Utility Items (Chimera)
Utility Items are the Items that can be used by Agent at any (or almost any) moment during the battle. Just like the Breaching Items, Utility items can be either bought at Supply or given as the reward after completing the missions.
Non-lethal Grenades
Flashbang
Disorients all hostiles in the blast radius. Warning — despite the description says otherwise, this grenade DOES affect allies as well.
Cease Fire
Disables all weapons in the blast area. Yep, your weapons will go offline as well if they are hit by this grenade.
Smoke
Creates cloud of dense smoke, giving all units Shrouded bonus, increasing their Defense by +40.
Adhesive
Immobilizes all affected units for 1 round.
Lift
Lifts all affected units, removing all their cover bonuses.
Turncoat
Turns all affected units into Berserker state, making them to shoot random target (usually their allies).
Bubble
Puts all affected units into Stasis for 1 turn.
Lethal Grenades
Frag
Deals small damage, shreds the armor and destroys most covers.
Plasma
Effectively an upgraded Frag grenade – deals medium damage and shreds more armor, as well as destroying almost any cover.
Incendiary
Deals medium damage and sets aflame any organic enemy.
Acid
Deals small damage and impairs all affected units with Acid Burn.
Gas
Deals small damage and Poisons all affected units.
Shock
Stuns all affected units for 1-2 "turns", also deals small damage to robotic units.
Ammunition
Dragon Rounds
Increases damage by +1 and sets any organic target aflame.
Caustic Rounds
Increases damage by +1 and impairs the target with Acid Burn.
Venom Rounds
Increases damage by +1 and Poisons the target.
Bluescreen Rounds
Increases damage by +5 against any robotic unit.
AP Rounds
Allows to shoot through any Armor.
Tracer Rounds
Increases the Aim by +5.
Tranq Rounds
Renders the target Unconscious instead of killing if the last blow was dealt with these rounds.
Vests
Nanofiber Vest
Increases the wearer's Health by +1.
Plated Vest
Increases the wearer's Armor by +1.
Mach Weave
Increases the wearer's Dodge by +50.
Adrenaline Weave
Gives the wearer the Lighting Reactions ability, allowing them to ignore the first reaction fire upon them.
Mindshield Vest
Makes the wearer immune to Stunned and Disoriented debuffs.
Other
Medikit
Heals wounded Agent by 4HP (6HP if Nanomedikit was researched).
Mimic Beacon
Creates the holographic copy of its owner, which will drag enemy attention to it.
Relocation Disk
Allows to change position on the range of 1 AP moving.
Motile Inducer
Gives two action points to affected ally to be used immediately.