Difference between revisions of "Vibro Blade"

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= General Information =
 
= General Information =
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{{Infobox open}}
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{{Infobox module/itemcommon
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| item = Vibro Blade
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| height = 3
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| width = 2
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| weight = 10
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| damagethreshold = 20
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| image = [[Image:Vibroblade.gif|100 px]]
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| saleprice =
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| research = [[Calcinite]] Autopsy
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}}
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{{Infobox module/row1-2|Damage|80 Drill}}
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{{Infobox module/action
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| action = Action
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| cost = TU
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| effect = Accuracy
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}}
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{{Infobox module/action
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| action = Attack
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| cost = 10%
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| effect = 150%
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}}
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{{Infobox module/manufacture|7000|150| 3 | 1 Zrbite }}
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{{Infobox close}}
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{| align="center" style="background-color:lightGray;" cellspacing="0" border="1"
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{{Infobox module/keyfeatures
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| features =
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* Melee range only
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| pros =
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* Will almost never consume more than a 1 digit TU per use
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* Highest damage per Time Unit consumption compared to (Heavy) Thermic Lance
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* Mind controlled units can't use it on your troops
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* Can be a lifesaver in narrow passages during Cruiser Terror Missions, Colony Assaults and Artefact Sites, especially when low on Time Units
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| cons =
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* With 10 weight units, rather cumbersome for low strength soldiers
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* Cannot destroy terrain
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}}
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|}
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The Vibroblade is a melee weapon capable of dealing powerful attacks at close range. It is essentially a large drill with an ultra hard drill bit powered by a Zrbite power core.
  
The Vibroblade is a melee weapon capable of dealing powerful attacks at close range. It is essentially a large drill with an ultra hard drill bit powered by a Zrbite power core.<br>
+
While weakest of the drills, the attack of a Vibroblade is often deadly and will cripple even the strongest [[Lobsterman]] in a single attack. It is the fastest of the drills, making it well suited for scouts or anyone seeking to move quickly and perform a succession of rapid melee attacks. Be advised that the drills do not work against inanimate objects like walls or decorative fixtures.  
<br>
 
The Vibroblade is best suited for scouts or anyone seeking to move quickly and perform a succession of rapid melee attacks. While weakest of the drills, the attack of a Vibroblade is often deadly and will cripple even the strongest [[Lobsterman]] in a single attack. It is also the fastest of the drills. For more information on how this can benefit you, refer to [[Reactions]].<br>
 
<br>
 
The Vibroblade mainly fails against units with tough external armour, such as the [[Hallucinoid]]s and [[Xarquid]]s. For these aliens, the more powerful but slower [[Thermic Lance]] and [[Heavy Thermic Lance]] provide superior armour piercing abilities to puncture heavy armour.  
 
  
== Vital Statistics ==
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The Vibroblade mainly fails against units with tough external armour, such as the [[Hallucinoid]]s and [[Xarquid]]s. For these aliens, the more powerful but slower [[Thermic Lance]] and [[Heavy Thermic Lance]] are better suited to puncturing heavy armor.
  
[[Image:Vibroblade.gif|right|100 px]]
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Despite being of alien origin, the aliens don't appear to have a clue how to use the drills for combat. Aliens armed with the drills are commonly grenadiers carrying ''four'' [[Sonic Pulser]]s.  
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The drill-based weapons were introduced in ''[[TFTD|Terror from the Deep]]''. They are the only forms of equipment to have no direct equivalents in the previous game, ''[[X-COM|UFO: Enemy Unknown]]''.
  
'''Vibro Blade'''
 
* Damage: 80 Drill
 
** Attack Cost: 10%
 
* Selling Cost: $1,500
 
* Build Cost: $7,000 plus:
 
** Technician Hrs: 150
 
** Workshop Space: 3
 
** Zrbite: 1
 
  
 
== Usage notes ==
 
== Usage notes ==
  
* It is worth noting that the alien AI does not know how to use any of the melee weapons. A [[Lobsterman]] carrying a drill will only attack with its claws. Aliens with drills are always given four [[Sonic Pulser]]s, so it's safe to assume that any alien carrying a drill will be a grenadier and have no ranged combat abilities.
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* It is worth noting that the alien AI does not know how to use any of the melee weapons. A [[Lobsterman]] carrying a drill will only attack with its claws. Aliens with drills are always given four [[Sonic Pulser]]s, so it's safe to assume that any alien carrying a drill will be a grenadier and have no ranged combat abilities. It is thought by some that the drill could be ceremonial or even a status symbol, though this is mere speculation at best.  
  
