Difference between revisions of "Viper (XCOM2)"

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(Created page with "The true form-- or at least directly/genetically related-- to the previous war's Thin Man, this species appears unmodified due to the aliens no longer needing an infiltration ...")
 
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The true form-- or at least directly/genetically related-- to the previous war's Thin Man, this species appears unmodified due to the aliens no longer needing an infiltration unit. They have a high movement rate, so beware flanks. Not that they need to flank: as relations to the Thin Man, they have the capability to spit poisonous acid with pinpoint accuracy. Keeping their snake-like form, they have a long, prehensile tongue capable of grabbing anybody from afar, and can constrict tightly around a victim.
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The Thin Men's role having been surpassed by the Faceless, the aliens have restored this species to its original form - snakelike reptiles. Vipers are fast and have high dodge, meaning that hits will frequently graze them for reduced damage. They have the ability to constrict soldiers in melee range, rendering them unable to take any action and take 2 damage per round. In addition they have a Grab attack with their tongue that they can use to yank a soldier to their position and immediately bind them. If the grab misses they can still fire as second action.
 
 
And the case appears to be: yes, those ''are'' venom glands.
 

Revision as of 16:06, 8 February 2016

The Thin Men's role having been surpassed by the Faceless, the aliens have restored this species to its original form - snakelike reptiles. Vipers are fast and have high dodge, meaning that hits will frequently graze them for reduced damage. They have the ability to constrict soldiers in melee range, rendering them unable to take any action and take 2 damage per round. In addition they have a Grab attack with their tongue that they can use to yank a soldier to their position and immediately bind them. If the grab misses they can still fire as second action.