Difference between revisions of "Vehicle Engines (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(proper location of formula)
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
This here is a comprehensive list of all the engines in X-COM Apocalypse. This is pretty self-explanatory, and later on in the game you won't even need these, as your craft don't even HAVE engines, but here they are if you need them.
+
'''Faster ...FASTER!!'''
  
The aircraft based on the Alien ships which are built by X-COM do not require engines as their propulsion is based off the Alien propulsion systems.
+
==Vehicle Engines==
 +
The vehicles available to X-Com are combat orientated. Weapons and devices will help in a fight, but a powerful and reliable engine will be the decider in manuovering to attack, and when needed, effective evasion and escape.
 +
* Two styles of engines: '''Road''' or '''Air'''.
 +
* Any size of engine can be placed into a suitable vehicle. The larger the vehicle's engine-bay slot, the more choices available.
 +
* Fuel, [[Fusion Powerfuel]], is common for both types.
 +
* Fuel capacity of any engine style, road or air, is very generous.
 +
* An engine's Top Speed rating is unaffected negatively by vehicle size or weight.
 +
* Top speed may increase with small and very light air vehicles.
 +
* Acceleration will depend on matching the best engine to the vehicle chassis, and keeping the overall weight down to be as light as possible.
 +
* The best possible acceleration of an airbourne vehicle will allow quicker evasive actions and higher survivability in intense fights.
 +
* Top Speed of road vehicles is more important than acceleration.
  
==Aircraft Engines==
+
===Acceleration===
 +
* Maximum = 10.
 +
* Minimum = 1.
 +
Acceleration = Engine Power ÷ Vehicle Weight
  
- '''new discussion page''' available until information has been integrated into main article (click link above)
+
===Air Engines===
 +
All airbourne craft engines are made by [[Superdynamics]], '''SD''', with six styles available on the market:
 +
* [[SD Standard (Apocalypse)|SD Standard]]
 +
: An engine used for the [[Hoverbike (Apocalypse)|Hoverbike]].
 +
* [[SD Deluxe (Apocalypse)|SD Deluxe]]
 +
: Not used on any buyable air vehicle.
 +
* [[SD Sports (Apocalypse)|SD Sports]]
 +
: An engine used for the [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]].
 +
* [[SD Turbo (Apocalypse)|SD Turbo]]
 +
: An engine used for the [[Valkyrie Interceptor (Apocalypse)|Valkyrie Interceptor]].
 +
*[[SD Elite (Apocalypse)|SD Elite]]
 +
: An engine used for the [[Hawk Air Warrior (Apocalypse)|Hawk Air Warrior]].
 +
* [[SD Special (Apocalypse)|SD Special]]
 +
: Not used on any buyable air vehicle.
  
[[SD Standard (Apocalypse)|SD Standard]]
+
===Road Engines===
* standard equipment on the Hoverbike.
+
Most road-based vehicle engines are made by [[General Metro]], '''Metro''', with four styles available on the market<br>
[[SD Deluxe (Apocalypse)|SD Deluxe]]
+
The most powerful road engine is manufactured by [[Marsec]] but is still keeps the ''Metro'' name.
* does not come as standard on any vehicle.
+
* [[Metro Roadhog (Apocalypse)|Metro Roadhog]]
[[SD Sports (Apocalypse)|SD Sports]]
+
: An engine used for the [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]].
* standard equipment on the Pheonix Hovercar.
+
* [[Metro Roadgrav (Apocalypse)|Metro Roadgrav]]
[[SD Turbo (Apocalypse)|SD Turbo]]
+
: An engine used for the [[Stormdog (Apocalypse)|Stormdog]].
* standard equipment on the Valkyrie Interceptor.
+
* [[Metro Turbograv (Apocalypse)|Metro Turbograv]]
[[SD Elite (Apocalypse)|SD Elite]]
+
: Not used on any buyable road vehicle.
* standard equipment on the Hawk Air Warrior.
+
* [[Metro Powergrav (Apocalypse)|Metro Powergrav]]
[[SD Special (Apocalypse)|SD Special]]
+
: An engine used for the [[Wolfhound APC (Apocalypse)|Wolfhound APC]].
* does not come as standard on any vehicle.
+
* [[Metro Multipower Plus (Apocalypse)|Metro Multipower Plus]]
 +
: An engine by Marsec used for the [[Griffon AFV (Apocalypse)|Griffon AFV]].
  
