Difference between revisions of "Vibro Blade"

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(Sorry, mixed up height and width. This table should really be set up to mirror obdata.dat better.)
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| features =
 
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*  
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* Melee range only
 
| pros =
 
| pros =
*
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* Highest damage per Time Unit consumption compared to (Heavy) Thermic Lance
 +
* Mind controlled units can't use it on your troops
 
| cons =
 
| cons =
*  
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* With 10 weight units, rather combersome for low strenght soldiers
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* Cannot destroy terrain
 
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* While the lightest of the drills, at 10 Weight units, the Vibroblade is still somewhat cumbersome.  It should only be carried by advanced soldiers who can handle the extra burden.
 
* While the lightest of the drills, at 10 Weight units, the Vibroblade is still somewhat cumbersome.  It should only be carried by advanced soldiers who can handle the extra burden.
 +
 +
* Compared with the Thermic Lance and Heavy Thermic Lance at a total use of 60% Time Units, the Vibro Blade deals a total of 480 damage (6 uses), while the Heavy Thermic Lance places second with 450 damage (3 uses) and the Thermic Lance places last with only 440 damage (4 uses).
  
 
==See Also==
 
==See Also==

Revision as of 22:05, 21 September 2015

General Information

Vibro Blade
Size
(h x w)
3 x 2 Vibroblade.gif
Weight 10
D. Threshold 20
Sale Price $
Research
Damage 80 Drill
Action TU Accuracy
Attack 10% 150%
Manufacture
Cost $7,000
Technician Hours 150
Workspace 3
Materials 1 Zrbite
Key Features
  • Melee range only
Pros Cons
  • Highest damage per Time Unit consumption compared to (Heavy) Thermic Lance
  • Mind controlled units can't use it on your troops
  • With 10 weight units, rather combersome for low strenght soldiers
  • Cannot destroy terrain

The Vibroblade is a melee weapon capable of dealing powerful attacks at close range. It is essentially a large drill with an ultra hard drill bit powered by a Zrbite power core.

While weakest of the drills, the attack of a Vibroblade is often deadly and will cripple even the strongest Lobsterman in a single attack. It is the fastest of the drills, making it well suited for scouts or anyone seeking to move quickly and perform a succession of rapid melee attacks. Be advised that the drills do not work against inanimate objects like walls or decorative fixtures.

The Vibroblade mainly fails against units with tough external armour, such as the Hallucinoids and Xarquids. For these aliens, the more powerful but slower Thermic Lance and Heavy Thermic Lance are better suited to puncturing heavy armor.

Despite being of alien origin, the aliens don't appear to have a clue how to use the drills for combat. Aliens armed with the drills are commonly grenadiers carrying four Sonic Pulsers. It is thought by some that the drill could be ceremonial or even a status symbol, though this is mere speculation at best.

The drill-based weapons were introduced in Terror from the Deep. They are the only forms of equipment to have no direct equivalents in the previous game, UFO: Enemy Unknown.

Vital Statistics

Vibroblade.gif

Vibro Blade

  • Damage: 80 Drill
    • Attack Cost: 10%
    • Base Accuracy: 150%
  • Weight: 10
  • Selling Cost: $1,500
  • Build Cost: $7,000 plus:
    • Technician Hrs: 150
    • Workshop Space: 3
    • Zrbite: 1

Usage notes

  • It is worth noting that the alien AI does not know how to use any of the melee weapons. A Lobsterman carrying a drill will only attack with its claws. Aliens with drills are always given four Sonic Pulsers, so it's safe to assume that any alien carrying a drill will be a grenadier and have no ranged combat abilities.
  • A limitation in the game engine's handling of melee attacks reduces the utility of the drills somewhat by preventing them from targeting inanimate objects like scenery objects and walls. They can only attack living enemy units.
  • While the lightest of the drills, at 10 Weight units, the Vibroblade is still somewhat cumbersome. It should only be carried by advanced soldiers who can handle the extra burden.
  • Compared with the Thermic Lance and Heavy Thermic Lance at a total use of 60% Time Units, the Vibro Blade deals a total of 480 damage (6 uses), while the Heavy Thermic Lance places second with 450 damage (3 uses) and the Thermic Lance places last with only 440 damage (4 uses).

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons