Difference between revisions of "User talk:Jasonred"
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[[User:Spike|Spike]] 06:17, 28 February 2009 (CST) | [[User:Spike|Spike]] 06:17, 28 February 2009 (CST) | ||
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+ | And while a bit of humour or speculation is ok on main articles - as long is it's clearly speculation - imaginative fiction should not be on the main pages. We try to keep the main pages 'canonical'. :) | ||
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+ | [[User:Spike|Spike]] 13:32, 10 March 2009 (CDT) | ||
== Speed Run timescale == | == Speed Run timescale == |
Revision as of 18:32, 10 March 2009
AARGH!!! I've been forgetting to log in whenever I edit!!!
Those 218.111s are all mine, AFAIK. my server seems to give me slightly different IPs each time. huh.
Posting on talk pages
Jasonred: Please sign your posts on talk pages or informal discussion pages by putting tildes (~) after your post! 3 will add your linked name, four will also timestamp the edit. I'm about to use four tildes here. Arrow Quivershaft 23:46, 26 February 2009 (CST)
Posting on main (non-Talk) pages
Hi Jason
Glad to have you back with us and making lots of contributions. You have a lot of game experience to share so that is very good. Some more points on the protocol for posting though:
The main pages are meant to be articles, not discussions. So on the main pages we don't add a signature. I made this mistake myself when I was first posting. So: Talk pages, add your signature; Non-Talk pages, don't add a signature.
Also, as the main pages are meant to read as articles, they shouldn't have comments or discussion really. They should present a single view. So if you have a comment, question, or difference of opinion it's best to raise it on the Talk page rather than the main article. Then we can have a bit of a discussion about it, come to agreement, and change the main page in a way that reflects some kind of consensus.
Cheers, Spike Spike 06:17, 28 February 2009 (CST)
And while a bit of humour or speculation is ok on main articles - as long is it's clearly speculation - imaginative fiction should not be on the main pages. We try to keep the main pages 'canonical'. :)
Spike 13:32, 10 March 2009 (CDT)
Speed Run timescale
Hi Jason. Is the Speed Run record measured in real time or game time? I guess it must be real time, you couldn't get to Cydonia in an hour of game time. Doing it in an hour of real time is unbelievably impressive. Spike 07:28, 8 March 2009 (CDT)
- Yeah, that seems to be in real time. I agree that it's impressive; I can complete a full run of 1-Mission X-COM in a few hours, but just over an hour is...wow. Arrow Quivershaft 07:39, 8 March 2009 (CDT)
- You can't even research laser weapons in 1 hour real time... actually, your skyranger can't even complete an intercept in 1 hour game time, methinks... Jasonred 09:47, 8 March 2009 (CDT)
- You're entirely right about game time, but in real time, thanks to the time acceleration buttons, it IS possible to get to March in less than 20 minutes. Arrow Quivershaft 17:09, 8 March 2009 (CDT)