==Ground Vehicle Engines==
+
===No Engine===
 +
'''alien-exotic dimensional power'''<br>
 +
All [[X-COM Hybrid Aircraft (Apocalypse)|hybrid craft]] built by X-Com have an [[Alien Propulsion System (Apocalypse)|alien propulsion system]] instead of a typical engine.
 +
* Hybrids do not use fuel.
 +
* Hybrid craft can remain airbourne forever, if not needing weapon reloads or repairs.
  
[[Metro Roadhog (Apocalypse)|Metro Roadhog]]
+
==See Also==
 
+
* [[Vehicles (Apocalypse)|Vehicles]]
[[Metro Roadgrav (Apocalypse)|Metro Roadgrav]]
+
* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]
 
+
* [[Vehicle Equipment  (Apocalypse)|Vehicle Equipment]]
[[Metro Turbograv (Apocalypse)|Metro Turbograv]]
 
 
 
[[Metro Powergrav (Apocalypse)|Metro Powergrav]]
 
 
 
[[Metro Multipower Plus (Apocalypse)|Metro Multipower Plus]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
 
[[Category: Vehicle Equipment (Apocalypse)]]
 
[[Category: Vehicle Equipment (Apocalypse)]]
 +
[[Category: Vehicle Items (Apocalypse)]]

Revision as of 15:56, 11 July 2022

Faster ...FASTER!!

Vehicle Engines

The vehicles available to X-Com are combat orientated. Weapons and devices will help in a fight, but a powerful and reliable engine will be the decider in manuovering to attack, and when needed, effective evasion and escape.

  • Two styles of engines: Road or Air.
  • Any size of engine can be placed into a suitable vehicle. The larger the vehicle's engine-bay slot, the more choices available.
  • Fuel, Fusion Powerfuel, is common for both types.
  • Fuel capacity of any engine style, road or air, is very generous.
  • An engine's Top Speed rating is unaffected negatively by vehicle size or weight.
  • Top speed may increase with small and very light air vehicles.
  • Acceleration will depend on matching the best engine to the vehicle chassis, and keeping the overall weight down to be as light as possible.
  • The best possible acceleration of an airbourne vehicle will allow quicker evasive actions and higher survivability in intense fights.
  • Top Speed of road vehicles is more important than acceleration.

Acceleration

  • Maximum = 10.
  • Minimum = 1.
Acceleration = Engine Power ÷ Vehicle Weight

Air Engines

All airbourne craft engines are made by Superdynamics, SD, with six styles available on the market:

An engine used for the Hoverbike.
Not used on any buyable air vehicle.
An engine used for the Phoenix Hovercar.
An engine used for the Valkyrie Interceptor.
An engine used for the Hawk Air Warrior.
Not used on any buyable air vehicle.

Road Engines

Most road-based vehicle engines are made by General Metro, Metro, with four styles available on the market
The most powerful road engine is manufactured by Marsec but is still keeps the Metro name.

An engine used for the Blazer Turbo Bike.
An engine used for the Stormdog.
Not used on any buyable road vehicle.
An engine used for the Wolfhound APC.
An engine by Marsec used for the Griffon AFV.

No Engine

alien-exotic dimensional power
All hybrid craft built by X-Com have an alien propulsion system instead of a typical engine.

  • Hybrids do not use fuel.
  • Hybrid craft can remain airbourne forever, if not needing weapon reloads or repairs.

See Also