Verge (Chimera)

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Verge is a Sectoid that participated in the initial invasion, using his psionic powers to control an influential politician who could convince the general public that the aliens were benevolent. However, he developed empathy for humans following his infusion with human genetic material and he worked as a mole for the resistance during the later occupation and war. When X-COM discovered his service to the resistance, they agreed to let him serve with Chimera Squad.

Though he is initially unable to deal much direct damage, Verge has powerful psionic attacks ideal for disabling enemies. Each enemy he successfully debuffs with his psionic attacks is added to his Neural Network- they cannot be targeted for a debuff a second time, but they grant Verge bonuses to his Aim as long as they remain alive and become vulnerable to his more powerful abilities. Killed enemies are removed from the Neural Network, but if they are knocked unconscious he will continue to benefit from them. With sufficient preparation, this can allow him to reach extremely high amounts of Aim.

Rank Ability
Agent Neural Network
Verge gains +10 Aim for every enemy he has added to his Neural Network.
Stupor
Stuns a target for their next two actions, and adds them to the Neural Network. This ability cannot target enemies already in the Neural Network.
Battle Madness

Verge forces an enemy to attack one of their allies, and adds them to the Neural Network. This ability cannot target enemies already in the Neural Network.

Deputy Agent Levitation

In the Breach Phase, lifts an enemy into the air, removing their cover bonuses and cancelling their Alert or Aggressive status if it is present.

Field Agent Crowdsource

Grants a further +5 Aim and +10 Crit for every enemy in the Neural Network.

Collar
Killing blows against enemies in the Neural Network will knock them unconscious instead.
Special Agent Mindflay

Inflicts mental damage on all enemies currently part of the Neural Network. Damage inflicted by this ability will KO enemies instead of killing them.

Senior Agent Network Healing
Verge regenerates 1 HP per enemy in the Neural Network at the end of his turn.
Slam
Enemies affected by Levitate will fall to the ground after the Breach Phase, taking 1-3 mental damage and joining the Neural Network.
Principal Agent Puppeteer

Mind Controls all enemies in the Neural Network for the duration of the turn. Once per mission.

Training (Special Agent) Unlock Potential
Training (Principal Agent) Mind Lash

Verge deals +1 damage to enemies in the Neural Network.