Vessels (Piratez)

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This page may be outdated. It is up-to-date for version 0.96. The latest version is v.N1.


Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile & Heavy. Lastly, some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair).

In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the "lead attack craft" by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.

A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab's high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)

Lastly, ships require fuel in three forms currently: Jet Fuel, Nuclear Fuel and Fuel Capsules. Jet Fuel does not consume Nuclear Fuel and is free for refueling purposes. Nuclear Fuel is utilized by nearly all vessels, can be salvaged from enemy ships and purchasable from the Black Market. Fuel Capsules are manufactured and utilized by only one vessel: the Conqueror.

Quick Reference Guide

Vessels Max. Speed Accel. Rate Fuel Cap. Refuel Rate Radar Range (nm) Light Wpn. Slot(s) Missile Wpn. Slot(s) Heavy Wpn. Slot(s) Dodge Bonus** Accuracy Bonus** Toughness Armor Repair Bonus** Hands Vehicles Cost/Rent/Sell Transfer Time Destroyed Pnt.
Airbus 1000 3 800 * 200 100 0 0 0 12 None 100 0 None 6 1 400,000 / 10,000 / 300,000 24 -200
Skyranger 500 1 1,250 ***** 50 50 0 0 0 None None 25 0 None 14 3 550,000 / 22,500 / 275,000 24 -200
Pigeon 300 1 2,400 ***** 200 1,000 0 0 0 None None 25 0 None 9 1 625,000 / 35,000 / 300,000 24 -200
Pachyderm 2,750 4 400 50 200 0 0 1 None None 200 0 None 8 1 1,100,000 / 40,000 / 750,000 12 -250
Deliverator 3,750 6 210 35 750 2 0 0 18 None 200 0 None 10 1 ** / 90,000 / 1,250,000 12 -300
Drakkar 3,000 5 400 25 600 1 3 0 None None 250 0 None 14 3 ** / 175,000 / 3,200,000 12 -350
Bonaventura 1,500 2 500 20 400 2 0 2 None None 300 0 None 18 2 ** / 200,000 / 2,500,000 12 -400
Thunderhorse 2,500 3 600 15 750 2 0 2 None None 350 0 None 22 4 ** / 250,000 / 4,000,000 12 -500
Leviathan 2,000 3 750 10 600 2 0 2 None None 600 0 None 30 4 ** / 300,000 / 6,500,000 12 -600
Shark Jetbike 4,500 10 120 140 300 1 0 0 45 10 50 5 None 1 0 1,250,000 / 35,000 / 700,000 12 -150
Hunter-Killer 3,250 5 240 60 600 2 2 0 21 None 175 0 None 2 0 ** / 65,000 / 1,200,000 12 -250
Predator 4,000 6 350 50 600 2 2 0 18 None 225 0 None 2 0 ** / 100,000 / 1,750,000 12 -300
Nightmare 5,000 8 420 30 750 2 2 0 18 None 325 0 None 2 0 ** / 150,000 / 2,650,000 12 -300
Sabre 6,000 10 320 40 900 2 2 0 24 None 325 10 4 1 0 ** / 300,000 / 3,500,000 12 -350
Brave Whaler 5,250 9 390 30 900 0 3 0 9 None 200 0 None 1 0 ** / 140,000 / 2,000,000 12 -300
Baracuda 4,000 7 200 50 600 3 0 0 39 None 200 0 None 1 0 ** / 110,000 / 2,000,000 12 -300
Swordfish 3,500 4 160 40 600 0 0 2 12 10 250 0 None 3 0 ** / 70,000 / 1,600,000 12 -250
Crab 3,500 4 350 35 750 1 0 1 15 None 525 5 3 6 0 ** / 120,000 / 1,500,000 12 -350
Kraken 2,000 3 300 15 1,100 0 0 3 None 15 900 10 2 8 0 ** / 150,000 / 2,750,000 12 -400
Dragon 2,500 3 300 10 1,250 0 0 4 None 20 1,200 15 3 10 0 ** / 250,000 / 5,650,000 12 -550
Prospector 1,250 2 120 30 750 0 0 1 None None 200 0 None 12 1 ** / -400,000 / 2,000,000 12 -200
Dog of War 3,500 5 315 35 750 3 1 0 18 None 350 10 None 0 0 2,400,000 *** / 800,000 / 800,000 72 -50
M-Wing 3,750 5 1000 * 100 500 2 0 1 30 None 100 10 None 0 0 1,000,000 / 900,000 / 100,000 12 -100
Spy Zeppelin 100 1 2,000 **** 40 1,250 0 0 0 None None 25 0 None 0 0 ** / 75,000 / 350,000 96 -50
Battle Tank 175 1 500 * 250 50 1 0 1 None None 500 25 None 0 0 ** / -150,000 / 3,250,000 48 -75
Conqueror 1,250 2 25,000 25,000 2,000 0 0 4 None None 1,750 40 None 36 1 ** / 0 / 2,000,000 12 -10,000

