https://www.ufopaedia.org/index.php?title=User_talk:Spike&feed=atom&action=historyUser talk:Spike - Revision history2024-03-29T05:42:40ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=39600&oldid=prevMorgan525: /* Message Board */2012-10-18T08:44:47Z<p><span dir="auto"><span class="autocomment">Message Board</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: No I don't post, though I do read it occasionally. I thought I had an account there with the same name as here but Zombie checked for me and couldn't find anything. Or rather he found 3 "Spike"-etc accounts none of which were mine. So as far as I know I don't even have a strategycore account. I really should get one! After all there are so many good discussions on there. I guess in part not having a strategycore account is my way of limiting the amount of time I spend being obsessed by XCOM. :-) By the way, thanks very much for your latest patch with loads of nice fixes. So far I have only tested OBDATA.DAT but that feature works like a charm now. Cheers, [[User:Spike|Spike]] 00:42, 18 October 2012 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: No I don't post, though I do read it occasionally. I thought I had an account there with the same name as here but Zombie checked for me and couldn't find anything. Or rather he found 3 "Spike"-etc accounts none of which were mine. So as far as I know I don't even have a strategycore account. I really should get one! After all there are so many good discussions on there. I guess in part not having a strategycore account is my way of limiting the amount of time I spend being obsessed by XCOM. :-) By the way, thanks very much for your latest patch with loads of nice fixes. So far I have only tested OBDATA.DAT but that feature works like a charm now. Cheers, [[User:Spike|Spike]] 00:42, 18 October 2012 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:FYI, the fix for the executable under the [loader] section won't be working until I release version 1.6.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:FYI, the fix for the executable under the [loader] section won't be working until I release version 1.6.<ins class="diffchange diffchange-inline">-[[User:Morgan525|Tycho]] 04:44, 18 October 2012 (EDT)</ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Apocalypse Blog QA ==</div></td>
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</table>Morgan525https://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=39598&oldid=prevMorgan525: /* Message Board */2012-10-18T08:44:29Z<p><span dir="auto"><span class="autocomment">Message Board</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Do you post on Strategycore? If so, is your ID the same? [[User:Morgan525|Tycho]] 22:46, 17 October 2012 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Do you post on Strategycore? If so, is your ID the same? [[User:Morgan525|Tycho]] 22:46, 17 October 2012 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: No I don't post, though I do read it occasionally. I thought I had an account there with the same name as here but Zombie checked for me and couldn't find anything. Or rather he found 3 "Spike"-etc accounts none of which were mine. So as far as I know I don't even have a strategycore account. I really should get one! After all there are so many good discussions on there. I guess in part not having a strategycore account is my way of limiting the amount of time I spend being obsessed by XCOM. :-) By the way, thanks very much for your latest patch with loads of nice fixes. So far I have only tested OBDATA.DAT but that feature works like a charm now. Cheers, [[User:Spike|Spike]] 00:42, 18 October 2012 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: No I don't post, though I do read it occasionally. I thought I had an account there with the same name as here but Zombie checked for me and couldn't find anything. Or rather he found 3 "Spike"-etc accounts none of which were mine. So as far as I know I don't even have a strategycore account. I really should get one! After all there are so many good discussions on there. I guess in part not having a strategycore account is my way of limiting the amount of time I spend being obsessed by XCOM. :-) By the way, thanks very much for your latest patch with loads of nice fixes. So far I have only tested OBDATA.DAT but that feature works like a charm now. Cheers, [[User:Spike|Spike]] 00:42, 18 October 2012 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:FYI, the fix for the executable under the [loader] section won't be working until I release version 1.6.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Apocalypse Blog QA ==</div></td>
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</table>Morgan525https://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=39584&oldid=prevSpike: /* Message Board */ reply to Tycho2012-10-18T04:42:43Z<p><span dir="auto"><span class="autocomment">Message Board: </span> reply to Tycho</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Do you post on Strategycore? If so, is your ID the same? [[User:Morgan525|Tycho]] 22:46, 17 October 2012 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Do you post on Strategycore? If so, is your ID the same? [[User:Morgan525|Tycho]] 22:46, 17 October 2012 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: No I don't post, though I do read it occasionally. I thought I had an account there with the same name as here but Zombie checked for me and couldn't find anything. Or rather he found 3 "Spike"-etc accounts none of which were mine. So as far as I know I don't even have a strategycore account. I really should get one! After all there are so many good discussions on there. I guess in part not having a strategycore account is my way of limiting the amount of time I spend being obsessed by XCOM. :-) By the way, thanks very much for your latest patch with loads of nice fixes. So far I have only tested OBDATA.DAT but that feature works like a charm now. Cheers, [[User:Spike|Spike]] 00:42, 18 October 2012 (EDT)</div></td>
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</table>Spikehttps://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=39567&oldid=prevMorgan525: /* Message Board */2012-10-18T02:46:22Z<p><span dir="auto"><span class="autocomment">Message Board</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:46, 18 October 2012</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I don't remember sending you the data specifically (I certainly haven't done so within the last year), but you can find it all linked on my talk page now. - [[User:Bomb Bloke|Bomb Bloke]] 22:31, 14 April 2009 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I don't remember sending you the data specifically (I certainly haven't done so within the last year), but you can find it all linked on my talk page now. - [[User:Bomb Bloke|Bomb Bloke]] 22:31, 14 April 2009 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Do you post on Strategycore? If so, is your ID the same? [[User:Morgan525|Tycho]] 22:46, 17 October 2012 (EDT)</div></td>
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</table>Morgan525https://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=32019&oldid=prevSpike: /* TftD blog comments */2010-11-06T17:31:26Z<p><span dir="auto"><span class="autocomment">TftD blog comments</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:31, 6 November 2010</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Yes that makes sense. The training needs are a good extra reason to maintain a dual Ajax craft. [[User:Spike|Spike]] 21:48, 5 November 2010 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Yes that makes sense. The training needs are a good extra reason to maintain a dual Ajax craft. [[User:Spike|Spike]] 21:48, 5 November 2010 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Regarding the interception of supply runs - there is hope since there is variation in the approach pattern and sometimes they come in low or change their altitude. I'm puzzled however that you can't grab the uso once it has landed with your triton which is the preferable option anyway(ensures that the IBAs are unharmed unless you blast them during the fight). Is the site that deep? </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Regarding the interception of supply runs - there is hope since there is variation in the approach pattern and sometimes they come in low or change their altitude. I'm puzzled however that you can't grab the uso once it has landed with your triton which is the preferable option anyway<ins class="diffchange diffchange-inline"> </ins>(ensures that the IBAs are unharmed unless you blast them during the fight). Is the site that deep? </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>However pray for the volcanic terrain and a decent species for these first assaults - otherwise it can be quite a pain.--[[User:Tauon|Tauon]] 09:32, 6 November 2010 (UTC)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>However pray for the volcanic terrain and a decent species for these first assaults - otherwise it can be quite a pain.--[[User:Tauon|Tauon]] 09:32, 6 November 2010 (UTC)</div></td>
</tr>
<tr>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Actually you're right, the Triton should be fine next time around, first time it just didn't get there from its quite distant base before the Supply USO lifted off. But now it is based near the Colony that should not be a problem. So hopefully I can do Assaults vs landed Supply USOs, even if Crash Recovery missions are more difficult to get. Thanks! [[User:Spike|Spike]] 17:31, 6 November 2010 (UTC)</div></td>
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</table>Spikehttps://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=32018&oldid=prevTauon at 09:32, 6 November 20102010-11-06T09:32:00Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Regarding the VSmall usos keep a dual Ajax instead of a Ajax GC craft in your main base - it can easily deal with anything up to cruisers and need be even mediums. On dual sonic oscillator armed craft is usually sufficient to down anything else except dreadnoughts. But two barracudas have only a small chance against those anyway. There is only the refueling time where you can not respond. The extra missions may not be worthwhile financially but are easy sparring missions for your aquanauts - especially those MC troopers. You need every mission ypu can get where you can perform 11 actions to get the maximum skill increment and get them into the usable range asap. 30-40 skill(80+strength) can control aquatoid/gillman soldiers close to craft on occasions. If successful move it next to your MC trooper in order to increase the chance of success. Keep a fast weapon ready for the occasion when you fail. Otherwise take turns until all your MC troops got sufficient training. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Regarding the VSmall usos keep a dual Ajax instead of a Ajax GC craft in your main base - it can easily deal with anything up to cruisers and need be even mediums. On dual sonic oscillator armed craft is usually sufficient to down anything else except dreadnoughts. But two barracudas have only a small chance against those anyway. There is only the refueling time where you can not respond. The extra missions may not be worthwhile financially but are easy sparring missions for your aquanauts - especially those MC troopers. You need every mission ypu can get where you can perform 11 actions to get the maximum skill increment and get them into the usable range asap. 30-40 skill(80+strength) can control aquatoid/gillman soldiers close to craft on occasions. If successful move it next to your MC trooper in order to increase the chance of success. Keep a fast weapon ready for the occasion when you fail. Otherwise take turns until all your MC troops got sufficient training. </div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I switch to sonic oscillator only by end May/beginning of June - usually there are enough big targets by then to satisfy my financial needs.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I switch to sonic oscillator only by end May/beginning of June - usually there are enough big targets by then to satisfy my financial<ins class="diffchange diffchange-inline"> and training</ins> needs.<ins class="diffchange diffchange-inline">--[[User:Tauon|Tauon]] 09:32, 6 November 2010 (UTC)</ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Yes that makes sense. The training needs are a good extra reason to maintain a dual Ajax craft. [[User:Spike|Spike]] 21:48, 5 November 2010 (UTC)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Yes that makes sense. The training needs are a good extra reason to maintain a dual Ajax craft. [[User:Spike|Spike]] 21:48, 5 November 2010 (UTC)</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Regarding the interception of supply runs - there is hope since there is variation in the approach pattern and sometimes they come in low or change their altitude. I'm puzzled however that you can't grab the uso once it has landed with your triton which is the preferable option anyway(ensures that the IBAs are unharmed unless you blast them during the fight). Is the site that deep? </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>However pray for the volcanic terrain and a decent species for these first assaults - otherwise it can be quite a pain.--[[User:Tauon|Tauon]] 09:32, 6 November 2010 (UTC)</div></td>
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</table>Tauonhttps://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=32014&oldid=prevSpike: /* TftD blog comments */2010-11-05T21:48:35Z<p><span dir="auto"><span class="autocomment">TftD blog comments</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I guess some of your problems come from spreading too thin too early. Since there is usually some activity close to your starting base you can get away without having the entire globe covered with trans resolvers and getting enough intercepts. And these eat a lot in terms of maintainance.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I guess some of your problems come from spreading too thin too early. Since there is usually some activity close to your starting base you can get away without having the entire globe covered with trans resolvers and getting enough intercepts. And these eat a lot in terms of maintainance.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I try to keep the initial zrbit around for ion/mag ion armor and sonic displacer production. I build the remaining 4 base in end june-july when a steady cash stream from captured sonic canons rolls in. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I try to keep the initial zrbit around for ion/mag ion armor and sonic displacer production. I build the remaining 4 base in end june-july when a steady cash stream from captured sonic canons rolls in. </div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Yep those extra bases definitely cost me. On the other hand, they could be a great help in that I have a local base close to the alien Colony, so I can do base milking and eventually supply ship milking. This could pay for the extra bases many times over. Good idea about the Zrbite, I'm basically never selling any again in future games. [[User:Spike|Spike]] 21:48, 5 November 2010 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Regarding the VSmall usos keep a dual Ajax instead of a Ajax GC craft in your main base - it can easily deal with anything up to cruisers and need be even mediums. On dual sonic oscillator armed craft is usually sufficient to down anything else except dreadnoughts. But two barracudas have only a small chance against those anyway. There is only the refueling time where you can not respond. The extra missions may not be worthwhile financially but are easy sparring missions for your aquanauts - especially those MC troopers. You need every mission ypu can get where you can perform 11 actions to get the maximum skill increment and get them into the usable range asap. 30-40 skill(80+strength) can control aquatoid/gillman soldiers close to craft on occasions. If successful move it next to your MC trooper in order to increase the chance of success. Keep a fast weapon ready for the occasion when you fail. Otherwise take turns until all your MC troops got sufficient training. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Regarding the VSmall usos keep a dual Ajax instead of a Ajax GC craft in your main base - it can easily deal with anything up to cruisers and need be even mediums. On dual sonic oscillator armed craft is usually sufficient to down anything else except dreadnoughts. But two barracudas have only a small chance against those anyway. There is only the refueling time where you can not respond. The extra missions may not be worthwhile financially but are easy sparring missions for your aquanauts - especially those MC troopers. You need every mission ypu can get where you can perform 11 actions to get the maximum skill increment and get them into the usable range asap. 30-40 skill(80+strength) can control aquatoid/gillman soldiers close to craft on occasions. If successful move it next to your MC trooper in order to increase the chance of success. Keep a fast weapon ready for the occasion when you fail. Otherwise take turns until all your MC troops got sufficient training. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I switch to sonic oscillator only by end May/beginning of June - usually there are enough big targets by then to satisfy my financial needs.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I switch to sonic oscillator only by end May/beginning of June - usually there are enough big targets by then to satisfy my financial needs.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Yes that makes sense. The training needs are a good extra reason to maintain a dual Ajax craft. [[User:Spike|Spike]] 21:48, 5 November 2010 (UTC)</div></td>
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</table>Spikehttps://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=32009&oldid=prevTauon at 00:21, 4 November 20102010-11-04T00:21:37Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: I think that's completely right, it all comes down the assumptions on how scarce Elerium is, and then what priority is placed on the Elerium-operated and Elerium-derived sellable items. What's missing (which they tried to do in Apocalypse) is a proper supply-demand mechanism which would probably send the price of Elerium soaring, and in turn that might tempt XCom commanders to sell more of it. If Elerium is nearly non existent outside of XCom then operating craft and weapons that require constant Elerium is extremely difficult, leading to low demand. On the other hand, for Elerium-containing items that don't need additional Elerium, such as Power Suits, it's up to XCom if they want to sell them I guess. Based on my scheme, the single most important use of Elerium to CFN governments would probably be building Psi-Amps. Outside the secret world of Psionics, I still think they would want some hybrid aircraft, even if fuel scarcity made operations and training almost impossible. I agree with you that, next to using Elerium to operate aircraft, using it for Power Suits and Flying Suits is a huge waste. If Elerium was as scarce for XCom as you suggest it would be for governments, XCom commanders would probably behave the same way. I guess that's an interesting thought experiment. If you had only 50 Elerium, or 25 Elerium, for the whole game, what would you use it for? You need 12 units to fuel your Avenger for Mars... what else do you build? I always thought the best way to set the "right" price for Elerium would be to somehow get multiple XCom players in the same game, and see what price they would be willing to buy/sell to each other at. [[User:Spike|Spike]] 19:33, 14 March 2010 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: I think that's completely right, it all comes down the assumptions on how scarce Elerium is, and then what priority is placed on the Elerium-operated and Elerium-derived sellable items. What's missing (which they tried to do in Apocalypse) is a proper supply-demand mechanism which would probably send the price of Elerium soaring, and in turn that might tempt XCom commanders to sell more of it. If Elerium is nearly non existent outside of XCom then operating craft and weapons that require constant Elerium is extremely difficult, leading to low demand. On the other hand, for Elerium-containing items that don't need additional Elerium, such as Power Suits, it's up to XCom if they want to sell them I guess. Based on my scheme, the single most important use of Elerium to CFN governments would probably be building Psi-Amps. Outside the secret world of Psionics, I still think they would want some hybrid aircraft, even if fuel scarcity made operations and training almost impossible. I agree with you that, next to using Elerium to operate aircraft, using it for Power Suits and Flying Suits is a huge waste. If Elerium was as scarce for XCom as you suggest it would be for governments, XCom commanders would probably behave the same way. I guess that's an interesting thought experiment. If you had only 50 Elerium, or 25 Elerium, for the whole game, what would you use it for? You need 12 units to fuel your Avenger for Mars... what else do you build? I always thought the best way to set the "right" price for Elerium would be to somehow get multiple XCom players in the same game, and see what price they would be willing to buy/sell to each other at. [[User:Spike|Spike]] 19:33, 14 March 2010 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== TftD blog comments ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I guess some of your problems come from spreading too thin too early. Since there is usually some activity close to your starting base you can get away without having the entire globe covered with trans resolvers and getting enough intercepts. And these eat a lot in terms of maintainance.</div></td>
</tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I try to keep the initial zrbit around for ion/mag ion armor and sonic displacer production. I build the remaining 4 base in end june-july when a steady cash stream from captured sonic canons rolls in. </div></td>
</tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Regarding the VSmall usos keep a dual Ajax instead of a Ajax GC craft in your main base - it can easily deal with anything up to cruisers and need be even mediums. On dual sonic oscillator armed craft is usually sufficient to down anything else except dreadnoughts. But two barracudas have only a small chance against those anyway. There is only the refueling time where you can not respond. The extra missions may not be worthwhile financially but are easy sparring missions for your aquanauts - especially those MC troopers. You need every mission ypu can get where you can perform 11 actions to get the maximum skill increment and get them into the usable range asap. 30-40 skill(80+strength) can control aquatoid/gillman soldiers close to craft on occasions. If successful move it next to your MC trooper in order to increase the chance of success. Keep a fast weapon ready for the occasion when you fail. Otherwise take turns until all your MC troops got sufficient training. </div></td>
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</table>Tauonhttps://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=27821&oldid=prevCesium: /* Realistic Demand */2010-03-14T23:43:56Z<p><span dir="auto"><span class="autocomment">Realistic Demand</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Under ordinary circumstances I'd agree with craft being much more important than the defences. But here there's a very complicating factor: Elerium. I just don't see all that much free Elerium around, especially since most X-COM commanders don't ever sell it. Given that, most craft would be normal craft, so that advantages of the cheap defences seems decisive. USAF can squirm as much as they like. They should be thankful X-COM Psi masters don't take over the chiefs and make them undress in public.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Under ordinary circumstances I'd agree with craft being much more important than the defences. But here there's a very complicating factor: Elerium. I just don't see all that much free Elerium around, especially since most X-COM commanders don't ever sell it. Given that, most craft would be normal craft, so that advantages of the cheap defences seems decisive. USAF can squirm as much as they like. They should be thankful X-COM Psi masters don't take over the chiefs and make them undress in public.