Feel free to discuss anything related to my projects here! --Xusilak 15:42, 24 March 2010 (EDT)
I'm smiling for a reason.
TSIA ;) - Amphibious Tentaculat 18:45, 24 March 2010 (EDT)
Good set of potential projects, I like! Spike 19:28, 24 March 2010 (EDT)
Especially looking forward to the TFTD patches! By the way, xcomutil already allows you to set the difficulty value to any number you wish. J'ordos 08:40, 2 April 2010 (EDT)
- Interesting; I didn't know that. However, my experiments with high difficulty levels showed that exceeding the defaults will break certain aspects of the game, like spawning arbitrary numbers of aliens in missions. My primary goal there is to make those difficulty levels fully functional, with expected results for spawn numbers, capping overflows, and so on. My secondary goal is to make it easier to use those difficulty levels by adding the Advanced Difficulty configuration to the main difficulty screen. Thanks for the tip, though.
- As for TFTD, I have a few usable patches implemented already, but I think I'll leave it up to Seb to compile and release it with his current patcher, if he wants to. Seb, if you happen to see this, let me know how you feel about the TFTD patches I'm working on. I'd prefer if you compile and release it alongside the X-COM patcher, to ensure compatibility, as I use VS2010 RC for developing right now. Either way, it'll be a while before that happens, as I'm working on testing and adding more functionality. Thanks! --Xusilak 13:18, 2 April 2010 (EDT)
- I do not work on TFTD mainly for 2 reasons: first, I don't play it; second, redoing the same things all over again is not that much interesting to me. If you wants to make it happen though, I'll gladly take the opportunity to make that available for everyone in the loader. Also if you need some help analysing some bits of asm don't hesitate to ask; I'll help if I can. Good luck and have fun! Seb76 15:46, 2 April 2010 (EDT)