Vehicle Weapons (Apocalypse)

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Revision as of 19:08, 6 January 2015 by Bobucles (talk | contribs) (→‎Ground Vehicle Weapons: 40mm damage fix)
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Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.

Aircraft Weapons

There is no reloading / rearming time. Instead all vehicles at base get rearmed every 5 minute interval (always X:00, X:05, X:10 etc), regardless of ammo quantity missing. This makes using weapons with low ammo capacity rare.
Hint: It is possible to manually rearm your vehicle(s) without waiting for the next 5 minute interval. Simply remove the weapon(s) to rearm and attach them again to gain maximum possible ammo from base storage instantaneously.

Image Name Size Weight Accuracy (%) Damage Range (m)1 Fire Rate (s)2 Projectile Speed3 Guided4 Seeking Turn Rate5 Ammo Base Price
Weapon / Ammo
Firing Arc 6
Apoc bolter laser gun.png Bolter 4000 Laser Gun 1x3 50 55 12 200 3.0 38 No N/A Recharges 1000 / 0 90
Apoc lancer laser gun.png Lancer 7000 Laser Gun 1x4 80 60 16 300 3.0 38 No N/A Recharges 1500 / 0 90
Apoc rendor plasma gun.png Rendor Plasma Gun 1x2 70 64 20 250 3.0 38 No N/A 140 Elerium-115 2500 / 20 90
Apoc lineage plasma cannon.png Lineage Plasma Cannon 1x3 95 66 25 400 3.0 38 No N/A 110 Elerium-115 6000 / 20 90
Apoc plasma multi system.png Plasma Multi-System 2x2 65 62 14 175 6.0 38 No N/A 90 Elerium-115 5000 / 20 180
Apoc light disruptor beam.png Light Disruptor Beam 2x2 50 50 20 150 2.4 28 No N/A Recharges 5600 / 0 180
Apoc medium disruptor beam.png Medium Disruptor Beam 2x3 90 60 40 300 2.12 30 No N/A Recharges 10500 / 0 180
Apoc heavy disruptor beam.png Heavy Disruptor Beam 4x4 130 70 80 600 1.8 32 No N/A Recharges 20500 / 0 180
Apoc 40mm auto cannon.png 40mm Auto Cannon 1x2 60 70 10 175 6.0 20 No N/A 300 Multi-Cannon Round 500 / 5 90
Apoc janitor missile array.png Janitor Missile Array 1x3 70 76 22 250 1.0 16 Yes 24 24 Janitor Missile 1200 / 110 135
Apoc justice missile launcher.png Justice Missile Launcher 1x3 80 74 50 1000 0.51 10 Yes 12 1 Justice Missile 800 / 330 135
Apoc prophet missile launcher.png Prophet Missile Array 1x3 70 76 26 350 0.86 18 Yes 32 8 Prophet Missile 1500 / 200 270
Apoc retribution missile launcher.png Retribution Missile Launcher 1x4 55 78 68 1150 0.4 10 Yes 10 1 Retribution Missile 1100 / 420 135
Apoc disruptor bomb launcher.png Disruptor Bomb Launcher 2x3 120 82 94 450 0.4 16 Yes 34 32 Disruptor Bomb 7000 / 3500 270 7
Apoc stasis bomb launcher.png Stasis Bomb Launcher 2x4 130 80 0* 250 0.4 24 Yes 34 5 Stasis Bomb 4760 / 2650 270 7
Apoc disruptor multi bomb launcher.png Disruptor Multi-Bomb Launcher 2x4 180 84 98** 250 0.3 12 Yes 24 12 Disruptor Multi-Bomb 9260 / 4230 270 7
Apoc laser defense array.png Laser Defense Array 2x2 50 88 8 64 9.0 38 No N/A Recharges 1700 / 0 360
Apoc plasma defense array.png Plasma Defense Array 2x2 45 92 12 84 9.0 38 No N/A Recharges 2300 0 360


* While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.

Ground Vehicle Weapons

Image Name Size Weight Accuracy (%) Damage Range (m)1 Fire Rate (s)2 Projectile Speed3 Guided4 Seeking Turn Rate5 Ammo Base Price
Weapon / Ammo
Firing Arc
Apoc 40mm auto cannon turret.png
40mm Auto Cannon Turret 2x2 20 70 14 150 6.0 20 No N/A 500 40mm Cannon 300 / 6 360
Apoc airguard anti air cannon.png
Airguard Anti-Air Cannon 2x2 25 72 16 180 2.0 15 No N/A 600 52mm Cannon 400 / 8 360
Apoc glm array.png
GLM Array 2x2 30 76 26 225 1.50 16 Yes 12 12 Ground Launched Missile 600 / 100 360
Apoc plasma turret cannon.png
Plasma Turret Cannon 4x4 140 85 30 400 4.50 38 No N/A 130 Elerium-115 1800 / 20 360
Apoc glm air defense.png
GLM Air Defense 4x4 140 75 28 325 1.06 17 Yes 14 16 Air Defense Missile 2100 / 180 360
Apoc rumble cannon.png
Rumble Cannon 4x4 140 75 34 250 5.14 20 No N/A Recharges 1000 / 0 90


1 Divide range value by 16 to get cell distance.

2 Source files use "Fire Delay". The formula to convert into "Fire Rate" is: 36 (frame rate per second) / delay

3 Likely linked to frame rate, but unsure how.

4 "Yes" means weapon projectile can be jammed.

5 Not sure how works, but it has something to do with a projectile tracking its target movements.

6 Firing arcs are a cone in front of the vehicle, with the full angle measured in degrees.

7 Alien missiles all fire from the rear of the vehicle and curve around to the front.


See Also