Vessels (Piratez)

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This page may be outdated. It is up-to-date for version 0.99E.1. The latest version is v.J14.


Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile & Heavy. Some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair). Lastly, vessels in Piratez have piloting requirements for operations that use the skills of the pilot (Accuracy, Reactions, and Bravery) to influence how well it performs in combat.

In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the "lead attack craft" by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.

A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab's high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)

Lastly, ships require fuel in four forms currently: Electricity (batteries), Chemicals (Jet Fuel), Hellerium (Nuclear Fuel) and Fuel Capsules. Electric vehicles like the Airbus consume neither Chemicals nor Hellerium and is free for refueling purposes. Chemicals are required to fuel some of the air breathing craft, especially reconnaissance craft. Hellerium is utilized by nearly all vessels, can be salvaged from enemy ships and purchasable from the Black Market. Fuel Capsules are manufactured and utilized by only one vessel: the Conqueror.

Quick Reference Guide

Vessels Max. Speed Accel. Rate Fuel Cap. Refuel Rate Radar Range (nm) Light Wpn. Slot(s) Missile Wpn. Slot(s) Heavy Wpn. Slot(s) Dodge Bonus** Accuracy Bonus** Toughness Armor Shields Repair Bonus** Hands/Pilots Vehicles Cost/Rent/Sell Transfer Time Destroyed Pnt.
Airbus GDX-058 1,000 3 800 * 200 100 0 0 0 5 None 50 0 0 None 6/1 0 0 / 10,000 / 250,000 12 -200
Expedition 50 1 9,999 * 9,999 750 0 0 0 None None 25 0 0 None 16/2 2 25,000 / 10,000 / 10,000 12 -50
Aircar 2,000 4 1,000 * 250 200 1 0 0 20 None 40 0 0 None 4/1 0 450,000 / 20,000 / 300,000 12 -200
Airspeeder 3000 6 1200 * 300 300 0 1 0 25 None 30 0 0 None 3/1 0 325,000 / 12,500 / 275,000 12 -100
Airvan 1250 3 1125 * 225 150 0 0 0 10 None 55 0 0 None 5/1 0 375,000 / 12,500 / 250,000 12 -200
Blowfish 400 2 1000 * 200 100 0 0 0 None None 70 0 0 None 8/1 0 360,000 / 12,500 / 20,000 12 -200
Turtle 700 2 2,750* 250 100 0 0 0 None None 180 0 0 4 12/3 2 660,000 / 20,000 / 420,000 12 -200
Scarab 2,200 2 1,300* 65 400 1 0 2 -5 None 225 6 0 None 4/3 0 750,000 / 35,000 / 525,000 12 -250
Scorpion 2,400 4 60 ***** 20 300 1 0 1 10 10 225 4 0 None 8/2 0 680,000 / 30,000 / 440,000 12 -250
Snake 1,800 3 1,500 * 250 700 1 1 1 5 5 150 0 75 None 6/3 0 700,000 / 30,000 / 500,000 12 -200
Piranha 2750 6 600 * 300 300 1 0 0 30 5 75 2 0 None 2/1 0 500,000 / 22,500 / 375,000 12 -100
Jellyfish 1,300 2 2,500 * 250 1000 1 1 0 None None 100 0 150 None 7/2 0 780,000 / 345,000 / 540,000 12 -200
Hawk 3,600 5 36 ***** 9 500 0 0 1 15 None 150 0 0 None 6/1 0 800,000 / 45,000 / 560,000 12 -250
Shadowbat 1,800 6 1,750 * 250 600 0 2 0 20 None 160 0 0 None 9/3 0 720,000 / 30,000 / 500,000 12 -200
Worm 1,500 2 2,000 * 250 750 3 0 0 None None 150 0 0 3 9/2 1 750,000 / 30,000 / 540,000 12 -200
Skyranger 500 1 300 ***** 15 50 0 0 0 None None 25 0 0 None 14/1 3 425,000 / 10,000 / 275,000 24 -200
Pigeon 300 1 1,200 ***** 40 1,000 0 0 0 None None 25 0 0 None 9/3 1 550,000 / 20,000 / 300,000 24 -200
Triton 900 2 8000 * 1000 400 0 0 1 None None 250 0 0 None 15/3 2 ** / 100,000 / 1,600,000 12 -300
Pachyderm 2,750 4 400 40 200 0 0 1 None None 200 0 0 None 8/1 1 1,650,000 / 40,000 / 1,000,000 12 -250
Deliverator 3,750 6 210 35 750 2 0 0 10 None 250 0 0 None 10/1 1 ** / 90,000 / 1,250,000 12 -300
Drakkar 3,000 5 400 25 600 1 3 0 None None 275 0 0 None 12/2 3 ** / 175,000 / 3,200,000 12 -350
Devastator 4,500 7 500 20 900 0 4 0 None None 450 0 200 2 12/2 2 ** / 250,000 / 4,500,000 12 -350
Bonaventura 1,500 2 500 20 400 4 0 0 None None 400 0 0 None 18/3 2 ** / 200,000 / 2,500,000 12 -400
El Fuego 3,000 6 240 20 600 0 2 1 5 5 300 2 0 None 12/1 2 ** / 300,000 / 2,500,000 12 -400
Fortuna 2,000 4 600 20 1400 1 1 1 None 5 250 0 200 2 13/3 2 ** / 200,000 / 2,500,000 12 -400
Metallo 2,500 3 320 20 600 2 0 2 None None 500 8 0 3 16/2 2 ** / 200,000 / 2,500,000 12 -400
Thunderhorse 2,500 3 600 20 750 0 0 1 None None 400 0 0 None 24/2 4 ** / 250,000 / 4,000,000 12 -500
Leviathan 1,250 2 700 14 600 0 0 0 None None 600 0 0 None 36/4 5 ** / 300,000 / 6,500,000 12 -600
Shark Jetbike 4,000 10 75 75 300 1 0 0 30 10 75 0 0 None 1/1 0 1,250,000 / 35,000 / 750,000 12 -400
Hunter-Killer 3,250 5 240 60 600 2 2 0 10 None 150 0 0 None 2/2 0 ** / 65,000 / 1,200,000 12 -250
Predator 4,000 6 350 50 600 2 2 0 10 None 200 0 0 None 2/2 0 ** / 100,000 / 1,750,000 12 -300
Nightmare 5,000 8 420 30 750 2 2 0 5 None 300 0 0 None 3/2 0 ** / 150,000 / 2,650,000 12 -300
Sabre 6,000 10 320 40 900 2 2 0 15 None 175 0 150 3 1/1 0 ** / 300,000 / 3,500,000 12 -350
Brave Whaler 5,250 6 390 30 900 0 3 0 5 None 175 0 0 None 1/1 0 ** / 140,000 / 2,000,000 12 -300
Baracuda 4,250 9 200 50 600 4 0 0 25 None 225 0 0 None 1/1 0 ** / 110,000 / 2,000,000 12 -300
Swordfish 3,500 4 160 40 600 0 0 2 10 10 250 4 0 None 5/2 0 ** / 70,000 / 1,600,000 12 -250
Crab 3,500 4 350 35 750 1 0 1 5 None 475 4 0 4 6/3 0 ** / 120,000 / 1,500,000 12 -350
Kraken 2,250 3 300 15 1,100 0 0 3 None 15 900 6 0 2 8/4 0 ** / 150,000 / 2,750,000 12 -400
Dragon 2,500 3 300 10 1,250 0 0 4 None 20 1,200 6 400 3 10/5 0 ** / 250,000 / 5,650,000 12 -550
Prospector 1,250 2 120 30 750 0 0 1 None None 200 0 0 None 12/3 1 ** / -400,000 / 2,000,000 12 -200
Dog of War 3,500 5 315 35 750 3 1 0 25 15 350 4 0 None 0 0 2,400,000 *** / 800,000 / 800,000 72 -50
M-Wing 3,750 5 2000 * 100 500 2 1 0 35 20 80 0 100 None 0 0 1,000,000 / 900,000 / 100,000 12 -100
Spy Zeppelin 150 1 2,000 **** 40 1,250 0 0 0 None None 25 0 0 None 20/5 4 ** / 60,000 / 350,000 96 -50
Battle Tank 175 1 500 * 250 50 1 0 1 None None 500 25 0 None 0 0 ** / -150,000 / 4,000,000 48 -75
Zubrin 9,999 1 9,999 * 333 200 0 0 0 None None 50 0 0 None 8/1 0 ** / 0 / 2,000,000 12 -500
Conqueror 1,250 2 25,000 25,000 2,000 0 0 4 None None 1,750 40 1,000 None 36/6 1 ** / 0 / 2,000,000 12 -10,000


