Utility Items (Chimera)

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Utility Items are the Items that can be used by Agent at any (or almost any) moment during the battle. Just like the Breaching Items, Utility items can be either bought at Supply or given as the reward after completing the missions.

Non-lethal Grenades

Flashbang

Disorients all hostiles in the blast radius. Warning — despite the description says otherwise, this grenade DOES affect allies as well.

Cease Fire

Disables all weapons in the blast area. Yep, your weapons will go offline as well if they are hit by this grenade.

Smoke

Creates cloud of dense smoke, giving all units Shrouded bonus, increasing their Defense by +40.

Adhesive

Immobilizes all affected units for 1 round.

Lift

Lifts all affected units, removing all their cover bonuses.

Turncoat

Turns all affected units into Berserker state, making them to shoot random target (usually their allies).

Bubble

Puts all affected units into Stasis for 1 turn.


Lethal Grenades

Frag

Deals small damage, shreds the armor and destroys most covers.

Plasma

Effectively an upgraded Frag grenade – deals medium damage and shreds more armor, as well as destroying almost any cover.

Incendiary

Deals medium damage and sets aflame any organic enemy.

Acid

Deals small damage and impairs all affected units with Acid Burn.

Gas

Deals small damage and Poisons all affected units.

Shock

Stuns all affected units for 1-2 "turns", also deals small damage to robotic units.


Ammunition

Dragon Rounds

Increases damage by +1 and sets any organic target aflame.

Caustic Rounds

Increases damage by +1 and impairs the target with Acid Burn.

Venom Rounds

Increases damage by +1 and Poisons the target.

Bluescreen Rounds

Increases damage by +5 against any robotic unit.

AP Rounds

Allows to shoot through any Armor.

Tracer Rounds

Increases the Aim by +5.

Tranq Rounds

Renders the target Unconscious instead of killing if the last blow was dealt with these rounds.


Vests

Nanofiber Vest

Increases the wearer's Health by +1.

Plated Vest

Increases the wearer's Armor by +1.

Mach Weave

Increases the wearer's Dodge by +50.

Adrenaline Weave

Gives the wearer the Lighting Reactions ability, allowing them to ignore the first reaction fire upon them.

Mindshield Vest

Makes the wearer immune to Stunned and Disoriented debuffs.

Infiltrator Weave

Allows the wearer to use Vent breach points.

Other

Medikit

Heals wounded Agent by 4HP (6HP if Nanomedikit was researched).

Mimic Beacon

Creates the holographic copy of its owner, which will drag enemy attention to it.

Relocation Disk

Allows to change position on the range of 1 AP moving.

Motile Inducer

Gives two action points to affected ally to be used immediately.