User talk:Sherlock

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Revision as of 07:13, 19 August 2020 by Magic9mushroom (talk | contribs) (Created page with "==Problems with your TFTD route fixes== Not sure if you still post here, but for your and anyone else's benefit: 1) The game appears to have a limit of 256 waypoints (or the...")
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Problems with your TFTD route fixes

Not sure if you still post here, but for your and anyone else's benefit:

1) The game appears to have a limit of 256 waypoints (or thereabouts), and the second phase of TFTD colonies already hit that limit (the last few modules are typically devoid of waypoints). Adding more waypoints worsens this significantly, to the point where it's not implausible for one or even both entry points to be affected (the latter would dump all X-Com personnel into alien spawn points).

2) The game's spawning algorithm doesn't seem to handle large numbers of spawn points very well; once it decides what spawn points are available for a unit, it seems to only roll among the first 50 or so (might even be less). This is already an issue in vanilla for TFTD colonies (since most of those 250-odd waypoints are assigned as alien soldier spawn points), resulting in all the aliens except the commanders being in the far north of the map. I have seen a report, however, of your fixes hitting something like this in other missions and putting most/all of the aliens outside their craft (reducing difficulty). Magic9mushroom (talk) 07:13, 19 August 2020 (UTC)