 
* A limitation in the game engine's handling of melee attacks reduces the utility of the drills somewhat by preventing them from targeting inanimate objects like scenery objects and walls. They can only attack living enemy units.
 
* A limitation in the game engine's handling of melee attacks reduces the utility of the drills somewhat by preventing them from targeting inanimate objects like scenery objects and walls. They can only attack living enemy units.
 +
 +
* While the lightest of the drills, at 10 Weight units, the Vibroblade is still somewhat cumbersome.  It should only be carried by advanced soldiers who can handle the extra burden.
 +
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* Compared with the Thermic Lance and Heavy Thermic Lance at a total use of 60% Time Units, the Vibro Blade deals a total of 480 damage (6 uses), while the Heavy Thermic Lance places second with 450 damage (3 uses) and the Thermic Lance places last with only 440 damage (4 uses).
  
 
==See Also==
 
==See Also==
 
* [[Weapons (TFTD)|Weapons]]
 
* [[Weapons (TFTD)|Weapons]]
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{{Equipment (TFTD) Navbar}}
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[[Category:Equipment (TFTD)]][[Category:Research (TFTD)]]
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[[Category:TFTD]]

Latest revision as of 08:17, 3 February 2017

General Information

Vibro Blade
Size
(h x w)
3 x 2 Vibroblade.gif
Weight 10
D. Threshold 20
Sale Price $
Research Calcinite Autopsy
Damage 80 Drill
Action TU Accuracy
Attack 10% 150%
Manufacture
Cost $7,000
Technician Hours 150
Workspace 3
Materials 1 Zrbite
Key Features
  • Melee range only
Pros Cons
  • Will almost never consume more than a 1 digit TU per use
  • Highest damage per Time Unit consumption compared to (Heavy) Thermic Lance
  • Mind controlled units can't use it on your troops
  • Can be a lifesaver in narrow passages during Cruiser Terror Missions, Colony Assaults and Artefact Sites, especially when low on Time Units
  • With 10 weight units, rather cumbersome for low strength soldiers
  • Cannot destroy terrain

The Vibroblade is a melee weapon capable of dealing powerful attacks at close range. It is essentially a large drill with an ultra hard drill bit powered by a Zrbite power core.

While weakest of the drills, the attack of a Vibroblade is often deadly and will cripple even the strongest Lobsterman in a single attack. It is the fastest of the drills, making it well suited for scouts or anyone seeking to move quickly and perform a succession of rapid melee attacks. Be advised that the drills do not work against inanimate objects like walls or decorative fixtures.

The Vibroblade mainly fails against units with tough external armour, such as the Hallucinoids and Xarquids. For these aliens, the more powerful but slower Thermic Lance and Heavy Thermic Lance are better suited to puncturing heavy armor.

Despite being of alien origin, the aliens don't appear to have a clue how to use the drills for combat. Aliens armed with the drills are commonly grenadiers carrying four Sonic Pulsers.

The drill-based weapons were introduced in Terror from the Deep. They are the only forms of equipment to have no direct equivalents in the previous game, UFO: Enemy Unknown.


Usage notes

  • It is worth noting that the alien AI does not know how to use any of the melee weapons. A Lobsterman carrying a drill will only attack with its claws. Aliens with drills are always given four Sonic Pulsers, so it's safe to assume that any alien carrying a drill will be a grenadier and have no ranged combat abilities. It is thought by some that the drill could be ceremonial or even a status symbol, though this is mere speculation at best.
  • A limitation in the game engine's handling of melee attacks reduces the utility of the drills somewhat by preventing them from targeting inanimate objects like scenery objects and walls. They can only attack living enemy units.
  • While the lightest of the drills, at 10 Weight units, the Vibroblade is still somewhat cumbersome. It should only be carried by advanced soldiers who can handle the extra burden.
  • Compared with the Thermic Lance and Heavy Thermic Lance at a total use of 60% Time Units, the Vibro Blade deals a total of 480 damage (6 uses), while the Heavy Thermic Lance places second with 450 damage (3 uses) and the Thermic Lance places last with only 440 damage (4 uses).

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons