Difference between revisions of "User talk:Tauon"

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8th a nothing
 
8th a nothing
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9th & 10th slay the 3 remaining aliens. There were no terrorists above ground. Only 2 aq soldiers with TSL,4 tasoth sq ld & 7 soldiers all armed with sonic cannons and pulsers. I retrived all alien weapons & spares except 2 sonic cannons for extra cash. Had room for those as well but that would have cost me another 5-6 turns to retrieve. Had to leave the 13 corpses. Well 12 - failed to revive the stunned sq ld with 10 shots. Grabbed it to test whether it gets killed in stage transition.
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On to the second stage.
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Equipment screen - drop some of the extra stuff: 4 reader, ''dead'' tasoth, 19 sonic cannon mags(looks like I won't run out of ammo), 6 loaded sonic cannons, 2 TSL. Make sure that each soldier has a pulser and a HtH weapon, gun in hand. Start.
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1st x
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all except 2 troops in starting area(lvl 3). One on lvl0,one on lvl2. Unfortunately th one on lvl 0 is a MC trooper. Has already spotted one tasoth in a room next to him. To be continued...

Revision as of 22:46, 9 November 2010

First artefact site

In a recent game the first artefact site was detected September 1st. I try to write a short account in order to extract info for improving the artefact wiki page later. Given that I can reroute my most experienced crack team with 6 good MC troopers(86,95,83,93,99,81 MCstr,100+MCsk) and two mediocre troopers(96MCstr both,72,78MCsk)and 6 field troops with 70+ MC str of with 5 have decent stats(max TU, 85+ FA) all wearing Mag Armor from their mission to retrive a fleet supply cruiser to arrive at daytime this should not be too difficult. Equipment: 2 TSL with 8 shots

8 MC disruptor 2 sonic canon 5 sonic rifle 6 sonic pistol preloaded with 1 mag no spare ammo 2 thermal taser 8 vibro blades 4 thermic lance yes thats a HTH weapon for each trooper (they are strong enough to carry it spare). 2 sonic pulsers, 1 Magna-pack(had left over which I wanted to use up) 2 GC preloaded with HE (used to deal with large terror units) 1 particle disturbance sensor 1 particle disturbance grenade 1 dye grenade 3 chemical flares 1 HJC with 2 phoshor mags 6 Medikits

no DPL - can use them if I find them. But I should be fine with what I got and pick from the corpses in the first stage.


1st turn(XCOM):

opening the triton I see no alien in immediate vicinity. I sent one field trooper to the tail end of the triton to take a peek behind. Walks into 2! reaction shots from the same position. Damn I just reached the end of the ship - got a bit careless. Anyway the trooper is unharmed, and I tun to spot the offending tasoth and take MC it. The two sonic canon shots must have hit the front plate. Proceed to spot another 5 tasoths of which 2 are set in the 2nd and 3rd floor sniper loopholes/windows of a great pyramid. Have all throw their sonic canons away. Field troops spread out.

1st(aliens)

A aquatoid emerges from the ground floor entrance of the great pyramid and fires a TSL at on of my pets - hits but fails to drop it.

2nd turn X

reaffirm control over my 6 pets, spot aquatoid soldier, MC it, spot 5 more tasoth, MC them. Throw away 5 canons & 1 TSL. All 4 corners of the map revealed.Basic features of the map known. 1 large pryramid in the NE corner(lucky, could be 2, this is where most remaining aliens should be). 1 medium with open ground floor in the SE corner(Hallucinoid are often stuck in those, but it just had a tasoth). Triton parked W of it. Further west are the Exit pyramid and futher again the 3 small solid pyramids block. Three medium pyramids north of the exit pyramid those have only a top exit usable by small floating units - those rarely contain aliens. Two more of those in the NW corner. In the north is a slightly larger pillar pyramid those can be entered and usually contain hostile forces. No terrorist units so far - strange but I recall another 1st site without top level terrorists. Maybe the artefact incidents get harder as the game progresses? The map does not seem too large as well. Use 1 tasoth pet to scout 2nd floor of great pyramid a bit.

2nd turn A

nothing

3rd turn XCOM start drilling the tasoth and pillaging the corpses for pulsers and some more sonic canons. MC reader available as loot. MC the remainder. started scouting the 8 pillar pyramid. Started removing the 2 tasoths from the large pyramid.

3rd a nothing

4th X

should upgrade to thermal drills blades take forever to drill the tasoth. Decided to take a few readers as cash loot as well. continue the culling. Not enough carriers to loot everything I guess -would need a leviathan load for that. Found a second TSL armed Aquatoid soldier in the pillar pyramid. MC all surviving aliens. Starting to move aliens towards triton to simplify looting. Guess I will pay the price for an overfull object table later.

4th a nothing

5th X

Continue looting and culling. Made a mistake and lost control of 2 pets in the great pyramid.

5th a

1 failed MC attack on one of my field troopers.

6th x

Continue looting, moving to triton, culling. Found my lost pets. Send troopers in the big pyramid and towards the pillar one. If there were hostile forces in one of the medium one they should have announced their presence by now.

6th a nothing

7th x

Pillaged all sonic cannons except the two on the upper levels of the great pyramid, several pulsers, sc reloads. I will try to get the rest of the ammo and pulsers and leave the corpses behind. Aliens moved towardsthe triton srt to run out of energy. Surviving enemy forces under my control 4 tasoth, 2 aquatoid. should i revive a stunned sq ld for additional hth exp? Still no terroists.

7th a nothing

8th x

continue as planned. Each sq ld seems to carry a reader. Nice - another million - not that I need it.

8th a nothing

9th & 10th slay the 3 remaining aliens. There were no terrorists above ground. Only 2 aq soldiers with TSL,4 tasoth sq ld & 7 soldiers all armed with sonic cannons and pulsers. I retrived all alien weapons & spares except 2 sonic cannons for extra cash. Had room for those as well but that would have cost me another 5-6 turns to retrieve. Had to leave the 13 corpses. Well 12 - failed to revive the stunned sq ld with 10 shots. Grabbed it to test whether it gets killed in stage transition.


On to the second stage. Equipment screen - drop some of the extra stuff: 4 reader, dead tasoth, 19 sonic cannon mags(looks like I won't run out of ammo), 6 loaded sonic cannons, 2 TSL. Make sure that each soldier has a pulser and a HtH weapon, gun in hand. Start.


1st x

all except 2 troops in starting area(lvl 3). One on lvl0,one on lvl2. Unfortunately th one on lvl 0 is a MC trooper. Has already spotted one tasoth in a room next to him. To be continued...