* This vessel does not require Hellerium to operate.
** This vessel cannot be purchased and must be manufactured.
*** This vessel requires completed research topic "Contacts: The Mercenaries" in order to purchase from the Black Market.
**** This vessel does not expend any fuel if it is patrolling / stationary.
***** This vessel requires chemicals for fuel to operate./ stationary.

Interceptors

Airspeeder

Airspeeder THE MOST ADVENTUROUS OF ALL BATTERY-POWERED CRAFT. MISSILE MOUNTING LEAVES LITTLE TRANSPORT SPACE. FUEL: (x3). RADAR: 300. GUNS: 1xMS. DODGE: +25%.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,000 1,200 Battery 300 0 1 0 30 No +25% No 3 1 0


Notes:
One of the fastest craft available from the Car Thieves, but its solo missile slot makes it a questionable resource for downing enemy vessels.
Source: Piratez Bootypedia


Baracuda

Baracuda AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVERING ENGINES AND ONE CRUISE ENGINE. FUEL: E511x4. RADAR: 600. GUNS: 4xLT. DODGE: +25%.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
4,250 200 Hellerium 600 4 0 0 225 No +25% No 1 1 0


Notes:
Moderate interceptor due to its high speed and dodge bonus.
Source: Piratez Bootypedia


Brave Whaler

Brave Whaler DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL .{NEWLINE}FUEL: E511x13. RADAR: 900. GUNS: 3xMS. DODGE: +5%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
5,250 390 Hellerium 900 0 3 0 175 No +5% No 1 1 0


Notes:
Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.
Source: Piratez Bootypedia


Dog of War

Dog of War FAST, MEAN AND ROCK-HARD.
ERCS RENT THOSE TO ANYONE WHO HAS THE CASH. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. FUEL: E511x10. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 25%. ARMOR: 4. GUN ACC: +15%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,500 315 Hellerium 750 3 1 0 350 +15% +25% No 0 0 0


Notes:
Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic "Contacts: The Mercenaries" has been completed.
Source: Piratez Bootypedia


Hunter-Killer

Hunter-Killer LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. FUEL: E511x4. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,250 240 Hellerium 600 2 2 0 150 No +10% No 2 2 0


Notes:
Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.
Source: Piratez Bootypedia


M-Wing

M-Wing M IS FOR MUTANT. HYBRID JET/NUCLEAR FIGHTER PRODUCED BY THE RESISTANCE. WE CAN RENT THEM, FUEL COST INCLUDED. RADAR: 500. GUNS: 2xLT, 1xMS. DODGE: 35%. SHIELD: 10.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,750 2,000 *Contracted 500 2 1 0 80 +20% +35% No 0 0 0


Notes:
Not as expensive as the mercenary interceptor, this ship features decent dodge and armor. The internal structure is not as tough as the Dog of War. Purchased through the Black Market once research topic "Mutant Self-Defense Force" has been completed. The Mutant Defense Force will supply the pilots as well as the fuel for this craft (This makes it a great candidate for bases with little barracks or vaults space).
Source: Piratez Bootypedia


Nightmare

Nightmare A DEADLY LONG-RANGE HEAVY INTERCEPTOR. FUEL: E511x14. RADAR: 750. GUNS: 2xLT, 2xMS. DODGE: +5%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
5,000 420 Hellerium 750 2 2 0 300 No +5% No 3 2 0


Notes:
One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).
Source: Piratez Bootypedia


