Difference between revisions of "Vehicle Repair Bay (Apocalypse)"
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+ | [[Image:Apoc_vehiclebay.png|left]] |
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− | A large facility, where damaged vehicles can be maintained and repaired. |
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+ | <br clear="all"/> |
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+ | The Vehicle Repair Bay is a large 2×2 facility, where damaged vehicles are repaired. Each Vehicle Repair Bay repairs 12 constitution points per hour. |
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− | + | Vehicle Repair Bays operate at peak efficiency when they are repairing one vehicle at a time. Further damaged vehicles will reduce the effectiveness of repairs by dividing the 12 repair points amongst the number of vehicles being repaired. For example, two vehicles being repaired simultaneously will be repaired at a rate of 6 points every hour. |
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+ | The Vehicle Repair Bay serves as an entry point for invading troops. Careful placement and/or fortification with Defense Modules will allow you to better control the flow of incoming invaders. |
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− | The hangar is also a landing point for invading troops and should therefore be atleast somewhat fortified. |
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+ | == Statistics == |
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+ | <table {{StdCenterTable}}> |
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+ | <tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr> |
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+ | <tr><td align="left">Size (in base)</td><td>2x2</td></tr> |
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+ | <tr><td align="left">Days to build</td><td>5</td></tr> |
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+ | <tr><td align="left">Construction Cost</td><td>$9000</td></tr> |
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+ | <tr><td align="left">Weekly Cost</td><td>$500</td></tr> |
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+ | <tr><td align="left">Capacity</td><td>1</td></tr> |
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+ | <tr><td align="left">Score points</td><td>?</td></tr> |
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+ | </table> |
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+ | * [[Facilities (Apocalypse)|Facilities]] |
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+ | * [[Vehicles (Apocalypse)|Vehicles]] |
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+ | * [[Base Defense (Apocalypse)|Base Defense]] |
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+ | [[Category: Apocalypse]] |
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⚫ | |||
+ | [[Category: Bases (Apocalypse)]] |
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Revision as of 13:36, 22 September 2014
The Vehicle Repair Bay is a large 2×2 facility, where damaged vehicles are repaired. Each Vehicle Repair Bay repairs 12 constitution points per hour.
Vehicle Repair Bays operate at peak efficiency when they are repairing one vehicle at a time. Further damaged vehicles will reduce the effectiveness of repairs by dividing the 12 repair points amongst the number of vehicles being repaired. For example, two vehicles being repaired simultaneously will be repaired at a rate of 6 points every hour.
The Vehicle Repair Bay serves as an entry point for invading troops. Careful placement and/or fortification with Defense Modules will allow you to better control the flow of incoming invaders.
Statistics
Statistics | Value |
---|---|
Size (in base) | 2x2 |
Days to build | 5 |
Construction Cost | $9000 |
Weekly Cost | $500 |
Capacity | 1 |
Score points | ? |