* This vessel does not require Nuclear Fuel to operate.
** This vessel cannot be purchased and must be manufactured.
*** This vessel requires completed research topic "Contacts: The Mercenaries" in order to purchase from the Black Market.
**** This vessel does not expend any fuel if it is patrolling / stationary.
***** This vessel requires chemicals for fuel to operate./ stationary.

Quick Reference Table is now updated to .99. The sections below are still outdated.

Interceptors

Baracuda

Baracuda AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVRING (sic) ENGINES AND ONE CRUISE ENGINE. MILEAGE: 50. RADAR: 600. GUNS: 3xLT. DODGE: 65%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
4,000 200 Nuclear Fuel 600 3 0 0 200 No +65% No 1 0


Notes:
Moderate interceptor due to its high speed and high dodge bonus.
Source: Piratez Bootypedia


Brave Whaler

Brave Whaler DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL .(sic)
MILEAGE: 30. RADAR: 900. GUNS: 3xMS. DODGE: 15%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
5,250 390 Nuclear Fuel 900 0 3 0 200 No +15% No 1 0


Notes:
Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.
Source: Piratez Bootypedia


Dog of War

Dog of War FAST, MEAN AND ROCK-HARD.
MERCS RENT THOSE TO ANYONE WHO HAS THE CASH. A LOT OF IT. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. MILEAGE: 35. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 30%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
3,500 315 Nuclear Fuel 750 3 1 0 350 No +30% No 0 0


Notes:
Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic "Contacts: The Mercenaries" has been completed.
Source: Piratez Bootypedia


Hunter-Killer

Hunter-Killer LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. MILEAGE: 60. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 35%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
3,250 240 Nuclear Fuel 600 2 2 0 175 No +35% No 2 0


Notes:
Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.
Source: Piratez Bootypedia


Nightmare

Nightmare A DEADLY LONG-RANGE HEAVY INTERCEPTOR.
MILEAGE: 30.
RADAR: 750.
GUNS: 2xLT, 2xMS. DODGE: 30%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
5,000 420 Nuclear Fuel 750 2 2 0 275 No +30% No 2 0


Notes:
One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).
Source: Piratez Bootypedia


Predator

Predator FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. MILEAGE: 50. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 30%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
4,000 350 Nuclear Fuel 600 2 2 0 225 No +30% No 2 0


Notes:
Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren't immediate upgrades.
Source: Piratez Bootypedia


Sabre

Sabre IT GOES FASTER THAN SEVEN HELLS AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.
MILEAGE: 40. RADAR: 900. REPAIR: 300%. GUNS: 2xLT, 2xMS. DODGE: 40%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
6,000 320 Nuclear Fuel 900 2 2 0 325 No +40% +300% 1 0


Notes:
This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.
Source: Piratez Bootypedia
Shark Jetbike

Shark Jetbike THESE NEVER COME OUT OF FASHION. MILEAGE: 120. RADAR: 300. GUNS: 1xLT. DODGE: 80%. SHIELD: 5. GUN ACC: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
4,500 120 Nuclear Fuel 300 1 0 0 50 +10% +48% No 1 0


Notes:
Lorem Ipsum.
Source: Piratez Bootypedia
Swordfish

Swordfishe A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. MILEAGE: 40. RADAR: 600. GUNS: 2xHV. DODGE: 20%. GUN ACC: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
3,500 160 Nuclear Fuel 600 0 0 2 250 +10% +20% No 3 0


Notes:
Lorem Ipsum
Source: Piratez Bootypedia


Troop Transporters

Leviathan

Leviathan WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. MILEAGE: 10. RADAR: 600. GUNS: 2xLT, 2xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
2,500 750 Nuclear Fuel 600 2 0 2 500 No No No 30 4


Notes:
Second in pirate capacity only to the Conqueror; the end-game spacecraft.
Source: Piratez Bootypedia


Pachyderm

Pachyderm YES, IT'S BASICALLY A FLYING TRUCK. A VERY FAST TRUCK. MILEAGE: 50. RADAR: 300. GUNS: 1xLT

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
2,750 200 Nuclear Fuel 300 0 0 1 150 No No No 8 1


Notes:
Early troop transport that's best utilized as a fast response to landed shippings with a small contingent of veteran hands.
Source: Piratez Bootypedia


