Difference between revisions of "User talk:Robbx213"

From UFOpaedia
Jump to navigation Jump to search
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Duplicate pages ==
+
***Spoiler warning***
  
Why are you making duplicate pages [[Ant_Farm_X:EU12]], [[Main_Page_Table_X:EU12]], [[Wiki_Tips_X:EU12]], [[Main Page Table X:EU12]]? If you are making a draft or sandbox pages, then keep them under your profile. Like [[User:Kokkan/Main_Page]], otherwise you will just clutter up the wiki and make competing pages ending up with quantity rather than quality. --[[User:Kokkan|Kokkan]] 05:58, 4 October 2012 (EDT)
+
At one point in the game you need to capture one Outsider. But when you use the Arc Thrower successfully it will turn into a Shard (the crystal) and then Dr. Vahlen discovers that the Outsider is merely the crystal receiving orders and that it is communicating with something, somewhere around on Earth... ;) [[User:Hobbes|Hobbes]] 06:38, 12 October 2012 (EDT)
  
: The pages I am creating are not linked to, and do not affect, EU (2012) or any of its linked pagesThere is no clutterGo to any Category:Enemy Unknown (2012) page you like and you will not see any of the pages I am working on.  They are not duplicates, they are whole different structure that will ultimately be of higher accuracy and qualityIf you don't like them, ignore them and do not manually navigate to them. [[User:Robbx213|Robbx213]] 16:59, 4 October 2012 (EDT)
+
: Yeah, that play on Normal that I did got me all the way to the Overseer crash landing missionSo I realized that a bit after we talked last timeProbably would be better to just refer to the Outsider as the humanoid and leave the spoiler about the crystal elsewhere than the Alien Life Forms page?  That overseer mission made me realize a hover SHIV with standard weapon and a bunch of laser rifles was not going to work.  I moved so far ahead in storyline I was getting rocked every mission and like 2/3 my soldiers were in the Infirmary.  Because of that, and wanting to contribute to the Research page as I go, I went back and restarted my currently on-going Classic Ironman gameI'm actually doing pretty well early on, though I did make a mistake and move my highest ranked Sgt. Assault up a tall ladder without any Overwatch; RIP Michelle "Let's Move" Obama :/ [[User:Robbx213|Robbx213]] 19:39, 12 October 2012 (EDT)
  
:: Yeah, not duplicates at all. Just a plain rip-off of the Situation Room page. Why not put the effort into improving the '''existing pages''' rather than start competing pages? --[[User:Kokkan|Kokkan]] 03:11, 5 October 2012 (EDT)
+
== Protocols on ufopedia ==
  
::: Go back and look at the Situation Room history and the contributions I made to it. And again, these are not competing pages.  As far as I know, you're the only who knows about them.  I'm doing what makes sense in my head for my own reference.  I'm really excited about the game and I want to kick it's butt, hopefully getting really far in Impossible someday.  To do that, I need to know the game inside and out.  To know it that well, I need the info organized in a way that makes sense and I can access it efficiently.  Besides, I can't really improve your existing pages when I don't have any new information... or when my edits get reverted and protected. [[User:Robbx213|Robbx213]] 12:55, 5 October 2012 (EDT)
+
How would one go about requesting that a subsection be added to Gameplay Mechanics? Specifically, I've found the lack of documentation about about in-game symbology to be frustrating, and would like to contribute to fixing that. --[[User:Grimlock|Grimlock]] 14:17, 21 October 2012 (EDT)
 
 
== EU 2012 Table ==
 
Hey, could you please look into the table I'm updating at [[User:Hobbes/Sandbox_page]] and tell me what you think? After I wrote the [[XCOM (EU2012)XCOM]] page (I felt necessary to give a geral overview of XCOM and its mission) I realized you're right - makes sense to group all the different strategic aspects under XCOM Headquarters, just that the way you had it organized before that didn't made sense to me. Here's the organization I'm thinking of:
 
* HQ and general Base Facilities
 
* Mission Control
 
* Situation Room
 
* Research
 
* Engineering
 
* XCOM Craft
 
* Soldiers
 
You can find a description of each category under [[XCOM (EU2012)#XCOM]]. I'm also considering making a graph to show how the 7 categories should be connected with one another in order to win the game. [[User:Hobbes|Hobbes]] 06:31, 5 October 2012 (EDT)
 

Latest revision as of 18:17, 21 October 2012

      • Spoiler warning***

At one point in the game you need to capture one Outsider. But when you use the Arc Thrower successfully it will turn into a Shard (the crystal) and then Dr. Vahlen discovers that the Outsider is merely the crystal receiving orders and that it is communicating with something, somewhere around on Earth... ;) Hobbes 06:38, 12 October 2012 (EDT)

Yeah, that play on Normal that I did got me all the way to the Overseer crash landing mission. So I realized that a bit after we talked last time. Probably would be better to just refer to the Outsider as the humanoid and leave the spoiler about the crystal elsewhere than the Alien Life Forms page? That overseer mission made me realize a hover SHIV with standard weapon and a bunch of laser rifles was not going to work. I moved so far ahead in storyline I was getting rocked every mission and like 2/3 my soldiers were in the Infirmary. Because of that, and wanting to contribute to the Research page as I go, I went back and restarted my currently on-going Classic Ironman game. I'm actually doing pretty well early on, though I did make a mistake and move my highest ranked Sgt. Assault up a tall ladder without any Overwatch; RIP Michelle "Let's Move" Obama :/ Robbx213 19:39, 12 October 2012 (EDT)

Protocols on ufopedia

How would one go about requesting that a subsection be added to Gameplay Mechanics? Specifically, I've found the lack of documentation about about in-game symbology to be frustrating, and would like to contribute to fixing that. --Grimlock 14:17, 21 October 2012 (EDT)