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Come to think of it, I recall in Interceptor some pilots could use Psi to attack other pilots. Could this be useful here too? Probably a <del class="diffchange diffchange-inline">bit</del> boost (as if that's needed) to unmanned craft.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Come to think of it, I recall in Interceptor some pilots could use Psi to attack other pilots. Could this be useful here too? Probably a <ins class="diffchange diffchange-inline">big</ins> boost (as if that's needed) to unmanned craft.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: As for defending against Avengers, 3-7 shots from a laser defence would do it (5 is most likely). I forgot about the existing missile defences though. That's 3-10 shots for a single battery (7 is most likely). Given how expensive Avengers are to operate, they won't be used against normal targets. They would be very useful in a combined assault against a strategic target. Then again, these are exactly the targets which would get the big defences... [[User:Cesium|Cesium]] 18:24, 14 March 2010 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: As for defending against Avengers, 3-7 shots from a laser defence would do it (5 is most likely). I forgot about the existing missile defences though. That's 3-10 shots for a single battery (7 is most likely). Given how expensive Avengers are to operate, they won't be used against normal targets. They would be very useful in a combined assault against a strategic target. Then again, these are exactly the targets which would get the big defences... [[User:Cesium|Cesium]] 18:24, 14 March 2010 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I guess the big difference is that I expect it to be a lot less free Elerium around (especially with X-COM being stingy and the FTL research to come), so it would have to be strategically used for a few decisive weapons. Psi, (maybe) a few Avengers for a big conflict, possibly some sort of enhancement for nukes, etc. [[User:Cesium|Cesium]] 18:33, 14 March 2010 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I guess the big difference is that I expect it to be a lot less free Elerium around (especially with X-COM being stingy and the FTL research to come), so it would have to be strategically used for a few decisive weapons. Psi, (maybe) a few Avengers for a big conflict, possibly some sort of enhancement for nukes, etc. [[User:Cesium|Cesium]] 18:33, 14 March 2010 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: I expect the big source for Elerium would be disassembling the spare Alien Grenades and Heavy Plasma clips X-COM sells. Why couldn't X-COM disassemble them themselves? If the weapon is inert than it should be possible... Maybe there's some Elerium quirk we don't know about. The more likely reason is that Mythos didn't think about it. [[User:Cesium|Cesium]] 18:47, 14 March 2010 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: I expect the big source for Elerium<ins class="diffchange diffchange-inline"> (to non X-COM groups)</ins> would be disassembling the spare Alien Grenades and Heavy Plasma clips X-COM sells. Why couldn't X-COM disassemble them themselves? If the weapon is inert than it should be possible... Maybe there's some Elerium quirk we don't know about. The more likely reason is that Mythos didn't think about it. [[User:Cesium|Cesium]] 18:47, 14 March 2010 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: I think that's completely right, it all comes down the assumptions on how scarce Elerium is, and then what priority is placed on the Elerium-operated and Elerium-derived sellable items. What's missing (which they tried to do in Apocalypse) is a proper supply-demand mechanism which would probably send the price of Elerium soaring, and in turn that might tempt XCom commanders to sell more of it. If Elerium is nearly non existent outside of XCom then operating craft and weapons that require constant Elerium is extremely difficult, leading to low demand. On the other hand, for Elerium-containing items that don't need additional Elerium, such as Power Suits, it's up to XCom if they want to sell them I guess. Based on my scheme, the single most important use of Elerium to CFN governments would probably be building Psi-Amps. Outside the secret world of Psionics, I still think they would want some hybrid aircraft, even if fuel scarcity made operations and training almost impossible. I agree with you that, next to using Elerium to operate aircraft, using it for Power Suits and Flying Suits is a huge waste. If Elerium was as scarce for XCom as you suggest it would be for governments, XCom commanders would probably behave the same way. I guess that's an interesting thought experiment. If you had only 50 Elerium, or 25 Elerium, for the whole game, what would you use it for? You need 12 units to fuel your Avenger for Mars... what else do you build? I always thought the