Difference between revisions of "User talk:Spike"

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If you need any help editing any of the numbers of the game,(not the mechanics, the numbers that the mechanics use) I've played around with a fair number of them.  As said, just drop me a line and I can help.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:27, 24 March 2008 (PDT)
 
If you need any help editing any of the numbers of the game,(not the mechanics, the numbers that the mechanics use) I've played around with a fair number of them.  As said, just drop me a line and I can help.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:27, 24 March 2008 (PDT)
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Trust me, I tried Rocket Launchers. I gave the starting rockets and the launcher to a soldier. Result: I ran out of ammo after four missions without ever firing! Pity, but it's September '99 and I haven't seen any blasters so far (aside from the one when the Mutons attacked my base and which I turned into a small launcher :D it's a bit frustrating when one shot kills half of your team and collapse the only module which connects the rest to the lift). And what do you mean by "no interceptions"?  [[User:amitakartok|amitakartok]] 22:54 EET, 30 August 2008

Revision as of 20:54, 30 August 2008

Hey Spike, just wanted to give you a heads-up. It's customary to sign what you write on Talk pages, but not on the article pages themselves. The talk pages are for back-and-forth discussion between users, but the articles are considered to have communal authorship, so no sigs. We can see who added what on the History pages, if necessary.--Ethereal Cereal 20:43, 12 October 2006 (PDT)


Just a minor complaint; your tendency to make repeated minor edits to a page in short periods instead of making one large edit has been spamming my inbox with "Page changed" emails. Nothing critical, just a minor annoyance when I get 10 emails about the same page being changed in 30 minutes. Feel free to delete this after reading it. Arrow Quivershaft 18:19, 9 March 2008 (PDT)

Just had a read at your economic analysis of X-COM. Now I know to whom to turn to for financial consultation when I decide to start my own secret paramilitary organization :) Probably not much interesting to the general audience of the UFOPedia but nice piece of work. Oh, and it's Elerium, not Elirium. - Hobbes 20:44, 10 March 2008 (PDT)


If you need any help editing any of the numbers of the game,(not the mechanics, the numbers that the mechanics use) I've played around with a fair number of them. As said, just drop me a line and I can help. Arrow Quivershaft 16:27, 24 March 2008 (PDT)



Trust me, I tried Rocket Launchers. I gave the starting rockets and the launcher to a soldier. Result: I ran out of ammo after four missions without ever firing! Pity, but it's September '99 and I haven't seen any blasters so far (aside from the one when the Mutons attacked my base and which I turned into a small launcher :D it's a bit frustrating when one shot kills half of your team and collapse the only module which connects the rest to the lift). And what do you mean by "no interceptions"? amitakartok 22:54 EET, 30 August 2008