Piranha

Piranha SMALL AND TENACIOUS, JUST LIKE ITS NAMESAKE. VERY LIMITED FLIGHT RANGE. FUEL: (x2). RADAR: 300. GUNS: 1xLT. ARMOR: 2. DODGE: +30%. GUN ACC: +5%.<

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,750 600 Battery 300 1 0 0 30 +5% +30% No 1 1 0


Notes:
A slower but longer ranged and battery powered version of the Shark Jetbike. Acquired via Bounty Hunting for Jack.
Source: Piratez Bootypedia


Predator

Predator FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. FUEL: E511x7. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
4,000 350 Hellerium 600 2 2 0 200 No +10% No 2 2 0


Notes:
Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren't immediate upgrades.
Source: Piratez Bootypedia


Sabre

Sabre IT GOES FASTER THAN SEVEN HELLS{NEWLINE}AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.
FUEL: E511x8. RADAR: 900. SHIELDS: 150. REPAIR x3. GUNS: 2xLT,2xMS. DODGE:+15%</br>

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
6,000 320 Hellerium 900 2 2 0 225 No +15% +300% 1 1 0


Notes:
This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.
Source: Piratez Bootypedia


Shark Jetbike

Shark Jetbike THESE NEVER GO OUT OF FASHION. FUEL: E511x1. RADAR: 300. GUNS: 1xLT. DODGE: +30%. GUN ACC: +10%%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
4,000 75 Hellerium 300 1 0 0 75 +10% +30% No 1 1 0


Notes:
A very fast and dodgy interceptor that is great for visual id of contacts.
Source: Piratez Bootypedia



Troop Transporters

Airbus

Airbus A CIVILIAN, BATTERY-POWERED VESSEL. WE HAVE LIBERATED ONE DURING OUR GETAWAY. AT LEAST IT ONLY NEEDS A POWER PLUG FOR FUEL. RADAR: 100. DODGE: +5%.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,000 800 Batteries 55 0 0 0 50 No +5% No 6 1 0


Notes:
Your starter craft. Very slow and short range, not capable of global response. Doors provide some tactical advantages in early combat missions.
Source: Piratez Bootypedia


Airvan

Airvan A SOUPED-UP DELIVERY VEHICLE, WITH MUCH BETTER FUEL CAPACITY THAN AIRBUS BUT SMALLER CREW. IDEAL FOR SHADY OPERATIONS ALL AROUND THE GLOBE. FUEL: (x5). RADAR: 150. DODGE: +10%.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,250 1,125 Batteries 150 0 0 0 55 No +10% No 5 1 0


Notes:
The largest capacity of the craft you can buy from the car thieves. Faster and more range than the Airbus at the cost of one hand.
Source: Piratez Bootypedia


Blowfish

Blowfish THIS FLYING SUBMARINE IS A BIT SLOW, BUT ALLOWS US TO INVADE THE DEPTHS, WHICH IS SOMETHING THAT MOST BATTERY-POWERED CRAFT ARE UNABLE TO DO. FUEL: (x5). RADAR: 100.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
400 1,000 Batteries 100 0 0 0 70 No No No 8 1 0


Notes:
Early game sub which allows you to tackle underwater missions. Buyable from Car Thieves
Source: Piratez Bootypedia
Turtle

Turtle TURNS OUT TO BE A CAR THE THIEVES WERE HIDING FROM US. THEY STILL DENY IT, BUT WE'VE SEEN THIS BATTERY-POWERED MASTERPIECE. SLOW, BUT SURE. FUEL: (x10). RADAR: 100. REPAIR x4. 3xSTC.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
700 2,750 Batteries 100 0 0 0 100 No No +400% 12 3 2


Notes:
Lorem Ipsum
Source: Piratez Bootypedia


Skyranger

Skyranger NOT EVEN A REAL SHIP, THIS AIRBREATHER JET BURNS CHEMICALS INSTEAD OF HELLERIUM AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. FUEL: CHEMSx20. RADAR: 50.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
500 300 Chemicals 50 0 0 0 25 No No No 14 1 3


Notes:
Poor troop transport with low speeds. Requires a supply of chemicals to refuel.
Source: Piratez Bootypedia


