Difference between revisions of "User talk:Vyn"
Jump to navigation
Jump to search
(Created page with "== Class table layout == Hi Vyn, nice work with the table on class abilities. Might I make a suggestion though? This layout is a lot easier to read, and the wiki code is clearer...") |
m (→Class table layout: small width test.) |
||
Line 5: | Line 5: | ||
What do you think? --[[User:Kokkan|Kokkan]] 08:58, 17 October 2012 (EDT) | What do you think? --[[User:Kokkan|Kokkan]] 08:58, 17 October 2012 (EDT) | ||
− | {| class="wikitable" width=" | + | {| class="wikitable" width="80%" |
|- | |- | ||
− | ! width=" | + | ! width="10%" align="center" | Rank Required |
− | ! width=" | + | ! width="90%" align="center" colspan="2"| [[Classes (EU2012)#Assault|Assault]] Abilties |
|- align="center" | |- align="center" | ||
! rowspan="1" | '''Squaddie''' | ! rowspan="1" | '''Squaddie''' |
Revision as of 13:01, 17 October 2012
Class table layout
Hi Vyn, nice work with the table on class abilities. Might I make a suggestion though?
This layout is a lot easier to read, and the wiki code is clearer. Also lets try and use the internal styling as much as possible instead of styling each page or element. What do you think? --Kokkan 08:58, 17 October 2012 (EDT)
Rank Required | Assault Abilties | |
---|---|---|
Squaddie | Run & Gun Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. | |
Corporal | Tactical Sense Confers +5 Defense per enemy in sight (max +20). |
Aggression Confers +10% critical chance per enemy in sight (max +30%). |
Sergeant | Lightning Reflexes Forces the first reaction shot against this unit each turn to miss. |
Close & Personal Confers +30% critical chance against adjacent targets. The bonus declines with distance from the target. |
Lieutenant | Flush Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage. |
Rapid Fire Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim. |
Captain | Close Combat Specialist Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. |
Bring 'Em On Adds 1 damage on critical hits for each enemy the squad can see (up to 5). |
Major | Extra Conditioning Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus. | |
Colonel | Resilience Confers immunity to critical hits. |
Killer Instinct Activating Run & Gun now also grants +50% critical damage for the rest of the turn. |