Editors and Utilities
Filesize: 199 kB
This editor is probably the best overall. It should be your first preference. Easy to use interface and many many options when making changes to the game mechanics for a new game. Allows editing of savegames as well.
Easy to use interface with options to change functions which Apoc'D does not, such as UFO appearance timers, available hire pool, Megapol vehicle settings, etc. This editor enables the hidden Cityscape Editor (which allows completely changing the city maps).
Apatcher makes changes immediately to the relevant files so this allows early closing of the program. You don't have to go through all the options until the end. Just terminate the program with Ctrl-C (WinXP).
Notes: Apoc'd and Apatcher
Apoc'd and Apatcher are probably the best editors to use to change settings. There is no graphics or agent face editing functions. If a cityscape building location has been changed when using the Cityscape Editor, Apoc'd allows changing the X-Y co-ordinates of that building which is not available in the actual city editor. Functions which are missing are editing score, base inventory, alien containment within savegames.
Author: [Scott T Jones]
A command line interface program with global functions which allow changing the rules in both the cityscape and battlescape to make things 'a little unexpected'. Changes things that other editors don't. Works well with original CD. Command heavy so printing the documentation provided helps!
Author: Arik Yavilevich
X-Com Apocalypse only program to extract/import pcx image files within pck data files using a simple file navigator style interface. Does not edit image files. To change the X-Y inventory size of edited images, use Apoc'D.
Author: Vasiliy 'Atrosha' Panasenko
Lastest version is from 2020. A simple savegame editor which can change money and other basic functions.
Author: Ales Pucelj
Does not save your changes to edited maps. This program allows viewing (and temporary editing) of the battlescape map sections. Useful for exploring the actual maps used to build a battlescape level. Other editing options are available but don't seem to work.