Zubrin

Zubrin NAMED IN HONOR OF THE FIRST MAN WHO SERIOUSLY CONSIDERED GOING TO MARS FOR CHEAPS. PRAY TO MOTHER MACHINE FOR EVERY ASTRONAUT TO MAKE IT. RADAR: 200.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
9,999 9,999 Batteries 200 0 0 0 50 No No No 8 1 0


Notes:
Alternative to using the Conqueror for the final mission. Less grinding, but less available soldiers means a harder mission.
Source: Piratez Bootypedia


Leviathan

Leviathan WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. FUEL: E511x50. RADAR: 600.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,250 700 Hellerium 600 0 0 0 600 No No No 36 4 5


Notes:
Tied in pirate capacity with the Conqueror; the end-game spacecraft.
Source: Piratez Bootypedia


Multi-Role Vessels

Aircar

Aircar A LUXURY RIDE WITH A BETTER SPEED AND RANGE THAN THE AIRBUS, YET SMALLER LOAD. FUEL: (x4). RADAR: 200. GUNS: 1xLT. DODGE: +20%.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,000 1,000 Batteries 200 1 0 0 40 No +20% No 4 1 0


Notes:
The first interceptor available, with a light weapon, this can be useful to start farming civilian shipping contacts.
Source: Piratez Bootypedia


Scorpion

[[Image: |Left|link=Scorpion_(Piratez)|Scorpion]] HIS ASSAULT-ORIENTED, ARMORED CRAFT LEVITATES ON BATTERY-POWERED REPULSORS WHILE CRUISING ON CHEMICAL JETS. HIGH AGILITY ALLOWS IT TO LAND PRACTICALLY ON TOP OF ENEMIES. FUEL: CHEMSx3. RADAR: 300. GUNS: 1xLT, 1xHV. DODGE: +10%. GUN ACC: +5%. ARMOR: 4. 1xSTC

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,400 60 Chemicals 300 1 0 1 225 +10% +10% No 8 2 0


Notes:
Lorem Ipsum
Source: Piratez Bootypedia


Bonaventura

Bonaventura A MENACE-CLASS ASSAULT TRANSPORT. THE CUTEST VARIANT OF ITS CLASS.{NEWLINE}FUEL: E511x25. RADAR: 400.
REPAIR x2. GUNS: 4xLT

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,500 500 Hellerium 400 4 0 0 400 No No +400% 18 3 2


Notes:
Fabricated after completing the green tiny drill project on the menacing hull you discovered in your first base, this vessel is an excellent troop transport. She can pack a decent weapon load out but is best used in multi-craft interceptions.
Source: Piratez Bootypedia


El Fuego (Piratez)

Bonaventura A MENACE-CLASS GUNBOAT. EQUIPPED WITH AN INTEGRATED COMMAND STATION, OPERATED BY A SINGLE PILOT.
FUEL: E511x12. RADAR: 600. ARMOR: 2. GUN ACC: +5%. DODGE: +5%. GUNS: 1xHV, 2xMS

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,000 240 Hellerium 600 0 2 1 300 +5% +5% No 12 1 2


Notes:
Lorem Ipsum
Source: Piratez Bootypedia


Fortuna (Piratez)

Bonaventura A MENACE-CLASS EXPLORATORY VESSEL. UNLIKE MOST OF THE MENACE-CLASS, IT CAN CLIMB INTO ORBIT ON ITS OWN POWER.
FUEL: E511x30. RADAR: 1400. SHIELDS: 200. GUN ACC: +5%. REPAIR x2. GUNS: 1xLT, 1xHV, 1xMS

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,000 600 Hellerium 1,400 1 1 1 250 +5% No +200% 13 3 2


Notes:
Lorem Ipsum
Source: Piratez Bootypedia


Metallo (Piratez)

Bonaventura A MENACE-CLASS RAIDER SHIP. FEATURES UNUSUALLY RESISTANT HULL ARMOR.
FUEL: E511x16. RADAR: 600. REPAIR x3. ARMOR: 8. GUNS: 2xLT, 2xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,500 320 Hellerium 600 2 0 2 500 No No +300% 16 2 2


