Difference between revisions of "User talk:Vyn"

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(→‎Class table layout: Reply to Kokkan)
 
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| width="40%" | '''Killer Instinct''' <br/> ''Activating Run & Gun now also grants +50% critical damage for the rest of the turn.''
 
| width="40%" | '''Killer Instinct''' <br/> ''Activating Run & Gun now also grants +50% critical damage for the rest of the turn.''
 
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I think anything is better than the original linear list. The styling is purely experimental; it just felt like the skill names were sinking into the background if I didn't highlight them, but this is not something I have a strong opinion about. We can run with your table if that will get the abilities list cleaned up. [[User:Vyn|Vyn]] 11:41, 17 October 2012 (EDT)

Latest revision as of 15:41, 17 October 2012

Class table layout

Hi Vyn, nice work with the table on class abilities. Might I make a suggestion though?

This layout is a lot easier to read, and the wiki code is clearer. Also lets try and use the internal styling as much as possible instead of styling each page or element. What do you think? --Kokkan 08:58, 17 October 2012 (EDT)

Also, perhaps these should go on the Classes page instead of the ability list page. --Kokkan 09:27, 17 October 2012 (EDT)
Rank Required Assault Abilties
Squaddie Run & Gun
Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.
Corporal Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
Sergeant Lightning Reflexes
Forces the first reaction shot against this unit each turn to miss.
Close & Personal
Confers +30% critical chance against adjacent targets. The bonus declines with distance from the target.
Lieutenant Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
Rapid Fire
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
Captain Close Combat Specialist
Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
Major Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
Colonel Resilience
Confers immunity to critical hits.
Killer Instinct
Activating Run & Gun now also grants +50% critical damage for the rest of the turn.


I think anything is better than the original linear list. The styling is purely experimental; it just felt like the skill names were sinking into the background if I didn't highlight them, but this is not something I have a strong opinion about. We can run with your table if that will get the abilities list cleaned up. Vyn 11:41, 17 October 2012 (EDT)