Vessels (Piratez)

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Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile & Heavy. Some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair). Lastly, vessels in Piratez have piloting requirements for operations that use the skills of the pilot (Accuracy, Reactions, and Bravery) to influence how well it performs in combat.

In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the "lead attack craft" by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.

A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab's high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)

Lastly, ships require fuel in four forms currently: Electricity (batteries), Chemicals (Jet Fuel), Hellerium (Nuclear Fuel) and Fuel Capsules. Electric vehicles like the Airbus consume neither Chemicals nor Hellerium and is free for refueling purposes. Chemicals are required to fuel some of the air breathing craft, especially reconnaissance craft. Hellerium is utilized by nearly all vessels, can be salvaged from enemy ships and purchasable from the Black Market. Fuel Capsules are manufactured and utilized by only one vessel: the Conqueror.

Quick Reference Guide

Vessels Max. Speed Accel. Rate Fuel Cap. Refuel Rate Radar Range (nm) Light Wpn. Slot(s) Missile Wpn. Slot(s) Heavy Wpn. Slot(s) Dodge Bonus** Accuracy Bonus** Toughness Armor Repair Bonus** Hands/Pilots Vehicles Cost/Rent/Sell Transfer Time Destroyed Pnt.
Airbus 1000 3 800 * 200 100 0 0 0 5 None 50 0 None 6/1 1 0 / 10,000 / 250,000 12 -200
Aircar 2000 4 1000 * 400 200 1 0 0 20 None 40 0 None 4/1 0 450,000 / 20,000 / 300,000 12 -200
Airspeeder 2500 6 1000 * 300 200 0 1 0 25 None 30 0 None 2/1 0 330,000 / 25,000 / 275,000 12 -100
Turtle 700 2 1750 * 250 100 0 10 0 None None 100 0 None 10/3 6 620,000 / 20,000 / 400,000 12 -200
Skyranger 500 1 1,250 ***** 50 50 0 0 0 None None 25 0 None 14/1 3 550,000 / 22,500 / 275,000 24 -200
Pigeon 300 1 2,400 ***** 200 1,000 0 0 0 None None 25 0 None 9/3 1 625,000 / 35,000 / 300,000 24 -200
Triton 1,250 2 8000 * 1000 400 0 0 1 None None 250 0 None 15/3 2 ** / 100,000 / 1,600,000 12 -300
Pachyderm 2,750 4 400 50 200 0 0 1 None None 200 0 None 8/1 1 1,100,000 / 40,000 / 750,000 12 -250
Deliverator 3,750 6 210 35 750 2 0 0 10 None 200 0 None 10/1 1 ** / 90,000 / 1,250,000 12 -300
Drakkar 3,000 5 400 25 600 1 3 0 None None 250 0 None 14/2 3 ** / 175,000 / 3,200,000 12 -350
Bonaventura 1,500 2 500 20 400 2 0 2 None None 300 0 None 18/2 2 ** / 200,000 / 2,500,000 12 -400
Thunderhorse 2,500 3 600 15 750 2 0 2 None None 350 0 None 22/2 4 ** / 250,000 / 4,000,000 12 -500
Leviathan 2,000 3 750 10 600 2 0 2 None None 600 0 None 30/3 4 ** / 300,000 / 6,500,000 12 -600
Shark Jetbike 4,500 10 120 140 300 1 0 0 30 10 50 0 None 1/1 0 1,050,000 / 35,000 / 700,000 12 -150
Hunter-Killer 3,250 5 240 60 600 2 2 0 10 None 175 0 None 2/2 0 ** / 65,000 / 1,200,000 12 -250
Predator 4,000 6 350 50 600 2 2 0 10 None 225 0 None 2/2 0 ** / 100,000 / 1,750,000 12 -300
Nightmare 5,000 8 420 30 750 2 2 0 10 None 325 0 None 2/2 0 ** / 150,000 / 2,650,000 12 -300
Sabre 6,000 10 320 40 900 2 2 0 15 None 325 10 4 1/1 0 ** / 300,000 / 3,500,000 12 -350
Brave Whaler 5,250 9 390 30 900 0 3 0 5 None 200 0 None 1/1 0 ** / 140,000 / 2,000,000 12 -300
Baracuda 4,000 7 200 50 600 3 0 0 25 None 200 0 None 1/1 0 ** / 110,000 / 2,000,000 12 -300
Swordfish 3,500 4 160 40 600 0 0 2 10 10 250 0 None 3/2 0 ** / 70,000 / 1,600,000 12 -250
Crab 3,500 4 350 35 750 1 0 1 5 None 525 5 3 6/3 0 ** / 120,000 / 1,500,000 12 -350
Kraken 2,000 3 300 15 1,100 0 0 3 None 15 900 10 2 8/4 0 ** / 150,000 / 2,750,000 12 -400
Dragon 2,500 3 300 10 1,250 0 0 4 None 20 1,200 15 3 10/5 0 ** / 250,000 / 5,650,000 12 -550
Prospector 1,250 2 120 30 750 0 0 1 None None 200 0 None 12/3 1 ** / -400,000 / 2,000,000 12 -200
Dog of War 3,500 5 315 35 750 3 1 0 25 None 350 10 None 0 0 2,400,000 *** / 800,000 / 800,000 72 -50
M-Wing 3,750 5 2000 * 100 500 2 1 0 35 None 100 10 None 0 0 1,000,000 / 900,000 / 100,000 12 -100
Spy Zeppelin 100 1 2,000 **** 40 1,250 0 0 0 None None 25 0 None 20/6 0 ** / 60,000 / 350,000 96 -50
Battle Tank 175 1 500 * 250 50 1 0 1 None None 500 25 None 0 0 ** / -150,000 / 3,000,000 48 -75
Conqueror 1,250 2 25,000 25,000 2,000 0 0 4 None None 1,750 40 None 36/6 1 ** / 0 / 2,000,000 12 -10,000


* This vessel does not require Hellerium to operate.
** This vessel cannot be purchased and must be manufactured.
*** This vessel requires completed research topic "Contacts: The Mercenaries" in order to purchase from the Black Market.
**** This vessel does not expend any fuel if it is patrolling / stationary.
***** This vessel requires chemicals for fuel to operate./ stationary.

Interceptors

Airspeeder

Airspeeder THE MOST ADVENTUROUS OF ALL BATTERY-POWERED CRAFT. MISSILE MOUNTING LEAVES LITTLE TRANSPORT SPACE. RADAR: 200. GUNS: 1xMS. DODGE: +25%.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,500 1000 Battery 200 0 1 0 30 No 25 No 2 1 0


Notes:
One of the fastest craft available from the Car Thieves, but its solo missile slot makes it a questionable resource for downing enemy vessels.
Source: Piratez Bootypedia


Baracuda

Baracuda AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVERING ENGINES AND ONE CRUISE ENGINE. MILEAGE: 50. RADAR: 600. GUNS: 3xLT. DODGE: +25%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
4,000 200 Hellerium 600 3 0 0 200 No 25 No 1 1 0


Notes:
Moderate interceptor due to its high speed and dodge bonus.
Source: Piratez Bootypedia


Brave Whaler

Brave Whaler DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL.
MILEAGE: 30. RADAR: 900. GUNS: 3xMS. DODGE: +5%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
5,250 390 Hellerium 900 0 3 0 200 No 5 No 1 1 0


Notes:
Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.
Source: Piratez Bootypedia


Dog of War

Dog of War FAST, MEAN AND ROCK-HARD.
MERCS RENT THOSE TO ANYONE WHO HAS THE CASH. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. MILEAGE: 35. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 25%. SHIELD: 10.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,500 315 Hellerium 750 3 1 0 350 No 25 No 0 0 0


Notes:
Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic "Contacts: The Mercenaries" has been completed.
Source: Piratez Bootypedia


Hunter-Killer

Hunter-Killer LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. MILEAGE: 60. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,250 240 Hellerium 600 2 2 0 175 No 10 No 2 2 0


Notes:
Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.
Source: Piratez Bootypedia


M-Wing

M-Wing M IS FOR MUTANT. HYBRID JET/NUCLEAR FIGHTER PRODUCED BY THE RESISTANCE. WE CAN RENT THEM, FUEL COST INCLUDED. RADAR: 500. GUNS: 2xLT, 1xMS. DODGE: 35%. SHIELD: 10.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,750 2000 *Contracted 500 2 1 0 100 No 35 No 0 0 0


Notes:
Not as expensive as the mercenary interceptor, this ship features decent dodge and armor. The internal structure is not as tough as the Dog of War. Purchased through the Black Market once research topic "Mutant Self-Defense Force" has been completed. The Mutant Defense Force will supply the pilots as well as the fuel for this craft (This makes it a great candidate for bases with little barracks or vaults space).
Source: Piratez Bootypedia


Nightmare

Nightmare A DEADLY LONG-RANGE HEAVY INTERCEPTOR. MILEAGE: 30. RADAR: 750. GUNS: 2xLT, 2xMS. DODGE: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
5,000 420 Hellerium 750 2 2 0 275 No 10 No 2 2 0


Notes:
One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).
Source: Piratez Bootypedia


Predator

Predator FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. MILEAGE: 50. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
4,000 350 Hellerium 600 2 2 0 225 No 10 No 2 2 0


Notes:
Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren't immediate upgrades.
Source: Piratez Bootypedia


Sabre

Sabre IT GOES FASTER THAN SEVEN HELLS AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.
MILEAGE: 40. RADAR: 900. REPAIR: 400%. GUNS: 2xLT, 2xMS. DODGE: 15%. SHIELD: 10.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
6,000 320 Hellerium 900 2 2 0 325 No 15 +400% 1 1 0


Notes:
This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.
Source: Piratez Bootypedia


Shark Jetbike

Shark Jetbike THESE NEVER GO OUT OF FASHION. MILEAGE: 120. RADAR: 300. GUNS: 1xLT. DODGE: +30%. GUN ACC: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
4,500 120 Hellerium 300 1 0 0 50 +10% 30 No 1 1 0


Notes:
A very fast and dodgy interceptor that is great for visual id of contacts.
Source: Piratez Bootypedia


Swordfish

Swordfishe A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. MILEAGE: 40. RADAR: 600. GUNS: 2xHV. DODGE: 10%. GUN ACC: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,500 160 Hellerium 600 0 0 2 250 +10% 10 No 3 2 0


Notes:
Can be manufactured soon after the Hunter-Killer becomes available, but not useful until after some research into heavy craft weapons. Good balance between speed and firepower for delivering heavy ordinance to a target.
Source: Piratez Bootypedia


Troop Transporters

Airbus

Airbus A CIVILIAN, BATTERY-POWERED VESSEL. WE HAVE LIBERATED ONE DURING OUR GETAWAY. AT LEAST IT ONLY NEEDS A POWER PLUG FOR FUEL. RADAR: 100. DODGE: +5%.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1000 800 Batteries 100 0 0 0 50 No 5 No 6 1 0


Notes:
Your starter craft. Very slow and short range, not capable of global response. Doors provide some tactical advantages in early combat missions.
Source: Piratez Bootypedia


Turtle

Turtle TURNS OUT TO BE A CAR THE THIEVES WERE HIDING FROM US. THEY STILL DENY IT, BUT WE'VE SEEN THIS BATTERY-POWERED MASTERPIECE. SLOW, BUT SURE. RADAR: 100.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
700 1750 Batteries 100 0 0 0 100 No No No 10 3 6


Notes:
Lorem Ipsum
Source: Piratez Bootypedia


Skyranger

Skyranger NOT EVEN A REAL SHIP, THIS AIRBREATHER JET BURNS CHEMICALS INSTEAD OF HELLERIUM AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. BURNS CHEMICALS. RADAR: 50.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
500 1,250 Chemicals 50 0 0 0 25 No No No 14 1 3


Notes:
Poor troop transport with low speeds. Requires a supply of chemicals to refuel.
Source: Piratez Bootypedia

Multi-Role Vessels

Aircar

Aircar A LUXURY RIDE WITH A BETTER SPEED AND RANGE THAN THE AIRBUS, YET SMALLER LOAD. RADAR: 200. GUNS: 1xLT. DODGE: +20%.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,000 1000 Batteries 200 1 0 0 40 No 20 No 4 1 0


Notes:
The first interceptor available, with a light weapon, this can be useful to start farming civilian shipping contacts.
Source: Piratez Bootypedia


Bonaventura

Bonaventura YER OL' TRUSTY BOAT. REMEMBER TO KEEP IT SUPPLIED WITH NUCLEAR FUEL. IF IT'S DONE FOR, SO YOU ARE.
MILEAGE: 20. RADAR: 400.
GUNS: 2xLT, 2xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,500 500 Hellerium 400 2 0 2 300 No No No 18 2 2


Notes:
Fabricated from the menacing hulk you discovered in your first base, this vessel is an excellent troop transport. She can pack a decent weapon load out but is best used in multi-craft interceptions.
Source: Piratez Bootypedia


Conqueror

Conqueror ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY. RADAR: 2000. SHIELD: 40. GUNS: 4xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,250 25,000 Hellerium 2,000 0 0 4 1,750 No No No 36 6 1


Notes:
The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels.
Source: Piratez Bootypedia


Crab

Crab EQUIPPED WITH THE OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT'S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN'T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.
MILEAGE: 35. RADAR: 750. REPAIR: 300%. GUNS: 1xLT, 1xHV. DODGE: 5%. SHIELD: 5.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,500 350 Hellerium 750 1 0 1 525 No 5 +300% 10 3 1


Notes:
Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.
Source: Piratez Bootypedia