Notes:
Lorem Ipsum
Source: Piratez Bootypedia


Conqueror

Conqueror ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY. FUEL: (x1). RADAR: 2000. ARMOR: 10. SHIELDS: 1000. GUNS: 4xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,250 25,000 Hellerium 2,000 0 0 4 1,750 No No No 36 6 1


Notes:
The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels.
Source: Piratez Bootypedia


Crab

Crab EQUIPPED WITH AN OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT'S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN'T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.
FUEL: E511x10. RADAR: 750. REPAIR x4. GUNS: 1xLT, 1xHV.{NEWLINE}DODGE: +5%. ARMOR: 4.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,500 350 Hellerium 750 1 0 1 475 No +5% +400% 6 3 1


Notes:
Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.
Source: Piratez Bootypedia


Deliverator

Deliverator WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...
MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,750 210 Hellerium 750 2 0 0 250 No +10% No 10 1 1


Notes:
Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.
Source: Piratez Bootypedia


Devastator

Devastator A HEAVY BOMBER WITH VERY POWERFUL ENGINES THAT CAN EASILY LIFT IT INTO SPACE. FUEL: E511x20. RADAR: 900. REPAIR x2. SHIELDS: 200. GUNS: 4xMS

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
4,500 500 Hellerium 900 0 4 0 450 No No +200% 12 2 2


Notes:
A very fast interceptor with a powerful 4 missile loadout. Can also double as a decent troop transport.
Source: Piratez Bootypedia


Dragon

Dragon OUR ULTIMATE ATTACK CRAFT. IF WE WANT A SHIP TO FIT IN OUR HANGARS THIS IS AS TOUGH AS IT GETS. FUEL: E511x30. RADAR: 1250.{NEWLINE}REPAIR x3. ARMOR: 6. SHIELDS: 400. GUNS: 4xHV. GUN ACC: +20%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,500 300 Hellerium 1,250 0 0 4 1,200 +20% No +300% 10 5 0


Notes:
One of the best interceptors that doubles as a mediocre troop transport, except the vessel's speed isn't the best.
Source: Piratez Bootypedia


Drakkar

Drakkar NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. FUEL: E511x16. RADAR: 600. GUNS: 1xLT, 3xMS

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,000 400 Hellerium 600 1 3 0 275 No No No 12 2 3


Notes:
A decent troop transport that can intercept well, however it is rather fragile.
Source: Piratez Bootypedia


Hawk

Hawk ONE ENGINE, ONE PILOT, ONE BIG GUN. SOPHISTICATED CIRCUITRY AND STATE-OF-THE ART POWER SYSTEMS GIVE THIS BIRD ASTOUNDING SPEED FOR A HYBRID, BUT THE FUEL CAPACITY IS VERY LOW. FUEL: CHEMSx4. RADAR: 500. GUNS: 1xHV. DODGE: +15%. GUN ACC: +20%. 2xSTC

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,600 36 Chemicals 500 0 0 1 150 +20% +15% None 6 1 0


Notes:
Lorem Ipsum
Source: Piratez Bootypedia


Jellyfish

Jellyfish A VERY STRANGE DISH INDEED, KIND OF A SAUCER ACTUALLY. REQUIRES ONE PILOT TO BE PERMANENTLY HOOKED TO ITS ARCANE CIRCUITRY BUT ALLOWS HER TO OPERATE A MYSTICAL WEAPON IN BATTLE. FUEL: (x10). RADAR: 1000. GUNS: 1xLT, 1xMS. SHIELDS: 150. 2xSTC

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,300 2,500 Batteries 1,000 1 1 0 100 No No No 7 2 0


Notes:
Lorem Ipsum.
Source: Piratez Bootypedia


Kraken

Kraken THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL.
FUEL: E511x20. RADAR: 1100. REPAIR x2. ARMOR: 6. GUNS: 3xHV. GUN ACC: +15%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,250 300 Hellerium 1,100 0 0 3 900 +15% No +200% 8 4 0


Notes:
One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for 8 elite pirates, as well.
Source: Piratez Bootypedia


Pachyderm

Pachyderm IT'S BASICALLY A VERY FAST TRUCK. A SPACE TRUCK CAPABLE OF GOING TO MOON AND BACK ON A SINGLE TANK. FUEL: E511x10. RADAR: 200. GUNS: 1xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,750 400 Hellerium 200 0 0 1 200 No No No 8 1 1


Notes:
Early troop transport that is a big step up from the Airbus and Airvan. Can down Civilian Vessels for early cash and carry enough of a crew to take on landed ships of the larger factions.
Source: Piratez Bootypedia


Scarab

Scarab THIS STURDY SHIP FEATURES THE 'EXECUTOR' TARGETING SYSTEM WHICH INCREASES EFFECTIVE POWER OF ITS WEAPONS BY 32%, AT A PRICE OF -5 ACC. A LARGE BATTERY OF INCREDIBLY DENSE CAPACITORS ALLOWS FOR GOOD SPEED AND RANGE BUT IS SLOW TO RECHARGE. FUEL: (x20). RADAR: 400. GUNS: 1xLT, 2xHV. ARMOR: 6. 1xSTC

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,200 1,300 Batteries 400 0 0 1 240 -5% No No 4 3 0


Notes:
Lorem Ipsum.
Source: Piratez Bootypedia


Shadowbat

Shadowbat A STEALTHY AND SILENT CRAFT THAT ILLUMINATES THE FIELD WHILE LEAVING YOU IN THE SHADOW. FUEL: (x7). RADAR: 600. GUNS: 2xMS. 2xSTC. DODGE: +15%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,800 1,750 Batteries 600 0 2 0 160 No +20% No 9 3 0


Notes:
Lorem Ipsum
Source: Piratez Bootypedia
Snake

Snake A STRANGE VEHICLE IN A SHAPE OF THREE-HEADED, FLYING SNAKE, EACH HEAD A DIFFERENT WEAPON. PROTECTED BY A SHIELD (75). FUEL: (x6). RADAR: 700. GUNS: 1xLT, 1xHV, 1xMS. DODGE: +5%. GUN ACC: +5%. 1xSTC

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,800 1,500 Batteries 700 1 1 1 200 +5% +5% No 6 3 0


Notes:
Lorem Ipsum.
Source: Piratez Bootypedia


Swordfish

Swordfishe A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. FUEL: E511x4. RADAR: 600. GUNS: 2xHV. ARMOR: 4. DODGE: +10%. GUN ACC: +10%

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
3,500 160 Hellerium 600 0 0 2 250 +10% +10% No 5 2 0


Notes:
Can be manufactured soon after the Hunter-Killer becomes available, but not useful until after some research into heavy craft weapons. Good balance between speed and firepower for delivering heavy ordinance to a target.
Source: Piratez Bootypedia


Thunderhorse

Thunderhorse FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. FUEL: E511x30. RADAR: 750. GUNS:1xHV.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
2,500 600 Hellerium 750 0 0 1 400 No No No 24 2 4


Notes:
One of the best troop transporters that also serves as a mediocre interceptor.
Source: Piratez Bootypedia


Triton

Triton STURDY, CHEAP AND QUITE SPACIOUS. FUSION GRANTS GREAT RANGE WITHOUT ANY SPECIAL FUEL. FURNISHED WITH QUALITY RUBBER FLOOR. FUEL: (x8). GUNS: 1xHV. RADAR: 400.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
900 8000 *Fusion Reactor 400 0 0 1 250 No No No 15 3 2


Notes:
Available before the Bonaventura if you encounter the Reticulans early on, and by far provides the largest crew capacity for a craft with no fuel costs.
Source: Piratez Bootypedia


Worm

Worm PAINTED IN THE COLOR OF DEATH AND CAPABLE OF CARRYING MANY WEAPONS AND WARRIORS - IN STYLE. SMALL SIDE DOORS IN THE REAR SECTION DISPENSE HALLUCINOGEN GAS WHEN APPROACHED. FUEL: (x10). RADAR: 300. REPAIR x2. GUNS: 3xLT. 1xSTC

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicles
1,500 1,500 Batteries 300 3 0 0 250 No No +300* 9 2 1


Notes:
Lorem Ipsum.
Source: Piratez Bootypedia


Other Vessels

Battle Tank

Battle Tank THESE MILITARY-GRADE HOVERTANKS ARE OF LITTLE USE TO OUR ENTERPRISE, BUT WE CAN LEND OR SELL THEM FOR PROFIT. RADAR: 50. GUNS: 1xHV, 1xLT. ARMOR: 20.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
175 500 Hellerium 50 1 0 1 500 No No No 0 0 0


Roles:
Defense Merchandise • Manufacture and sell for profit.


