Difference between revisions of "WEAPEXP.DAT (Apocalypse)"
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The size of this file does not change during the game. | The size of this file does not change during the game. | ||
− | This file records the damage of various weapons against all types of armor. | + | This file records the damage statistic of various weapons against all types of armor. |
Also, it contains the type of unit for which the statistics is kept. | Also, it contains the type of unit for which the statistics is kept. | ||
Line 26: | Line 26: | ||
damage - the difference in the value of health before the shot and after | damage - the difference in the value of health before the shot and after | ||
fire_delay - value for current weapon | fire_delay - value for current weapon | ||
+ | |||
+ | for example: | ||
+ | xcom shoots Micronoid_aggregate with M4000 Machine Gun | ||
+ | ''1 shoots slip:'' | ||
+ | Marsec M4000 Machine Gun->Megapol Leg Armor->Micronoid_aggregate->50 | ||
+ | (9 * 50 + 4 * (60 * 0 / 12)) / 10=45 | ||
+ | Marsec M4000 Machine Gun->Megapol Leg Armor->Micronoid_aggregate->45 | ||
+ | ''2 shoots slip:'' | ||
+ | health damage 10 | ||
+ | (9 * 45 + 4 * (60 * 10 / 12)) / 10=60 | ||
+ | Marsec M4000 Machine Gun->Megapol Leg Armor->Micronoid_aggregate->60 |
Revision as of 11:11, 8 May 2019
The size of this file does not change during the game.
This file records the damage statistic of various weapons against all types of armor. Also, it contains the type of unit for which the statistics is kept.
It consists of two identical parts 34320/2 = 17160.
The first half-the direction of agents against alien, the second alien is against agents.
The structure of each part has the form 26 * protection type + 390 * shells + unit type type of protection-26 types type of shells-44 species type of aliens/agent-15 types
protection: 1-15 X-Com agent protection 15-20 alien type 1 protection 21-26 alien type 2 protection (Has extra armor)
With a slip, the value decreases, when it hits, it grows.
(9 * weapon_value + 4 * (60 * damage / fire_delay)) / 10.
weapon_value - value from file for this weapon and armor (default is usually 50). damage - the difference in the value of health before the shot and after fire_delay - value for current weapon
for example: xcom shoots Micronoid_aggregate with M4000 Machine Gun 1 shoots slip: Marsec M4000 Machine Gun->Megapol Leg Armor->Micronoid_aggregate->50 (9 * 50 + 4 * (60 * 0 / 12)) / 10=45 Marsec M4000 Machine Gun->Megapol Leg Armor->Micronoid_aggregate->45 2 shoots slip: health damage 10 (9 * 45 + 4 * (60 * 10 / 12)) / 10=60 Marsec M4000 Machine Gun->Megapol Leg Armor->Micronoid_aggregate->60