Deliverator

Deliverator WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...
MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,750 210 Hellerium 750 2 0 0 200 No 10 No 10 1 1


Notes:
Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.
Source: Piratez Bootypedia


Dragon

Dragon OUR ULTIMATE ATTACK CRAFT. IF WE WANT A SHIP TO FIT IN OUR HANGARS THIS IS AS TOUGH AS IT GETS. MILEAGE: 10. RADAR: 1250. REPAIR: 300%. SHIELD: 15. GUNS: 4xHV. GUN ACC: +20%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,500 300 Hellerium 1,250 0 0 4 1,200 +20% No +300% 10 5 0


Notes:
One of the best interceptors that doubles as a mediocre troop transport, except the vessel's speed isn't the best.
Source: Piratez Bootypedia


Drakkar

Drakkar NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. MILEAGE: 25. RADAR: 600. GUNS: 1xLT, 3xMS

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,000 400 Hellerium 600 1 3 0 250 No No No 14 2 3


Notes:
A decent troop transport that can intercept well, however it is rather fragile.
Source: Piratez Bootypedia


Kraken

Kraken THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL. MILEAGE: 15. RADAR: 1100. REPAIR: 200%. SHIELD: 10. GUNS: 3xHV. GUN ACC: +15%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,250 300 Hellerium 1,100 0 0 3 900 +15% No +200% 8 4 0


Notes:
One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for 8 elite pirates, as well.
Source: Piratez Bootypedia


Leviathan

Leviathan WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. MILEAGE: 10. RADAR: 600. GUNS: 2xLT, 2xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,000 750 Hellerium 600 2 0 2 600 No No No 30 3 4


Notes:
Second in pirate capacity only to the Conqueror; the end-game spacecraft.
Source: Piratez Bootypedia


Pachyderm

Pachyderm YES, IT'S BASICALLY A FLYING TRUCK. A VERY FAST TRUCK. MILEAGE: 50. RADAR: 200. GUNS: 1xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,750 400 Hellerium 200 0 0 1 200 No No No 8 1 1


Notes:
Early troop transport that is a big step up from the Airbus and Aircar. Can down Civilian Vessels for early cash and carry enough of a crew to take on landed ships of the larger factions.
Source: Piratez Bootypedia


Thunderhorse

Thunderhorse FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. MILEAGE: 15. RADAR: 750. GUNS: 2xHV, 2xLT

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,500 600 Hellerium 750 2 0 2 350 No No No 22 2 4


Notes:
One of the best troop transporters that also serves as a mediocre interceptor.
Source: Piratez Bootypedia


Triton

Triton STURDY, CHEAP AND QUITE SPACIOUS. FUSION GRANTS GREAT RANGE WITHOUT ANY SPECIAL FUEL. FURNISHED WITH QUALITY RUBBER FLOOR. GUNS: 1xHV. RADAR: 400.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,250 8000 *Fusion Reactor 400 0 0 1 250 No No No 15 3 2


Notes:
Available before the Bonaventura if you encounter the Reticulans early on, and by far provides the largest crew capacity for a craft with no fuel costs.
Source: Piratez Bootypedia

Other Vessels

Battle Tank

Battle Tank THESE MILITARY-GRADE HOVERTANKS ARE OF LITTLE USE TO OUR ENTERPRISE, BUT WE CAN LEND OR SELL THEM FOR PROFIT. RADAR: 50. GUNS: 1xHV, 1xLT. SHIELD: 20.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
175 500 Hellerium 50 1 0 1 500 No No No 0 0 0


Roles:
Defense Merchandise • Manufacture and sell for profit.


Notes:
Endgame money maker. With a robust manufacturing infrastructure (a factory is useful for this), you can achieve financial independence.
Source: Piratez Bootypedia


Pigeon

Pigeon IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... BURNS CHEMICALS. RADAR: 1000.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
300 2,400 Chemicals 1,000 0 0 0 25 No No No 9 3 1


Roles:
Troop Transport • Other - Mobile radar platform


Notes:
Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.
Source: Piratez Bootypedia


Prospector

Prospector THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.
MILEAGE: 30.
RADAR: 750.
GUNS: 1xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
1,250 120 Hellerium 750 0 0 1 200 No No No 12 3 1


Roles:
Troop Transport • Other - Supplement monthly income


Notes:
Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.
Source: Piratez Bootypedia


Spy Zeppelin

Spy Zeppelin INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN'T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
100 2,000 Batteries 1,250 0 0 0 25 No No No 20 6 9


Roles:
Mobile radar platform


Notes:
Best used to provide long-term radar coverage beyond your hideout's radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).
Source: Piratez Bootypedia