Difference between revisions of "Volunteer (EU2012)"
(added mention by Jake Solomon that the Volunteer does not die at the end of the game) |
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During the mission the Volunteer must be kept alive during the entire mission until its end, where he/she will make the ultimate sacrifice to stop the alien invasion and save mankind. | During the mission the Volunteer must be kept alive during the entire mission until its end, where he/she will make the ultimate sacrifice to stop the alien invasion and save mankind. | ||
− | Addendum: according to a tweet ([https://twitter.com/SolomonJake/status/535236820221841410]) made by the lead designer, Jake Solomon, "The Volunteer, does NOT die at the end of the game." This leaves open the ultimate fate of the Volunteer and the possibility that the character may return in a sequel. | + | Addendum: according to a tweet ([https://twitter.com/SolomonJake/status/535236820221841410]) made by the lead designer, Jake Solomon, "The Volunteer, does NOT die at the end of the game." This leaves open the ultimate fate of the Volunteer and the possibility that the character may return in a sequel, although Solomon clarified in a latter [https://twitter.com/SolomonJake/status/535237896257937409 tweet] that: "To be crystal clear, I'm not hinting at anything with this, just wanted to share that your Volunteers are alive. They did good. |
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Revision as of 15:17, 20 November 2014
The Volunteer is the XCOM soldier chosen to interact with the Psi Link after it is researched and the Gollop Chamber is built. The Volunteer can be chosen from any Psionic soldiers currently available on the Barracks but you'll need to equip it with a set of Psi Armor, after the Gollop Chamber is built.
After the Volunteer uses the Psi Link, the final mission will become available but the player won't be able to complete any more Research, although it will still be able to build items to undertake the Temple Ship assault. The Volunteer will immediately progress to maximum Psionic rank, so the player will be able to finish leveling up the Volunteer's Psionic abilities on the mission loadout screen if not already a Psi Operative.
During the mission the Volunteer must be kept alive during the entire mission until its end, where he/she will make the ultimate sacrifice to stop the alien invasion and save mankind.
Addendum: according to a tweet ([1]) made by the lead designer, Jake Solomon, "The Volunteer, does NOT die at the end of the game." This leaves open the ultimate fate of the Volunteer and the possibility that the character may return in a sequel, although Solomon clarified in a latter tweet that: "To be crystal clear, I'm not hinting at anything with this, just wanted to share that your Volunteers are alive. They did good.
XCOM: Enemy Unknown (2012): XCOM Units | |
Soldiers: | Assault • Heavy • Sniper • Support • Psionic • MEC Trooper (EW DLC) |
S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |