User talk:Tauon
First artefact site
In a recent game the first artefact site was detected September 1st. I try to write a short account in order to extract info for improving the artefact wiki page later. Given that I can reroute my most experienced crack team with 6 good MC troopers(86,95,83,93,99,81 MCstr,100+MCsk) and two mediocre troopers(96MCstr both,72,78MCsk)and 6 field troops with 70+ MC str of with 5 have decent stats(max TU, 85+ FA) all wearing Mag Armor from their mission to retrive a fleet supply cruiser to arrive at daytime this should not be too difficult. Equipment: 2 TSL with 8 shots
8 MC disruptor 2 sonic canon 5 sonic rifle 6 sonic pistol preloaded with 1 mag no spare ammo 2 thermal taser 8 vibro blades 4 thermic lance yes thats a HTH weapon for each trooper (they are strong enough to carry it spare). 2 sonic pulsers, 1 Magna-pack(had left over which I wanted to use up) 2 GC preloaded with HE (used to deal with large terror units) 1 particle disturbance sensor 1 particle disturbance grenade 1 dye grenade 3 chemical flares 1 HJC with 2 phoshor mags 6 Medikits
no DPL - can use them if I find them. But I should be fine with what I got and pick from the corpses in the first stage.
1st turn(XCOM):
opening the triton I see no alien in immediate vicinity. I sent one field trooper to the tail end of the triton to take a peek behind. Walks into 2! reaction shots from the same position. Damn I just reached the end of the ship - got a bit careless. Anyway the trooper is unharmed, and I tun to spot the offending tasoth and take MC it. The two sonic canon shots must have hit the front plate. Proceed to spot another 5 tasoths of which 2 are set in the 2nd and 3rd floor sniper loopholes/windows of a great pyramid. Have all throw their sonic canons away. Field troops spread out.
1st(aliens)
A aquatoid emerges from the ground floor entrance of the great pyramid and fires a TSL at on of my pets - hits but fails to drop it.
2nd turn X
reaffirm control over my 6 pets, spot aquatoid soldier, MC it, spot 5 more tasoth, MC them. Throw away 5 canons & 1 TSL. All 4 corners of the map revealed.Basic features of the map known. 1 large pryramid in the NE corner(lucky, could be 2, this is where most remaining aliens should be). 1 medium with open ground floor in the SE corner(Hallucinoid are often stuck in those, but it just had a tasoth). Triton parked W of it. Further west are the Exit pyramid and futher again the 3 small solid pyramids block. Three medium pyramids north of the exit pyramid those have only a top exit usable by small floating units - those rarely contain aliens. Two more of those in the NW corner. In the north is a slightly larger pillar pyramid those can be entered and usually contain hostile forces. No terrorist units so far - strange but I recall another 1st site without top level terrorists. Maybe the artefact incidents get harder as the game progresses? The map does not seem too large as well. Use 1 tasoth pet to scout 2nd floor of great pyramid a bit.