Notes:
Endgame money maker. With a robust manufacturing infrastructure (a factory is useful for this), you can achieve financial independence.
Source: Piratez Bootypedia


Pigeon

Pigeon IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... BURNS CHEMICALS. RADAR: 1000.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
300 2,400 Chemicals 1,000 0 0 0 25 No No No 9 3 1


Roles:
Troop Transport • Other - Mobile radar platform


Notes:
Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.
Source: Piratez Bootypedia


Prospector

Prospector THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.
MILEAGE: 30.
RADAR: 750.
GUNS: 1xHV

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
1,250 120 Hellerium 750 0 0 1 200 No No No 12 3 1


Roles:
Troop Transport • Other - Supplement monthly income


Notes:
Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.
Source: Piratez Bootypedia


Expedition

THE SLOWER YOU MOVE, THE MORE YOU LEARN AND SEE. BY FOOT, WATERBOAT, TRAIN AND PLANE, OUR SCOUTING PARTY CAN CROSS THE GLOBE, WHILE GATHERING INFORMATION (DETECTION RANGE = 750). WE ONLY NEED TO DESIGNATE A FREE HANGAR AS EXPEDITION'S BASE.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
50 9,999 N/A 750 0 0 0 25 No No No 16 2 2


Roles:
Early game surveillance.


Notes:
Can be a good detection tool early in the game prior to Spy Zeppelins and Pigeons.
Source: Piratez Bootypedia


Spy Zeppelin

Spy Zeppelin INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN'T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.

Max. Speed Fuel
Cap. / Type
Radar Range (nm) Vessel Hardpoints
Light / Missile / Heavy
Toughness Bonuses
Accuracy / Dodge / Repair
Cargo
Hands / Pilots / Vehicle
150 2,000 Batteries 1,250 0 0 0 25 No No No 20 6 9


Roles:
Mobile radar platform


Notes:
Best used to provide long-term radar coverage beyond your hideout's radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).
Source: Piratez Bootypedia

Vessel Environment Matrix

Vessel Environment Matrix
Normal Undersea Mansion Space Cydonia
Airbus Yes Yes
Expedition Yes Yes
Aircar Yes Yes
Airspeeder Yes Yes
Airvan Yes Yes
Blowfish Yes Yes
Turtle Yes Yes Yes
Worm Yes Yes
Snake Yes Yes Yes
Jellyfish Yes Yes
Hawk Yes Yes
Shadowbat Yes
Scorpion Yes Yes
Skyranger Yes
Pigeon Yes
Triton Yes Yes Yes
Pachyderm Yes Yes Yes
Deliverator Yes Yes Yes Yes
Drakkar Yes Yes Yes
Bonaventura Yes Yes Yes
El Fuego Yes Yes Yes
Fortuna Yes Yes Yes Yes
Metallo Yes Yes Yes
Thunderhorse Yes Yes
Leviathan Yes Yes
Shark Jetbike Yes Yes Yes
Hunter-Killer Yes Yes Yes
Predator Yes Yes Yes
Nightmare Yes Yes Yes
Sabre Yes Yes Yes Yes
Brave Whaler Yes Yes Yes
Devastator Yes Yes Yes
Barracuda Yes Yes Yes
Swordfish Yes Yes Yes
Crab Yes Yes Yes Yes
Kraken Yes Yes Yes Yes
Dragon Yes Yes Yes Yes
Prospector Yes Yes
M-Wing Yes
Spy Zeppelin Yes Yes
Battle Tank Yes
Conqueror Yes Yes Yes