Difference between revisions of "Valkyrie (Long War)"
Jump to navigation
Jump to search
SlothdemonZ (talk | contribs) |
|||
Line 5: | Line 5: | ||
|Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' |
|Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' |
||
|SpecialistE1='''' |
|SpecialistE1='''' |
||
− | |LCorporal1=[[File:.png|32px|center]]'''Executioner'''<br/>''+10 aim and crit chance against targets at or below 50% health.'' |
+ | |LCorporal1=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10 aim and crit chance against targets at or below 50% health.'' |
− | |LCorporal2=[[File:.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit'' |
+ | |LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit'' |
− | |LCorporal3=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' |
+ | |LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' |
|LCorporalE1='''' |
|LCorporalE1='''' |
||
|LCorporalE2=''+2 extra will'' |
|LCorporalE2=''+2 extra will'' |
||
|LCorporalE3='''' |
|LCorporalE3='''' |
||
− | |Corporal1=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Corporal1=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jet Boot Module'''<br/>'''' |
− | |Corporal2=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Corporal2=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>'''' |
− | |Corporal3=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Corporal3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>'''' |
|CorporalE1='''' |
|CorporalE1='''' |
||
|CorporalE2='''' |
|CorporalE2='''' |
||
|CorporalE3='''' |
|CorporalE3='''' |
||
− | |Sergeant1=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Sergeant1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>'''' |
− | |Sergeant2=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Sergeant2=[[File:.png|32px|center]]'''Shock-Absorbent Armor'''<br/>'''' |
− | |Sergeant3=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Sergeant3=[[File:.png|32px|center]]'''Ranger'''<br/>'''' |
|SergeantE1='''' |
|SergeantE1='''' |
||
|SergeantE2='''' |
|SergeantE2='''' |
||
|SergeantE3='''' |
|SergeantE3='''' |
||
− | |TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |TechSgt1=[[File:.png|32px|center]]'''Repair Servos'''<br/>'''' |
− | |TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |TechSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>'''' |
− | |TechSgt3=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |TechSgt3=[[File:.png|32px|center]]'''Collateral Damage'''<br/>'''' |
|TechSgtE1='''' |
|TechSgtE1='''' |
||
|TechSgtE2='''' |
|TechSgtE2='''' |
||
|TechSgtE3='''' |
|TechSgtE3='''' |
||
− | |GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |GunSgt1=[[File:.png|32px|center]]'''Vital Point Targeting'''<br/>'''' |
− | |GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' |
− | |GunSgt3=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |GunSgt3=[[File:.png|32px|center]]'''Lock 'N Load'''<br/>'''' |
|GunSgtE1='''' |
|GunSgtE1='''' |
||
|GunSgtE2='''' |
|GunSgtE2='''' |
||
|GunSgtE3='''' |
|GunSgtE3='''' |
||
− | |MSgt1=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>'''' |
− | |MSgt2=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' |
− | |MSgt3=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |MSgt3=[[File:.png|32px|center]]'''Sentinel'''<br/>'''' |
|MSgtE1='''' |
|MSgtE1='''' |
||
|MSgtE2='''' |
|MSgtE2='''' |
Revision as of 03:37, 27 June 2014
MEC variant of the Infantry class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 4 | 4 |
Lance Corporal | 0 | 1 | 3 | 7 |
Corporal | 1 | 2 | 3 | 10 |
Sergeant | 0 | 2 | 4 | 14 |
Tech Sergeant | 1 | 3 | 3 | 17 |
Gunnery Sergeant | 0 | 3 | 3 | 20 |
Master Sergeant | 1 | 4 | 4 | 24 |