Difference between revisions of "Valkyrie (Long War)"
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|LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit'' | |LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit'' | ||
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' | |LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' | ||
− | |LCorporalE1='''' | + | |LCorporalE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |LCorporalE2='' | + | |LCorporalE2=''Aim: 0 Will: 2 Mob: 0'' |
− | |LCorporalE3='''' | + | |LCorporalE3=''Aim: 0 Will: 0 Mob: 0'' |
− | |Corporal1 | + | |Corporal1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.'' |
− | + | |Corporal2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' | |
− | | | + | |Corporal3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jet Boot Module'''<br/>''When activated confers the ability to jump to normally inaccessible heights for the rest of the turn.'' |
− | |CorporalE1='''' | + | |CorporalE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |CorporalE2='''' | + | |CorporalE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |CorporalE3='''' | + | |CorporalE3=''Aim: 0 Will: 0 Mob: 1'' |
|Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns.'' | |Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns.'' | ||
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | |Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | ||
|SergeantE1='''' | |SergeantE1='''' | ||
|Sergeant3=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' | |Sergeant3=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' | ||
− | |SergeantE1='''' | + | |SergeantE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |SergeantE2='''' | + | |SergeantE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |SergeantE3='''' | + | |SergeantE3=''Aim: 2 Will: 2 Mob: 0'' |
− | |TechSgt1=[[File:.png|32px|center]]''' | + | |TechSgt1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' |
− | |TechSgt2=[[File:.png|32px|center]]'''Reactive | + | |TechSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
− | |TechSgt3=[[File:.png|32px|center]]''' | + | |TechSgt3=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.'' |
− | |TechSgtE1='''' | + | |TechSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |TechSgtE2='''' | + | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |TechSgtE3='''' | + | |TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
|GunSgt1=[[File:.png|32px|center]]'''Vital Point Targeting'''<br/>'''' | |GunSgt1=[[File:.png|32px|center]]'''Vital Point Targeting'''<br/>'''' | ||
|GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | |GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | ||
|GunSgt3=[[File:.png|32px|center]]'''Lock 'N Load'''<br/>'''' | |GunSgt3=[[File:.png|32px|center]]'''Lock 'N Load'''<br/>'''' | ||
− | |GunSgtE1='''' | + | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE2='''' | + | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE3='''' | + | |GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
|MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>'''' | |MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' | |MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' |
Revision as of 13:01, 16 July 2014
MEC variant of the Infantry class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 4 | 4 |
Lance Corporal | 0 | 1 | 3 | 7 |
Corporal | 1 | 2 | 3 | 10 |
Sergeant | 0 | 2 | 4 | 14 |
Tech Sergeant | 1 | 3 | 3 | 17 |
Gunnery Sergeant | 0 | 3 | 3 | 20 |
Master Sergeant | 1 | 4 | 4 | 24 |