborgnetic counter-cyberterrorist field commander in the employ of "XCOM" as tactical squad leader. Her abilities as "...rarer than ESP"; the kind of person that sections of the government hire to assassinate without leaving a trace.
Borma
- Loadout
Primary Weapon: PDW
Secondary: Gauntlet
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Abilities: Fire in the Hole, Napalm-X, Burnout, Formidable, Incinerator, Tactical Sense, Bunker Buster
- Summary
The jack of all trades who often handles the task of rear support.
Saito
Primary Weapon: Sniper Rifle
Secondary: Holotargeter
Attachments: Scope, Auto Loader, Stock
Utility Items: Pistol, Special Ammo, Armour