Difference between revisions of "User talk:Morgan525"

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You were right. It was because of "UFO Responds to Interception". Everything works fine now.
 
You were right. It was because of "UFO Responds to Interception". Everything works fine now.
 +
 
[[User:Cornels|Cornels]] 01:49, 10 August 2012 (EDT)
 
[[User:Cornels|Cornels]] 01:49, 10 August 2012 (EDT)
  

Revision as of 05:50, 10 August 2012

Questions&Feedback

Any questions or feedback one may have.... (please be sure to leave a signature: "~" three times in a row, four to time-and-date stamp it.)

D3D Window Position

Hi,

First of all, thank you for continuing working on UFOextender. I actually only found out now that someone picked up the old extender and was improving it.

I usually play in windowed mode with manually set D3D Window Position arguments. It seems that the current UFOextender does not read the values but actually only writes them, and so it always reverts to the current display resolution. And also, it disables the aero theme. Seb76 version did not do that. It's not a big problem but maybe if you could put a conditon, if D3D Window Position has values assigned, then read them, if not, then write the new values.

Thank you.

Cornels 06:45, 4 August 2012 (EDT)


Thank you Cornels! I recently realized this issue and will have a fix soon. Morgan525 06:48, 4 August 2012 (EDT)

Just uploaded version 1.27! Morgan525 01:11, 6 August 2012 (EDT)


Sorry for being such a pain in the *** but I have another small problem. I'm using Windows 7 64bit, so in the UFOExtender.ini I use D3D and D3D Windowed. Everything runs fine, except in the interception window the UFO blip is "corrupted" (see http://imgur.com/ZX2Vr). So I enabled Video Pitch and disabled D3D and D3D Windowed to see if that works, but the problem remains. I rechecked my old installation with v1.22 of UFOextender and the blip was displaying correctly. I'm using the Collector's Edition, not the one from Steam, don't know if the problem appears there.

You're doing a great job. Thank you very much.

Cornels 13:30, 9 August 2012 (EDT)


Cornels, what mods are you enabling for interception, if any? Morgan525


You were right. It was because of "UFO Responds to Interception". Everything works fine now.

Cornels 01:49, 10 August 2012 (EDT)

Decompiled accuracy algorithm?

Hi Morgan/Tycho

Is the algorithm you describe above, what you have decompiled from the standard game? Or is it a variant for UFOExtender? Great news if you have decompiled what the game actually uses - I will need to check some of my firepower calculations to make sure they are still in line with the algorithm.

cheers, Spike 09:37, 30 June 2012 (EDT)

It is an extender version of the original formula if one chooses to enable it. The original is the one that has been noted already: [1+(3/UFOsize)]/2 * Weapon Accuracy ... UFO sizes going from 5 for very small to 1 for very large. The calculation starts at offset 0x446DCD of the CE version. If one were to set the extender's interception difficulty to beginner, the algorithm's output is the same as the original one. The original UFO accuracy algorithm is a flat 60% chance to hit despite the difficulty level (and no penalty for the Xcraft being in cautious mode.)

Morgan525 19:23, 30 June 2012 (EDT)