Difference between revisions of "Valkyrie (Long War)"
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|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' | |LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' | ||
|LCorporalE1=''Aim: 0 Will: 0 Mob: 0'' | |LCorporalE1=''Aim: 0 Will: 0 Mob: 0'' | ||
− | |LCorporalE2=''Aim: 0 Will: 2 Mob: 0'' | + | |LCorporalE2=''Aim: 0 Will: +2 Mob: 0'' |
|LCorporalE3=''Aim: 0 Will: 0 Mob: 0'' | |LCorporalE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|Corporal1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.'' | |Corporal1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.'' | ||
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|CorporalE1=''Aim: 0 Will: 0 Mob: 0'' | |CorporalE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|CorporalE2=''Aim: 0 Will: 0 Mob: 0'' | |CorporalE2=''Aim: 0 Will: 0 Mob: 0'' | ||
− | |CorporalE3=''Aim: 0 Will: 0 Mob: 1'' | + | |CorporalE3=''Aim: 0 Will: 0 Mob: +1'' |
|Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns.'' | |Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns.'' | ||
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | |Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | ||
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|SergeantE1=''Aim: 0 Will: 0 Mob: 0'' | |SergeantE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|SergeantE2=''Aim: 0 Will: 0 Mob: 0'' | |SergeantE2=''Aim: 0 Will: 0 Mob: 0'' | ||
− | |SergeantE3=''Aim: 2 Will: 2 Mob: 0'' | + | |SergeantE3=''Aim: +2 Will: +2 Mob: 0'' |
|TechSgt1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' | |TechSgt1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' | ||
|TechSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' | |TechSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' | ||
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|GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
− | |GunSgtE3=''Aim: 0 Will: 0 Mob: 1'' | + | |GunSgtE3=''Aim: 0 Will: 0 Mob: +1'' |
− | |MSgt1=[[File:.png|32px|center]]''' | + | |MSgt1=[[File:SUPPORT SENTINEL.png|32px|center]]'''Sentinel'''<br/>''Allows two reaction shots during Overwatch, instead of only one.'' |
− | |MSgt2=[[File:.png|32px|center]]''' | + | |MSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' |
− | |MSgt3=[[File:.png|32px|center]]''' | + | |MSgt3=[[File:SNIPER SQUADSIGHT.png|32px|center]]'''Squadsight'''<br/>''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. Extended range weapons (MEC primary weapons, Marksman and Strike Rifle and LMGs) gain roughly 5 extra tiles range. Sniper rifles have infinite range. Overwatch fire does not extend to squadsight ranges except with Marksman's and Strike Rifles.'' |
− | |MSgtE1=''Aim: | + | |MSgtE1=''Aim: +3 Will: 0 Mob: 0'' |
− | |MSgtE2=''Aim: Will: | + | |MSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |MSgtE3=''Aim: Will: | + | |MSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
}} | }} | ||
Revision as of 22:22, 17 July 2014
MEC variant of the Infantry class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 4 | 4 |
Lance Corporal | 0 | 1 | 3 | 7 |
Corporal | 1 | 2 | 3 | 10 |
Sergeant | 0 | 2 | 4 | 14 |
Tech Sergeant | 1 | 3 | 3 | 17 |
Gunnery Sergeant | 0 | 3 | 3 | 20 |
Master Sergeant | 1 | 4 | 4 | 24 |