best way to set the "right" price for Elerium would be to somehow get multiple XCom players in the same game, and see what price they would be willing to buy/sell to each other at. [[User:Spike|Spike]] 19:33, 14 March 2010 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: I think that's completely right, it all comes down the assumptions on how scarce Elerium is, and then what priority is placed on the Elerium-operated and Elerium-derived sellable items. What's missing (which they tried to do in Apocalypse) is a proper supply-demand mechanism which would probably send the price of Elerium soaring, and in turn that might tempt XCom commanders to sell more of it. If Elerium is nearly non existent outside of XCom then operating craft and weapons that require constant Elerium is extremely difficult, leading to low demand. On the other hand, for Elerium-containing items that don't need additional Elerium, such as Power Suits, it's up to XCom if they want to sell them I guess. Based on my scheme, the single most important use of Elerium to CFN governments would probably be building Psi-Amps. Outside the secret world of Psionics, I still think they would want some hybrid aircraft, even if fuel scarcity made operations and training almost impossible. I agree with you that, next to using Elerium to operate aircraft, using it for Power Suits and Flying Suits is a huge waste. If Elerium was as scarce for XCom as you suggest it would be for governments, XCom commanders would probably behave the same way. I guess that's an interesting thought experiment. If you had only 50 Elerium, or 25 Elerium, for the whole game, what would you use it for? You need 12 units to fuel your Avenger for Mars... what else do you build? I always thought the best way to set the "right" price for Elerium would be to somehow get multiple XCom players in the same game, and see what price they would be willing to buy/sell to each other at. [[User:Spike|Spike]] 19:33, 14 March 2010 (EDT)</div></td>
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</table>Cesiumhttps://www.ufopaedia.org/index.php?title=User_talk:Spike&diff=27820&oldid=prevSpike: /* Realistic Demand */ Elerium!2010-03-14T23:33:09Z<p><span dir="auto"><span class="autocomment">Realistic Demand: </span> Elerium!</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I expect the big source for Elerium would be disassembling the spare Alien Grenades and Heavy Plasma clips X-COM sells. Why couldn't X-COM disassemble them themselves? If the weapon is inert than it should be possible... Maybe there's some Elerium quirk we don't know about. The more likely reason is that Mythos didn't think about it. [[User:Cesium|Cesium]] 18:47, 14 March 2010 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I expect the big source for Elerium would be disassembling the spare Alien Grenades and Heavy Plasma clips X-COM sells. Why couldn't X-COM disassemble them themselves? If the weapon is inert than it should be possible... Maybe there's some Elerium quirk we don't know about. The more likely reason is that Mythos didn't think about it. [[User:Cesium|Cesium]] 18:47, 14 March 2010 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:: I think that's completely right, it all comes down the assumptions on how scarce Elerium is, and then what priority is placed on the Elerium-operated and Elerium-derived sellable items. What's missing (which they tried to do in Apocalypse) is a proper supply-demand mechanism which would probably send the price of Elerium soaring, and in turn that might tempt XCom commanders to sell more of it. If Elerium is nearly non existent outside of XCom then operating craft and weapons that require constant Elerium is extremely difficult, leading to low demand. On the other hand, for Elerium-containing items that don't need additional Elerium, such as Power Suits, it's up to XCom if they want to sell them I guess. Based on my scheme, the single most important use of Elerium to CFN governments would probably be building Psi-Amps. Outside the secret world of Psionics, I still think they would want some hybrid aircraft, even if fuel scarcity made operations and training almost impossible. I agree with you that, next to using Elerium to operate aircraft, using it for Power Suits and Flying Suits is a huge waste. If Elerium was as scarce for XCom as you suggest it would be for governments, XCom commanders would probably behave the same way. I guess that's an interesting thought experiment. If you had only 50 Elerium, or 25 Elerium, for the whole game, what would you use it for? You need 12 units to fuel your Avenger for Mars... what else do you build? I always thought the best way to set the "right" price for Elerium would be to somehow get multiple XCom players in the same game, and see what price they would be willing to buy/sell to each other at. [[User:Spike|Spike]] 19:33, 14 March 2010 (EDT)</div></td>
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</table>Spike