Skyranger

Skyranger NOT EVEN A REAL SHIP, THIS AIRBREATHER JET DOESN'T NEED NUCLEAR FUEL AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. RADAR: 50.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
500 1,250 Jet Fuel 50 0 0 0 25 No No No 12 2


Notes:
Poor troop transport with low speeds. The only upside is it does not require Nuclear Fuel to refuel. This vessel is best used as a last resort (or a challenge) if the Bonaventura has been lost and/or expenses are too high to afford/manufacture other ships or Nuclear Fuel.
Source: Piratez Bootypedia

Multi-Role Vessels

Bonaventura

Bonaventura YER OL' TRUSTY BOAT. REMEMBER TO KEEP IT SUPPLIED WITH NUCLEAR FUEL. IF IT'S DONE FOR, SO YOU ARE.
MILEAGE: 20. RADAR: 400.
GUNS: 2xLT, 2xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
1,500 500 Nuclear Fuel 400 2 0 2 300 No No No 18 2


Notes:
Starter vessel; you only get one. Best used as a troop transport but can still manage early interceptions against enemy craft but will be quickly defeated by most military ships.
Source: Piratez Bootypedia


Conqueror

Conqueror ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY.
USES FUEL CAPSULES. RADAR: 2000. GUNS: 4xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
1,250 25,000 Fuel Capsules 2,000 0 0 4 1,750 No No No 36 1


Notes:
The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels. Downside is this vessel requires Fuel Capsules.
Source: Piratez Bootypedia


Crab

Crab EQUIPPED WITH THE OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT'S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN'T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.
MILEAGE: 35. RADAR: 750. REPAIR: 300%. GUNS: 1xHV. DODGE: 25%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
3,500 350 Nuclear Fuel 750 1 0 1 525 No +25% +300% 10 1


Notes:
Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.
Source: Piratez Bootypedia


Deliverator

Deliverator WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...
MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 30%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
3,750 210 Nuclear Fuel 750 2 0 0 200 No +30% No 10 1


Notes:
Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.
Source: Piratez Bootypedia


Dragon

Dragon THE ULTIMATE ATTACK CRAFT. I DON'T THINK THERE COULD BE A VESSEL TOUGHER THAN THAT WHICH STILL COULD FIT OUR HANGARS.
MILEAGE: 10. RADAR: 1250. REPAIR: 200%.
GUNS: 4xHV.
GUN ACC: +20%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
2,750 300 Nuclear Fuel 1,250 0 0 4 1,200 +20% No +200% 10 0


Notes:
One of the best interceptors that doubles as a mediocre troop transport, except the vessel's speed isn't the best.
Source: Piratez Bootypedia


Drakkar

Drakkar NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. MILEAGE: 25. RADAR: 600. GUNS: 1xLT, 3xMS

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
3,000 400 Nuclear Fuel 600 1 3 0 250 No No No 14 3


Notes:
A decent troop transport that can intercept well, however it is rather fragile.
Source: Piratez Bootypedia


Kraken

Kraken THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL.
MILEAGE: 15. RADAR: 1050. REPAIR: 200%. GUNS: 3xHV. GUN ACC: +15%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
2,000 300 Nuclear Fuel 1,100 0 0 3 900 +15% No +200% 6 0


Notes:
One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for six elite pirates, as well.
Source: Piratez Bootypedia


Thunderhorse

Thunderhorse FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. MILEAGE: 15. RADAR: 750. GUNS: 2xHV, 2xLT

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
2,250 600 Nuclear Fuel 750 2 0 2 350 No No No 22 4


Notes:
One of the best troop transporters that also serves as a mediocre interceptor.
Source: Piratez Bootypedia

Other Vessels

Pigeon

Pigeon IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... RADAR: 900.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
300 2,250 Jet Fuel 1,000 0 0 0 25 No No No 9 1


Roles:
Troop Transport • Other - Mobile radar platform


Notes:
Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.
Source: Piratez Bootypedia


Prospector

Prospector THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.
MILEAGE: 30.
RADAR: 750.
GUNS: 1xLT

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
1,250 120 Nuclear Fuel 750 0 0 1 200 No No No 12 1


Roles:
Troop Transport • Other - Supplement monthly income


Notes:
Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.
Source: Piratez Bootypedia


Spy Zeppelin

Spy Zeppelin INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN'T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Vehicles
100 2,000 Nuclear Fuel 1,250 0 0 0 25 No No No 0 0


Roles:
Mobile radar platform


Notes:
Best used to provide long-term radar coverage beyond your hideout's radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).
Source: Piratez Bootypedia